Corsairs Cards 1.1v5

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6-4 1- 1 3- 2 2- 1 BROADSIDE STAR NEBULA CORSAIRS PIRATE MINION 6PTS 50MM 2 Sure, it’s a reinforced starship grade blast door. We will be through it in a jiffy. BROADSIDE STAR NEBULA CORSAIRS PIRATE MINION KNOCK-KNOCK: Tier One; Ranged attack 3 , 2 6 damage; 2 This attack cannot be soaked. 3 This is a Tier 2 attack. Human, Pirate Armor 1 Shield Generator: While this model is ready, all friendly models within 3” gain +1 armor vs ranged attacks. 6- 6 CAESER STAR NEBULA CORSAIRS CYPHER 30MM 1 With the gravelly croak of its call, Ceasar is ever by Harker’s side, CAESER STAR NEBULA CORSAIRS CYPHER HECKLING MIMIC: Tier One; Melee Attack ; ; ; ; ; ; 3 , 1 This attack can only be used against Cyphers. If the attack hits, move the defender 3” and the defender loses one Held Esper POLLY WANT A CRACKER: Tier One; Support 2 , 1 Choose an effect marker within line of sight. Move that marker up to 6” . Esper Master Channel Esper Fly 8-6 4-4 2- 2 2- 2 CALICO KATE STAR NEBULA CORSAIRS RELIC KNIGHT 19PTS 50MM 4 6-4 2- 2 2- 2 2- 1 CORSAIR STAR NEBULA CORSAIRS MINION SQUAD 5(+1)PTS 30MM 2 Pulled from the dregs, they live for plunder, and the freedom of Wildspace. CORSAIR STAR NEBULA CORSAIRS MINION SQUAD NO QUARTER: Tier 1; Melee Attack 2 4 damage; 3 Increase the damage by 3. FIRE!: Tier 1; Ranged Attack 2 3 damage; 2 Increase the damage by 2. STAND FAST: Tier 1; Soak 3 Soak 2 1 2 Increase the soak by 2. Human, Pirate - Squad 3(5) Armor 1 Mob Rule 5-4 2- 2 2- 2 2- 2 IRON CHEF STAR NEBULA CORSAIRS PIRATE UNIQUE 13PTS 40MM 3 Cross the boss, and you will end up as the secret ingredient. IRON CHEF STAR NEBULA CORSAIRS PIRATE UNIQUE PUREE: Tier One; Melee Attack 3 , 1 5 Damage; This attack cannot be blocked. 2 , 2 Increase the damage by 4. 1 , 2 This attack cannot be prevented. BAM!: Tier Two; Melee Attack 3 , 3 7 Damage; If this attack hits, move the defender 6” directly away from Iron Chef. 2 If the attack hits and the defender is Ready, the defender becomes Idle. 3 Increase the damage dealt by 3. DINNER BELL: Tier One; Support 3 Choose a friendly model in line of sight. Move that model 6” directly towards Iron Chef. 3 , 1 All friendly models within line of sight move 6” directly towards Iron Chef. 1 , 2 Increase the distance moved by 6” . CYPHER STEW: Tier One; Support 2 , 1 AoE; Buff Friendly cyphers in the area may use the Transfer Esper action for free (i.e. without it using their action for the turn). Marmod, Pirate Armor 1 Creation Initiate Essence Initiate MODELS 3(5)

Transcript of Corsairs Cards 1.1v5

Page 1: Corsairs Cards 1.1v5

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BROADSIDESTAR NEBULA CORSAIRS PIRATE MINION

6PTS 50MM 2

Sure, it’s a reinforced starship grade blast door. We will be through it in a jiffy.

BROADSIDESTAR NEBULA CORSAIRS PIRATE MINION

KNOCK-KNOCK: Tier One; Ranged attack 3 , 2 6 damage;

2 This attack cannot be soaked.

3 This is a Tier 2 attack.

Human, PirateArmor 1Shield Generator: While this model is ready, all friendly models within 3” gain +1 armor vs ranged attacks.

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CAESERSTAR NEBULA CORSAIRS CYPHER

30MM 1

With the gravelly croak of its call, Ceasar is ever by Harker’s side,

CAESERSTAR NEBULA CORSAIRS CYPHER

HECKLING MIMIC: Tier One; Melee Attack;;;;;; 3 , 1 This attack can only be used against Cyphers. If the attack hits, move the defender 3” and the defender loses one Held Esper

POLLY WANT A CRACKER: Tier One; Support 2 , 1 Choose an effect marker within line of sight. Move that marker up to 6”.

Esper MasterChannel EsperFly

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CALICO KATESTAR NEBULA CORSAIRS RELIC KNIGHT

19PTS 50MM 4

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CORSAIRSTAR NEBULA CORSAIRS MINION SQUAD

5(+1)PTS 30MM 2

Pulled from the dregs, they live for plunder, and the freedom of Wildspace.

