Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls
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Transcript of Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls
Colour Coding
Normal Monster
Effect Monster
Fusion Monster
Ritual Monster
Spell Card
Trap Card
Set
No
Rarity
Common
Short Print
Rare
Super Rare
Ultra Rare
Secret Rare
IndexTabs
All Captions include filtres, so you can filter out what you don't want. Multiple Filters can be used in conjunction (e.g. You filter for "Traps" in "category", then for "Counter" in "sub-category"). Due to Excel's inherent restrictions, the "Name" filter cannot display all card names, so use the "Find" command to locate a specific card or Card Code.
It's the set where the card first appeared. Thus, when a card is reprinted in a later booster set, it is ommited. (For a full list of sets included in this file look at the end of this page)
The card's number in the booster set. (starting from 000 in sets before "Soul of the Duelist".An "E" before the number indicates a European Edition Card. (this file is based on the European Lists and the lists differ for "Legend of the Blue-Eyes White Dragon" and "Magic Ruler"). From "Soul of the Duelist and on, card numbers start with EN001, indicating laguage instead of Region). Cards released in commercially available boosters take precedence (e.g. "Man-Eating Treasure Chest" was in the Yugi Starter Deck, but it was also released as MRL-E106, so it's listed under that code)
The card's rarity in the set. (Note: The way the card is printed doesn't always mean it's as rare as it looks. A Starter Deck "Dark Magician" apparently isn't as rare as an LOB "Dark Magician")This category is subdivided in:
Code #
Card Name
Category Indicates if the card is a Monster, Spell or Trap Card.
Sub-Category Further subdivides the card. Subdivisions include:
Monster Cards
Spell Cards
Trap Cards
LV Monsters Only: The monster's level
ATT Monsters Only: The monster's Attribute (Earth, Water, Wind, Fire, Light, Dark)
Type Monsters Only: The monster's Type (e.g. Warrior, Beast, Zombie etc.)
ATK Monsters Only: The monster's attack points.
DEF Monsters Only: The monster's defense points.
Effect Type
Block Attack
Burn
Card Bounce
Control Shift
Counters
Defender
Direct Attack
Indicates the identification number printed on almost all cards. A few cards from the first sets lacked an ID number, but they were all assigned one when rereleased in later products. Cards that read "This card cannot be used in a Duel" are obviously illegal for anything other than friendly matches and are basically collection material.
The card's name. A few cards had their names changed after printing. The original name is marked in "Card Text"
An attempt to divide card effects into categories for ease of reference. In some cases monster may have two or more effects. In that case only what I consider to be the most prominent effect is listed.These categories are:
AlternateSummoning
AlternateVictory
ATK/DEF Boost
ATK/DEF Decrease
CardDestruction
CardRetrieval
DamageReduction
Effect Type
Draw
Drawback
Elemental
Facilitate
Field Control
Force Attack
Hand Control
Heal
Negation
Penalty
Position Shift
Reanimation
RFG
S.S. Searcher
S/T Bounce
EffectImmunity
Fusion Summon
GraveyardControl
HandDestruction
InformationGatherer
ManipulateEquip
MonsterBounce
MonsterDestruction
MonsterProtection
Multiple Attacks
RitualSummon
RulesBreaking
S/TDestruction
S/TProtection
Effect Type
Searcher
Skip Phase
Target Shift
Targets Deck
Trample
Card Text The text printed on the card. Some card texts have changed. This box includes the corrected version.
Japanese Card Name
FIRE
WIND
WATER
LIGHT
DARK
EARTH
Sea Serpent
Thunder
Dinosaur
Fish
Plant
Beast-Warrior
Reptile
Pyro
Winged Beast
Zombie
Rock
Insect
Aqua
SpecialSummon
SpellImmunity
TrapImmunity
VariableStatistics
The original name printed on the Japanese Cards. These are written in Japanese(Kanji, Hiragana and Katakana), NOT Romaji, so don't expect to read them in you don't know Japanese. I plan to add a Romaji section in the future.
Beast
Dragon
Fairy
Spellcaster
Machine
Fiend
Warrior
Current Card Count
2542
Plain looking card.
All Captions include filtres, so you can filter out what you don't want. Multiple Filters can be used in conjunction (e.g. You filter for "Traps" in "category", then for "Counter" in "sub-category"). Due to Excel's inherent restrictions, the "Name" filter cannot display all card names, so use the "Find" command to locate a specific card or Card Code.
It's the set where the card first appeared. Thus, when a card is reprinted in a later booster set, it is ommited. (For a full list of sets included in this file look at the end of this page)
The card's number in the booster set. (starting from 000 in sets before "Soul of the Duelist".An "E" before the number indicates a European Edition Card. (this file is based on the European Lists and the lists differ for "Legend of the Blue-Eyes White Dragon" and "Magic Ruler"). From "Soul of the Duelist and on, card numbers start with EN001, indicating laguage instead of Region). Cards released in commercially available boosters take precedence (e.g. "Man-Eating Treasure Chest" was in the Yugi Starter Deck, but it was also released as MRL-E106, so it's listed under that code)
The card's rarity in the set. (Note: The way the card is printed doesn't always mean it's as rare as it looks. A Starter Deck "Dark Magician" apparently isn't as rare as an LOB "Dark Magician")This category is subdivided in:
1st degree of Rarity.Plain looking card, but not as easy to find as a common in a booster pack. No Short Print Cards exist after "Soul of the Duelist"
2nd degree of Rarity.Silver letters, plain card image
3rd degree of RarityNormal letters, foil image
4th degree of RarityGold letters, foil image
5th and highest degree of RaritySilver letters, foil image. Only 2 exist in each set and KONAMI stopped adding Secret Rares in booster packs after "Soul of the Duelist". Almost all of these where later released as "Limited Edition" in the Special Edition Packs. As of "Strike of Neos" Secret Rare Cards have been reinstated [but are mostly cards scheduled to be released in upcoming Structure Decks (corporate marketing tactics never cease to amaze me)].
Indicates if the card is a Monster, Spell or Trap Card.
Further subdivides the card. Subdivisions include:
Normal, Quick-Play, Field, Continuous, Ritual, Equip
Normal, Continuous, Counter
Monsters Only: The monster's level
Monsters Only: The monster's Attribute (Earth, Water, Wind, Fire, Light, Dark)
Monsters Only: The monster's Type (e.g. Warrior, Beast, Zombie etc.)
Monsters Only: The monster's attack points.
Monsters Only: The monster's defense points.
Increases the ATK and/or DEF of monsters on the field. (e.g. Star Boy)
Decreases the ATK and/or DEF of monsters on the field. (e.g. Ultimate Insect LV3)
Prevents your opponent's attacks. (e.g. Swords of Revealing Light)
Causes effect damage to you or your opponent. (e.g. Tremendous Fire)
Returns cards from the field to the hand or Deck. (e.g. Byser Shock)
Destroys cards on the field. (e.g. Raigeki Break)
The cards works with counters to give advantage. (e.g. Big Core, Venom Monsters)
Reduces the damage you would receive (usually to 0) (e.g. Hallowed Life Barrier)
This card is basically used to defend yourself. (e.g. Big Shield Gardna)
This card has or grants the effect of attacking your opponent directly. (e.g. Ooguchi)
Indicates the identification number printed on almost all cards. A few cards from the first sets lacked an ID number, but they were all assigned one when rereleased in later products. Cards that read "This card cannot be used in a Duel" are obviously illegal for anything other than friendly matches and are basically collection material.
The card's name. A few cards had their names changed after printing. The original name is marked in "Card
Normal, Effect, Ritual & Fusion (with or without effects), FLIP, Flip-Flop, Gemini, Level Monster, Spirit, Toon (Type A and B), "Can only be" S.S. , "Except by" S.S. (S.S. = Special Summoned), Union
An attempt to divide card effects into categories for ease of reference. In some cases monster may have two or more effects. In that case only what I consider to be the most prominent effect is listed.These categories are:
This monster has more than 1 way of being summoned to the field from your hand.(e.g. Cyber Dragon)
Allows you to win the Duel without reducing your opponent's Life Points to 0.(e.g. Final Countdown)
Returns cards from the field or out of play to the hand or Deck. (e.g. Monster Reincarnation)
Switches monster control from you to your opponent and vice versa. (e.g. Change of Heart)
Effect that allows you to draw more cards. (e.g. Pot of Avarice)
The effect handicaps the monster. (e.g. Goblin Attack Force)
The card is or grants immunity to Monster Effects (e.g. Chaos Command Magician)
Allows you to control the Field more decisively (e.g. Final Destiny)
Forces your opponent to attack (e.g. Staunch Defender)
Allows you to properly Fusion Summon a Fusion Monster (e.g. Future Fusion)
Gives you control over the Graveyard (e.g. Necrovalley)
Cards that enhance or degrade Hand management. (e.g. Reload)
Effect that destroy cards from your opponent's hand. (e.g. Don Zaloog)
Effects that increase your Life Points (e.g. Dian Keto - The Cure Master)
Allows you to see your opponent's hand or set cards. (e.g. The Eye of Truth)
Returns Monsters to the hand or Deck (e.g. Hane-Hane)
Destroyes Monsters on the field. (e.g. Dark Hole)
Protects your monsters on the field. (e.g. Lord of D.)
The card has (or grants) the ability to attack more than once (e.g. Hayabusa Knight)
Negates card effects (e.g. Jinzo)
Imposes a penalty on certain actions (e.g. Chain Energy)
Changes the battle position of monsters (e.g. Tsukuyomi)
Exclusive for Ritual Spell Cards
Breaks game rules in a fundamental way. (e.g. Makyura the Destructor)
Allows you to search your Deck and Special Summon a monster.
Sends spell and trap cards back to the hand. (e.g. Giant Trunade)
Destroys spell and trap cards on the field (e.g. Heavy Storm)
Protects your S/T cards on the field. (e.g. Timidity)
The card has "Elemental" in its card name or works with elemental monsters (not Elemental Heros)(e.g. Elemental Mistress Doriado)
The card makes strategies easier to accomplish or bends rules (e.g. The Light - Hex-Sealed Fusion)
The Card redirects equipement, brings them back from or sends them to the Graveyard. (e.g Tailor of the Fickle)
The card brings back itself or another monster (mainly) from the Graveyard (e.g. Vampire Lord)
The card removes cards from the game or brings them back from the Different Dimension (e.g. Soul Release)
Allows you to search your Deck and retrieve a card. (e.g. Sangan, Skreech)
Skips a turn Phase (e.g. Yata Garasu)
Special Summons a monster on the field. (e.g. The Thing in the Crater)
The card is unaffected by Spell Cards (e.g. The Agent of Force - Mars)
Changes the target of a card or an attack (e.g. Fairy's Hand Mirror)
Targets you or your opponent's Deck (e.g. Ancient Telescope)
The card is unaffected by Trap Cards (e.g. Tenkabito Shien)
The text printed on the card. Some card texts have changed. This box includes the corrected version.
124
145
168
251
401
455
1543
11
23
27
28
28
45
46
49
51
54
64
64
74
Inflicts trample damage (difference between ATK and DEF of defensive monster(e.g. Enraged Battle Ox)
The ATK and DEF of this card varies according to the circumstances (e.g. Machine King)
The original name printed on the Japanese Cards. These are written in Japanese(Kanji, Hiragana and Katakana), NOT Romaji, so don't expect to read them in you don't know Japanese. I plan to add a Romaji section in the future.
90
91
98
142
152
171
235
1543
ASTCMCCP#CRVCT#DB#DBTDCRDDSDL#DMGDODDOR
DP#
DPKEDSEENEOJEP1FET
FMRFOTBGLASGX#HL#IOCJMPLOBLODLON
SET ABBREVIATIONSin alphabetical order
standard booster packs and starter/structure decks in bold
MDP2MFCMOVMP1MRDMRLNTRPCJ
PCKPCYPGDPSV
POTDRDSROD
SD#
SDDSDJ
SDKSDP
SDRLSDYSJC
SKESODSOI
SP#STON
SYETAEV
TFKTLMTP#TSC
YSDJYSDSUE#
WC07WC4WC5WCSYMAYSD
YSDS
Ancient Sanctuary
Capsule Monster Coliseum
Championship Pack
Cybernetic Revolution
Collector Tins (1=2004, 2=2005)
Dark Beginning (1&2)
Destiny Board Traveller
Dark Crisis
Dark Duel Stories
Duelist League
Duel Master's Guide
Yu-Gi-OH!: The Dawn of Destiny
Duelist of the Roses
Jaiden & Yuki Special Edition
Eternal Duelist Soul
Elemental Energy
Enemy of Justice
Exclusive Movie Pack (The Pyramid of Light)
Flaming Eternity
Forbidden Memories
Force of the Breaker
Gladiator's Assault
Yu-Gi-Oh! GX (PSP)
Hobby League
Invasion of Chaos
Shonen Jump
Legend of the Blue-Eyes White Dragon
Legacy of Darkness
Labyrinth of Nightmare
SET ABBREVIATIONSin alphabetical order
standard booster packs and starter/structure decks in bold
GX Booster Packs 1=Jaiden Yuki 2=Chazz Princeton03=Jaden Yuki 204=Zane Truesdale05=Aster Phoenix
McDonald's Promos 2
Magician's Force
Yu-Gi-Oh! The Movie (The Pyramid of Light) Promos
McDonald's Promos
Metal Raiders
Magic Ruler (renamed "Spell Ruler")
Nightmare Troubador
Power of Chaos: Joey the Passion (PC Game)
Power of Chaos: Kaiba the Revenge (PC Game)
Power of Chaos: Yugi the Destiny (PC Game)
Pharaonic Guardian
Pharaoh's Servant
Power of the Duelist
Rise of Destiny
Reshef of Destruction
Stairway to the Destined Duel
Starter Deck Joey
Starter Deck Kaiba
Starter Deck Pegasus
Structure Deck "Rise of the Dragon Lords"
Starter Deck Yugi
Shonen Jump Championship
Starter Deck Kaiba Evolution
Soul of the Duelist
Shadow of Infinity
Sneak Preview
Strike of Neos
Starter Deck Yugi Evolution
Tactical Evolution
Structure Deck 1=Dragon's Roar 2=Zombie Madness 3=Blaze of Destruction 4=Fury from the Deep 5=Warrior Triumph 6=Spellcaster's Judgment 7=Invincible Fortress 8=Lord of the Storm09=Dinosaur's Rage10=Machine Re-volt
The Falsebound Kingdom
The Lost Millennium
Tournament Pack
The Sacred Cards
Jaiden Starter Deck (2007)
Syrus Starter Deck (2007)
Ultimate Edition
World Championship 2007 (Nintendo DS)
World Championship Tournament 2004 (GameBoy)
7 Trials to Glory: World Championship Tournament 2005 (GameBoy)
World Championship (GameBoy)
Yu-Gi-Oh!: The Movie Ani-Manga
Yuki Starter Deck (GX)
Syrus Starter Deck (GX)
Set No Rarity Code #
Standard Booster PacksLOB E000 Secret Rare 39111158
LOB E001 Ultra Rare 89631139
LOB E002 Common 32274490
LOB E003 Ultra Rare 46986414
LOB E004 Ultra Rare 06367038
LOB E005 Super Rare 91152256
LOB E006 Common 89091579
LOB E007 Common 90357090
LOB E008 Common 09159938
LOB E009 Common 90963488
LOB E010 Common 32274490
LOB E011 Rare 37421579
LOB E012 Common 34460851
LOB E013 Common 36121917
LOB E014 Common 53293545
LOB E015 Rare 17881964
LOB E016 Common 83375573
LOB E017 Common 02863439
LOB E018 Common 37313348
LOB E019 Common 75356564
LOB E020 Common 96851799
LOB E021 Rare 85639257
LOB E022 Common 15401633
LOB E023 Rare 58528964
LOB E024 Common 57305373
LOB E025 Common 40826495
LOB E026 Common 39004808
LOB E027 Common 18710707
LOB E028 Common 22910685
LOB E029 Common 85309439
LOB E030 Common 84686841
LOB E031 Short Print 61854111
LOB E032 Short Print 46009906
LOB E033 Short Print 15052462
LOB E034 Short Print 91595718
LOB E035 Rare 50045299
LOB E036 Common 87430998
LOB E037 Common 23424603
LOB E038 Common 86318356
LOB E039 Common 22702055
LOB E040 Common 59197169
LOB E041 Super Rare 53129443
LOB E042 Super Rare 12580477
LOB E043 Common 38199696
LOB E044 Common 76103675
LOB E045 Rare 66788016
LOB E046 Super Rare 04206964
LOB E047 Super Rare 24094653
LOB E048 Common 51482758
LOB E049 Rare 83887306
LOB E050 Super Rare 15025844
LOB E051 Common 72842870
LOB E052 Rare 83542267
LOB E053 Super Rare 28279543
LOB E054 Rare 13039848
LOB E055 Common 01784619
LOB E056 Ultra Rare 74677422
LOB E057 Rare 33066139
LOB E058 Common 36304921
LOB E059 Common 20060230
LOB E060 Common 93553943
LOB E061 Rare 80770678
LOB E062 Common 53153481
LOB E063 Common 63308047
LOB E064 Common 56283725
LOB E065 Common 76211194
LOB E066 Common 75376965
LOB E067 Common 71407486
LOB E068 Short Print 04614116
LOB E069 Short Print 77007920
LOB E070 Short Print 39774685
LOB E071 Short Print 01557499
LOB E072 Short Print 01435851
LOB E073 Common 37820550
LOB E074 Short Print 36607978
LOB E075 Rare 63102017
LOB E076 Short Print 25769732
LOB E077 Short Print 51267887
LOB E078 Short Print 98252586
LOB E079 Rare 11868825
LOB E080 Rare 73134081
LOB E081 Super Rare 72302403
LOB E082 Rare 09293977
LOB E083 Common 85326399
LOB E084 Common 45042329
LOB E085 Common 10202894
LOB E086 Rare 09076207
LOB E087 Rare 95952802
LOB E088 Super Rare 54652250
LOB E089 Common 33178416
LOB E090 Common 29172562
LOB E091 Common 55444629
LOB E092 Common 43500484
LOB E093 Common 16353198
LOB E094 Common 17535588
LOB E095 Common 55291359
LOB E096 Ultra Rare 83764718
LOB E097 Ultra Rare 08124921
LOB E098 Ultra Rare 44519536
LOB E099 Ultra Rare 70903634
LOB E100 Ultra Rare 07902349
LOB E101 Ultra Rare 33396948
LOB E102 Secret Rare 66889139
MRD E000 Secret Rare 25833572
MRD E001 Common 41392891
MRD E002 Common 87796900
MRD E003 Ultra Rare 70781052
MRD E004 Common 68846917
MRD E005 Common 15480588
MRD E006 Common 88979991
MRD E007 Common 87756343
MRD E008 Common 76812113
MRD E009 Super Rare 12206212
MRD E010 Common 01184620
MRD E011 Short Print 40240595
MRD E012 Common 67494157
MRD E013 Common 20277860
MRD E014 Rare 28933734
MRD E015 Common 16972957
MRD E016 Rare 15150365
MRD E017 Common 16768387
MRD E018 Ultra Rare 11901678
MRD E019 Rare 10189126
MRD E020 Common 19066538
MRD E021 Common 02483611
MRD E022 Common 58314394
MRD E023 Common 58192742
MRD E024 Rare 90219263
MRD E025 Super Rare 25955164
MRD E026 Super Rare 62340868
MRD E027 Super Rare 98434877
MRD E028 Short Print 98149915
MRD E029 Common 13599884
MRD E030 Common 86088138
MRD E031 Short Print 12472242
MRD E032 Short Print 58861941
MRD E033 Common 10538007
MRD E034 Common 70138455
MRD E035 Short Print 32809211
MRD E036 Rare 31560081
MRD E037 Common 93221206
MRD E038 Common 28593363
MRD E039 Common 81386177
MRD E040 Common 73481154
MRD E041 Common 09653271
MRD E042 Short Print 21347810
MRD E043 Common 55781832
MRD E044 Common 21817254
MRD E045 Common 69572024
MRD E046 Common 15237615
MRD E047 Common 21263083
MRD E048 Common 55875323
MRD E049 Common 80141480
MRD E050 Common 43230671
MRD E051 Short Print 05901497
MRD E052 Common 78780140
MRD E053 Common 76446915
MRD E054 Common 02118022
MRD E055 Common 64501875
MRD E056 Rare 03027001
MRD E057 Super Rare 79759861
MRD E058 Common 05758500
MRD E059 Common 41142615
MRD E060 Ultra Rare 04031928
MRD E061 Short Print 88819587
MRD E062 Common 87564352
MRD E063 Common 40453765
MRD E064 Common 18246479
MRD E065 Ultra Rare 71625222
MRD E066 Common 66602787
MRD E067 Common 55763552
MRD E068 Common 28546905
MRD E069 Rare 26202165
MRD E070 Rare 14141448
MRD E071 Super Rare 40640057
MRD E072 Common 14851496
MRD E073 Common 00062121
MRD E074 Common 69455834
MRD E075 Super Rare 95727991
MRD E076 Common 68516705
MRD E077 Common 94905343
MRD E078 Short Print 93889755
MRD E079 Common 29155212
MRD E080 Short Print 13215230
MRD E081 Common 28725004
MRD E082 Common 42431843
MRD E083 Common 89272878
MRD E084 Common 00549481
MRD E085 Common 25109950
MRD E086 Rare 51371017
MRD E087 Common 10071456
MRD E088 Common 46918794
MRD E089 Common 94773007
MRD E090 Rare 30778711
MRD E091 Common 99551425
MRD E092 Common 24611934
MRD E093 Common 25655502
MRD E094 Common 51828629
MRD E095 Common 87322377
MRD E096 Common 08471389
MRD E097 Short Print 31786629
MRD E098 Common 23771716
MRD E099 Common 84926738
MRD E100 Common 74703140
MRD E101 Common 07019529
MRD E102 Rare 67629977
MRD E103 Common 56907389
MRD E104 Common 29380133
MRD E105 Common 89112729
MRD E106 Rare 11384280
MRD E107 Rare 46657337
MRD E108 Common 71107816
MRD E109 Rare 08201910
MRD E110 Rare 07489323
MRD E111 Common 60862787
MRD E112 Common 07805359
MRD E113 Rare 21417692
MRD E114 Common 93900406
MRD E115 Common 20394040
MRD E116 Rare 78010363
MRD E117 Rare 68658728
MRD E118 Rare 28470714
MRD E119 Common 17358176
MRD E120 Super Rare 54752875
MRD E121 Rare 80741828
MRD E122 Common 41396436
MRD E123 Common 02504891
MRD E124 Short Print 05818798
MRD E125 Super Rare 79888191
MRD E126 Ultra Rare 81480460
MRD E127 Ultra Rare 41420027
MRD E128 Ultra Rare 77414722
MRD E129 Ultra Rare 03819470
MRD E130 Ultra Rare 98069388
MRD E131 Rare 52097679
MRD E132 Common 98495314
MRD E133 Common 25880422
MRD E134 Short Print 51275027
MRD E135 Rare 88279736
MRD E136 Common 24668830
MRD E137 Common 50152549
MRD E138 Ultra Rare 44095762
MRD E139 Common 20436034
MRD E140 Common 56830749
MRD E141 Short Print 83225447
MRD E142 Super Rare 19617556
MRD E143 Secret Rare 41462083
MRL E000 Secret Rare 53183100
MRL E001 Common 36039163
MRL E002 Ultra Rare 40619825
MRL E003 Super Rare 95169794
MRL E004 Common 38552107
MRL E005 Common 99597615
MRL E006 Ultra Rare 18807108
MRL E007 Common 55998462
MRL E008 Common 11324436
MRL E009 Common 73081602
MRL E010 Rare 95174353
MRL E011 Common 20624263
MRL E012 Super Rare 93013676
MRL E013 Common 47879985
MRL E014 Common 46534755
MRL E015 Common 32539892
MRL E016 Common 95744531
MRL E017 Common 56789759
MRL E018 Common 14015067
MRL E019 Common 35565537
MRL E020 Common 72053645
MRL E021 Common 34442949
MRL E022 Common 96981563
MRL E023 Common 93108297
MRL E024 Rare 81863068
MRL E025 Common 54579801
MRL E026 Super Rare 03056267
MRL E027 Common 91996584
MRL E028 Common 03797883
MRL E029 Ultra Rare 63519819
MRL E030 Common 65570596
MRL E031 Common 16762937
MRL E032 Common 12470447
MRL E033 Common 70368879
MRL E034 Common 82003859
MRL E035 Common 18591904
MRL E036 Common 45986603
MRL E037 Common 81380218
MRL E038 Common 17375316
MRL E039 Common 44763025
MRL E040 Common 80168720
MRL E041 Common 17653779
MRL E042 Common 43641473
MRL E043 Rare 70046172
MRL E044 Common 16430187
MRL E045 Ultra Rare 42829885
MRL E046 Common 79323590
MRL E047 Ultra Rare 05318639
MRL E048 Super Rare 42703248
MRL E049 Super Rare 74191942
MRL E050 Common 0596051
MRL E051 Super Rare 41426869
MRL E052 Common 74637266
MRL E053 Common 07892180
MRL E054 Rare 64047146
MRL E055 Common 67284908
MRL E056 Common 63162310
MRL E057 Common 29692206
MRL E058 Common 15023985
MRL E059 Common 64389297
MRL E060 Common 95051344
MRL E061 Ultra Rare 22046459
MRL E062 Common 43417563
MRL E063 Common 80811661
MRL E064 Common 15083728
MRL E065 Common 42578427
MRL E066 Common 76806714
MRL E067 Common 04849037
MRL E068 Common 30243636
MRL E069 Common 91782219
MRL E070 Common 02964201
MRL E071 Rare 38369349
MRL E072 Ultra Rare 65458948
MRL E073 Ultra Rare 91842653
MRL E074 Common 90020065
MRL E075 Rare 62397231
MRL E076 Super Rare 15259703
MRL E077 Rare 34124316
MRL E078 Super Rare 61528025
MRL E079 Rare 97017120
MRL E080 Rare 23401839
MRL E081 Rare 30806437
MRL E082 Common 96890582
MRL E083 Rare 23289281
MRL E084 Common 59784896
MRL E085 Rare 95178994
MRL E086 Rare 22567609
MRL E087 Common 58551308
MRL E088 Rare 95956346
MRL E089 Rare 21340051
MRL E090 Rare 57839750
MRL E091 Rare 84834865
MRL E092 Rare 20228463
MRL E093 Common 05761718
MRL E094 Rare 83011277
MRL E095 Common 19406822
MRL E096 Common 56594520
MRL E097 Common 82999629
MRL E098 Common 19384334
MRL E099 Common 45778932
MRL E100 Common 81777047
MRL E101 Common 18161786
MRL E102 Common 44656491
MRL E103 Common 32452818
MRL E104 Common 40374923
MRL E105 Common 50930991
MRL E106 Common 13723605
MRL E107 Common 76184692
MRL E108 Common 19523799
MRL E109 Common 21263083
MRL E110 Common 07089711
MRL E111 Common 45231177
MRL E112 Common 77827521
MRL E113 Common 01641882
MRL E114 Common 38142739
MRL E115 Common 83464209
MRL E116 Common 44287299
MRL E117 Common 85705804
MRL E118 Short Print 77027445
MRL E119 Common 50913601
MRL E120 Common 46130346
MRL E121 Short Print 54541900
MRL E122 Common 94675535
MRL E123 Common 20062230
MRL E124 Common 92731455
MRL E125 Common 98818516
MRL E126 Short Print 70681994
MRL E127 Common 33034347
MRL E128 Common 73051941
MRL E129 Rare 55144522
MRL E130 Secret Rare 66516792
PSV 000 Secret Rare 77585513
PSV 001 Common 90908427
PSV 002 Common 78423643
PSV 003 Super Rare 27911549
PSV 004 Common 86198326
PSV 005 Rare 49587034
PSV 006 Ultra Rare 01248895
PSV 007 Short Print 35316708
PSV 008 Super Rare 61705417
PSV 009 Short Print 98299011
PSV 010 Common 34694160
PSV 011 Super Rare 60082869
PSV 012 Ultra Rare 97077563
PSV 013 Common 23471572
PSV 014 Common 60886627
PSV 015 Common 96355986
PSV 016 Super Rare 22359980
PSV 017 Common 73079365
PSV 018 Common 00473469
PSV 019 Common 36868108
PSV 020 Common 12253117
PSV 021 Common 49251811
PSV 022 Common 75646520
PSV 023 Short Print 02130625
PSV 024 Rare 48539234
PSV 025 Rare 74923978
PSV 026 Short Print 74701381
PSV 027 Common 00296499
PSV 028 Super Rare 36280194
PSV 029 Short Print 09074849
PSV 030 Ultra Rare 36468556
PSV 031 Short Print 62847251
PSV 032 Common 08951260
PSV 033 Super Rare 81210420
PSV 034 Super Rare 71044499
PSV 035 Rare 17449108
PSV 036 Rare 43434803
PSV 037 Ultra Rare 70828412
PSV 038 Short Print 16227556
PSV 039 Rare 43711255
PSV 040 Rare 79106360
PSV 041 Common 42599677
PSV 042 Common 78984772
PSV 043 Common 05188481
PSV 044 Common 31477025
PSV 045 Common 78861134
PSV 046 Common 04266839
PSV 047 Common 30655537
PSV 048 Common 03134241
PSV 049 Short Print 30532390
PSV 050 Ultra Rare 78193831
PSV 051 Rare 37580756
PSV 052 Common 01918087
PSV 053 Common 37313786
PSV 054 Common 63689843
PSV 055 Common 35346968
PSV 056 Rare 98139712
PSV 057 Short Print 06104968
PSV 058 Common 67049542
PSV 059 Common 66927994
PSV 060 Common 02311603
PSV 061 Common 24294108
PSV 062 Common 60682203
PSV 063 Super Rare 97687912
PSV 064 Super Rare 23171610
PSV 065 Common 66719324
PSV 066 Rare 93108433
PSV 067 Rare 59560625
PSV 068 Common 96965364
PSV 069 Rare 22959079
PSV 070 Common 90502999
PSV 071 Rare 59344077
PSV 072 Common 54109233
PSV 073 Rare 85742772
PSV 074 Common 21237481
PSV 075 Short Print 58621589
PSV 076 Ultra Rare 03643300
PSV 077 Common 51345461
PSV 078 Common 88733579
PSV 079 Common 24128274
PSV 080 Common 50122883
PSV 081 Common 87511987
PSV 082 Common 52675689
PSV 083 Short Print 27125110
PSV 084 Ultra Rare 63519819
PSV 085 Common 84620194
PSV 086 Rare 21015833
PSV 087 Short Print 57409948
PSV 088 Common 83994646
PSV 089 Common 10992251
PSV 090 Rare 56387350
PSV 091 Rare 79870141
PSV 092 Common 05265750
PSV 093 Common 32269855
PSV 094 Ultra Rare 78658564
PSV 095 Short Print 04042268
PSV 096 Short Print 31447217
PSV 097 Common 67532912
PSV 098 Common 04920010
PSV 099 Common 30325729
PSV 100 Ultra Rare 66362965
PSV 101 Super Rare 00423705
PSV 102 Common 23615409
PSV 103 Ultra Rare 11561845
PSV 104 Secret Rare 61740673
LON 000 Secret Rare 69140098
LON 001 Ultra Rare 49064413
LON 002 Common 03573512
LON 003 Short Print 46821314
LON 004 Common 73216412
LON 005 Short Print 05600127
LON 006 Super Rare 31709826
LON 007 Common 31987274
LON 008 Rare 67371383
LON 009 Common 87303357
LON 010 Common 86281779
LON 011 Common 13676474
LON 012 Common 86569121
LON 013 Rare 12953226
LON 014 Short Print 21888494
LON 015 Short Print 57882509
LON 016 Short Print 94377247
LON 017 Super Rare 20765752
LON 018 Ultra Rare 26549364
LON 019 Super Rare 56948373
LON 020 Rare 82432018
LON 021 Rare 19827717
LON 022 Common 55226821
LON 023 Short Print 18605135
LON 024 Short Print 21598948
LON 025 Ultra Rare 53582587
LON 026 Rare 21770260
LON 027 Rare 94163677
LON 028 Short Print 21558682
LON 029 Ultra Rare 57953380
LON 030 Common 38480590
LON 031 Common 65475294
LON 032 Common 91869203
LON 033 Common 28358902
LON 034 Super Rare 64752646
LON 035 Common 90147755
LON 036 Common 27132350
LON 037 Rare 53530069
LON 038 Common 90925163
LON 039 Common 22419772
LON 040 Common 58818411
LON 041 Common 85802526
LON 042 Common 21297224
LON 043 Common 58696829
LON 044 Common 84080938
LON 045 Common 21175632
LON 046 Rare 57579381
LON 047 Super Rare 83968380
LON 048 Common 10352095
LON 049 Ultra Rare 56747793
LON 050 Ultra Rare 83746708
LON 051 Common 19230407
LON 052 Common 32541773
LON 053 Common 68049471
LON 054 Common 05434080
LON 055 Short Print 67105242
LON 056 Common 66989694
LON 057 Common 98456117
LON 058 Common 12883044
LON 059 Common 52121290
LON 060 Common 27671321
LON 061 Rare 41855169
LON 062 Super Rare 88240808
LON 063 Short Print 14644902
LON 064 Super Rare 40133511
LON 065 Ultra Rare 31829185
LON 066 Common 77527210
LON 067 Common 13522325
LON 068 Common 40916023
LON 069 Common 76305638
LON 070 Common 12800777
LON 071 Rare 45894482
LON 072 Rare 71283180
LON 073 Common 08687195
LON 074 Short Print 88472456
LON 075 Short Print 44072894
LON 076 Common 71466592
LON 077 Ultra Rare 86099788
LON 078 Short Print 07565547
LON 079 Super Rare 93599951
LON 080 Ultra Rare 33950246
LON 081 Super Rare 70344351
LON 082 Common 06733059
LON 083 Common 33737664
LON 084 Common 69122763
LON 085 Rare 05616412
LON 086 Common 32015116
LON 087 Common 68400115
LON 088 Ultra Rare 94212438
LON 089 Rare 31893528
LON 090 Rare 67287533
LON 091 Rare 94772232
LON 092 Rare 30170981
LON 093 Common 30606547
LON 094 Rare 15866454
LON 095 Short Print 05494820
LON 096 Common 07165085
LON 097 Super Rare 95286165
LON 098 Short Print 33550694
LON 099 Common 69954399
LON 100 Common 06343408
LON 101 Common 32437102
LON 102 Common 69832741
LON 103 Short Print 95220856
LON 104 Secret Rare 62279055
LOD 000 Secret Rare 03078576
LOD 001 Ultra Rare 53982768
LOD 002 Super Rare 80071763
LOD 003 Rare 16475472
LOD 004 Common 52860176
LOD 005 Common 89258225
LOD 006 Common 15653824
LOD 007 Common 42647539
LOD 008 Common 88132637
LOD 009 Rare 14531242
LOD 010 Common 41925941
LOD 011 Rare 77910045
LOD 012 Common 14318794
LOD 013 Common 40703393
LOD 014 Common 76297408
LOD 015 Common 03682106
LOD 016 Ultra Rare 49681811
LOD 017 Common 76075810
LOD 018 Ultra Rare 02460565
LOD 019 Super Rare 49868263
LOD 020 Common 75953262
LOD 021 Common 01347977
LOD 022 Common 38742075
LOD 023 Super Rare 74131780
LOD 024 Common 01525329
LOD 025 Rare 37620434
LOD 026 Common 63018132
LOD 027 Rare 00403847
LOD 028 Super Rare 32807846
LOD 029 Rare 69296555
LOD 030 Rare 95281259
LOD 031 Common 31785398
LOD 032 Common 68170903
LOD 033 Common 53046408
LOD 034 Ultra Rare 94568601
LOD 035 Super Rare 31553716
LOD 036 Common 67957315
LOD 037 Common 93346024
LOD 038 Common 20831168
LOD 039 Super Rare 66235877
LOD 040 Common 93220472
LOD 041 Common 29618570
LOD 042 Common 55013285
LOD 043 Rare 92408984
LOD 044 Common 28596933
LOD 045 Common 55991637
LOD 046 Common 81385346
LOD 047 Common 27770341
LOD 048 Common 54178030
LOD 049 Common 80163754
LOD 050 Super Rare 17658803
LOD 051 Common 44203504
LOD 052 Common 56369281
LOD 053 Common 83764996
LOD 054 Common 92421852
LOD 055 Common 38916461
LOD 056 Ultra Rare 78206415
LOD 057 Common 71829750
LOD 058 Common 19153634
LOD 059 Rare 70797118
LOD 060 Common 14291024
LOD 061 Common 06979239
LOD 062 Ultra Rare 18036057
LOD 063 Super Rare 43586926
LOD 064 Short Print 40695128
LOD 065 Short Print 77084837
LOD 066 Rare 40473581
LOD 067 Ultra Rare 76862289
LOD 068 Short Print 02356994
LOD 069 Short Print 39751093
LOD 070 Ultra Rare 75745607
LOD 071 Super Rare 02134346
LOD 072 Short Print 38538445
LOD 073 Common 75923050
LOD 074 Common 01412158
LOD 075 Common 37406863
LOD 076 Common 94425169
LOD 077 Common 64801562
LOD 078 Common 00295517
LOD 079 Rare 37684215
LOD 080 Common 63789924
LOD 081 Ultra Rare 31036355
LOD 082 Common 99173029
LOD 083 Rare 36562627
LOD 084 Common 62966332
LOD 085 Common 99351431
LOD 086 Rare 25345186
LOD 087 Rare 61844784
LOD 088 Rare 98239899
LOD 089 Common 24623598
LOD 090 Common 61622107
LOD 091 Rare 93016201
LOD 092 Rare 29401950
LOD 093 Common 40633297
LOD 094 Common 56995655
LOD 095 Common 92394653
LOD 096 Common 29389368
LOD 097 Super Rare 55773067
LOD 098 Common 81172176
LOD 099 Ultra Rare 28566710
LOD 100 Secret Rare 29575620
EP1 EN001 Ultra Rare 87997872
EP1 EN002 Ultra Rare 15013468
EP1 EN003 Ultra Rare 51402177
EP1 EN004 Common 25236056
EP1 EN005 Common 52624755
EP1 EN006 Common 89731911
EP1 EN007 Common 14391920
EP1 EN008 Common 27174286
PGD 000 Secret Rare 83555666
PGD 001 Common 17192817
PGD 002 Common 04035199
PGD 003 Common 31242786
PGD 004 Rare 83986578
PGD 005 Common 45547649
PGD 006 Common 82642348
PGD 007 Common 42364374
PGD 008 Short Print 17214465
PGD 009 Rare 05157687
PGD 010 Common 44913552
PGD 011 Short Print 70307656
PGD 012 Common 02792265
PGD 013 Rare 75285069
PGD 014 Rare 80233946
PGD 015 Super Rare 16222645
PGD 016 Common 43716289
PGD 017 Short Print 89111398
PGD 018 Common 16509093
PGD 019 Rare 42994702
PGD 020 Ultra Rare 88989706
PGD 021 Common 15383415
PGD 022 Common 41872150
PGD 023 Common 78266168
PGD 024 Common 14261867
PGD 025 Ultra Rare 40659562
PGD 026 Rare 77044671
PGD 027 Short Print 03549275
PGD 028 Short Print 40933924
PGD 029 Ultra Rare 26922024
PGD 030 Common 02326738
PGD 031 Ultra Rare 39711336
PGD 032 Common 75109441
PGD 033 Super Rare 02204140
PGD 034 Short Print 38699854
PGD 035 Rare 14087893
PGD 036 Super Rare 41482598
PGD 037 Common 77876207
PGD 038 Common 04861205
PGD 039 Common 40350910
PGD 040 Common 78754619
PGD 041 Common 03109764
PGD 042 Short Print 39537362
PGD 043 Common 76532077
PGD 044 Rare 02916176
PGD 045 Common 38411870
PGD 046 Super Rare 65810489
PGD 047 Short Print 01804528
PGD 048 Common 38299233
PGD 049 Common 64697231
PGD 050 Common 01082946
PGD 051 Rare 37576645
PGD 052 Rare 63571750
PGD 053 Common 24530661
PGD 054 Common 51934376
PGD 055 Common 97923414
PGD 056 Rare 90980792
PGD 057 Rare 04335645
PGD 058 Ultra Rare 76052811
PGD 059 Short Print 24317029
PGD 060 Common 50712728
PGD 061 Common 37101832
PGD 062 Short Print 63695531
PGD 063 Common 99690140
PGD 064 Rare 26084285
PGD 065 Super Rare 62473983
PGD 066 Short Print 99877698
PGD 067 Common 25262697
PGD 068 Common 51351302
PGD 069 Ultra Rare 89745000
PGD 070 Common 24140059
PGD 071 Common 51534754
PGD 072 Rare 87523462
PGD 073 Common 23927567
PGD 074 Common 50412166
PGD 075 Common 86801871
PGD 076 Rare 23205979
PGD 077 Common 59290628
PGD 078 Super Rare 85684223
PGD 079 Rare 78053598
PGD 080 Common 12183332
PGD 081 Common 58577036
PGD 082 Super Rare 85562745
PGD 083 Common 11961740
PGD 084 Super Rare 47355498
PGD 085 Common 84740193
PGD 086 Common 10248192
PGD 087 Common 47233801
PGD 088 Short Print 73628505
PGD 089 Common 10012614
PGD 090 Common 46411259
PGD 091 Common 72405967
PGD 092 Short Print 05990062
PGD 093 Rare 65830223
PGD 094 Common 41398771
PGD 095 Super Rare 78783370
PGD 096 Short Print 04178474
PGD 097 Common 40172183
PGD 098 Common 77561728
PGD 099 Super Rare 03055837
PGD 100 Common 30450531
PGD 101 Common 76848240
PGD 102 Common 02833249
PGD 103 Ultra Rare 17597059
PGD 104 Ultra Rare 38723936
PGD 105 Ultra Rare 93382620
PGD 106 Ultra Rare 54704216
PGD 107 Secret Rare 00102380
MFC 000 Secret Rare 36033121
MFC 001 Common 12143771
MFC 002 Common 58538870
MFC 003 Common 85936485
MFC 004 Super Rare 62651957
MFC 005 Super Rare 65622692
MFC 006 Super Rare 64500000
MFC 007 Rare 11321183
MFC 008 Common 47415292
MFC 009 Common 84814897
MFC 010 Common 10209545
MFC 011 Common 47693640
MFC 012 Common 73698349
MFC 013 Common 19086954
MFC 014 Common 46571052
MFC 015 Common 12965761
MFC 016 Common 59364406
MFC 017 Common 85359414
MFC 018 Common 11743119
MFC 019 Rare 48148828
MFC 020 Ultra Rare 84636823
MFC 021 Common 11021521
MFC 022 Rare 47025270
MFC 023 Common 43414375
MFC 024 Rare 10809984
MFC 025 Common 46303688
MFC 026 Ultra Rare 73398797
MFC 027 Common 09786492
MFC 028 Common 46181000
MFC 029 Common 27575145
MFC 030 Rare 08964854
MFC 031 Common 35059553
MFC 032 Common 71453557
MFC 033 Common 08842266
MFC 034 Rare 34236961
MFC 035 Rare 70231910
MFC 036 Common 07625614
MFC 037 Common 33114323
MFC 038 Common 60519422
MFC 039 Rare 02903036
MFC 040 Common 38992735
MFC 041 Common 65396880
MFC 042 Common 91781589
MFC 043 Super Rare 38275183
MFC 044 Common 64274292
MFC 045 Common 90669991
MFC 046 Common 27053506
MFC 047 Common 63442604
MFC 048 Common 90846359
MFC 049 Common 26931058
MFC 050 Common 62325062
MFC 051 Ultra Rare 02111707
MFC 052 Ultra Rare 91998119
MFC 053 Super Rare 99724761
MFC 054 Super Rare 25119460
MFC 055 Common 11813953
MFC 056 Common 48202661
MFC 057 Common 84696266
MFC 058 Ultra Rare 11091375
MFC 059 Common 47480070
MFC 060 Common 55821892
MFC 061 Ultra Rare 94004268
MFC 062 Common 73574678
MFC 063 Rare 10979723
MFC 064 Super Rare 46363422
MFC 065 Super Rare 73752131
MFC 066 Rare 09156135
MFC 067 Common 45141844
MFC 068 Ultra Rare 72630549
MFC 069 Common 08034697
MFC 070 Common 35429292
MFC 071 Ultra Rare 71413901
MFC 072 Common 07802006
MFC 073 Common 34206604
MFC 074 Common 70791313
MFC 075 Rare 07180418
MFC 076 Super Rare 33184167
MFC 077 Rare 69579761
MFC 078 Common 06967870
MFC 079 Common 32362575
MFC 080 Common 69456283
MFC 081 Rare 95841282
MFC 082 Common 32240937
MFC 083 Common 08634636
MFC 084 Common 81325903
MFC 085 Rare 68057622
MFC 086 Rare 61127349
MFC 087 Common 07512044
MFC 088 Common 34906152
MFC 089 Common 60391791
MFC 090 Common 06390406
MFC 091 Common 33784505
MFC 092 Short Print 69279219
MFC 093 Common 96677818
MFC 094 Rare 32062913
MFC 095 Common 34029630
MFC 096 Super Rare 67987611
MFC 097 Rare 80193355
MFC 098 Common 95451366
MFC 099 Common 21840375
MFC 100 Common 68334074
MFC 101 Common 94739788
MFC 102 Common 20727787
MFC 103 Common 53112492
MFC 104 Common 99517131
MFC 105 Ultra Rare 98502113
MFC 106 Ultra Rare 24096228
MFC 107 Secret Rare 87880531
DCR 000 Secret Rare 53839837
DCR 001 Common 48094997
DCR 002 Common 11987744
DCR 003 Common 47372349
DCR 004 Common 85489096
DCR 005 Common 74367458
DCR 006 Ultra Rare 10755153
DCR 007 Ultra Rare 47150851
DCR 008 Rare 73544866
DCR 009 Common 09633505
DCR 010 Rare 46037213
DCR 011 Common 39978267
DCR 012 Ultra Rare 02851070
DCR 013 Common 90790253
DCR 014 Rare 81985784
DCR 015 Super Rare 50939127
DCR 016 Ultra Rare 86327225
DCR 017 Super Rare 13722870
DCR 018 Super Rare 49217579
DCR 019 Super Rare 85605684
DCR 020 Ultra Rare 12600382
DCR 021 Common 09817927
DCR 022 Common 35215622
DCR 023 Common 71200730
DCR 024 Common 08794435
DCR 025 Rare 34193084
DCR 026 Common 61587183
DCR 027 Super Rare 07572887
DCR 028 Common 33977496
DCR 029 Common 60365591
DCR 030 Common 06850209
DCR 031 Common 33244944
DCR 032 Super Rare 69243953
DCR 033 Common 95638658
DCR 034 Common 32022366
DCR 035 Rare 68427465
DCR 036 Common 95515060
DCR 037 Common 21900719
DCR 038 Common 68304813
DCR 039 Common 94793422
DCR 040 Common 20188127
DCR 041 Common 57182235
DCR 042 Common 93671934
DCR 043 Common 20065549
DCR 044 Rare 56460688
DCR 045 Common 52503575
DCR 046 Common 92854392
DCR 047 Common 29843091
DCR 048 Common 55348096
DCR 049 Rare 82732705
DCR 050 Common 28121403
DCR 051 Ultra Rare 52824910
DCR 052 Ultra Rare 36261276
DCR 053 Ultra Rare 23265313
DCR 054 Common 49003308
DCR 055 Common 86498013
DCR 056 Common 12482652
DCR 057 Rare 49881766
DCR 058 Common 75375465
DCR 059 Common 11760174
DCR 060 Common 48768179
DCR 061 Common 74153887
DCR 062 Common 11548522
DCR 063 Rare 47942531
DCR 064 Common 73431236
DCR 065 Common 00425934
DCR 066 Rare 46820049
DCR 067 Common 73219648
DCR 068 Common 09603356
DCR 069 Rare 35798491
DCR 070 Common 72192100
DCR 071 Rare 08581705
DCR 072 Super Rare 35975813
DCR 073 Ultra Rare 61370518
DCR 074 Rare 07369217
DCR 075 Rare 34853266
DCR 076 Super Rare 82108372
DCR 077 Common 80441106
DCR 078 Common 54878498
DCR 079 Common 16268841
DCR 080 Common 16135253
DCR 081 Rare 60258960
DCR 082 Super Rare 97642679
DCR 083 Common 29228529
DCR 084 Common 16435215
DCR 085 Common 33031674
DCR 086 Rare 69035382
DCR 087 Common 96420087
DCR 088 Common 32919136
DCR 089 Common 69313735
DCR 090 Common 28106077
DCR 091 Common 95308449
DCR 092 Common 22796548
DCR 093 Common 68191243
DCR 094 Common 94585852
DCR 095 Common 21070956
DCR 096 Common 57069605
DCR 097 Common 94463200
DCR 098 Rare 20858318
DCR 099 Common 56245017
DCR 100 Common 83241722
DCR 101 Super Rare 29735721
DCR 102 Common 56120475
DCR 103 Common 82529174
DCR 104 Ultra Rare 89041555
DCR 105 Secret Rare 55256016
IOC 000 Secret Rare 82301904
IOC 001 Common 42941100
IOC 002 Common 79335209
IOC 003 Common 15734813
IOC 004 Common 42129512
IOC 005 Common 78613627
IOC 006 Common 14618326
IOC 007 Ultra Rare 41006930
IOC 008 Common 77491079
IOC 009 Common 04896788
IOC 010 Common 40884383
IOC 011 Rare 77379481
IOC 012 Super Rare 03773196
IOC 013 Rare 39168895
IOC 014 Super Rare 16556849
IOC 015 Common 42541548
IOC 016 Common 75946257
IOC 017 Common 01434352
IOC 018 Super Rare 47829960
IOC 019 Common 74823665
IOC 020 Common 00218704
IOC 021 Common 47606319
IOC 022 Common 73001017
IOC 023 Common 09596126
IOC 024 Common 36584821
IOC 025 Ultra Rare 72989439
IOC 026 Rare 99050989
IOC 027 Rare 62543393
IOC 028 Common 40320754
IOC 029 Common 52090844
IOC 030 Common 13944422
IOC 031 Rare 09373534
IOC 032 Common 35762283
IOC 033 Super Rare 61166988
IOC 034 Common 08251996
IOC 035 Common 34646691
IOC 036 Common 61044390
IOC 037 Common 04542651
IOC 038 Common 97439308
IOC 039 Super Rare 33423043
IOC 040 Common 60912752
IOC 041 Common 96316857
IOC 042 Common 23701465
IOC 043 Common 69196160
IOC 044 Common 95194279
IOC 045 Super Rare 22589918
IOC 046 Common 68073522
IOC 047 Super Rare 95472621
IOC 048 Common 21466326
IOC 049 Common 58851034
IOC 050 Common 94256039
IOC 051 Common 20644748
IOC 052 Rare 57139487
IOC 053 Common 83133491
IOC 054 Ultra Rare 20522190
IOC 055 Common 56916805
IOC 056 Common 43793530
IOC 057 Rare 79182538
IOC 058 Common 16587243
IOC 059 Common 42071342
IOC 060 Common 78060096
IOC 061 Common 05464695
IOC 062 Common 41859700
IOC 063 Common 78243409
IOC 064 Common 04732017
IOC 065 Ultra Rare 40737112
IOC 066 Common 42868711
IOC 067 Ultra Rare 77121851
IOC 068 Common 03510565
IOC 069 Common 30914564
IOC 070 Rare 76909279
IOC 071 Common 03493978
IOC 072 Common 39892082
IOC 073 Rare 65287621
IOC 074 Common 02671330
IOC 075 Ultra Rare 38670435
IOC 076 Common 65064143
IOC 077 Common 91559748
IOC 078 Common 26185991
IOC 079 Common 64306248
IOC 080 Ultra Rare 37957847
IOC 081 Common 64342551
IOC 082 Common 90337190
IOC 083 Ultra Rare 37721209
IOC 084 Super Rare 63120904
IOC 085 Common 95614612
IOC 086 Rare 22609617
IOC 087 Ultra Rare 68007326
IOC 088 Common 95492061
IOC 089 Rare 21887179
IOC 090 Common 57281778
IOC 091 Common 34370473
IOC 092 Rare 60764581
IOC 093 Common 97169186
IOC 094 Ultra Rare 23557835
IOC 095 Super Rare 69542930
IOC 096 Common 96947648
IOC 097 Rare 22431243
IOC 098 Common 22493811
IOC 099 Common 59820352
IOC 100 Common 95214051
IOC 101 Rare 21219755
IOC 102 Common 58607704
IOC 103 Rare 94192409
IOC 104 Common 21597117
IOC 105 Common 57585212
IOC 106 Rare 84970821
IOC 107 Common 20374520
IOC 108 Common 56769674
IOC 109 Rare 83258273
IOC 110 Super Rare 19252988
IOC 111 Secret Rare 56647036
AST 000 Secret Rare 65403020
AST 001 Common 39674352
AST 002 Common 66073051
AST 003 Rare 02468169
AST 004 Common 39552864
AST 005 Common 65957473
AST 006 Ultra Rare 91345518
AST 007 Rare 38730226
AST 008 Rare 64734921
AST 009 Super Rare 91123920
AST 010 Common 27618634
AST 011 Rare 63012333
AST 012 Common 90407382
AST 013 Common 26495084
AST 014 Super Rare 31812496
AST 015 Common 53890795
AST 016 Rare 99284890
AST 017 Common 25773409
AST 018 Ultra Rare 30190809
AST 019 Common 52768103
AST 020 Super Rare 98162242
AST 021 Common 84550200
AST 022 Ultra Rare 25551951
AST 023 Super Rare 51945556
AST 024 Common 87340664
AST 025 Common 24435369
AST 026 Common 50823978
AST 027 Common 83228073
AST 028 Common 19612721
AST 029 Common 55001420
AST 030 Common 82005435
AST 031 Common 18590133
AST 032 Common 45985838
AST 033 Common 81383947
AST 034 Ultra Rare 18378582
AST 035 Common 44762290
AST 036 Common 80161395
AST 037 Ultra Rare 98045062
AST 038 Ultra Rare 17655904
AST 039 Common 43040603
AST 040 Super Rare 00303660
AST 041 Common 10035717
AST 042 Super Rare 56433456
AST 043 Common 82828051
AST 044 Rare 19312169
AST 045 Common 45311864
AST 046 Common 82705573
AST 047 Common 18190572
AST 048 Common 44595286
AST 049 Rare 71983925
AST 050 Common 17078030
AST 051 Common 44472639
AST 052 Common 70861343
AST 053 Common 16255442
AST 054 Rare 43250041
AST 055 Common 79649195
AST 056 Common 53776525
AST 057 Common 27288416
AST 058 Common 99171160
AST 059 Common 26566878
AST 060 Common 52550973
AST 061 Common 89959682
AST 062 Ultra Rare 25343280
AST 063 Rare 51838385
AST 064 Common 88236094
AST 065 Common 24221739
AST 066 Common 51616747
AST 067 Super Rare 87010442
AST 068 Common 13409151
AST 069 Common 50593156
AST 070 Common 86988864
AST 071 Ultra Rare 13386503
AST 072 Common 49771608
AST 073 Common 85166216
AST 074 Common 12160911
AST 075 Common 48659020
AST 076 Super Rare 75043725
AST 077 Rare 11448373
AST 078 Rare 44436472
AST 079 Common 70821187
AST 080 Common 16226786
AST 081 Common 43714890
AST 082 Rare 79109599
AST 083 Common 06103294
AST 084 Rare 53698242
AST 085 Common 78986941
AST 086 Common 05371656
AST 087 Common 31476755
AST 088 Common 78864369
AST 089 Rare 04259068
AST 090 Common 30653113
AST 091 Common 67048711
AST 092 Common 03136426
AST 093 Common 30531525
AST 094 Common 66926224
AST 095 Ultra Rare 02314238
AST 096 Common 39719977
AST 097 Rare 05703682
AST 098 Rare 32298781
AST 099 Common 78697395
AST 100 Common 04081094
AST 101 Super Rare 31076103
AST 102 Common 67464807
AST 103 Common 04869446
AST 104 Common 30353551
AST 105 Ultra Rare 66742250
AST 106 Common 93747864
AST 107 Super Rare 39131963
AST 108 Common 66526672
AST 109 Rare 92924317
AST 110 Common 39019325
AST 111 Secret Rare 06133894
DB1 EN169 Super Rare 21593977
DB2 EN120 Common 36392472
DB2 EN122 Common 43509019
SOD EN005 Rare 49441499
SOD EN006 Rare 75830094
SOD EN007 Super Rare 11224103
SOD EN008 Ultra Rare 48229808
SOD EN009 Common 74713514
SOD EN010 Rare 01102515
SOD EN011 Rare 47507260
SOD EN012 Ultra Rare 74591968
SOD EN013 Common 00980973
SOD EN014 Rare 46384672
SOD EN015 Ultra Rare 73879377
SOD EN016 Common 00264485
SOD EN017 Common 36262024
SOD EN018 Common 72657739
SOD EN019 Rare 04041838
SOD EN020 Rare 31440542
SOD EN021 Common 57934141
SOD EN022 Super Rare 04929256
SOD EN023 Common 30314994
SOD EN024 Common 66712593
SOD EN025 Common 93107608
SOD EN026 Common 39191307
SOD EN027 Rare 66690411
SOD EN028 Common 92084010
SOD EN029 Common 38479725
SOD EN030 Common 65878864
SOD EN031 Common 91862578
SOD EN032 Common 28357177
SOD EN033 Super Rare 64751286
SOD EN034 Rare 90140980
SOD EN035 Rare 27134689
SOD EN036 Common 53539634
SOD EN037 Common 90928333
SOD EN038 Rare 26412047
SOD EN039 Common 52718046
SOD EN040 Common 89801755
SOD EN041 Common 25290459
SOD EN042 Ultra Rare 52684508
SOD EN043 Super Rare 97342942
SOD EN044 Common 88089103
SOD EN045 Common 25578802
SOD EN046 Common 51562916
SOD EN047 Common 27967615
SOD EN048 Common 54351224
SOD EN049 Common 90740329
SOD EN050 Common 27744077
SOD EN051 Rare 53239672
SOD EN052 Common 89628781
SOD EN053 Rare 26022485
SOD EN054 Common 52417196
SOD EN055 Super Rare 89405199
SOD EN056 Common 15800838
SOD EN057 Super Rare 80863132
SOD EN058 Common 52648157
SOD EN059 Common 51394546
SOD EN060 Super Rare 88789641
RDS EN001 Common 35322812
RDS EN002 Common 62327910
RDS EN003 Common 08715625
RDS EN004 Common 34100324
RDS EN005 Ultra Rare 61505339
RDS EN006 Common 97093037
RDS EN007 Rare 34088136
RDS EN008 Ultra Rare 60482781
RDS EN009 Ultra Rare 01995985
RDS EN010 Common 81306586
RDS EN011 Common 23265594
RDS EN012 Ultra Rare 18891691
RDS EN013 Common 65260293
RDS EN014 Common 92755808
RDS EN015 Common 28143906
RDS EN016 Rare 64538655
RDS EN017 Common 91932350
RDS EN018 Common 27927359
RDS EN019 Common 54415063
RDS EN020 Common 90810762
RDS EN021 Super Rare 26205777
RDS EN022 Common 53693416
RDS EN023 Common 89698120
RDS EN024 Common 26082229
RDS EN025 Common 52571838
RDS EN026 Common 88975532
RDS EN027 Common 15960641
RDS EN028 Rare 51355346
RDS EN029 Common 88753985
RDS EN030 Super Rare 14148099
RDS EN031 Rare 51632798
RDS EN032 Rare 87621407
RDS EN033 Rare 13026402
RDS EN034 Common 40410110
RDS EN035 Rare 86805855
RDS EN036 Common 13803864
RDS EN037 Rare 49398568
RDS EN038 Common 75782277
RDS EN039 Super Rare 12181376
RDS EN040 Rare 48576971
RDS EN041 Rare 63995093
RDS EN042 Rare 75560629
RDS EN043 Common 01965724
RDS EN044 Common 47453433
RDS EN045 Super Rare 74848038
RDS EN046 Common 00242146
RDS EN047 Common 37231841
RDS EN048 Common 13626450
RDS EN049 Super Rare 35686187
RDS EN050 Super Rare 49010598
RDS EN051 Common 76515293
RDS EN052 Rare 12503902
RDS EN053 Common 49998907
RDS EN054 Common 75392615
RDS EN055 Common 01781310
RDS EN056 Rare 48276469
RDS EN057 Super Rare 74270067
RDS EN058 Common 01669772
RDS EN059 Common 37053871
RDS EN060 Rare 74458486
FET EN001 Common 36119641
FET EN002 Common 62113340
FET EN003 Common 08508055
FET EN004 Common 35052053
FET EN005 Ultra Rare 61441708
FET EN006 Common 98446407
FET EN007 Rare 34830502
FET EN008 Ultra Rare 74388798
FET EN009 Super Rare 60229110
FET EN010 Common 97623219
FET EN011 Common 23118924
FET EN012 Common 60102563
FET EN013 Common 96501677
FET EN014 Super Rare 22996376
FET EN015 Rare 59380081
FET EN016 Common 95789089
FET EN017 Common 22873798
FET EN018 Common 58268433
FET EN019 Common 94667532
FET EN020 Super Rare 21051146
FET EN021 Rare 16956455
FET EN022 Ultra Rare 57046845
FET EN023 Common 84430950
FET EN024 Rare 20939559
FET EN025 Common 82323207
FET EN026 Common 89718302
FET EN027 Common 15717011
FET EN028 Common 52101615
FET EN029 Common 88696724
FET EN030 Common 15090429
FET EN031 Common 41089128
FET EN032 Common 87473172
FET EN033 Common 14878871
FET EN034 Rare 40267580
FET EN035 Ultra Rare 87751584
FET EN036 Super Rare 13756293
FET EN037 Super Rare 49140998
FET EN038 Common 76539047
FET EN039 Rare 51487927
FET EN040 Super Rare 69162969
FET EN041 Rare 33767325
FET EN042 Rare 12923641
FET EN043 Rare 49328340
FET EN044 Common 75417459
FET EN045 Common 01801154
FET EN046 Common 48206762
FET EN047 Common 74694807
FET EN048 Common 01689516
FET EN049 Rare 37083210
FET EN050 Common 73578229
FET EN051 Rare 00967928
FET EN052 Common 36361633
FET EN053 Rare 63356631
FET EN054 Common 09744376
FET EN055 Common 35149085
FET EN056 Rare 62633180
FET EN057 Common 08628798
FET EN058 Super Rare 35027493
FET EN059 Common 61411502
FET EN060 Rare 97806240
TLM EN001 Common 21844576
TLM EN002 Common 58932615
TLM EN003 Common 84327329
TLM EN004 Common 20721928
TLM EN005 Super Rare 57116033
TLM EN006 Ultra Rare 83104731
TLM EN007 Rare 10509340
TLM EN008 Common 56094445
TLM EN009 Rare 82482194
TLM EN010 Super Rare 19877898
TLM EN011 Common 45871897
TLM EN012 Super Rare 82260502
TLM EN013 Rare 18654201
TLM EN014 Common 45159319
TLM EN015 Super Rare 71544954
TLM EN016 Common 13532663
TLM EN017 Rare 40937767
TLM EN018 Common 76321376
TLM EN019 Common 03810071
TLM EN020 Super Rare 49814180
TLM EN021 Common 75209824
TLM EN022 Common 02694423
TLM EN023 Rare 18092532
TLM EN024 Rare 75487237
TLM EN025 Common 01571945
TLM EN026 Common 37970940
TLM EN027 Common 74364659
TLM EN028 Common 00759393
TLM EN029 Common 37744402
TLM EN030 Common 63142001
TLM EN031 Common 09637706
TLM EN032 Common 36021814
TLM EN033 Ultra Rare 62420419
TLM EN034 Rare 99414158
TLM EN035 Ultra Rare 35809262
TLM EN036 Ultra Rare 61204971
TLM EN037 Super Rare 42664939
TLM EN038 Super Rare 87910978
TLM EN039 Common 98792570
TLM EN040 Common 34187685
TLM EN041 Common 61181383
TLM EN042 Common 97570038
TLM EN043 Common 23965037
TLM EN044 Common 60369732
TLM EN045 Rare 96438440
TLM EN046 Rare 23842445
TLM EN047 Common 59237154
TLM EN048 Common 96631852
TLM EN049 Rare 22020907
TLM EN050 Common 58015506
TLM EN051 Common 85519211
TLM EN052 Rare 21908319
TLM EN053 Common 58392024
TLM EN054 Common 84397023
TLM EN055 Common 20781762
TLM EN056 Common 57270476
TLM EN057 Rare 83675475
TLM EN058 Rare 10069180
TLM EN059 Rare 56058888
TLM EN060 Common 82452993
CRV EN001 Common 45945685
CRV EN002 Common 60246171
CRV EN003 Common 97240270
CRV EN004 Common 23635815
CRV EN005 Ultra Rare 98585345
CRV EN006 Common 71930383
CRV EN007 Common 18325492
CRV EN008 Common 44729197
