Cover design walkthrough
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Transcript of Cover design walkthrough
Cover design walkthrough
The first eight thumbnails were cut out of the main image, and changed using Photoshop filters and colour changes. Each appealing to the sci-‐fi genre, the colours used in the final design came from the sixth image, mainly from Dap. Were as the square-‐like ‘fade’ came from the second and fourth thumbnail.
After asking people for feedback on my thumbnails, it came down to the first and third thumbnails. The first, chosen for it nebula like background, and the other for Dap’s stylised face.
After the feedback and the case study on Owen Sherwood, I made two more design ideas, I used Owen Sherwood’s colour input into a design. Also making one of the designs a different profile, to
see if it looks any better. In one of the design ideas I started of thinking of squares, and see if it could work. After editor feedback, I got the Idea of making the image out of squares, it worked out for the body, and the facial hair, but when making the details in the face, it didn’t look right. When the background was put in, the image changed colours, to a green colour.
I started to think about the font that would work well with the overall image. So I looked at some of the default fonts and found four possible fonts that could work with the design, then I found some fonts on the website dafont.com, I looked in the archives
and found five that included Square Metal-‐7, which looked the most sci-‐fi like, the most suited to the genre. The KILLER LASGNA font was made up out of pixels, and makes it more game like, referencing to the title “Ender’s Game”. Grapple BRK font was very square-‐like, and fit into the design idea, with the
angled edges of Dap. The Fasto font looked like it was imprinted on metal, which fits with the military idea of the film. Nechao Sharp font was used in the final design, I choose it for it looked like it would be used in a holographic computer or used as a warning to show danger. The font colour was an icy blue, to contrast against the orange, but stand out from the blue of the squares and the lines. When making the final design, I put square in the general area of the face and shoulders, gradually becoming smaller and further away from each other, I put lines on top of the squares, to show more detail in the face, to make the character more recognisable. The teal shows shape, and what he fading away from.