CORSAIRSTAR NEBULA CORSAIRS MINION SQUAD

NO QUARTER: Tier 1; Melee Attack 2 4 damage;

Q

QQQ3 Increase the damage by 3.

FIRE!: Tier 1; Ranged Attack 2 3 damage; 2 Increase the damage by 2.

STAND FAST: Tier 1; Soak 3 Soak 2

1 2 Increase the soak by 2.

Human, Pirate - Squad 3(5)Armor 1Mob Rule

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IRON CHEFSTAR NEBULA CORSAIRS PIRATE UNIQUE

13PTS 40MM 3

Cross the boss, and you will end up as the secret ingredient.

IRON CHEFSTAR NEBULA CORSAIRS PIRATE UNIQUE

PUREE: Tier One; Melee Attack 3 , 1 5 Damage;This attack cannot be blocked.

2 , 2 Increase the damage by 4.

1 , 2 This attack cannot be prevented.

BAM!: Tier Two; Melee Attack 3 , 3 7 Damage; If this attack hits, move the defender 6” directly away from Iron Chef.

2 If the attack hits and the defender is Ready, the defender becomes Idle.

3 Increase the damage dealt by 3.

DINNER BELL: Tier One; Support 3 Choose a friendly model in line of sight. Move that model 6” directly towards Iron Chef.

3 , 1 All friendly models within line of sight move 6” directly towards Iron Chef.

1 , 2 Increase the distance moved by 6”.

CYPHER STEW: Tier One; Support 2 , 1 AoE; BuffFriendly cyphers in the area may use the Transfer Esper action for free (i.e. without it using their action for the turn).

Marmod, PirateArmor 1Creation InitiateEssence Initiate

MODELS3(5)

Page 2: Corsairs Cards 1.1v5

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KENOBOSTAR NEBULA CORSAIRS UNIQUE

12PTS 40MM 3

Don’t soil your trousers… he’s not that kind of monster.

KENOBOSTAR NEBULA CORSAIRS UNIQUE

DEMON BLADE: Tier One; Melee Attack 2 , 1 6 damage;

2 Increase the damage by 2.

2 This attack cannot be blocked. WILD GOD TOSS: Tier One; Melee attack 1 , 2 This action cannot be used against models that are larger than Kenobo. If this attack hits move the defender 6” away from the attacker ignoring models and terrain. If the defender stops on a model they both take 3 damage. Move the defender the shortest distance it can move to get off of the other models base.

3 After the defender has been moved, and any damage has been dealt, models within 2 of the defender are moved 3” directly away from it.

PORTAL OF OBLIVION: Tier Two; Melee Attack 3 , 4 8 damage;Move the attacker 8” towards the target, ignoring models and terrain. The attacker cannot make a follow-up move. If the attack hits move the defender 6” directly away from the attacker. If the defender comes in contact with another model during this move it stops and both models take 3 damage. If the defender comes in contact with hard terrain the defender suffers 4 damage.

2 Increase the damage by 2. Increase the distance the defender is moved by 2”.

2 This attack cannot be blocked.

IMMORTAL’S ROLL: Tier One; Soak 3 Soak 2 damage.

2 The action becomes a Block.

3 If this action is a Block, it becomes a Tier 2 Block.

Noh, GomandiArmor 1Chaos InitiateEssence Initiate

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MOFFETSTAR NEBULA CORSAIRS UNIQUE

11PTS 30MM 2

“I never have trouble getting the things

MOFFETSTAR NEBULA CORSAIRS UNIQUE

LOST IN TIME: Tier One; Melee Attack 3 , 1 If the attack is successful and the defender is Ready Queue, the defender becomes Idle and cannot be used to fill the empty slot in the ready order. This attack cannot be blocked.

2 This attack cannot be dodged.

TEMPORAL SHIFT: Tier One; Dodge 3 , 3 Move Moffet 3” in any direction after the attack is dodged.

2 , 1 This is a Tier 2 Dodge.

2 Increase the distance moved by 3”.

BULLET TIME: Tier One; Support 5 AoE; Debuff;Enemy models in the area have their Speed reduced by 2” and their defense skills reduced by 2.

TIME HOP: Tier One; Support 3 , 1 Move Moffet 15” ignoring intervening models. Moffet may not make a follow-up move after this action.

Human, Pirate, UniqueChaos InitiateEssence InitiateLooterStealth

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HARKERSTAR NEBULA CORSAIRS QUESTING KNIGHT

15PTS 30MM 2

of theives, Harker embodies the pirate creed; no quarter given, and

none expected.

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SKULLYSTAR NEBULA CORSAIRS CYPHER

30MM 1

“I wish the boss would tell that cackling bag of bones to stop blowing up the cargo holds.”