CRV EN009 Common 71218746
CRV EN010 Super Rare 07602840
CRV EN011 Common 43697559
CRV EN012 Rare 06480253
CRV EN013 Rare 33875961
CRV EN014 Rare 79979666
CRV EN015 Super Rare 70095154
CRV EN016 Super Rare 59023523
CRV EN017 Common 96428622
CRV EN018 Common 22512237
CRV EN019 Common 59907935
CRV EN020 Super Rare 85306040
CRV EN021 Super Rare 22790789
CRV EN022 Common 58185394
CRV EN023 Common 84173492
CRV EN024 Common 11678191
CRV EN025 Common 57062206
CRV EN026 Common 84451804
CRV EN027 Common 10456559
CRV EN028 Common 56840658
CRV EN029 Common 83235263
CRV EN030 Common 19733961
CRV EN031 Common 46128076
CRV EN032 Rare 82112775
CRV EN033 Common 05368615
CRV EN034 Ultra Rare 32752319
CRV EN035 Super Rare 74157028
CRV EN036 Ultra Rare 01546123
CRV EN037 Ultra Rare 37630732
CRV EN038 Common 18511384
CRV EN039 Rare 45906428
CRV EN040 Common 71490127
CRV EN041 Rare 18895832
CRV EN042 Common 44883830
CRV EN043 Common 70278545
CRV EN044 Common 07672244
CRV EN045 Rare 25573054
CRV EN046 Rare 63968753
CRV EN047 Rare 97362768
CRV EN048 Super Rare 63035430
CRV EN049 Rare 43061293
CRV EN050 Common 70156997
CRV EN051 Common 06540606
CRV EN052 Common 42945701
CRV EN053 Common 79333300
CRV EN054 Common 05728014
CRV EN055 Rare 32723153
CRV EN056 Rare 78211862
CRV EN057 Rare 05606466
CRV EN058 Common 31000575
CRV EN059 Rare 67095270
CRV EN060 Common 04483989
EEN EN001 Common 07459013
EEN EN002 Common 51638941
EEN EN003 Common 97023549
EEN EN004 Rare 25652259
EEN EN005 Rare 90876561
EEN EN006 Rare 64788463
EEN EN007 Super Rare 59793705
EEN EN008 Common 86188410
EEN EN009 Common 23421244
EEN EN010 Rare 50916353
EEN EN011 Common 96300057
EEN EN012 Common 23309606
EEN EN013 Common 22587018
EEN EN014 Common 58071123
EEN EN015 Super Rare 85066822
EEN EN016 Common 11460577
EEN EN017 Super Rare 44954628
EEN EN018 Common 70948327
EEN EN019 Rare 06337436
EEN EN020 Common 33731070
EEN EN021 Rare 79126789
EEN EN022 Rare 06214884
EEN EN023 Rare 32619583
EEN EN024 Super Rare 78004197
EEN EN025 Common 05498296
EEN EN026 Common 31887905
EEN EN027 Common 68881649
EEN EN028 Common 04376658
EEN EN029 Common 31764353
EEN EN030 Common 58859575
EEN EN031 Super Rare 84243274
EEN EN032 Super Rare 10248389
EEN EN033 Ultra Rare 47737087
EEN EN034 Ultra Rare 83121692
EEN EN035 Ultra Rare 10526791
EEN EN036 Ultra Rare 25366484
EEN EN037 Super Rare 67169062
EEN EN038 Common 93554166
EEN EN039 Common 61850482
EEN EN040 Common 24643836
EEN EN041 Common 98259197
EEN EN042 Rare 19394153
EEN EN043 Common 45898858
EEN EN044 Rare 46910446
EEN EN045 Rare 90374791
EEN EN046 Common 30548775
EEN EN047 Common 66947414
EEN EN048 Common 93431518
EEN EN049 Rare 44676200
EEN EN050 Rare 18271561
EEN EN051 Common 29826127
EEN EN052 Common 65824822
EEN EN053 Common 92219931
EEN EN054 Common 28604635
EEN EN055 Common 55008284
EEN EN056 Common 91597389
EEN EN057 Common 72287557
EEN EN058 Common 71060915
EEN EN059 Common 27581098
EEN EN060 Rare 54976796
SOI EN001 Ultra Rare 06007213
SOI EN002 Ultra Rare 32491822
SOI EN003 Ultra Rare 69890967
SOI EN004 Common 05285665
SOI EN005 Common 32679370
SOI EN006 Super Rare 68774379
SOI EN007 Ultra Rare 04162088
SOI EN008 Common 31557782
SOI EN009 Common 80045583
SOI EN010 Rare 26439287
SOI EN011 Rare 53828396
SOI EN012 Common 89222931
SOI EN013 Super Rare 15317640
SOI EN014 Common 52702748
SOI EN015 Common 88190453
SOI EN016 Common 15595052
SOI EN017 Common 41589166
SOI EN018 Common 87978805
SOI EN019 Common 14472500
SOI EN020 Common 40867519
SOI EN021 Rare 77252217
SOI EN022 Common 13250922
SOI EN023 Common 49645921
SOI EN024 Rare 76039636
SOI EN025 Rare 12538374
SOI EN026 Common 49522489
SOI EN027 Rare 75917088
SOI EN028 Rare 02316186
SOI EN029 Rare 48700891
SOI EN030 Common 14255590
SOI EN031 Common 41249545
SOI EN032 Common 73648243
SOI EN033 Super Rare 10032958
SOI EN034 Super Rare 46427957
SOI EN035 Super Rare 72426662
SOI EN036 Common 09910360
SOI EN037 Common 67951831
SOI EN038 Common 94940436
SOI EN039 Common 30435145
SOI EN040 Common 67829249
SOI EN041 Rare 93224848
SOI EN042 Rare 29612557
SOI EN043 Common 45305419
SOI EN044 Common 72709014
SOI EN045 Common 66607691
SOI EN046 Common 08198712
SOI EN047 Super Rare 92001300
SOI EN048 Common 44182827
SOI EN049 Common 29590905
SOI EN050 Common 55985014
SOI EN051 Common 91989718
SOI EN052 Super Rare 28378427
SOI EN053 Rare 71587526
SOI EN054 Common 07076131
SOI EN055 Common 34460239
SOI EN056 Common 70865988
SOI EN057 Common 06859683
SOI EN058 Rare 33248692
SOI EN059 Rare 69632396
SOI EN060 Rare 06137095
DP1 EN013 Ultra Rare 81197327
DP1 EN022 Super Rare 27191436
DP1 EN023 Super Rare 53586134
DP1 EN024 Ultra Rare 80075749
DP1 EN027 Common 14315573
DP1 EN030 Super Rare 22479888
DP2 EN013 Ultra Rare 59464593
DP2 EN024 Super Rare 85852291
DP2 EN025 Super Rare 12247206
DP2 EN026 Ultra Rare 58641905
DP2 EN030 Super Rare 84136000
DPK ENSE1 Secret Rare 48115277
DPK ENSE2 Secret Rare 54762426
DPK ENSE3 Secret Rare 81167171
EOJ EN001 Common 41613948
EOJ EN002 Common 77608643
EOJ EN003 Rare 13093792
EOJ EN004 Ultra Rare 40591390
EOJ EN005 Common 49375719
EOJ EN006 Common 76763417
EOJ EN007 Super Rare 02158562
EOJ EN008 Common 76986005
EOJ EN009 Super Rare 03370104
EOJ EN010 Common 67646312
EOJ EN011 Super Rare 93130021
EOJ EN012 Common 81896370
EOJ EN013 Rare 06924874
EOJ EN014 Common 32918479
EOJ EN015 Rare 69303178
EOJ EN016 Super Rare 95701283
EOJ EN017 Common 68280530
EOJ EN018 Rare 21074344
EOJ EN019 Rare 84689635
EOJ EN020 Common 32296881
EOJ EN021 Common 67468948
EOJ EN022 Rare 94853057
EOJ EN023 Ultra Rare 20951752
EOJ EN024 Common 573446400
EOJ EN025 Common 93730409
EOJ EN026 Common 29139104
EOJ EN027 Common 56524813
EOJ EN028 Common 92518817
EOJ EN029 Common 29013526
EOJ EN030 Common 55401221
EOJ EN031 Super Rare 20529766
EOJ EN032 Ultra Rare 41436536
EOJ EN033 Ultra Rare 88820235
EOJ EN034 Common 14225239
EOJ EN035 Super Rare 55615891
EOJ EN036 Common 81003500
EOJ EN037 Common 01036974
EOJ EN038 Common 74825788
EOJ EN039 Common 00213326
EOJ EN040 Common 37318031
EOJ EN041 Common 63703130
EOJ EN042 Rare 00191749
EOJ EN043 Common 54829683
EOJ EN044 Common 28890974
EOJ EN045 Rare 48653261
EOJ EN046 Common 38430673
EOJ EN047 Common 81674782
EOJ EN048 Super Rare 75041269
EOJ EN049 Rare 17178486
EOJ EN050 Common 36586443
EOJ EN051 Rare 62980542
EOJ EN052 Common 35464895
EOJ EN053 Rare 99075257
EOJ EN054 Common 62868900
EOJ EN055 Common 53567095
EOJ EN056 Rare 94253609
EOJ EN057 Common 30241314
EOJ EN058 Rare 80551130
EOJ EN059 Common 12117532
EOJ EN060 Rare 43340443
POTD EN001 Common 89943723
POTD EN002 Common 37265642
POTD EN003 Super Rare 17955766
POTD EN004 Super Rare 89621922
POTD EN005 Super Rare 43237273
POTD EN006 Common 42682609
POTD EN007 Common 41382147
POTD EN008 Rare 99861526
POTD EN009 Common 36378213
POTD EN010 Common 25034083
POTD EN011 Common 24311595
POTD EN012 Super Rare 28355718
POTD EN013 Common 54749427
POTD EN014 Super Rare 17132130
POTD EN015 Common 55461064
POTD EN016 Common 80744121
POTD EN017 Rare 81866673
POTD EN018 Common 90655436
POTD EN019 Common 79409334
POTD EN020 Super Rare 15894048
POTD EN021 Common 63259351
POTD EN022 Common 36042004
POTD EN023 Common 44702857
POTD EN024 Common 62437709
POTD EN025 Common 259220413
POTD EN026 Common 62315111
POTD EN027 Rare 98719226
POTD EN028 Rare 24104865
POTD EN029 Rare 51192573
POTD EN030 Common 97697678
POTD EN031 Ultra Rare 55171412
POTD EN032 Ultra Rare 81566151
POTD EN033 Ultra Rare 28677304
POTD EN034 Ultra Rare
POTD EN035 Common 98927491
POTD EN036
POTD EN037 Common 16616620
POTD EN038 Common 78387742
POTD EN039 Rare
POTD EN040 Common 23299957
POTD EN041 Common 89899996
POTD EN042 Rare 03659803
POTD EN043 Rare 22147147
POTD EN044 Rare
POTD EN045 Common 14772491
POTD EN046 Rare 23299957
POTD EN047 Common 80921533
POTD EN048 Rare 53527835
POTD EN049 Common 15294090
POTD EN050 Rare
POTD EN051 Common 24082387
POTD EN052 Common 50470982
POTD EN053 Common 96875080
POTD EN054 Common 86742443
POTD EN055 Common 50684552
POTD EN056 Rare 97705809
POTD EN057 Rare 63477921
POTD EN058 Common 23869735
POTD EN059 Common 16946849
POTD EN060 Common 59258334
CDIP EN001 Super Rare 41230939
CDIP EN002 Super Rare 77625948
CDIP EN003 Super Rare 03019642
CDIP EN004 Common 64248668
CDIP EN005 Super Rare 91663373
CDIP EN006 Common 87257460
CDIP EN007 Rare 23756165
CDIP EN008 Ultra Rare 50140163
CDIP EN009 Common 85313220
CDIP EN010 Rare 12817939
CDIP EN011 Ultra Rare 58206034
CDIP EN012 Common 86209650
CDIP EN013 Common 12694768
CDIP EN014 Common 58098303
CDIP EN015 Common 84290642
CDIP EN016 Common 11685347
CDIP EN017 Rare 47084486
CDIP EN018 Common 84478195
CDIP EN019 Common 10963799
CDIP EN020 Common 47961808
CDIP EN021 Common 73356503
CDIP EN022 Common 19740112
CDIP EN023 Common 46145256
CDIP EN024 Rare 72634965
CDIP EN025 Rare 09628664
CDIP EN026 Rare 45023678
CDIP EN027 Common 71411377
CDIP EN028 Common 08806072
CDIP EN029 Rare 44800181
CDIP EN030 Common 71395725
CDIP EN031 Rare 03784434
CDIP EN032 Super Rare
CDIP EN033 Common 76573247
CDIP EN034 Common 99532708
CDIP EN035 Ultra Rare 40418351
CDIP EN036 Ultra Rare
CDIP EN037 Common 02561846
CDIP EN038 Rare 39956951
CDIP EN039 Common 65450690
CDIP EN040 Common 01845204
CDIP EN041 Common 38834303
CDIP EN042 Common 64238008
CDIP EN043 Common 91623717
CDIP EN044 Rare 37011715
CDIP EN045 Common 63516460
CDIP EN046 Common 90500169
CDIP EN047 Rare 36995273
CDIP EN048 Common 63394872
CDIP EN049 Rare 99788587
CDIP EN050 Common 25173686
CDIP EN051 Common 62271284
CDIP EN052 Rare 98666339
CDIP EN053 Common 25050038
CDIP EN054 Common 51449743
CDIP EN055 Common 36935434
CDIP EN056 Super Rare 63323539
CDIP EN057 Common 98444741
CDIP EN058 Super Rare 80440725
CDIP EN059 Common 24838456
CDIP EN060 Rare 50323155
STON EN000 Secret Rare 83039729
STON EN001 Super Rare 69247929
STON EN002 Rare 06631034
STON EN003 Rare 32626733
STON EN004 Super Rare 54959865
STON EN005 Rare 80344569
STON EN006 Common 17732278
STON EN007 Common 64398890
STON EN008 Common 90397998
STON EN009 Common 69025477
STON EN010 Common 31904181
STON EN011 Common 95519486
STON EN012 Common 27782503
STON EN013 Super Rare 63176202
STON EN014 Common 99675356
STON EN015 Rare 26669055
STON EN016 Common 62054060
STON EN017 Ultra Rare 99458769
STON EN018 Common 25847467
STON EN019 Common 51232472
STON EN020 Rare 98336111
STON EN021 Common 24725825
STON EN022 Common 51119924
STON EN023 Common 87514539
STON EN024 Common 24508238
STON EN025 Common 86442081
STON EN026 Common 13846680
STON EN027 Common 50957346
STON EN028 Common 59235795
STON EN029 Common 12624008
STON EN030 Common 86229493
STON EN031 Common 58012107
STON EN032 Common 10789972
STON EN033 Common 84385264
STON EN034 Ultra Rare 11502550
STON EN035 Ultra Rare 48996569
STON EN036 Ultra Rare 85507811
STON EN037 Rare 10667321
STON EN038 Super Rare 74117290
STON EN039 Rare 47274072
STON EN040 Common 12324546
STON EN041 Common 73262676
STON EN042 Common 45939841
STON EN043 Common 72446038
STON EN044 Common 09845733
STON EN045 Common 46052429
STON EN046 Super Rare 48712195
STON EN047 Common 11102908
STON EN048 Super Rare 47596607
STON EN049 Common 74095602
STON EN050 Common 10489311
STON EN051 Common 46874015
STON EN052 Rare 73822164
STON EN053 Common 09267769
STON EN054 Rare 46652477
STON EN055 Common 72150572
STON EN056 Common 09145181
STON EN057 Super Rare 35539880
STON EN058 Common 71934924
STON EN059 Rare 08323633
STON EN060 Rare 34717238
STON EN061 Secret Rare 12510878
STON EN062 Secret Rare 49905576
STON EN063 Secret Rare 85399281
STON EN064 Secret Rare 12398280
STON EN065 Secret Rare 48783998
STON EN066 Secret Rare 84177693
STON EN067 Secret Rare 11662742
STON EN068 Secret Rare 47060347
STON ENSE2 Super Rare 55713623
DP03 EN009 Ultra Rare 85087012
DP03 EN025 Super Rare 11471117
DP03 EN026 Ultra Rare 48976825
DP03 EN029 Super Rare 84361420
DP03 EN030 Super Rare 10759529
DP04 EN011 Ultra Rare 4754278
DP04 EN024 Super Rare 73148972
DP04 EN028 Super Rare 10537981
DP04 EN029 Super Rare 46031686
DP04 EN030 Super Rare 73026394
DP05 EN011 Ultra Rare 09411399
DP05 EN020 Ultra Rare 45809008
DP05 EN021 Super Rare 72204747
DP05 EN029 Super Rare 08698851
DP05 EN030 Super Rare 35787450
FOTB EN000 Secret Rare 76459806
FOTB EN001 Common 32710364
FOTB EN002 Common 32933942
FOTB EN003 Common 68215963
FOTB EN004 Rare 95600067
FOTB EN005 Common 69937550
FOTB EN006 Common 21698716
FOTB EN007 Ultra Rare 07093411
FOTB EN008 Ultra Rare 32543380
FOTB EN009 Rare 33365932
FOTB EN010 Common 69750546
FOTB EN006 Common 81020140
FOTB EN012 Rare 17415895
FOTB EN013 Common 54514594
FOTB EN014 Ultra Rare 80908502
FOTB EN015 Rare 17393207
FOTB EN016 Rare 43797906
FOTB EN017 Rare 80186010
FOTB EN018 Rare 12171659
FOTB EN019 Rare 48675364
FOTB EN020 Rare 75064463
FOTB EN021 Super Rare 11458071
FOTB EN022 Super Rare 48453776
FOTB EN023 Super Rare 74841885
FOTB EN024 Rare 10236520
FOTB EN025 Common 47731128
FOTB EN026 Super Rare 73125233
FOTB EN027 Common 00114932
FOTB EN028 Common 46508640
FOTB EN029 Common 72903645
FOTB EN030 Common 09391354
FOTB EN031 Super Rare 95026693
FOTB EN032 Common 95326659
FOTB EN033 Ultra Rare 60876124
FOTB EN034 Common 35486099
FOTB EN035 Common 72881007
FOTB EN036 Common 08275702
FOTB EN037 Rare 34664411
FOTB EN038 Common 61068510
FOTB EN039 Common 68815401
FOTB EN040 Common 69537999
FOTB EN041 Super Rare 21420702
FOTB EN042 Common 07153114
FOTB EN043 Common 34541863
FOTB EN044 Common 60946968
FOTB EN045 Rare 34487429
FOTB EN046 Rare 96148285
FOTB EN047 Common 97970833
FOTB EN048 Common 96331676
FOTB EN049 Common 33725271
FOTB EN050 Common 69724380
FOTB EN051 Common 92218085
FOTB EN052 Common 32603633
FOTB EN053 Common 69091732
FOTB EN054 Common 95096437
FOTB EN055 Super Rare 21481146
FOTB EN056 Common 68875140
FOTB EN057 Common 94374859
FOTB EN058 Common 21768554
FOTB EN059 Common 57753602
FOTB EN060 Rare 94804055
FOTB EN061 Secret Rare 29424328
FOTB EN062 Secret Rare 55818463
FOTB EN063 Secret Rare 82213171
FOTB EN064 Secret Rare 28601770
FOTB EN065 Secret Rare 55696885
FOTB EN066 Secret Rare 81191584
FOTB EN067 Secret Rare 17589298
FOTB EN068 Secret Rare 54974237
FOTB ENSE1 Super Rare 70969517
TAEV EN000 Secret Rare 19041767
TAEV EN001 Common 97127906
TAEV EN002 Common 33112041
TAEV EN003 Common 60606759
TAEV EN004 Rare 96005454
TAEV EN005 Common 22499463
TAEV EN006 Secret Rare 79856792
TAEV EN007 Common 43751755
TAEV EN008 Common 17363041
TAEV EN009 Common 29246354
TAEV EN010 Common 16241441
TAEV EN011 Common 42239546
TAEV EN012 Rare 04906301
TAEV EN013 Secret Rare 08062132
TAEV EN014 Ultra Rare 72677437
TAEV EN015 Common 73899015
TAEV EN016 Common 09284723
TAEV EN017 Common 36278828
TAEV EN018 Common 69884162
TAEV EN019 Ultra Rare 95888876
TAEV EN020 Super Rare 22377815
TAEV EN021 Super Rare 68762510
TAEV EN022 Rare 95166228
TAEV EN023 Common 21155323
TAEV EN024 Common 57549932
TAEV EN025 Super Rare 94944637
TAEV EN026 Common 20438745
TAEV EN027 Common 57827484
TAEV EN028 Common 83812099
TAEV EN029 Common 29216198
TAEV EN030 Common 56605802
TAEV EN031 Ultra Rare 82099401
TAEV EN032 Rare 19594506
TAEV EN033 Secret Rare 55589254
TAEV EN034 Ultra Rare 81977953
TAEV EN035 Common 34334692
TAEV EN036 Common 18372968
TAEV EN037 Common 54766667
TAEV EN038 Common 81755371
TAEV EN039 Super Rare 17259470
TAEV EN040 Common 78734254
TAEV EN041 Rare 05128859
TAEV EN042 Ultra Rare 41517968
TAEV EN043 Secret Rare 78512663
TAEV EN044 Common 40391316
TAEV EN045 Super Rare 55428811
TAEV EN046 Common 18302224
TAEV EN047 Common 82639107
TAEV EN048 Common 80368942
TAEV EN049 Common 81913510
TAEV EN050 Common 43644025
TAEV EN051 Common 54306223
TAEV EN052 Rare 17189677
TAEV EN053 Common 60728397
TAEV EN054 Secret Rare 80033124
TAEV EN055 Common 16437822
TAEV EN056 Rare 45422537
TAEV EN057 Rare 79816536
TAEV EN058 Common 15305240
TAEV EN059 Rare 42709949
TAEV EN060 Rare 78794994
TAEV EN061 Common 05183693
TAEV EN062 Common 41587307
TAEV EN063 Super Rare 43452193
TAEV EN064 Common 19024706
TAEV EN065 Common 56641453
TAEV EN066 Common 81791932
TAEV EN067 Rare 44584775
TAEV EN068 Rare 80678380
TAEV EN069 Common 16067089
TAEV EN070 Common 77972406
TAEV EN071 Common 04466015
TAEV EN072 Rare 40465719
TAEV EN073 Common 77859858
TAEV EN074 Common 03244563
TAEV EN075 Common 30643162
TAEV EN076 Rare 76137276
TAEV EN077 Common 02122975
TAEV EN078 Common 39526584
TAEV EN079 Common 05915629
TAEV EN080 Common 42309337
TAEV EN081 Rare 45043884
TAEV EN082 Rare 81434471
TAEV EN083 Secret Rare 18828179
TAEV EN084 Secret Rare 44223284
TAEV EN085 Secret Rare 71712923
TAEV EN086 Rare 17706537
TAEV EN087 Rare 43191636
TAEV EN088 Secret Rare 70595331
TAEV EN089 Secret Rare 16984449
TAEV ENSE1 Super Rare 48948935
TAEV ENSE2 Super Rare 22610082
GLAS EN000 Secret Rare 29590752
GLAS EN001 Common 44430454
GLAS EN002 Common 80825553
GLAS EN003 Super Rare 58554959
GLAS EN004 Rare 95943058
GLAS EN005 Super Rare 57610714
GLAS EN006 Common 83604828
GLAS EN007 Common 20003527
GLAS EN008 Super Rare 56597272
GLAS EN009 Common 83982270
GLAS EN010 Rare 17810268
GLAS EN011 Rare 43318266
GLAS EN012 Rare 79703905
GLAS EN013 Common 16197610
GLAS EN014 Common 61538782
GLAS EN015 Common 98049038
GLAS EN016 Rare 00984114
GLAS EN017 Ultra Rare 42592719
GLAS EN018 Rare 79580323
GLAS EN019 Rare 05975022
GLAS EN020 Common 41470137
GLAS EN021 Rare 78868776
GLAS EN022 Common 04253484
GLAS EN023 Common 31247589
GLAS EN024 Common 77642288
GLAS EN025 Common 03030892
GLAS EN026 Common 30525991
GLAS EN027 Common 76520646
GLAS EN028 Common 03918345
GLAS EN029 Common 39303359
GLAS EN030 Rare 66707058
GLAS EN031 Common 02196767
GLAS EN032 Ultra Rare 38280762
GLAS EN033 Common 65685470
GLAS EN034 Rare 91070115
GLAS EN035 Common 38468214
GLAS EN036 Secret Rare 17032740
GLAS EN037 Secret Rare 60493189
GLAS EN038 Ultra Rare 22160245
GLAS EN039 Ultra Rare 21947653
GLAS EN037 Rare 58332301
GLAS EN041 Secret Rare 03897065
GLAS EN042 Common 64463828
GLAS EN043 Rare 90957527
GLAS EN044 Secret Rare 27346636
GLAS EN045 Common 69270537
GLAS EN046 Common 96765646
GLAS EN047 Rare 94820406
GLAS EN048 Rare 19980975
GLAS EN049 Common 55375684
GLAS EN050 Common 82760689
GLAS EN051 Common 63741331
GLAS EN052 Common 90135989
GLAS EN053 Common 26120084
GLAS EN054 Rare 52518793
GLAS EN055 Common 99013397
GLAS EN056 Common 25407406
GLAS EN057 Rare 52496105
GLAS EN058 Rare 98891840
GLAS EN059 Common 24285858
GLAS EN060 Common 51670553
GLAS EN061 Super Rare 27178262
GLAS EN062 Common 64163367
GLAS EN063 Common 23282832
GLAS EN064 Common 60306104
GLAS EN065 Common 18158397
GLAS EN066 Common 45653036
GLAS EN067
GLAS EN068 Common 26956670
GLAS EN069 Common 53341729
GLAS EN070 Common 99735427
GLAS EN071 Common 26834022
GLAS EN072 Common 52228131
GLAS EN073 Common 84613836
GLAS EN074 Common 21007444
GLAS EN075 Super Rare 57006589
GLAS EN076 Rare 84491298
GLAS EN077 Common 20985997
GLAS EN078 Common 57384901
GLAS EN079 Common 83778600
GLAS EN080 Common 19763315
GLAS EN081 Super Rare 65984457
GLAS EN082 Ultra Rare 93273006
GLAS EN083 Super Rare 28877100
GLAS EN084 Secret Rare 64262809
GLAS EN085 Secret Rare 91250514
GLAS EN086 Secret Rare 27655513
GLAS EN087 Secret Rare 54040221
GLAS EN088 Secret Rare 90434926
GLAS EN089 Ultra Rare 26533075
GLAS EN090 Secret Rare 28297833
GLAS EN091 Secret Rare 38445524
GLAS EN092 Secret Rare 81510157
GLAS EN093 Secret Rare 67227834
GLAS EN094 Secret Rare 42534368
GLAS ENSE1 Super Rare 30312361
GLAS ENSE2 Super Rare 07736719
Starter DecksSDY 011 Common 13429800
SDY 014 Common 66672569
SDY 016 Common 48365709
SDY 018 Common 41218256
SDY 019 Common 47060154
SDY 020 Common 37120512
SDY 023 Common 84257639
SDY 025 Common 46474915
SDY 031 Common 17814387
SDY 033 Common 87557188
SDY 034 Common 13945283
SDY 036 Common 86325596
SDY 038 Common 49218300
SDY 039 Common 85602018
SDY 040 Common 12607053
SDY 041 Super Rare 68005187
SDY 042 Super Rare 72892473
SDY 043 Common 46461247
SDY 047 Common 77622396
SDY 049 Common 44209392
SDY 050 Common 80604091
SDK 003 Common 15303296
SDK 004 Common 06285791
SDK 005 Common 05053103
SDK 006 Common 67724379
SDK 007 Common 30113682
SDK 008 Common 91939608
SDK 011 Common 31122090
SDK 014 Common 89494469
SDK 015 Common 41949033
SDK 016 Common 75499502
SDK 017 Common 97360116
SDK 019 Common 45121025
SDK 021 Common 98374133
SDK 025 Common 50005633
SDK 026 Common 97590747
SDK 027 Common 26378150
SDK 030 Common 81057959
SDK 034 Common 19159413
SDK 037 Common 81820689
SDK 039 Common 17092836
SDK 040 Common 24068492
SDK 041 Super Rare 17985575
SDK 042 Super Rare 43973174
SDK 043 Common 54098121
SYE 024 Ultra Rare 05405694
SYE 025 Super Rare 55761792
SKE 015 Ultra Rare 17444133
SKE 041 Super Rare 29267084
SDJ 022 Super Rare 93920745
SDJ 041 Super Rare 73915051
SDP 009 Common 59383041
SDP 040 Super Rare 79571449
SDP 050 Super Rare 55608151
YSD EN011 Common 60694662
YSDJ EN000 Ultra Rare 89252153
YSDJ EN001 Common 48766543
Structure DecksSD1 EN001 Ultra Rare 96561011
SD2 EN001 Ultra Rare 22056710
SD3 EN001 Ultra Rare 19847532
SD4 EN001 Ultra Rare 10485110
SD5 EN001 Ultra Rare 69933858
SD5 EN002 Common 05438492
SD5 EN018 Common 31423101
SD6 EN001 Ultra Rare 29436665
SD6 EN002 Common 55424270
SD6 EN017 Common 91819979
SD6 EN029 Common 28553439
SD6 EN030 Common 25774450
SD6 EN031 Common 58775978
SD7 001 Ultra Rare 55737443
SD7 002 Common 92736188
SD7 016 Common 28120197
SD8 001 Ultra Rare 14989021
SD8 002 Common 40384720
SD8 027 Common 77778835
SD09 ENSS1 Ultra Rare 99267150
SD09 EN001 Secret Rare 85520851
SD09 EN017 Common 84808313
SD09 EN018 Common 83682725
SD09 EN019 Common 10080320
SD09 EN028 Common 11925569
SD09 EN029 Common 58419204
SD09 EN030 Common 42175079
SD09 EN031 Common 79569173
SD10 EN001 Ultra Rare 50933533
SD10 EN002 Common 86321248
SD10 EN003 Common 01953925
SD10 EN004 Common 13316346
SD10 EN005 Common 41172955
SD10 EN005 Common 80304132
SD10 EN006 Common 80304133
SD10 EN017 Common 59811955
SD10 EN018 Common 37457534
SD10 EN019 Common 04446672
SD10 EN020 Common 40830387
SD10 EN031 Common 13955608
SDRL EN001 Ultra Rare 03954901
SDRL EN002 Common 39343610
SDRL EN003 Common 66337215
SDRL EN004 Common 02732323
SD10 EN019 Common 38120068
SD10 EN020 Common 81439173
SD10 EN032 Common 01224927
Tins, Promos etc.CMC EN001 Super Rare 18318842
CMC EN002 Super Rare 17185260
CMC EN003 Super Rare 16469012
CP01 EN001 Ultra Rare 50400231
CP01 EN012 Common 15510988
CP02 EN001 Ultra Rare 98494543
CP02 EN002 Common 99030164
CP03 EN001 Ultra Rare 36045450
CP03 EN012 Common 20315854
CT1 EN001 Secret Rare 75372290
CT1 EN002 Secret Rare 39507162
CT1 EN003 Secret Rare 10375182
CT1 EN004 Secret Rare 16589042
CT1 EN005 Secret Rare 91512835
CT1 EN006 Secret Rare 52077741
CT2 EN001 Secret Rare 36354007
CT2 EN002 Secret Rare 63749102
CT2 EN003 Secret Rare 14898066
CT2 EN004 Secret Rare 38033121
CT2 EN005 Secret Rare 30860696
CT2 EN006 Secret Rare 42035044
DBT EN001 Super Rare 43580269
DBT EN002 Super Rare 70074904
DBT EN003 Super Rare 82035781
DDS 004 Secret Rare 06740720
DDS 005 Secret Rare 41356845
DDS 006 Secret Rare 32268901
DL4 001 Super Rare 46700124
DL5 EN001 Super Rare 99518961
DL6 EN001 Super Rare 42386471
DL7 EN001 Super Rare 15270883
DL8 EN001 Super Rare 21323861
DMG 001 Secret Rare 98502113
DOD 002 Secret Rare 92377303
DOD 003 Secret Rare 77754944
DOD EN001 Super Rare 48642904
DOR 001 Secret Rare 99785935
DOR 002 Secret Rare 39256679
DOR 003 Secret Rare 11549357
EDS 001 Secret Rare 05556668
EDS 002 Secret Rare 74137509
EDS 003 Secret Rare 00126218
FMR 001 Secret Rare 64335804
FMR 002 Secret Rare 52040216
FMR 003 Secret Rare 68540058
GX02 EN001 Super Rare 71181155
GX02 EN002 Super Rare 07576264
GX02 EN003 Super Rare 34961968
GX1 EN001 Super Rare 89252153
GX2 EN003 Super Rare 26647858
HL1 EN001 Common 99510761
HL2 EN002 Super Rare 51831093
JMP EN003 Ultra Rare 50287060
JMP EN005 Ultra Rare 23995346
JUMP EN007 Ultra Rare 81332143
JUMP EN006 Ultra Rare 14731817
JUMP EN008 Ultra Rare 55948544
JUMP EN009 Ultra Rare 80304127
JUMP EN010 Ultra Rare 90960358
JUMP EN011 Secret Rare 44910027
JUMP EN012 Ultra Rare 40044918
MDP2 EN001 Rare 29343734
MDP2 EN002 Rare 52031567
MDP2 EN004 Rare 20065322
MDP2 EN005 Rare 47529357
MDP2 EN006 Rare 73891874
MDP2 EN008 Rare 64271667
MDP2 EN009 Rare 15367030
MDP2 EN010 Rare 68339286
MDP2 EN011 Common 94566432
MDP2 EN012 Common 40173854
MDP2 EN013 Common 86164529
MDP2 EN014 Common 33691040
MDP2 EN015 Common 86100785
MDP2 EN016 Common 02830619
MDP2 EN017 Common 42348802
MDP2 EN018 Common 51228280
MDP2 EN019 Common 45909477
MDP2 EN020 Common 68171737
MOV EN001 Super Rare 53347303
MOV EN002 Common 88619463
MOV EN003 Common 87774234
MOV EN004 Common 53569894
MP1 001 Ultra Rare 32012841
MP1 002 Ultra Rare 38999506
MP1 003 Super Rare 67950180
MP1 004 Common 68638985
MP1 005 Common 71280811
MP1 006 Super Rare 44073668
MP1 007 Common 71068263
MP1 008 Common 07562372
MP1 009 Common 70345785
MP1 010 Common 33734439
MP1 011 Common 05628232
MP1 012 Common 68401546
MP1 013 Common 48649353
MP1 014 Common 72929454
MP1 015 Super Rare 45895206
NTR EN001 Super Rare 73665146
NTR EN002 Super Rare 72443568
NTR EN003 Super Rare 00050755
PCJ 002 Secret Rare 22537443
PCJ 003 Secret Rare 61405855
PCK 002 Secret Rare 95132338
PCK 003 Secret Rare 97809599
PCY E001 Secret Rare 59744639
PCY E002 Secret Rare 58921041
PCY E003 Secret Rare 63391643
ROD 001 Secret Rare 50725996
ROD 002 Secret Rare 87210505
ROD 003 Secret Rare 13604200
SDD 001 Secret Rare 75347539
SDD 002 Secret Rare 08131171
SDD 003 Secret Rare 18144506
SJC EN002 Ultra Rare 81059254
SJC EN001 Ultra Rare 69015963
SOD EN001 Rare 13179332
SOD EN002 Common 49563947
SOD EN003 Common 86652646
SOD EN004 Common 12057781
SP02 EN003 Ultra Rare 02047519
SP1 EN001 Ultra Rare 80316585
SP1 EN002 Ultra Rare 29654737
SP1 EN003 Ultra Rare 28649820
SP1 EN004 Ultra Rare 17484499
SP2 EN001 Ultra Rare 54912977
TFK 001 Common 24311372
TFK 002 Secret Rare 50705071
TFK 003 Secret Rare 04149689
TFK EN001 Super Rare 45425051
TFK EN002 Super Rare 79853073
TFK EN003 Super Rare 78636495
Tournament PacksTP1 001 Ultra Rare 07359741
TP1 002 Super Rare 48305365
TP1 003 Super Rare 95144193
TP1 004 Super Rare 76775123
TP1 005 Super Rare 41487744
TP1 006 Rare 39897277
TP1 007 Rare 02370081
TP1 008 Rare 20871004
TP1 009 Rare 56260110
TP1 010 Rare 28937875
TP1 011 Rare 55321970
TP1 012 Rare 49791927
TP1 013 Rare 53493204
TP1 014 Rare 99426834
TP1 015 Rare 50259460
TP1 016 Common 27324113
TP1 017 Common 41762634
TP1 018 Common 84990173
TP1 019 Common 30262695
TP1 020 Common 34290067
TP1 021 Common 69750536
TP1 022 Common 57495307
TP1 023 Common 82065276
TP1 024 Common 82065619
TP1 025 Common 52584282
TP1 026 Common 28003512
TP1 027 Common 42853278
TP1 028 Common 75559356
TP1 029 Common 33415658
TP1 030 Common 60501233
TP2 001 Ultra Rare 33508719
TP2 002 Super Rare 28563545
TP2 003 Super Rare 58831685
TP2 004 Super Rare 26725158
TP2 005 Super Rare 26970158
TP2 006 Super Rare 38277918
TP2 007 Super Rare 03627449
TP2 008 Rare 43694075
TP2 009 Rare 99721536
TP2 010 Rare 31066283
TP2 011 Rare 16899564
TP2 012 Rare 38942059
TP2 013 Rare 30451366
TP2 014 Rare 55413937
TP2 015 Rare 47852924
TP2 016 Common 59983499
TP2 017 Common 59053232
TP2 018 Common 96967123
TP2 020 Common 14037717
TP2 021 Common 75582395
TP2 022 Common 03170832
TP2 023 Common 79629370
TP2 024 Common 04179849
TP2 025 Common 94119974
TP2 026 Common 14977074
TP2 027 Common 38289717
TP2 028 Common 62762898
TP2 029 Common 95288024
TP2 030 Common 93343894
TP3 001 Ultra Rare 81843628
TP3 002 Super Rare 42364257
TP4 001 Ultra Rare 51452091
TP5 001 Ultra Rare 57282479
TP5 002 Super Rare 65240384
TP5 003 Super Rare 53119267
TP6 EN001 Ultra Rare 79875176
TP6 EN002 Super Rare 89997728
TP6 EN003 Super Rare 26902560
TP6 EN016 Common 75889523
TP6 EN017 Common 40200834
TP6 EN018 Common 01761063
TP6 EN019 Common 06297941
TP6 EN020 Common 92667214
TP7 EN001 Ultra Rare 37043180
TP7 EN002 Super Rare 90672992
TP7 EN003 Super Rare 62337487
TP7 EN011 Common 77454922
TP7 EN016 Common 84285623
TP7 EN017 Common 80234301
TP7 EN018 Common 47986555
TP7 EN019 Common 29948642
TP7 EN020 Common 43352213
TP8 EN001 Ultra Rare 96008713
TP8 EN004 Common 29948642
TP8 EN005 Common 90844184
TP8 EN010 Common 78577570
TP8 EN013 Common 19737320
TP8 EN014 Common 94022093
TP8 EN015 Common 94042337
TP8 EN016 Common 00732302
TP8 EN017 Common 34743446
TP8 EN018 Common 17238333
TP8 EN019 Common 15507080
TP8 EN020 Common 61454890
Illegal Cards
DOD 001 Secret Rare
JMP EN004 Secret Rare
YMA EN001 Secret Rare
Secret Rare
WCS EN501 Ultra Rare
WCS EN602 Ultra Rare
WCS EN401 Secret Rare
WCS EN402 Secret Rare
This card cannot be used
in a Duel.
This card cannot be used
in a Duel.
This card cannot be used
in a Duel.
This card cannot be used
in a Duel.
This card cannot be used
in a Duel.
This card cannot be used
in a Duel.
This card cannot be used
in a Duel.
This card cannot be used
in a Duel.
WCS EN505 Secret Rare
WCS EN506 Secret Rare
WCS 001 Common 12829151
WCS AE503 Common No Code
This card cannot be used
in a Duel.
This card cannot be used
in a Duel.
Card Name Category
Standard Booster PacksTri-Horned Dragon Monster
Blue-Eyes White Dragon Monster
Skull Servant Monster
Dark Magician Monster
Gaia The Fierce Knight Monster
Celtic Guardian Monster
Basic Insect Monster
Silver Fang Monster
Dark Gray Monster
Nemuriko Monster
The 13th Grave Monster
Charubin the Fire Knight Monster
Flame Manipulator Monster
Monster Egg Monster
Firegrass Monster
Darkfire Dragon Monster
Dark King of the Abyss Monster
Fiend Reflection #2 Monster
Turtle Tiger Monster
Petit Dragon Monster
Hinotama Soul Monster
Aqua Madoor Monster
Kagemusha of the Blue Flame Monster
Flame Ghost Monster
Two-Mouth Darkruler Monster
Dissolverock Monster
Root Water Monster
The Furious Sea King Monster
Green Phantom King Monster
Ray & Temperature Monster
King Fog Monster
Legendary Sword Spell
Beast Fangs Spell
Violet Crystal Spell
Book of Secret Arts Spell
Dragon Capture Jar Trap
Forest Spell
Wasteland Spell
Sogen Spell
Umi Spell
Yami Spell
Dark Hole Spell
Raigeki Spell
Red Medicine Spell
Sparks Spell
Fissure Spell
Trap Hole Trap
Polymerization Spell
Remove Trap Spell
Two-Pronged Attack Trap
Mystical Elf Monster
Tyhone Monster
Gravedigger Ghoul Spell
Curse of Dragon Monster
Giant Soldier of Stone Monster
Uraby Monster
Red-Eyes B. Dragon Monster
Reaper of the Cards Monster
Witty Phantom Monster
Hard Armor Monster
Man Eater Monster
Spirit of the Harp Monster
Armaill Monster
Terra the Terrible Monster
Kumootoko Monster
Meda Bat Monster
Enchanting Mermaid Monster
Fireyarou Monster
Dark Energy Spell
Laser Cannon Armor Spell
Vile Germs Spell
Silver Bow and Arrow Spell
Dragon Treasure Spell
Electro-Whip Spell
Mystical Moon Spell
Stop Defense Spell
Machine Conversion Factory Spell
Raise Body Heat Spell
Follow Wind Spell
Goblin's Secret Remedy Spell
Final Flame Spell
Swords of Revealing Light Spell
Metal Dragon Monster
Spike Seadra Monster
Tripwire Beast Monster
Skull Red Bird Monster
Armed Ninja Monster
Flower Wolf Monster
Man-Eater Bug Monster
Misairuzame Monster
Steel Ogre Grotto #1 Monster
Lesser Dragon Monster
Darkworld Thorns Monster
Drooling Lizard Monster
Armored Starfish Monster
Succubus Knight Monster
Monster Reborn Spell
Right Leg of the Forbidden One Monster
Left Leg of the Forbidden One Monster
Right Arm of the Forbidden One Monster
Left Arm of the Forbidden One Monster
Exodia the Forbidden One Monster
Gaia the Dragon Champion Monster
Gate Guardian Monster
Feral Imp Monster
Winged Dragon, Guardian of the Fortress #1 Monster
Summoned Skull Monster
Rock Ogre Grotto #1 Monster
Armored Lizard Monster
Killer Needle Monster
Larvae Moth Monster
Harpie Lady Monster
Harpie Lady Sisters Monster
Kojikocy Monster
Cocoon of Evolution Monster
Crawling Dragon Monster
Armored Zombie Monster
Mask of Darkness Monster
Doma The Angel of Silence Monster
White Magical Hat Monster
Big Eye Monster
B. Skull Dragon Monster
Masked Sorcerer Monster
Roaring Ocean Snake Monster
Water Omotics Monster
Ground Attacker Bugroth Monster
Petit Moth Monster
Elegant Egotist Spell
Sanga of the Thunder Monster
Kazejin Monster
Suijin Monster
Mystic Lamp Monster
Steel Scorpion Monster
Ocubeam Monster
Leghul Monster
Ooguchi Monster
Leogun Monster
Blast Juggler Monster
Jinzo #7 Monster
Magician of Faith Monster
Ancient Elf Monster
Deepsea Shark Monster
Bottom Dweller Monster
Destroyer Golem Monster
Kaminari Attack Monster
Rainbow Flower Monster
Morinphen Monster
Mega Thunderball Monster
Tongyo Monster
Empress Judge Monster
Pale Beast Monster
Electric Lizard Monster
Hunter Spider Monster
Ancient Lizard Warrior Monster
Queen's Double Monster
Trent Monster
Disk Magician Monster
Hyosube Monster
Hibikime Monster
Fake Trap Trap
Tribute to The Doomed Spell
Soul Release Spell
The Cheerful Coffin Spell
Change of Heart Spell
Baby Dragon Monster
Blackland Fire Dragon Monster
Swamp Battleguard Monster
Battle Steer Monster
Time Wizard Monster
Saggi the Dark Clown Monster
Dragon Piper Monster
Illusionist Faceless Mage Monster
Sangan Monster
Great Moth Monster
Kuriboh Monster
Jellyfish Monster
Castle of Dark Illusions Monster
King of Yamimakai Monster
Catapult Turtle Monster
Mystic Horseman Monster
Rabid Horseman Monster
Crass Clown Monster
Pumpking the King of Ghosts Monster
Dream Clown Monster
Tainted Wisdom Monster
Ancient Brain Monster
Guardian of the Labyrinth Monster
Prevent Rat Monster
The Little Swordsman of Aile Monster
Princess of Tsurugi Monster
Protector of the Throne Monster
Tremendous Fire Spell
Jirai Gumo Monster
Shadow Ghoul Monster
Labyrinth Tank Monster
Ryu-Kishin Powered Monster
Bickuribox Monster
Giltia the D. Knight Monster
Launcher Spider Monster
Giga-Tech Wolf Monster
Thunder Dragon Monster
7 Colored Fish Monster
The Immortal of Thunder Monster
Punished Eagle Monster
Insect Soldiers of the Sky Monster
Hoshiningen Monster
Musician King Monster
Yado Karu Monster
Cyber Saurus Monster
Cannon Soldier Monster
Muka Muka Monster
The Bistro Butcher Monster
Star Boy Monster
Milus Radiant Monster
Flame Cerebrus Monster
Niwatori Monster
Dark Elf Monster
Mushroom Man #2 Monster
Lava Battleguard Monster
Witch of the Black Forest Monster
Little Chimera Monster
Bladefly Monster
Lady of Faith Monster
Twin-Headed Thunder Dragon Monster
Witch's Apprentice Monster
Blue-Winged Crown Monster
Skull Knight Monster
Gazelle the King of Mythical Beasts Monster
Garnecia Elefantis Monster
Barrel Dragon Monster
Solemn Judgment Trap
Magic Jammer Trap
Seven Tools of the Bandit Trap
Horn of Heaven Trap
Shield & Sword Spell
Sword of Deep-Seated Spell
Block Attack Spell
The Unhappy Maiden Monster
Robbin' Goblin Trap
Germ Infection Spell
Paralyzing Potion Spell
Mirror Force Trap
Ring of Magnetism Spell
Share the Pain Spell
Stim-Pack Spell
Heavy Storm Spell
Thousand Dragon Monster
Blue Eyes Toon Dragon Monster
Penguin Knight Monster
Axe of Despair Spell
Black Pendant Spell
Horn of Light Spell
Malevolent Nuzzler Spell
Spellbinding Circle Trap
Metal Fish Monster
Electric Snake Monster
Queen Bird Monster
Ameba Monster
Peacock Monster
Maha Vailo Monster
Guardian of the Throne Room Monster
Fire Kraken Monster
Minar Monster
Griggle Monster
Tyhone #2 Monster
Ancient One of the Deep Forest Monster
Dark Witch Monster
Weather Report Monster
Mechanical Snail Monster
Giant Turtle Who Feeds On Flames Monster
Liquid Beast Monster
Hiro's Shadow Scout Monster
High Tide Gyojin Monster
Invader of the Throne Monster
Whiptail Crow Monster
Slot Machine Monster
Relinquished Monster
Red Archery Girl Monster
Gravekeeper's Servant Spell
Curse of Fiend Spell
Upstart Goblin Spell
Toll Spell
Final Destiny Spell
Snatch Steal Spell
Chorus of Sanctuary Spell
Confiscation Spell
Delinquent Duo Spell
Darkness Approaches Spell
Fairy's Hand Mirror Trap
Tailor of the Fickle Spell
Rush Recklessly Spell
The Reliable Guardian Spell
The Forceful Sentry Spell
Chain Energy Spell
Mystical Space Typhoon Spell
Giant Trunade Spell
Painful Choice Spell
Snake Fang Trap
Black Illusion Ritual Spell
Octoberser Monster
Psychic Kappa Monster
Horn of the Unicorn Spell
Labyrinth Wall Monster
Wall Shadow Monster
Twin Long Rods #2 Monster
Stone Ogre Grotto Monster
Magical Labyrinth Spell
Eternal Rest Spell
Megamorph Spell
Commencement Dance Spell
Hamburger Recipe Spell
House of Adhesive Tape Trap
Eatgaboon Trap
Turtle Oath Spell
Performance of Sword Monster
Hungry Burger Monster
Crab Turtle Monster
Ryu-Ran Monster
Manga Ryu-Ran Monster
Toon Mermaid Monster
Toon Summoned Skull Monster
Jigen Bakudan Monster
Hyozanryu Monster
Toon World Spell
Cyber Jar Monster
Banisher of the Light Monster
Giant Rat Monster
Senju of the Thousand Hands Monster
UFO Turtle Monster
Flash Assailant Monster
Karate Man Monster
Dark Zebra Monster
Giant Germ Monster
Nimble Momonga Monster
Spear Cretin Monster
Shining Angel Monster
Boar Soldier Monster
Mother Grizzly Monster
Flying Kamakiri #1 Monster
Ceremonial Bell Monster
Sonic Bird Monster
Mystic Tomato Monster
Kotodama Monster
Gaia Power Spell
Umiiruka Spell
Molten Destruction Spell
Rising Air Current Spell
Luminous Spark Spell
Mystic Plasma Zone Spell
Messenger of Peace Spell
Beaver Warrior Monster
Mammoth Graveyard Monster
Neo the Magic Swordsman Monster
Man-Eating Treasure Chest Monster
Hitotsu-Me Giant Monster
Ookazi Spell
Monster
Hane-Hane Monster
Flame Swordsman Monster
Trial of Nightmare Monster
Fusionist Monster
Petit Angel Monster
Mystical Sheep #2 Monster
Masaki the Legendary Swordsman Monster
Kurama Monster
Power of Kaishin Spell
Mountain Spell
Hinotama Spell
Karbonala Warrior Monster
Larvas Monster
M-Warrior #1 Monster
Pale Beast
M-Warrior #2 Monster
Frenzied Panda Monster
Dragoness the Wicked Knight Monster
One-Eyed Shield Dragon Monster
Sand Stone Monster
Pot of Greed Spell
Serpent Night Dragon Monster
Jinzo Monster
Steel Ogre Grotto #2 Monster
Three-Headed Geedo Monster
Parasite Paracide Monster
7 Completed Spell
Lightforce Sword Trap
Chain Destruction Trap
Time Seal Trap
Graverobber Trap
Gift of The Mystical Elf Trap
The Eye of Truth Trap
Dust Tornado Trap
Call Of The Haunted Trap
Solomon's Lawbook Trap
Earthshaker Trap
Enchanted Javelin Trap
Mirror Wall Trap
Gust Trap
Driving Snow Trap
Armored Glass Trap
World Suppression Trap
Mystic Probe Trap
Metal Detector Trap
Numinous Healer Trap
Appropriate Trap
Forced Requisition Trap
DNA Surgery Trap
The Regulation of Tribe Trap
Backup Soldier Trap
Major Riot Trap
Ceasefire Trap
Light of Intervention Trap
Respect Play Trap
Magical Hats Trap
Nobleman of Crossout Spell
Nobleman of Extermination Spell
The Shallow Grave Spell
Premature Burial Spell
Inspection Spell
Prohibition Spell
Morphing Jar #2 Monster
Flame Champion Monster
Twin-Headed Fire Dragon Monster
Darkfire Soldier #1 Monster
Mr. Volcano Monster
Darkfire Soldier #2 Monster
Kiseitai Monster
Cyber Falcon Monster
Flying Kamakiri #2 Monster
Harpie's Brother Monster
Buster Blader Monster
Michizure Trap
Minor Goblin Official Trap
Gamble Trap
Attack and Receive Trap
Solemn Wishes Trap
Skull Invitation Trap
Bubonic Vermin Monster
Dark Bat Monster
Oni Tank T-34 Monster
Overdrive Monster
Burning Land Spell
Cold Wave Spell
Fairy Meteor Crush Spell
Limiter Removal Spell
Rain of Mercy Spell
Monster Recovery Spell
Shift Trap
Insect Imitation Spell
Dimensionhole Spell
Ground Collapse Spell
Magic Drain Trap
Infinite Dismissal Trap
Gravity Bind Trap
Type Zero Magic Crusher Trap
Shadow of Eyes Trap
The Legendary Fisherman Monster
Sword Hunter Monster
Drill Bug Monster
Deepsea Warrior Monster
Bite Shoes Monster
Spikebot Monster
Invitation to a Dark Sleep Monster
Thousand-Eyes Idol Monster
Thousand-Eyes Restrict Monster
Girochin Kuwagata Monster
Hayabusa Knight Monster
Bombardment Beetle Monster
4-Starred Ladybug of Doom Monster
Gradius Monster
Red-Moon Baby Monster
Mad Sword Beast Monster
Skull Mariner Monster
The All-Seeing White Tiger Monster
Goblin Attack Force Monster
Island Turtle Monster
Wingweaver Monster
Science Soldier Monster
Souls of the Forgotten Monster
Dokuroyaiba Monster
The Fiend Megacyber Monster
Gearfried the Iron Knight Monster
Insect Barrier Spell
Beast of Talwar Monster
Imperial Order Trap
Gemini Elf Monster
The Masked Beast Monster
Swordsman of Landstar Monster
Humanoid Slime Monster
Worm Drake Monster
Humanoid Worm Drake Monster
Revival Jam Monster
Flying Fish Monster
Amphibian Beast Monster
Shining Abyss Monster
Gadget Soldier Monster
Grand Tiki Elder Monster
Melchid the Four-Face Beast Monster
Nuvia the Wicked Monster
Chosen One Spell
Mask of Weakness Trap
Curse of the Masked Beast Spell
Mask of Dispel Spell
Mask of Restrict Trap
Mask of the Accursed Spell
Mask of Brutality Spell
Return of the Doomed Spell
Lightning Blade Spell
Tornado Wall Trap
Fairy Box Trap
Torrential Tribute Trap
Jam Breeding Machine Spell
Infinite Cards Spell
Jam Defender Trap
Card of Safe Return Spell
Lady Panther Monster
The Unfriendly Amazon Monster
Amazon Archer Monster
Crimson Sentry Monster
Fire Princess Monster
Lady Assailant of Flames Monster
Fire Sorcerer Monster
Spirit of the Breeze Monster
Dancing Fairy Monster
Fairy Guardian Monster
Empress Mantis Monster
Cure Mermaid Monster
Hysteric Fairy Monster
Bio-Mage Monster
The Forgiving Maiden Monster
St. Joan Monster
Marie the Fallen One Monster
Jar of Greed Trap
Scroll of Bewitchment Spell
United We Stand Spell
Mage Power Spell
Offerings to the Doomed Spell
The Portrait's Secret Monster
The Gross Ghost of Fled Dreams Monster
Headless Knight Monster
Earthbound Spirit Monster
The Earl of Demise Monster
Boneheimer Monster
Flame Dancer Monster
Spherous Lady Monster
Lightning Conger Monster
Jowgen the Spiritualist Monster
Kycoo the Ghost Destroyer Monster
Summoner of Illusions Monster
Bazoo the Soul-Eater Monster
Dark Necrofear Monster
Soul of Purity and Light Monster
Spirit of Flames Monster
Aqua Spirit Monster
The Rock Spirit Monster
Garuda the Wind Spirit Monster
Gilasaurus Monster
Tornado Bird Monster
Dreamsprite Monster
Zombyra the Dark Monster
Supply Monster
Maryokutai Monster
The Last Warrior from Another Planet Monster
Collected Power Trap
Dark Spirit of the Silent Trap
Royal Command Trap
Riryoku Field Trap
Skull Lair Trap
Graverobber's Retribution Trap
Deal of Phantom Trap
Destruction Punch Trap
Blind Destruction Trap
The Emperor's Holiday Trap
Destiny Board Trap
Spirit Message 'I' Spell
Spirit Message 'N' Spell
Spirit Message 'A' Spell
Spirit Message 'L' Spell
The Dark Door Spell
Spiritualism Spell
Cyclon Laser Spell
Bait Doll Spell
De-Fusion Spell
Fusion Gate Spell
Ekibyo Drakmord Spell
Miracle Dig Spell
Dragonic Attack Spell
Spirit Elimination Spell
Vengeful Bog Spirit Spell
Magic Cylinder Trap
Yata-Garasu Monster
Dark Ruler Ha Des Monster
Dark Balter the Terrible Monster
Lesser Fiend Monster
Possessed Dark Soul Monster
Winged Minion Monster
Skull Knight #2 Monster
Ryu-Kishin Clown Monster
Twin-Headed Wolf Monster
Opticlops Monster
Bark of Dark Ruler Trap
Fatal Abacus Trap
Life Absorbing Machine Trap
The Puppet Magic of Dark Ruler Spell
Soul Demolition Trap
Double Snare Spell
Freed the Matchless General Monster
Throwstone Unit Monster
Marauding Captain Monster
Ryu Senshi Monster
Warrior Dai Grepher Monster
Mysterious Guard Monster
Frontier Wiseman Monster
Exiled Force Monster
The Hunter with 7 Weapons Monster
Shadow Tamer Monster
Dragon Manipulator Monster
The A. Forces Spell
Reinforcement of the Army Spell
Array of Revealing Light Spell
The Warrior Returning Alive Spell
Ready for Intercepting Trap
A Feint Plan Trap
Emergency Provisions Spell
Tyrant Dragon Monster
Spear Dragon Monster
Spirit Ryu Monster
The Dragon Dwelling in the Cave Monster
Lizard Soldier Monster
Fiend Skull Dragon Monster
Cave Dragon Monster
Gray Wing Monster
Troop Dragon Monster
The Dragon's Bead Trap
A Wingbeat of Giant Dragon Spell
Dragon's Gunfire Spell
Stamping Destruction Spell
Super Rejuvenation Spell
Dragon's Rage Trap
Burst Breath Trap
Luster Dragon #2 Monster
Robotic Knight Monster
Wolf Axwielder Monster
The Illusory Gentleman Monster
Robolady Monster
Roboyarou Monster
Fiber Jar Monster
Serpentine Princess Monster
Patrician of Darkness Monster
Thunder Nyan Nyan Monster
Gradius' Option Monster
Woodland Sprite Monster
Airknight Parshath Monster
Twin-Headed Behemoth Monster
Maharaghi Monster
Inaba White Rabbit Monster
Susa Soldier Monster
Yamata Dragon Monster
Great Long Nose Monster
Otohime Monster
Hino-Kagu-Tsuchi Monster
Asura Priest Monster
Fushi No Tori Monster
Super Robolady Monster
Super Roboyarou Monster
Fengsheng Mirror Spell
Spring of Rebirth Spell
Heart of Clear Water Spell
A Legendary Ocean Spell
Fusion Sword Murasame Blade Spell
Smoke Grenade of the Thief Spell
Creature Swap Spell
Spiritual Energy Settle Machine Spell
Second Coin Toss Spell
Convulsion of Nature Spell
The Secret of the Bandit Spell
After the Struggle Spell
Magic Reflector Spell
Blast with Chain Trap
Disappear Trap
Bubble Crash Trap
Royal Oppression Trap
Bottomless Trap Hole Trap
Bad Reaction to Simochi Trap
Ominous Fortunetelling Trap
Spirit's Invitation Trap
Nutrient Z Trap
Drop Off Trap
Fiend Comedian Trap
Last Turn Trap
Injection Fairy Lily Monster
Theinen the Great Sphinx Monster
Andro Sphinx Monster
Sphinx Teleia Monster
Rare Metal Dragon Monster
Peten the Dark Clown Monster
Familiar Knight Monster
Inferno Tempest Spell
Return from the Different Dimension Trap
Ring of Destruction Trap
Molten Behemoth Monster
Shapesnatch Monster
Souleater Monster
King Tiger Wanghu Monster
Birdface Monster
Kryuel Monster
Arsenal Bug Monster
Maiden of the Aqua Monster
Jowls of Dark Demise Monster
Timeater Monster
Mucus Yolk Monster
Servant of Catabolism Monster
Moisture Creature Monster
Gora Turtle Monster
Sasuke Samurai Monster
Poison Mummy Monster
Dark Dust Spirit Monster
Royal Keeper Monster
Wandering Mummy Monster
Great Dezard Monster
Swarm of Scarabs Monster
Swarm of Locusts Monster
Giant Axe Mummy Monster
8-Claws Scorpion Monster
Guardian Sphinx Monster
Pyramid Turtle Monster
Dice Jar Monster
Dark Scorpion Burglars Monster
Don Zaloog Monster
Des Lacooda Monster
Fushioh Richie Monster
Cobraman Sakuzy Monster
Book of Life Spell
Book of Taiyou Spell
Book of Moon Spell
Mirage of Nightmare Spell
Secret Pass to the Treasures Spell
Call of the Mummy Spell
Timidity Spell
Pyramid Energy Spell
Tutan Mask Trap
Ordeal of a Traveler Trap
Bottomless Shifting Sand Trap
Curse of Royal Trap
Needle Ceiling Trap
Statue of the Wicked Trap
Dark Coffin Trap
Needle Wall Trap
Trap Dustshoot Trap
Pyro Clock of Destiny Trap
Reckless Greed Trap
Pharaoh's Treasure Trap
Master Kyonshee Monster
Kabazauls Monster
Inpachi Monster
Dark Jeroid Monster
Newdoria Monster
Helpoemer Monster
Gravekeeper's Spy Monster
Gravekeeper's Curse Monster
Gravekeeper's Guard Monster
Gravekeeper's Spear Soldier Monster
Gravekeeper's Vassal Monster
Gravekeeper's Watcher Monster
Gravekeeper's Chief Monster
Garvekeeper's Cannonholder Monster
Gravekeeper's Assailant Monster
A Man with Wdjat Monster
Mystical Knight of Jackal Monster
A Cat of Ill Omen Monster
Yomi Ship Monster
Winged Sage Falcos Monster
An Owl of Luck Monster
Charm of Shabti Monster
Cobra Jar Monster
Spirit Reaper Monster
Nightmare Horse Monster
Reaper on the Nightmare Monster
Dark Designator Spell
Card Shuffle Spell
Reasoning Spell
Dark Room of Nightmare Spell
Different Dimension Capsule Spell
Necrovalley Spell
Buster Rancher Spell
Hieroglyph Lithograph Spell
Dark Snake Syndrome Spell
Terraforming Spell
Banner of Courage Spell
Metamorphosis Spell
Royal Tribute Spell
Reversal Quiz Spell
Coffin Seller Trap
Curse of Aging Trap
Barrel Behind the Door Trap
Raigeki Break Trap
Narrow Pass Trap
Disturbance Strategy Trap
Trap of Board Eraser Trap
Rite of Spirit Trap
Non Aggression Area Trap
D. Tribe Trap
Byser Shock Monster
Question Spell
Rope of Life Trap
Nightmare Wheel Trap
Lava Golem Monster
Dark Magician Girl Monster
People Running About Monster
Oppressed People Monster
United Resistance Monster
X-Head Cannon Monster
Y-Dragon Head Monster
Z-Metal Tank Monster
Dark Blade Monster
Pitch-Dark Dragon Monster
Kiryu Monster
Decayed Commander Monster
Zombie Tiger Monster
Giant Orc Monster
Second Goblin Monster
Vampire Orchis Monster
Des Dendle Monster
Burning Beast Monster
Freezing Beast Monster
Union Rider Monster
D. D. Crazy Beast Monster
Spell Canceller Monster
Neko Mane King Monster
Helping Robo For Combat Monster
Dimension Jar Monster
Great Phantom Thief Monster
Roulette Barrel Monster
Paladin of White Dragon Monster
White Dragon Ritual Spell
Frontline Base Spell
Demotion Spell
Combination Attack Spell
Kaiser Colosseum Spell
Autonomous Action Unit Spell
Poison of the Old Man Spell
Ante Spell
Dark Core Spell
Raregold Armor Spell
Metalsilver Armor Spell
Kishido Spirit Spell
Tribute Doll Spell
Wave-Motion Cannon Spell
Huge Revolution Trap
Thunder of Ruler Trap
Spell Shield Type-8 Trap
Meteorain Trap
Pineapple Blast Trap
Secret Barrel Trap
Physical Double Trap
Rivalry of Warlords Trap
Formation Union Trap
Adhesion Trap Hole Trap
XY-Dragon Cannon Monster
XYZ-Dragon Cannon Monster
XZ-Tank Cannon Monster
YZ-Tank Dragon Monster
Great Angus Monster
Aitsu Monster
Sonic Duck Monster
Luster Dragon Monster
Amazoness Paladin Monster
Amazoness Fighter Monster
Amazoness Swords Woman Monster
Amazoness Blowpiper Monster
Amazoness Tiger Monster
Skilled White Magician Monster
Skilled Dark Magician Monster
Apprentice Magician Monster
Old Vindictive Magician Monster
Chaos Command Magician Monster
Magical Marionette Monster
Pixie Knight Monster
Breaker the Magical Warrior Monster
Magical Plant Mandragola Monster
Magical Scientist Monster
Royal Magical Library Monster
Armor Exe Monster
Tribe-Infecting Virus Monster
Des Koala Monster
Cliff the Trap Remover Monster
Magical Merchant Monster
Koitsu Monster
Cat's Ear Tribe Monster
Ultimate Obedient Fiend Monster
Dark Cat with White Tail Monster
Amazoness Spellcaster Spell
Continuous Destruction Punch Spell
Big Bang Shot Spell
Gather Your Mind Spell
Mass Driver Spell
Senri Eye Spell
Emblem of Dragon Destroyer Spell
Jar Robber Spell
My Body as a Shield Spell
Pigeonholing Books of Spell Spell
Mega Ton Magical Cannon Spell
Pitch-Black Power Stone Trap
Amazoness Archers Trap
Dramatic Rescue Trap
Exhausting Spell Trap
Hidden Book of Spell Trap
Miracle Restoring Trap
Remove Brainwashing Trap
Disarmament Trap
Anti-Spell Trap
The Spell Absorbing Life Trap
Dark Paladin Monster
Double Spell Spell
Diffusion Wave-Motion Spell
Vampire Lord Monster
Battle Footballer Monster
Nin-Ken Dog Monster
Acrobat Monkey Monster
Arsenal Summoner Monster
Guardian Elma Monster
Guardian Ceal Monster
Guardian Grarl Monster
Guardian Baou Monster
Guardian Kay'est Monster
Guardian Tryce Monster
Cyber Raider Monster
Reflect Bounder Monster
Little-Winguard Monster
Des Feral Imp Monster
Different Dimension Dragon Monster
Shinato, King of a Higher Plane Monster
Dark Flare Knight Monster
Mirage Knight Monster
Berserk Dragon Monster
Exodia Necross Monster
Gyaku-Gire Panda Monster
Blindly Loyal Goblin Monster
Despair from the Dark Monster
Maju Garzett Monster
Fear from the Dark Monster
Dark Scorpion - Chick the Yellow Monster
D. D. Warrior Lady Monster
Thousand Needles Monster
Shinato's Ark Spell
A Deal with Dark Ruler Spell
Contract with Exodia Spell
Butterfly Dagger - Elma Spell
Shooting Star Bow - Ceal Spell
Gravity Axe - Grarl Spell
Wicked-Breaking Flamberge - Baou Spell
Rod of Silence - Kay'est Spell
Twin Swords of Flashing Light - Tryce Spell
Precious Cards from Beyond Spell
Rod of the Mind's Eye Spell
Fairy of the Spring Spell
Token Thanksgiving Spell
Morale Boost Spell
Non-Spellcasting Area Spell
Different Dimension Gate Spell
Final Attack Orders Trap
Staunch Defender Trap
Ojama Trio Trap
Arsenal Robber Trap
Skill Drain Trap
Really Eternal Rest Trap
Kaiser Glider Monster
Interdimensional Matter Transporter Trap
Cost Down Spell
Gagagigo Monster
D. D. Trainer Monster
Ojama Green Monster
Archfiend Soldier Monster
Pandemonium Watchbear Monster
Sasuke Samurai #2 Monster
Dark Scorpion - Gorg the Strong Monster
Dark Scorpion - Meanae the Thorn Monster
Outstanding Dog Marron Monster
Great Maju Garzett Monster
Iron Blacksmith Kotetsu Monster
Goblin of Greed Monster
Mefist the Infernal General Monster
Vilepawn Archfiend Monster
Shadowknight Archfiend Monster
Darkbishop Archfiend Monster
