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Transcript of echoesofsalvation.co.zaechoesofsalvation.co.za/products/downloads/Sample Core Rules.pdf · chose....

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eventeen hundred years have passed since the Saviour gave his life for his creation, but the Creator

has been forgotten and the world has fallen into the deepest throes of darkness. The land itself is torn

asunder by the devastating wars of conflict that rage across the earth. The righteous hosts of heaven clash

in ceaseless struggle against the besieging demonic hordes of hell. Yet, it is not the world's fate which lies

in the balance, but the very lives and eternal souls of the mortal men and woman which inhabit it.

S

Knowing that their end has already been set and their fates forever sealed in defeat, the demonic legions

wage their endless assault upon the world of man. Haven fallen thousands of years before, they were cast

out of heaven for assaulting the throne of the Most High, becoming transformed by the darkness they

chose. Now as infernal, twisted and corrupted forms of their bygone glory, they seek nothing but to lay

waste to all of creation. Their armies overshadow the world, and those whom they cannot lure to their side

with false promises of power and desire, they force into subjugation under their demonic rule. They know

that there is nothing which they can do to reverse their fate, and all they desire is steal, kill and destroy,

dragging every last immortal soul of mankind into their eternal damnation.

It has been so long since the beauty of creation has been corrupted and despoiled. But, in all this

darkness, there lies a single hope for the world in the memory of it's forgotten Saviour. And there yet

remains a chosen few, those who have not given up their faith. Those who have not given into the despair

and misery of their tormented world. They are the last bastion of hope and the harbingers of deliverance.

They are the candles burning their light and piercing back the enveloping tendrils of the demonic

darkness. They are the...

Echoes of Salvation

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SECTION VI: EQUIPMENT & ARMS

This section deals with the many aspects of

equipment, wealth, economy and trade. It presents

an overview of wealth and money, quality,

availability and craftsmanship. It also presents

information and listings on the various services

and goods available as well as weapons, armour,

gear, and technology.

SECTION VII: PLAYING THE GAME

This section covers the areas that the Game

Keeper, as well as the players, will need to be

familiar with in order to play. It will teach you how

to use the dice to determine the outcome of the

various tests you will need to make. It will guide

you through handling the manouvers and

intricacies of combat and the impact that they will

have on your characters. It also explains how your

characters will improve and develope over the

course of their adventures.

SECTION VIII: THE GAME KEEPER

If you are going to be the Game Keeper, then you

will have a special role to play in your games and

this section is for you. As the GK, you will learn

about the different types of players that you will

encounter as well as how to keep your games fun

and fair for everyone involved. You will learn more

in depth details about running games and how to

both adjudicate the rules and when to break them.

This section covers that most important aspect of

play, the Game Keeper.

SECTION IX: WORLD INFO

This section describes the world and cultures of

Echoes of SalvationTM. It provides the background

and history of the world as well as going into a

deeper look at the various regions and their

inhabitants, peoples, and factions. It also contains

a minor Bestiary, listing many of the dangerous

and deadly creatures and adversaries that can be

found throughout the world. As a player or Game

Keeper you should find a wealth of information

within to add flavour to your games.

SECTION X: SHARDS OF SALVATION

In this section you will find an in depth

introductory pre-set adventure that you and your

friends can use to kick off your adventuring

careers. It will take you from subjugated captivity

through many perils and finally bring you face to

face with your purpose as one of the last bastions

of hope for the world. Be warned though – this

section is for the Game Keeper's eyes only and

should not be read in any way by any of the

players as it will obviously spoil their experience

and surprise.

SECTION XI: APPENDICES

This section contains a reference of handy

appendices that provide a wealth of quick-

information for games. They include the game

license and credits, both blank and pre-generated

Character Record Sheets, a glossary and index,

and various reference tables.

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