SKULLYSTAR NEBULA CORSAIRS CYPHER

CYPHER BOMB: Tier One; Ranged Attack 3 , 2 This attack can only be used against Cyphers. If the attack is successful, move the defender 6” directly away from the attacker. If the defender is Ready it becomes Idle.

MINEFIELD: Tier One; Support 2 , 2 AoE;When a model stops in the area it takes 5 damage then remove the AoE. This damage cannot be soaked. Cyphers in the area are moved 8” directly away from the marker and lose one Held Esper, if possible.

Esper MasterChannel Esper

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SQUALLSTAR NEBULA CORSAIRS UNIQUE

12PTS 30MM 2

SQUALLSTAR NEBULA CORSAIRS UNIQUE

TEMPEST: Tier One; Psychic Attack 3 4 DamageIf the attack hits, the defender is moved 4”. If the defender comes in contact with another model during this move it stops and both models take 3 damage. If the defender comes in contact with hard terrain the defender suffers 4 damage.

2 Increase the damage by 2.

2 Increase the distance moved by 4”.

LIGHTNING STORM: Tier Two; Psychic Attack 7 6 DamageThis attack ignore armor. If the attack hits, all enemy models within 3” of the defender suffer 3 damage.

2 , 1 If the attack hits and the defender is Ready, they become Idle.

3 Increase the damage dealt by 3.

SHEER: Tier One; Redirect 3 , 1 Redirect the attack to the nearest model, friend or foe. This action cannot be used on Melee attacks.

2 Move the attacker 3” directly away from Squall and then select a new target.

2 , 1 This is a Tier Two Redirect.

NEBULA: Tier One; Support; 5 ; AoEThis area blocks LoS and is size 10.

Human, PirateEssence Master

Page 3: Corsairs Cards 1.1v5

ESPER EXPRESSION: Whenever Kate deals damage, draw and reveal a number of cards based on her Held Esper. Increase the damage by the amount of Chaos revealed. Decrease the damage by the amount of Law revealed.

Held Power : 1 2-3 4-5 6+Cards Drawn: 2 3 4 5

DUELING BLADE: Tier One; Melee Attack 2 5 Damage;If the attack hits move the defender 3” and move the attacker 3”.

1 , 1 Increase the damage dealt by 2.

FURIOUS THRUST: Tier Two; Melee Attack 3 , 3 7 Damage;If the attack hits the attacker cannot make a follow-up move. This attack cannot be blocked.

2 Increase the damage by 2.

2 This attack cannot be dodged.

2 This damage cannot be soaked.

BOMB’S AWAY: Tier One; Ranged Attack 1 , 2 5 Damage;If the attack hits all models within 3” of the target are moved 3” directly away from the target. Then the defender is moved 3” directly away from the attacker.

3 Increase the damage dealt by 3.

2 Increase the distance all the models are moved by 3”.

RIPOSTE: Tier One; Block 3 , 2 The attack is blocked and deal 3 damage to the attacker. This action cannot be used against psychic attacks.

2 Increase the damage dealt to the attacker by 2.

EXPLOSIVE EVACUATION: Tier Two; Dodge 5 , 3 The attack is dodged. Enemy models within 3” of the defender, take 3 damage. Move all models within 3” of the defender 4”.

1 , 3 Increase the damage dealt and the distance moved by 2; This action’s damage cannot be soaked.

CALICO KATESTAR NEBULA CORSAIRS RELIC KNIGHT

HumanArmor 2Chaos MasterEntropy InitiateCypher (Skully)Cadre Ability: Models included with Kate all gain the following action:

BREACHING CHARGES: Tier 1; Ranged Attack 2 , 1 4 Damage; If the attack hits, move the defender 3” directly away from the attacker.

OVERRUN: Tier One; Melee Attack 1 , 2 5 Damage;If the attack is successful, move the defender 4” and then move Number 2 into base contact with the defender.

2 This attack cannot be blocked.

2 , 1 Increase the damage dealt by 2 and the distance moved by 2”.

BELLIGERENT SHOT: Tier One; Ranged Attack 2 , 2 4 Damage;This attack cannot be blocked.

1 , 1 Increase the damage inflicted by 2.

3 This attack cannot be prevented.

FUSILLADE: Tier Two; Ranged Attack 3 , 3 , 2 7 Damage;This attack cannot be dodged.

2 Increase the damage dealt by 2.

DIRTY FIGHTING: Tier One; Dodge 3 , 3 If the dodge is successful, move the attacker 3”. The attacker cannot make a follow-up move.

2 , 1 This is a Tier Two Dodge.

2 Deal 3 damage to the attacker.

HARKER STAR NEBULA CORSAIRS QUESTING KNIGHT

Human, Questing Knight, Pirate, UniqueChaos InitiateEssence InitiateLooterMob RuleCypher (Ceasar)Cadre Ability: Models included with Number 2 gain the Looter ability:Looter: When a model with this ability takes an action to claim an objective, it can immediately move 4”.