Desrook Archfiend Monster
Infernalqueen Archfiend Monster
Terrorking Archfiend Monster
Skull Archfiend of Lightning Monster
Metallizing Parasite - Lunatite Monster
Tsukuyomi Monster
Mudora Monster
Keldo Monster
Kelbek Monster
Zolga Monster
Agido Monster
Legendary Flame Lord Monster
Dark Master - Zorc Monster
Spell Reproduction Spell
Dragged Down into the Grave Spell
Incandescent Ordeal Spell
Contract with the Abyss Spell
Contract with the Dark Master Spell
Falling Down Spell
Checkmate Spell
Cestus of Dagla Spell
Final Countdown Spell
Archfiend's Oath Spell
Mustering of the Dark Scorpions Spell
Pandemonium Spell
Altar for Tribute Trap
Frozen Soul Trap
Battle-Scarred Trap
Dark Scorpion Combination Trap
Archfiend's Roar Trap
Dice Re-Roll Trap
Spell Vanishing Trap
Sakuretsu Armor Trap
Ray of Hope Trap
Blast Held By a Tribute Trap
Judgment of Anubis Trap
Chaos Emperor Dragon - Envoy of the End Monster
Ojama Yellow Monster
Ojama Black Monster
Soul Tiger Monster
Big Koala Monster
Des Kangaroo Monster
Crimson Ninja Monster
Strike Ninja Monster
Gale Lizard Monster
Spirit of the Pot of Greed Monster
Chopman the Desperate Outlaw Monster
Sasuke Samurai #3 Monster
D. D. Scout Plane Monster
Berserk Gorilla Monster
Freed the Brave Wanderer Monster
Coach Goblin Monster
Witch Doctor of Chaos Monster
Chaos Necromancer Monster
Chaosrider Gustaph Monster
Inferno Monster
Fenrir Monster
Gigantes Monster
Silpheed Monster
Chaos Sorcerer Monster
Gren Maju Da Eiza Monster
Black Luster Soldier - Envoy of the Beginning Monster
Drillago Monster
Lekunga Monster
Lord Poison Monster
Bowganian Monster
Granadora Monster
Fuhma Shuriken Spell
Heart of the Underdog Spell
Wild Nature's Release Spell
Ojama Delta Hurricane!! Spell
Stumbling Spell
Chaos End Spell
Yellow Luster Shield Spell
Chaos Greed Spell
D. D. Designator Spell
D. D. Borderline Spell
Recycle Spell
Primal Seed Spell
Thunder Crash Spell
Dimension Distortion Spell
Reload Spell
Soul Absorption Spell
Big Burn Trap
Blasting the Ruins Trap
Cursed Seal of the Forbidden Spell Trap
Tower of Babel Trap
Spatial Collapse Trap
Chain Disappearance Trap
Zero Gravity Trap
Dark Mirror Force Trap
Energy Drain Trap
Giga Gagagigo Monster
Mad Dog of Darkness Monster
Neo Bug Monster
Sea Serpent Warrior of Darkness Monster
Terrorking Salmon Monster
Blazing Inpachi Monster
Burning Algae Monster
The Thing in the Crater Monster
Molten Zombie Monster
Dark Magician of Chaos Monster
Gora Turtle of Illusion Monster
Manticore of Darkness Monster
Stealth Bird Monster
Sacred Crane Monster
Enraged Battle Ox Monster
Don Turtle Monster
Balloon Lizard Monster
Dark Driceratops Monster
Hyper Hammerhead Monster
Black Tyranno Monster
Anti-Aircraft Flower Monster
Prickle Fairy Monster
Pinch Hopper Monster
Skull-Mark Ladybug Monster
Insect Princess Monster
Amphibious Bugroth MK-3 Monster
Torpedo Fish Monster
Levia-Dragon - Daedalus Monster
Orca Mega-Fortress of Darkness Monster
Cannonball Spear Shellfish Monster
Mataza the Zapper Monster
Guardian Angel Joan Monster
Manju of the Ten Thousand Hands Monster
Getsu Fuhma Monster
Ryu Kokki Monster
Gryphon's Feather Duster Spell
Stray Lambs Spell
Smashing Ground Spell
Dimension Fusion Spell
Dedication through Light and Darkness Spell
Salvage Spell
Ultra Evolution Pill Spell
Multiplication of Ants Spell
Earth Chant Spell
Jade Insect Whistle Spell
Destruction Ring Trap
Fiend's Hand Mirror Trap
Compulsory Evacuation Device Trap
A Hero Emerges Trap
Self-Destruct Button Trap
Curse of Darkness Trap
Begone, Knave! Trap
DNA Transplant Trap
Robbin' Zombie Trap
Trap Jammer Trap
Invader of Darkness Monster
End of Anubis Monster
Gogiga Gagagigo Monster
Warrior of Zera Monster
Sealmaster Meisei Monster
Mystical Shine Ball Monster
Metal Armored Bug Monster
The Agent of Judgment - Saturn Monster
The Agent of Wisdom - Mercury Monster
The Agent of Creation - Venus Monster
The Agent of Force - Mars Monster
The Unhappy Girl Monster
Soul-Absorbing Bone Tower Monster
The Kick Man Monster
Vampire Lady Monster
Stone Statue of the Aztecs Monster
Rocket Jumper Monster
Avatar of The Pot Monster
Legendary Jujitsu Master Monster
Gear Golem the Moving Fortress Monster
KA-2 Des Scissors Monster
Needle Burrower Monster
Sonic Jammer Monster
Blowback Dragon Monster
Zaborg the Thunder Monarch Monster
Atomic Firefly Monster
Mermaid Knight Monster
Piranha Army Monster
Two Thousand Needles Monster
Disc Fighter Monster
Arcane Archer of the Forest Monster
Lady Ninja Yae Monster
Goblin King Monster
Solar Flare Dragon Monster
White Magician Pikeru Monster
Archlord Zerato Monster
Opti-Camouflage Armor Spell
Mystik Wok Spell
Enemy Controller Spell
Burst Stream of Destruction Spell
Monster Gate Spell
Amplifier Spell
Weapon Change Spell
The Sanctuary in the Sky Spell
Earthquake Spell
Talisman of Trap Sealing Spell
Goblin Thief Spell
Backfire Trap
Micro Ray Trap
Light of Judgment Trap
Talisman of Spell Sealing Trap
Wall of Revealing Light Trap
Solar Ray Trap
Ninjitsu Art of Transformation Trap
Beckoning Light Trap
Draining Shield Trap
Armor Break Trap
Gigobyte Monster
Mokey Mokey Monster
Kozaky Monster
Fiend Scorpion Monster
Pharaoh's Servant Monster
Pharaonic Protector Monster
Spirit of the Pharaoh Monster
Theban Nightmare Monster
Aswan Apparition Monster
Protector of the Sanctuary Monster
Nubian Guard Monster
Legacy Hunter Monster
Desertapir Monster
Sand Gambler Monster
3-Hump Lacooda Monster
Ghost Knight of Jackal Monster
Absorbing Kid from the Sky Monster
Elephant Statue of Blessing Monster
Elephant Statue of Disaster Monster
Spirit Caller Monster
Emissary of the Afterlife Monster
Grave Protector Monster
Double Coston Monster
Regenerating Mummy Monster
Night Assailant Monster
Man-Thro' Tro' Monster
King of the Swamp Monster
Emissary of the Oasis Monster
Special Hurricane Spell
Order to Charge Spell
Sword of the Soul-Eater Spell
Dust Barrier Spell
Soul Reversal Spell
Spell Economics Spell
Blessings of the Nile Spell
7 Spell
Level Limit - Area B Spell
Enchanting Fitting Room Spell
The Law of the Normal Spell
Dark Magic Attack Spell
Delta Attacker Spell
Thousand Energy Spell
Triangle Power Spell
The Third Sarcophagus Spell
The Second Sarcophagus Spell
The First Sarcophagus Trap
Dora of Fate Trap
Judgment of the Desert Trap
Human-Wave Tactics Trap
Curse of Anubis Trap
Desert Sunlight Trap
Des Counterblow Trap
Labyrinth of Nightmare Trap
Soul Resurrection Trap
Order to Smash Trap
Mazera DeVille Monster
Makyura the Destructor Monster
Toon Masked Sorcerer Monster
Toon Defense Trap
Ultimate Insect LV1 Monster
Horus the Black Flame Dragon LV4 Monster
Horus the Black Flame Dragon LV6 Monster
Horus the Black Flame Dragon LV8 Monster
Dark Mimic LV1 Monster
Dark Mimic LV3 Monster
Mystic Swordsman LV2 Monster
Mystic Swordsman LV4 Monster
Armed Dragon LV3 Monster
Armed Dragon LV5 Monster
Armed Dragon LV7 Monster
Horus' Servant Monster
Red-Eyes B. Chick Monster
Malice Doll of Demise Monster
Ninja Grandmaster Sasuke Monster
Rafflesia Seduction Monster
Ultimate Baseball Kid Monster
Mobius the Frost Monarch Monster
Element Dragon Monster
Element Soldier Monster
Howling Insect Monster
Masked Dragon Monster
Mind on Air Monster
Unshaven Angler Monster
The Trojan Horse Monster
Nobleman-Eater Bug Monster
Enraged Muka Muka Monster
Hade-Hane Monster
Penumbral Soldier Lady Monster
Ojama King Monster
Master of Oz Monster
Sanwitch Monster
Dark Factory of Mass Production Spell
Hammer Shot Spell
Mind Wipe Spell
Abyssal Designator Spell
Level Up! Spell
Inferno Fire Blast Spell
Ectoplasmer Spell
The Graveyard in the Fourth Dimension Spell
Two-Man Cell Battle Spell
Big Wave Small Wave Spell
Fusion Weapon Spell
Ritual Weapon Spell
Taunt Trap
Absolute End Trap
Spirit Barrier Trap
Ninjitsu Art of Decoy Trap
Enervating Mist Trap
Heavy Slump Trap
Greed Trap
Mind Crush Trap
Null and Void Trap
Gorgon's Eye Trap
Cemetery Bomb Trap
Hallowed Life Barrier Trap
Woodborg Inpachi Monster
Mighty Guard Monster
Bokoichi the Freightening Car Monster
Harpie Girl Monster
The Creator Monster
The Creator Incarnate Monster
Ultimate Insect LV3 Monster
Mystic Swordsman LV6 Monster
Silent Swordsman LV3 Monster
Nightmare Penguin Monster
Heavy Mech Support Platform Monster
Perfect Machine King Monster
Element Magician Monster
Element Saurus Monster
Roc from the Valley of Haze Monster
Sasuke Samurai #4 Monster
Harpie Lady 1 Monster
Harpie Lady 2 Monster
Harpie Lady 3 Monster
Raging Flame Sprite Monster
Thestalos the Firestorm Monarch Monster
Eagle Eye Monster
Tactical Espionage Expert Monster
Invasion of Flames Monster
Creeping Doom Manta Monster
Pitch-Black Warwolf Monster
Mirage Dragon Monster
Gaia Soul the Combustible Collective Monster
Fox Fire Monster
Big Core Monster
Fusilier Dragon, the Dual-Mode Beast Monster
Dekoichi the Battlechanted Locomotive Monster
A-Team: Trap Disposal Unit Monster
Homunculus the Alchemic Being Monster
Dark Blade the Dragon Knight Monster
Mokey Mokey King Monster
Serial Spell Spell
Harpies' Hunting Ground Spell
Triangle Ecstasy Spark Spell
Necklace of Command Spell
Machine Duplication Spell
Flint Spell
Mokey Mokey Smackdown Spell
Back to Square One Spell
Monster Reincarnation Spell
Ballista of Rampart Smashing Spell
Lighten the Load Spell
Malice Dispersion Spell
Tragedy Spell
Divine Wrath Trap
Xing Zhen Hu Trap
Rare Metalmorph Trap
Fruits of Kozaky's Studies Trap
Mind Haxorz Trap
Fuh-Rin-Ka-Zan Trap
Chain Burst Trap
Pikeru's Circle of Enchantment Trap
Spell Purification Trap
Astral Barrier Trap
Covering Fire Trap
Space Mambo Monster
Divine Dragon Ragnarok Monster
Chu-Ske The Mouse Fighter Monster
Insect Knight Monster
Sacred Phoenix of Nephthys Monster
Hand of Nephthys Monster
Ultimate Insect LV5 Monster
Silent Swordsman LV5 Monster
Granmarg the Rock Monarch Monster
Element Valkyrie Monster
Element Doom Monster
Maji-Gire Panda Monster
Catnipped Kitty Monster
Behemoth the King of All Animals Monster
Big-Tusked Mammoth Monster
Kangaroo Champ Monster
Hyena Monster
Blade Rabbit Monster
Mecha-Dog Marron Monster
Blast Magician Monster
Chiron the Mage Monster
Gearfried the Swordmaster Monster
Armed Samurai - Ben Kei Monster
Shadowslayer Monster
Golem Sentry Monster
Abare Ushioni Monster
The Light - Hex-Sealed Fusion Monster
The Dark - Hex-Sealed Fusion Monster
The Earth - Hex-Sealed Fusion Monster
Whirlwind Prodigy Monster
Flame Ruler Monster
Firebird Monster
Rescue Cat Monster
Brain Jacker Monster
Gatling Dragon Monster
King Dragun Monster
A Feather of the Phoenix Spell
Poison Fangs Spell
Spell Absorption Spell
Lightning Vortex Spell
Meteor of Destruction Spell
Swords of Concealing Light Spell
Spiral Spear Strike Spell
Release Restraint Spell
Centrifugal Field Spell
Fulfillment of the Contract Spell
Re-Fusion Spell
The Big March of Animals Spell
Cross Counter Trap
Pole Position Trap
Penalty Game! Trap
Threatening Roar Trap
Phoenix Wing Wind Blast Trap
Good Goblin Housekeeping Trap
Beast Soul Swap Trap
Assault on GHQ Trap
D. D. Dynamite Trap
Deck Devastation Virus Trap
Elemental Burst Trap
Forced Ceasefire Trap
Elemental Hero Avian Monster
Elemental Hero Burstinatrix Monster
Elemental Hero Clayman Monster
Elemental Hero Sparkman Monster
Winged Kuriboh Monster
Ancient Gear Golem Monster
Ancient Gear Beast Monster
Ancient Gear Soldier Monster
Millennium Scorpion Monster
Ultimate Insect LV7 Monster
Lost Guardian Monster
Hieracosphinx Monster
Criosphinx Monster
Moai Interceptor Cannons Monster
Megarock Dragon Monster
Dummy Golem Monster
Grave Ohja Monster
Mine Golem Monster
Monk Fighter Monster
Master Monk Monster
Guardian Statue Monster
Medusa Worm Monster
D.D. Survivor Monster
Mid Shield Gardna Monster
White Ninja Monster
Aussa the Earth Charmer Monster
Eria the Water Charmer Monster
Hiita the Fire Charmer Monster
Wynn the Wind Charmer Monster
Batteryman AA Monster
Des Wombat Monster
King of the Skull Servants Monster
Reshef the Dark Being Monster
Elemental Mistress Doriado Monster
Elemental Hero Flame Wingman Monster
Elemental Hero Thunder Giant Monster
Card of Sanctity Spell
Brain Control Spell
Gift of the Martyr Spell
Double Attack Spell
Battery Charger Spell
Kaminote Blow Spell
Doriado's Blessing Spell
Final Ritual of the Ancients Spell
Legendary Black Belt Spell
Nitro Unit Spell
Shifting Shadows Spell
Impenetrable Formation Spell
Hero Signal Trap
Pikeru's Second Sight Trap
Minefield Eruption Trap
Kozaky's Self-Destruct Button Trap
Mispolymerization Trap
Level Conversion Lab Trap
Rock Bombardment Trap
Grave Lure Trap
Token Feastevil Trap
Spell-Stopping Statute Trap
Royal Surrender Trap
Lone Wolf Trap
Cycroid Monster
Soitsu Monster
Mad Lobster Monster
Jerry Beans Man Monster
Winged Kuriboh LV10 Monster
Patroid Monster
Gyroid Monster
Steamroid Monster
Drillroid Monster
UFOroid Monster
Jetroid Monster
Wroughtweiler Monster
Dark Catapulter Monster
Elemental Hero Bubbleman Monster
Cyber Dragon Monster
Cybernetic Magician Monster
Cybernetic Cyclopean Monster
Mechanical Hound Monster
Cyber Archfiend Monster
Goblin Elite Attack Force Monster
B.E.S. Crystal Core Monster
Giant Kozaky Monster
Indomitable Fighter Lei Lei Monster
Protective Soul Ailin Monster
Doitsu Monster
Des Frog Monster
T.A.D.P.O.L.E. Monster
Poison Draw Frog Monster
Tyranno Infinity Monster
Batteryman C Monster
Ebon Magician Curran Monster
D.D.M. - Different Dimension Master Monster
Steam Gyroid Monster
UFOroid Fighter Monster
Cyber Twin Dragon Monster
Cyber End Dragon Monster
Power Bond Spell
Fusion Recovery Spell
Miracle Fusion Spell
Dragon's Mirror Spell
System Down Spell
Des Croaking Spell
Pot of Generosity Spell
Shien's Spy Spell
Transcendent Wings Spell
Bubble Shuffle Spell
Spark Blaster Spell
Skyscraper Spell
Fire Darts Trap
Spiritual Earth Art - Kurogane Trap
Spiritual Water Art - Aoi Trap
Spiritual Fire Art - Kurenai Trap
Spiritual Wind Art - Miyabi Trap
A Rival Appears! Trap
Magical Explosion Trap
Rising Energy Trap
D.D. Trap Hole Trap
Conscription Trap
Dimension Wall Trap
Prepare to Strike Back Trap
Zure, Knight of Dark World Monster
V-Tiger Jet Monster
Blade Skater Monster
Queen's Knight Monster
Jack's Knight Monster
King's Knight Monster
Elemental Hero Bladedge Monster
Elemental Hero Wildheart Monster
Reborn Zombie Monster
Chthonian Soldier Monster
W-Wing Catapult Monster
Infernal Incinerator Monster
Hydrogeddon Monster
Oxygeddon Monster
Water Dragon Monster
Etoile Cyber Monster
B.E.S. Tetran Monster
Nanobreaker Monster
Rapid-Fire Magician Monster
Beiige, Vanguard of Dark World Monster
Broww, Huntsman of Dark World Monster
Brron, Mad King of Dark World Monster
Sillva, Warlord of Dark World Monster
Goldd, Wu-Lord of Dark World Monster
Scarr, Scout of Dark World Monster
Familiar-Possessed - Aussa Monster
Familiar-Possessed - Eria Monster
Familiar-Possessed - Hiita Monster
Familiar-Possessed - Wynn Monster
VW-Tiger Catapult Monster
VWXYZ-Dragon Catapult Cannon Monster
Cyber Blader Monster
Elemental Hero Rampart Blaster Monster
Elemental Hero Tempest Monster
Elemental Hero Wildedge Monster
Elemental Hero Shining Flare Wingman Monster
Pot of Avarice Spell
Dark World Lightning Spell
Level Modulation Spell
Ojamagic Spell
Ojamuscle Spell
Feather Shot Spell
Bonding - H2O Spell
Chthonian Alliance Spell
Armed Changer Spell
Branch! Spell
Boss Rush Spell
Gateway to Dark World Spell
Hero Barrier Trap
Chthonian Blast Trap
The Forces of Darkness Trap
Dark Deal Trap
Simultaneous Loss Trap
Weed Out Trap
The League of Uniform Nomenclature Trap
Roll Out! Trap
Chthonian Polymer Trap
Feather Wind Trap
Non-Fusion Area Trap
Level Limit - Area A Trap
Uria, Lord of Searing Flames Monster
Hamon, Lord of Striking Thunder Monster
Raviel, Lord of Phantasms Monster
Elemental Hero Neo Bubbleman Monster
Hero Kid Monster
Cyber Barrier Dragon Monster
Cyber Laser Dragon Monster
Ancient Gear Monster
Ancient Gear Cannon Monster
Proto-Cyber Dragon Monster
Adhesive Explosive Monster
Machine King Prototype Monster
B.E.S. Covered Core Monster
D. D. Guide Monster
Chain Thrasher Monster
Disciple of the Forbidden Spell Monster
Tenkabito Shien Monster
Parasitic Ticky Monster
Gokipon Monster
Silent Insect Monster
Chainsaw Insect Monster
Anteatereatingant Monster
Saber Beetle Monster
Doom Dozer Monster
Treeborn Frog Monster
Beelze Frog Monster
Princess Pikeru Monster
Princess Curran Monster
Memory Crusher Monster
Malice Ascendant Monster
Grass Phantom Monster
Sand Moth Monster
Divine Dragon - Excelion Monster
Ruin, Queen of Oblivion Monster
Demise, King of Armageddon Monster
D.3.S. Frog Monster
Hero Heart Spell
Magnet Circle LV2 Spell
Ancient Gear Factory Spell
Ancient Gear Drill Spell
Phantasmal Martyrs Spell
Cyclone Boomerang Spell
Symbol of Heritage Spell
Trial of the Princess Spell
Photon Generator Unit Spell
End of the World Spell
Ancient Gear Castle Spell
Samsara Spell
Super Junior Confrontation Trap
Miracle Kids Trap
Attack Reflector Unit Trap
Damage Condenser Trap
Karma Cut Trap
Next To Be Lost Trap
Generation Shift Trap
Full Salvo Trap
Success Probabilty 0% Trap
Option Hunter Trap
Goblin Out of the Frying Pan Trap
Malfunction Trap
Elemental Hero Steam Healer Monster
Burst Return Spell
Bubble Blaster Spell
Bubble Illusion Spell
Negate Attack Trap
Clay Charge Trap
Armed Dragon LV10 Monster
Magical Mallet Spell
Inferno Reckless Summon Spell
Ring of Defense Spell
The Grave of Enkindling Trap
Blockman Monster
Treasure Map Trap
Hero Spirit Trap
Destiny Hero - Doom Lord Monster
Destiny Hero - Captain Tenacious Monster
Destiny Hero - Diamond Dude Monster
Destiny Hero - Dreadmaster Monster
Cyber Tutu Monster
Cyber Gymnast Monster
Cyber Prima Monster
Cyber Kirin Monster
Cyber Phoenix Monster
Searchlightman Monster
Victory Viper XX03 Monster
Siwft Birdman Joe Monster
Harpie's Pet Baby Dragon Monster
Majestic Mech - Senku Monster
Majestic Mech - Ohka Monster
Majestic Mech - Goryu Monster
Royal Knight Monster
Herald of Green Light Monster
Herald of Purple Light Monster
Bountiful Artemis Monster
Layard the Liberator Monster
Banisher of the Radiance Monster
Voltanis the Adjudicator Monster
Guard Dog Monster
Whirlwind Weasel Monster
Avalanching Aussa Monster
Raging Eria Monster
Blazing Hiita Monster
Storming Wynn Monster
Batteryman D Monster
Super-Electromagnetic Voltech Dragon Monster
Elemental Hero Phoenix Enforcer Monster
Elemental Hero Shining Phoenix Enforcer Monster
Elemental Hero Mariner Monster
Elemental Hero Wild Wingman Monster
Elemental Hero Necroid Shaman Monster
Misfortune Spell
H - Heated Heart Spell
E - Emergency Call Spell
R - Righteous Justice Spell
O - Oversoul Spell
HERO Flash!! Spell
Power Capsule Spell
Celestial Transformation Spell
Guard Penalty Spell
Grand Convergence Spell
Dimensional Fissure Spell
Clock Tower Prison Spell
Life Equalizer Trap
Elemental Recharge Trap
Destruction of Destiny Trap
Destiny Signal Trap
D-Time Trap
D-Shield Trap
Icarus Attack Trap
Elemental Absorber Trap
Macro Cosmos Trap
Miraculous Descent Trap
Shattered Axe Trap
Forced Back Trap
Elemental Hero Neos Monster
Sabersaurus Monster
Neo-Spacian Aqua Dolphin Monster
Neo-Spacian Flare Scarab Monster
Neo-Spacian Dark Panther Monster
Chrysalis Dolphin Monster
Rallis the Star Bird Monster
Submarineroid Monster
Ambulanceroid Monster
Decoyroid Monster
Rescueroid Monster
Destiny Hero - Double Dude Monster
Destiny Hero - Defender Monster
Destiny Hero - Dogma Monster
Destiny Hero - Blade Master Monster
Destiny Hero - Fear Monger Monster
Destiny Hero - Dasher Monster
Black Ptera Monster
Black Stego Monster
Ultimate Tyranno Monster
Miracle Jurassic Egg Monster
Babycerasaurus Monster
Bitelon Monster
Alien Gray Monster
Alien Skull Monster
Alien Hunter Monster
Alien Warrior Monster
Alien Mother Monster
Cosmic Horror Gangi'el Monster
Flying Saucer Muusik'i Monster
Elemental Hero Aqua Neos Monster
Elemental Hero Flare Neos Monster
Elemental Hero Dark Neos Monster
Chimeratech Overdragon Monster
Ambulance Rescuroid Monster
Super Vehicroid Jumbo Drill Monster
Contact Spell
Fake Hero Spell
Spell Calling Spell
Vehicroid Connection Zone Spell
D-Spirit Spell
Overload Fusion Spell
Cyclone Blade Spell
Future Fusion Spell
Common Soul Spell
Neo Space Spell
Mausoleum of the Empreror Spell
Dark City Spell
Destiny Mirage Trap
Destiny Chain Trap
Crop Circles Trap
The Paths of Destiny Trap
Orbital Bombardment Trap
Royal Writ of Taxation Trap
Wonder Garage Trap
Supercharge Trap
Cyber Summon Blaster Trap
Fossil Excavation Trap
Synthetic Seraphim Trap
Brainwashing Beam Trap
Cyberdark Horn Monster
Cyberdark Edge Monster
Cyberdark Keel Monster
Cyber Ogre Monster
Cyber Esper Monster
Allure Queen LV3 Monster
Allure Queen LV5 Monster
Allure Queen LV7 Monster
Dark Lucius LV4 Monster
Dark Lucius LV6 Monster
Dark Lucius LV8 Monster
Stray Asmodian Monster
Abaki Monster
Flame Ogre Monster
Snipe Hunter Monster
Blast Asmodian Monster
Vanity's Fiend Monster
Barrier Statue of the Abyss Monster
Barrier Statue of the Torrent Monster
Barrier Statue of the Inferno Monster
Barrier Statue of the Stormwinds Monster
Barrier Statue of the Drought Monster
Barrier Statue of the Heavens Monster
Vanity's Ruler Monster
Iris, the Earth Mother Monster
Lightning Punisher Monster
Queen's Bodyguard Monster
Combo Fighter Monster
Combo Master Monster
Man Beast of Ares Monster
Rampaging Rhynos Monster
Storm Shooter Monster
Alien Infiltrator Monster
Alien Mars Monster
Cyberdark Dragon Monster
Cyber Ogre 2 Monster
Corruption Cell "A" Spell
Flash of the Forbidden Spell Spell
Ritual Foregone Spell
Instant Fusion Spell
Counter Cleaner Spell
Linear Accelerator Cannon Spell
Chain Strike Spell
Miraculous Rebirth Spell
Mystical Wind Typhoon Spell
Level Down!? Spell
Degenerate Circuit Spell
Senet Switch Spell
Blasting Fuse Trap
Straight Flush Trap
Justi-Break Trap
Dimensional Inversion Trap
Chain Healing Trap
Chain Detonation Trap
Byroad Sacrifice Trap
Trojan Blast Trap
Accumulated Fortune Trap
Cyber Shadow Gardna Trap
Vanity's Call Trap
Black Horn of Heaven Trap
Grand Master of the Six Samurai Monster
Gene-Warped Warwold Monster
Frostosaurus Monster
Spiral Serpent Monster
Neo-Spacian Air Hummingbird Monster
Neo-Spacian Grand Mole Monster
Neo-Spacian Glow Moss Monster
The Six Samurai - Yaichi Monster
The Six Samurai - Kamon Monster
The Six Samurai - Yariza Monster
The Six Samurai - Nisashi Monster
The Six Samurai - Nisashi Monster
The Six Samurai - Irou Monster
Great Shogun Shien Monster
Shien's Footsoldier Monster
Sage of Silence Monster
Sage of Stillness Monster
Reign-Beaux, Overlord of Dark World Monster
Kahkki, Guerilla of Dark World Monster
Gren, Tactician of Dark World Monster
Fusion Devourer Monster
Electric Virus Monster
Puppet Plant Monster
Marionette Mite Monster
D.D. Crow Monster
Silent Abyss Monster
Firestorm Prominence Monster
Raging Earth Monster
Destruction Cyclone Monster
Radiant Spirit Monster
Umbral Soul Monster
Alien Psychic Monster
Cú Chulainn the Awakened Monster
Lycanthrope Monster
Elemental Hero Air Neos Monster
Elemental Hero Grand Neos Monster
Elemental Hero Glow Neos Monster
Ancient Rules Spell
Dark World Dealings Spell
Neos Force Spell
Legendary Ebon Steed Spell
"A" Cell Scatter Burst Spell
Twister Spell
Synthesis Spell Spell
Emblem of the Awakening Spell
Advanced Ritual Art Spell
Card Trader Spell
Shien's Castle of Mist Spell
Skyscraper 2 - Hero City Spell
Change of Hero - Reflector Ray Trap
Hero Medal Trap
Return of the Six Samurai Trap
Eliminating the League Trap
Flashbang Trap
The Transmigration Prophecy Trap
Anti-Fusion Device Trap
Ritual Sealing Trap
Birthright Trap
Swift Samurai Storm! Trap
Cloak and Dagger Trap
Pulling the Rug Trap
Neo-Parshath, the Sky Paladin Monster
Meltiel, Sage of the Sky Monster
Harvest, Angel of Wisdom Monster
Freya, Spirit of Victory Monster
Nova Summoner Monster
Radiant Jeral Monster
Gellenduo Monster
Aegis of Gaia Trap
Shrink Spell
Card Trooper Monster
Light Laser Spell
Burial from a Different Dimension Spell
Edge Hammer Trap
Kid Guard Trap
Infernal Dragon Monster
Ruthless Denial Spell
Return Soul Trap
Damage Polarizer Trap
Fusion Guard Trap
Destiny Hero - Malicious Monster
Destiny Draw Spell
Over Destiny Spell
D-Counter Trap
Eternal Dread Trap
Volcanic Rocket Monster
Crystal Beast Ruby Carbuncle Monster
Crystal Beast Amethyst Cat Monster
Crystal Beast Emerald Tortoise Monster
Crystal Beast Topaz Tiger Monster
Crystal Beast Amber Mammoth Monster
Crystal Beast Cobalt Eagle Monster
Crystal Beast Sapphire Pegasus Monster
Volcanic Doomfire Monster
Volcanic Shell Monster
Volcanic Scattershot Monster
Volcanic Blaster Monster
Volcanic Slicer Monster
Volcanic Hammerer Monster
Elemental Hero Captain Gold Monster
Gravekeeper's Commandant Monster
Warrior of Atlantis Monster
Destroyersaurus Monster
Zeradias, Herald of Heaven Monster
Archfiend General Monster
Harpie Queen Monster
Sky Scourge Enrise Monster
Sky Scourge Norleras Monster
Sky Scourge Invicil Monster
Goe Goe the Gallant Ninja Monster
Mei-Kou, Master of Barriers Monster
Raiza the Storm Monarch Monster
Seismic Crusher Monster
Dweller in the Depths Monster
Magna-Slash Dragon Monster
Gravi-Crush Dragon Monster
Soul of Fire Spell
Crystal Beacon Spell
Rare Value Spell
Crystal Blessing Spell
Crystal Abundance Spell
Crystal Promise Spell
Lucky Iron Axe Spell
Tornado Spell
Wild Fire Spell
Blaze Accelerator Spell
Tri-Blaze Accelerator Spell
Field Barrier Spell
"A" Cell Breeding Device Spell
Otherworld - The "A" Zone Spell
Ancient City - Rainbow Ruins Spell
Triggered Summon Trap
Last Resort Trap
Crystal Raigeki Trap
Volcanic Recharge Trap
Terrible Deal Trap
Breakthrough! Trap
Backs to the Wall Trap
Introduction to Gallantry Trap
Secrets of the Gallant Trap
Radiant Mirror Force Trap
Hard-Sellin' Goblin Trap
Hard-Sellin' Zombie Trap
Mass Hypnosis Trap
Gem Flash Energy Trap
Firewall Trap
Diabolos, King of the Abyss Monster
Lich Lord, King of the Underworld Monster
Prometheus, King of the Shadows Monster
Mist Archfiend Monster
Plague Wolf Monster
Recurring Nightmare Spell
Sword of Dark Rites Spell
Eradicator Epidemic Virus Trap
Phantom Beast Rock-Lizard Monster
Gemini Summoner Monster
Alien Shocktrooper Monster
Volcanic Rat Monster
Renge, Gatekeeper of Dark World Monster
Hunter Dragon Monster
Venom Cobra Monster
Rainbow Dragon Monster
Chrysalis Pantail Monster
Chrysalis Chicky Monster
Chrysalis Pinny Monster
Chrysalis Larva Monster
Chrysalis Mole Monster
Necro Gardna Monster
Vennominaga the Deity of Poisonous Snakes Monster
Vennominon the King of Poisonous Snakes Monster
Venom Snake Monster
Venom Boa Monster
Venom Serpent Monster
Elemental Hero Neos Alius Monster
Chthonian Emperor Dragon Monster
Aquarian Alessa Monster
Lucky Pied Piper Monster
Grasschopper Monster
Goggle Golem Monster
Dawnbreak Gardna Monster
Doom Shaman Monster
King Pyron Monster
Shadow Delver Monster
Flint Lock Monster
Gravitic Orb Monster
Phantom Cricket Monster
Crystal Seer Monster
Neo-Spacian Pathfinder Monster
Frost and Flame Dragon Monster
Desert Twister Monster
Ritual Raven Monster
Razor Lizard Monster
Light Effigy Monster
Dark Effigy Monster
Zombie Master Monster
Neo-Spacian Marine Dolphin Monster
Elemental Hero Marine Neos Monster
Elemental Hero Darkbright Monster
Elemental Hero Magma Neos Monster
Ojama Knight Monster
Fifth Hope Spell
Reverse of Neos Spell
Convert Contact Spell
Cocoon Party Spell
NEX Spell
Cocoon Rebirth Spell
Venom Swamp Spell
Snake Rain Spell
Venom Shot Spell
Cyberdark Impact! Spell
Flint Missile Spell
Double Summon Spell
Summoner's Art Spell
Creature Seizure Spell
Phalanx Pike Spell
Symbols of Duty Spell
Amulet of Ambition Spell
Broken Bamboo Sword Spell
Mirror Gate Trap
Hero Counterattack Trap
Cocoon Veil Trap
Snake Whistle Trap
Damage = Reptile Trap
Snake Deity's Command Trap
Rise of the Snake Deity Trap
Ambush Fangs Trap
Venom Burn Trap
Common Charity Trap
Destructive Draw Trap
Shield Spear Trap
Strike Slash Trap
Spell Reclamation Trap
Trap Reclamation Trap
Gift Card Trap
The Gift of Greed Trap
Counter Counter Trap
Ocean's Keeper Monster
Thousand-Eyes Jellyfish Monster
Cranium Fish Monster
Abyssal Kingshark Monster
Mormolith Monster
Fossil Tusker Monster
Phantom Dragonray Bronto Monster
Il Blud Monster
Blazewing Butterfly Monster
Masked Beast Des Gardius Monster
The Mask of Remnants Spell
Gladiator Beast Octavius Monster
Chamberlain of the Six Samurai Monster
Cloudian - Smoke Ball Monster
Evil Hero Malicious Edge Monster
Evil Hero Infernal Gainer Monster
Cloudian - Eye of the Typhoon Monster
Cloudian - Ghost Fog Monster
Cloudian - Nimbusman Monster
Cloudian - Sheep Cloud Monster
Cloudian - Poison Cloud Monster
Cloudian - Acid Cloud Monster
Cloudian - Cirrostratus Monster
Cloudian - Altus Monster
Cloudian - Turbulence Monster
Truckroid Monster
Stealthroid Monster
Expressroid Monster
Gladiator Beast Alexander Monster
Gladiator Beast Spartacus Monster
Gladiator Beast Murmillo Monster
Gladiator Beast Bestiari Monster
Gladiator Beast Laquari Monster
Gladiator Beast Hoplomus Monster
Gladiator Beast Dimacari Monster
Gladiator Beast Secutor Monster
Test Ape Monster
Witch Doctor of Sparta Monster
Infinity Dark Monster
Magical Reflect Slime Monster
Ancient Gear Knight Monster
Goblin Black Ops Monster
Gambler of Legend Monster
Enishi, Shien's Chancellor Monster
Spirit of the Six Samurai Monster
Alien Telepath Monster
Alien Hypno Monster
Elemental Hero Chaos Neos Monster
Elemental Hero Plasma Vice Monster
Evil Hero Inferno Wing Monster
Evil Hero Lightning Golem Monster
Evil Hero Dark Gaia Monster
Super Vehicroid - Stealth Union Monster
Superalloy Beast Raptinus Monster
Gladiator Beast Gaiodiaz Monster
Gladiator Beast Heraklinos Monster
Contact Out Spell
Swing of Memories Spell
Dark Fusion Spell
Diamond-Dust Cyclone Spell
Summon Cloud Spell
Lucky Cloud Spell
Fog Control Spell
Cloudian Squall Spell
Super Double Summon Spell
Colosseum - Cage of the Gladiator Beasts Spell
Gladiator Beast's Battle Halberd Spell
Gladiator Beast's Battle Gladius Spell
Gladiator Beast's Battle Manica Spell
Gladiator Beast's Respite Spell
Gladiator's Return Spell
Soul Devouring Bamboo Sword Spell
Cunning of the Six Samurai Spell
"A" Cell Incubator Spell
Over Limit Trap
No Entry!! Trap
Natural Disaster Trap
Rain Storm Trap
Updraft
Release from Stone Trap
Light-Imprisoning Mirror Trap
Shadow-Imprisoning Mirror Trap
Disarm Trap
Parry Trap
Swiftstrike Armor Trap
Double-Edged Sword Technique Trap
Energy-Absorbing Monolith Trap
Cell Explosion Virus Trap
Detonator Circle "A" Trap
Interdimensional Warp Trap
Foolish Revival Trap
An Unfortunate Report Trap
Gladiator Beast Torax Monster
Test Tiger Monster
Defensive Tactics Trap
Dragon Ice Monster
Tongue Twister Monster
Skreech Monster
Royal Firestorm Guards Monster
Veil of Darkness Spell
Security Orb Trap
Necroface Monster
Gil Garth Monster
Soul Taker Spell
Magic Formula Spell
Silent Doom Spell
Phantom of Chaos Monster
Vortex Trooper Monster
Starter DecksGreat White Monster
Dragon Zombie Monster
Ansatsu Monster
Claw Reacher Monster
Mystic Clown Monster
Dark Sword of Destruction Spell
Dian Keto the Cure Master Spell
Magical Ghost Monster
Reinforcements Trap
The Stern Mystic Monster
Wall of Illusion Monster
Baron of the Fiend Sword Monster
Sorcerer of the Doomed Monster
Last Will Spell
Waboku Trap
Soul Exchange Spell
Card Destruction Spell
Trap Master Monster
Reverse Trap Trap
Castle Walls Trap
Ultimate Offering Trap
Ryu-Kishin Monster
The Wicked Worm Beast Monster
Battle Ox Monster
Koumori Dragon Monster
Judge Man Monster
Rogue Doll Monster
Gyakutenno Megami Monster
Dark Titan of Terror Monster
Dark Assailant Monster
Master & Expert Monster
Unknown Warrior Fiend Monster
Ogre of the Black Shadow Monster
Invigoration Spell
Swordstalker Monster
La Jin Mystic Genie of the Lamp Monster
Rude Kaiser Monster
D. Human Monster
De-Spell Spell
Inexperienced Spy Spell
Ancient Telescope Spell
Just Desserts Trap
Lord of D. Monster
The Flute of Summoning Dragon Spell
Mysterious Puppeteer Monster
Black Luster Soldier Monster
Black Luster Ritual Spell
Kaiser Sea Horse Monster
Shadow Spell Trap
Penguin Soldier Monster
Scapegoat Spell
Toon Alligator Monster
Graceful Charity Spell
Gryphon Wing Trap
Skelengel Monster
Elemental Hero Necroshade Monster
Cyber-Tech Alligator Monster
Structure DecksRed-Eyes Darkness Dragon Monster
Vampire Genesis Monster
Infernal Flame Lord Monster
Ocean Dragon Lord - Neo-Daedalus Monster
Gilford the Legend Monster
Warrior Lady of the Wasteland Monster
Divine Sword - Phoenix Blade Spell
Dark Eradicator Warlock Monster
Mythical Beast Cerberus Monster
Magical Blast Spell
Magical Dimension Spell
Mystic Box Spell
Nightmare Steel Cage Spell
Exxod, Master of the Guard Monster
Great Spirit Monster
Canyon Spell
Simorgh, Bird of Divinity Monster
Sonic Shooter Monster
Hysteric Party Trap
Five-Headed Dragon Monster
Super Conductor Tyranno Monster
Big Evolution Pill Spell
Tail Swipe Spell
Jurassic World Spell
Hunting Instinct Trap
Survival Instinct Trap
Volcanic Eruption Trap
Seismic Shockwave Trap
Ancient Gear Gadjiltron Dragon Monster
Ancient Gear Gadjiltron Chimera Monster
Ancient Gear Engineer Monster
Boot-Up Soldier - Dread Dynamo Monster
Green Gadget Monster
Red Gadget Monster
Yellow Gadget Monster
Ancient Gear Workshop Spell
Ancient Gear Tank Spell
Ancient Gear Explosive Spell
Ancient Gear Fist Spell
Stronghold the Moving Fortress Trap
Felgrand Dragon Monster
Darkblaze Dragon Monster
Herald of Creation Monster
Decoy Dragon Monster
Trade-In Spell
Foolish Burial Spell
Malevolent Catastrophe Trap
Tins, Promos etc.Abyss Soldier Monster
Inferno Hammer Monster
Teva Monster
Satellite Cannon Monster
Thunder Kid Monster
Magical Stone Excavation Spell
Happy Lover Monster
Magicians Unite Spell
Fairy Dragon Monster
Total Defense Shogun Monster
Blade Knight Monster
Command Knight Monster
Swift Gaia the Fierce Knight Monster
Insect Queen Monster
Obnoxious Celtic Guard Monster
Gilford the Lightning Monster
Exarion Universe Monster
Vorse Raider Monster
Dark Magician Girl Monster
Rocket Warrior Monster
Panther Warrior Monster
Emes the Infinity Monster
D. D. Assailant Monster
Twinheaded Beast Monster
Seiyaryu Monster
Acid Trap Hole Trap
Salamandra Spell
Machine King Monster
Restructer Revolution Spell
Toon Gemini Elf Monster
Toon Goblin Attack Force Monster
Acid Rain Spell
Dark Paladin Monster
Dark Sage Monster
Widespread Ruin Trap
Mesmeric Control Spell
Alpha, the Magnet Warrior Monster
Beta, the Magnet Warrior Monster
Gamma, the Magnet Warrior Monster
Exchange Trap
Graceful Dice Spell
Skull Dice Trap
Red Eyes Black Metal Dragon Monster
Harpies Pet Dragon Monster
MetalMorph Trap
Phantom Beast Cross-Wing Monster
Phantom Beast Wild-Horn Monster
Phantom Beast Thunder-Pegasus Monster
Elemental Hero Necroshade Monster
Hero Ring Trap
Lord of the Lamp Monster
Greenkappa Monster
Archfiend of Gilfer Monster
Blue-Eyes Ultimate Dragon Monster
Yu-Jo Friendship Spell
Unity Spell
Judgment of the Pharaoh Trap
Magician's Valkyria Monster
Toon Dark Magician Girl Monster
Victory Dragon Monster
Elemental Hero Stratos Monster
Elemental Hero Electrum Monster
Elemental Hero Mudballman Monster
The Flute of Summoning Kuriboh Spell
Mist Body Spell
White-Horned Dragon Monster
Meteor Dragon Monster
Gokibore Monster
Metal Guardian Monster
Kaiser Dragon Monster
Amphibious Bugroth Monster
Aqua Dragon Monster
Pragtical Monster
Zone Eater Monster
Flame Viper Monster
Trakodon Monster
Dungeon Worm Monster
Moon Envoy Monster
Stone Dragon Monster
Blue-Eyes Shining Dragon Monster
Sorcerer of Dark Magic Monster
Watapon Monster
Pyramid of Light Trap
Millennium Shield Monster
Cosmo Queen Monster
Goddess of Whim Monster
Frog the Jam Monster
Yaranzo Monster
Takriminos Monster
Stuffed Animal Monster
Megasonic Eye Monster
Yamadron Monster
Three-Legged Zombies Monster
Flying Penguin Monster
Fairy's Gift Monster
Ushi Oni Monster
Turtle Bird Monster
Dark-Piercing Light Spell
Silent Magician LV4 Monster
Silent Magician LV8 Monster
Magician’s Circle Trap
Sebek's Blessing Spell
Sword of Dragon's Soul Spell
Aqua Chorus Trap
Seal of the Ancients Spell
Windstorm of Etaqua Trap
Anti-Spell Fragrance Trap
Thousand Knives Spell
Dark Magician Knight Monster
Knight's Title Spell
Sage's Stone Spell
Valkyrion the Magna Warrior Monster
Sinister Serpent Monster
Harpie's Feather Duster Spell
Des Volstgalph Monster
Cyber-Stein Monster
Charcoal Inpachi Monster
Neo Aqua Madoor Monster
Skull Dog Marron Monster
Goblin Calligrapher Monster
Hidden Soldiers Trap
Cyber Harpie Lady Monster
Amazoness Chain Master Monster
Embodiment of Apophis Trap
Exchange of the Spirit Trap
Ancient Lamp Monster
Zoa Monster
Metalzoa Monster
Goblin Fan Trap
Fairy King Truesdale Monster
Kinetic Soldier Monster
Slate Warrior Monster
Tournament PacksMechanical Chaser Monster
Axe Raider Monster
Kwagar Hercules Monster
Patrol Robo Monster
White Hole Trap
Elf's Light Spell
Steel Shell Spell
Blue Medicine Spell
Raimei Spell
Burning Spear Spell
Gust Fan Spell
Tiger Axe Monster
Goddess with the Third Eye Monster
Beastking of the Swaps Monster
Versago the Destroyer Monster
Oscillo Hero #2 Monster
Giant Flea Monster
Bean Soldier Monster
The Statue of Easter Island Monster
Corroding Shark Monster
Wow Warrior Monster
Winged Dragon, Guardian of the Fortress #2 Monster
Oscillo Hero Monster
Shining Friendship Monster
Hercules Beetle Monster
The Judgement Hand Monster
Wodan the Resident of the Forest Monster
Cyber Soldier of Darkworld Monster
Cockroach Knight Monster
Kuwagata Monster
Morphing Jar Monster
Dragon Seeker Monster
Giant Red Seasnake Monster
Exile of the Wicked Spell
Call of the Grave Trap
Mikazukinoyaiba Monster
Skull Guardian Monster
Novox's Prayer Spell
Dokurorider Monster
Revival of Dokurorider Spell
Beautiful Headhuntress Monster
Sonic Maid Monster
Mystical Sheep #1 Monster
Warrior of Tradition Monster
Soul of the Pure Spell
Dancing Elf Monster
Turu-Purun Monster
Dharma Cannon Monster
Spirit of the Books Monster
Faith Bird Monster
Takuhee Monster
Maiden of Moonlight Monster
Queen of Autumn Leaves Monster
Monster
Garoozis Monster
Crawling Dragon #2 Monster
Parrot Dragon Monster
Sky Dragon Monster
Water Magician Monster
Needle Worm Monster
Anti Raigeki Trap
Royal Decree Trap
Luminous Soldier Monster
Big Shield Gardna Monster
Magical Thorn Trap
Toon Cannon Soldier Monster
Toon Table of Contents Spell
Fusion Sage Spell
Archfiend Marmot of Nefariousness Monster
Sleeping Lion Monster
Nekogal #1 Monster
Two-Headed King Rex
Burglar Monster
Clown Zombie Monster
D. D. Warrior Monster
Warrior Elimination Spell
Fortress Whale Monster
Fortress Whale's Oath Spell
Haniwa Monster
Prisman Monster
Millennium Golem Monster
Dig Beak Monster
Nekogal #2 Monster
Magical Arm Shield Trap
Dunames Dark Witch Monster
Garma Sword Monster
Garma Sword Oath Spell
Gatekeeper Monster
Behegon Monster
Violent Rain Monster
Temple of Skulls Monster
Blocker Monster
Wretched Ghost of the Attic Monster
Sectarian of Secrets Monster
Necrolancer the Timelord Monster
Illegal Cards
Winged Dragon of Ra Monster
Obelisk the Tormentor Monster
Slifer the Sky Dragon Monster
The Creator God of Light, Horakhti Monster
King of Destruction, Xexex Monster
Armament of the Lethal Lords Monster
Ulevo Monster
Meteo the Matchless Monster
Queen of Fate - Eternia Monster
Testament of the Arcane Lords Monster
Kanan the Swordmistress Monster
Firewing Pegasus Monster
Sub-Category LV ATT Type ATK
Normal 8 DARK Dragon 2850
Normal 8 LIGHT Dragon 3000
Normal 1 DARK Zombie 300
Normal 7 DARK Spellcaster 2500
Normal 7 EARTH Warrior 2300
Normal 4 EARTH Warrior 1400
Normal 2 EARTH Insect 500
Normal 3 EARTH Beast 1200
Normal 3 EARTH Beast 800
Normal 3 DARK Spellcaster 800
Normal 3 DARK Zombie 1200
Fusion 3 FIRE Pyro 1100
Normal 3 FIRE Spellcaster 900
Normal 3 EARTH Warrior 600
Normal 2 EARTH Plant 700
Fusion 4 DARK Dragon 1500
Normal 3 DARK Fiend 1200
Normal 4 LIGHT Winged Beast 1100
Normal 4 WATER Aqua 900
Normal 2 WIND Dragon 600
Normal 2 FIRE Pyro 600
Normal 4 WATER Spellcaster 1200
Normal 2 EARTH Warrior 800
Fusion 3 DARK Zombie 1000
Normal 3 EARTH Dragon 900
Normal 3 EARTH Rock 900
Normal 3 WATER Fish 900
Normal 3 WATER Aqua 800
Normal 3 EARTH Plant 500
Normal 3 LIGHT Fairy 1000
Normal 3 DARK Fiend 1000
Equip
Equip
Equip
Equip
Continuous
Field
Field
Field
Field
Field
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal 4 LIGHT Spellcaster 800
Normal 4 WIND Winged Beast 1200
Normal
Normal 5 DARK Dragon 2000
Normal 3 EARTH Rock 1300
Normal 4 EARTH Dinosaur 1500
Normal 7 DARK Dragon 2400
FLIP 5 DARK Fiend 1380
Normal 4 DARK Fiend 1400
Normal 3 EARTH Warrior 300
Normal 2 EARTH Plant 800
Normal 4 LIGHT Fairy 800
Normal 3 EARTH Warrior 700
Normal 4 DARK Fiend 1200
Normal 3 EARTH Insect 700
Normal 2 DARK Fiend 800
Normal 3 WATER Fish 1200
Normal 4 FIRE Pyro 1300
Equip
Equip
Equip
Equip
Equip
Equip
Equip
Normal
Equip
Equip
Equip
Normal
Normal
Normal
Fusion 6 WIND Machine 1850
Normal 5 WATER Sea Serpent 1600
Normal 4 EARTH Thunder 1200
Normal 4 WIND Winged Beast 1550
FLIP 1 EARTH Warrior 300
Fusion 5 EARTH Beast 1800
FLIP 2 EARTH Insect 450
Normal 5 WATER Fish 1400
Normal 5 EARTH Machine 1400
Normal 4 WIND Dragon 1200
Normal 4 EARTH Plant 1200
Normal 3 EARTH Reptile 900
Normal 4 WATER Aqua 850
Normal 5 DARK Warrior 1650
Normal
Normal 1 DARK Spellcaster 200
Normal 1 DARK Spellcaster 200
Normal 1 DARK Spellcaster 200
Normal 1 DARK Spellcaster 200
Effect 3 DARK Spellcaster 1000
Fusion 7 WIND Dragon 2600
"Can only be" S.S. 11 DARK Warrior 3750
Normal 4 DARK Fiend 1300
Normal 4 WIND Dragon 1400
Normal 6 DARK Fiend 2500
Normal 3 EARTH Rock 800
Normal 4 EARTH Reptile 1500
Normal 4 WIND Insect 1200
"Can only be" S.S. 2 EARTH Insect 300
Normal 4 WIND Winged Beast 1300
"Can only be" S.S. 6 WIND Winged Beast 1950
Normal 4 EARTH Warrior 1500
Effect 3 EARTH Insect 0
Normal 5 EARTH Dragon 1600
Normal 3 DARK Zombie 1500
FLIP 2 DARK Fiend 900
Normal 5 DARK Fairy 1600
Effect 3 LIGHT Spellcaster 1000
FLIP 4 DARK Fiend 1200
Fusion DARK Dragon 3200
Effect 4 DARK Spellcaster 900
Fusion 6 WATER Aqua 2100
Normal 4 WATER Aqua 1400
Normal 4 EARTH Machine 1500
Normal 1 EARTH Insect 300
Normal
Effect 7 LIGHT Thunder 2600
Effect 7 WIND Spellcaster 2400
Effect 7 WATER Aqua 2500
Effect 1 DARK Spellcaster 400
Effect 1 EARTH Machine 250
Normal 5 LIGHT Fairy 1550
Effect 1 EARTH Insect 300
Effect 1 WATER Aqua 300
Normal 5 EARTH Beast 1750
Effect 3 FIRE Machine 800
Effect 2 DARK Machine 500
FLIP 1 LIGHT Spellcaster 400
Normal 4 LIGHT Spellcaster 1450
Fusion 5 WATER Fish 1900
Normal 5 WATER Fish 1650
Normal 4 EARTH Rock 1500
Fusion 5 WIND Thunder 1900
Effect 2 EARTH Plant 400
Normal 5 DARK Fiend 1550
Normal 3 WIND Thunder 750
Normal 4 WATER Fish 1350
Fusion 6 EARTH Warrior 2100
Normal 4 EARTH Beast 1500
Effect 3 EARTH Thunder 850
Normal 5 EARTH Insect 1600
Normal 4 EARTH Reptile 1400
Effect 1 EARTH Warrior 350
Normal 5 EARTH Plant 1500
Normal 4 DARK Machine 1350
Normal 4 WATER Aqua 1500
Normal 4 EARTH Warrior 1450
Normal
Normal
Normal
Normal
Normal
Normal 3 WIND Dragon 1200
Normal 4 DARK Dragon 1500
Effect 5 EARTH Warrior 1800
Normal 5 EARTH Beast-Warrior 1800
Effect 2 LIGHT Spellcaster 500
Normal 3 DARK Spellcaster 600
FLIP 3 FIRE Pyro 200
Normal 5 DARK Spellcaster 1200
Effect 4 DARK Fiend 1000
"Can only be" S.S. 8 EARTH Insect 2600
Effect 1 DARK Fiend 300
Normal 4 WATER Aqua 1200
FLIP 4 DARK Fiend
Normal 5 DARK Fiend 2000
Effect 5 WATER Aqua 1000
Normal 4 EARTH Beast 1300
Fusion 6 EARTH Beast-Warrior 2000
Effect 4 DARK Fiend 1350
Effect 6 DARK Zombie 1800
Effect 3 EARTH Warrior 1200
Effect 3 DARK Fiend 1250
Normal 3 DARK Fiend 1000
Normal 4 EARTH Warrior 1000
Normal 4 EARTH Beast 500
Effect 3 WATER Warrior 800
FLIP 3 WIND Warrior 900
Normal 4 EARTH Warrior 800
Normal
Effect 4 EARTH Insect 2200
Effect 5 DARK Zombie 1600
Fusion 7 DARK Machine 2400
Normal 4 DARK Fiend 1600
Fusion 7 DARK Fiend 2300
Fusion 5 LIGHT Warrior 1850
Normal 7 FIRE Machine 2200
Normal 4 FIRE Machine 1200
Effect 5 LIGHT Dragon 1600
Normal 4 WATER Fish 1800
FLIP 4 LIGHT Thunder 1500
Fusion 6 WIND Winged Beast 2100
Effect 3 WIND Insect 1000
Effect 2 LIGHT Fairy 500
Fusion 5 LIGHT Spellcaster 1750
Effect 4 WATER Aqua 900
Fusion 5 EARTH Machine 1800
Effect 4 DARK Machine
Effect 2 EARTH Rock 600
Effect 4 DARK Fiend 1800
Effect 2 WATER Aqua 550
Effect 1 EARTH Beast 300
Normal 6 FIRE Pyro 2100
Normal EARTH Winged Beast 900
Effect 4 DARK Spellcaster 2000
Effect 3 EARTH Plant 1250
Effect 5 EARTH Warrior 1550
Effect 4 DARK Spellcaster 1100
Effect 2 FIRE Beast 600
Effect 2 WIND Insect 600
Normal 3 LIGHT Spellcaster 1100
Fusion 7 LIGHT Dragon
Effect 2 DARK Spellcaster 550
Normal 4 WIND Winged Beast 1600
Fusion 7 DARK Spellcaster 2650
Normal 4 EARTH Beast 1500
Normal 7 EARTH Beast-Warrior 2400
Effect 7 DARK Machine 2600
Counter
Counter
Counter
Counter
Normal
Equip
Normal
Effect 1 LIGHT Spellcaster 0
Continuous
Equip
Equip
Normal
Equip
Normal
Equip
Normal
Fusion 7 WIND Dragon 2400
Toon - Type A 8 LIGHT Dragon 3000
Effect 3 WATER Aqua 900
Equip
Equip
Equip
Equip
Continuous
Normal 5 WATER Machine 1600
Effect 3 LIGHT Thunder 800
Normal 5 WIND Winged Beast 1200
Effect 1 WATER Aqua 300
Normal 5 WIND Winged Beast 1700
Effect 4 LIGHT Spellcaster 1550
Normal 4 LIGHT Machine 1650
Normal 4 FIRE Aqua 1600
Effect 3 EARTH Insect 850
Effect 1 EARTH Plant 350
Normal 6 FIRE Dragon 1700
Normal 6 EARTH Beast 1800
Normal 5 LIGHT Fairy 1800
FLIP 4 WATER Aqua 850
Normal 3 DARK Machine 800
Normal 5 WATER Aqua 1400
Normal 3 WATER Aqua 950
FLIP 2 DARK Fiend 650
Normal 4 WATER Aqua 1650
FLIP 4 EARTH Warrior 1350
Normal 4 DARK Fiend 1650
Normal 7 DARK Machine 2000
Ritual 1 DARK Spellcaster 0
Normal 4 WATER Aqua 1400
Continuous
Normal
Normal
Continuous
Normal
Equip
Field
Normal
Normal
Normal
Normal
Quick-Play
Quick-Play
Quick-Play
Normal
Continuous
Quick-Play
Normal
Normal
Normal
Ritual
Normal 5 WATER Aqua 1600
Normal 3 WATER Aqua 400
Equip
Normal 5 EARTH Rock 0
"Can only be" S.S. 7 DARK Warrior
Normal 3 WATER Aqua 850
Normal 5 EARTH Rock 1600
Equip
Normal
Equip
Ritual
Ritual
Normal
Normal
Ritual
Ritual 6 EARTH Warrior 1950
Ritual 6 DARK Warrior 2000
Ritual 8 WATER Aqua 2550
Normal 7 FIRE Dragon 2200
Toon - Type A 7 FIRE Dragon 2200
Toon - Type A 4 WATER Aqua 1400
Toon - Type A 6 DARK Fiend 2500
Effect 2 FIRE Pyro
Normal 7 LIGHT Dragon 2100
Continuous
FLIP 3 DARK Rock 900
Effect 3 LIGHT Fairy 100
Effect 4 EARTH Beast 1400
Effect 4 LIGHT Fairy 1400
Effect 4 FIRE Machine 1400
Effect 4 DARK Fiend 2000
Effect 4 EARTH Warrior 1000
Effect 4 EARTH Beast 1800
Effect 2 DARK Fiend 1000
Effect 2 EARTH Beast 1000
FLIP 2 DARK Fiend
Effect 4 LIGHT Fairy 1400
Effect 4 EARTH Beast-Warrior 2000
Effect 4 WATER Beast-Warrior 1400
Effect 4 WIND Insect 1400
Effect 3 LIGHT Spellcaster 0
Effect 4 WIND Winged Beast 1400
Effect 4 DARK Plant 1400
Effect 3 EARTH Fairy 0
Field
Field
Field
Field
Field
Field
Continuous
Normal 4 EARTH Beast-Warrior 1200
Normal 3 EARTH Dinosaur 1200
Normal 4 LIGHT Spellcaster 1700
Normal 4 DARK Fiend 1600
Normal 4 EARTH Beast-Warrior 1200
Normal
Normal 4 EARTH Beast 1500
FLIP 2 EARTH Beast 450
Fusion 5 FIRE Warrior 1800
Normal 4 DARK Fiend 1300
Fusion 3 EARTH Beast 900
Normal 3 LIGHT Fairy 600
Normal 3 EARTH Beast 800
Normal 4 EARTH Warrior 1100
Normal 3 WIND Winged Beast 800
Equip
Field
Normal
Fusion 4 EARTH Warrior 1500
Normal 3 EARTH Beast 800
Normal 3 EARTH Warrior 1000
Normal 3 EARTH Warrior 500
Normal 4 EARTH Beast 1200
Fusion 3 WIND Warrior 1200
Normal 3 WIND Dragon 700
Normal 5 EARTH Rock 1300
Normal
Normal 7 DARK Dragon 2350
Effect 6 DARK Machine 2400
Normal 6 EARTH Machine 1900
Normal 4 DARK Fiend 1200
FLIP 2 EARTH Insect 500
Equip
Normal
Normal
Normal
Normal
Normal
Continuous
Normal
Continuous
Normal
Normal
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Normal
Normal
Normal
Continuous
Continuous
Normal
Normal
Normal
Normal
Equip
Continuous
Continuous
FLIP 3 EARTH Rock 800
Normal 5 FIRE Pyro 1900
Normal 6 FIRE Pyro 2200
Normal 4 FIRE Pyro 1700
Normal 5 FIRE Pyro 2100
Normal 4 FIRE Pyro 1700
Effect 2 DARK Fiend 300
Normal 4 WIND Machine 1400
Normal 4 WIND Insect 1500
Normal 4 WIND Winged Beast 1800
Effect 7 EARTH Warrior 2600
Normal
Continuous
Normal
Normal
Continuous
Continuous
FLIP 3 EARTH Beast 900
Normal 3 WIND Winged Beast 1000
Normal 4 EARTH Machine 1400
Normal 4 EARTH Machine 1600
Continuous
Normal
Equip
Quick-Play
Normal
Quick-Play
Normal
Normal
Normal
Continuous
Counter
Continuous
Continuous
Continuous
Normal
Effect 5 WATER Warrior 1850
Effect 7 EARTH Warrior 2450
Effect 2 EARTH Insect 1100
Effect 5 WATER Warrior 1600
FLIP 2 DARK Fiend 500
Normal 5 DARK Machine 1800
Effect 5 DARK Spellcaster 1500
Normal 1 DARK Spellcaster 0
Fusion 1 DARK Spellcaster 0
Normal 4 WIND Insect 1700
Effect 3 EARTH Warrior 1000
FLIP 2 WIND Insect 400
FLIP 3 WIND Insect 800
Normal 4 LIGHT Machine 1200
Effect 3 DARK Zombie 700
Effect 4 EARTH Dinosaur 1400
Normal 4 WATER Warrior 1600
Normal 3 WIND Beast 1300
Effect 4 EARTH Warrior 2300
Normal 4 WATER Aqua 1100
Normal 7 LIGHT Fairy 2750
Normal 3 DARK Warrior 800
Normal 2 DARK Fiend 900
Normal 3 FIRE Fiend 1000
Effect 6 DARK Warrior 2200
Effect 4 EARTH Warrior 1800
Continuous
Normal 6 DARK Fiend 2400
Continuous
Normal 4 EARTH Spellcaster 1900
Ritual 8 DARK Fiend 3200
Normal 3 EARTH Warrior 500
Normal 4 WATER Aqua 800
Normal 4 EARTH Reptile 1400
Fusion 7 WATER Aqua 2200
Effect 4 WATER Aqua 1500
Normal 4 WIND Fish 800
Normal 6 WATER Fish 2400
Normal 4 LIGHT Fairy 1600
Normal 6 FIRE Machine 1800
Normal 4 DARK Fiend 1500
Normal 4 DARK Fiend 1500
Effect 4 DARK Fiend 2000
Normal
Normal
Ritual
Continuous
Continuous
Equip
Equip
Normal
Equip
Continuous
Continuous
Normal
Continuous
Continuous
Continuous
Continuous
Effect 4 EARTH Beast-Warrior 1400
Effect 4 EARTH Warrior 2000
Effect 4 EARTH Warrior 1400
Effect 4 FIRE Warrior 1500
Effect 4 FIRE Pyro 1300
FLIP 4 FIRE Pyro 1500
FLIP 4 FIRE Spellcaster 1000
Effect 3 WIND Fairy 0
Effect 4 WIND Fairy 1700
Effect 3 WIND Fairy 1000
Normal 6 WIND Insect 2200
Effect 4 WATER Fish 1500
Effect 4 LIGHT Fairy 1800
Normal 3 LIGHT Fairy 1150
Effect 4 LIGHT Fairy 850
Fusion 7 LIGHT Fairy 2800
Effect 5 DARK Fiend 1700
Normal
Equip
Equip
Equip
Quick-Play
Normal 4 EARTH Fiend 1200
Normal 4 DARK Fiend 1300
Normal 4 EARTH Fiend 1450
Normal 4 EARTH Fiend 500
Normal 5 DARK Fiend 2000
Normal 3 WATER Aqua 850
Normal 2 FIRE Pyro 550
Normal 3 EARTH Rock 400
Normal 3 WATER Thunder 350
Effect 3 LIGHT Spellcaster 200
Effect 4 DARK Spellcaster 1800
FLIP 3 LIGHT Spellcaster 800
Effect 4 EARTH Beast 1600
Effect 8 DARK Fiend 2200
"Can only be" S.S. 6 LIGHT Fairy 2000
"Can only be" S.S. 4 FIRE Pyro 1700
"Can only be" S.S. 4 WATER Aqua 1600
"Can only be" S.S. 4 EARTH Rock 1700
"Can only be" S.S. 4 WIND Winged Beast 1600
Effect 3 EARTH Dinosaur 1400
FLIP 4 WIND Winged Beast 1100
Effect 2 LIGHT Plant 300
Effect 4 DARK Warrior 2100
FLIP 4 EARTH Warrior 1300
Effect 3 WATER Aqua 900
Fusion 7 EARTH Warrior 2350
Normal
Normal
Continuous
Counter
Continuous
Continuous
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Continuous
Continuous
Continuous
Continuous
Normal
Equip
Normal
Quick-Play
Field
Equip
Normal
Equip
Continuous
Continuous
Normal
Spirit 2 WIND Fiend 200
Effect 6 DARK Fiend 2450
Fusion 5 DARK Fiend 2000
Effect 5 DARK Fiend 2100
Effect 3 DARK Fiend 1200
Effect 2 DARK Fiend 700
Effect 3 DARK Fiend 1000
Effect 2 DARK Fiend 800
Effect 4 DARK Fiend 1500
Normal 4 DARK Fiend 1800
Normal
Continuous
Continuous
Normal
Continuous
Normal
Effect 5 EARTH Warrior 2300
Effect 4 EARTH Warrior 900
Effect 3 EARTH Warrior 1200
Fusion 6 EARTH Warrior 2000
Normal 4 EARTH Warrior 1700
FLIP 3 EARTH Spellcaster 800
Effect 3 EARTH Spellcaster 1600
Effect 4 EARTH Warrior 1000
Effect 3 EARTH Warrior 1000
FLIP 3 EARTH Warrior 800
FLIP 3 EARTH Warrior 700
Continuous
Normal
Equip
Normal
Normal
Normal
Quick-Play
Effect 8 FIRE Dragon 2900
Effect 4 WIND Dragon 1900
Effect 4 WIND Dragon 1000
Normal 4 WIND Dragon 1300
Normal 3 WIND Dragon 1100
Fusion 5 WIND Dragon 2000
Effect 4 WIND Dragon 2000
Effect 3 WIND Dragon 1300
Effect 2 WIND Dragon 700
Continuous
Normal
Normal
Normal
Quick-Play
Continuous
Normal
Normal 6 WIND Dragon 2400
Normal 4 FIRE Machine 1600
Normal 4 EARTH Beast-Warrior 1650
Normal 4 DARK Spellcaster 1500
Normal 3 EARTH Machine 450
Normal 3 EARTH Machine 900
FLIP 3 EARTH Plant 500
Effect 4 WATER Reptile 1400
Effect 5 DARK Zombie 2000
Effect 4 LIGHT Thunder 1900
"Can only be" S.S. 1 LIGHT Machine ?
Effect 3 EARTH Plant 900
Effect 5 LIGHT Fairy 1900
Effect 3 WIND Dragon 1500
Spirit 4 EARTH Rock 1200
Spirit 3 EARTH Beast 700
Spirit 4 EARTH Thunder 2000
Spirit 7 FIRE Dragon 2600
Spirit 5 DARK Beast-Warrior 1900
Spirit 3 LIGHT Spellcaster 0
Spirit 8 FIRE Pyro 2800
Spirit 4 LIGHT Fairy 1700
Spirit 4 FIRE Winged Beast 1200
Fusion 6 EARTH Machine 1200
Fusion 6 EARTH Machine 1200
Normal
Continuous
Equip
Field
Equip
Equip
Normal
Continuous
Continuous
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Normal
Continuous
Continuous
Continuous
Normal
Normal
Normal
Normal
Effect 3 EARTH Spellcaster 400
"Except by" S.S. 10 LIGHT Beast 3500
Effect 10 LIGHT Beast 3000
Effect 10 LIGHT Beast 2500
Effect 4 DARK Dragon 2400
Effect 3 DARK Spellcaster 500
Effect 3 DARK Warrior 1200
Quick-Play
Normal
Normal
Normal 5 FIRE Pyro 1000
Normal 5 DARK Machine 1200
Normal 4 EARTH Fish 1200
Effect 4 EARTH Beast 1700
Effect 4 WIND Winged Beast 1600
Effect 4 DARK Fiend 1000
Effect 3 EARTH Insect 2000
Effect 4 WATER Aqua 700
FLIP 2 WATER Fiend 200
Effect 6 DARK Machine 1900
Effect 3 DARK Aqua 0
Effect 3 LIGHT Aqua 700
Effect 9 LIGHT Fairy 2800
Effect 3 WATER Aqua 1100
Effect 2 WIND Warrior 500
FLIP 4 EARTH Zombie 1000
Spirit 6 EARTH Zombie 2200
Flip-Flop 4 EARTH Zombie 1600
Flip-Flop 4 EARTH Zombie 1500
Effect 6 DARK Spellcaster 1900
Flip-Flop 3 DARK Insect 500
Flip-Flop 3 DARK Insect 1000
Flip-Flop 5 EARTH Zombie 1700
Flip-Flop 2 DARK Insect 300
Flip-Flop 5 EARTH Rock 1700
Effect 4 EARTH Zombie 1200
FLIP 3 LIGHT Rock 200
Effect 4 DARK Warrior 1000
Effect 4 DARK Warrior 1400
Flip-Flop 3 EARTH Zombie 500
Flip-Flop 7 DARK Zombie 2600
Flip-Flop 3 EARTH Reptile 800
Normal
Normal
Quick-Play
Continuous
Normal
Continuous
Normal
Quick-Play
Counter
Continuous
Continuous
Counter
Normal
Normal
Normal
Continuous
Normal
Normal
Normal
Normal
Normal 4 EARTH Zombie 1750
Normal 4 WATER Dinosaur 1700
Normal 4 EARTH Machine 1600
Effect 4 DARK Fiend 1200
Effect 4 DARK Fiend 1200
Effect 5 DARK Fiend 2000
FLIP 4 DARK Spellcaster 1200
Effect 3 DARK Spellcaster 800
FLIP 4 DARK Spellcaster 1000
Effect 4 DARK Spellcaster 1500
Effect 3 DARK Spellcaster 700
Effect 4 DARK Spellcaster 1000
Effect 5 DARK Spellcaster 1900
Effect 4 DARK Spellcaster 1400
Effect 4 DARK Spellcaster 1500
Effect 4 DARK Spellcaster 1600
Effect 7 LIGHT Beast-Warrior 2700
FLIP 2 DARK Beast 500
Effect 3 WATER Aqua 800
Effect 4 WIND Winged Beast 1700
FLIP 2 WIND Winged Beast 300
Effect 1 EARTH Rock 100
FLIP 2 EARTH Reptile 600
Effect 3 DARK Zombie 300
Effect 2 DARK Zombie 500
Fusion 5 DARK Zombie 800
Normal
Continuous
Normal
Continuous
Normal
Field
Equip
Normal
Continuous
Normal
Continuous
Normal
Normal
Normal
Continuous
Normal
Counter
Normal
Continuous
Normal
Counter
Normal
Normal
Normal
Effect 5 DARK Fiend 800
Normal
Normal
Continuous
Effect 8 FIRE Fiend 3000
Effect 6 DARK Spellcaster 2000
Normal 2 FIRE Pyro 600
Normal 1 WATER Aqua 400
Normal 3 WIND Thunder 1000
Normal 4 LIGHT Machine 1800
Union 4 LIGHT Machine 1500
Union 4 LIGHT Machine 1500
Normal 4 DARK Warrior 1800
Union 3 DARK Dragon 900
Union 5 DARK Dragon 2000
Effect 4 EARTH Zombie 1000
Union 3 EARTH Zombie 1400
Effect 4 DARK Fiend 2200
Union 1 DARK Fiend 100
Effect 4 EARTH Plant 1700
Union 4 EARTH Plant 300
Union 4 FIRE Pyro 1500
Union 4 WATER Aqua 1500
Effect 2 WIND Machine 1000
Effect 3 EARTH Beast 1400
Effect 5 WIND Machine 1800
Effect 1 EARTH Beast 0
Effect 4 LIGHT Machine 1600
FLIP 2 DARK Machine 200
Effect 3 EARTH Spellcaster 1000
Effect 4 LIGHT Machine 1000
Ritual 4 LIGHT Dragon 1900
Ritual
Continuous
Equip
Quick-Play
Continuous
Equip
Quick-Play
Normal
Normal
Equip
Equip
Continuous
Normal
Continuous
Normal
Normal
Counter
Normal
Normal
Normal
Normal
Continuous
Normal
Normal
Fusion 6 LIGHT Machine 2200
Fusion 8 LIGHT Machine 2800
Fusion 6 LIGHT Machine 2400
Fusion 6 LIGHT Machine 2100
Normal 4 FIRE Beast 1800
Normal 5 FIRE Fairy 100
Normal 3 WIND Winged Beast 1700
Normal 4 WIND Dragon 1900
Effect 4 EARTH Warrior 1700
Effect 4 EARTH Warrior 1500
Effect 4 EARTH Warrior 1500
Effect 3 EARTH Warrior 1800
Effect 4 EARTH Beast 1100
Effect 4 LIGHT Spellcaster 1700
Effect 4 DARK Spellcaster 1900
Effect 2 DARK Spellcaster 400
FLIP 2 DARK Spellcaster 450
Effect 6 LIGHT Spellcaster 2400
Effect 5 DARK Spellcaster 2000
Effect 2 LIGHT Spellcaster 1300
Effect 4 DARK Spellcaster 1600
FLIP 2 DARK Spellcaster 500
Effect 1 DARK Spellcaster 300
Effect 4 LIGHT Spellcaster 0
Effect 4 LIGHT Rock 2400
Effect 4 WATER Aqua 1600
FLIP 3 DARK Beast 1100
Effect 3 DARK Warrior 1200
FLIP 1 LIGHT Insect 200
Union 10 WATER Fairy 200
Effect 1 EARTH Beast-Warrior 200
Effect 10 FIRE Fiend 3500
FLIP 2 EARTH Beast 800
Normal
Continuous
Equip
Normal
Continuous
Continuous
Normal
Quick-Play
Quick-Play
Quick-Play
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Continuous
Normal
Counter
Normal
Fusion 8 DARK Spellcaster 2900
Normal
Normal
Effect 5 DARK Zombie 2000
Normal 4 FIRE Machine 1000
Normal 4 WIND Beast-Warrior 1800
Normal 3 EARTH Machine 1000
FLIP 4 WIND Spellcaster 1600
Effect 3 WIND Fairy 1300
Effect 4 FIRE Pyro 1700
Effect 5 EARTH Dinosaur 2500
Effect 4 DARK Fiend 800
Effect 4 WATER Sea Serpent 1000
Effect 5 LIGHT Thunder 1900
Effect 4 DARK Machine 1400
Effect 4 LIGHT Machine 1700
Effect 4 WIND Warrior 1400
FLIP 4 DARK Reptile 1600
Effect 5 LIGHT Dragon 1200
Ritual 8 LIGHT Fairy 3300
Fusion 6 DARK Warrior 2200
"Except by" S.S. 8 LIGHT Warrior 2800
"Except by" S.S. 8 DARK Zombie 3500
"Except by" S.S. 4 DARK Spellcaster 1800
Effect 3 EARTH Beast 800
Effect 4 EARTH Warrior 1800
Effect 8 DARK Zombie 2800
Effect 7 DARK Fiend ?
Effect 4 DARK Zombie 1700
Effect 3 DARK Warrior 1000
Effect 4 LIGHT Warrior 1500
Effect 4 EARTH Beast 1000
Ritual
Quick-Play
Normal
Equip
Equip
Equip
Equip
Equip
Equip
Continuous
Equip
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Normal
Normal
Normal
Continuous
Normal
Effect 6 LIGHT Dragon 2400
Normal
Normal
Normal 4 WATER Reptile 1850
Normal 1 DARK Fiend 100
Normal 2 LIGHT Beast 0
Normal 4 DARK Fiend 1900
Effect 4 DARK Beast 1300
Effect 1 WIND Warrior 200
Effect 5 DARK Warrior 1800
Effect 4 DARK Warrior 1000
Effect 1 LIGHT Beast 100
Effect 6 DARK Fiend 0
FLIP 2 FIRE Beast-Warrior 500
Effect 4 EARTH Fiend 1000
Effect 5 DARK Fiend 1800
Effect 2 EARTH Fiend 1200
Effect 4 WIND Fiend 2000
Effect 3 WATER Fiend 300
Effect 3 LIGHT Fiend 1100
Effect 4 FIRE Fiend 900
Effect 4 DARK Fiend 2000
Effect 6 DARK Fiend 2500
Union 7 WATER Aqua 1000
Spirit 4 DARK Spellcaster 1100
Effect 4 EARTH Fairy 1500
Effect 4 EARTH Fairy 1200
Effect 4 EARTH Fairy 1500
Effect 4 EARTH Fairy 1700
Effect 4 EARTH Fairy 1500
Ritual 7 FIRE Spellcaster 2400
Ritual 8 DARK Fiend 2700
Normal
Normal
Ritual
Ritual
Ritual
Equip
Normal
Equip
Normal
Continuous
Normal
Field
Normal
Normal
Continuous
Normal
Normal
Normal
Counter
Normal
Normal
Normal
Counter
"Can only be" S.S. 8 DARK Dragon 3000
Normal 2 LIGHT Beast 0
Normal 2 LIGHT Beast 0
Normal 4 EARTH Beast 0
Normal 7 EARTH Beast 2700
Effect 4 DARK Beast 1500
FLIP 1 EARTH Warrior 300
Effect 4 DARK Warrior 1700
FLIP 4 WATER Reptile 1400
Effect 1 LIGHT Fairy 100
Effect 3 DARK Zombie 1100
Effect 3 LIGHT Warrior 1000
Effect 2 DARK Machine 800
Effect 4 EARTH Beast 2000
Effect 4 LIGHT Warrior 1700
Effect 4 EARTH Fiend 1200
FLIP 2 DARK Spellcaster 500
Effect 1 DARK Fiend 0
Effect 4 WIND Warrior 1400
"Can only be" S.S. 4 FIRE Pyro 1100
"Can only be" S.S. 4 WATER Beast 1400
"Can only be" S.S. 4 EARTH Rock 1900
"Can only be" S.S. 4 WIND Fairy 1700
"Can only be" S.S. 6 DARK Spellcaster 2300
Effect 3 FIRE Fiend ?
"Can only be" S.S. 8 LIGHT Warrior 3000
Effect 4 DARK Machine 1600
Effect 4 WATER Plant 1700
Effect 4 WATER Plant 1500
Effect 3 DARK Machine 1300
Effect 4 WATER Reptile 1900
Equip
Continuous
Normal
Normal
Continuous
Normal
Continuous
Normal
Normal
Continuous
Continuous
Normal
Normal
Normal
Quick-Play
Continuous
Normal
Normal
Counter
Continuous
Continuous
Normal
Normal
Normal
Normal
Normal 5 WATER Reptile 2450
Normal 4 DARK Beast 1900
Normal 4 EARTH Insect 1800
Normal 4 WATER Sea Serpent 1800
Normal 5 WATER Fish 2400
Normal 4 FIRE Pyro 1850
Effect 3 FIRE Pyro 500
Effect 4 FIRE Pyro 1000
Effect 4 FIRE Pyro 1600
Effect 8 DARK Spellcaster 2800
Effect 4 WATER Aqua 1200
Effect 6 FIRE Beast-Warrior 2300
Flip-Flop 3 DARK Winged Beast 700
Effect 4 LIGHT Winged Beast 1600
Effect 4 EARTH Beast-Warrior 1700
Effect 3 WATER Reptile 1100
Effect 4 EARTH Reptile 900
Effect 6 EARTH Dinosaur 2400
Effect 4 EARTH Dinosaur 1500
Effect 7 EARTH Dinosaur 2600
Effect 3 EARTH Plant 0
Effect 4 EARTH Plant 300
Effect 4 EARTH Insect 1000
Effect 4 EARTH Insect 500
Effect 6 WIND Insect 1900
Effect 4 WATER Machine 1500
Effect 3 WATER Fish 1000
Effect 7 WATER Sea Serpent 2600
Effect 5 WATER Sea Serpent 2100
Effect 2 WATER Aqua 1000
Effect 3 DARK Warrior 1300
Effect 7 LIGHT Fairy 2800
Effect 4 LIGHT Fairy 1400
Effect 4 DARK Warrior 1700
Effect 6 DARK Zombie 2400
Normal
Normal
Normal
Normal
Quick-Play
Normal
Normal
Normal
Ritual
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Counter
Effect 8 DARK Fiend 2900
Effect 6 DARK Fiend 2500
Normal 8 WATER Reptile 2950
Normal 4 EARTH Warrior 1600
Normal 3 DARK Spellcaster 1100
Normal 4 LIGHT Fairy 500
Normal 8 EARTH Insect 2800
Effect 6 LIGHT Fairy 2400
Effect 4 LIGHT Fairy 0
Effect 3 LIGHT Fairy 1600
Effect 3 LIGHT Fairy 0
Effect 2 LIGHT Spellcaster 400
Effect 3 DARK Zombie 400
Effect 3 DARK Zombie 1300
Effect 4 DARK Zombie 1550
Effect 4 EARTH Rock 300
Effect 3 EARTH Rock 1000
Effect 3 EARTH Rock 1200
Effect 3 EARTH Rock 1300
Effect 4 EARTH Machine 800
Effect 4 DARK Machine 1000
Effect 5 DARK Machine 1700
FLIP 2 WIND Machine 350
Effect 6 DARK Machine 2300
Effect 5 LIGHT Thunder 2400
Effect 1 LIGHT Insect 100
Effect 4 WATER Aqua 1500
Effect 2 WATER Fish 800
Effect 5 EARTH Beast 2000
Effect 4 EARTH Warrior 1000
Effect 3 EARTH Warrior 900
Effect 3 WIND Warrior 1100
Effect 1 DARK Fiend 0
Effect 4 FIRE Pyro 1500
Effect 2 LIGHT Spellcaster 1200
"Except by" S.S. 8 LIGHT Fairy 2800
Equip
Quick-Play
Quick-Play
Normal
Normal
Equip
Continuous
Field
Normal
Continuous
Normal
Continuous
Normal
Normal
Continuous
Continuous
Normal
Continuous
Normal
Normal
Counter
Normal 1 WATER Reptile 350
Normal 1 LIGHT Fairy 300
Normal 1 DARK Fiend 400
Normal 2 EARTH Insect 900
Normal 2 DARK Zombie 900
Normal 2 EARTH Zombie 900
"Except by" S.S. 6 LIGHT Zombie 2500
Effect 4 LIGHT Fiend 1500
Effect 3 DARK Fiend 500
Effect 4 EARTH Fiend 1100
Effect 2 FIRE Warrior 500
Effect 4 EARTH Warrior 1000
FLIP 3 EARTH Beast 900
Effect 3 LIGHT Spellcaster 300
Effect 3 EARTH Beast 500
Effect 5 EARTH Beast-Warrior 1700
Effect 4 LIGHT Fairy 1300
Effect 3 EARTH Rock 1500
Effect 3 EARTH Rock 1500
FLIP 3 LIGHT Spellcaster 1000
Effect 4 DARK Fiend 1600
Effect 4 DARK Fiend 0
Effect 4 DARK Zombie 1700
Effect 4 DARK Zombie 1800
FLIP 3 DARK Fiend 200
Effect 4 EARTH Beast-Warrior 1000
Effect 3 WATER Aqua 500
Effect 3 LIGHT Spellcaster 600
Normal
Quick-Play
Equip
Continuous
Quick-Play
Continuous
Continuous
Continuous
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Normal
Continuous
Continuous
Normal
Normal
Continuous
Continuous
Continuous
Normal
"Except by" S.S. 8 DARK Fiend 2800
Effect 4 DARK Warrior 1600
Toon - Type B 4 DARK Spellcaster 900
Continuous
Level Monster 1 WIND Insect 0
Level Monster 4 FIRE Dragon 1600
Level Monster 6 FIRE Dragon 2300
Level Monster 8 FIRE Dragon 3000
Level Monster 1 DARK Fiend 100
Level Monster 3 DARK Fiend 1000
Level Monster 2 EARTH Warrior 900
Level Monster 4 EARTH Warrior 1900
Level Monster 3 WIND Dragon 1200
Level Monster 5 WIND Dragon 2400
Level Monster 7 WIND Dragon 2800
Effect 1 FIRE Beast-Warrior 100
Effect 1 DARK Dragon 800
Effect 4 DARK Fiend 1600
Effect 4 LIGHT Warrior 1800
FLIP 2 EARTH Plant 300
Effect 3 FIRE Warrior 500
Effect 6 WATER Aqua 2400
Effect 4 LIGHT Dragon 1500
Effect 4 DARK Fiend 1500
Effect 3 EARTH Insect 1200
Effect 3 FIRE Dragon 1400
Effect 6 DARK Spellcaster 1000
Effect 4 WATER Fish 1500
Effect 4 EARTH Beast 1600
FLIP 5 EARTH Insect 900
Effect 5 EARTH Rock 1200
FLIP 5 EARTH Beast 900
Effect 6 DARK Warrior 2100
Fusion 6 LIGHT Beast 0
Fusion 9 EARTH Beast 4200
Fusion 6 DARK Spellcaster 2100
Normal
Normal
Quick-Play
Normal
Normal
Normal
Continuous
Normal
Continuous
Continuous
Equip
Equip
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Continuous
Normal
Normal
Normal
Normal
Normal
Normal FIRE Machine 500
Normal EARTH Machine 500
Normal DARK Machine 500
Normal WIND Winged Beast 500
Effect LIGHT Thunder 2300
Effect LIGHT Warrior 1600
Level Monster WIND Insect 1400
Level Monster EARTH Warrior 2300
Level Monster EARTH Warrior 1000
Effect WATER Aqua 900
Union DARK Machine 500
Effect EARTH Machine 2700
Effect LIGHT Spellcaster 1500
Effect DARK Dinosaur 1500
Effect WIND Winged Beast 2400
Effect WIND Warrior 1200
Effect WIND Winged Beast 1300
Effect WIND Winged Beast 1300
Effect WIND Winged Beast 1300
Effect FIRE Pyro 100
Effect FIRE Pyro 2400
Effect WIND Winged Beast 1300
Effect EARTH Warrior 1300
Effect FIRE Pyro 1300
Effect WATER Fish 1300
Effect DARK Beast-Warrior 1600
Effect LIGHT Dragon 1600
Effect FIRE Pyro 2000
Effect FIRE Pyro 300
Effect DARK Machine 2300
Effect DARK Machine 2800
FLIP DARK Machine 1400
Effect FIRE Machine 300
Effect LIGHT Plant 1800
Fusion DARK Warrior 2200
Fusion LIGHT Fairy 300
Quick-Play
Field
Normal
Equip
Normal
Equip
Continuous
Normal
Normal
Equip
Continuous
Quick-Play
Normal
Counter
Continuous
Continuous
Normal
Normal
Normal
Continuous
Normal
Normal
Continuous
Normal
Normal 4 WATER Fish 1700
Normal 4 LIGHT Dragon 1500
Normal 3 EARTH Beast 1200
Normal 4 EARTH Insect 1900
Effect 8 FIRE Winged Beast 2400
Effect 2 WIND Spellcaster 600
Level Monster 5 WIND Insect 2300
Level Monster 5 LIGHT Warrior 2300
Effect 6 EARTH Rock 2400
Effect 4 LIGHT Fairy 1500
Effect 4 DARK Fiend 1500
Effect 4 EARTH Beast 1000
Effect 2 EARTH Beast 0
Effect 7 EARTH Beast 2700
Effect 5 EARTH Beast 2000
Effect 4 EARTH Beast 800
Effect 3 EARTH Beast 1000
Effect 2 EARTH Beast 400
Effect 4 LIGHT Machine 1000
Effect 4 FIRE Spellcaster 1400
Effect 4 EARTH Beast-Warrior 1800
"Except by" S.S. 7 LIGHT Warrior 2600
Effect 4 DARK Warrior 500
Effect 4 DARK Fiend 1400
Flip-Flop 4 EARTH Rock 800
Effect 4 EARTH Beast-Warrior 1200
Effect 3 LIGHT Rock 1000
Effect 3 DARK Rock 1000
Effect 3 EARTH Rock 1000
Effect 4 WIND Fairy 1500
Effect 4 FIRE Pyro 1500
Effect 4 FIRE Winged Beast 1000
Effect 4 EARTH Beast 300
Effect 3 DARK Fiend 200
Fusion 8 DARK Machine 2600
Fusion 7 DARK Dragon 2400
Normal
Continuous
Continuous
Normal
Continuous
Continuous
Continuous
Normal
Field
Equip
Equip
Quick-Play
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal 3 WIND Warrior 1000
Normal 3 FIRE Warrior 1200
Normal 4 EARTH Warrior 800
Normal 4 LIGHT Warrior 1600
Effect 1 LIGHT Fairy 300
Effect 8 EARTH Machine 3000
Effect 6 EARTH Machine 2000
Effect 4 EARTH Machine 1300
Effect 5 EARTH Insect 2000
Level Monster 7 WIND Insect 2600
Effect 4 EARTH Rock 100
Effect 6 EARTH Rock 2400
Effect 6 EARTH Rock 1200
Flip-Flop 4 EARTH Rock 1100
"Except by" S.S. 7 EARTH Rock ?
FLIP 2 EARTH Rock 800
Effect 4 EARTH Rock 1600
Effect 3 EARTH Rock 1000
Effect 3 EARTH Rock 1300
Effect 5 EARTH Rock 1900
Flip-Flop 4 EARTH Rock 800
Flip-Flop 2 EARTH Rock 500
Effect 4 DARK Warrior 1800
Effect 4 EARTH Warrior 100
FLIP 4 LIGHT Warrior 1500
FLIP 3 EARTH Spellcaster 500
FLIP 3 WATER Spellcaster 500
FLIP 3 FIRE Spellcaster 500
FLIP 3 WIND Spellcaster 500
Effect 3 LIGHT Thunder 0
Effect 3 EARTH Beast 1600
Effect 1 DARK Zombie ?
Ritual 8 LIGHT Fiend 2500
Ritual 3 LIGHT Spellcaster 1200
Fusion 6 WIND Warrior 2100
Fusion 6 LIGHT Warrior 2400
Normal
Normal
Normal
Normal
Normal
Normal
Ritual
Ritual
Equip
Equip
Continuous
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Counter
Counter
Continuous
Normal 3 EARTH Machine 800
Normal 3 WIND Fairy 0
Normal 3 WATER Aqua 1700
Normal 3 EARTH Plant 1750
Level Monster 10 LIGHT Fairy 300
Effect 4 EARTH Machine 1200
Effect 3 EARTH Machine 1000
Effect 4 EARTH Machine 1800
Effect 4 EARTH Machine 1600
Effect 6 LIGHT Machine 1200
Effect 4 WIND Machine 1200
Effect 3 EARTH Machine 800
Effect 4 EARTH Machine 1000
Effect 4 WATER Warrior 800
Effect 5 LIGHT Machine 2100
Effect 6 LIGHT Spellcaster 2400
Effect 4 EARTH Beast-Warrior 1400
Effect 7 EARTH Machine 2800
Effect 4 DARK Fiend 1000
Effect 4 EARTH Fiend 2200
Effect 5 WATER Machine 2100
Effect 4 DARK Fiend 2500
Effect 4 EARTH Beast-Warrior 2300
Effect 1 LIGHT Fairy 0
Effect 4 EARTH Fairy 100
Effect 5 WATER Aqua 1900
Effect 1 WATER Aqua 0
Effect 2 WATER Aqua 100
Effect 4 EARTH Dinosaur ?
Effect 2 LIGHT Thunder 0
Effect 2 DARK Spellcaster 1200
Effect 5 LIGHT Spellcaster 1700
Fusion 6 EARTH Machine 2200
Fusion 10 LIGHT Machine ?
Fusion 8 LIGHT Machine 2800
Fusion 10 LIGHT Machine 4000
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Quick-Play
Quick-Play
Equip
Field
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Normal 4 DARK Fiend 1800
Normal 4 LIGHT Machine 1600
Normal 4 EARTH Warrior 1400
Normal 4 LIGHT Warrior 1500
Normal 5 LIGHT Warrior 1900
Effect 4 LIGHT Warrior 1600
Effect 7 EARTH Warrior 2600
Effect 4 EARTH Warrior 1500
Effect 4 DARK Zombie 1000
Effect 4 DARK Warrior 1200
Union 4 LIGHT Machine 1300
Effect 6 FIRE Fiend 2800
Effect 4 WATER Dinosaur 1600
Effect 4 WIND Dinosaur 1800
"Except by" S.S. 8 WATER Sea Serpent 2800
Effect 4 EARTH Warrior 1200
Effect 6 WIND Machine 1800
Effect 4 EARTH Machine 1600
Effect 4 DARK Spellcaster 1600
Effect 4 DARK Fiend 1600
Effect 3 DARK Fiend 1400
Effect 4 DARK Fiend 1800
Effect 5 DARK Fiend 2300
Effect 5 DARK Fiend 2300
Effect 2 DARK Fiend 500
Effect 4 EARTH Spellcaster 1850
Effect 4 WATER Spellcaster 1850
Effect 4 FIRE Spellcaster 1850
Effect 4 WIND Spellcaster 1850
Fusion 6 LIGHT Machine 2000
Fusion 8 LIGHT Machine 3000
Fusion 7 EARTH Warrior 2100
Fusion 6 EARTH Warrior 2000
Fusion 8 WIND Warrior 2800
Fusion 8 EARTH Warrior 2600
Fusion 8 LIGHT Warrior 2500
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Equip
Equip
Continuous
Continuous
Quick-Play
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Counter
Continuous
Continuous
"Except by" S.S. 10 FIRE Pyro 0
"Except by" S.S. 10 LIGHT Thunder 4000
"Except by" S.S. 10 DARK Fiend 4000
"Except by" S.S. 4 WATER Warrior 800
Effect 2 EARTH Warrior 300
Effect 6 LIGHT Machine 800
Effect 7 LIGHT Machine 2400
Effect 2 EARTH Machine 100
Effect 2 EARTH Machine 500
Effect 3 LIGHT Machine 1100
Effect 3 WIND Machine 1000
Effect 3 EARTH Machine 1600
Effect 7 EARTH Machine 2500
Effect 4 DARK Warrior 1400
Effect 4 WIND Warrior 1000
Effect 4 LIGHT Warrior 1700
Effect 4 FIRE Pyro 1500
Effect 1 EARTH Insect ?
Effect 2 EARTH Insect 800
Effect 2 EARTH Insect 200
Effect 4 EARTH Insect 2400
"Except by" S.S. 5 EARTH Insect 2000
Effect 6 EARTH Insect 2400
Effect 8 EARTH Insect 2800
Effect 1 WATER Aqua 100
Effect 3 WATER Aqua 1200
"Except by" S.S. 4 LIGHT Spellcaster 2000
"Except by" S.S. 4 DARK Spellcaster 2000
Effect 3 DARK Fiend 1000
Effect 4 DARK Zombie 700
Effect 3 WATER Plant 1000
Effect 4 EARTH Rock 1000
Effect 5 LIGHT Dragon 1500
Ritual 8 LIGHT Fairy 2300
Ritual 8 DARK Fiend 2400
Fusion 8 WATER Aqua 2500
Normal
Normal
Normal
Normal
Normal
Equip
Equip
Equip
Quick-Play
Ritual
Continuous
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Counter
Counter
Fusion 5 WATER Warrior 1800
Normal
Equip
Quick-Play
Counter
Normal
Level Monster 10 WIND Dragon 3000
Normal
Quick-Play
Quick-Play
Normal
Effect 4 EARTH Rock 1000
Normal
Normal
Effect 3 DARK Warrior 600
Effect 3 DARK Warrior 800
Effect 4 DARK Warrior 1400
Effect 8 DARK Warrior ?
Effect 3 EARTH Warrior 1000
Effect 4 EARTH Warrior 800
Effect 6 LIGHT Warrior 2300
Effect 3 LIGHT Machine 300
Effect 4 FIRE Machine 1200
FLIP 3 LIGHT Machine 1000
Effect 4 LIGHT Machine 1200
Effect 6 WIND Winged Beast 2300
Effect 4 WIND Dragon 1200
Effect 4 LIGHT Fairy 1000
Effect 6 LIGHT Fairy 2400
Effect 8 LIGHT Fairy 2900
Effect 3 LIGHT Fairy 1300
Effect 2 LIGHT Fairy 300
Effect 2 LIGHT Fairy 300
Effect 4 LIGHT Fairy 1600
Effect 4 LIGHT Fairy 1400
Effect 3 LIGHT Fairy 1600
Effect 8 LIGHT Fairy 2800
FLIP 3 EARTH Beast 1500
FLIP 3 EARTH Beast 500
Effect 4 EARTH Spellcaster 800
Effect 4 WATER Spellcaster 800
Effect 4 FIRE Spellcaster 800
Effect 4 WIND Spellcaster 800
Effect 1 LIGHT Thunder 0
Effect 5 LIGHT Thunder 2400
Fusion 6 FIRE Warrior 2100
Fusion 8 FIRE Warrior 2500
Fusion 5 WATER Warrior 1400
Fusion 8 EARTH Warrior 1900
Fusion 6 DARK Warrior 1900
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Quick-Play
Quick-Play
Quick-Play
Continuous
Field
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Counter
Normal 7 LIGHT Warrior 2500
Normal 4 EARTH Dinosaur 1900
Effect 3 WATER Warrior 600
Effect 3 FIRE Insect 500
Effect 3 DARK Beast 1000
Effect 2 WATER Fish 400
Effect 3 WIND Winged Beast 800
Effect 4 WATER Machine 800
Effect 3 EARTH Machine 800
Effect 2 WIND Machine 300
Effect 6 FIRE Machine 1600
Effect 6 DARK Warrior 1000
Effect 4 DARK Warrior 100
"Except by" S.S. 8 DARK Warrior 3400
Effect 3 DARK Warrior 300
Effect 4 DARK Warrior 1000
Effect 6 DARK Warrior 2100
Effect 3 WIND Dinosaur 1000
Effect 4 EARTH Dinosaur 1200
Effect 8 EARTH Dinosaur 3000
Effect 4 EARTH Dinosaur 0
Effect 2 EARTH Dinosaur 500
Effect 6 WATER Reptile 2400
FLIP 2 LIGHT Reptile 300
Effect 4 WIND Reptile 1600
Effect 4 WATER Reptile 1600
Effect 4 EARTH Reptile 1800
Effect 6 DARK Reptile 2300
Effect 7 LIGHT Reptile 2600
Effect 5 LIGHT Machine 1000
Fusion 7 WATER Warrior 2500
Fusion 7 FIRE Warrior 2500
Fusion 7 DARK Warrior 2500
Fusion 9 DARK Machine ?
Fusion 6 FIRE Machine 2300
Fusion 8 EARTH Machine 3000
Normal
Normal
Normal
Normal
Normal
Normal
Equip
Continuous
Continuous
Field
Field
Field
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Effect 4 DARK Machine 800
Effect 4 DARK Machine 800
Effect 4 DARK Machine 800
Effect 5 EARTH Machine 1900
Effect 4 FIRE Machine 1200
Level Monster 3 DARK Spellcaster 500
Level Monster 5 DARK Spellcaster 1000
Level Monster 7 DARK Spellcaster 1500
Level Monster 4 EARTH Fiend 1000
Level Monster 6 EARTH Fiend 1700
Level Monster 8 EARTH Fiend 2800
Effect 3 FIRE Fiend 1300
Effect 4 FIRE Fiend 1700
Effect 7 FIRE Fiend 2400
Effect 4 DARK Fiend 1500
Effect 3 FIRE Fiend 1000
Effect 6 DARK Fiend 2400
Effect 4 DARK Fiend 1000
Effect 4 WATER Aqua 1000
Effect 4 FIRE Pyro 1000
Effect 4 WIND Winged Beast 1000
Effect 4 EARTH Rock 1000
Effect 4 LIGHT Fairy 1000
Effect 8 LIGHT Fairy 2500
Effect 6 LIGHT Fairy 2400
Effect 7 DARK Thunder 2600
Effect 4 EARTH Warrior 1700
Effect 4 WIND Warrior 1600
Effect 5 WIND Warrior 2200
Effect 3 EARTH Beast-Warrior 500
Effect 3 EARTH Beast-Warrior 1500
Effect 7 WIND Winged Beast 2300
Effect 2 EARTH Reptile 800
Effect 3 FIRE Reptile 1000
Fusion 8 DARK Machine 1000
Fusion 7 EARTH Machine 2600
Normal
Normal
Normal
Normal
Normal
Normal
Quick-Play
Quick-Play
Quick-Play
Quick-Play
Continuous
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Counter
Counter
Effect 5 EARTH Warrior 2100
Normal 4 EARTH Beast-Warrior 2000
Normal 6 WATER Dinosaur 2600
Normal 8 WATER Sea Serpent 2900
Effect 3 WIND Winged Beast 800
Effect 3 EARTH Rock 900
Effect 3 LIGHT Plant 300
Effect 3 WATER Warrior 1300
Effect 3 FIRE Warrior 1500
Effect 3 EARTH Warrior 1000
Effect 4 WIND Warrior 1400
Effect 4 LIGHT Warrior 1800
Effect 4 DARK Warrior 1700
Effect 7 FIRE Warrior 2500
Effect 2 EARTH Warrior 700
Effect 4 LIGHT Spellcaster 1400
Effect 4 LIGHT Spellcaster 1400
Effect 7 DARK Fiend 2500
Effect 2 DARK Fiend 300
Effect 2 DARK Fiend 300
Effect 4 DARK Fiend 1400
Effect 3 LIGHT Thunder 1000
Effect 3 EARTH Plant 1000
Effect 3 DARK Insect 1000
Effect 1 DARK Winged Beast 100
Effect 7 WATER Reptile 2000
Effect 7 FIRE Reptile 2000
Effect 7 EARTH Reptile 2000
Effect 7 WIND Reptile 2000
Effect 7 LIGHT Reptile 2000
Effect 7 DARK Reptile 2000
Effect 1 DARK Reptile 200
Ritual 4 LIGHT Warrior 500
Effect 6 EARTH Beast-Warrior 2400
Fusion 7 WIND Warrior 2500
Fusion 7 EARTH Warrior 2500
Fusion 7 LIGHT Warrior 2500
Normal
Normal
Equip
Quick-Play
Quick-Play
Ritual
Ritual
Ritual
Continuous
Field
Field
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Counter
Effect 7 LIGHT Fairy 2300
Effect 4 LIGHT Fairy 1600
Effect 4 LIGHT Fairy 1800
Effect 1 LIGHT Fairy 100
Effect 4 LIGHT Fairy 1400
Effect 4 LIGHT Fairy 1000
Effect 4 LIGHT Fairy 1700
Continuous
Quick-Play
Effect 3 EARTH Machine 400
Quick-Play
Quick-Play
Normal
Normal
Effect 4 DARK Dragon 2000
Normal
Normal
Counter
Counter
Effect 6 DARK Warrior 800
Normal
Normal
Normal
Normal
Effect 4 FIRE Pyro 1900
Effect 3 LIGHT Fairy 300
Effect 3 EARTH Beast 1200
Effect 3 WATER Aqua 600
Effect 4 EARTH Beast 1600
Effect 4 EARTH Beast 1700
Effect 4 WIND Winged Beast 1400
Effect 4 WIND Beast 1800
Effect 8 FIRE Pyro 3000
Effect 1 FIRE Pyro 100
Effect 2 FIRE Pyro 500
Effect 3 FIRE Pyro 1200
Effect 4 FIRE Pyro 1800
Effect 5 FIRE Pyro 2400
Effect 4 LIGHT Warrior 2100
Effect 4 EARTH Spellcaster 1600
Effect 4 WATER Aqua 1900
Effect 4 FIRE Pyro 1800
Effect 4 LIGHT Fairy 2100
Effect 4 DARK Fiend 2100
Effect 4 WIND Winged Beast 1900
"Except by" S.S. 8 LIGHT Fairy 2400
"Except by" S.S. 8 DARK Fiend 2400
Effect 6 EARTH Fairy 2200
Effect 4 WIND Warrior 1500
Effect 4 LIGHT Spellcaster 1700
Effect 6 WIND Winged Beast 2400
Effect 3 EARTH Rock 1400
Effect 3 EARTH Dragon 1500
Effect 6 LIGHT Dragon 2400
Effect 6 DARK Dragon 2400
Normal
Normal
Normal
Normal
Normal
Normal
Equip
Quick-Play
Quick-Play
Continuous
Continuous
Continuous
Continuous
Field
Field
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Continuous
Continuous
Continuous
Continuous
Continuous
Effect 7 DARK Dragon 2800
Effect 6 DARK Zombie 2400
Effect 4 DARK Fiend 1200
Effect 5 DARK Fiend 2400
Effect 3 DARK Zombie 1000
Normal
Equip
Normal
Effect 7 DARK Beast-Warrior 2200
Effect 4 WATER Spellcaster 1500
Normal 4 EARTH Reptile 1900
Normal 1 FIRE Pyro 500
Normal 4 DARK Fiend 100
Normal 3 DARK Dragon 1700
Normal 4 EARTH Reptile 100
"Except by" S.S. 10 LIGHT Dragon 4000
Effect 2 DARK Beast 800
Effect 2 WIND Winged Beast 600
Effect 2 LIGHT Plant 100
Effect 2 FIRE Insect 300
Effect 2 EARTH Rock 700
Effect 3 DARK Warrior 600
Effect 10 DARK Reptile 0
Effect 8 DARK Reptile 0
Effect 3 EARTH Reptile 1200
Effect 5 EARTH Reptile 1600
Effect 4 DARK Reptile 1000
Gemini 4 LIGHT Warrior 1900
Gemini 6 DARK Dragon 2400
Gemini 4 WATER Aqua 1500
Gemini 4 WIND Fairy 1500
Gemini 5 EARTH Insect 2350
Gemini 4 EARTH Rock 1500
Gemini 3 LIGHT Warrior 1500
Gemini 6 DARK Spellcaster 2400
Gemini 5 FIRE Pyro 1500
Gemini 4 DARK Fiend 1500
Effect 4 LIGHT Machine 1500
Effect 3 DARK Fiend 1100
Effect 2 EARTH Insect 300
Effect 1 WATER Spellcaster 100
Effect 4 LIGHT Warrior 1800
"Except by" S.S. 6 WATER Dragon 2300
"Except by" S.S. 6 WIND Fiend 2300
Effect 1 DARK Fiend 300
Effect 3 EARTH Reptile 1500
Effect 4 LIGHT Fairy 1500
Effect 4 DARK Fiend 1500
Effect 4 DARK Zombie 1800
Fusion 4 WATER Warrior 900
Fusion 8 WATER Warrior 2800
Fusion 6 DARK Warrior 2000
Fusion 9 FIRE Warrior 3000
Fusion 5 LIGHT Beast 0
Normal
Quick-Play
Normal
Normal
Normal
Continuous
Field
Normal
Normal
Normal
Quick-Play
Normal
Normal
Normal
Equip
Equip
Equip
Equip
Normal
Normal
Normal
Normal
Continuous
Counter
Normal
Normal
Normal
Normal
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Counter
Effect 3 WATER Fish 1500
Effect 5 WATER Fish 300
Effect 6 WATER Fish 2400
Effect 4 WATER Fish 1700
Effect 4 EARTH Rock 1000
Effect 4 EARTH Rock 1800
Gemini 4 WATER Fish 1500
Gemini 6 DARK Zombie 2100
Gemini 4 FIRE Insect 1500
"Except by" S.S. 8 DARK Beast 3300
Normal
Effect 7 LIGHT Winged Beast 2500
Normal 3 EARTH Warrior 200
Normal 1 WATER Fairy 200
Effect 7 EARTH Fiend 2600
Effect 4 EARTH Fiend 1600
Effect 8 WIND Aqua 3000
Effect 1 WATER Fiend 0
Effect 5 WATER Fairy 1000
Effect 1 WATER Fairy 0
Effect 3 WATER Fiend 0
Effect 4 WATER Fairy 500
Effect 4 WATER Fairy 900
Effect 4 WATER Fairy 1300
Effect 4 WATER Fairy 800
Effect 4 EARTH Machine 1000
Effect 4 DARK Machine 1200
Effect 4 EARTH Machine 400
"Except by" S.S. 6 LIGHT Beast 2400
"Except by" S.S. 5 EARTH Dinosaur 2200
Effect 3 WATER Fish 800
Effect 4 WIND Winged Beast 1500
Effect 4 FIRE Beast-Warrior 1800
Effect 4 EARTH Rock 700
Effect 4 EARTH Beast 1600
Effect 4 WIND Reptile 400
Effect 2 EARTH Beast 700
Effect 4 EARTH Spellcaster 400
Gemini 4 DARK Fiend 1500
Gemini 3 WATER Aqua 700
Effect 4 EARTH Machine 1800
Effect 4 DARK Beast-Warrior 1300
Effect 4 DARK Spellcaster 500
"Except by" S.S. 6 LIGHT Warrior 2200
Union 3 EARTH Warrior 500
Effect 4 FIRE Reptile 1600
Gemini 4 WATER Reptile 1600
Fusion 9 DARK Warrior 3000
Fusion 8 EARTH Warrior 2600
Fusion 6 FIRE Fiend 2100
Fusion 6 LIGHT Fiend 2400
Fusion 8 EARTH Fiend ?
Fusion 9 EARTH Machine 3600
Fusion 8 LIGHT Dragon 2200
Fusion 7 DARK Dinosaur 2600
Fusion 8 FIRE Beast-Warrior 3000
Quick-Play
Normal
Normal
Quick-Play
Continuous
Normal
Quick-Play
Continuous
Quick-Play
Field
Equip
Equip
Equip
Equip
Normal
Continuous
Quick-Play
Continuous
Normal
Normal
Continuous
Normal
Continuous
Continuous
Continuous
Counter
Counter
Continuous
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Effect 3 WATER Fish 1400
Effect 3 EARTH Beast 600
Normal
Effect 5 WATER Dragon 1800
Effect 6 DARK Fiend 400
Effect 4 WATER Reptile 1500
Effect 4 FIRE Pyro 1700
Continuous
Normal
Effect 4 DARK Zombie 1200
Normal 4 DARK Fiend 1800
Normal
Equip
Normal
Effect 4 DARK Fiend 0
Effect 3 WIND Aqua 0
Normal 4 WATER Fish 1600
Normal 3 DARK Zombie 1600
Normal 5 EARTH Warrior 1700
Normal 3 DARK Fiend 1000
Normal 4 DARK Fiend 1500
Equip
Normal
Normal 4 DARK Zombie 1300
Normal
FLIP 4 LIGHT Spellcaster 1500
Effect 4 DARK Fiend 1000
Normal 4 DARK Fiend 1550
Normal 4 DARK Spellcaster 1450
Normal
Normal
Normal
Normal
FLIP 3 EARTH Warrior 500
Normal
Normal
Continuous
Normal 3 DARK Fiend 1000
Effect 3 EARTH Beast 1400
Normal 4 EARTH Beast-Warrior 1700
Normal 4 DARK Dragon 1500
Normal 6 EARTH Warrior 2200
Normal 4 LIGHT Spellcaster 1600
Normal 6 LIGHT Fairy 1800
Normal 4 DARK Fiend 1300
Normal 4 DARK Zombie 1200
Normal 4 EARTH Beast 1200
Normal 3 DARK Warrior 1000
Normal 4 EARTH Beast-Warrior 1200
Equip
Normal 6 DARK Warrior 2000
Normal 4 DARK Fiend 1800
Normal 5 EARTH Beast-Warrior 1800
Normal 4 EARTH Warrior 1300
Normal
Normal
Normal
Normal
Effect 4 DARK Spellcaster 1200
Normal
Effect 4 EARTH Warrior 1000
Ritual 8 EARTH Warrior 3000
Ritual
Effect 4 LIGHT Sea Serpent 1700
Continuous
FLIP 2 WATER Aqua 750
Quick-Play
Normal 4 WATER Reptile 800
Normal
Normal
FLIP 2 LIGHT Fairy 900
Effect 5 DARK Warrior 1600
Normal 5 WIND Machine 2500
"Except by" S.S. 7 DARK Dragon 2400
"Except by" S.S. 8 DARK Zombie 3000
Effect 9 FIRE Pyro 2700
"Except by" S.S. 8 WATER Sea Serpent 2900
Effect 8 EARTH Warrior 2600
Effect 4 EARTH Warrior 1100
Equip
"Except by" S.S. 7 DARK Spellcaster 2500
Effect 4 DARK Spellcaster 1400
Normal
Quick-Play
Normal
Normal
"Except by" S.S. 8 EARTH Rock 0
Flip-Flop 4 EARTH Rock 500
Field
Effect 7 WIND Winged Beast 2700
Effect 4 WIND Winged Beast 1300
Continuous
Fusion 12 DARK Dragon 5000
Effect 8 LIGHT Dinosaur 3300
Normal
Normal
Field
Normal
Normal
Normal
Continuous
Effect 8 EARTH Machine 3000
Effect 6 EARTH Machine 2300
Effect 5 EARTH Machine 1500
Effect 4 EARTH Machine 0
Effect 4 EARTH Machine 1400
Effect 4 EARTH Machine 1300
Effect 4 EARTH Machine 1200
Normal
Equip
Normal
Equip
Continuous
Effect 8 LIGHT Dragon 2800
Effect 7 FIRE Dragon 1200
Effect 4 LIGHT Fairy 1800
Effect 2 FIRE Dragon 300
Normal
Normal
Normal
Effect 4 WATER Aqua 1800
Effect 6 DARK Fiend 2400
Effect 5 LIGHT Warrior 2000
Effect 5 LIGHT Machine 0
Normal 2 WIND Thunder 700
Normal
Normal 2 LIGHT Fairy 800
Normal
Normal 4 WIND Dragon 1100
Effect 6 DARK Warrior 1550
Effect 4 LIGHT Warrior 1600
Effect 4 FIRE Warrior 1200
Effect 7 DARK Warrior 2300
Effect 7 EARTH Insect 2200
Effect 4 EARTH Warrior 1400
Effect 8 LIGHT Warrior 2800
Effect 4 DARK Beast-Warrior 1800
Normal 4 DARK Beast-Warrior 1900
Effect 6 DARK Spellcaster 2000
Effect 4 LIGHT Warrior 1500
Effect 4 EARTH Beast-Warrior 2000
Effect 7 LIGHT Machine 2500
Effect 4 EARTH Warrior 1700
Effect 6 FIRE Beast 1700
Normal 7 LIGHT Dragon 2500
Normal
Equip
Effect 6 EARTH Machine 2200
Normal
Toon - Type B 4 EARTH Spellcaster 1900
Toon - Type B 4 EARTH Warrior 2300
Normal
Fusion 8 DARK Spellcaster 2900
Effect 9 DARK Spellcaster 2800
Normal
Normal
Normal 4 EARTH Rock 1400
Normal 4 EARTH Rock 1700
Normal 4 EARTH Rock 1500
Normal
Quick-Play
Normal
"Can only be" S.S. 8 DARK Dragon 2800
Effect 7 WIND Dragon 2000
Normal
Effect 4 LIGHT Beast-Warrior 1300
Effect 4 EARTH Beast-Warrior 1700
Effect 4 LIGHT Beast-Warrior 700
Effect 5 DARK Warrior 1600
Normal
Normal 4 DARK Fiend 1400
FLIP 3 DARK Warrior 650
Effect 6 DARK Fiend 2200
Fusion 12 LIGHT Dragon 4500
Normal
Quick-Play
Normal
Effect 5 LIGHT Spellcaster 1601
Toon - Type C 6 DARK Spellcaster 2000
Effect 8 DARK Dragon 2400
Effect 4 WIND Warrior 1800
Fusion 10 LIGHT Warrior 2900
Fusion 6 EARTH Warrior 1900
Quick-Play
Equip
Effect 6 DARK Dragon 2200
Normal 6 EARTH Dragon 1800
Normal 4 EARTH Insect 1200
Normal 5 DARK Fiend 1150
Fusion 6 LIGHT Dragon 2300
Fusion 5 WATER Aqua 1850
Fusion 6 WATER Sea Serpent 2250
Fusion 5 EARTH Dinosaur 1900
Effect 1 WATER Aqua 250
Normal 2 EARTH Pyro 400
Normal 3 EARTH Dinosaur 1300
Normal 5 EARTH Insect 1800
Normal 4 LIGHT Warrior 1100
Normal 7 EARTH Rock 2000
"Except by" S.S. 10 LIGHT Dragon 3000
"Except by" S.S. 9 DARK Spellcaster 3200
Effect 1 LIGHT Fairy 200
Continuous
Normal 5 EARTH Warrior 0
Normal 8 DARK Spellcaster 2900
Effect 3 LIGHT Fairy 950
Normal 2 WATER Aqua 700
Normal 4 DARK Zombie 1300
Normal 4 WATER Sea Serpent 1500
Normal 3 EARTH Warrior 1200
Normal 5 DARK Machine 1500
Normal 5 FIRE Dragon 1600
Normal 3 DARK Zombie 1100
Normal 4 WATER Aqua 1200
Normal 4 LIGHT Spellcaster 1400
Normal 6 DARK Fiend 2150
Normal 6 WATER Aqua 1900
Normal
Level Monster 4 LIGHT Spellcaster 1000
Level Monster 8 LIGHT Spellcaster 3500
Normal
Quick-Play
Equip
Continuous
Normal
Normal
Continuous
Normal
"Except by" S.S. 7 DARK Warrior 2500
Normal
Normal
"Can only be" S.S. 8 EARTH Rock 3500
Effect 1 WATER Reptile 300
Normal
Effect 6 EARTH Dragon 2200
Effect 2 DARK Machine 700
Normal 1 FIRE Pyro 100
Normal 6 WATER Spellcaster 1200
Normal 4 EARTH Beast 1350
Normal 1 DARK Fiend 400
Normal
Effect 4 WIND Winged Beast 1800
Effect 4 EARTH Warrior 1500
Continuous
Normal
Effect 3 WIND Spellcaster 900
Normal 7 DARK Fiend 2600
"Can only be" S.S. DARK Machine 3000
Continuous
Effect 6 WATER Plant 2200
Effect 3 EARTH Machine 1350
FLIP 4 WIND Fiend 1900
Normal 4 DARK Machine 1850
Normal 4 EARTH Warrior 1700
Fusion 6 EARTH Insect 1900
Effect 3 EARTH Machine 1100
Normal
Equip
Equip
Normal
Normal
Equip
Equip
Normal 4 EARTH Beast-Warrior 1300
Effect 4 LIGHT Fairy 1200
Effect 4 WATER Aqua 1000
Effect 3 DARK Fiend 1100
Normal 3 LIGHT Thunder 1000
Normal 4 EARTH Insect 1500
Normal 4 EARTH Plant 1400
Normal 4 EARTH Rock 1100
Normal 3 DARK Zombie 1100
Normal 4 WATER Fish 1250
Normal 4 WIND Winged Beast 1200
Normal 3 EARTH Warrior 1250
Normal 4 LIGHT Fairy 1300
Normal 5 EARTH Insect 1500
Normal 3 EARTH Warrior 1400
Effect 3 EARTH Warrior 900
Normal 4 DARK Machine 1400
Effect 3 EARTH Insect 800
Normal 4 EARTH Insect 1250
FLIP 2 EARTH Rock 700
Effect 6 DARK Fiend 2000
Normal 4 WATER Aqua 1800
Normal
Normal
Normal 7 DARK Dragon 2200
Ritual 7 LIGHT Warrior 2050
Ritual
Ritual 6 DARK Zombie 1900
Ritual
Normal 4 EARTH Warrior 1600
Normal 3 EARTH Warrior 1200
Effect 3 EARTH Beast 1150
Fusion 6 EARTH Warrior 1900
Normal
Normal 1 WIND Fairy 300
Normal 2 WATER Aqua 450
Normal 2 DARK Machine 900
Normal 4 WIND Winged Beast 1400
Normal 4 WIND Winged Beast 1500
Normal 4 WIND Winged Beast 1450
Normal 4 LIGHT Spellcaster 1500
Normal 5 EARTH Plant 1800
Normal 4 EARTH Dinosaur 1600
Normal 5 FIRE Beast-Warrior 1800
Normal 4 EARTH Dinosaur 1600
Normal 5 WIND Dragon 2000
Normal 6 WIND Dragon 1900
Normal 4 WATER Aqua 1400
FLIP 2 EARTH Insect 750
Normal
Continuous
Effect 4 LIGHT Warrior 2100
Effect 4 EARTH Warrior 100
Continuous
Toon - Type B 4 DARK Machine 1400
Normal
Normal
Normal 2 EARTH Beast 400
Normal 4 EARTH Beast 700
Normal 3 EARTH Beast 1100
Normal 3 EARTH Beast 850
Normal 2 DARK Zombie 1350
Effect 4 EARTH Warrior 1200
Normal
Ritual 7 WATER Fish 2350
Ritual
Normal 2 EARTH Rock 500
Normal 3 LIGHT Rock 800
Normal 6 EARTH Rock 2000
Normal 2 EARTH Beast 500
Normal 6 EARTH Beast-Warrior 1900
Normal
Normal 4 LIGHT Fairy 1800
Ritual 7 DARK Warrior 2550
Ritual
Normal 5 DARK Machine 1500
Normal 4 WATER Aqua 1350
Normal 4 WATER Aqua 1550
Normal 4 DARK Zombie 900
Normal 4 DARK Machine 850
Normal 2 DARK Fiend 550
Normal 2 DARK Spellcaster 700
Normal 3 DARK Spellcaster 800
Egyptian God Card 10 DIVINE Divine Beast ????
Egyptian God Card 10 DIVINE Divine Beast 4000
Egyptian God Card 10 DIVINE Divine Beast X000
Fusion 12 LIGHT Divine Beast ∞
Effect 8 DARK Fiend 3000
Effect 11 DARK Warrior 2500
Effect 8 EARTH Winged Beast 3000
Effect 8 DARK Beast-Warrior 2400
Effect 8 LIGHT Fairy 2400
Effect 10 LIGHT Spellcaster 3000
Normal 4 EARTH Warrior 1400
Normal 6 FIRE Beast 2250
DEF Effect Type
2350
2500
200
2100
2100
1200
700
800
900
700
900
800
1000
900
600
1250
800
1400
700
700
500
2000
400
800
700
1000
800
700
1600
1000
900
ATK/DEF Boost
ATK/DEF Boost
ATK/DEF Boost
ATK/DEF Boost
Position Shift
Monster Destruction
Monster Destruction
Heal
Burn
Monster Destruction
Monster Destruction
Fusion Summon
S/T Destruction
Monster Destruction
2000
1400
RFG
1500
2000
800
2000
1930 S/T Destruction
1300
1200
600
2000
1300
1300
1400
400
900
1000
ATK/DEF Boost
ATK/DEF Boost
ATK/DEF Boost
ATK/DEF Boost
ATK/DEF Boost
ATK/DEF Boost
ATK/DEF Boost
Position Shift
ATK/DEF Boost
ATK/DEF Boost
ATK/DEF Boost
Heal
Burn
Block Attack
1700
1300
1300
1200
300 S/T Destruction
1400
600 Monster Destruction
1600
1800
1000
900
800
1400
1300
Reanimation
300
300
300
300
1000 Alternate Victory
2100
3400
1400
1200
1200
1200
1200
1000
400
1400
2100
1200
2000 ATK/DEF Boost
1400
0
400 Card Retrieval
1400
700 Hand Destruction
1000 Targets Deck
2500
1400 Draw
1800
1200
1000
200
Special Summon
2200 ATK/DEF Decrease
2200 ATK/DEF Decrease
2400 ATK/DEF Decrease
300 Direct Attack
300 Monster Destruction
1650
350 Direct Attack
250 Direct Attack
1550
900 Monster Destruction
400 Direct Attack
300 Card Retrieval
1200
1600
1700
1000
1400
500 Direct Attack
1300
600
800
1700
1200
800 Block Attack
1400
1100
300 Direct Attack
1800
1000
900
1000
S/T Protection
Monster Destruction
RFG
Hand Destruction
Control Shift
700
800
1500 Variable Statistics
1300
400 Monster Destruction
1500
1800 S/T Destruction
2200
600 Searcher
2400
200 Damage Reduction
1500
ATK/DEF Boost
1530
2000 Burn
1550
1700
1400 Monster Bounce
Variable Statistics
900 Monster Destruction
800 Targets Deck
700
1200
2000
1300 Variable Statistics
700 Burn
1500
Burn
100 Drawback
1300 Variable Statistics
2400
1200
2000
1500
2500
1400
1500 Searcher
800
1300 Heal
1800
800 Variable Statistics
700 ATK/DEF Boost
1500
1700 Targets Deck
1400
Burn
300 Variable Statistics
1000 Draw
500 ATK/DEF Boost
250 ATK/DEF Boost
1800
800
800 Drawback
600 Burn
1800 Variable Statistics
1200 Searcher
700 ATK/DEF Boost
700 ATK/DEF Boost
800
500 ATK/DEF Boost
1200
2250
1200
2000
2200 Monster Destruction
Negation
Negation
Negation
Negation
ATK/DEF Boost
ATK/DEF Boost
Position Shift
100 Block Attack
Hand Destruction
ATK/DEF Decrease
Block Attack
Monster Destruction
Force Attack
Monster Destruction
ATK/DEF Boost
S/T Destruction
2000
2500 Direct Attack
800 Targets Deck
ATK/DEF Boost
Burn
ATK/DEF Boost
ATK/DEF Boost
Block Attack
1900
900 Draw
2000
350 Burn
1500
1400 Variable Statistics
1600
1500
750 Heal
300 Heal
1900
1900
1700
1500 S/T Destruction
1000
1800
800
500 Targets Deck
1300
1500 Control Shift
1600
2300
0 Control Shift
1500
Penalty
Position Shift
Draw
Penalty
Field Control
Control Shift
Hand Destruction
Hand Destruction
Position Shift
Target Shift
Manipulate Equip
ATK/DEF Boost
ATK/DEF Boost
Hand Destruction
Penalty
S/T Destruction
S/T Bounce
Facilitate
ATK/DEF Decrease
1400
1000
ATK/DEF Boost
3000
700
1500
Special Summon
Monster Destruction
ATK/DEF Boost
Ritual Summon
Ritual Summon
Monster Destruction
Monster Destruction
Ritual Summon
1850
1850
2500
2600
2600 Direct Attack
1500 Direct Attack
1200 Direct Attack
Burn
2800
900 Special Summon
2000 RFG
1450 S.S. Searcher
1000 Searcher
1200 S.S. Searcher
2000 Drawback
1000 Variable Statistics
400 Drawback
100 Burn
100 Heal
Reanimation
800 S.S. Searcher
500 Drawback
1000 S.S. Searcher
900 S.S. Searcher
1850 Information Gatherer
1000 Searcher
1100 S.S. Searcher
Monster Destruction
Block Attack
1500
800
1000
1000
1000
Burn
1200
500 Monster Bounce
1600
900
700
900
1000
1100
800
ATK/DEF Boost
Burn
1200
1000
500
1000
1000
900
1300
1600
Draw
2400
1500 Negation
2200
1400
300 Burn
ATK/DEF Boost
Hand Control
Targets Deck
Skip Phase
Card Retrieval
Heal
Information Gatherer
S/T Destruction
Reanimation
Skip Phase
Monster Destruction
Heal
ATK/DEF Decrease
S/T Destruction
S/T Destruction
Negation
Negation
Negation
Negation
Heal
Draw
Hand Destruction
Field Control
Block Attack
Card Retrieval
Monster Bounce
Burn
Field Control
Information Gatherer
Monster Protection
RFG
RFG
Reanimation
Reanimation
Information Gatherer
Field Control
700 Special Summon
1300
1700
1150
1300
1100
800 Heal
1200
800
600
2300 Variable Statistics
Monster Destruction
Burn
Draw
Burn
Heal
Burn
600 S.S. Searcher
1000
1700
1500
Burn
Field Control
Trample
ATK/DEF Boost
Heal
Hand Control
Target Shift
Special Summon
RFG
Field Control
Negation
Monster Destruction
Block Attack
Burn
Position Shift
1600 Spell Immunity
1700 Variable Statistics
200 Searcher
1800 Spell Immunity
300 Position Shift
1700
1800 Block Attack
0
0 Control Shift
1000
700 Multiple Attacks
900 Monster Destruction
1200 Monster Destruction
800
1000 Reanimation
1200 Trample
900
500
0 Drawback
2000
2400
800
200
400
1200 Special Summon
1600 Manipulate Equip
Block Attack
2150
Negation
900
1800
1200
2000
1500
2000
500 Reanimation
500
2000
1800
2000
800
1200
800 Drawback
Special Summon
ATK/DEF Decrease
Ritual Summon
Burn
Rules Breaking
Burn
ATK/DEF Boost
Card Retrieval
ATK/DEF Boost
Damage Reduction
ATK/DEF Decrease
Monster Destruction
Special Summon
Hand Control
Monster Protection
Draw
1300 Card Retrieval
1000 Drawback
1000 Burn
1200 Card Retrieval
1500 Burn
1000 Burn
1500 Burn
1800 Heal
1000 Heal
1000 Card Retrieval
1400
800 Heal
500 Heal
1000
2000 Card Retrieval
2000
1200 Heal
Draw
ATK/DEF Boost
ATK/DEF Boost
Monster Destruction
1500
1800
1700
2000
700
400
450
1400
750
1300 Monster Destruction
700 RFG
900 Special Summon
900 ATK/DEF Boost
2800 Control Shift
1800 ATK/DEF Decrease
1000 Variable Statistics
1200 Position Shift
1000 Variable Statistics
1200 Position Shift
400 Alternate Summoning
1000 S/T Bounce
200 Target Shift
500 Drawback
800 Card Retrieval
900 Negation
2300 Field Control
Manipulate Equip
Force Attack
Negation
Negation
Monster Destruction
Burn
ATK/DEF Boost
Monster Destruction
Monster Destruction
Negation
Alternate Victory
Alternate Victory
Alternate Victory
Alternate Victory
Alternate Victory
Block Attack
S/T Bounce
ATK/DEF Boost
S/T Destruction
Monster Bounce
Special Summon
Monster Destruction
RFG
ATK/DEF Boost
RFG
Block Attack
Burn
100 Skip Phase
1600 Negation
1200 Negation
1000 RFG
800 Control Shift
700 ATK/DEF Boost
1200 Searcher
500 Position Shift
1000 Negation
1700
ATK/DEF Decrease
Burn
Heal
Special Summon
RFG
Card Destruction
1700 Searcher
2000 Monster Destruction
400 Special Summon
1200 Negation
1600
1200 Monster Bounce
800 Negation
1000 Monster Destruction
600 Variable Statistics
700 Control Shift
800 Control Shift
ATK/DEF Boost
Searcher
Block Attack
Card Retrieval
Position Shift
Block Attack
Heal
2500 Multiple Attacks
0 Trample
1000 Variable Statistics
2000
800
1200 Negation
100 Drawback
700 Multiple Attacks
800 S.S. Searcher
Negation
S/T Destruction
Burn
S/T Destruction
Draw
Trample
Monster Destruction
1400
1800
1000
1600
900
450
500 Field Control
2000 S.S. Searcher
1400 Target Shift
800 Drawback
? Variable Statistics
400 Burn
1400 Trample
1200 Reanimation
1700 Draw
500 Direct Attack
1600 Drawback
3100 Draw
1700 Skip Phase
100 Position Shift
2900 Hand Destruction
1200 Multiple Attacks
0 Heal
500 Variable Statistics
500 Variable Statistics
Hand Destruction
Heal
Monster Protection
Facilitate
ATK/DEF Boost
Hand Destruction
Control Shift
Negation
Negation
Field Control
Hand Destruction
Monster Destruction
S/T Protection
ATK/DEF Boost
RFG
Field Control
Negation
RFG
Burn
Burn
Monster Bounce
Heal
Hand Destruction
RFG
Alternate Victory
1500 Variable Statistics
3000 Variable Statistics
2500 Burn
3000 Burn
1200 Drawback
1200 Special Summon
1400 Special Summon
RFG
RFG
Burn
2200
1700
0
1000 Field Control
1600 Searcher
1700 Monster Destruction
2000 Variable Statistics
2000 Field Control
100 Control Shift
1700 Skip Phase
100 Direct Attack
500 Direct Attack
2900 S/T Destruction
1100 Block Attack
800 Monster Destruction
1800 Burn
1800 Monster Destruction
1700 Variable Statistics
1500 Field Control
2300 Spell Immunity
1000 Monster Destruction
500 S/T Destruction
2000 Monster Destruction
200 Variable Statistics
2400 Monster Bounce
1400 S.S. Searcher
300 Burn
1000 Targets Deck
1500 Hand Destruction
600 Draw
2900 Reanimation
1400 Information Gatherer
Reanimation
Position Shift
Position Shift
Draw
Direct Attack
Special Summon
S/T Protection
ATK/DEF Boost
Negation
Monster Bounce
Monster Destruction
Negation
Monster Destruction
Special Summon
Field Control
Monster Destruction
Hand Destruction
Skip Phase
Draw
Card Retrieval
1000
1500
1900
1500 ATK/DEF Decrease
800 Monster Destruction
1400 Hand Destruction
2000 Searcher
800 Burn
1900 Monster Bounce
1000 Trample
500 Burn
1000 Negation
1200 Field Control
1200 Burn
1500 Position Shift
1600 Information Gatherer
1200 Targets Deck
300 Searcher
1400 Monster Destruction
1200 Targets Deck
500 Searcher
100 Damage Reduction
300 Special Summon
200 Hand Destruction
400 Direct Attack
600 Direct Attack
Targets Deck
Targets Deck
Special Summon
Burn
Searcher
Graveyard Control
ATK/DEF Boost
Hand Control
Burn
Searcher
ATK/DEF Boost
Special Summon
Hand Destruction
Burn
Burn
ATK/DEF Decrease
Burn
Card Destruction
Field Control
Hand Control
Hand Destruction
Reanimation
Field Control
Field Control
600 Card Bounce
Special Summon
Reanimation
Burn
2500 Burn
1700 ATK/DEF Boost
600
2000
400
1500
1600 ATK/DEF Boost
1300 ATK/DEF Boost
1500
600 Trample
1500 Direct Attack
1500 Hand Destruction
1600 Hand Destruction
0 Drawback
100 Position Shift
1000 Special Summon
2000 Special Summon
1000 S/T Destruction
1000 S/T Destruction
1000 Control Shift
1400 RFG
1600 Negation
0 Skip Phase
0 Draw
200 RFG
1000 Hand Destruction
2000 Monster Destruction
1200 Searcher
Ritual Summon
Special Summon
Variable Statistics
Multiple Attacks
Field Control
Reanimation
Burn
Burn
RFG
Target Shift
Target Shift
Monster Protection
Special Summon
Burn
Field Control
Block Attack
Negation
Trample
Monster Destruction
Burn
Block Attack
Field Control
Manipulate Equip
ATK/DEF Decrease
1900 S/T Destruction
2600 Card Destruction
2100 S/T Destruction
2200 Monster Destruction
600
100
700
1600
300 Variable Statistics
1300 Damage Reduction
1600 Damage Reduction
1500 ATK/DEF Decrease
1500 Target Shift
1900 S.S. Searcher
1700 S.S. Searcher
800 S.S. Searcher
600 Monster Destruction
1900 Effect Immunity
1000 Monster Destruction
200 Card Retrieval
1000 S/T Destruction
200 Counters
300 Special Summon
2000 Draw
1400 Drawback
1000 Monster Destruction
1800 Burn
1000 S/T Destruction
700 Targets Deck
100 Trample
100 ATK/DEF Decrease
3000 Drawback
500 Monster Bounce
ATK/DEF Decrease
Monster Destruction
ATK/DEF Boost
Searcher
Burn
Information Gatherer
Searcher
Draw
Negation
Targets Deck
Field Control
Counters
Force Attack
Monster Protection
Counters
Card Retrieval
Reanimation
Control Shift
Manipulate Equip
Negation
Heal
2400 Variable Statistics
Card Retrieval
Multiple Attacks
1500 Reanimation
2100
1000
1800
1600 Searcher
1200 Manipulate Equip
1400 Monster Destruction
1000 Alternate Summoning
400 Negation
1800 Spell Immunity
1700 Special Summon
1000 Manipulate Equip
1000 Burn
1800 Position Shift
1800 Card Retrieval
1500 Spell Immunity
3000 Burn
800 S.S. Searcher
2000 Variable Statistics
0 Multiple Attacks
0 Variable Statistics
1600 Trample
1500 Control Shift
3000 Reanimation
0 Variable Statistics
1500 Reanimation
1000 Card Bounce
1600 RFG
1800 Monster Destruction
Ritual Summon
Special Summon
Special Summon
Card Retrieval
Direct Attack
Position Shift
Negation
Spell Immunity
Multiple Attacks
Draw
ATK/DEF Boost
Searcher
Heal
Heal
Negation
RFG
Position Shift
Force Attack
Field Control
Targets Deck
Negation
Manipulate Equip
2200 Monster Bounce
RFG
Facilitate
1000
2000
1000
1500
1800 S/T Protection
300 Field Control
1500 Monster Bounce
1800 Searcher
100 Card Retrieval
0 Variable Statistics
500 Searcher
1800 Hand Control
1700 Trample
200 Target Shift
1600 Drawback
1400 Monster Protection
1800 Reanimation
1500 ATK/DEF Boost
1500 Negation
1200 Negation
500 Spell Immunity
1400 Position Shift
1800 Variable Statistics
1600 Graveyard Control
1800 Monster Bounce
1200 Heal
1300 Reanimation
2000 Monster Destruction
1500 Monster Destruction
Card Retrieval
Draw
Ritual Summon
Ritual Summon
Ritual Summon
Control Shift
Direct Attack
Heal
Alternate Victory
Draw
Special Summon
Searcher
ATK/DEF Boost
Skip Phase
Burn
Direct Attack
Reanimation
Negation
Negation
Monster Destruction
Card Retrieval
Monster Destruction
Negation
2500 Burn
1000
1000
2100
2000
1700 Monster Destruction
300 S/T Destruction
1200 Monster Protection
700 Monster Bounce
100 Draw
500 Manipulate Equip
1000 Draw
1200 RFG
1000 Drawback
1200 Monster Destruction
1500 Draw
500 RFG
0 Variable Statistics
1500 Variable Statistics
1900 Burn
1200 Skip Phase
1300 S/T Destruction
700 Hand Destruction
2000 RFG
? Variable Statistics
2500 Multiple Attacks
1100 Direct Attack
500 Special Summon
1000 Reanimation
1000 Burn
700 Heal
ATK/DEF Boost
Draw
ATK/DEF Boost
Field Control
Field Control
Monster Destruction
ATK/DEF Boost
Draw
RFG
Block Attack
Card Retrieval
Card Retrieval
Burn
RFG
Hand Control
Heal
RFG
Burn
Negation
Burn
Field Control
RFG
Position Shift
RFG
ATK/DEF Boost
1500
1400
1700
1500
1000
0
1500 Heal
1200 Special Summon
400 Draw
2600 Searcher
1400 Negation
1000 Reanimation
1700 Burn
400 Draw
1000 Trample
1200 Special Summon
1900 Burn
1500 Trample
1200 Monster Bounce
1800 Direct Attack
1600 Burn
2000 Position Shift
1200 Special Summon
1500 Heal
1200 Position Shift
1300 Direct Attack
1000 Spell Immunity
1500 Field Control
1200 Card Destruction
1000 Spell Immunity
800 Multiple Attacks
2000 Heal
1000 Searcher
1200 Monster Destruction
2000 Monster Destruction
Heal
Special Summon
Monster Destruction
RFG
Special Summon
Card Retrieval
Special Summon
Special Summon
Ritual Summon
Targets Deck
Burn
Target Shift
Monster Bounce
Special Summon
Alternate Victory
Burn
Monster Bounce
Variable Statistics
Targets Deck
Negation
2500 Negation
0 Graveyard Control
2800
1600
900
500
1500
0 Burn
1700 Draw
0 S.S. Searcher
0 Spell Immunity
300 Block Attack
1500 Targets Deck
300 Manipulate Equip
1550 Targets Deck
2000 Defender
800 Direct Attack
1300 Draw
1800 Monster Bounce
2200 Direct Attack
1000 Burn
1700 Burn
650 Negation
1200 Card Destruction
1000 Monster Destruction
200 Burn
700 Multiple Attacks
200 Variable Statistics
1800 Monster Destruction
1000 Monster Destruction
1400 S/T Destruction
200 S/T Bounce
0 Variable Statistics
1000 Burn
0 Heal
2300 Monster Destruction
Direct Attack
Heal
Control Shift
Monster Destruction
Special Summon
Facilitate
ATK/DEF Boost
Damage Reduction
Position Shift
Negation
Heal
Burn
ATK/DEF Decrease
Card Destruction
Negation
Block Attack
Burn
S.S. Searcher
Card Retrieval
Block Attack
Negation
300
100
400
200
0
0
2000 Reanimation
500 Variable Statistics
500 Card Retrieval
1900 Negation
500 Card Retrieval
1500 Hand Destruction
300 Position Shift
1600 Monster Destruction
1500 Draw
1600 Reanimation
1000 Heal
0 Heal
0 Burn
1000 Reanimation
600 Searcher
2000 Card Retrieval
1650 Facilitate
1500 Card Retrieval
500 Monster Destruction
1000 Burn
1100 Searcher
400 Damage Reduction
Monster Destruction
Monster Destruction
ATK/DEF Boost
Spell Immunity
Card Retrieval
Facilitate
Heal
Draw
Position Shift
Special Summon
Field Control
S/T Destruction
Direct Attack
ATK/DEF Boost
ATK/DEF Boost
Special Summon
Special Summon
S.S. Searcher
Burn
Position Shift
S.S. Searcher
Position Shift
Position Shift
Monster Destruction
Position Shift
Reanimation
S/T Destruction
2300 Hand Destruction
1200 Rules Breaking
1400 Draw
Monster Protection
0 Spell Immunity
1000 Control Shift
1600 Spell Immunity
1800 Negation
1000 Draw
1000 Draw
0 Monster Destruction
1600 Monster Destruction
900 S.S. Searcher
1700 Monster Destruction
1000 Monster Destruction
100 Monster Protection
500 Special Summon
1700 Reanimation
1000 Monster Destruction
900 Control Shift
1000 Variable Statistics
1000 S/T Destruction
1200 Elemental
1200 Elemental
1300 S.S. Searcher
1100 S.S. Searcher
1600 Information Gatherer
1600 Facilitate
1200 Facilitate
1200 Monster Destruction
600 Variable Statistics
1000 Monster Bounce
1400 Variable Statistics
3000 Field Control
3700
1800
Card Retrieval
Monster Destruction
Hand Destruction
Targets Deck
Special Summon
Burn
Burn
Card Retrieval
Special Summon
Special Summon
ATK/DEF Boost
ATK/DEF Boost
Force Attack
Monster Protection
Damage Reduction
Monster Protection
Hand Destruction
Hand Destruction
Burn
Hand Destruction
Hand Destruction
Negation
Burn
Damage Reduction
2500
1200
500
500
3000 Reanimation
1500 Special Summon
900 ATK/DEF Decrease
1700 Monster Destruction
1000 Spell Immunity
1800 Card Bounce
500 Monster Protection
1500 Variable Statistics
1200 Elemental
1200 Elemental
1400 Card Retrieval
1200 Monster Destruction
1400 ATK/DEF Boost
1400 Negation
1400 Block Attack
200 Direct Attack
1000 Hand Destruction
1200 Negation
1200 Negation
1200 Negation
1200 Negation
600 Negation
600 Negation
0 Trample
200 Reanimation
1100 Counters
2000 Alternate Summoning
1000 Draw
400 Negation
1600 Elemental
1500 RFG
100 Reanimation
Rules Breaking
S/T Destruction
Negation
Draw
S.S. Searcher
Block Attack
ATK/DEF Boost
Monster Bounce
Card Retrieval
Variable Statistics
Hand Control
S/T Destruction
Monster Destruction
Negation
Negation
ATK/DEF Boost
Targets Deck
Information Gatherer
Card Destruction
Burn
Damage Reduction
S/T Destruction
Monster Protection
ATK/DEF Boost
1000
1000
0
1500
1600 Reanimation
600 S.S. Searcher
900 ATK/DEF Decrease
1000 Spell Immunity
1000 Card Destruction
1200 Elemental
1200 Elemental
800 Variable Statistics
500 ATK/DEF Decrease
1500 Card Retrieval
1000 Block Attack
700 Position Shift
300 S.S. Searcher
300 Monster Destruction
1000 Burn
1700 Monster Destruction
1000 S/T Destruction
2200 Monster Destruction
800 Multiple Attacks
200 Direct Attack
1800 Monster Bounce
1200 Burn
1600 Facilitate
1600 Facilitate
1600 Facilitate
1600 Facilitate
1600 Facilitate
800 Variable Statistics
100 S.S. Searcher
900 Control Shift
1200 Monster Destruction
1100 Monster Protection
Card Retrieval
Burn
Heal
Monster Destruction
Burn
Position Shift
Trample
S.S. Searcher
Reanimation
Reanimation
Reanimation
ATK/DEF Boost
Burn
Spell Immunity
Skip Phase
Block Attack
Card Bounce
Draw
Special Summon
Targets Deck
Burn
Monster Destruction
Field Control
Negation
1000
800
2000
1400
200 Damage Reduction
3000 Trample
2000 Negation
1300 Negation
1800 Variable Statistics
1200 ATK/DEF Decrease
? Variable Statistics
1200 Monster Protection
2400 Hand Destruction
2000
? Variable Statistics
800 Control Shift
1500 Burn
1900 Burn
1000 Damage Reduction
1000 Multiple Attacks
1400 Monster Bounce
600 Monster Destruction
200 Reanimation
1800 Defender
800 Monster Destruction
1500 Control Shift
1500 Control Shift
1500 Control Shift
1500 Control Shift
0 Variable Statistics
300 Damage Reduction
0 Variable Statistics
1500 Control Shift
1400 Elemental
1200 Burn
1500 Monster Destruction
Draw
Control Shift
ATK/DEF Boost
Multiple Attacks
Reanimation
Monster Destruction
Ritual Summon
Ritual Summon
Burn
Burn
Rules Breaking
ATK/DEF Boost
S.S. Searcher
Information Gatherer
Burn
Burn
Monster Bounce
Facilitate
Burn
Card Destruction
Burn
Negation
Negation
Monster Protection
1000
0
1000
0
200 Burn
1200 Information Gatherer
1000 Defender
1800 Variable Statistics
1600 Monster Destruction
1200 S.S. Searcher
1800 Rules Breaking
1200 Card Retrieval
1500 S/T Destruction
1200 Draw
1600 Alternate Summoning
1000 ATK/DEF Boost
200 Variable Statistics
1500 Negation
2000 Draw
1500 Drawback
1000 Counters
2400 Drawback
0 Drawback
0 Position Shift
200 ATK/DEF Boost
0 S.S. Searcher
0 Searcher
100 Draw
0 Variable Statistics
0 Variable Statistics
0 Burn
1500 Special Summon
1600
? Variable Statistics
2100 Multiple Attacks
2800 Trample
Fusion Summon
Searcher
Fusion Summon
Fusion Summon
RFG
Field Control
Hand Control
Control Shift
S.S. Searcher
Special Summon
Position Shift
ATK/DEF Boost
Burn
Reanimation
Hand Destruction
Burn
Card Bounce
Special Summon
Burn
ATK/DEF Boost
RFG
Targets Deck
Damage Reduction
Position Shift
1500
1800
1500
1600
1000
1400 S.S. Searcher
1800 Trample
1600 Trap Immunity
1600 Defender
1400 Burn
1500 ATK/DEF Boost
1800 Variable Statistics
1000 S.S. Searcher
800 Burn
2600 ATK/DEF Decrease
1600 Variable Statistics
2300 Counters
1800 Monster Destruction
1200 Burn
1300 Reanimation
800 Draw
400 Hand Control
1400 Reanimation
1400 Reanimation
500 Searcher
1500 Trample
1500 Trample
1500 Trample
1500 Trample
2100 Position Shift
2800 RFG
800 Spell Immunity
2500 Direct Attack
2800 Monster Protection
2300 Multiple Attacks
2100 Burn
Draw
Card Destruction
Reanimation
Searcher
ATK/DEF Boost
Multiple Attacks
S.S. Searcher
ATK/DEF Boost
Card Retrieval
Reanimation
S.S. Searcher
Reanimation
Block Attack
Monster Destruction
Card Retrieval
Negation
Targets Deck
Monster Destruction
S.S. Searcher
Reanimation
Control Shift
Negation
Field Control
Position Shift
0 S/T Destruction
4000 Burn
4000 Special Summon
1200 Monster Destruction
600 S.S. Searcher
2800 Defender
1800 Monster Destruction
800 Alternate Summoning
500 Negation
600 Facilitate
1000 Monster Destruction
1500 Variable Statistics
800 Counters
1000 RFG
600 Multiple Attacks
800 Monster Destruction
1000 Trap Immunity
? Variable Statistics
800 Searcher
300 Negation
0 Drawback
500 S/T Destruction
600 Trample
2600 Targets Deck
100 Reanimation
800 Variable Statistics
0 Heal
0 Burn
600 Burn
1000 Targets Deck
1000 Variable Statistics
2000 Reanimation
900 Multiple Attacks
2000 Multiple Attacks
2000 Field Control
2000 Variable Statistics
Multiple Attacks
Special Summon
Facilitate
Searcher
Special Summon
S/T Destruction
Reanimation
ATK/DEF Boost
S.S. Searcher
Ritual Summon
Facilitate
Card Retrieval
Force Attack
ATK/DEF Decrease
S.S. Searcher
S.S. Searcher
RFG
Targets Deck
Searcher
Burn
Targets Deck
Heal
Negation
Negation
1000 Heal
Monster Bounce
ATK/DEF Boost
Rules Breaking
Skip Phase
Burn
2000 Monster Destruction
Hand Control
Special Summon
Damage Reduction
Reanimation
1500 Special Summon
Draw
Damage Reduction
800 RFG
800 Reanimation
1600 Rules Breaking
? Monster Protection
800 Direct Attack
1800 Monster Destruction
1600 S/T Destruction
800 Damage Reduction
1600 Monster Protection
1000 Field Control
1000 Special Summon
1400 S/T Bounce
600 Monster Protection
500 Draw
1400 Alternate Summoning
1800 Alternate Summoning
800 Heal
500 Negation
500 Negation
1700 Draw
1500 Card Retrieval
0 RFG
1400 Alternate Summoning
500 Field Control
1500 Field Control
1500 Special Summon
1500 Special Summon
1500 Special Summon
1500 Special Summon
1900 Monster Protection
1000 Spell Immunity
1200 Defender
2100 Variable Statistics
1000 Direct Attack
2300 S/T Destruction
1800 Monster Destruction
Burn
Trample
Searcher
S/T Destruction
Reanimation
Direct Attack
Facilitate
Special Summon
Draw
Monster Destruction
RFG
Damage Reduction
Burn
Heal
Targets Deck
S.S. Searcher
Searcher
Monster Protection
Card Destruction
Block Attack
RFG
Special Summon
ATK/DEF Decrease
Negation
2000
500
800 Burn
500 ATK/DEF Boost
500 Rules Breaking
600 S.S. Searcher
800 Variable Statistics
1800 Direct Attack
1200 Special Summon
500 Monster Protection
1800 Card Retrieval
1000 Multiple Attacks
2700 Drawback
2400 Burn
600 ATK/DEF Boost
1000 Reanimation
1000 Special Summon
500 Card Retrieval
2000 Defender
2200 Multiple Attacks
2000 S.S. Searcher
500 S.S. Searcher
1000 Trample
800 Draw
1800 Special Summon
800
1000 Counters
1500 Reanimation
2000 Facilitate
2000 Searcher
2000 Hand Destruction
2000 Variable Statistics
2000 Field Control
? Multiple Attacks
1800 Reanimation
2000 Trample
S.S. Searcher
Special Summon
Searcher
S/T Immunity
Special Summon
Fusion Summon
S/T Destruction
Fusion Summon
Special Summon
Facilitate
Facilitate
ATK/DEF Boost
Reanimation
Burn
S.S. Searcher
Burn
S/T Destruction
Burn
Special Summon
Draw
Burn
Reanimation
Special Summon
Control Shift
800 Trample
800 Direct Attack
800 Burn
1200 ATK/DEF Boost
1800 Information Gatherer
500 Control Shift
1000 Control Shift
1500 Control Shift
300 Negation
600 Negation
900 RFG
1700 Heal
1100 Burn
1700 Draw
600 Card Destruction
300 Burn
1200 Field Control
1000 Field Control
1000 Field Control
1000 Field Control
1000 Field Control
1000 Field Control
1000 Field Control
1600 Field Control
1200 Draw
1600 Card Destruction
1200 Monster Protection
800 Multiple Attacks
1500 Multiple Attacks
500 ATK/DEF Boost
1500 ATK/DEF Boost
500 Card Bounce
500 Direct Attack
1000 Negation
1000 Variable Statistics
1900 Variable Statistics
Counters
Monster Destruction
Special Summon
Fusion Summon
Counters
Burn
Burn
Reanimation
S/T Destruction
Reanimation
RFG
Rules Breaking
Card Destruction
S/T Destruction
Monster Destruction
RFG
Heal
Burn
Special Summon
Burn
Draw
Defender
Negation
Negation
800 Card Retrieval
100
1700
2900
600 Heal
300 Bounce
300 Field Control
800 S/T Destruction
1000 S/T Destruction
500 Direct Attack
700 Multiple Attacks
1300 Monster Destruction
1200 Monster Destruction
2400 Field Control
300 S.S. Searcher
1000 Field Control
1000 Field Control
1800 Field Control
500 Monster Destruction
300 S/T Destruction
1200 ATK/DEF Decrease
1000 Control Shift
1000 Control Shift
1000 Control Shift
100 RFG
1500 Field Control
1500 Field Control
1500 Field Control
1500 Field Control
1500 Field Control
1500 Field Control
100 Block Attack
1000 Variable Statistics
1800 Burn
2500 ATK/DEF Boost
2500 Bounce
2000 Card Destruction
Special Summon
Draw
Burn
Counters
S/T Destruction
Ritual Summon
Ritual Summon
Ritual Summon
Draw
ATK/DEF Decrease
Reanimation
Burn
Draw
Reanimation
Monster Destruction
Block Attack
Card Retrieval
Monster Destruction
Monster Destruction
Reanimation
ATK/DEF Boost
RFG
Negation
2000 Trample
1200 Heal
1000 Card Retrieval
100 ATK/DEF Boost
800 S.S. Searcher
2000 Heal
0 Facilitate
Heal
ATK/DEF Decrease
400 Draw
RFG
RFG
Monster Destruction
Searcher
0 Reanimation
Hand Destruction
Card Retrieval
Draw
Card Retrieval
800 S.S. Searcher
Draw
Reanimation
Monster Destruction
Counters
1400 Card Retrieval
300 Special Summon
400 Direct Attack
2000 Position Shift
1000 Variable Statistics
1600 Monster Protection
800 Bounce
1200 Card Retrieval
1800 Field Control
0 Searcher
0 Burn
600 Searcher
1200 Burn
1500 Burn
800 Searcher
1500 Searcher
1200 Searcher
1100 Searcher
800 Searcher
800 Searcher
1200 Searcher
1500 RFG
1500 Field Control
1600 Negation
1000 Hand Destruction
600 S/T Destruction
1000 Card Bounce
300 Burn
700 Variable Statistics
1200 S/T Destruction
1200 Monster Destruction
Burn
S.S. Searcher
Draw
Card Retrieval
Field Control
Special Summon
Draw
S/T Destruction
Field Control
Monster Destruction
Monster Destruction
S/T Protection
Counters
ATK/DEF Decrease
Field Control
Special Summon
Searcher
Card Destruction
Card Retrieval
Hand Destruction
Direct Attack
Reanimation
Hand Destruction
Hand Destruction
Monster Destruction
Bounce
Targets Deck
Control Shift
Burn
Negation
1000 Targets Deck
1200 Card Retrieval
800 Variable Statistics
0 Alternate Summoning
1000 Variable Statistics
Card Retrieval
Card Retrieval
S/T Destruction
2000 Burn
0 Facilitate
800
500
2100
100
2000
0 Field Control
300 S.S. Searcher
400 S.S. Searcher
700 S.S. Searcher
300 S.S. Searcher
100 S.S. Searcher
1300 Negation
0 Alternate Victory
0 Reanimation
600 Counters
1200 Counters
800 Counters
1300 Facilitate
1500 Multiple Attacks
500 Hand Destruction
500 Draw
1000 Multiple Attacks
500 ATK/DEF Boost
500 ATK/DEF Boost
2000 Reanimation
500 Burn
500 Direct Attack
800 Manipulate Equip
700 Position Shift
1000
100 Draw
800 Searcher
2000 Monster Destruction
2000 S/T Destruction
300 Facilitate
300 Monster Destruction
0 Facilitate
0 Facilitate
0 Reanimation
1100 Hand Destruction
2300 Hand Destruction
1000 Monster Destruction
2500 Bounce
2500 Field Control
Draw
S.S. Searcher
Draw
S.S. Searcher
Special Summon
Reanimation
Monster Destruction
Facilitate
Counters
Fusion Summon
Monster Destruction
Searcher
ATK/DEF Boost
Reanimation
ATK/DEF Boost
ATK/DEF Boost
Control Shift
Monster Destruction
Special Summon
S.S. Searcher
S.S. Searcher
Negation
S.S. Searcher
Skip Phase
Burn
Draw
Draw
ATK/DEF Boost
Trample
Card Retrieval
Card Retrieval
Heal
Draw
Negation
1200 Trample
2100 Information Gatherer
1200 Card Destruction
600 Effect Immunity
900 Monster Destruction
0 Burn
1000 Drawback
800 Reanimation
1500 Facilitate
2500 Searcher
Control Shift
1200 S/T Destruction
2000
600
1800 Trample
0 Multiple Attacks
1000 Position Shift
0 Counters
1000 Variable Statistics
0 Special Summon
1000 Monster Destruction
0 S/T Destruction
0 Monster Destruction
0 Hand Destruction
0 Special Summon
2000 Variable Statistics
0 S/T Destruction
1600 Card Retrieval
600 Spell Immunity
1600 Searcher
400 Monster Destruction
800 S/T Destruction
400 Variable Statistics
2100 Variable Statistics
1200 Multiple Attacks
300 S.S. Searcher
300 S.S. Searcher
2000
1200 Position Shift
1200 Damage Reduction
500 Negation
0 Direct Attack
1400 Monster Destruction
1200 Monster Destruction
500 Draw
1000 Control Shift
700 Control Shift
2500 Field Control
2300 Monster Destruction
1200 Trample
1500 Monster Destruction
0 Position Shift
3000 Multiple Attacks
2200 Facilitate
1500 Burn
2800 Negation
Reanimation
Fusion Summon
Monster Destruction
Reanimate
Draw
Counters
Counters
Facilitate
ATK/DEF Boost
S/T Destruction
ATK/DEF Boost
Monster Protection
Draw
Draw
Skip Phase
Reanimation
Facilitate
Reanimation
Position Shift
Burn
S/T Destruction
RFG
Negation
Negation
Negation
Negation
Special Summon
Reanimation
Heal
Monster Destruction
Monster Destruction
Control Shift
Reanimation
Aid Opponent
400 Draw
300 Facilitate
Damage Reduction
2200 Reanimate
300 Draw
400 Searcher
1200 Draw
Draw
Monster Destruction
1800 RFG
1200
Monster Destruction
ATK/DEF Boost
Reanimate
0 Rules Breaking
600 Draw
800
0
1200
800
1000
ATK/DEF Boost
Heal
1400
ATK/DEF Boost
1200 Information Gatherer
1850 Monster Bounce
800
1200
S.S. Searcher
Damage Reduction
Facilitate
Hand Destruction
1100 S/T Destruction
ATK/DEF Boost
ATK/DEF Boost
Rules Breaking
500
700 Drawback
1000
1200
1500
1000
2000
1100
1200
1000
500
1400
ATK/DEF Boost
1600
1000
1600
110
S/T Destruction
Information Gatherer
Targets Deck
Burn
1100 Monster Protection
Special Summon
1500 Heal
2500
Ritual Summon
1650 Facilitate
Block Attack
500 Monster Bounce
Defender
1600
Draw
S/T Protection
400 Draw
1800 Facilitate
1600
2000 Variable Statistics
2100 Reanimation
1600 S/T Destruction
1600 Field Control
2000 Manipulate Equip
1200 S.S. Searcher
Card Retrieval
2100 Burn
1400 Variable Statistics
Burn
Special Summon
Monster Destruction
Block Attack
4000 Burn
1500 Variable Statistics
Burn
1000 Burn
600 Direct Attack
Reanimation
5000 Damage Reduction
1400 Burn
Facilitate
Bounce
ATK/DEF Boost
Special Summon
RFG
Field Control
Field Control
2000 Trample
1300 Burn
1500 Trap Immunity
2000 Variable Statistics
600 Searcher
1500 Searcher
1200 Searcher
Card Retrieval
ATK/DEF Boost
Burn
Monster Destruction
Special Summon
2800 Variable Statistics
1000 Burn
600 Card Retrieval
200 Reanimation
Draw
Monster Destruction
S/T Destruction
1300 Card Bounce
0 Position Shift
1500 Block Attack
0 Variable Statistics
600
Card Retrieval
500
ATK/DEF Boost
1200
2500 Defender
1000 Negation
1900 ATK/DEF Boost
1200 Alternate Summoning
2400 Variable Statistics
1200 Defender
1400 Monster Destruction
1900 Trample
1200
1700 ATK/DEF Boost
1300 ATK/DEF Decrease
1600 Drawback
2000 Variable Statistics
1600 RFG
1900 Multiple Attacks
2300
Monster Destruction
ATK/DEF Boost
2000 Variable Statistics
Burn
900 Hand Destruction
0 Drawback
Monster Destruction
2400 Variable Statistics
3200 Searcher
Monster Destruction
Field Control
1700
1600
1800
Hand Control
ATK/DEF Boost
ATK/DEF Decrease
2400
2500 Variable Statistics
ATK/DEF Decrease
1300 ATK/DEF Boost
0 Trample
2000 Monster Protection
1800 Reanimation
Monster Protection
1200
900 S/T Destruction
2500 ATK/DEF Decrease
3800
Heal
ATK/DEF Boost
Negation
1801 Monster Protection
1700 Variable Statistics
3000 Alternate Victory
300 S/T Destruction
2600 RFG
3000 Drawback
Special Summon
Monster Protection
1400 RFG
2000
1400
2150
2000
1300
1900
1500
200 Monster Destruction
450
800
1500
1000
2300
2500 Variable Statistics
2800 Negation
300 Alternate Summoning
RFG
3000
2450
700 Variable Statistics
500
1500
1200
900
1800
1800
800
1000
1000
1950
1700
Position Shift
1000 Variable Statistics
1000 Spell Immunity
S.S. Searcher
Heal
ATK/DEF Boost
ATK/DEF Boost
Information Gatherer
Position Shift
Rules Breaking
Monster Destruction
2100 Card Destruction
S.S. Searcher
S.S. Searcher
3850 Special Summon
250 Card Retrieval
S/T Destruction
1700 Burn
500 Special Summon
2100
3000
2000
400
Special Summon
1300 Facilitate
1300 Hand Destruction
Special Summon
Rules Breaking
1400 Defender
1900
2300
Monster Destruction
1500 ATK/DEF Boost
1800 Variable Statistics
400 Variable Statistics
800
1150
1700
900 Information Gatherer
Monster Protection
ATK/DEF Boost
ATK/DEF Boost
Heal
Burn
ATK/DEF Boost
ATK/DEF Boost
1100
1000 Facilitate
1100 Facilitate
900 Facilitate
500
1200
1300
1400
700
900
1000
700
1100
2000
700
1200 Variable Statistics
1200
900 Card Retrieval
1000
600 Draw
2100 Monster Destruction
800
Monster Destruction
Negation
2350
2500
Ritual Summon
1850
Ritual Summon
800
900
900 Facilitate
1700
Heal
200
500
500
1200
1100
1000
1300
1500
1200
1500
1200
1300
1800
1000
600 Targets Deck
Monster Destruction
Negation
1400 Variable Statistics
2600 Defender
Burn
1300 Burn
Searcher
Searcher
600
1700
900
800
0
1000 RFG
Monster Destruction
2150
Ritual Summon
500
1000
2200
800
2000
Defender
1050
2150
Ritual Summon
1800
1000
800
1300
1800
400
500
900
????
4000
X000
∞
2500 Alternate Victory
2500 Alternate Victory
2500 Alternate Victory
2000 Alternate Victory
2000 Alternate Victory
3000 Alternate Victory
1400
1800
Card Text
An unworthy dragon with three sharp horns sprouting from its head.
A skeletal ghost that isnt strong but can mean trouble in large numbers.
The ultimate wizard in terms of attack and defense.
An elf who learned to wield a sword he baffles enemies with lighting-swift attacks.
Usually found traveling in swarms this creatures ideal environment is the forest.
A snow wolf thats beautiful to the eye but absolutely vicious in battle.
Entirely gray this beast has rarely been seen by mortal eyes.
A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.
A zombie that suddenly appeared from plot #13 - an empty grave.
Monster Egg + Hinotama Soul
A warrior hidden within an egg that attacks enemies by flinging eggshells.
A fire-breathing plant found growing near volcanoes.
Firegrass + Petit Dragon
Its said that this King of the Netherworld once had the power to rule over the dark.
A bird-beast that summons reinforcements with a hand mirror.
A tiger encased in a protective shell that attacks with razor sharp fangs.
A very small dragon known for its vicious attacks.
An intensely hot flame creature that rams anything standing in its way.
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
Skull Servant + Dissolverock
A Monster born in the lava pits it generates intense heat that can melt away its enemies.
This youthful king of the forests lives in a green world abundant with trees and wildlife.
This legendary dragon is a powerful engine of destruction. Virtually invincible very few have faced this awesome creature and lived to tell the tale.
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
This Spellcaster attacks enemies with fire-related spells such as Sea of Flames and Wall of Fire.
Serving as a double for the Ruler of the Blue Flame hes a master swordsman that wields a fine blade.
A dinosaur with two deadly jaws it stores electricity in its horn and releases high voltage bolts from the mouth on its back.
An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy Monsters.
Grand King of the Seven Seas he's able to summon massive tidal waves to drown the enemy.
The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
A fiend that dwells in a blinding curtain of smoke.
A Warrior-Type Monster equipped with this card increases its ATK and DEF by 300 points.
A Beast-Type Monster equipped with this card increases its ATK and DEF by 300 points.
A Zombie-Type Monster equipped with this card increases its ATK and DEF by 300 points.
Increases the ATK and DEF of all Dinosaur Zombie and Rock-Type Monsters by 200 points.
Increases the ATK and DEF of all Beast-Warrior and Warrior-Type Monsters by 200 points.
Destroys all Monsters on the field.
Destroys all of your opponents Monsters on the field.
Increases your Life Points by 500 points.
Inflicts 200 points of Direct Damage to your opponents Life Points.
Destroys 1 opponent's face-up Monster with the lowest ATK.
Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.
Destroys 1 face-up Trap Card on the field.
Select and destroy 2 of your Monsters and 1 of your opponents Monsters.
A delicate elf that lacks offense but has a terrific defense backed by mystical power
A wicked dragon that taps into dark forces to execute a powerful attack.
A giant warrior made of stone. A punch from this creature has earth-shaking results
Fast on its feet this dinosaur rips enemies to shreds with its sharp claws.
A ferocious dragon with a deadly attack.
A Spellcaster-Type Monster equipped with this card increases its ATK and DEF by 300 points.
All Dragon-Type Monsters on the field are switched to Defense Position and remain in this position as long as this card is active.
Increases the ATK and DEF of all Insect Beast Plant and Beast-Warrior-Type Monsters by 200 points.
Increases the ATK and DEF of all Fish Sea Serpent Thunder and Aqua-Type Monsters by 200 points. Also decreases the ATK and DEF of all Machine and Pyro-Type Monsters by 200 points.
Increases the ATK and DEF of all Fiend and Spellcaster-Type Monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type Monsters by 200 points.
If the ATK of a Monster summoned by your opponent (excluding Special Summon) is 1000 points or more the Monster is destroyed.
Capable of firing cannonballs from its mouth for long-range attacks this creature is particularly effective in mountain battles.
Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel.
FLIP: Destroys 1 Trap Card on the field. If this cards target is face-down flip it face-up. If the card is a Trap Card it is destroyed. If not it is returned to its face-down position. The flipped card is not activated.
Dressed in a night-black tuxedo this creature presides over the darkness.
A living suit of armor that attacks enemies with a bone-jarring tackle.
Man-eating plant with poison feelers for attacking enemies
A spirit that soothes the soul with the music of its heavenly harp.
A strange warrior who manipulates three deadly blades with both hands and his tail
Known as a swamp dweller this creature is a minion of the dark forces.
A massive intelligent spider that traps enemies with webbing.
A beautiful mermaid that lures voyagers to a watery grave.
A malevolent creature wrapped in flames that attacks enemies with intense fire.
A Fiend-Type Monster equipped with this card increases its ATK and DEF by 300 points.
An Insect-Type Monster equipped with this card increases its ATK and DEF by 300 points.
A Plnat-Type Monster equipped with this card increases its ATK and DEF by 300 points.
A Fairy-Type Monster equipped with this card increases its ATK and DEF by 300 points.
A Dragon-Type Monster equipped with this card increases its ATK and DEF by 300 points.
A Thunder-Type Monster equipped with this card increases its ATK and DEF by 300 points.
A Machine-Type Monster equipped with this card increases its ATK and DEF by 300 points.
A Dinosaur-Type Monster equipped with this card increases its ATK and DEF by 300 points.
Increase your Life Points by 600 points.
Inflicts 600 points of Direct Damage to your opponents Life Points.
Steel Ogre Grotto #1 + Lesser Dragon
This creature attacks with electromagnetic waves.
This Monster swoops down and attacks with a rain of knives stored in its wings
An eyeball fiend created by a servant of the wicked it uses Dark Blasts to blow away its enemies.
A Beast-Warrior-Type Monster equipped with this card increases its ATK and DEF by 300 points.
Select 1 of your opponents Monsters and switch it to Attack Position. If the card is face-down flip it face-up. If the card has a flip effect it is activated immediately.
A Winged Beast-Type Monster equipped with this card increases its ATK and DEF by 300 points.
Counting from your opponents turn none of your opponents Monsters can attack for 3 turns of his/her own. When this card is activated opponents face-down Monsters at that time are turned face-up
Using the spikes sprouting from its body this creature stabs its opponents and floods them with electricity.
Silver Fang + Darkworld Thorns
FLIP: Destroys 1 Monster on the field
A missile-launching fish protected by deadly spikes.
A steel idol worshipped in the Land of Machines
A minor dragon incapable of breathing fire
A thorny plant found in the darklands that wraps itself around any unwary traveler.
A blood-sucking snake in human form that attacks any living being that passes nearby.
A bluish starfish with a solid hide capable of fending off attacks
A warrior wizard adept in casting bone-chilling spells.
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
Gaia the Fierce Knight + Curse of Dragon
A playful little fiend that lurks in the dark waiting to attack an unwary enemy.
Protected by a solid body of rock this Monster throws a bone-shattering punch.
A lizard with a very tough hide and a vicious bite
A huge bee with exceptional strength thats particularly dangerous in a swarm
This human-shaped animal with wings is beautiful to watch but deadly in battle.
This Monster can only be Special Summoned with the Magic Card Elegant Egotist.
A man-hunter with powerful arms that can crush boulders
FLIP: Destroys 1 Spell Card on the field. If this cards target is face-down flip it face-up. If the card is a Spell Card it is destroyed. If not it is returned to its face-down position. The flipped card is not activated.
Select 1 Monster Card from either your opponents or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
This card can only be Special Summoned by offering Sanga of the Thunder Kazejin and Suijin on your side of the field as a Tribute.
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue
Archfiend CardA fiend with dark powers for confusing the enemy. Among the Fiend-Type Monsters this Monster boasts considerable force
This Monster can only be Special Summoned by offering Petit Moth as a Tribute on the 2nd of your turns after Petit Moth has been equipped with Cocoon of Evolution
This weakened dragon can no longer fly but is still a deadly force to be reckoned with.
This warrior blindly swings a deadly blade with devastating force.
FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.
This fairy rules over the end of existence.
Mystic Lamp + Hyosube
Transforms the water overflowing from a jar into attacking dragons.
A surface battle robot that was once used for sea warfare.
This small but deadly creature is better off avoided.
This Monster may attack your opponents Life Points directly.
This Monster may attack your opponents Life Points directly.
This Monster may attack your opponents Life Points directly.
Huge Monster with a lions mane similar to the King of Beasts.
This Monster may attack your opponents Life Points directly.
FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
Bottom Dweller + Tongyo
This is one sea creature whose wrath id something Monsters fear to face.
You may treat this card as an Equip Magic Card on a face-up Petit Moth on the field. When equipped the ATK and DEF of Petit Moth becomes the same as Cocoon of Evolution
When this card inflicts damage to your opponents Life Points 1 card must be discarded randomly from your opponents hand to the Graveyard.
FLIP: See the 5 cards from the top of your Deck arrange them in any order desired and replace them on top of the Deck.
Archfiend Card Summoned Skull + Red-Eyes B. Dragon
When you inflict damage to your opponents Life Points with this card draw 1 card from your Deck.
When there are 1 or more Harpie Lady cards on the field you can Special Summon 1 Harpie Lady or Harpie Lady Sisters from your hand or your Deck.
Reduce the ATK of an opponents Monster attacking this card to 0. This effect can be used only once. The cards owner chooses when to activate this effect.
Reduce the ATK of an opponents Monster attacking this card to 0. This effect can be used only once. The cards owner chooses when to activate this effect.
Reduce the ATK of an opponents Monster attacking this card to 0. This effect can be used only once. The cards owner chooses when to activate this effect.
A non Machine-Type Monster attacking Steel Scorpion will be destroyed at the End Phase of your opponents 3rd turn after the attack.
Frightening in appearance this creature uses its large eyes and ears to keep track of any movement.
Offer this card as a Tribute during your Standby Phase if face-up to destroy 2 face-up Monsters with an ATK of 1000 or less.
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
A golem with a massive right hand for crushing its victims.
Ocubeam + Mega Thunderball
This Monster may attack your opponents Life Points directly.
A strange fiend with long arms and razor-sharp talons
Rolls along the ground releasing bolts of electricity to attack its enemies
This Monster captures other fish with its long tongue and sucks the energy out of them.
Queens Double + Hibikime
With skin tinged a bluish-white this strange creature is a fearsome sight to behold.
A non Zombie-Type Monster attacking Electric Lizard cannot attack on its following turn
This Monster feeds on whatever it catches in its web.
Before the dawn of man this lizard warrior ruled supreme
This Monster may attack your opponents Life Points directly.
A guardian of the woods this massive tree is believed to be immortal.
This Monster hides in a saucer and only appears when executing an attack
This amphibian is strong on the attack but leaves much to be desired when defending.
Confuses enemy Monsters with a noise that is harsh to the ears.
You can discard up to 3 Monster Cards from your hand to the Graveyard.
Much more than just a child this dragon is gifted with untapped power.
A dragon that dwells in the depths of darkness its vulnerability lies in its poor eyesight.
This clown appears from nowhere and executes very strange moves to avoid enemy attacks
Manipulates enemy attacks with the power of illusion.
When your opponent uses a Magic Trap or Effect Monster Card to destroy your Trap Card(s) this card can be destroyed as a substitute for your Trap Card(s).
Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the field (regardless of its position).
Select up to 5 cards from either you or your opponents Graveyard and remove them from the current Duel.
Select and control 1 opposing Monster (regardless of position) on the field until the end of your turn.
Increase the ATK of this Monster by 500 points for every face-up Lava Battleguard on your side of the field.
A bull Monster often found in the woods it charges enemy Monsters with a pair of deadly horns.
Toss a coin and call Heads or Tails. If you call it right your opponents Monsters on the field are destroyed. If you call it wrong your own Monsters on the field are destroyed and you lose Life Points equal to their combined ATK
FLIP: Destroys Dragon Capture Jar and turns all face-up Dragon-Type Monsters to Attack Position.
When this card is sent from the field to the Graveyard move 1 Monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled
An almost invisible semi-transparent jellyfish that drifts in the sea.
Wields the power of darkness to destroy its enemies
Half man and half horse this Monster is known for its extreme speed.
Battle Ox + Mystic Horseman
When this card is changed from Attack Position to Defense Position shuffle your own Deck.
A fallen fairy that is powerful in the dark
A Monster that guards the entrance to the Netherworld.
This creature is shielded with a tough hide of hair and is excellent a defending itself.
While the king is away this queen protects his throne with a mighty defense
Increase the ATK of this Monster by 100 points for each Monster in your own Graveyard.
Giga-Tech Wolf + Cannon Soldier
Crass Clown + Dream Clown
This card can only be Special Summoned by offering Petit Moth as a Tribute on the 4th of your turns after Petit Moth has been equipped with Cocoon of Evolution
Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponents Monster 0. This effect must be activated during your opponents Battle Phase.
FLIP: Increases the ATK and DEF of all Zombie-Type Monsters by 200 points. As long as this card remains face-up on the field the ATK and DEF of Zombie-Type Monsters continues to increase by 200 during each of your Standby Phases.
Offer 1 Monster on your side of the field as Tribute to inflict Direct Damage equal to half of the Tribute Monsters ATK to your opponents Life Points. Monsters used for a Tribute Summon or that are offered as Tributes by other cards' effects are excluded
When this card is changed from Defense Position to Attack Position return 1 Monster on your opponents side of the field to the owners hand.
If "Castle of Dark Illusions" is face-up on the field increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.
When this card is changed from Attack Position to Defense Position select and destroy 1 Monster on your opponents side of the field.
Offer 1 Monster on your side of the field as a Tribute to increase this Monsters ATK by 700 points until the end of the turn
FLIP: Inflicts 500 points of direct damage to your opponents life points for each magic and trap card your opponent has on the field.
Inflicts 1000 points of Direct Damage to your opponents Life Points and 500 points of Direct Damage to your Life Points.
When you attack with this card toss a coin and call it. If you call it right attack normally. If you call it wrong reduce your Life Points by half before attacking.
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent
Guardian of the Labyrinth + Protector of the Throne
A mechanical spider with rocket launchers capable of random fire.
An iron wolf with razor-sharp fangs that can penetrate any armor.
A rare rainbow fish that has never been caught by mortal man
Blue-Winged Crown + Niwatori
The ATK of this card increases by 1000 points whenever it attacks a WIND Monster.
Witch of the Black Forest + Lady of Faith
Blast Juggler + Twin-Headed King Rex
Increase the ATK and DEF of this card by 300 points for every card in your hand.
Swallows enemies whole and uses their essence as energy
This card requires a cost of 1000 of your own Life Points to attack.
Soothes the souls of others by chanting a mysterious spell.
Discard this card from your hand to the Graveyard to add up to 2 Thunder Dragon cards from your Deck to your hand. Your Deck is then shuffled. This effect is activated only during a Main Phase.
FLIP: You gain 3000 Life Points. After this card is flipped you lose 5000 Life Points when it is sent from the field to the Graveyard
As long as this card remains face-up on the field increase ATK of all LIGHT Monsters by 500 points and decrease the ATK of all DARK Monsters by 400 points.
When this card is changed from Defense Position to Attack Position you can place any number of cards from your hand at the bottom of your Deck in any order you desire
Offer 1 Monster on your side of the field as a Tribute to inflict 500 points of Direct Damage to your opponents Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
When this card inflicts damage to your opponent your opponent must draw 2 cards from his/her Deck.
As long as this card remains face-up on the field increase the ATK of all WATER Monsters by 500 points and decrease the ATK of all FIRE Monsters by 400 points
As long as this card remains face-up on the field increase the ATK of all EARTH Monsters by 500 points and decrease the ATK of all WIND Monsters by 400 points
Known to many as the Burning Executioner this Monster is capable of burning enemies to cinders
A player controlling this Monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase.
Increase the ATK of this card by 500 points for each face-up Swamp Battleguard on your side of the field.
When this card is sent from the field to the Graveyard move 1 Monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
As long as this card remains face-up on the field increase ATK of all FIRE Monsters by 500 points and decrease the ATK of all WATER Monsters by 400 points.
As long as this card remains face-up on the field increase ATK of all WIND Monsters by 500 points and decrease the ATK of all EARTH Monsters by 400 points.
Tainted Wisdom + Ancient Brain
This Monster moves so fast that it looks like an illusion to mortal eyes.
A Monster so heavy that each step rocks the earth.
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
Select 1 of your opponents Monsters and shift it to Defense Position.
A non Machine-Type Monster equipped with this card cannot attack.
Destroys all Magic and Trap Cards on the field.
Time Wizard + Baby Dragon
As long as this card remains face-up on the field increase ATK of all DARK Monsters by 500 points and decrease the ATK of all LIGHT Monsters by 400 points.
With hair shaped like a crown and a body encased in bluish white flames this bird is a formidable sight.
Toss a coin 3 times. If 2 out of 3 results are Heads destroy 1 Monster on your opponents side of the field. This cards effect can only be used during your own turn once per turn.
Pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a Monster including Special Summon to negate the action and destroy the Magic Card Trap Card or summoned Monster.
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
Offer 1 of your Monsters on the field as a Tribute to negate the summon (including Special Summon) of a Monster and destroy it.
For 1 turn each face-up Monsters original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card are unaffected.
A Monster card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard place it on top of your Deck.
When this card is sent to the Graveyard as a result of battle the Battle Phase for that turn ends immediately.
Each time 1 of your Monsters inflicts damage to your opponents Life Points 1 card is randomly selected from your opponents hand and discarded to the Graveyard.
The ATK of a non Machine-Type Monster equipped with this card is decreased by 300 points at each of its Standby Phases.
When your opponents Monster attacks negate the attack and destroy all opponents Monsters in Attack Position.
A Monster equipped with this card decreases its ATK and DEF by 500 points. All your opponents Monsters must attack the Monster equipped with this card.
Offer 1 Monster on your side of the field as a Tribute. Your opponent must select 1 Monster on his/her side of the field and offer it as a Tribute.
A Monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases.
A metal fish with a razor-sharp caudal fin.
This Monster attacks enemies using its huge beak.
A large peacock that launches its feathers in a lethal attack.
A robot guard built to protect throne rooms it is armed with homing missiles.
A squid that thrives on fire and heat.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
When this card is sent directly from your Deck to the Graveyard by an opponents card effect combine your Graveyard cards with your own Deck shuffle them and form a new Deck.
Archfiend CardA Monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard you can offer 1 Monster from the field as a Tribute to place it on top of your Deck.
A Monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard inflict 500 points of Direct Damage to your opponents Life Points.
A Monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard you can pay 500 Life Points to place it on top of your Deck.
A Monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard you can pay 500 Life Points to place it on top of your Deck.
Select 1 Monster. As long as this card remains face-up on the field the selected Monster cannot attack of change its battle position except by the effect of a Magic Trap or Effect Monster Card. When the selected Monster is destroyed, this card is destroyed as well.
When this card is sent directly from your hand to the Graveyard by your opponents card effect you can draw 2 cards from your Deck.
When this card is face-up on the field and control shifts to your opponent inflict 2000 points of Direct Damage to your opponents Life Points. This effect can only be used once as long as this card remains face-up on the field.
In addition to the effects of Equip Cards the ATK of this Monster is increased by 500 points for each card equipped to this Monster.
When this card is sent directly from your hand to the Graveyard by your opponents card effect inflict 1000 points of Direct Damage to your opponents Life Points.
When this card is face-up on the field and control shifts to your opponent you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field.
A crimson dragon that spits fireballs to create a blazing sea of fire.
A popular creature in mythology that delivers fatal attacks with a sharp spear.
A cyborg snail that travels at a slow pace
A crimson-shelled tortoise that feeds on flames.
A liquid life form that thrives on wate
A very agile half-fish warrior known for its relentless attacks.
Attacks from the skies with a whip-like tail.
The machines ability is said to vary according to its slot results.
A mermaid archer that hides in a protective shell waiting for the right moment to strike.
Draw 1 card from your Deck. Your opponent gains 1000 Life Points.
Discard 5 cards from your hand to destroy all the cards on the field.
Increases the DEF of all Defense Position Monsters by 500 points.
his creature adopts the form of a white goat living in the forest but is actually a Forest Elder.
FLIP: Destroys all opponents face-up Swords of Revealing Light on the field. If Swords of Revealing Light is destroyed you can perform your Battle Phase twice this turn (or next turn if it was activated during your opponent's turn)
FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard.
FLIP: Select 1 opponents Monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
Select 1 Monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can equip 1 Monster at a time to this card). The ATK and DEF of this card become the same amounts as the Monster equipped to this card. If this card is destroyed as a result of battle, the equipped Monster is destroyed instead, and any battle damage your received from the battle is also inflicted to your opponent's Life Points.
Each time your opponent attacks with a Monster the opponent must send 1 card from the top of his/her Deck to the Graveyard.
Changes the battle position of all Attack Position Monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic Trap or Effect Monster Car
As long as this card remains face-up on the field both you and your opponent must pay 500 Life Points per Monster to attack.
Take control of 1 of your opponents face-up Monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.
Pay 1000 Life Points to look at your opponents hand. Select one card and discard it to the Graveyard.
Pay 1000 Life Points. Randomly select and discard 1 card from your opponents hand. Your opponent then selects and discards another card from his/her hand.
Discard 2 cards from your hand. Select 1 face-up Monster and flip it face-down but do not change its battle position.
Switch the opponents Magic Card effect that specifically designates 1 Monster as a target to another correctly targeted Monster.
Select 1 equipped Equip Card and switch it to another correct target.
Increase 1 Monsters ATK by 700 points during the turn this card is activated.
Increases 1 Monsters DEF by 700 points during the turn this card is activated.
Destroy 1 Magic or Trap Card on the field.
Returns all Magic and Trap cards on the field to the respective owners hands.
Decrease 1 selected Monsters DEF by 500 points during the turn this card is activated.
An amphibian with a myriad of powers to shield it from enemy attacks.
These walls form a labyrinth with no exit for enemies.
An amphibious creature with two whip-like tails
A behemoth shaped by giant boulders.
Destroys all Monsters equipped with Equip Cards.
Look at your opponents hand then select a card and return it to his/her Deck. The Deck is then shuffled.
As long as this card remains face-up on the field both you and your opponent must pay 500 Life Points per card to play or Set cards from your respective hands.
Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard.
This card is used to Ritual Summon Relinquished. You must also offer Monsters whose total Level Stars equal 1 or more as a Tribute from the field or your hand.
With the head of a fish and the legs of an octopus this strange creature attacks enemies by flinging spears.
A Monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard it returns to the top of your Deck.
You cannot Normal Summon this Monster. This card can only be Special Summoned by offering Labyrinth Wall equipped with Magical Labyrinth as a Tribute. No other Tribute Monsters are required
Equip Labyrinth Wall with this card. If you offer Labyrinth Wall equipped with this card as a Tribute you can Special Summon Wall Shadow from your Deck.
If your Life Points are lower than your opponents the original ATK of a Monster equipped with this card is doubled. If your Life Points are higher the original ATK is halved.
This card is used to Ritual Summon Performance of Sword. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
This card is used to Ritual Summon Hungry Burger. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
If the DEF of a Monster summoned by your opponent (excluding Special Summon) is 500 points or less the Monster is destroyed.
If the ATK of a Monster summoned by your opponent (excluding Special Summon) is 500 points or less the Monster is destroyed.
This card is used to Ritual Summon Crab Turtle. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
A vicious little dragon sheltered in an egg that looks deceptively harmless.
A dragon created from a massive diamond that sparkles with blinding light.
This card is activated by paying 1000 of your Life Points.
This Monster can only be Ritual Summoned with the Ritual Magic Card Commencement Dance. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
This Monster can only be Ritual Summoned with the Ritual Magic Card Hamburger Recipe. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
This Monster can only be Ritual Summoned with the Ritual Magic Card Turtle Oath. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
Archfiend CardThis card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.
FLIP: After this card is flipped offer it as a Tribute during your Standby Phase to destroy all Monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this Monster)
FLIP: Destroys all Monster on the field (including this Monster). Both players pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower in face-up Attack Position or Face-down Defence Position. All the other cards picked are placed in the players' hands
Decrease the ATK and DEF of this card by 400 points for every card in your hand.
As long as this card remains face-up on the field any card sent to the Graveyard is removed from play.
When this card is sent to the Graveyard as a result of battle you may select 1 EARTH Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher)
When this card is summoned to the field (excluding Special Summon) you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.
When this card is sent to the Graveyard as a result of battle you may select 1 FIRE Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher)
Once per turn the original ATK of this card can be doubled. When this effect is applied the card is immediately destroyed at the end of the turn.
If this is the only card in your control during your Standby Phase it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
When this card is sent to the Graveyard as a result of battle inflict 500 points of Direct Damage to your opponents Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up attack position. The Deck is then shiffled.
When this card is sent to the Graveyard as a result of battle increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled.
FLIP: After this card is flipped when it is sent to the Graveyard both you and your opponent select 1 Monster from your respective Graveyards and Special Summon it on the field in face-up Attack Position or face-down Defense Position
When this card is sent to the Graveyard as a result of battle you may select 1 LIGHT Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher)
This card can only be summoned by a Flip Summon. If summoned by a Normal Summon the card is destroyed. If your opponent has 1 or more Monsters under his/her control the ATK of this card is decreased by 1000 points.
When this card is sent to the Graveyard as a result of battle you may select 1 WATER Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher)
When this card is sent to the Graveyard as a result of battle you may select 1 WIND Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher)
As long as this card remains face-up on the field you and your opponent must show your respective hands to each other.
When this card is summoned (excluding Special Summon) you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then shuffled
When this card is sent to the Graveyard as a result of battle you may select 1 DARK Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher)
Increases the ATK of all FIRE Monsters by 500 points and decreases their DEF by 400 points.
What this creature lacks in size it makes up for in defense when battling in the prairie.
A Monster disguised as a treasure chest that is known to attack the unwary adventurer.
A one-eyed behemoth with thick powerful arms made for delivering punishing blows.
Inflicts 800 points of Direct Damage to your opponents Life Points.
With skin tinged a bluish-white this strange creature is a fearsome sight to behold.
Flame Manipulator + Masaki the Legendary Swordsman
his fiend passes judgement on enemies that are locked in coffins
Petit Angel + Mystical Sheep #2
A quick-moving and tiny fairy thats very difficult to hit.
A monstrous sheep with a long tail for hypnotizing enemies.
Legendary swordmaster Masaki is a veteran of over 100 battles.
A vicious bird that attacks from the skies with its whip-like tail.
An Aqua-Type Monster equipped with this card increases its ATK and DEF by 300 points.
Inflicts 500 points of Direct Damage to your opponents Life Points.
M-Warrior #1 + M-Warrior #2
A fast-moving bird-like creature that strangles opposing Monsters with its long thin arms.
As long this card remains face-up on the field Monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn that card is destroyed.
Increases the ATK of all EARTH Monsters by 500 points and decreases their DEF by 400 points.
Increases the ATK of all WATER Monsters by 500 points and decreases their DEF by 400 points.
Increases the ATK of all WIND Monsters by 500 points and decreases their DEF by 400 points.
Increases the ATK of all LIGHT Monsters by 500 points and decreases their DEF by 400 points.
Increases the ATK of all DARK Monsters by 500 points and decreases their DEF by 400 points.
You must pay 100 Life Points at each of your Standby Phases. If you cannot pay this card is destroyed. All Monsters with an ATK of 1500 points or more cannot attack.
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owners hand.
Increases the ATK and DEF of all Dragon Winged Beast and Thunder-Type Monsters by 200 points
Specializing in combination attacks this warrior uses magnetism to block an enemys escape.
A savage beast that carries a big bamboo stick for beating down its enemies
Armaill + One-Eyed Shield Dragon
This dragon wears a shield not only for its own protection but also for ramming its enemies.
Appears from underground and attacks with long snake-like tentacles.
Draw 2 cards from your Deck
A dragon created from the soul of a wicked knight.
A mechanized iron doll with tremendous strength.
A three-headed nocturnal Monster that is absolutely ruthless when fighting.
Your opponent skips the Draw Phase of his/her next turn.
Increase your Life Points by 300 points for each Monster on the field, regardless of position.
Skip your next Standby Phase.
Increase your Life points by the ATK of 1 attacking Monster.
Specializing in combination attacks this warrior is equipped with a tough magnetically coated armor.
As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up Monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
A Machine-Type Monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.
Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep it out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.
You can activate this card when a Monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all Monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled.
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand.
Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set a Card from your hand.
Select 1 Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned Monster is destroyed. If the summoned Monster is destroyed, this card is also destroyed.
Select 2 Monster Card AtTributes. Your opponent then selects 1 of the 2 AtTributes and destroys all face-up Monsters with that AtTribute on the field.
During their respective turns, each player must show their opponent their hand.
Halve the ATK of all your opponent's attacking Monsters. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
You can only activate this card when a Monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.
You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.
You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in your Graveyard.
You can activate this card when your opponent draws a card outside his/her Draw Phase. Each time your opponent draws cards outside his/her Draw Phase, you draw 2 cards.
You can activate this card when you discard from your hand. After that, each time your discard from your hand, your opponent must also discard the same number of cards from his/her hand.
When you activate this card, declare 1 Type of Monster. As long as this card remains face-up on the field, all face-up Monsters become the Type you declared.
Declare 1 Type of Monster. Monsters of the declared Type cannot attack. Tribute 1 Monster from your side of the field during each of your Standby Phase. If you do not, this card is destroyed.
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster cards (except Monsters with effect) with an ATK of 1500 points or less from your Graveyard and add them to your hand.
You can activate this card when 1 or more of your Monsters are returned from the field to your hand by your opponent's card effect. Return all Monster Cards on the field to your respective hands. Both you and your opponent then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.
Flip all face-down Defense Position Monsters on the field face-up Flip Effects are not activated at this time. Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster on the field.
Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summon in face-up Defense Position.
A warrior protected by a flaming shield that nullifies any attack.
Two dragons fused as one from the effects of the Big Bang.
An explosive expert from a special elite force.
This seemingly mild-mannered creature has an extremely volatile temper.
A warrior who gained immeasurable power from the heart of a volcano.
A jet-powered hawk that travels at the speed of sound.
A flying mantis that feeds primarily on insects.
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as Monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.
Destroy 1 face-down Monster Card and remove it from play. If the Monster is a Flip Effect Monster, both players must check their respective Decks and remove all Monsters of the same name from play. Then shuffle the Decks.
Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks.
Each player takes 1 Monster Card from his/her respective Graveyards and Special Summons them on the field in face-down Defense Position.
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the Monster is also destroyed.
During your opponent's Standby Phase, you can pay 500 Life Points to randomly select 1 card in your opponent's hand and look at it.
When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before the card's activation are excluded.
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower Monsters to the field in face-down Defense Position. The rest f the cards picked up are discarded to the Graveyard.
When your opponent's Monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking Monster (no damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life points by half of the ATK of the Monster equipped with this card.
With eyes like a hawk and a flying speed exceeding Mach 5, this Monster is a master of the sky.
Increase the ATK of this card by 500 points for each Dragon-Type Monster on your opponent's side of the field and in your opponent's Graveyard.
You can activate this card when a Monster is sent from the field to your Graveyard. Destroy 1 Monster on the field.
You gain 500 Life Points when you draw a card (or cards).
Bats from the nether world that use their hyper senses to detect their enemies.
An armored tank possessed by a fiend that will pursue enemies until they're crushed.
An all-terrain armored vehicle armed with a heavy-duty machine gun.
Increases the Life Points of both players by 1000 points.
You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
You can only activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. Also, inflict 300 points of Direct Damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.
FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.
Destroy all Field Magic Cards on the field. Inflict 500 points of Direct Damage to each player's Life Points during his/her Standby Phase.
This card can only be activated at the start of your Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.
When a Monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.
Double the ATK of all face-up Machine-Type Monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
Unite 1 of your own Monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)
You can activate this card when your opponent designates a Monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different Monster on your side of the field.
Offer 1 Monster on your side of the field as a Tribute. Select 1 Insect-Type Monster from your Deck that is 1 Level higher that the Tribute Monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.
Remove 1 Monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
All Level 4 or higher Monsters on the field cannot attack.
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
FLIP: Change the battle position of 1 face-up Monster on the field.
Despite its small size, this Monster has powerful jaws that can rip metal to shreds.
This Monster can attack twice during the same Battle Phase.
FLIP: Destroys all face-up Level 4 Monsters on your opponent's side of the field.
A high-performance jet fighter with power capsules for variable attack capabilities.
You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card fro his/her hand to negate the effect of this card. if your opponent does not, negate the activate o the Spell Card of your opponent and destroy it.
Level 3 or lower Monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack position. If the Monster Card has a Flip Effect, it is not activated.
As long as "Umi" is face-up on the field, this card is unaffected by Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.
A Monster destroyed by this card as a result of battle becomes an Equip Card at the end of the Battle Phase that increases the ATK of this card by 200 points.
When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place the "Paracite Paracide" face-down on top of the Deck.
A mechanized soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
When this Monster is summoned (excluding Special Summon), select 1 of your opponent's Monsters. As long as this card remains face-up on the field, the selected Monster cannot attack.
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
Relinquished + Thousand-Eyes Idol As long as this card remains face-up on the field, other Monsters cannot change their battle positions or attack. Select 1 Monster on your opponent's side of the field and equip it to this card this effect can only be used once per turn and you can only equip 1 Monster at a time to this card). The ATK and DEF of this card become the same amounts as the Monster equipped to this card. if this cards is destroyed as a result of battle, the equipped Monster is destroyed instead.
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
You can Special Summon to your side of the field a Monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.
A pirate ship that appears out of the mist and sinks any seagoing vessels.
A proud ruler of the jungle that some fear and others respect.
A huge turtle that is often mistaken for an island.
A six-winged fairy who prays for peace and hope.
Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
A boomerang with brains that will pursue a target to the ends of the earth.
When an Equip Spell Card is equipped to this card, destroy he Equip Spell Card.
Elf twins that alternate their attacks.
An amateur with a sword this fairy warrior relies on its mysterious powers.
This slime apparently has some human genes in its genetic makeup.
Once this Monster wraps itself around a victim there is no escape.
Humaniod Slime + Worm Drake
Three wishes are granted to those fortunate enough to see this Monster in flight.
On land or in the sea the speed of this Monster is unmatchable.
This Monster employs the powers of both Light and Darkness.
A rust-free machine warrior born to battle.
A masked Monster that wields the most deadly of curses.
This Monster has four different masks for four different attacks.
When this card attacks with an ATK that is higher that the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.
A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
You can Special Summon this card from your hand if your opponent has at least 2 more Monsters on the field than you do.
Your opponent's Insect-Type Monsters cannot attack as long as this card remains face-up on the field.
Archfiend CardOnly the master of the sword among the Fiend-Type Monsters is permitted to hold the Talwar.
As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
This Monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
When this card is sent to the Graveyard as a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1000 Life Points. This must be declared when Monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way.
No matter what the situation, neither player can offer any Monster as a Tribute
If this Monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each Monster on your opponent's side of the field.
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard
This card can only be activated in the Battle Phase. Select 1 attacking Monster and decrease the selected Monster's ATK by 700 points during the turn this card is activated.
This card is used to Ritual Summon The Masked Beast. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed
The Monster equipped with this card cannot attack. In addition, the player controlling the equipped Monster must take damage of 500 Life Points during each of your Standby Phases
A Monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your Monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn.
This card can only be equipped to Warrior-Type Monsters. Increases the ATK of the equipped Monster by 800 points and decreases the ATK of all WATER Monsters on the field by 500 points
This card can only be activated when Umi is active on the field. As long as Umi remains face-up on the field, any damage to your Life Points becomes 0. When Umi is destroyed or removed from the field, this card is also destroyed.
Each time a Monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking Monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
You can activate this card when a Monster is Summoned (including Flip Summon and Special Summon). Destroy all Monsters on the field
During each of your Standby Phases, Special Summon 1 Slime Token (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other Monster
As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands
Each time a Monster on your opponent's side of the field attacks a Monster on your side of the field and you have Revival Jam face-up on the field, you can change the attack target to Revival Jam
Queen of an army of giant mantises whose command moves legions.
A mysterious priest created as a result of the latest advances in biotechnology.
The Forgiving Maiden + Marie the Fallen One
Draw 1 Card from your Deck
Destroys 1 face-up Monster. Skip your next Draw Phase
When a Monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck
Offer this face-up card as a Tribute to return 1 of your Monsters destroyed in battle during this turn to the top of your Deck
Offer 1 of your Monsters on the field as a Tribute (excluding this Monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded
Offer 2 Monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded
Offer this face-up card as a Tribute to return 1 of your Monsters destroyed in battle during this turn to the bottom of your Deck
Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points
FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points
FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
As long as this card remains on your side of field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases
As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases
Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases
Offer 2 Monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
Offer this face-up card as a Tribute to return 1 of your Monsters destroyed in battle during this turn to your hand.
As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases
Select 1 AtTribute when you activate this card. Change the AtTribute of the equipped Monster to the one you select
For every face-up Monster you control, increase the ATK and DEF of the equipped Monster by 800 points
For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped Monster by 500 points
A portrait cursed by the artist it is said to bring ill fortune to anyone who owns it.
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
This gentlemanly creature is extremely wicked feared by man and fiend alike.
This Monster wanders the seas sucking dry any creatures it may encounter.
This Monster moves while swinging its burning rope.
Many have been deceived by the beauty of this vampire.
This massive eel generates huge charges of electricity and unleashes them as thunderbolts.
This Monster feeds on the dreams of an unwary sleeper dragging the victim into eternal slumber.
A vengeful creature formed by the spirits of fallen warriors it drags any who dare approach it into the deepest bowels of the earth.
Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned Monsters on the field. In addition, as long as this card remains face-up on the field, no Monsters can be Special Summoned
Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play
FLIP: Offer 1 Monster on your side of the field as a Tribute (excluding this Monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated.
You can remove up to 3 cards in your Graveyard from play to increase the ATK of this Monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn.
This card can only be Special Summoned by removing 3 Fiend-Type Monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's Monsters with this card. As long as it is equipped with this card, you control the equipped Monster.
This card can only be Special Summoned by removing 2 LIGHT Monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all Monsters on your opponent's side of the field by 300 points during his/her Battle Phase
This card can only be Special Summoned by removing 1 FIRE Monster in your Graveyard from play. Increase the ATK of this Monster by 300 points during your Battle Phase
This card can only be Special Summoned by removing 1 WATER Monster in your Graveyard from play. As long as this Monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the Monster must remain in this position for the rest of the turn
This Monster can only be Special Summoned by removing 1 EARTH Monster in your Graveyard from play. Increase the ATK of this Monster by 300 points during your opponent's Battle Phase
FLIP: Return 2 Magic or Trap Cards on the field to the hands of their owner.
Negates the activation and effects of all Flip Effect Monsters.
This Monster can only only be Special Summoned by removing 1 WIND Monster in your Graveyard from play. As long as this Monster remains face up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the Monster to the field
When attacked by your opponent's Monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage
This card cannot attack a player directly. Each time this card destroys a Monster in battle, decrease the ATK of this card by 200 points
FLIP: Return 2 Fusion-Material Monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand
The effect of this card can only be applied during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the activation of the Magic Card and destroy it.
Zombyra the Dark + Maryokutai. When this card is Special Summoned, destroy all Monsters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon (including Flip Summon or Special Summon) any Monster
Select 1 face-up Monster on the field. Equip this Monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy the Equip Magic Card.
This card can only be activated during your opponent's Battle Step. Negate the attack of 1 Monster and select another 1 of your opponent's face-up Monsters and have it attack. If the new targeted attacking Monster is in face-up Defense Position, change it to Attack Position
Negates the activation of a Magic Card that designates 1 Monster as a target and destroys the Magic Card
Remove any number of cards in your Graveyard from play. Destroy 1 face-up Monster on the field whose Level Stars are equal to the number of the cards you removed from play
During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play
Select 1 Monster face-up on the field. Increase the selected Monster's ATK by 100 points for each Monster in your Graveyard during the turn this card is activated. The number of Monster is applied when this card is activated
When the ATK of an attacking Monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position Monster on your side of the field, destroy the attacking Monster. Damage calculation is applied normally
During your Standby Phase, roll 1 six-sided die once. Destroy any Monsters whose Level Stars are equal to the number rolled. If the number is 6, destroy all face-up Level 6 or higher Monsters on the field
Negate the effects of all Equip Magic Cards.
This card can only be placed on the field when Destiny Board is active
This card can only be placed on the field when Destiny Board is active
This card can only be placed on the field when Destiny Board is active
This card can only be placed on the field when Destiny Board is active
Both players can only attack with 1 Monster during their respective Battle Phases
At the end of each of your opponent's turns, place 1 Spirit Message card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If Spirit Message cards I, N, A and L are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately
Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points
Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled
Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material Monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position
As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using Polymerization. The Fusion-Material Monsters used in the Fusion are not sent to the Graveyard, but are removed from play
A Monster equipped with this card cannot attack. Destroys the equipped Monster at the end of the 2nd turn of the player controlling the Monster. At that time, this card is returned to the owner's hand
If there are 5 or more of your Monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard
This card can only be used to equip Warrior-Type Monsters. The equipped Monster is treated as Dragon-Type and increases the ATK and DEF of the equipped Monster by 500 points
When Monsters in the Graveyard are removed from play, remove Monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play
All Monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).
Negate the attack of 1 of your opponent's Monsters and inflict Direct Damage equal to the attacking Monster's ATK to your opponent's Life Points.
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase.
As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type Monsters on your side of the field in battle. This card cannot be Special Summoned from the Graveyard.
Possessed Dark Soul + Frontier Wiseman This Monster can only be Fusion Summoned by the above Fusion Material Monsters. When a Normal Magic Card is activated, negate the effect by paying 1000 Life Points. Also, negate the effect of an Effect Monster that is destroyed by this Monster in battle.
Archfiend CardAs long as this Monster remains face-up on the field, Monsters destroyed by this Monster in battle are removed from play instead of being sent to the Graveyard.
Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower Monsters on your opponent's side of the field until they are destroyed or removed from the field.
Tribute this face-up card. Select 1 face-up Fiend-Type Monster on the field. Increase the ATK and DEF of the Monster by 700 points as long as it remains face-up on the field.
If you Tribute Summon a Fiend-Type Monster by offering this Monster as a Tribute, Special Summon 1 "Skull Knight #2" from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled.
When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up Monster on the field and change its battle position.
When there is another face-up Fiend-Type Monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card.
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type Monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's Monster's ATK and DEF by the same amount of points until the End Phase of that turn.
As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owner's Life Points.
As long as this card remains face-up on the field, during your Standby Phase increase your Life Points by an amount equal to half of the total Life Points you have paid in your last turn.
Select 1 Fiend-Type Monster from your Graveyard. Remove Monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type Monster. Then Special Summon the selected Monster from your Graveyard.
You can activate this card's effect when you have a Fiend-Type Monster on your side of the field. You must pay 500 Life Points to use this effect. Both player's select 1 Monster Card from their opponent's Graveyard and remove them from play.
The warrior who can manipulate dragons. Nobody knows his mysterious past.
Tribute this face-up card. Destroy 1 Monster on the field.
Select 1 Warrior-Type Monster in your Graveyard and return it to your hand.
A player cannot attack face-down Monsters during this turn.
Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it.
Negate the effect of a Magic Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type Monster from your Deck to your hand per turn instead of drawing 1 card during you Draw Phase. Your Deck is then shuffled.
Tribute 1 Warrior-Type Monster on your side of the field to destroy 1 face-up Monster on the field whose DEF is equal to or less than the ATK of "Throwstone Unit".
As long as this Monster remains face-up on the field, your opponent cannot select another face-up Warrior-Type Monster on your side of the field as an attack target. When this Monster is Normal Summoned, you can Special Summon 1 Level 4 or lower Monster from your hand.
"Warrior Dai Grepher" + "Spirit Ryu"A Fusion Summon of this Monster can only be conducted with the above Fusion Material Monsters. Negate the effect of a Normal Trap Card by paying 1000 Life Points. Also negate the effects of a Spell Card that targets and destroy it.
FLIP: Return 1 face-up Monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type Monster on the field, you can return another face-up Monster to its owner's hand.
As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type Monsters on your side of the field as targets and destroys the Magic Card.
When this card is Normal Summoned, declare 1 Type of Monster. When battling that Type of Monster, increase the ATK of this card by 1000 points during Damage Calculations.
Archfiend CardFLIP: Take control of 1 face-up Fiend-Type Monster on your opponent's side of the field until the end of the turn.
FLIP: Take control of 1 face-up Dragon-Type Monster on your opponent's side of the field until the end of the turn.
For every face-up Warrior-Type and Spellcaster-Type Monster on your side of the field, increase the ATK of all Warrior-Type Monsters on your side of the field by 200 points.
Move 1 Level 4 or lower Warrior-Type Monster from your Deck to your hand. Your Deck is then shuffled.
Declare 1 Type of Monster. Any Monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon).
Flip 1 face-up Warrior or Spellcaster-Type Monster on the field into face-down Defense Position.
Send Magic or Trap Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is excluded.
When there is a Monster on your opponent's side of the field after the first attack of your Battle Phase, this Monster can attack once again during the same Battle Phase. In addition, negate the effects of a Trap Card that specifically designated this card as a target and destroy it. If this Monster is Special Summoned from the Graveyard, you must offer 1 Dragon-Type Monster on your side of the field as a Tribute.
If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step.
You can only activate this effect during your Battle Step if this card battles during your turn. Discard 1 Dragon-Type Monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is equally quiet. It is said to preserve certain treasures.
A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this Monster is an excellent strategist.
Archfiend CardCave Dragon + Lesser Fiend This Monster can only be Fusion Summoned by the above Fusion Material Monsters. As long as this card remains face-up on the field, negate all Flip Effect Monster effects. In addition, negate the effects of a Trap Card that specifically designates this card as a target and destroy it.
If there is a Monster on your side of the field, you cannot Normal Summon this Monster. In addition, if there are no Dragon-Type Monsters except this card on your side of the field, this Monster cannot attack.
Discard 1 card from your hand during Main Phase 1. This Monster can attack twice during the Battle Phase of any turn this effect is used.
When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon "Troop Dragon" from your Deck to the field. Then shuffle your Deck.
Discard 1 card from your hand to negate the effects of a Trap Card that specifically designates 1 face-up Dragon-Type Monster as a target and destroy it.
Return 1 face-up Level 5 or higher Dragon-Type Monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards on the field.
You can activate this card only when you have a face-up Dragon-Type Monster on your side of the field. Select and activate 1 of the following effects: -Inflict 800 points of Direct Damage to your opponent's Life Points-Destroy 1 face-up Monster with DEF of 800 or less.
You can activate this card only when you have a face-up Dragon-Type Monster on your side of the field. Destroy one Magic or Trap Card on the field to inflict 500 points of Direct Damage to the card's controller.
During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type Monster discarded from your hand and/or offered as a Tribute during this turn.
As long as this card remains face-up on the field, when Dragon-Type Monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.
Once it has started battle, this Monster attacks fiercely and cannot stop.
A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".
A warrior fully covered with metal. It upgrades by fusing with "Robolady".
Offer 1 Dragon-Type Monster on your side of the field as a Tribute to destroy all face-up Monsters on the field whose DEF is equal to or lower than the ATK of the Tribute Monster.
This dragon feeds on emerald. Enchanted by this Monster even when attacked, few people live to tell of its beauty.
The Commander of the Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.
If this face-up card is returned directly from the field to your Deck, Special Summon 1 Level 3 or lower Monster from your Deck.
As long as this Monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks.
If there is a non-LIGHT Monster on your side of the field, this face-up card is immediately destroyed.
This card cannot be Normal Summoned or Set. This Monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this Monster is becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.
Send an Equip Card equipped to this Monster to the Graveyard to inflict 500 points of damage per Equip Card to your opponent's Life Points.
When this card attacks with an ATK higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
If this Monster is destroyed and sent to the Graveyard, this Monster is Special Summoned with an ATK and DEF of 1000 points during the End Phase of the turn. This effect can be used only once during the current Duel.
This card cannot be Special Summoned. This card returns to the owner's hand during the End phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card is Normal Summoned, Flip Summoned, or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw and return the card to the top or bottom of your Deck.
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This Monster attacks your opponent's Life Points directly.
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw card from your Deck until you have 5 cards in your hand.
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase.
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card is Normal Summoned, Flip Summoned, or flipped face-up, you can change the battle position of 1 Monster on your opponent's side of the field.
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This card can attack all Monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any Monster first.
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
Robolady + Roboyarou You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this Monster is Special Summoned. In addition, increase the ATK of this Monster by 1000 points during your Damage Step when this Monster inflicts Direct Damage to your opponent's Life Points.
(Editied) Roboyarou + Robolady You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this Monster is Special Summoned. In addition, increase the ATK of this Monster by 1000 points during your Damage Step when this Monster battles with a Monster.
Look at your opponent's hand. Select and discard 1 Spirit Monster to the Graveyard if Spirit Monsters exist in his/her hand.
Increase your Life Points by 500 points every time Monsters return from the field to the owner's hand.
If the equipped Monster's ATK is 1300 or higher, this card is automatically destroyed. The Monster equipped with this card is not destroyed in battle or by the effects of a card that specifically designates a target. Battle Damage is calculated normally.
This card's name is treated as "Umi". Downgrade all Water Monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER Monsters by 200 points.
Select 1 card from your opponent's Graveyard and remove it from play.
This card can only be equipped to Warrior-Type Monsters. A Monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards.
When this Equip Magic Card is active and destroyed due to a card effect, look at your opponent' hand. Select 1 card from his/her hand and discard it to the Graveyard.
Both players select 1 Monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.
As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owner's hand during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand to the Graveyard during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit Monsters must return to the owner's hand immediately.
As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.
This card can only be activated during Main Phases 1. Select 1 Monster on the field. Each time the selected Monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated.
Original Name: After GenocideThis card can only be activated during Main Phase 1. All Monsters on both sides of the field that have been involved in damage calculations are destroyed during the End Step of the turn.
Select 1 Magic Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
After activation, this card is treated as an Equip Card. Select 1 Monster you control and equip it with this card to increase the ATK of the selected Monster by 500 points. When this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.
This card can only be activated when any player has more that 6 cards on the field and/or in their hand. The player(s) must then select and send to their respective Graveyards until the amounts remaining on the field and in their hand is 5.
Pay 800 Life Points to negate the Special Summon of a Monster and the effect of a card that Special Summons a Monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.
When your opponent Normal Summons, Flip Summons, or Special Summons a Monster with an ATK of 1500 or more, the Monster is destroyed and removed from play.
As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points of Direct Damage to your opponent's Life Points.
This card cannot be Normal Summoned or Set
During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of the card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can only use this effect once per turn.
Each time your Spirit Monster returns to your hand, select 1 Monster on your opponent' side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.
This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately.
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 Monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards.
This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this Monster by 3000 points only during the Damage Step.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both Andro Sphinx and Sphinx Teleia on your side of the field are destroyed at the same time; then you can Special Summon this card from your hand or Deck. When this card is Special Summoned successfully, pay 500 Life Points to increase the ATK of this card by 3000 Points until the end of the End Phase.
You can pay 500 Life Points to Special Summon this card when Pyramid of Light is on the field. This card cannot attack during the turn that is Normal or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defence Position Monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed Monster.
You can pay 500 Life Points to Special Summon this card when Pyramid of Light is on the field. This card cannot attack during the turn that is Normal or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defence Position Monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed Monster.
When this card is sent to the Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck.
When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 level 4 Monster from their hand.
When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all Monsters in each players Deck and Graveyard from play.
A giant born from magma, it attacks with a magma punch.
A bow tie with horrible power, it attacks an opponent by controlling others.
A living wonder of mystery.
This Monster may attack your opponent's Life Points directly.
FLIP: Inflict 500 points of Direct Damage to your opponent's Life Points.
Pay half of your Life Points. Special Summon as many of your Monsters as possible that have been removed from play from your side of the field. During the End Phase, remove from play all Monsters that were Special Summoned by this effect.
Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and your opponent.
As long as this card remains face-up on the field, all Monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summon) are automatically destroyed.
When this card is sent the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand.
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 Monster on your opponent's side of the field.
If there are no face-up Insect-Type Monsters (except this Monster) on your side of the field, both the ATK and DEF of this Monster become 1000 points.
As long as this card remains face-up on the field, the field is treated as "Umi". However, there is no increasing or decreasing the ATK/DEF due to "Umi"'s effect. If there is an active Field Magic Card on the field, this effect is not applied.
FLIP: Take control of 1 Monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled Monster attacks, it may attack your opponent's Life Points directly.
If this Monster destroys a Monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1.
This card may attack your opponent's Life Points directly. Each time this card inflicts damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
If you Tribute Summon this Monster by offering 3 Monsters on the field as a Tribute, destroy all Magic and Trap Cards on your opponent's side of the field.
As long as this card remains face-up on the field, Monsters with an ATK equal to 1900 or more cannot attack.
When this Monster attacks a face-down Defense Position Monster, destroy the face-down Monster immediately with this card's effect without flipping it face-up or damage calculations.
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, destroy all Monsters except this Monster on the field.
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, shuffle all face-down Defense Position Monsters on your side of the field and return them in face-down Defense Position to your side of the field.
When this Monster destroys the following number of Monsters in battle, the following effects are activated in order: ● 1: As long as this card remains face-up on the field, negate the activation and effects of all Magic and Trap Cards that specifically designated this card as a target and destroy them● 2: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by offering this card as a Tribute during your Main Phase.
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Monster on your opponent's side of the field.
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Magic or Trap Card on your opponent's side of the field.
You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a Monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this Monster, the attacking Monster is destroyed.
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense Position Monster on your opponent's side of the field in battle, the ATK of this card becomes 2400 during that damage calculation only.
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, return all Monsters on your opponent's side of the field to the owner's hand.
When this card is sent to the Graveyard as the result of battle, you may select 1 Zombie-Type Monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for Monster of Level 5 or more). The Deck is then shuffled.
FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent's result X 500 Life Points. However, if the winner's result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again.
When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is then shuffled.
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:-Select 1 card from your opponent's hand randomly and discard it to the Graveyard-Send 2 cards from the top of your opponent's Deck to the Graveyard.
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, you draw 1 card from you Deck.
Flip 1 face-down Monster on the field into face-up Attack Position.
This card can only be Special Summoned from your hand or your Deck by offering 1 "Great Dezard" that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this Monster remains face-up on the field, negate the activation and effects of all Magic or Trap Cards that specifically designate this card as a target and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type Monster from your Graveyard in face-up Attack or Defense Position.
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position.
Special Summon 1 Zombie-Type Monster from your Graveyard in face-up Attack or Defense Position and remove 1 Monster in your opponent's Graveyard from play.
Flip 1 face-up Monster on the field into face-down Defense Position.
During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveyard.
Select 1 face-up Monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected Monster can attack your opponent's Life Points directly.
If there is no Monster on your side of the field, you can Special Summon 1 Zombie-Type Monster from your hand. You can use this card's effect once per turn.
Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent's next End Phase.
You can select and activate 1 of the following effects: -Increase the ATK of all face-up Monsters on your side of the field by 200 points until the End Phase of the turn this card is activated; -Increase the DEF of all face-up Monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
Negate the activation and effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type Monster as a target and destroy it.
You can activate this card's effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking Monster is returned to its owner's hand.
At the end of your opponent's turn, destroy the face-up Monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
You can activate this card only when there are 4 or more Monsters on the field. Destroy all face-up Monsters on the field.
When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position of your side of the field.
Draw 2 cards from your Deck and skip your next 2 Draw Phases.
When this card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects: ● Discard 1 card in his/her hand at random● Select 1 Monster on his/her side of the field and destroy it.
During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the Monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.
You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. The Deck is then shuffled.
Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.
After activation, put this card face-up in your Deck and shuffle it. When your draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (except this card) to your hand.
A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
A huge Monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
When this Monster is Normal Summoned, Flip Summoned, or Special Summoned, select 1 face-up Monster on the field and decrease its ATK by 800 points. The effect lasts until the selected card is destroyed or removed from the field.
When this card is sent to the Graveyard as a result of battle, select 1 Monster on the field and destroy it.
When this card has been sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card exists in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. Neither player can Special Summon this card from the Graveyard.
FLIP: Select 1 Monster that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
When this Monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent's Life Points.
FLIP: Select 1 Monster Card on your opponent's side of the field (regardless of position) and return it to its owner's hand.
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.
The Battle Damage this card inflicts to your opponent's Life Points is treated as the Effect Damage of this card.
When your opponent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the cost of discarding cards), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation on the card and destroy it.
You can only have 1 face-up "Gravekeeper's Chief" on your side of the field at any time. As long as this card remains face-up on the field, your Graveyard is not affected by "Necrovalley". When you Tribute Summon this Monster, you can Special Summon 1 Monster that includes "Gravekeeper's" in its name from your Graveyard.
Offer 1 Monster that includes "Gravekeeper's" in its card name on your side of the field as a Tribute to inflict 700 points of Direct Damage to your opponent's Life Points. However, you cannot offer this card or another "Gravekeeper's Cannonholder" with this card's effect. Monsters used from Tribute Summon or that are offered as Tributes due to other cards effects are excluded.
You can activate this card's effect only when "Necrovalley" is activate on the field. When this card attacks, you can change the battle position of 1 face-up Monster on your opponent's side of the field.
When you Normal Summon this Monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent's side of the field and see it. Return the card to its original position.
When this card destroys 1 Monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.
FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is active, you can add the selected card to your hand.
When this card is sent to the Graveyard as a result of battle, destroy the Monster that destroyed this Monster.
You can return your opponent's own Monster that is sent to the Graveyard by this Monster as a result of battle to the top of his/her Deck.
FLIP: Select 1 Field Magic Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected card to your hand.
Discard this card from your hand. Until the End Phase, make the Battle Damage to Monsters that include "Gravekeeper's" in their card name 0.
FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
This Monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
This Monster can attack your opponent's Life Points directly even if there is a Monster on your opponent's side of the field.
Spirit Reaper + Nightmare HorseThis Monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. This Monster can attack your opponent's Life Points directly even if there is a Monster on your opponent's side of the field. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
Pay 300 Life Points to shuffle either you or your opponent's Deck. You can use this effect during your turn, once per turn.
Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a Monster is picked up. If that Monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the Monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.
Each time damage, except Battle Damage, in inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.
As long as this card remains face-up on the field, negate the effects of Spell, Trap, and Monster Cards that affect card(s) in the Graveyard, and neither player can remove cards in the Graveyards from play. Also, as long as this card remains on the field increase the ATK and DEF of all Monsters that include "Gravekeeper's" in their card name by 500 points.
Only a Monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculations, increase the ATK of the Monster equipped with this card by 2500 points only when the opponent's Monster that battle is in Attack Position and its ATK if equal to 2500 or more OR when the opponent's Monster that battle is in Defense Position and its DEF is equal to 2500 or more.
Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards.
Inflict Direct Damage to you and your opponent's Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled following each of your Standby Phases.
During your Battle Phase only, increase the ATK of all Monsters on your side of the field by 200 points.
Offer 1 Monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the Same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to offer card's effect are excluded.
This card can only be activated when your "Necrovalley" is active on the field. Both players must discard all Monster cards in their hand to the Graveyard.
Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's ones.
Each time Monster Card(s) are sent to the your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points.
Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.
Discard 1 card from your hand. Decrease the ATK and DEF of all Monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated.
You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
This card can only be activated when both players have 2 Monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional Monsters on their side of the field.
Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. You opponent then draws the same number of cards that he/she just put on top of his/her Deck.
When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent than selects 1 card from his/her hand and discards it to his/her Graveyard.
Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card's activation and effect is not affected by "Necrovalley".
You can only activated this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set, and/or Special Summon during the next turn.
All Monsters on your side of the field are treated as Dragon-Type Monsters until the end of the turn this card is activated.
When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.
When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first Monster found at the bottom of your Graveyard. If he/she calls it right, the Monster is removed from play. If he/she call it wrong, the Monster is Special Summoned on your side of the field in face-up Attack or Defense Position.
When 1 of your Monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the Monster to the field, increasing the ATK of the Monster by 800 points.
Select 1 Monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected Monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected Monster is removed from the field, destroy this card.
This card cannot be Normal Summoned or Set. This Monster can only be Special Summoned by Tributing 2 Monsters on your opponent's side of the field, and is Special Summoned to your opponent's side of the field. This card inflicts 1000 points of damage to the Life Points of this card's controller during each of his/her Standby Phases. If you Special Summon this Monster, you cannot Normal Summon or Set a Monster during the same turn.
Although they always suffer in silence, they swear an oath to inevitable revolt.
They are oppressed, but believe they will have their freedom someday.
The people that gather to swear to fight their oppressors. A revolution is coming.
Increase the ATK of this Monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
A Monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combing and separating with other Monsters.
Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF the the equipped Monster by 400 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 600 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 900 points, and you can Tribute this card to allow the equipped Monster to attack your opponent's Life Points directly this turn. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
When this Monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
A Monster destroyed by this card in battle is removed from play.
Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 500 points, and each time it destroys 1 of your opponent's Monsters, your opponent discards 1 card randomly from his/her hand. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.
Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, you can change the equipped Monster's battle position once per turn. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
When this Monster is Normal Summoned Successfully, you can Special Summon 1 "Des Dendle" from your hand.
Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, each time the equipped Monster destroys 1 of your opponent's Monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800).rf (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Freezing Beast" as an Equip Card OR unequip the Union equipment and Special Summoned this card in face-up Attack Position. While equipped to a Monster by this card's effect, each time that Monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Burning Beast" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, each time the equipped Monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field.. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
You can take a Union Monster that is currently a Monster on your opponent's side of the field, and equip it to this card. This Monster can only be equipped with 1 Union Monster at a time. The Union Monster that is equipped to this card cannot be changed back to a Monster by its own effect.
FLIP: Both players can remove from play up to 3 Monsters from their opponent's Graveyard.
Downgrade the Monster equipped with this card by 2 Levels.
As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.
During you opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends.
Each time this Monster destroys 1 of your opponent's Monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your Deck.
Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up Monster on the field whose Level Stars equal to the result.
This Monster can only be Ritual Summoned with the Ritual Spell Card "White Dragon Ritual". You must also offer Monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this Monster attacks a face-down Defense Position Monster, destroy the face-down Monster immediately with this card's effect without flipping it face-up or damage calculation. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck by offering this face-up card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.)
This card is used to Ritual Summon "Paladin of the White Dragon". You must also offer Monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.
Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
During a Battle Phase, you can use this effect on 1 Monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a Monster in face-up Attack or Defense Position. Also, the Monster that was equipped with the Union Monster may attack again this turn.
When there is 1 or more Monsters on the field of the controller of this card, his/her opponent cannot place a Monster on the field if the opponent would then have more Monsters on the field than the controller of this card.
Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped Monster is destroyed.
Select and activate 1 of the following effects: ● Increase your Life Points by 1200 points● Inflict 800 points of Direct Damage to your opponents Life Points.
Each Player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars then the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of the player who selected them.
Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.
As long as you control the Monster equipped with this card, your opponent cannot attack other Monsters other than the equipped Monster.
As long as you control the Monster equipped with this card, your opponent cannot use the effects of a Spell, Trap, or Monster Card in the Graveyard, other than the equipped Monster as a target.
Monsters on your side of the field cannot be destroyed in a battle if the Monster's ATK are equal.
Tribute 1 Monster on your side of the field to activate this card. Special Summon 1 Level 7 Monster that can be Normal Summoned from your hand. That Monster cannot attack this turn.
Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was played X 1000 points.
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.
You can only activate this card during your opponent's Standby Phase. During the turn this card is activated, your opponent cannot perform his/her Battle Phase.
Select and activate 1 of the following effects: ● Negate the activation and the effect of a Spell Card that designates 1 Monster on the field as a target and destroy the Spell Card; ● Discard 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
During this turn, when your Monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.
You can only activate this card when you Normal Summon a Monster successfully. If there are more Monsters on your opponent's side of the field than your side, destroy your opponent's Monsters so that your opponent controls the same number of Monsters as you. Your opponent selects which Monsters are destroyed.
Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand X 200 points.
A very violent beast, it is always berserk. People say that they have never seen it silent.
He seems to be very unreliable, but he might have incredible potential.
You can only activate this card during your opponent's turn. Select 1 Monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level, Type, AtTribute, ATK, and DEF as the selected Monster. Destroy the "Mirage Token" at the end of the turn.
Each player sends Monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of Monster. As long as this card remains on the field, each player can only have 1 Type of Monster on the field.
Select and activate 1 of the following effects: ● Equip 1 Union Monster on your side of the field to an appropriate Monster on your side of the field as a Equip Spell Card● Change 1 equipped Union Monster on your side of the field back into a Monster in face-up Attack Position.
You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a Monster. As long as that Monster remains face-up on the field, the original ATK of that Monster is halved.
"X-Head Cannon" + "Y-Dragon Head" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell Card or Trap Card on your opponent's side of the field.
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field.
"X-Head Cannon" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell Card or Trap Card on your opponent's side of the field.
"Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field.
A duck which can walk at a sonic speed. Sometime, he cannot deal with his incredible speed and loses control.
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
Increase the ATK of the Monster by 100 points for each Monster on your side of the field that includes "Amazoness" in its card name or is named "Amazon Archer".
All Battle Damage to this card's controller that he/she takes from a battle involving this Monster become 0.
FLIP: Destroy 1 Monster on your opponent's side of the field.
Negate the effects of a Monster that specifically designates this 1 card as a target.
The opponent takes all Battle Damage to this card's controller that he/she takes from a battle involving this Monster.
Select 1 face-up Monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected Monster by 500 points until the end of this turn.
Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this Monster by 400 points for each Monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another Monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target.
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (Max. 3). You can Special Summon 1 "Buster Blader" From your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this Monster with 3 Spell Counters as a Tribute during your Main Phase.
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). You can Special Summon 1 "Dark Magician" From your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this Monster with 3 Spell Counters as a Tribute during your Main Phase.
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type Monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position.
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this Monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 Monster on the field.
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is put on top of your Deck.
When this card is successfully Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this Monster by 300 points for each Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.
FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
Pay 1000 Life Points to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). You can remove 3 Spell Counters from this card to draw 1 card from your Deck.
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of you and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed.
Discard 1 card from your hand and declare 1 Type of Monster to destroy all face-up Monsters of the declared Type on both sides of the field.
FLIP: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand.
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activated 1 of the following effects: ● Destroy 1 Spell or Trap Card on the field● Send 2 cards from the top of your opponent's Deck to his/her Graveyard.
FLIP: Pick up (not Draw) cards from the top of your Deck until a Spell or Trap Card is picked up. Add that card your hand. Any other cards picked up are sent to the Graveyard.
Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK of the equipped Monster by 3000 points. When it attacks with an ATK that is higher than the DEF of your a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
During the Damage Step of your opponent's turn, the original ATK of his/her Monster(s) that attack this Monster becomes 200 points.
This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hands.
Until the end of this turn, switch the original ATK of 1 face-up Monster on your side of the field that includes "Amazoness" in its card name, or is called "Amazon Archer", with the original ATK of 1 face-up Monster on your opponent's side of the field.
When the ATK of an attacking Monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position Monster on your side of the field, destroy the attacking Monster. Damage calculation is applied normally.
Increase the ATK of a Monster equipped with this card by 400 points. When the equipped Monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is removed from the field, remove the equipped Monster from play.
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
Offer 1 Monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points.
Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.
Remove all Spell Counters on both sides of the field.
Destroy all Equip Cards on the field.
During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.
You can activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.
When your opponent activates a card that has the effect that destroys 1 or more Monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
Pick up the top 3 cards of your Deck and return those cards to the top of the Deck. Your opponent cannot look at the cards.
Remove 10 Spell Counter on your side of the field. Destroy all cards on your opponent's side of the field.
After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.
This card can only be activated when your opponent attacks and you control a Monster on your side of the field that includes "Amazoness" in its card name, or is names "Amazon Archer". All Monster on your opponent's side of the field become face-up Attack Position (Flip Effects are not activated) and as long as they remain face-up on the field, decrease their ATK by 500 points. Your opponent must attack with all of these Monsters this turn.
You can only activate this card when a Monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the target Monster Card to its owner's hand and Special Summon another Monster from your hand in face-up Attack or Defense Position.
You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled.
Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.
As long as this card remains face-up on the field, the control of all Monsters returns to the original owners.
Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
A cyborg with high defense power. Originally it was invented for a football machine.
Dark Magician + Buster Blader This Monster can only be Special Summoned by a Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increase by 500 points for every Dragon-Type Monster on the field and in either player's Graveyard.
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type Monster on your side of the field. During this turn, only the selected Monster can attack and it attacks all Monsters on your opponent's die of the field. The effects of Effect Monsters destroyed by the selected Monster in battle cannot be activated.
Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.
A Ninja dog who has learned extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human being.
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
FLIP: Select 1 card that includes "Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can select 1 appropriate Equip Spell Card in your Graveyard and equip it to this card.
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Card on your side of the field equipped to this card to the Graveyard to destroy 1 Monster on your opponent's side of the field.
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tribute.
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked Breaking Flamberge - Baou" on your side of the field. Each time 1 of your opponent's Monsters is destroyed and sent to the Graveyard in battle by this Monster, increase the ATK of this card by 1000 points. Also, negate the effect of an Effect Monster that is destroyed by this Monster.
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell(s) and cannot be attacked by your opponent's Monsters.
Once during each of your End Phases, you can change the battle position of this card.
FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the Monster that was offered as a Tribute for this card.
When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: ● Select 1 equipped Equip Spell Card and destroy it● Select 1 equipped Equip Spell Card and equip it to this card.
When this face-up Attack Position card is attacked by a Monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking Monster. Then, after damage calculation is resolved, this card is destroyed.
The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed as a result of battle when this card battle with a Monster with an ATK of 1900 or less.
This card can only be Ritual Summoned with the Ritual Spell Card "Shinato's Ark". You must also offer Monster whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position Monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed Monster.
Dark Magician + Flame Swordsman Any damage to the controller of this card from battle involving this Monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another Monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's Monster. During the End Phase after this card was involved in battle, remove this card from play.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "A Deal with the Dark Ruler". This card can attack all Monsters on your opponent's side of the field once each. Decrease the ATK of this card by 500 points during each of your Standby Phases.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden one", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One" is not in your Graveyard.
As long as this card remains face-up on the field, control of this card cannot switch.
The ATK of this card increases by 500 points for every Monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.
When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field.
The ATK of this card becomes equal to the combined original ATK of the 2 Monsters you offered as a Tribute to Tribute Summon this card.
When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field.
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:● Return 1 card on the field to its owner's hand● See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it to the top or the bottom of your opponent's Deck.
When this card battles another Monster, after Damage Calculation you can remove the opponent's Monster and this card from play.
When this Defense Position card is attacked and the ATK of the attacking Monster is lower than the DEF of this card, after Damage Calculation destroy the attacking Monster.
This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
You can only activate this card during a turn in which a Monster with 8 or more Level Stars on your side of the field was sent to the Graveyard. Special Summon 1 "Bersek Dragon" from your hand or Deck.
You can only activate this card when you have "Exodia the Forbidden one", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand.
A Monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a Monster, this card can be returned to the owner's hand.
A Monster equipped with this card decreases its ATK by 1000 points. A Monster equipped with this card can attack your opponent's Life Points directly.
A Monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field, Monsters on your opponent's side of the field cannot change their battle position.
You must send 1 card from your hand to your Graveyard when you activate this card. A Monster equipped with this card decreases its ATK by 500 points. When a Monster equipped with this card destroys a Monster with an effect on your opponent's side of the field in battle, negate the effect of that Monster.
A Monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a Monster equipped with this card as a target and destroy it.
Your opponent selects 1 Equip Card from his/her Deck and sends it to the Graveyard.
Destroy all Monsters equipped with Equip Spell Cards.
You must send 1 card from your hand to your Graveyard when you activate this card. A Monster equipped with this card decreases its ATK by 500 points. A Monster equipped with this card can attack twice during the same Battle Phase.
When you successfully Tribute Summon or Set a Monster that required 2 or more Tributes, draw 2 cards from your Deck.
When a Monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed X 800 points.
Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card.
All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card).
Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those Monsters to the field in the same battle position as when they were removed from play.
As long as this card remains face-up on the field, all face-up Monsters on the field are changed to Attack Position and their battle position cannot be changed.
You can only activate this card when your opponent declares an attack. Select 1 face-up Monster on your side of the field. During the turn this card is activated, your opponent can only attack the Monster your selected. Your opponent must attack the selected Monster with all face-up Monsters on his/her side of the field.
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. These tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points.
Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field.
This card is not destroyed as a result of battle when this card battles with a Monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 Monster on the field to its owner's hand.
Select 1 face-up Monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
Discard 1 card from your hand . Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Archfiend CardAn expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field cannot be destroyed by your opponent's card effect.
Once per turn during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:● Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck● Send 1 card from the top of your opponent's Deck to the Graveyard.
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ● Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand● Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand.
When this card is sent to your Graveyard, it is returned to your Deck. You Deck is then shuffled.
The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card.
As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost.
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it.
Archfiend CardThe controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".
Archfiend CardThe controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved.
Archfiend CardThe controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1,3, or 6, negate the effect and destroy the opponent's card.
Archfiend CardThe controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".
Archfiend CardThe controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, during each Standby Phase increase the ATK of 1 Archfiend Monster by 1000 points until the End Phase.
Archfiend CardYou cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also negate the effect of an Effect Monster that is destroyed by this Monster in battle.
Archfiend CardThe controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
Once per turn, during your Main Phase, if you control this Monster on the field, you can equip it to a face-up Monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, that Monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned, Flip Summoned or flipped face-up, flip 1 face-up Monster on the field into face-down Defense Position.
The ATK of this card increases by 200 points for every Fairy-Type Monster in your Graveyard.
When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard and return them to your opponent's Deck. Your opponent then shuffles his/her Deck.
Any Monster that attacks this card is returned to its owner's hand. Damage calculation is applied normally.
The controller of this card increases his/her Life Points by 2000 points when this Monster is offered as a Tribute for a successfully Tribute Summon or Set.
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type Monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher Monster.
This card can only be Ritual Summoned with the Ritual Spell Card "Incandescent Ordeal". You must also offer Monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all Monsters on the field except this card.
This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 six-sided die. If the result is 1 or 2, destroy all Monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 Monster on your opponent's side of the field. If the result is 6, destroy all Monsters on your side of the field.
Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.
You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.
This card is used to Ritual Summon "Legendary Flame Lord". You must also offer Monster whose total Level Stars equal 7 or more as a Tribute from the field or your hand.
This card is used to Ritual Summon any DARK Ritual Monster. You must also offer Tribute Monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are Ritual Summoning.
This card is used to Ritual Summon "Dark Master - Zorc". You must also offer Monster whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's Monsters that is equipped with this card. You take 800 points of damage to your Life Points during each of your opponent's Standby Phases.
Offer 1 Archfiend Monster on your side of the field as a Tribute. During the turn this card is activated, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly.
This card can only be equipped to a Fairy-Type Monster. A Monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
Archfiend CardOnce per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.
You can only activate this card when you have "Don Zaloog", face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of this card.
Neither player has to pay Life Points during the Standby phase for Archfiend Monsters. Each time a player's Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand.
Select 1 Monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the Monster.
You can only activate this card when your opponent 's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.
Select 1 Archfiend Monster on your side of the field when you activate this card. When the Monster's controller pays Life Points during the Standby Phase for the selected Monster, that player's opponent must also pay equal Life Points. If this card is destroyed or removed from play, destroy the selected Monster. When the selected Monster is destroyed or removed from play, this card is also destroyed.
You can only activate this card when you have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points.
Archfiend CardPay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This Monster cannot be offered as a Tribute under any condition and is destroyed during the End Phase of this turn.
After this card is activated, for the rest of the turn you can negate 1 six-sided die roll and re-roll it.
Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if your find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
You can only activate this card when your opponent declares an attack. Destroy the attacking Monster.
Select 2 LIGHT Monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.
You can only activate this card when your opponent declares an attack with a Monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position Monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
Discard 1 card from your hand to negate the activation and the effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up Monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed Monster.
This card can only be Special Summoned by removing one LIGHT and one DARK Monster from your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players hands and in play to the Graveyard. Inflict 300 points of Direct Damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
When the ATK of a Monster that attacks this Monster is lower that the DEF of this Monster, destroy the attacking Monster. Damage calculation is applied normally.
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick it up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
You can remove this card from play until the End Phase of this turn by removing 2 DARK Monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn.
FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.
When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card.
When this card if Flip Summoned successfully, you can equip 1 Equip Sell Card in your Graveyard to this card.
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards.
If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn.
If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
Remove 2 LIGHT Monsters in your Graveyard from play to destroy 1 face-up Monster on the field with higher ATK than this card. You can only use this effect once per turn.
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
The ATK of this card becomes the number of Monster Cards in your Graveyard X 300 points.
The ATK and DEF of this card become the number of cards removed from play X 400 points.
As long as this card remains face-up on the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
You can remove 2 Spell Cards in your Graveyard from play to increase the ATK of this Monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.
This card can only be Special Summoned by removing 1 FIRE Monster in your Graveyard from play. When this card destroys an opponent's Monster and sends it to the Graveyard as the result of battle, inflict 1500 points of damage to your opponent's Life Points.
This card can only be Special Summoned by removing 2 WATER Monsters in your Graveyard from play. When this card destroys an opponent's Monster as a result of battle, your opponent skips his/her next Draw Phase.
This card can only be Special Summoned by removing 1 EARTH Monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field.
This card can only be Special Summoned by removing 1 WIND Monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand.
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK Monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up Monster on the field from play. If you activate this effect, this card cannot attack during this turn.
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK Monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: ● Remove 1 Monster on the field from play. If you activate this effect, this card cannot attack during this turn● If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row.
When there are only face-up Monsters with ATK 1600 or more on your opponent's side of the field, this Monster can attack your opponent's Life Points directly.
Remove 2 WATER Monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field.
When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type Monster in your Graveyard except "Lord Poison" on your side of the field.
During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points.
Increase the DEF of all Monsters on your side of the field by 300 points.
When this Monster is Normal Summoned, Flip Summoned or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
This card can only be used to equip a Monster that includes "Ninja" in its card name. A Monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points.
During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent.
Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the Monster during the End Phase.
You can only activate this card when "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
As long as this card remains face-up on the field, any Monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.
You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.
You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play.
When there are no Spell Cards in your Graveyard, neither player can conduct a Battle Phase.
During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.
You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy to the End" on the field. Add 2 of your cards that are removed from play to your hand.
Destroy all Monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of Monsters destroyed X 300 points.
You can only activate this card when there are no cards in your Graveyard. Select 1 Monster that is removed from play and Special Summon it on your side of the field.
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
Each time a card is removed from play, the controller of this card increase his/her Life Points by 500 points.
You can only activate this card when your opponent activates a card that specifically designates a Monster in the Graveyard as a target. Remove all Monsters in both player's Graveyards from play.
You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
A huge bug-like Monster said to come from another planet. It gathers in swarms.
When this card is sent to the Graveyard, increase your Life Points by 1000 points.
Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel.
Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter it put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.
You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5.
You can activate this card when a Monster with an ATK 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove the Monster from play and your opponent removes all Monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled.
Change the battle positions of all face-up Monsters on you and your opponent's side of the field.
You can only activate this card when your opponent's Monster declares an attack. Remove all Monsters in Defense Position on your opponent's side of the field from play.
Select 1 face-up Monster on your side of the field. Increase the ATK and DEF of the Monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase.
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
A fearer salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.
When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.
When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell card from your hand from your Graveyard to your hand. A Monster that is destroyed by this Monster as the result of a battle is removed from play instead of going to the Graveyard. When this Monster is destroyed or removed from the field, it is removed from play.
Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designates this face-up card on the field as a target.
When this card is Special Summoned, the controller of this card draws 1 card.
When this card is sent to the Graveyard, increase your Life Points by 1000 points.
As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards.
During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points.
As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type Monsters on your side of the field attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.
When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of "Don Turtle's" from your hand.
Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters X 400 points to the controller of the card that destroyed this card.
When this card attacks with an ATK that is higher that the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.
When this Monster battles an opponent's Monster, if the opponent's Monster is not destroyed as a result of the battle, the opponent's Monster is returned to its owner's hand at the end of the Damage Step.
If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly.
Offer 1 Insect-Type Monster on your side of the field as a Tribute to inflict 800 points of Direct Damage to your opponent's Life Points.
Your opponent cannot attack Insect-Type Monsters unless he/she destroys this card first. The Battle Position of a Monster that battle with this card is changed to Defense Position at the end of the Damage Step.
When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your hand.
As long as this card remains face-up on the field, battle positions of all face-up Insect-Type Monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type Monster in battle, increase the ATK of this card by 500 points.
As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.
Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.
Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destroy 1 Monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.
As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards.
Destroy 1 Monster with the highest DEF on your opponent's side of the field.
Add 2 WATER Monsters with an ATK of 1500 or less each in your Graveyard to your hand.
Return 1 Monster on the field to its owner's hand.
This Monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch.
When this card destroys a Monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed Monster.
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.
If a Monster that battles with this Monster is a Fiend or Zombie-Type Monster, destroy that Monster at the end of the Damage Step.
If a Monster that battles with this Monster is a Warrior or Spellcaster-Type Monster, destroy that Monster at the end of the Damage Step.
Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards X 500 points.
When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field.
Pay 2000 Life Points. Both players Special Summon as many of their Monsters as possible that have been removed from play.
You can only activate this card by offering "Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.
Offer 1 Reptile-Type Monster on your side of the field as a Tribute. Special Summon 1 Dinosaur-Type Monster from your hand.
Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
This card is used to Ritual Summon any EARTH Monster. You must also offer Monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.
Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck.
Destroy 1 face-up Monster on your side of the field to inflict 1000 points of damage to both player's Life Points.
Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.
When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.
When a Monster inflicts Battle Damage to a player, return the Monster to its owner's hand.
One of the few people who have a good command of Talismans. His history is a mystery.
A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0.
Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage.
Declare 1 AtTribute when you activate this card. As long as this card remains face-up on the field, the AtTribute of all face-up Monsters on the field becomes the one you declared.
Each time 1 Monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard.
You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
As long as this card remains face-up on the field, your opponent cannot activate Quick-Play Magic cards.
While this card is face-up on the Field, all Spell, Trap, and Monster Effects that target cards in the Graveyard or activate in the Graveyard are negated.
His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self…
A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
A soul of light covered by mystical shine. When you see its beautiful shape, your dreams will come true.
If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between you and your opponent's Life Points. If "The Sanctuary in the Sky" in not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn.
When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.
Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck and Special Summon it to your side of the field.
This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.
As long as this card remains face-up on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A Monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.
Any Battle Damage your opponent takes when he/she attacks this Monster is doubled.
Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck.
When this card is Tribute Summoned successfully, destroy 1 Monster on the field.
This card cannot be attacked if there is another Zombie-Type Monster on your side of the field. Each time a Zombie-Type Monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.
When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.
If the only cards on your opponent's side of the field are Defense Position Monsters, this card can attack your opponent's Life Points directly.
A Monster that battle with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.
Pay 800 Life Points. During this turn, this card can attack your opponent's Life Points directly.
When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed Monster X 500 points.
When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed Monster X 500 points.
FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.
When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
When this card attacks directly, the battle damage inflicted to your opponent's Life Points is doubled.
When this Defense Position card is attacked and the ATK of the attacking Monster is lower than the DEF of this card, after Damage Calculation destroy the attacking Monster.
If this card attacks a Defense Position Monster with DEF 2000 or more, destroy the Monster with this card's effect without applying Damage Calculation.
This card cannot be attacked if there is a Plant-Type Monster on your side of the field. Offer 1 Plant-Type Monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.
Discard 1 WIND Monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
All face-up Monsters on the field are changed to Defense Position.
This card cannot be attacked if there is another Fiend-Type Monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type Monsters on the field (excluding this card) X 1000 points.
This card cannot be attacked if there is another Pyro-Type Monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.
During your Standby Phase, increase your Life Points by 400 points for each Monster on your side of the field.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zerra" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all Monsters on your opponent's side of the field.
This card can only be equipped to a Level 1 Monster. A Monster equipped with this card can attack your opponent's Life Points directly.
Offer 1 Monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed Monster, and increase your Life Points by the same amount.
Select and activate 1 of the following effects:-Change the Battle Position of 1 face-up Monster on your opponent's side of the field-Offer 1 Monster on your side of the field as a Tribute. Select 1 face-up Monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all Monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card.
Offer 1 Monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a Monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.
This card can only be equipped to "Jinzo". As long as this card is equipped, the effect of Trap Cards controlled by the equipped Monster's controller are not negated by the effect of the equipped Monster. When this card is removed from the field, the equipped Monster is destroyed. This card's activation and effect cannot be negated by any other card.
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type Monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
Battle Damage to the controller of a Fairy-Type Monster from a battle involving that Fairy-Type Monster becomes 0.
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
The DEF of 1 face-up Monster on the field becomes 0 until the end of the End Phase.
Negate the activation of an Equip Spell card and destroy it.
He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil…
When a FIRE Monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's Monsters with an ATK equal to or less than the Life Points you paid can attack.
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT Monster on your side of the field.
Activate this card by offering 1 face-up Monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type Monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the Monster.
Discard all the cards in your hand to the Graveyard, then select a number of LIGHT Monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
Negate the attack of 1 of your opponent's Monsters and increase your Life Points by an amount equal to the attacking Monster's ATK.
An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
A workaholic fiend who devoted everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or Lower Zombie-Type Monsters from your Graveyard.
While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.
When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap or Spell Card from your Graveyard to the top of your Deck.
As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.
When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
When this card attacks a face-down Defense Position Monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.
FLIP: Flip 1 face-up Monster on the field into face-down Defense Position. You cannot select "Desertapir".
Toss a coin 3 times. If all 3 results are Heads, destroy all Monsters on your opponent's side of the field. If all 3 results are Tails, destroy all Monsters on your side of the field. This effect can only be used once per turn during your Main Phase.
If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.
You can Special Summon an opponent's Monster that is destroyed and sent to the Graveyard by this Monster as a result of battle to your side of the field in face-up Defense Position
When this card destroys a Monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed Monster X 300 points.
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points.
When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points.
FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled.
As long as this card remains face-up on the field, Monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled
If you Tribute Summon a DARK Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon.
When this card is sent directly from your hand to the Graveyard by an effect controlled by your opponent, return this card from the Graveyard to your hand.
FLIP: Select 1 Monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.
Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerisation" Spell Card from your Deck to your hand. The Deck is then shuffled.
Discard 1 card from your hand. Destroy all Special Summoned Monsters on the field.
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
You do not have to pay any Life Points to activate a Spell Card.
This card can only be placed on the field by the effect of "The First Sarcophagus".
This card can only be placed on the field by the effect of "The First Sarcophagus".
As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 Monster on your opponent's side of the field.
You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except this equipped Monster, as Tributes. Increase the ATK of the equipped Monster by 1000 points for each Normal Monster that you offered as a Tribute.
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
All face-up Level 4 or higher Monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.
You can only activate this card when there are 5 face-up Level 2 or Lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points Directly during the turn this card is activated.
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
All Monsters on your side of the field are changed to face-up Defense Position.
During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.
You can only activate this card during your opponent's turn. Select 1 face-up Monster on your opponent's side of the field. When you successfully Normal Summon a Monster that is 1 Level lower than the selected Monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected Monster X 500 points.
The Battle Positions of face-up Monsters that are flipped face-up after activation of this card cannot be changed.
During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.
All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters becomes 0 and their Battle Positions cannot be changed.
Destroy any Monster that inflicts Battle Damage to a player's Life Points by attacking directly.
During the End Phase of each turn, change the Battle Positions of all face-up Monsters on the turn player' side of the field.
Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the Monster is destroyed. When the Monster is destroyed, this card is also destroyed.
Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.
During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand.
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
When your opponent's Monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack on your Life Points.
As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroys a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.
FLIP: Draw 1 card from your Deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead.
If this card attacks a face-down Defense Position Monster, destroy the Monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position Monster, destroy the Monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
During your Standby Phase, send this face-up card to the graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up Monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent Monster. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
FLIP: Destroy 2 Monsters on the field.
Increase the ATK and DEF of this card by 400 points for each card in your hand.
FLIP: You can return up to 3 Monsters on the field to the owner's hand.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 Monster Card from your hand to the Graveyard to destroy all face-up Monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent Monster.
As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon" (of any LV) as the target of a Spell, Trap, or Monster Card.
Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand.
If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn.
If this card attacks a face-up Defense Position Monster, destroy the Monster with this card's effect without applying damage calculation.
FLIP: Take control of 1 face-up Monster on your opponent's side of the field until the end of the turn.
Increase the ATK of this card by 1000 points for each FIRE Monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.
When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap Cards on the field.
This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: ● FIRE: Increase the ATK of this card by 500 points● WIND: If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row.
This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: ● WATER: Control of this card cannot switch● EARTH: Negate the effect of an Effect Monster that is destroyed by this Monster as a result of battle.
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type Monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type Monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
As long as this card remains face-up on the field, your opponent must continue to show his/her hand.
If you Tribute Summon a WATER Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon.
If you Tribute Summon an EARTH Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon.
"Big Koala" + "Des Kangaroo"
"Sangan" + "Witch of the Black Forest"
Select 2 Normal Monsters from your Graveyard and add them to your hand.
Destroy 1 face-up Attack Position Monster with the highest ATK on the field.
If this card battles with a LIGHT Monster, increase the ATK of this card by 1000 points during the Damage Step.
"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same number of cards he/she added to the Deck.
Pay 1000 Life Points. Declare a Type and an AtTribute. Your opponent must send 1 Monster with both the Type and AtTribute declared from his/her hand or Deck to the Graveyard.
Send 1 face-up Monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the Monster that is written in the card text of that Monster from your hand or Deck, ignoring the Summoning conditions.
Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card.
Only once during each player's End Phase, the turn player Tributes 1 face-up Monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.
Add 2 Monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand.
Destroy all face-up WATER Monster on your side of the field. Then your can Special Summon WATER Monsters from your hand, up to the same number of Monster destroyed by this effect.
This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped Monster by 1500 points.
This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped Monster by 1500 points.
During your opponent's Main Phase 1, select 1 Monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a Monster(s) this turn, he/she must select the selected Monster as the attack target.
You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's Monster become direct attacks to your Life Points.
As long as a Monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0.
Your opponent's hand size limit becomes 5.
A machine soldier that was developed as a guard. It is made of rust-proof metal.
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
Tribute this card to Special Summon 1 "The Creator" from your hand.
Select 1 face-up Monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected Monster is not destroyed as a result of battle (damage calculation is applied normally).
You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards.
Each time a player draws cards because of a card effect, he/she takes 500 points damage during the End Phase for each card drawn by the card effect.
Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.
You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard.
Until the end of the End Phase, all effects of Monster on the field in Defense Position are negated.
Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard.
Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.
A freight card that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
Select 1 Monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected Monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard.
If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's Monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense position Monster, destroy the Monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the Monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard.
Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
When this card is Normal Summoned successfully, no Trap Cards can be activated.
When this card is Normal Summoned successfully, no Trap Cards can be activated.
When this card is Normal Summoned successfully, no Trap Cards can be activated.
When this card is Normal Summoned successfully, no Trap Cards can be activated.
When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER Monsters on your side of the field by 200 points.
Once per turn, during your Main Phase, if you control this Monster on the field, you can equip it to a face-up Machine-Type Monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a Monster by this card's effect, that Monster's ATK/DEF is increased by 500 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed, this card is destroyed instead.)
Increase the ATK of this card by 500 points for each Machine-Type Monster on the field other than this card.
This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field:● WATER: Control of this card cannot switch● WIND: If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row.
This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field:● FIRE: Increase the ATK of this card by 500 points● EARTH: Negate the effect of an Effect Monster that is destroyed by this Monster as a result of battle.
When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
If this card battle a Monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's Monster with this effect.
This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND Monsters by 300 points.
This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this Monster as a result of battle.
This card's name is treated as "Harpie Lady". Your opponent's Monster that battle with this card cannot declare an attack for your opponent's next 2 turns.
This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points.
When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the Monster X 100 points.
As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.
As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.
You can change the AtTribute of this Monster. This effect can only be used once per turn.
You can Tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this Monster by the number of Tributed Monsters X 1000 points. When this card attacks with an ATK this is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase.
During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon.
Put 3 counters on this card when your Normal Summon it. This card is not destroyed as a result of battle. If this card battles a Monster, remove 1 counter from this card at the end of the Damage Step. If this card battle without a counter, destroy this card at the End of the Damage Step.
This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved.
FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them.
This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activateion of the Trap Card and destroy it.
"Dark Blade" + "Pitch-Dark Dragon" Each time this card inflcts Battle Damage to your opponent you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.
You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap Card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type Monsters on the field by 200 points.
Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.
When a Monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: ● Draw 1 card from your Deck ● Randomly discard 1 card from your opponent's hand to the Graveyard.
Select 1 Machine-Type Monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.
Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.
Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field.
Inflict 1000 points of damage to each player who activates a Trap Card.
Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.
A Monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped Monster is destroyed, select 1 Monster on the field and equipp this card to that Monster.
While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type Monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn.
Discard 1 card from your hand. Return 1 Monster on the field to the top of the owner's Deck.
If a Monster equipped with this card attack a face-down Defense Position Monster, increase the ATK of the quipped Monster by 1500 points.
Add 1 Level 7 or higher Monster from your hand to your Deck and shuffle it, then draw 1 card. You can onlu use this effect once per turn.
You can only activate this card when a Monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position Monsters on your opponent's side of the field.
Discard 1 card from your hand. Negate the activate and the effect of an Effect Monster and destroy the Monster.
Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated.
Increase the ATK of 1 Machine-Type Monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the Monster. When the selected Monster is removed from the field, destroy this card.
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field.
You can only activate this card when there are at least 1 Monster each of WIND, WATER, FIRE, AND EARTH AtTributes face-up on the field. Select and resolve 1 of the following effects: ● Destroy all Monsters on your opponent's side of the field● Destroy all Spell and Trap Cards on your opponent's side of the field● Randomly discard 2 cards from your opponent's hand● Draw 2 cards.
Damage to the controller of this card from card effect becomes 0 until the End Phase of this turn.
If your opponent's Monster attack a Monster on your side of the field, you can make the attack a direct attack to your Life Points.
When this card is Tribute Summoned successfully, destroy 1 face-down card on the field.
If your opponent's Monster attacks a Monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked Monster by the ATK of 1 other face-up Monster on your side of the field during the Damage Step.
A Space Mambo floating in the cast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
A legendary dragon send by the gods as their instrument. Legends say that if provoked, the whole worlds will sink beneath the sea.
A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field.
Tribute 2 Monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's Monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field:● FIRE: Increase the ATK of this card by 500 points● WATER: Control of this card cannot switch.
This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field:● EARTH: Negate the effect of an Effect Monster that is destroyed by this Monster as a result of battle● WIND: If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row.
As long as this card remains face-up on the field, each time a Beast-Type Monster(s) on the field is destroyed, increase the ATK of this card by 500 points.
This card cannot be attacked if there is another Beast-Type Monster on your side of the field. Make the DEF of 1 Monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn.
This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type Monsters equal to the number of Tributed Monsters.
As long as this card remains face-up on the field, Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.
A Monster that battle with this card is changed to Defense Position after damage calculation.
When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck.
When this card is changed from Attack Position to face-up Defense Position, destroy 1 Monster on your opponent's side of the field.
When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up Monster on the field with an ATK equal to or less than 700 points X the number of removed Spell Counters.
Discard 1 Spell Card from your hand. Destroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Spell Card, destroy 1 Monster on your opponent's side of the field.
In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Spell Cards equipped to this card.
If the only cards on your opponent's Monster Card Zones are Defense Position Monsters, this card can attack your opponent's Life Points directly.
You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 Monster on your opponent's side of the field to the owner's hand.
Toss a coin and call it. If you call it right, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. Yu can only use this effect once per turn, during your Main Phase.
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck.
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck.
If you Tribute Summon a WIND Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon.
If you Tribute Summon a FIRE Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon.
As long as this card remains face-up on the field, each time a Winged Beast-Type Monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points.
Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type Monsters from your Deck to the field. The Monster Special Summoned in this way are destroyed during the End Phase.
FLIP: Equip this card to a Monster on your opponent's side of the field and treat it as an Equip Card. Take control of the Monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.
"Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number of Monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
"Lord of D." + "Divine Dragon Ragnarok" As long as this card remains face-up on the field, your opponent cannot target Dragon-Type Monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type Monster from your hand to your side of the field.
Discard 1 card from your hand. Select 1 card from your Graveyard and return to the top of your Deck.
Each time a Beast-Type Monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points.
Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
Discard 1 card from your hand. Destroy all face-up Monsters on your opponent's side of the field.
Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
When you activate this card, change all Monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, Monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.
When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position Monster, if the ATK of that card is higher the the DEF of the Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.
Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
Your opponent cannot declare an attack during this turn.
When a Fusion Monster(s) is destroyed and sent to the Graveyard by a card effect, the owner of that Fusion Monster selects 1 of the Fusion Material Monsters written in the card text of that Fusion Monster from his/her Graveyard and Special Summon it to the field.
Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it you your side of the field and equip it with this card. When this card is destroyed, remove the equipped Monster from play.
Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it you your side of the field and equip it with this card. When this card is destroyed, remove the equipped Monster from play.
Until the End Phase, increase the ATK of all face-up Beast-Type Monsters on your side of the field by 200 points for each Beast-Type Monster on your side of the field.
If the DEF of an attacked Defense Position Monster is higher than the ATK of your opponent's attacking Monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking Monster after damage calculation.
The face-up Monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up Monster(s) with the highest ATK on the field.
When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects: ● Your opponent's cannot draw during his/her next Draw Phase● Your opponent cannot activate any Spell and/or Trap Cards during this turn.
Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.
Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck.
Return to the owner's hand 1 face-up Beast-Type Monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type Monster that has the same Level as the Monster that you returned.
Select 1 Monster on your side of the field to activate this card. Destroy the selected Monster and send 2 cards from the top of your opponent's Deck to the Graveyard.
Inflict 300 points of damage to your opponent's Life Points for each for your opponent's cards that has been removed from play.
Tribute 1 DARK Monster with an ATK of 2000 points or more on your side of the field. Check all Monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's next 3rd turn after this card's activation), and destroy all Monsters with an ATK of 1500 or less.
Tribute 1 each of WIND, WATER, FIRE, and EARTH Monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.
Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.
A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
You can flip this card into face-down Defense Position once per turn during your Main Phase.
A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at an cost.
An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.
This card cannon be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this Monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
Each time this card destroys 1 Monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.
If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's Monsters by 700 points.
The original DEF of this card becomes the number of your Rock-Type Monsters that are removed from play X 700 points.
As long as this card remains face-up on your side of the field, your opponent cannon select a face-down Defense Position Monster as an attack target.
As long as this card remains face-up on your side of the field, when a Monster is returned from the field to the owner's hand, the owner of the returned Monster selects and sends 1 card in his/her hand to the Graveyard.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type Monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type Monsters you removed from play when you Special Summoned this card X 700 points.
FLIP: Your opponent selects 1 Monster that he/she controls. Switch control of the selected Monster and this card.
As long as a face-down Defense Position Monster(s) remains on your side of the field, a player cannon select this card as an attack target. Each time a Monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points.
When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.
Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.
FLIP: Destroy 1 Defense Position Monster on the field.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 Monster on your opponent's side of the field to the owner's hand.
You can flip this card in face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Monster on your opponent's side of the field.
If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase.
You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down Monster. At that time, flip this card into face-up Defense Position.
FLIP: Take control of 1 EARTH Monster on your opponent's side of the field for as long as this card remains face-up on the field.
FLIP: Take control of 1 WATER Monster on your opponent's side of the field for as long as this card remains face-up on the field.
FLIP: Take control of 1 FIRE Monster on your opponent's side of the field for as long as this card remains face-up on the field.
FLIP: Take control of 1 WIND Monster on your opponent's side of the field for as long as this card remains face-up on the field.
If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" to your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field.
As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.
The original ATK of this card becomes the number of "King of Skull Servants" and "Skull Servant" cards in your Graveyard X 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card.
This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 Monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.
This card can only be Ritual Summoned with the Ritual Spell Card, "Dorliado's Blessing". The AtTribute of this card is also treated as WIND, WATER, FIRE, and EARTH.
"Elemental Hero Avian" + "Elemental Hero Burstiratrix" This Monster cannot be Special Summoned except by Fusion Summon. When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster.
"Elemental Hero Sparkman" + "Elemental Hero Clayman" This Monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up Monster on the field with an original ATK less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.
Pay 800 Life Points. Select 1 face-up Monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
Send 1 Monster on your side of the field to the Graveyard. Select 1 Monster on your side of the field. Increase the ATK of the selected Monster by an amount equal to the ATK of the sent Monster until the End Phase of the turn this card is activated.
Discard 1 Monster Card from your hand to the Graveyard. Select 1 Monster on your of the field with a lower Level than the discarded Monster. The selected Monster can attack twice this turn.
Pay 500 Life Points. Special Summon 1 Monster from your Graveyard that includes "Batteryman" in its card name.
You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the Monster(s) that battle with these Monsters on your side of the field this turn, at the end of each Damage Step.
This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute Monsters whose total Levels equal 3 or more from the field or your hand.
This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute Monsters whose total Levels equal 8 or more from the field or your hand.
You can only equip this card to "Che-Ske the Mouse Fighter", "Monk Fighter", or "Monster Monk". When the equipped Monster destroys your opponent's Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed Monster.
You can only equip this card to a Monster on your opponent's side of the field. When a Monster destroys the equipped Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped Monster.
Pay 300 Life Points to rearrange the face-down Defense Position Monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
Select 1 Monster on your side of the field to activate this card. While you have 2 or more Monsters on your side of the field, and all Monsters on your side of the field are in Defense Position, increase the DEF of the selected Monster by 700 points. When the selected Monster is removed from the field, destroy this card.
You can only activate this card when a Monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower Monster from your hand or Deck that includes "Elemental Hero" in its card name.
Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.
Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.
The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
Apparently totally unreliable, he wonders if he has incredible potential.
A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.
Select 1 Monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected Monster to the Graveyard. If the result is 2-6, the Level of the selected Monster becomes equal to the result until the End Phase of this turn.
Select 1 Rock-Type Monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck.
Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-p card, immediately send it to the Graveyard.
You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token.
You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
You can only activate this card if there is only 1 Monster on your side of the field and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That Monster is not destroyed as a result of battle, and is unaffected by any of your opponent's Monster effects.
Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all face-up Attack Position Monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed Monster(s). You can only activate this effect during your opponent's Battle Phase.
Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.
Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally).
If this card attack your opponent's Monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's Monster, decrease the ATK of this card by 500 points during the Damage Step only.
While you have no cards in your hand, increase the ATK of this card by 1000 points.
While you have no cards in your hand, your opponent cannot activate Spell Cards.
If this card attacks a Defense Position Monster, destroy the Monster with this card's effect without applying damage calculation.
When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type Monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.
At the time this card is selected as an attack target by your opponent's Monster, the controller of this card can activate Trap Card(s) from their hand.
When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerisation".
During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
If there is a Monster on your opponent's side of the field and there are no Monsters on your side of the field, you can Special Summon this card from your hand.
Discard 1 card from your hand. The ATK of 1 face-up Monster on the field becomes 2000 until the End Phase of this turn.
Archfiend CardAt the beginning of your Draw Phase, if your have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
Put 3 counter on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battle a Monster, remove 1 counter from this card at the end of the Damage Step. If this card battle without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position Monster on your opponent's side of the field to face-up Defense Position.
If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
"Gyroid" + "Steamroid"
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, you can change the equipped Monster's battle position once per turn. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK of the equipped Monster by 2500 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.
When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to you hand. Then shuffle your Deck.
When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.
The original ATK of this card becomes the number of your Dinosaur-Type Monsters that are removed from play X 1000 points.
If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type Monster on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type Monster on your side of the field by 500 points for each "Batteryman C" on your side of the field.
During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each Monster on your opponent's side of the field.
Discard 1 Spell Card from your hand. Special Summon 1 of your Monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase.
"UFOroid" + 1 Warrior-Type Monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monster. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
"Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase.
Return 2 cards from your hand to your Deck. Then shuffle your Deck.
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned Monster.
Add 1 "Polymerisation", and 1 Fusion Material Monster that was used far a Fusion Summon from your Graveyard to your hand.
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).
Pay 1000 Life Points. Remove from play all Machine-Type Monsters on your opponent's side of the field and in their Graveyard.
You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field.
Select 1 face-up Monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the select Monster to your opponent.
Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
You can only activate this card when there is a face-up "Elemental Gero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 Monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 Monster from your hand that includes "Elemental Hero" in its card name.
You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up Monster. After you use this effect 3 times, destroy this card.
When a Monster that includes "Elemental Hero" in its card name attack, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking Monster by 1000 points during damage calculation only.
You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls X 200 points.
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
This card is unaffected by the effects of Trap Cards.
Tribute 1 EARTH Monster on your side of the field. Special Summon 1 Level 4 or lower EARTH Monster from your Graveyard, except the Tributed Monster.
Tribute 1 WATER Monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.
Tribute 1 FIRE Monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed Monster.
Tribute 1 WIND Monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.
Select 1 face-up Monster on your opponent's side of the field. Special Summon from your hand 1 Monster that has the same Level as the selected Monster.
You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.
Discard 1 card from your hand. Increase the ATK of 1 face-up Monster on the field by 1500 points until the End Phase of this turn.
You can only activate this card when your opponent Sets 1 Monster in Defense Position. Destroy and remove from play the Set Monster and 1 Monster on your side of the field.
Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.
You can only activate this card when your opponent declares an attack with a Monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.
Each time your opponent declares an attack on a face-up Defense Position Monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position Monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking Monster and the DEF of the attacked Monster.
The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
This ace fighter is unbeatable in a dogfight. It combines with other Monsters to launch an array of encircling attacks.
An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.
During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)
When this card is destroyed by your opponent's attacking Monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summoned this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the At and DEF of the equipped Monster by 400 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)
This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this Monster by 200 points for each Monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each Monster on your side of the field, except this card.
When this card destroys an opponent's Monster as a result of battle, and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.
When this card is destroyed as a result of battle with a Pyro-Type Monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE Monsters and Pyro-Type Monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hyrogeddon"s and 1 "Oxygeddon" from your Graveyard.
If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.
Put 3 counter on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a Monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn.
If this card attacks a face-up Level 3 or lower Monster, destroy the Monster with this card's effect without applying damage calculation.
While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field.
If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard.
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order.
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.
When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower Monster that includes "Dark World" in its card name from your Deck to your hand.
By sending 1 "Aussa the Earth Charmer" and 1 EARTH Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
By sending 1 "Eria the Water Charmer" and 1 WATER Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
By sending 1 "Hiita the Fire Charmer" and 1 FIRE Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
By sending 1 "Wynn the Wind Charmer" and 1 WIND Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
"V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerisation"). By discarding 1 card from your hand, change the battle position of 1 Monster on your opponent's side of the field. (Flip Effect are not activated at this time.)
"VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerisation"). Once Per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target Monster. (Flip Effects are not activate at this time.)
"Etoile Cyber" + "Blader Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 Monster, this card is not destroyed as a result of battle. While your opponent controls only 2 Monsters, double the ATK of this card. While your opponent controls only 3 Monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.
"Elemental Hero Clayman" + "Elemental Hero Burstinatrix" This Monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.
"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman" This Monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 Monster on your side of the field. While this card is face-up on the field, the selected Monster is not destroyed as a result of battle. (Damage calculation is applied normally.)
"Elemental Hero Wildheart" + "Elemental Hero Bladedge" This Monster cannot be Special Summoned except by Fusion Summon. This card can attack all Monsters on your opponent's side of the field once each.
"Elemental Hero Flame Wingman" + "Elemental Hero Sparkman" This Monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a Monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster.
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
Select 1 face-down card on the field and destroy it, and, after that, select 1 card from your hand and discard it to the Graveyard.
Your opponent draws 2 cards. Special Summon 1 Monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The Monster that was Special Summoned by this effect cannot attack, nor activate or apply its effects this turn.
When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand.
Select 1 face-up "Ojama King" on the field. Destroy all Monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed Monster.
Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of Monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other Monster(s) cannot attack.
Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "ragon" from your hand, Deck, or Graveyard.
Increase the ATK of the equipped Monster by 800 points for each other face-up Monster on the field with the same name as the equipped Monster.
Each player sends the top card from their Deck to the Graveyard.
Pay 500 Life Points. Destroy all Level 3 Monsters in face-up Attack Position on the field.
Neither player can Fusion Summon.
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped Monster destroys a Monster as a result of battle, the controller of this Equip Card can add 1 Monster with ATK equal to or less than the equipped Monster from their Graveyard to their hand.
When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters than you used for the Fusion Summon of that Fusion Monster.
The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a Monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 Monster that includes "B.E.S." in its card name, or is named "Big Core".
If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activate. Special Summon from your Graveyard 1 Monster that includes "Dark World" in its card name.
If there is a face-up Monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's Monster.
You can only activate this card when a face-up Monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up Monster with the lowest ATK on the field, and both players take damage equal to half its ATK.
Return 2 Monsters from your Graveyard to your hand that include "Dark World" in their card names.
You can only activate this card by paying 1000 Life Points when your opponent activate a Normal Spell Card. The effect of the Normal Spell Card that your opponent activate at that time becomes "Your opponent discards 1 random card from their hand".
Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected Monster.
Select 1 Union Monster in your Graveyard and equip it to an appropriate Monster on your side of the field.
You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 Monster on your side of the field to take control of that Fusion Monster.
You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.
All face-up Level 3 or lower Monsters on the field are changed to Attack Position and remain in Attack Position while this card is active.
This card's name is treated as "Cyber Dragon" while it is face-up on the field.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activate in response to this effect's activation.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's Monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another Monster as an attack target.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type Monsters on your side of the field. Each time your opponent Normal Summons a Monster(s), Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 Monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed Monster, until the End Phase of this turn.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's Monster that battles this card at the end of the Damage Step.
When this card is Special Summoned, you can Special Summon any number of "Hero Kid"(s) from your Deck.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflector Unit". Once per turn, while this card is in Attack Position, negate you opponent's first attack.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Generator Unit". You can destroy 1 Monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn.
While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards during the Battle Phase of this turn.
If your opponent's Monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking Monster, without applying damage calculation. Destroy the equipped Monster during the Standby Phase of your opponent's next turn.
Increase the ATK and DEF of this card by 100 points for each machine-Type Monster on the field other than this card.
This card is unaffected by the effects of Trap Cards.
The ATK and DEF of this card are equal to the number of tokens on the field X 500 points.
If this card battles a Monster, your opponent draws 1 card at the end of the Damage Step.
Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.
Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a Monster, toss a count and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step.
When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thrasher"(s) in your Graveyard.
When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card AtTributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a Monster that has a declared AtTribute, destroy the Monster without applying damage calculation.
When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Insect-Type Monster with an ATK of 1500 or less from your Deck to your hand.
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect.
During the battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type Monsters in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, send 1 card from the top of your opponent's Deck to the Graveyard.
If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each Monster on your side of the field.
Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard.
Special Summon 1 Level 2 or lower Machine-Type Monster from your hand.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each Monster on your opponent's side of the field.
If this card attacks your opponent's Life Points directly, inflict damage to your opponent's Life Points equal to the number of cards in your opponent's Fusion Deck X 100 points.
While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard.
When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.
When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. ● Increase the ATK of this card by 1000 points. ● If this card destroys your opponent's Monster as a result of battle, it can attack once again in a row. ● When this card destroys a Monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster.
This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's Monster as a result of battle, it can attack once again in a row.
This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field, except this card.
"Des Frog" + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard.
Select 1 face-up Monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected Monster is halved and it can attack twice during the same Battle Phase.
Select 1 Monster in your hand that includes "Ancient Gear" in its card name (show the Monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
You can only activate this card by discarding 1 card from your hand while a Monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field.
You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped Monster by 500 points. When the equipped Monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.
You can only activate this card while there are 3 Monster cards with the same name in your Graveyard. Select 1 of those Monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped Monster.
You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped Monster by 800 points. During a turn that the equipped Monster destroyed a Level 5 or higher Monster as a result of battle, by Tributing the equipped Monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon magician Curran".
Tribute 2 "Cyber Dragon"'s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute Monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.
Increase the ATK of each face-up Monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a Monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a Monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the required number of counters is equal to or greater than the number of required Tribute(s).
Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck.
You can only activate this card when your opponent's Monster declares an attack. Negate the battle, and 1 Monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 Monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.
Decrease the ATK of 1 of your opponent's Monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase.
Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 Monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position.
Send 2 random Fusion Monsters from your opponent's Fusion Deck to the Graveyard.
Pay 500 Life Points. Negate the activate of a Spell Card and return it to the owner's hand.
Pay 500 Life Points. Negate the activate of a Trap Card and return it to the owner's hand.
Discard 1 card from your hand. Remove from play 1 face-up Monster on your opponent's side of the field. If there is card(s) in your opponent's Graveyard with the same name as the removed Monster, also remove from play that card(s).
Select 1 face-up Monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.
Destroy 1 face-up Monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.
After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect.
You can only activate this card when a Monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your life Points by the original ATK of the destroyed Monster.
"Elemental Hero Burstinatrix" + "Elemental hero Bubbleman"This Monster cannot be Special Summon except by Fusion Summon. When this card destroys a Monster as a result of battle and sends it to the Graveyard, increase you Life Points by the ATK of the destroyed Monster.
You can only activate this card while there is a face-up "Elemental Hero Burstinatrix" on your side of the field. Return to the owner's hand(s) all Monster(s) on the field that include "Elemental Hero" in their card name, except "Elemental Hero Burstinatrix".
You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped Monster by 800 points. If the equipped Monster would be destroyed as a result of battle, destroy this card instead, and make the battle Damage to the controller of the equipped Monster 0.
You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.
Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
You can only activate this card when an "Elemental Hero Clayman" on your side of the field is selected as an Attack target. If it is face-down, pick up and show the card to your opponent.) Destroy the attacking Monster and the selected "Elemental Hero Clayman" to inflict 800 points of damage to your opponent's Life Points.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up Monsters on your opponent's side of the field.
Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
You can only activate this card when 1 Monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up Monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned Monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 Monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.
You can only activate this card in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0.
You can only activate this card when a Monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 Monster from your respective Graveyards and Special Summon them in Defense Position. Neither Monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.
By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack.
You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand.
You can only activate this card during the Battle Phase of a turn in which a Monster on your side of the field that included "Elemental Hero" in its card name was destroyed as a result of battle. Make the Battle Damage from 1 of your opponent's Monsters 0.
Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's Monsters. The player who used this effect cannot declare an attack this turn, and the removed Monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.
Once per turn, while this card is face-up on your side of the field, if a Monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 Monster to your side of the field during your next Standby Phase.
While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.
When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.
FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all Monsters on your side of the field except the ones that include "Destiny Hero" in their card names, then you can Special Summon up to 2 Monsters from your Graveyard that include "Destiny Hero" in their card names. During the turn this card is Special Summoned, Monsters on your side of the field that include "Destiny Hero" in their card names cannot be destroyed and all battle damage inflicted to the controller of this card becomes 0 during battle involving Monsters on your side of the field that include "Destiny Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK of all Monsters on your side of the field (except this card) that include "Destiny Hero" in their card names.
If the ATK of each Monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.
Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position Monster on your opponent's side of the field.
By Tributing this card, until the end of this turn, any effect damage inflicted to the controller of this card becomes 0.
While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type Monster on your side of the field. When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck.
When this card destroys an opponent's Monster as a result of battle, select and activate 1 of the following effects:● Increase the ATK of this card by 400 points.● Destroy 1 face-up Spell or Trap Card on the field.● Special Summon 1 "Option Token" to your side of the field. It always has the same Type, AtTribute, ATK and DEF as this card.
If you Tribute Summon this card by Tributing a WING Monster return all Spell and Trap Cards on the field to the owner's hands.
This card accumulates effects according to the number of Monster on your side of the field that include "Harpie" in their names (other than "Harpie's Pet Dragon" and "Harpie's Brother").At least 1: Whie this card is face-up on the field your opponent cannot select Monsters on your side of the field as attack targets if they include "Harpie" in their card names (other than "Harpie's Pet Dragon" and "Harpie's Brother").At least 2: Double the original ATK and DEF of this card.At least 3: Once per turn you can destroy 1 card on your opponent's side of the field.
If this card attacks your opponent's Life Points directly, draw 1 card from your Deck. This card is sent to the Graveyard during the End Phase of the turn it was Normal Summoned, Flip Summoned or Special Summoned.
You can Normal Summon this card without Tributing a Monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase.
FLIP: Your opponent cannot Special Summon for the rest of this turn.
FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
You can Normal Summon this card by Tributing 1 Monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During Battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
When this card destroys a Monster as a result of battle and sends it to the Graveyard, incrase your Life Points by the DEF of the destroyed Monster.
Send this card and 1 other Fairy-Type Monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn.
Send this card and 1 other Fairy-Type Monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn.
While this card is face-up on the field, draw 1 card from your Deck each time a Counter Trap Card is activated.
While this card is face-up on the field, add 2 of your removed from play Fairy-Type Monsters to your hand each time a Counter Trap Card is activated.
While this card is face-up on the field, any card sent to the Graveyard is removed from play instead.
After 1 of your Counter Trap Cards has been activated and has resolved by Tributing all on Monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type Monsters you Tributed.
Once per turn, by Tributing 1 EARTH Monster on your side of the field (except this card) Special Summon 1 EARTH Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
Once per turn, by Tributing 1 WATER Monster on your side of the field (except this card) Special Summon 1 WATER Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
Once per turn, by Tributing 1 FIRE Monster on your side of the field (except this card) Special Summon 1 FIRE Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.
Once per turn, by Tributing 1 WIND Monster on your side of the field (except this card) Special Summon 1 WIND Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.
While this card is face-up on your side of the field, your opponent cannot select a Thunder-Type Monster on your side of the field as an attack target (except "Batteryman D")
If you Trinute Summon this card by Tributing 1 of the following Monsters, this card gets the appropriate effect:Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.Batteryman C: During Battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.Batteryman AA: Increase the ATK of this card by 1000 points.
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"This Monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of Battle.
"Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman"This Monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. This card cannot be destroyed as a result of battle.
"Elemental Hero Bubbleman" + "Elemental Hero Avian"This Monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly.
"Elemental Hero Wildheart" + "Elemental Hero Avian" This Monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field.
"Elemental Hero Wildheart" + "Elemental Hero Necroshade"This Monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy 1 Monster on your opponent's side of the field. Then select 1 Monster from your opponent's Graveyard and Special Summon it to your opponent's side of the field.
Select 1 face-up Monster on your opponent's side of the field to activate this card. Inflic damage to your opponent's Life Points equal to half the original ATK of the selected Monster. Your Monsters cannot attack this turn.
Select 1 face-up Monster on your side of the field to activate this card. Increase the ATK of the Monster by 500 points. During Battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. The effects continue until the end of this turn.
Add 1 Monster from your Deck to your hand that includes "Elemental Hero" in its card name.
Destroy Spell or Trap Card on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names.
Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.
Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.
Any Monster sent to the Graveyard is removed from play instead.
Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03" and apply the effect as this card's effect.
Special Summon 1 Fairy-Type Monster from your hand. Halve the ATK of that Monster and destroy it during the End Phase.
Select 1 Monster on the field. If the selected Monster is changed to Defense Position this turn, draw 1 card from your Deck.
You can only activate this card while "Macro Cosmos" is on your side of the field. Inflict 300 points of damage to your opponent's Life Points and destroy all Monsters on the field.
Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero ● Dreadmaster" from your Hand or Deck.
You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
Increase your Life Points by 1000 points for each face-up Monster on your side of the field that includes "Elemental Hero" in its card name.
Send 3 cards from the top of your Deck to the Graveyard and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.
You can only activate this card when a Monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower Monster from your hand or Deck that includes "Destiny Hero" in its card name.
You can only activate this card when a Monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 Monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" Monster.
You can only activate this card when an Attack Position Monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target Monster to Defense Position and equip it with this card (this card is treated as an Equip Card). This equipped Monster cannot be destroyed as a result of battle.
By Trinuting 1 Winged Beast-Type Monster on your side of the field, destroy 2 cards on the field.
Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's Monster that have the same AtTribute as the Monster removed by this effect cannot declare an attack.
You can Special Summon 1 "Helios ● The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead.
Select 1 of your Fairy-Type Monster that is removed from play and Special Summon it. When this card is removed from the field, destroy that Monster. When the Monster is destroyed, destroy this card.
This card gains 400 ATK for each Spell and Trap Card on your opponent's side of the field.
Select 1 face-up Monster on the field. While this card is on the field, decrease the ATK of that Monster by 500 points during each of your Standby Phases. When the Monster is destroyed, destroy this card.
Negate the Normal Summon or Flip Summon of a Monster and return the Monster to its owner's hand.
A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed.
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferrocious.
Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it. If there is a Monster on your side of the field with ATK greater than or equal to the ATK of the selected Monster Card and inflict 500 damage to your opponent. If there is no Monster on your side of the field with ATK greater than or equal to the ATK of the selected Monster, take 500 damage.
Once per turn you can select 1 face-up Monster on your opponent's side of the field. While this card is face-up on your side of the field, until the end of the this turn, this card's name is treated as the selected Monster's name and it gets the selected Monster's effect(s).
By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.
This card gains ATK equal to the Level of the Monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
When a "roid" Monster is added from your Graveyard to your hand, you can Special Summon that Monster.
While this card is face-up on your side of the field, your opponent cannot select a face-up Monster as an attack target except "Decoyroid".
While this card is face-up on your side of the field, when a "roid" Monster on your side of the field is destroyed by battle and sent to the Graveyard, you can return that Monster to the hand.
This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase.
If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Monsters, including at least 1 "Destiny Hero" Monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase.
During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" Monsters on your side of the field gain 800 ATK until the end of this turn.
If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" Monster from your Graveyard (except a "Destiny Hero ● Fear Monger" during your next Standby Phase.
Once per turn, by Tributing 1 Monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it.
When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.
When this card is selected as an attack target by your opponent's Monster, this card is changed to Defense Position.
If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all Monsters on your opponent's side of the field once each with this card.
While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 coutners on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type Monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed.
If this car is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type Monster from your Deck and Special Summon it.
During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent.
FLIP: Place 1 A-Counter on 1 face-up Monster on your opponent's side of the field. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up , when it is destroyed by battle and sent to the Graveyard, draw 1 card.
You can Tribute 1 face-up Level 3 or lower Monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this Monster this way, place 1 A-Counter on this card, and you cannot Nnormal Summon or Set the same turn. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
If this card destroys a Monster with an A-Counter by battle, it can attack once again in a row.
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the Monster that destroyed if. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
If this card destroys a Monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed Monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all Monsters that were Special Summoned by this card's effect are destroyed.
If you're Tributing a Monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a Monster on your opponent's side of the field. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
"Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin"This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.
"Elemental Hero Neos" + "Neo-Spacian Flare Scarab"This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.
"Elemental Hero Neos" + "Neo-Spacian Dark Panther"This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). You can select up to 1 face-up Effect Monster on the field if 1 is not already selected by this card.While this card is face-up on the field the select Monster's effect is negated until it is removed from the field. (You can select up to 1 Monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase.
Cyber Dragon + 1 or more Machine-Type Monsters This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion Material Monsters you used for the Fusion Summon of this card x 800 points. This card can attack as many of your opponent's Monsters each turn as the number of Fusion Material Monsters you used for the Fusion Summon of this card.
Rescueroid + "Ambulanceroid" This Monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a Monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that Monster in Defense Position.
Steamroid + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Send all "Chrysallis" Monsters from your side of the field to the Graveyard, and Special Summon 1 Monster from your hand or Deck that is written in the card text of those cards.
Special Summon 1 "Elemental Hero" Monster from your hand. This turn, that Monster cannot attack, and returns to its owner's hand during the End Phase.
When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.
Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated.
If there are no face-up "Destiny Hero" Monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" Monster from your hand.
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
Equip only to a "Destiny Hero" Monster. If the equipped Monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.
Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that Monster. When the Monster is destroyed, destroy this card.
If there are no face-up "Destiny Hero" Monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" Monster from your hand.
Elemental Hero Neos and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.
Both players can Normal Summon or Set Monsters without Tribute(s) by paying 1000 Life Points x the number of Monsters needed to Tribute Summon them.
When a "Destiny Hero" Monster atacks, if its ATK is lower than the ATK of the attack target, the attacking Monster gains 1000 ATK during damage calculation only.
Activate only when a "Destiny Hero" Monster on your side of the field is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" Monsters that were destoryed and sent to the Graveyard this turn.
After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" Monster on your side of the field. The equipped Monster gains 500 ATK. When the equipped Monster destroys a Monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
Send any number of Monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" Monster whose Level is equal to the total Levels of the sent Monsters, and Special Summon it. If you fail to find a Monster to Special Summon, you take 2000 damage.
Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
Send 1 "Alien" Monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.
Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Sumoned or activated by the end of your next turn, you take 1000 damage.
When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" Monster from your hand.
Activate only when your opponent declares an attack while the only Monsters on your side of the field are Machine-Type "roid" Monster(s). Draw 2 cards.
Each time a Machine-Type Monster(s) is Special Summoned, inflict 300 damage to your opponent.
Discard 1 card from your hand. Select 1 Dinosaur-Type Monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that Monster. When the Monster is destroyed, destroy this card.
Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300).
Select 1 Monster with at least 1 A-Counter on your opponent's side of the field and take control of that Monster. During each of your End Phases, remove 1 A-Counter from that controlled Monster. If all A-Counters are removed from that Monster, or that Monster is destroyed, destroy this card.
When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type Monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped Monster is destroyed instead.
When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type Monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect the battle damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped Monster is destroyed instead.
When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type Monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's Monster in battle inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped Monster is destroyed instead.
This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.
If any Spell or Trap Cards are chained, inflict 500 damage to your opponent.
No Monsters can be Special Summoned, except for DARK Monsters.
By discarding this card from your hand to the Graveyard negate 1 battle involving a "Cyber Ogre" on your side of the field and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.
While this card is in face-up Attack Position, you can look at every card your opponent draws.
Once per turn, during your Main Phase you can select 1 Level 3 or lower Monster on your opponent's side of the field and equip it to this card (only 1 card at a time can be equipped due to this effect). If this card would be destroyed by battle, destroy the equipped Monster instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower Monster on your opponent's side of the field and equip it to this card (only 1 card at a time can be equipped due to this effect). If this card would be destroyed by battle, destroy the equipped Monster instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 Monster on your opponent's side of the field and equip it to this card (only 1 card at a time can be equipped due to this effect). If this card would be destroyed by battle, destroy the equipped Monster instead.
The effects of your opponent's Monster that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's Monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's Monster that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's Monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
If this card was Special Summoned by the effect of "Dark Lucius LV6", the effects of your opponent's Monster that this card destroys by battle are removed from play and their effects negated.
When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.
When this card is destroyed and sent to the Graveyard by battle, both players lose 500 Life Points.
Discard 1 card from your hand. Select 1 card on the field and roll a 6-sided die. If the result is not 1 or 6, destroy the selected card.
This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon Monsters.
No Monsters can be Special Summoned, except for WATER Monsters.
No Monsters can be Special Summoned, except for FIRE Monsters.
No Monsters can be Special Summoned, except for WIND Monsters.
No Monsters can be Special Summoned, except for EARTH Monsters.
No Monsters can be Special Summoned, except for LIGHT Monsters.
"Allure Queen" Monsters on your side of the field cannot be selected as an attack target.
After a Chain (of 2 or more Links) resolves, this card gains 500 ATK
The effects of Effect Monsters with A-Counters are negated except for Alien Mars.
Place 1 A-Counter on 1 face-up Monster on your opponent's side of the field.
This card cannot be Special Summoned. When this card is on the field your opponent cannot Special Summon Monsters.
After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in the Chain.
After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in the Chain.
If a Chain (of 2 or more Links) occurred during your Main Phase 1, this card can attack twice during the Battle Phase this turn.
If a Chain (of 2 or more Links) occurred during your Main Phase 1, this card can attack twice during the Battle Phase this turn.
Once per turn this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the Monster in its same column, this card gains 500 ATK during the Damage Step.
Once per turn you can select and activate one of these effects;● Once per turn this card can move to an adjacent unoccupied Monster Card Zone. ● Return one Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.
Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster card on your opponent's side of the field is in the same column as this card it can attack your opponent directly.
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"This Monster cannot be Special Summoned except by Fusion Summon. When this Monster is Special Summoned, select 1 Dragon-Type Monster from your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by Battle the equipped Monster is destroyed instead.
"Cybe Ogre" + "Cyber Ogre"A Fusion Summon of this Monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during Damage Calculation only.
Activate only when all of your opponent's Monster Card Zones are occupied by Monsters. Destroy all Monsters on your opponent's side of the field.
Pay 500 Life Points. Remove all counters from the field.
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.
Pay 1000 Life Points. Special Summon 1 Level 5 or Lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
Tribute 1 Monster and inflict damage to your opponent equal to half that Monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are on that chain.
Activate only as Chain Link 4 or higher. Select 1 Monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in the Chain.
Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in the Chain.
Select 1 face-up "LV" Monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 Monster from the owner's Graveyard to their side of the field with the same name, but lower "LV" (ignoring the summoning conditions).
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead
Once per turn, during your Main Phase, you can move 1 Monster on your side of the field to an adjacent unoccupied Monster Card Zone.
Activate only when all (4) Zones of this card's column are occupied. Destroy all cards in this column.
Activate only when all of your opponent's Spell and Trap Card Zones are occupied. Destroy all cards in your opponent's Spell and Trap Card Zones.
Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack position Monster except Normal Monsters.
Activate only when a Monster you own is removed from play by an opponent's effect. Special Summon that 1 Monster.
Gain 500 Life Points. If this card was activated as Chain Link 2 or 3 add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher return this card to the hand.
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3 add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher return this card to the hand.
Activate only if a Monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.
Negate the Special Summon of 1 of your opponent's Monsters and destroy it.
Activate only when an opponent's card effect shifts control of a Monster from your side of the field to theirs. Destroy that 1 Monster and inflict damage to your opponent equal to its ATK.
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are on that chain.
Activate only during your opponent's Main Phase. After activation Special Summon this card; it is treated as an effect Monster card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card). If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking Monster. This card is Set in its Spell and Trap Card Zone during your opponent's End Phase.
Activate only as Chain Link 4 or higher. Pay half your life points. Negate the activation and effects of all other cards in the same Chain and destroy them.
You can only have 1 "Grandmaster of the Six Samurai" Monster on your side of the field. While you control a face-up "Six Samurai" Monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect add 1 "Six Samurai" Monster from your Graveyard to your hand.
This warwold was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
This Monster's metabolism enables it to nedure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
When huge whirpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately described the terror they experienced.
Once per turn, during your Main Phase you can gain 500 Life Points for each card in your opponent's hand.
If this card attacks or is attacked by an opponent's Monster you can return both Monsters to their owner's hands at the start of the Damage Step (without Damage Calculation).
When this card attacks or is attacked, your opponent draws 1 card. Reveal that card and based on its type apply the proper effect:● Monster: End the Battle Phase.● Spell: You can change this attack to a Direct Attack instead.● Trap: This Monster is changed to Defense Position.
Once per turn, while you control another "Six Samurai" Monster with a different name, you can destroy 1 Set Spell or Trap Card. This Monster cannot declare an attack during the turn this effect is used. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.
Once per turn, while you control another "Six Samurai" Monster with a different name, you can destroy 1 face-up Spell or Trap Card. This Monster cannot declare an attack during the turn this effect is used. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.
Once per turn, while you control another "Six Samurai" Monster with a different name, this card can attack your opponent directly. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.
Once per turn, while you control another "Six Samurai" Monster with a different name, this card can attack twince during the same Battle Phase. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.
Once per turn, while you control another "Six Samurai" Monster with a different name, this card can attack twince during the same Battle Phase. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.
While you control another "Six Samurai" Monster with a different name, destroy any Monster this card attacks at the end of the Damage Step. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.
If you control 2 or more "Six Samurai" Monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap each turn. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" Monster from your Deck.
If this card destroys an opponent's Monster in battle, your opponent cannot activate Spell Cards during the next turn.
If this card destroys an opponent's Monster in battle, your opponent cannot activate Trap Cards during the next turn.
If this card is discarded from your hand to the Graveyard by your opponent's card effect Special Summon this card from the Graveyard. If this card is Special Summoned in this way, destroy all Monsters OR all Spell and Trap Cards your opponent controls.
If this card is discarded from your hand to the Graveyard by a card effect, destroy 1 Monster on the Field.
If this card is discarded from your hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the Field.
When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
By discarding this card from your hand to the Graveyard take control of 1 face-up Machine or Dragon-Type Monster your opponent controls until the end of this turn.
By discarding this card from your hand to the Graveyard take control of 1 face-up Warrior or Spellcaster-Type Monster your opponent controls until the end of this turn.
By discarding this card from your hand to the Graveyard take control of 1 face-up Fiend or Zombie-Type Monster your opponent controls until the end of this turn.
By discarding this card from your hand to the Graveyard remove from play 1 card from your opponent's Graveyard. This effect can be used during either player's turn.
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER Monsters.
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE Monsters.
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH Monsters.
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND Monsters.
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT Monsters.
Special Summon 1 Level 5 or higher Normal Monster from your hand.
Each Player draws 1 card. Then each players discards 1 card.
Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card.
When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK Monsters.
This card is changed to Defense Position when it is Normal Summoned or Flip-Summoned. Monsters with A-Counters cannot attack.
This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK until the Standby Phase of the next turn.
This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card returns to the Fusion Deck during the End Phase. While your Life Points are lower than your opponent's, this card gains attack equal to the difference.
"Elemental Hero Neos" + "Neo-Spacian Ground Mole"This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card returns to the Fusion Deck during the End Phase. Once per turn, you can return one Monster your opponent controls to its owner's hand.
"Elemental Hero Neos" + "Neo-Spacian Glow Moss"This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card returns to the Fusion Deck during the End Phase. Once per turn, during Main Phase 1 you can destroy 1 face-up card your opponent controls. Based on the card's type apply the proper effect:● Monster: This Monster cannot battle this turn.● Spell: This card can attack your opponent directly this turn.● Trap: This card is changed to Defense Position.
Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys an Monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed Monster. During the End Phase shuffle this card into the Deck.
Select 1 face-up "Alien" Monster you control. Destroy it and disTribute new A-Counters equal to its level among your opponent's face-up Monsters.
This card is used to Ritual Summon "Lycanthrope". You must also Tribute Monsters whose total Levels equal 6 or more from the field or your hand.
This card is used to Ritual Summon "Cú Chulainn the Awakened". You must also Tribute Monsters whose total Levels equal 4 or more from the field or your hand.
Select 2 card from the Graveyard(s) and return them to the owner's Deck(s).
Destroy 1 Face-up Fusion Monster on the field.
Destroy 1 Face-up Ritual Monster on the field.
Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon the card with the name of the selected Ritual Monster's from your hand.
Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.
When a "Six Samurai" Monster is attacked the attacking Monster loses 500 ATK during Damage Calculation only.
Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" Monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect).
Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster's Level x 300.
When this Set card is destroyed and sent to the Graveyard by a card effect controled by your opponent, shuffle this card into the Deck. Then draw 1 card.
Special Summon 1 "Six Samurai" Monster from your Graveyard. Destroy it at the end of this turn.
Discard 1 Spell Card. Destroy 1 face-up Monster your opponent controls. Check your opponent's hand and all cards in their hand with the same name as the destroyed Monster are sent to the Graveyard.
Activate only after Damage Calculation when a Monster your opponent controls made a Direct Attack. It is now the End Phase of this turn.
Select 1 Normal Monster from your Graveyard and Special Summon it in face-up attack position. When this card is removed from the field, destroy that Monster. When that Monster is removed from the field destroy this card.
Each turn, after the frst time a "Six Samurai" Monster you control battles, all "Six Samurai" Monsters you contro, gain 300 ATK until the of this turn.
Declare one Monster card name. If your opponent Normal Summons, Special Summons, or Flips that Monster(s) face-up, remove that Monster(s) and this card from play.
Negate the activation of an Effect Monster whose effect activated when Normal Summoned and destroy that Monster.
You can Special Summon this card by tributing 1 "Airknight Parshath". During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.
Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap from your Graveyard to your hand.
Gain 3000 Life Points. If this-up card is removed from the field, lose 3000 Life Points.
Discard 1 "Destiny Hero" card. Draw 2 cards.
While you control a Fairy-Type Monster(s) other than "Freya, Spirit of Victory" this card cannot be selected as an attack target. All Fairy-Type Monsters you control gain 400 ATK and DEF.
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type Monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.
This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-Type Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon.
Select 1 face-up Monster on the field. The original ATK of that Monster is halved until the end of the turn.
Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. When this card on your side of the field is destroyed and sent to the Graveyard, draw 1 card.
Equip only to a LIGHT Warrior-Type Monster. Remove from play any Monsters that battle with it at the end of the Damage Step.
Select up to 3 Monster Cards that are removed from play and return them to their owners' Graveyards.
Tribute 1 "Elemental Hero Bladedge". Destroy 1 Monster your opponent controls and inflict damage to your opponent equal to the original ATK of that Monster.
Tribute 1 "Hero Kid". Negate the attack of a Monster your opponent controls and add 1 "Elemental Hero" Monster from your Deck to your hand.
If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by tributing 1 Monster.
Select 1 Monster you control and send it to the Graveyard and send 1 random card in your opponent's hand to the Graveyard.
Activate only during the End Phase. You can return up to 3 Monsters destroyed this turn from the Graveyard to their owners' Decks.
Activate only when an effect that inflicts damage is activated. Negate its activation and effect and each player draws 1 card.
Activate only when an effect that inflicts damage is activated. Negate its activation and effect and randomly send 1 Fusion Monster from your Fusion Deck to the Graveyard.
By removing from play this card while it's in your Graveyard, select 1 "Destiny Hero ● Malicious" from your Deck and Special Summon it.
Select 1 "Destiny Hero" Monster in your Graveyard. Special Summon 1 "Destiny Hero" Monster from your Deck whose Level is less than or equal to half the selected Monster's. The Special Summoned Monster is destroyed at the end of this turn.
Put 2 Clock Counters on "Clock Tower Prison"
Activate only when a "Destiny Hero" Monster you control is selected as an attack target. Destroy the attacking Monster.
When this card is Normal Summoned, Flip Summoned or Special Summoned you can add 1 "Blaze Accelarator" card from your Deck or your Graveyard to your hand.
When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell and Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.
This card can attack your opponent directly. When it does so using this effect any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.
Once per turn you can change 1 of your Monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.
If this card attacks an opponent's Monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.
When a face-up "Crystal Beast" Monster you control is selected as an attack target you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.
Once per turn you can return 1 face-up "Crystal Beast" card you control to the top of it's owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.
When this card is Normal Summoned, Flip Summoned or Special Summoned you can place 1 "Crystal Beast" Monster from your hand, Deck or Graveyard, face-up in your Spell and Trap Card Zone; it is treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this Monster with any attack-position Monsters they control. When this card destroys a Monster and sends it to the Graveyard, destroy all Monsters your opponent controls and inflict 500 damage to your opponent for each Monster destroyed by this effect.
Once per turn, while this is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand.
When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card you can send 2 "Volcanic Scattershots" from your hand/Deck to the Graveyard to destroy all Monsters your opponent controls.
When this card is destroyed and sent to the Graveyard by battle you can place 1 "Volcanic" Monster in your Deck on the top of your Deck.
Once per turn you can inflict 500 damage to your opponent. If you activate this effect this card cannot attack during this turn.
Once per turn you can inflict damage to your opponent equal to the number of "Volcanic" Monsters in your Graveyard x200. If you activate this effect this card cannot attack during this turn.
You can discard this card to this Graveyard to add 1 "Skyscraper" from your Deck to your hand.
You can discard this card to this Graveyard to add 1 "Necrovalley" from your Deck to your hand.
You can discard this card to this Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand.
You can discard this card to this Graveyard to add 1 "Jurassic World" from your Deck to your hand.
You can discard this card to this Graveyard to add 1 "Sancturay in the Sky" from your Deck to your hand. If this card is on the field but "Sanctuary in the Sky" is not on the field, destroy this card.
Archfiend CardYou can discard this card to this Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.
You can discard this card to this Graveyard to add 1 "Hapries' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type Monsters and 1 DARK Fiend-Type Monsters in your Graveyard. Once per turn you can remove from play 1 face-up Monster on the field. If you activate this effect, this card cannot attack during this turn.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type Monsters and 3 DARK Fiend-Type Monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card.
This card cannot be Special Summoned. If you Tribute Summon this card by tributing one of the following Monsters this card gets the appropriate effect:● LIGHT Fairy-Type: Negate the effects of all Spell Cards.● DARK Fiend-Type: Negate the effects of all Trap Cards.
When this card inflicts Battle Damage to your opponent while they have 5 or more cards in their hand, discard 2 random cards from their hand.
You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field.
When this card is Tribute Summoned return 1 card on the field to the top of the owner's Deck.
Twice per turn you can send 1 face-up Continuous Spell or 1 face-up Continuous Trap you control to the Graveyard to inflict 500 damage to your opponent.
This card gains 300 ATK for each face-up Continuous Spell Card you control.
Select 1 "Crystal Beast" card in your Spell and Trap Card Zone and Special Summon it.
You can send 1 face-up Continuous Spell card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
You can send 1 face-up Continuous Spell card you control to the Graveyard to destroy 1 Monster your opponent controls.
Your opponent draws 1 card. Select 1 Pyro-Type Monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed Monsters. If you activate this card, you cannot declare an attack this turn.
If there are 2 or more "Crystal Beast" cards in your Spell and Trap Card Zone, Special Summon 1 "Crystal Beast" Monster from your Deck.
Activate only when there are 2 or more "Crystal Beast" cards in your Spell and Trap Card Zone. Your opponent selects 1 Crystal Beast" card in your Spell and Trap Card Zone and sends it to the Graveyard.
Select up to 2 "Crystal Beast" Monsters in your Graveyard and place them face-up in your Spell and Trap Card Zone; they are treated as Continuous Spell Cards. Then you draw 2 cards.
Send 4 "Crystal Beast" cards from your Spell and Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" Monsters as possible from your Graveyard up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.
The equipped Monster gains 500ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card.
Activate only when there are 3 or more cards in your opponent's Spell and Trap Card Zone. Destroy 1 card in your opponent's Spell and Trap Card Zone.
Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all Monsters on the field. Then Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/Level 3/ATK1000/DEF1000) in Attack Position. Also, you cannot declare an attack this turn.
You can send 1 Pyro-Type Monster with 500 ATK or less from your hand to the Graveyard to destroy 1 Monster your opponent controls, but you cannot declare an attack during this turn if you do.
Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type Monster from your hand to the Graveyard to destroy 1 Monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack during this turn if you do.
Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier" at a time
During each of your Standby Phase, put 1 A-Counter on 1 face-up Monster your opponent controls.
If your opponent's Monster battles an "Alien" Monster you control, the opponent's Monster loses 300 ATK and DEF during damage calculation only.
Return up to 3 "Volcanic" Monster cards from your Graveyard to your Deck.
This card gets these effects, based on the number of "Crystal Beast" Monsters in your Spell and Trap Card Zone.1+ This card cannot be destroyed by a card effect.2+ Once per turn, you can halve the Battle Damage you take.3+ You can send one "Crystal Beast" Monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.4+ Once per turn, during your Main Phase, you can draw 1 card.5+ Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell and Trap Card Zone.
Activate only when a Monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower Monster from their hand.
Activate only when your opponent's Monster declares an attack. You can select 1 "Ancient City-Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
Send 1 "Crystal Beast" card from your Spell and Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.
Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
Select 1 "Six Samurai" Monster you control. If the selected Monster destroys an opponent's Monster by battle, "Great Shogun Shien" and all "Six Samurai" Monsters you control can attack your opponent directly during the Battle Phase of this turn.
Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" Monsters from your Graveyard as possible. You cannot Special Summon more than 1 Monster with the same name or a Monster that has the same name as a Monster you already control.
Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
Select 1 Normal Monster you control. When the selected Monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.
Activate only when your opponent declares an attack while they control 3 or more attack position Monsters. Destroy all attack position Monsters your opponent controls.
Each time a Monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell and Trap Card Zone to their hand.
Each time a Monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck.
Activate only while you control an "Alien" Monster. Select and take control of up to 3 of your opponent's Monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it activated.
During each of your Standby Phase, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x300.
When your opponent declares a direct attack, you can negate that Monster's attack by removing from play 1 Pyro-Type Monster in your Graveyard. Pay 500 Life Points during each of your Standby Phase. If you do not, destroy this card.
Select 2 DARK Monster with 0 DEF from your Graveyard and return them to your hand.
This card cannot be Special Summoned. If this card is Tribute Summoned the Tributes must be DARK. This card cannot be Tributed by a card's effect. During your opponent's Draw Phase, before they draw, look at the top card of their Deck, then put that card on the top or the bottom of their Deck.
If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard it returns to its owner's hand.
When you Normal Summon this card remove from play any number of DARK Monsters in your Graveyard. This card gains 400 ATK for each removed card, until the End Phase of this turn.
You can Normal Summon this card without Tributing a Monster. If you Normal Summon it this way, during the End Phase it is destroyed and you take 1000 damage.
Once per turn you can change this card's ATK to twice its original ATK. If you do this destroy this card during the End Phase.
Equip only to a DARK Monster. It gains 400 ATK. When the equipped Monster is Tributed and this card is sent to the Graveyard, return this card to your hand.
Tribute 1 DARK Monster with an ATK of 2500 points and choose Spell or Trap Cards. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand, and all cards they draws (until the end of your opponent's next 3rd turn after this card's activation) and destroy all cards of the chosen type.
If you're Tributing a "Phantom Beast" Monster or "Gazelle, the King of Mythical Beasts" this card can be Normal Summon with 1 Tribute. When this card destroys a Monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict 2000 damage to your opponent.
Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally).
The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.
This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear.
His renowned olympic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.
Hard scales cover all parts of this gigantic cobra. It hunts by shooting out massive amounts of venom, but because of its large size, its attack pattern is easily predicted.
Once per turn you can place 1 Venom Counter on 1 Monster your opponent controls.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 7 “Crystal Beast” cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned. ● Send all “Crystal Beast” monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either player’s turn. ● You can remove from play all “Crystal Beast” Monster Cards in your Graveyard to return all cards on the field to their owners’ Decks.
You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck.
You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck.
You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck.
You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck.
You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck.
Remove from play this card in your Graveyard to negate 1 attack from a monster your opponent controls.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Rise of the Snake Deity". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted and is unaffected by the effects of other Monsters, Spells, and Traps. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card. When this card inflicts Battle Damage to your opponent, place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.
This card cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster in your Graveyard to Special Summon this card.
Once per turn you can place 1 Venom Counter on 1 Monster your opponent controls. If you activate this effect, this card cannot attack during this turn.
Once per turn you can place 2 Venom Counters on 1 Monster your opponent controls. If you activate this effect, this card cannot attack during this turn.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● This face-up card's name is treated as "Elemental Hero Neos".
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● This card can attack twice during the same Battle Phase.
FLIP: Change the Battle Positions of all face-up Monsters your opponent controls.
FLIP: Return 1 face-up monster from the field to the top of its owner's Deck.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:● When this card destroys an opponent's monster by battle and sends it to the Graveyard they discard 1 random card.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● This card can attack all monsters your opponent controls once each.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● The original ATK of this card becomes 2100.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● The original DEF of this card becomes 2300.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you can inflict 1000 damage to your opponent.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you can select 1 face-up Level 4 or lower DARK Monster you control. It can attack your opponent directly.
Once per turn you can equip a "Flint" on the field to this card. You can take any "Flint" card equipped to this card and equip it to another face-up Monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", this card is unaffected by "Flint's" effects and cannot be destroyed in battle.
FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand and put the other card on the bottom of your Deck.
If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute.
If you Tribute Summon a LIGHT Monster, you can treat this 1 Monster as 2 Tributes.
If you Tribute Summon a DARK Monster, you can treat this 1 Monster as 2 Tributes.
You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.
While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying Damage Calculation.
Once per turn, you can send 1 Monster Card from your hand to your Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard.
This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summon except by NEX. Once per turn you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a Monster with ATK greater or equal to the selected monster's, destroy the selected Monster and inflict 500 damage to your opponent.
Elemental Hero Neos + "Neo-Spacian Marine Dolphin"This card can only be Special Summon from your Fusion Deck by returning the above cards from you control to your Deck. (you do not use "Polymerization"). Once per turn you can select 1 random card from your opponent's hand and destroy it.
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls.
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owner's hands.
1 "Ojama" Monster + 1 "Ojama" MonsterSelect up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.
Select 5 "Elemental Hero" cards from your Graveyard and shuffle them into the Deck. Then draw 2 cards. Draw 3 cards instead if you had no other cards on your side of the field and in your hand when you activated this card.
Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
The equipped monster gains 0 ATK.
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
Activate only while you control no Monsters. Send 1 "Neo-Spacian" Monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.
Special Summon 1 "Chrysalis" Monster from your Deck for each "Neo-Spacian" Monster with a different name in your Graveyard.
Send 1 face-up "Neo-Spacian" Monster you control to the Graveyard. Special Summon 1 Level 4 Monster with the same name from your Fusion Deck.
You can Tribute 1 face-up "Chrysalis" Monster you control to Special Summon 1 "Neo-Spacian" Monster written in the card text of that card from either player's Graveyard.
Monsters lose 500 ATK for each Venom Counter on them. Destroy a Monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Venom Counter on each face-up Monster, except "Venom" Monsters.
Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.
Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls.
Return 1 "Cyberdark Edge" "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
Destroy 1 Monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves.
You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
Each player gives their opponent control of 1 of their Monsters (controller's choice). You must choose a face-up Normal Monster.
The equipped Monster gains 900 ATK for each card in either Graveyard that has the same name it does.
Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during the battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.
Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" monster you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.
Target monster gains 400 ATK and DEF until the end of this turn.
Your opponent gains 3000 Life Points.
Your opponent draws 2 cards.
Negate the activation of a Counter Trap Card and destroy it.
Activate only when an "Elemental Hero" Monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" Monster, destroy 1 Monster your opponent controls, then Special Summon the selected card.
Activate by tributing 1 face-up "Chrysalis" Monster. This turn any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" Monster written on the "Chrysalis" Monster you Tributed from your hand, Deck or from either player's Graveyard.
Activate only when a Reptile-Type Monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type Monster from your Deck.
Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took.
Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it.
Activate only when a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
Activate only when a face-up "Venom" Monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the Monster that attacked.
Select 1 Monster with a Venom Counter(s). Remove all Venom Counters from that card and inflict 700 damage to your opponent for each Venom Counter removed.
Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead). When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.
Activate only when a Monster you control declares an attack. Until the end of this turn, that Monster gains 700 ATK and during battle between that attacking Monster and a defense position Monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent.
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.
Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed.
You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card.
Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
You can Tribute 1 EARTH monster to destroy all face-up monsters with a DEF equal to or less than the ATK of the Tributed monster.
When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● The original ATK of this card becomes 2300. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect.
This card is treated as a Normal Monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field.
Shuffle this card into its owner's Deck, OR if this card was put into play by the effect of "Masked Beast Des Gardius", this card is treated as an Equip Spell Card. Control of the equipped monster is switched.
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to your Deck unless you discard 1 card.
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
Smoke Balls are newly born cloudians. They fear being alone and would rather swing and sway in the sky with their friends.
If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position, during your second Standby Phase after you activate this effect.
This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" Monsters.
This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this card becomes 0. If this card is destroyed in battle , distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned place 1 Fog Counter on it for each WATER monster you tributed. This card gains 500 ATK for each Fog Counter on the field.
When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster.
When this face-up card attacks or is attacked and its destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it and then inflict 800 damage to your opponent.
This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Cards.
This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.
This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.
This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counters from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.
When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s).
If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "Roid" monster.
When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacan". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, you can Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
When this card is destroyed by battle and sent to the Graveyard you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's Battle Position cannot be changed until the end of your next turn, except with a card effect.
Once per turn, you can toss a coin 3 times and apply the appropriate effect:● 3 Heads: Destroy all monsters your opponent controls.● 2 Heads: Discard 1 random card from your opponent's hand.● 1 Head: Destroy 1 card you control.● 3 Tails: Discard your entire hand.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn.
Once per turn you can equip this card to a "Six Samurai" monster you control OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a Monster by this card's effect, that Monster's gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster in battle, draw 1 card. (A Monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed, this card is destroyed instead.)
Once per turn you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s) and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: This turn the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to their owner's hand.
"Elemental Hero Sparkman" + "Elemental Hero Bladedge"This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 monster in Attack Position your opponent controls.
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"This card can only be Special Summoned from the Fusion Deck. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher.
"Elemental Hero Sparkman" + "Elemental Hero Clayman"This card cannot be Special Summoned except by the effect of "Dark Fusion". Once per turn, during your Main Phase, you can destroy 1 monster your opponent controls.
1 Fiend-Type Monster + 1 Rock-Type MonsterThis monster cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monster used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"When this card attacks, its original ATK is halved until the end of the Damage Step. During a battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. When equipped with a monster by this effect, this card can attack all monsters your opponent controls once each.
1 Gemini Monster + 1 Gemini MonsterAll Gemini Monsters on the field are treated as Effect Monsters and gain their effects.
During each of your Standby Phase, place 1 Fog Counter on every face-up monster.
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monsterThis card can only be Special Summoned from the Fusion Deck by returning the above cards you control to the Deck (You do not use "Polymerization"). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monstersThis card can only be Special Summoned from your fusion deck by returning the above cards you control to the Deck (You do not use "Polymerization"). You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn.
Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
Send, from your hand or your side of the field to the Graveyard, Fusion Material Monster that are listed on a Fiend-Type Monster Card and Special Summon that monster from your Fusion Deck (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells and Traps this turn.
Activate only by selecting 1 monster on the field with at least 4 Fog Counters on it. Destroy the selected monster. Then, draw 1 card for every 4 Fog Counters that were on it.
Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" Monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster.
Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn return it to your hand.
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
Equip only to a "Gladiator Beast" monster. When it attacks destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards.
Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck. Then draw 1 card.
Change all Attack Position monsters to Defense Position.
When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.
When the effect of a DARK monster activates on the field or in the Graveyard, negate it.
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
Equip only to a "Gladiator Beast" monster. The equipped monster cannot be destroyed by battle. (Damage calculation is applied normally). If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard.
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
Pay 500 Life Points. Special Summon from both players Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
Select 1 "Cloudian" Monster you control. Reduce that monster's ATK by 1000 or 2000 points and apply the appropriate effect:● 1000 points: Destroy 1 Spell or Trap Card your opponent controls.● 2000 points: Destroy 2 Spell or Trap Cards your opponent controls.
Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field destroy that monster. When that monster is destroyed, destroy this card.
Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Spell Card and destroy it.
Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Trap Card and destroy it.
During your Draw Phase if you draw a "Six Samurai" Monster Card, you can Special Summon it.
Select 2 "Six Samurai" monsters from the Graveyard and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn and take damage equal to the attack of the destroyed monster(s).
Your opponent conducts their next Battle Phase twice.
This steel-armored terror machine ruthlessly strikes down enemies with its giant Katana.
Chain this card to an ooponent's card effect that would inflict damage to you. That damage is negated and you gain Life Points equal to the amount you would have taken.
Activate only when an opponent's monster with an "A-Counter" on it declares an attack. Destroy all Attack Position monsters your opponent controls.
Destroy 1 face-up monster with an A-Counter(s) and then inflict 1000 damage to each player.
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
Select 1 monster from your opponent's Graveyard and Special Summon it in face-up Attack Position on your opponent's side of the field.
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked, or was attacked, you can return it to the Deck to draw 1 card.
If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return one "Gladiator Beast" you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast".
Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck.
When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field.
If this card is Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard.
When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards.
During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
When this card is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards from their Deck.
Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
Equip only to "Dark Magician" or "Dark Magician Girl" The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
A giant white shark with razor-sharp teeth.
A dragon revived by sorcery. Its breath is highly corrosive.
A silent and deadly warrior specializing in assassination.
Stretching arms and razor-sharp claws make this monster a formidable opponent.
Nothing can stop the mad attack of this powerful creature.
Increases your Life Points by 1000 points.
This creature casts a spell of terror and confusion just before attacking its enemies.
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
A master of the dark arts, this sorcerer is a master of death-dealing spells.
Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.
Any Battle Damage this monster inflicts to your opponent becomes 0. Once per turn, you can remove from play 1 Effect Monster in your Graveyard. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK.
When this card is Normal Summoned, you can shuffle 2 cards from your hand into your Deck, then draw 2 cards. When this card is destroyed, draw 1 card.
A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
FLIP: All face-down cards on the field are turned face-up and the returned to their original positions. No card effects are activated when cards are turned face-up.
The monster attacking this creature is returned to its owner's hand. Any damage resulting from the attack is calculated normally.
You can only use this card's effect once, and only during this turn. When a monster on your side of the field is sent to your Graveyard, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck. Then shuffle your Deck.
Make all Battle Damage inflicted by monsters on your opponent's side of the field 0 during this turn. Your monsters are not destroyed as a result of battle this turn.
Select 1 monster on your opponent's side of the field. When you offer your monster as a Tribute, offer the selected monster in place of 1 of your monsters. During this turn, you cannot conduct your Battle Phase.
Both players must discard their entire hands and draw the same number of cards that they discarded from their respective Decks.
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. if it is a Spell Card, return it to its original position.
All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
Increase a selected monster's DEF by 500 points during the turn this card is activated.
A very elusive creature that looks like a harmless statue until it attacks.
This card is returned to your hand at the end of your turn.
A monster with tremendous power, it destroys enemies with a swing of its axe.
A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.
This club-wielding warrior battles to the end and will never surrender.
This fairy uses her mystical power to protect the weak and provide spiritual support.
A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.
Armed with the Psycho Sword, this sinister assassin rules the bad land.
A deadly duo consisting of a beast master and its loyal servant.
An ogre posed by the powers of the dark. Few can withstand its rapid charge.
A monster formed by the vengeful souls of those who passed away in battle.
A genies of the lamp that's at the beck and call of its master.
With an axe in each hand, this monster delivers heavy damage.
Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.
Select and see 1 card in your opponent's hand.
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
The speed of this warrior creates an intense vacuum that can slice through a monster's hide.
An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
Destroys 1 Magic Card on the field. If this cards target is face-down flip it face-up. If the card is a Magic Card it is destroyed. If not it is returned to its face-down position. The flipped card is not activated.
See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.
Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
As long as this card remains face-up on the field, all Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards or effects of monsters that designate a target.
You can only activate this card when "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand to your side of the field.
As long as this card remains face-up on the field, the Life Points of this card's controller increase by 500 points for each additional monster summoned (excluding Special Summon, but including your opponent's monsters).
This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
FLIP: You can return up to 2 Monster Cards from the field to their owner's hands.
An alligator straight from the cartoons.
Draw 3 cards from your Deck, then discard any 2 cards from your hand.
FLIP: Draw 1 card from your Deck
This card is used to Ritual Summon "Black Luster Soldier". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
Select 1 face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 700 points. The monster cannot attack or change its battle position. When the selected monster is destroyed or removed from the field, this card is also destroyed.
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/ 1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own.
While this card is in the Graveyard, one time only, you can Normal Summon 1 "Elemental Hero" monster from your hand without Tributing any monsters.
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type Monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn.
This card cannot be Special Summoned. When this card is Tribute Summoned successfully, you can remove from play up to 5 FIRE monster in your Graveyard. Destroy a number of Spell or Trap Cards on the field equal to the number of cards that you remove from play by this effect.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the field. Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.
This card cannot be Special Summoned. When this card is Normal Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) on your side of the field.
When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck to your side of the field. Then shuffle your deck.
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 300 points. If this card is in your Graveyard during your Main Phase, by removing from play 2 Warrior-Type monsters from your Graveyard, add this card to your hand.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either players activate 1 Normal Spell Card.
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battle, remove all Spell Counters from this card.
You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.
You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.
Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent.
This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points.
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.
If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.
All face-up Dinosaur-Type monsters gain 300 ATK and DEF.
This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls.
If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points become the original ATK of this card.
Discard 1 card from your hand. Special Summon as many "Harpie Lady" cards as possible from your Graveyard. When this card is removed from the field, destroy all monsters that were Special Summoned by this card's effect.
The Fusion Material Monsters for this card are any 5 Dragon-Type monsters. This monster cannot be Special Summoned except by Fusion Summon. This card does not take any Battle Damage (so it cannot be destroyed) when battling an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.)
Once per turn, by tributing 1 monster inflict 1000 damage to your opponent. This monster cannot declare an attack if you used this effect this turn.
Tribute 1 Dinosaur-Type monster to activate this card. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, you can Normal Summon or Set Dinosaur-Type monsters without tributing.
Select 1 face-up Level 5 or higher Dinosaur-Type monster on your side of the field to activate to activate this card. Select and return to the owner's hand up to 2 monsters that are either lower level than the selected monster or face-down on your opponent's side of the field.
Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand.
Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed.
Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.
Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell & Trap Card zones. You cannot select a Zone if a card is already in it. The selected zones cannot be used. Destroy this card during your 3rd Standby phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand.
If this card attacks your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If you Tribute Summon this card by Tributing any of the following monster(s) this card gets the appropriate effect(s).● Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent.● Red Gadget: If this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent.● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.
Add 1 "Ancient Gear" monster from your Graveyard to your hand.
Discard 1 Level 8 monster. Draw 2 cards.
Select 1 monster from your Deck and send it to your Graveyard.
If you Tribute Summon this card by Tributing any of the following monster(s) this card gets the appropriate effect(s).● Green Gadget: This card gains 300 ATK● Red Gadget: If this card successfully attacks your opponent directly inflict 500 damage to your opponent.● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.
Negate the effect of any Trap Card that targets this card and destroy that Trap Card. If this card attacks your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.
While you have a face-up "Gadget" monster on your side of the field, this card gains 2000 ATK.
When you Normal Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.
When you Normal Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.
When you Normal Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.
Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.
Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent.
Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it at the end of the Damage Step.
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine Type/EARTH/Level 4/ATK 0/DEF 2000) (This card is still treated as a Trap Card). While "Green Gadget", "Red Gadget" and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000
This monster cannot be Special Summoned except from the Graveyard and only if it was sent there from the field. When this card is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x 200.
When this card is Special Summoned from the Graveyard, its ATK and DEF increase to become twice its original ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.
Once per turn you can discard 1 card from your hand to add 1 Level 7 or higher monster from your Graveyard to your hand.
When this card is selected as an attack target by your opponent's Monster select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it and switch the attack target to that monster.
This monster stores electricity within its body and can unleash it with catastrophic power.
Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
This beautiful Dragon Spirit harbours hidden strength.
Activate only when your opponent's monster declares an attack. Destroy all Spell and Trap Cards.
Discard 1 WATER monster from your hand to the Graveyard. Return 1 card on the field to the owner's hand. You can only use this effect once per turn, during your Main Phase.
When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position
When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.
This card cannot be destroyed by battle with a level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0 after Damage Calculation.
Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.
Activate only if you control 2 or more face-up attack-position Spellcaster-type monsters; select 1 of them. The ATK of the selected monster becomes 3000 until the end of this turn. Spellcaster-type monster(s) you control cannot attack this turn except the selected monster.
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculations.
If you have 1 or less cards in your hand, the ATK of this card on the field is increased by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.
As long as at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points.
If this is the only card in your hand, you can Summon this card in face-up Attack Position without offering monsters as Tributes. This is treated as a Normal Summon.
You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster.
This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)
If you Tribute Summon this card by Tributing 3 monsters, destroy all monsters on your opponent's side of the field.
This card cannot attack unless you Tribute 1 monster on your side of the field.
This card can attack twice during the same Battle Phase.
A mystical dragon that burns always the unworthy with its mystic flames.
A FIRE monster equipped with this card increases its ATK by 700 points.
Destroy all face-up Machine-Type monsters on the field.
You can only activate this effect during a Battle Step of your turn. Decrease the ATK of this card by 400 points, then during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This effect continues until the End Phase of the turn this effect is activated.
This wicked Beast-Warrior does every horrid thing imaginable and love it? His axe bears the marks of his countless victims.
Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
This effect is only activate during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK of the monster that was attacked by this card by 500 points until the end of this turn.
Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.
When this card is destroyed as a result of battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card.
Flip 1 face-down Defense Position monster face-up. If the monster's DEF is 2000 points or less, the monster is destroyed. If the DEF is more than 2000 points, return the monster to its face-down Defense Position.
Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
This card cannot attack during the turn it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If Toon World is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.
This card cannot attack during the turn it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase and you cannot change this Battle Position until the end of your next turn.
Alpha, Beta and Gamma meld as one to form a powerful monster.
Alpha, Beta and Gamma meld as one to form a powerful monster.
Alpha, Beta and Gamma meld as one to form a powerful monster.
Dark Magician + Buster Blader This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.
This card can only be Special Summoned from your hand or your Deck by offering 1 "Dark Magician" on your side of the field as a Tribute when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.
You can only activate this card when your opponent declares an attack. Destroy 1 monster with the highest ATK among your opponent's Attack Position monsters.
During your opponent's next turn after you activate this card, your opponent cannot change the battle position of monsters.
Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)
Roll 1 six-sided die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activation are excluded.
Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all your opponent's monsters until the end of your turn. Monsters summoned after this card's activation are excluded.
This card can only be Special Summoned from the Deck to the field by offering "Red-Eyes B. Dragon" equipped with "Metalmorph" as a Tribute. Your Deck is then shuffled.
Increase the ATK and DEF of this card by 300 points for each face-up "Harpie Lady" on the field.
After activation, this card is used to equip a face-up monster. The monster equipped with this card increases its ATK and DEF by 300 points. When attacking with a monster equipped with this card, you can further increase its ATK by an amount equal to half the ATK of your target.
While this card is in the Graveyard "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent.
Activate only when your opponent's monster declares an attack. By removing from play this card in your Graveyard, make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle.
While this card is in your Graveyard, you can Normal Summon 1 monster from your hand that includes "Elemental Hero" in its card name without Tributing. You can only use this effect once while this card is in the Graveyard.
This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them
“Blue-Eyes White Dragon” + “Blue-Eyes White Dragon” + “Blue-Eyes White Dragon”
After activation, this card is treated as an Equip Card. Equip it to 1 Warrior-Type monster with an ATK of 1500 or less. Your opponent's monsters with 1900 or more ATK cannot attack that equipped monster.
Archfiend CardWhen this card is sent to the Graveyard, you can activate its effect. You can then equip it to a monster on the field, and this card will be treated as an Equip Spell Card that decreases the ATK of the equipped monster by 500 points.
Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent they must accept your handshake.
Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field until the end of the turn.
Pay half your Life Points. Select and activate an appropriate effect that can be applied:● If "Yu-Jo Friendship" is in your Graveyard: Until the end of your opponent's turn, your opponent cannot Normal Summon, Flip Summon or Special Summon a monster(s) and their monsters' effects are negated.● If "Unity" is in your Graveyard: Until the end of your opponent's turn the effects of all Spell and Trap Cards on your opponent's side of the field are negated and your opponent cannot activate any Spell and Trap Cards.
Your opponent cannot select another Spellcaster-Type Monster on your side of the field as an attack target.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon monster is on your opponent's side of the field, you must select the Toon monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
This card cannot be Special Summoned. To Tribute Summon this card you must tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.
When this card is Normal or Special Summoned you can select and activate 1 of these effects:● Destroy Spell or Trap Cards on the field up to the number of "Elemental Hero" and "Destiny Hero" monsters you control (not counting this card).● Select and add 1 "Elemental Hero" and "Destiny Hero" monster from your Deck to your hand.
This dragon appeared from the sky and crashed to earth.
A large, spherical roach that attacks its enemies by rolling over them.
A field guarding the treasures of the netherworld, it's most at home in the dark.
"Winged Dragon, Guardian of the Fortess #1" + "Fairy Dragon"
"Ground Attacker Bugroth" + "Sentinel of the Sea"
"Fairy Dragon" + "Amazon of the Seas" + "Zone Eater"
"Trakodon" + "Flame Viper"
A fire-breathing snake whose speed makes it difficult to target.
Hidden under the floors of a labyrinth, it swallows any who pass above.
Many have fallen victim to this lunar warrior's crescent pike.
A dragon formed by huge boulders that are also used to attack the enemy.
"Elemental Hero Avian" + "Elemental Hero Burstinatrix" + "Elemental Hero Clayman" + Elemental Hero Bubbleman"This monster cannot be Special Summon except by Fusion Summon. The Attribute of this card is also treated as WIND, WATER, FIRE and EARTH. When this card is Fusion Summoned return all removed from play cards to their owner's deck(s) then shuffle those deck(s). Increase the ATK of this card by 300 points for each monster on your opponent's side of the field that shares an Attribute with this card.
"Elemental Hero Bubbleman" + "Elemental Hero Clayman"This monster cannot be Special Summon except by Fusion Summon.
Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your side of the field.
A monster equipped with this card cannot be destroyed as a result of battle (Damage calculation is applied normally).
When this card is Normal Summoned or Special Summoned, select up to 5 Spell Cards in your opponent's Graveyard and remove them from play. Increase the ATK of this card by 300 points for each card removed from play by this card's effect.
A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack.
A tiger-shaped dragon that is often seen racing across the wasteland at tremendous speeds.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 "Blue-Eyes Ultimate Dragon" on your side of the field as a Tribute. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. You can negate the effect of Spell, Trap, and Monster Cards that designate this card as a target.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 Level 6 or higher Spellcaster-Type monsters on your side of the field as Tributes. As long as this card remains face-up on the field, you can negate the activation of Trap Cards and destroy them.
If this card is added to your hand from your Deck by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card on your side of the field.
If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.
A Millennium item, it's rumored to block any strong attack.
Queen of the galaxies and mistress of the stars.
A slime with the head of a frog, it attacks by croaking terribly.
A treasure box containing a monster that attacks any unwary bandit.
A member of a race of sea serpents that freely travel through the sea.
It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.
This monster has three fire-breathing heads and can form a sea of blazing flames.
A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.
A very rare penguin that takes to the air with ears shaped like wings.
This flying monster is known for delivering happiness to all.
A bull fiend restored by the dark arts, this monster appears out of a jar.
Change the battle position of all face-up monsters on your opponent's side of the field.
Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn.
Made of a mysterious metal, this monster is a doomsday machine from the edge of the universe.
An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies.
Flip all of your opponent's face-down Monster Cards on the field face-up. The effect of the monsters will activate at this time.
Each time your opponent draws a card(s), put 1 Spell Counter on this card (max. 5). Increase the ATK of this card by 500 points for each Spell Counter on this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon 1 “Silent Magician LV8” from your hand or Deck.
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except by the effect of “Silent Magician LV4”. This card is unaffected by the effects of your opponent’s Spell Cards.
You can only activate this card when a Spellcaster-Type monster declares an attack. Each player selects 1 Spellcaster-Type monster from their Deck with an ATK of 2000 or less, and Special Summons it in face-up Attack Position to their side of the field.
You can only activate this card when a monster attacks your opponent's Life Points directly. Increase your Life Points be an amount equal to the Battle Damage that the monster inflicted to your opponent's Life Points.
This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage Calculation is applied normally.)
If there are monsters with the same name on the field, increase the ATK and DEF of all monsters with the same name by 500 points.
Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.)
Destroys all of your opponent's Magic and Trap Cards on the field.
This card's name is treated as "Harpie Lady".
As long as this card remains face-up on the field, both players must first Set Spell Cards when they use them and cannot activate them until their next turn.
You can only activate this card when you have a face-up "Dark Magician" on your side of the field. Destroy 1 monster on your opponent' side of the field.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". When this card is Special Summoned successfully, select 1 card on the field and destroy it.
Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck, or Graveyard.
You can only activate this card when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck.
This card can only be Special Summoned by offering "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" from your hand or the field as a Tribute. If "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" exist in the Graveyard, you can offer this card as a Tribute to Special Summon these three cards to the field.
During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand.
Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.)
Pay 500 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
A lost dog that wondered off 1000 years ago. He's still waiting for his master to come for him.
A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand.
When this monster is destroyed as a result of battle and sent to the Graveyard, by paying 1500 Life Points, lock at your opponent's hand and select 1 Monster Card from it. Add the selected card to your hand, and you can use it in this Duel. (When the card is sent to the Graveyard, it is sent to the Graveyard of the owner.)
You can only activate this card during a Main Phase. After activation, this card is treated as a Normal Monster Card (Reptile-Type/ EARTH/Level 4/ ATK 1600/ DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.)
A monster whose full potential can be achieved when outfitted with "Metalmorph".
A monster that relentlessly pursues its target under orders of the Machine King.
An axe-wielding warrior with tremendous strength and agility.
Kuwagata + Hercules Beetle
Increase both you and your opponent's Life Points by 400 points.
Decrease your opponent's Life Points by 300 points.
A fast and powerful axe-wielding beast-warrior.
You can only activate this card by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card (s) in their Graveyard with the card(s) in their Deckl Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.
When this face-down Defense Position card is attacked by your opponent's monster, you can make 1 opponent's monster (except the attacking monster) be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genies of the Lamp" from your hand.
This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute.
As long as this card remains face-up on the field, destroy all Flip Summoned monsters of Level 2 or lower. At that time, their effects are not activated.
As long as this card remains in face-up Defense Position on the field, increase the ATK and DEF of all Plant-Type monsters on your side of the field by 500 points.
When this card battles with a Warrior-Type monster, increase the ATK and DEF of this monster by 2000 points only during damage calculations.
FLIP: Increase the ATK and DEF of this monster by 500 points. The ATK and DEF of a monster that destroys this monster as a result of battle is decreased by 500 points.
During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field.
When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed.
A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
You can substitute this card for any 1 Fusion Material Monster. You do this, the other Fusion-Material monster(s) must be the correct one(s).
You can substitute this card for any 1 Fusion Material Monster. You do this, the other Fusion-Material monster(s) must be the correct one(s).
A creature that electrocutes enemies with bolts of lightning.
A massive flea that feeds on the blood of its enemies.
A plant warrior that attacks with seeds and sword.
A stone monument from Easter Island that launches laser blasts from its rock hewn lips.
A zombie shark that can deliver its lethal curse with a bite.
A fish with arms, legs, and some very sharp teeth.
This monster's wings are capable of generating tornados.
A strange warrior from another dimension.
The peacemaker among monsters.
A massive beetle with a tough carapace and a dangerous horn.
An all-powerful hand that delivers ruthless attacks.
When this card has been sent to the Graveyard, it is returned to the Top of the Deck.
A very vicious stag beetle that goes for the head.
A sea-dwelling snake that attacks passing enemies with its sharp teeth.
Destroys all face-up Fiend-Type monsters on the field.
A dragon warrior of the moon armed with a crescent sword.
A vicious creature that has decapitated numerous enemy monsters.
You can substitute this card for any 1 Fusion Material Monster. You do this, the other Fusion-Material monster(s) must be the correct one(s).
Increase this card's ATK by 100 points for every Plant-Type monster that is face-up on the field.
A mechanical solider that won't stop attacking until all life readings have been extinguished from its sensors.
FLIP: Both you and your opponent discard all cards in your hands and draw 5 cards from your Decks.
When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field.
You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn".
This monster may only be Ritual Summoned with the Ritual Magic Card "Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.
This card is used to Ritual Summon "Skull Guardian". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.
This monster may only be Ritual Summoned with the Ritual Magic Card "Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
This card is used to Ritual Summon "Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note.
You can substitute this card for any 1 Fusion Material Monster. You do this, the other Fusion-Material monster(s) must be the correct one(s).
Sonic Maid + Beautiful Headhuntress
Increase your Life Points by 800 points.
An elf that dances across the sky with wings of razor-sharp blades.
A strange, one-eyed monster that can fell an enemy with a single stab of its spear.
A monstrous creature whose body is lined with cannons that never miss their target.
This wise spirit dwells in books, using its accumulated knowledge to defeat enemies.
This long-tailed bird blinds enemies with mystical light.
This bird is known far and wide as a harbinger of doom.
A sorcerer blessed by lunar light with powers far beyond mortal comprehension.
A powerful monster whose two heads attack as one.
An axe-swinging beast-warrior with the head of a dragon.
A powerful dragon with teeth that can grind almost anything to dust.
A dragon from the cartoons that's more dangerous than it appears to be.
A flying dragon with four wings housing some very dangerous blades.
This monster swamps an opponent with an almost endless supply of water.
FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.
Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie.
A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies.
Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves.
When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own.
As long as this card remains face-up on the field, negate the effect of all Trap Cards on the field except this card.
If this card battle with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step.
When your opponent's card(s) in his/her hand are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded.
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".
Archfiend CardAn air marmot that has a nefarious horn and wings. It attacks by throwing acorns.
A sly rat. He will come at you with his huge left claw.
Destroy all face-up Warrior-Type monsters on the field.
An earthen figure that protects the tomb of an ancient ruler.
This crystalline monster focuses light to creature a lethal laser.
For nearly a millennium, this golem has served as guardian of an ancient treasure trove.
This beast coils like a snake, and strikes quickly with its snapping beak.
A fast and lethal creature with very dangerous claws.
This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".
An indestructible mechanoid created for the sole purpose of guarding the gateways.
This monster can call forth sudden torrents of battering rain.
A mysterious temple of skulls and bones that pulls in unsuspecting enemies.
Constructed from several components, this monster can launch them in a pincer attack.
A harmless monster found lurking in just about any attic.
A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves.
When this card battles a monster, after damage calculation, remove from play that monster and this card.
This monster can only be Ritual Summoned with the Ritual Spell Card "Fortress Whale's Oath".
This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
Activate only when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent.
Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Level Stars equal 7 or more from the field or your hand.
With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.
This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion.
The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.
Spirits sing of a powerful creature that rules over all that is mystic.Japanese Card Effect:This monster requires 3 Tributes to summon (treated as a Special Summon). The Winged Dragon of Ra's ATK and DEF are equal to the total ATK and DEF of all 3 monsters Tributed to summon it. Reduce your Life Points by 1000 to destroy any monster on the field. Pay any amount of Life Points and increase "The Winged Dragon of Ra's" ATK and DEF by the amount of Life Points paid.
The decent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber.Japanese Card Effect:This monster requires 3 Tributes to be summoned (treated as a Special Summon). Tribute 2 monsters: Destroy all of your opponent's monsters on the Field, and inflict 4000 points of Direct Damage to your opponent's Life Points.
The heavens twist, and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.Japanese Card Effect:This monster requires 3 Tributes to summon (treated as a Special Summon). The ATK and DEF of this card is X000, where X is the number of cards in your hand. Whenever an opponent summons or Special Summons a monster to the field face-up in Attack or Defense Position, that monster's ATK or DEF respectively is decreased by 2000 points. (If this reduces the ATK or DEF to 0, the monster is destroyed.)
"Obelisk the Tormentor" + "Slifer the Sky Dragon" + "The Winged Dragon of Ra"This card cannot be Special Summoned except by the effect of "The Pharaoh's Name - Atemu". This card cannot be targeted by the effects of Effect Monsters, Spell and Trap Cards and is unaffected by them. When this card attacks your opponent's monster, destroy the monster with this card's effect without applying Damage Calculation.
Note:This card has not been released in English and the only mention I've found of it was in "YUGIOH Wikia"
This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fiend-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Warrior-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Winged Beast-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Beast-Warrior-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fairy-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Spellcaster-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.
A lady warrior armed with sword and shield, she floats lightly and stings sharply.
Note:Although this card is printed in English, it is not tournament legal in UDE-sanctioned tournaments, as it was not issued by Upper Deck Entertainment, and does not have the English-language Yu-Gi-Oh! seal on the back of the card.
A heavenly stallion soaring through the skies on crimson wings.
Japanese Card Name
トライホーン・ドラゴン
ワイトブラック・マジシャン暗黒騎士ガイアエルフの剣士昆虫人間
シルバー・フォングダーク・グレイ眠り子
13人目の埋葬者炎の騎士 キラー炎を操る者
モンスター・エッグ火炎草暗黒火炎龍深淵の冥王ミラージュ
タートル・タイガープチリュウスティング
アクア・マドール紫炎の影武者
フレイム・ゴースト二つの口を持つ闇の支配者
マグマンルート・ウォーター
怒りの海王緑樹の霊王北風と太陽
ブルーアイズ・ワアイトグドラゴン
青眼の白龍
キング・スモーク伝説の剣
猛獣の歯
紫水晶
秘術の書
ドラゴン族・封印の壺
森
荒野
草原
海
闇ブラック・ホールサンダー・ボルトレッド・ポーション
火の粉地割れ落とし穴融合罠はずしはさみ撃ち
ホーリー・エルフタイホーン
墓掘りグールカース・オブ・ドラゴン
岩石の巨兵ワイルド・ラプター真紅眼の黒竜
カードを狩る死神
魔人デスサタンハードアーマーマンイーターハープの精アーメイル魔人 テラ蜘蛛男
D・ナポレオン恍惚の人魚炎の魔神
闇・エネルギー
レーザー砲機甲鎧
魔菌
銀の弓矢
ドラゴンの秘宝
電撃鞭
魔性の月
『守備』封じ
機械改造工場
体温の上昇
フォロー・ウィンドゴブリンの秘薬火あぶりの刑
光の護封剣
メタル・ドラゴンスパイクシードラ
地雷獣スカイ・ハンター
青い忍者
フラワー・ウルフ人喰い虫ナイル
鋼鉄の巨神像レッサー・ドラゴン魔界のイバラ
生き血をすするものアーマード・スターフィッシュ
サキュバス・ナイト
死者蘇生
封印されし者の右足封印されし者の左足封印されし者の右腕
封印されし者の左腕
封印されしエクゾディア
竜騎士ガイアゲート・ガーディアン
グレムリン砦を守る翼竜
デーモンの召喚
岩窟魔人オーガ・ロック鎧蜥蜴
キラー・ビーラーバモス
ハーピィ・レディハーピィ・レディ三姉妹
魔物の狩人
進化の繭
地を這うドラゴン鎧武者ゾンビ闇の仮面
死の沈黙の天使 ドマ白い泥棒
大王目玉
ブラック・デーモンズ・ドラゴン
仮面魔道士轟きの大海蛇水の踊り子
陸戦型 バグロスプチモス
万華鏡 ‐華麗なる分身‐
雷魔神‐サンガ
風魔神‐ヒューガ
水魔神‐スーガ魔法のランプ鉄のサソリ
エンゼル・イヤーズレッグル
ラージマウスレオグン
ミスター・ボンバー人造人間7号聖なる魔術師
エンシェント・エルフ深海に潜むサメ
神魚
破壊のゴーレム雷神の怒り
レインボー・フラワーモリンフェン
メガ・サンダーボール舌魚
裁きを下す女帝ペイルビースト
でんきトカゲハンター・スパイダー
古代のトカゲ戦士女王の影武者トレント
ディスク・マジシャンひょうすべ
響女偽物のわな
死者への手向け
魂の解放陽気な葬儀屋
心変わりベビードラゴン暗黒の竜王
バーバリアン2号
牛魔人
時の魔術師
闇・道化師のサギー壺魔人
幻想師・ノー・フェイスクリッター
グレート・モス
クリボー
海月‐ジェリーフィッシュー
闇晦ましの城
闇魔界の覇王
カタパルト・タートル
ケンタウロスミノケンタウロスマーダーサーカス
ゴースト王‐パンプキング‐
ドリーム・ピエロ
悪魔の知恵魔天老冥界の番人
プリヴェント・ラットアイルの小剣士
剣の女王王座の守護者火炎地獄
地雷蜘蛛
シャドウ・グール迷宮の魔戦車
ガーゴイル・パワードデビル・ボックス
魔導騎士ギルティアTM-1ランチャースパイダー
ギガテック・ウルフ
サンダー・ドラゴン
レインボー・フィッシュ雷仙人
裁きの鷹空の昆虫兵
スーパースター音楽家の帝王ヤドカリューメカ・ザウルス
キャノン・ソルジャー
ムカムカ悪魔の調理師
スター・ボーイ
ミリス・レディエント
フレイム・ケルベロスコケ
ダーク・エルフ
マタンゴ
バーバリアン1号
黒き森のウィッチ
リトル・キメラ
ブレードフライハイ・プリーステス
双頭の雷龍
見習い魔女
冠を戴く蒼き翼スカルビショップ
幻獣王ガゼルガーネシア・エレファンティス
リボルバー・ドラゴン
神の宣告
マジック・ジャマー盗賊の七つ道具昇天の角笛
右手に盾を左手に剣を
執念の剣『攻撃』封じ薄幸の美少女
追い剥ぎゴブリン
細菌感染しびれ薬
聖なるバリア‐ミラーフォース‐
磁力の指輪
痛み分け
ドーピング大嵐
千年竜
ブルーアイズ・トゥーン・ドラゴン
ペンギン・ナイト
デーモンの斧
黒いペンダント
光の角
悪魔のくちづけ
六芒星の呪縛
メタル・フィッシュエレクトリック・スネーククイーン・バード
アメーバ
クジャックマハー・ヴァイロ
王室前のガーディアンファイヤー・クラーケン
イビー
グリグル
レッド・ドラゴン深き森の長老ヴァルキリー
ウェザー・レポート
メカニカルスネイル炎を食らう大亀
リクイド・ビースト悪魔の偵察者
満ち潮のマーマン王座の侵略者
ウィップテイル・ガーゴイルスロットマシーンAM-7
サクリファイス
弓を引くマーメイド墓守の使い魔
邪悪な儀式
成金ゴブリン通行税
最終戦争強奪
聖域の歌声押収
いたずら好きな双子悪魔
闇の訪れ
天使の手鏡
移り気な仕立屋突進
頼もしき守護者強引な番兵
魔力の枷サイクロンハリケーン
苦渋の選択
毒蛇の牙
イリュージョンの儀式
オクトバーサーサイコ・カッパー
一角獣のホーン迷宮壁‐ラビリンス・ウォール‐
ウォール・シャドウ
ツインテールストーンジャイアント
迷宮変化成仏
巨大化
踊りによる誘発
ハンバーガーのレシピ
粘着テープの家
ねずみ取り
亀の誓い
ダンシング・ソルジャー
ハングリーバーガー
クラブ・タートル
ドラゴン・エッガー
トゥーン・ドラゴン・エッガー
トゥーン・マーメイド
トゥーン・デーモン
タイム・ボマー
ダイヤモンド・ドラゴントゥーン・ワールド
サイバーポッド
光の追放者
巨大ネズミ
センジュ・ゴッド
UFOタートル
秒殺の暗殺者カラテマン
ダークゼブラ
ジャイアントウィルス
素早いモモンガ
ダークファミリア
シャインエンジェル
ボアソルジャー
グリズリーマザー
ドラゴンフライ
セレモニーベル
ソニックバード
キラー・トマト
コトダマ
ガイアパワー
ウォーターワールド
バーニングブラッド
デザートストーム
シャインスパーク
ダークゾーン
平和の使者ルイーズ
マンモスの墓場
魔法剣士ネオ人喰い宝石箱サイクロプス昼夜の大火事
ペイルビーストハネハネ炎の剣士地獄の裁判
フュージョニストプチテンシスリーピィ
ドレイクポセイドンの力
山ファイヤー・ボールカルボナーラ戦士
ラーバスマグネッツ1号
伝説の剣豪 MASAKI
マグネッツ2号キラーパンダ
魔装騎士ドラゴネス一眼の盾竜
サンド・ストーン強欲な壺
エビルナイト・ドラゴン人造人間‐サイコ・ショッカー
鉄腕ゴーレム三ツ首のギドー
寄生虫パラサイド
7カード
光の封札剣
連鎖破壊
刻の封印墓荒らし
ホーリー・エルフの祝福
真実の眼
砂塵の大竜巻
リビングデッドの呼び声
ソロモンの律法書地殻変動
ホーリージャベリン
銀幕の鏡壁
突風
猛吹雪
ガラスの鎧
世界の平定
魔法探査の石版
金属探知器
白衣の天使
便乗
強制接収
一族の掟
補充要員
大騒動
停戦協定
聖なる輝き正々堂々
DNA改造手術
マジカルシルクハット
抹殺の使徒
撲滅の使徒
浅すぎた墓穴
早すぎた埋葬
検閲
禁止令
カオスポッド
フレイムキラービッグバンドラゴンバーニングソルジャーミスターボルケーノ
炎の剣豪
精神寄生体
メカファルコンフライングマンティス
バードマン
バスター・ブレイダー
道連れ
ゴブリンの小役人
ギャンブル
白兵戦
神の恵み死霊の誘い
デスハムスターダークバット
ガトリングバギー燃えさかる大地
大寒波
メテオ・ストライク
リミッター解除
恵みの雨
モンスター回収
シフトチェンジ
孵化
ワーム・ホール
地盤沈下
鬼タンクT-34
マジック・ドレイン
メサイアの蟻地獄グラヴィティ・バインド ‐超重力の網‐
零式魔導粉砕機
誘惑のシャドウ
伝説のフィッシャーマン
ソードハンター
穿孔虫
深海の戦士朱い靴
スパイク・ヘッド
暗黒の眠りを誘うルシファー
千眼の邪教神
サウザンド・アイズ・サクリファイス
ギロチン・クワガタ隼の騎士
爆弾かめ虫
死の4つ星てんとう虫超時空戦闘機ビック・バイパー
ヴァンパイア・ベビー
猛進する剣角獣
海賊船スカルブラッド号隻眼のホワイトタイガーゴブリン突撃部隊
島亀翼を織りなす者科学特殊兵怨念集合体
死神ブーメラン魔導ギガサイバー
鉄の騎士 ギア・フリード虫除けバリアー
タルワール・デーモン
王宮の勅命
ヂェミナイ・エルフ
仮面魔獣マスクド・ヘルレイザー
ランドスターの剣士ヒューマノイド・スライム
ワームドレイクヒューマノイド・ドレイク
リバイバルスライム
フライング・フィッシュ半魚獣・フィッシャービースト
シャイン・アビスガジェット・ソルジャー
仮面呪術師カースド・ギュラメルキド四面獣
女邪神ヌヴィア
選ばれし者
弱体化の仮面
仮面魔獣の儀式
魔力無力化の仮面
生贄封じの仮面
呪魂の仮面
凶暴化の仮面
死者の生還
稲妻の剣
竜巻海流壁
モンスターBOX
激流葬
スライム増殖炉
無限の手札
ディフェンド・スライム
生還の宝札
女豹の傭兵
味方殺しの女騎士
アマゾネスの射手
紅蓮の女守護兵
ビッグバンガール
炎の女暗殺者
ファイヤーソーサラー
そよ風の精霊
踊る妖精
ピクシーガーディアン女帝カマキリプリンセス人魚
ヒステリック天使
バイオ僧侶慈悲深き修道女
聖女ジャンヌ堕天使マリー
強欲な瓶幻惑の巻物
団結の力
魔導師の力死者への供物
絵画に潜む者夢魔の亡霊首なし騎士地縛霊死霊伯爵
ボーンハイマーフレイムダンサースフィラスレディ
雷ウナギ
昇霊術師 ジョウゲン
霊滅術師 カイクウ
幻想召喚師
魂を喰らう者 バズー
ダーク・ネクロフィア
神聖なる魂
炎の精霊 イフリート
水の精霊 アクエリア
岩の精霊 タイタン
風の精霊 ガルーダ
俊足のギラザウルス
トルネード・バード幻影の妖精
ダーク・ヒーロー ゾンバイア
物資調達員
魔力吸収球体
異星の最終戦士
力の集約
沈黙の邪悪霊
王宮の号令フォースフィールド
死霊の巣
墓荒らしの報い
守護霊のお守り
カウンターパンチ
無差別破壊
裸の王様
ウィジャ盤
死のメッセージ「H」暗黒の扉
ポルターガイスト
サイクロンレーザー
おとり人形
融合解除
フュージョン・ゲート
疫病ウィルス ブラックダスト
奇跡の発掘
竜魂の力
霊魂消滅
怨霊の湿地帯
魔法の筒
死のメッセージ「E」死のメッセージ「A」死のメッセージ「T」
八汰烏
冥界の魔王 ハ・デス
魔人 ダーク・バルター
レッサー・デーモン
憑依するブラッド・ソウル
ハ・デスの使い魔
スカル・ナイト
ガーゴイルの道化師
ツインヘッド・ケルベロス
レッド・サイクロプス
冥王の咆哮
死の演算盤
生命吸収装置
冥界流傀儡術
魂粉砕
ダブルトラップ
無敗将軍 フリード
投石部隊
切り込み隊長
ドラゴン・ウォリアー
戦士ダイ・グレファー
聖なる守り手
辺境の大賢者
ならず者傭兵部隊
7つの武器を持つハンター
デーモン・テイマー
ドラゴン・ライダー
連合軍
増援
光の護封陣戦士の生還迎撃準備陽動作戦非常食
タイラント・ドラゴン
スピア・ドラゴン
スピリット・ドラゴン
洞窟に潜む竜
リザード兵
デス・デーモン・ドラゴン
グランド・ドラゴン
グレイ・ウイング
軍隊竜
ドラゴンの宝珠
巨竜の羽ばたき
火竜の火炎弾
スタンピング・クラッシュ
超再生能力
竜の逆鱗
バーストブレス
エメラルド・ドラゴン
機械軍曹ベイオウルフ魔導紳士‐J
レアメタル・レディレアメタル・ソルジャー
ファイバーポッド
ナーガ
ノーブル・ド・ノワール
雷電娘々
オプション
リーフ・フェアリー
天空騎士パーシアス
ドル・ドラ
磨破羅魏
因幡之白兎
雷帝神
八俣大蛇
偉大天狗
竜宮之姫
火之迦具土
阿修羅
不死之炎鳥
レアメタル・ヴァルキリー
レアメタル・ナイト
封神鏡
エレメントの泉
明鏡止水の心
伝説の都 アトランティス
融合武器ムラサメブレード
盗人の煙玉
強制転移
霊子エネルギー固定装置
セカンド・チャンス
天変地異
盗賊の極意
ジェノサイド・ウォー
マジック・ガードナー
鎖付き爆弾
ロスト
バブル・クラッシュ
王宮の弾圧
奈落の落とし穴
シモッチによる副作用
不吉な占い
スピリットの誘い
体力増強剤スーパーZ
はたき落とし
デビル・コメディアン
ラストバトル!
お注射天使リリー
スフィンクス・アンドロジュネス
アンドロ・スフィンクス
スフィンクス・テーレイア
レアメタル・ドラゴン闇・道化師のペーテン
ファミリア・ナイト
ヘル・テンペスト
異次元からの帰還
破壊輪溶岩大巨人
シェイプ・スナッチ魂喰らい
王虎ワンフー
バード・フェイス
クルーエル
アーマード・フライ
海神の巫女
X・E・N・O
タイム・イーター
グラッジ
異形の従者モイスチャー星人
ゴラ・タートル
一刀両断侍
ポイズンマミー
砂塵の悪霊
王族親衛隊
さまようミイラ
大神官デ・ザード
スカラベの大群
イナゴの軍勢
ジャイアントマミー
八つ手サソリ
守護者スフィンクス
ピラミッド・タートル
ダイス・ポット
黒蠍盗掘団
首領・ザルーグ
デス・ラクーダ
不死王リッチー
半蛇人サクズィー
生者の書‐禁断の呪術‐太陽の書月の書
悪夢の蜃気楼
財宝への隠し通路
ミイラの呼び声
おくびょうかぜ
ピラミッドパワー
ツタン仮面
旅人の試練
底なし流砂
王家の呪い
つり天井
黄金の邪神像
呪われた棺
ニードル・ウォール
ダスト・シュート
運命の火時計無謀な欲張り
王家の財宝
達人キョンシー
大くしゃみのカバザウルス
大木人18
ダークジェロイド
ニュードリュア
地獄詩人ヘルポエマー
墓守の偵察者
墓守の呪術師
墓守の番兵
墓守の長槍兵
墓守の従者
墓守の監視者
墓守の長
墓守の大筒持ち
墓守の暗殺者
ウジャト眼を持つ男
ジャッカルの聖戦士
不幸を告げる黒猫
黄泉へ渡る船
有翼賢者ファルコス
幸運を告げるフクロウ
シャブティのお守り
スネークポット
魂を削る死霊
ナイトメア・ホース
ナイトメアを駆る死霊
闇の指名者
ショット・ガン・シャッフル
名推理
悪夢の拷問部屋
タイムカプセル
王家の眠る谷‐ネクロバレー
バスターランチャー
ヒエログリフの石版
黒蛇病
テラ・フォーミング勇気の旗印
突然変異
王家の生け贄
大逆転クイズ
棺桶売り
老化の呪い
地獄の扉越し銃
サンダー・ブレイク
狭き通路
攪乱作戦
黒板消しの罠
降霊の儀式
絶対不可侵領域
竜の血族
バイサー・ショック
クイズ
命の綱
拷問車輪
溶岩魔神ラヴァ・ゴーレム
ブラック・マジシャン・ガール逃げまどう民弾圧される民
団結するレジスタンス
Y‐ドラゴン・ヘッド
Z‐メタル・キャタピラー
闇魔界の戦士 ダークソード
漆黒の闘龍
騎竜
朽ち果てた武将
X‐ヘッド・キャノン
ゾンビタイガー
ジャイアント・オーク
セコンド・ゴブリン
ブラッド・オーキス
デス・デンドル
灼岩魔獣
氷岩魔獣
ユニオン・ライダー
異次元の狂獣
マジック・キャンセラー
ネコマネキング
白兵戦型お手伝いロボ
ディメンション・ポッド
世紀の大泥棒
ルーレットボマー
白竜の聖騎士
白竜降臨
前線基地降格処分
コンビネーション・アタック
カイザーコロシアム
自律行動ユニット
ご隠居の猛毒薬
アンティ勝負
ブラック・コア
レアゴールド・アーマー
メタルシルバー・アーマー
騎士道精神
生け贄人形
波動キャノン
大革命
覇者の一括
八式対魔法多重結界
メテオ・レイン
パイナップル爆弾
仕込みマシンガン
物理分身
群雄割拠
フォーメーション・ユニオン
粘着落とし穴
XY‐ドラゴン・キャノン
XYZ‐ドラゴン・キャノン
XZ‐キャタピラー・キャノン
YZ‐キャタピラー・ドラゴン
グレート・アンガスアイツ
音速ダック
サファイアドラゴン
アマゾネスの聖戦士
アマゾネスの格闘戦士
アマゾネスの剣士
アマゾネスの吹き矢兵
アマゾネスペット虎
熟練の白魔導師
熟練の黒魔術師
見習い魔術師
執念深き老魔術師カオス・マジシャン
魔法の操り人形
ピクシーナイト
魔導戦士 ブレイカー
魔草 マンドラゴラ
魔導サイエンティスト
王立魔法図書館
魔導アーマー エグゼ
同族感染ウィルス
デス・コアラ
黒蠍‐罠はずしのクリフ
魔導雑貨商人
コイツ
ネコ耳族
絶対服従魔人
尾も白い黒猫
アマゾネスの呪詛師
カウンターマシンガンパンチ
ビッグバン・シュート
精神統一
マスドライバー
千里眼
竜破壊の証壺盗み
我が身を盾に
魔導書整理
メガトン魔導キャノン
漆黒のパワーストーン
アマゾネスの弩弓隊
救出劇
魔力枯渇隠された魔導書
奇跡の復活
洗脳解除武装解除対抗魔術
生命力吸収魔術
超魔導剣士‐ブラック・パラディン
二重魔法
拡散する波動
ヴァンパイア・ロード
バトルフットボーラー忍犬ワンダードッグ
アクロバットモンキー
ウェポンサモナー
ガーディアン・エルマ
ガーディアン・シール
ガーディアン・グラール
ガーディアン・バオウ
ガーディアン・ケースト
ガーディアン・トライス
サイバー・レイダー
魔鏡導士リフレクト・バウンダー
リトル・ウィンガードデスグレムリン
異次元竜 トワイライトゾーンドラゴン
天界王 シナト
黒炎の騎士‐ブラック・フレア・ナイト‐
幻影の騎士‐ミラージュ・ナイト‐
バーサーク・デッド・ドラゴン
エクゾディア・ネクロス
逆ギレパンダ
盲信するゴブリン闇より出でし絶望
合成魔獣 ガーゼット
闇よりの恐怖
黒蠍‐逃げ足のチック
異次元の女戦士
針千本
奇跡の方舟
デーモンとの駆け引き
エクゾディアとの契約
蝶の短剣‐エルマ
流星の弓‐シール
重力の斧‐グラール
破邪の大剣‐バオウ
静寂のロッド‐ケースト
閃光の双剣‐トライス
冥界の宝札
心眼の鉾
泉の精霊
トークン収穫祭
士気高揚
絶対魔法禁止区域
異次元隔離マシーン
最終突撃命令
立ちはだかる強敵
おジャマトリオ
武器庫荒らしスキルドレイン大成仏
カイザー・グライダー
亜空間物質転送装置
コストダウン
ガガギゴ
異次元トレーナー
おジャマ・グリーン
デーモン・ソルジャー
地獄の番熊
言語道断侍
黒蠍‐強力のゴーグ
黒蠍‐棘のミーネ
迷犬マロン
偉大魔獣 ガーゼット名工 虎鉄
強欲ゴブリン
地獄将軍・メフィスト
ヘルポーンデーモン
シャドウナイトデーモン
ダークビショップデーモン
デスルークデーモン
インフェルノクインデーモン
ジェノサイドキングデーモン
メタル化寄生生物‐ルナタイト
月読命
迅雷の魔王-スカル・デーモン
ムドラ
ケルドウ
ケルベク
アギド
伝説の爆炎使い
闇の支配者‐ゾーク
魔法再生
墓穴の道連れ
灼熱の試練
奈落との契約
闇の支配者との契約
堕落
ディスカバード・アタック
ダグラの剣
ゾルガ(Zoruga)
終焉のカウントダウン
デーモンの宣告
黒蠍団召集
万魔殿‐悪魔の巣窟‐
生贄の祭壇
魂の氷結
血の刻印
必殺!黒蠍コンビネーション
デーモンの雄叫び
リバースダイス
呪術抹消
炸裂装甲
希望の光
生贄の抱く爆弾
アヌビスの裁き
混沌帝龍 ‐終焉の使者‐
おジャマ・イエロー
おジャマ・ブラック
魂虎
ビッグ・コアラ
デス・カンガルー
赤い忍者
速攻の黒い忍者
爆風トカゲ
強欲な壺の精霊
凶悪犯‐チョップマン
大盤振舞侍
異次元の偵察機
怒れる類人猿
放浪の勇者 フリード
鬼ゴブリン
混沌の呪術師
カオス・ネクロマンサー
カオスライダー グスタフ
インフェルノ
フェンリル
ギガンテス
シルフィード
カオス・ソーサラー
紅蓮魔獣 ダ・イーザ
カオス・ソルジャー ‐開闢の使者‐
ドリラゴ
レクンガ
ロードポイズン
ボーガニアン
グラナドラ
風魔手裏剣
凡骨の意地
野性解放
おジャマ・デルタハリケーン!!
つまずき
カオス・エンドカオス・シールドカオス・グリード
異次元の指名者
異次元の境界線
リサイクル
原初の種
サンダー・クラッシュ
次元の歪み
リロード
魂吸収
大火葬
残骸爆破
封魔の呪印
バベル・タワー
宇宙の収縮
連鎖除外
重力解除
邪悪なるバリア ‐ダーク・フォース‐
エナジー・ドレイン
ギガ・ガガギゴ
暗黒の狂犬ネオバグ
暗黒の海竜兵
ジェノサイドキングサーモン
火炎木人18燃える藻
火口に潜む者
灼熱ゾンビ
混沌の黒魔術師
幻影のゴラ亀
暗黒のマンティコア
ステルスバード
聖鳥クレイン
激昂のミノタウルス
首領亀
バルーン・リザード
暗黒ドリケラトプス
ハイパーハンマーヘッド
暗黒恐獣
対空放花
棘の妖精
代打バッター髑髏顔 天道虫
インセクト・プリンセス
魚雷魚
暗黒大要塞鯱
水陸両用バグロス Mk-3
海竜-ダイダロス
砲弾ヤリ貝
不意打ち又佐
守護天使 ジャンヌ
マンジュ・ゴッド
月風魔
龍骨鬼
グリフォンの羽根帚
迷える仔羊
地砕き次元融合
光と闇の洗礼
サルベージ
超進化薬
アリの増殖
大地讃頌
翡翠の蟲笛
破壊指輪
悪魔の手鏡強制脱出装置
ヒーロー見参
自爆スイッチ
暗黒の呪縛
門前払い
追い剥ぎゾンビ
トラップ・ジャマー
暗黒の侵略者
エンド・オブ・アヌビス
ゴギガ・ガガギゴ
ゼラの戦士封印師 メイセイ神聖なる球体鉄鋼装甲虫
裁きの代行者 サターン
英知の代行者 マーキュリー
創造の代行者 ヴィーナス
力の代行者 マーズ
薄幸の乙女
DNA移植手術
精気を吸う骨の塔
ザ・キックマン
ヴァンパイア・レディ
アステカの石像
ロケット・ジャンパー壺魔神
伝説の柔術家
機動砦のギア・ゴーレム
ニードルバンカー
ソニックジャマー
ブローバック・ドラゴン
雷帝ザボルグ原子ホタル
マーメイド・ナイト
軍隊ピラニア
針二千本
円盤闘士
深緑の魔弓使い
女忍者ヤエ
KA-2 デス・シザース
キングゴブリン
プロミネンス・ドラゴン
白魔導士ピケル
大天使ゼラート
光学迷彩アーマー
神秘の中華なべ
エネミーコントローラー
滅びの爆裂疾風弾
モンスターゲート
電脳増幅器
ウェポンチェンジ
天空の聖域アースクエイク
罠封印の呪符
盗人ゴブリン
バックファイアミクロ光線
裁きの光
魔法封印の呪符
光の護封壁
ソーラーレイ
忍法 変化の術
光の召集
ドレインシールドアーマーブレイクギゴバイト
もけもけ
コザッキー
デビルスコーピオン
ファラオのしもべ
王家の守護者
スピリッツ・オブ・ファラオ
ナイトメアテーベ
アスワンの亡霊
神殿を守る者
ヌビアガード
レガシーハンター
砂バク
サンド・ギャンブラー
みつこぶラクーダ
ジャッカルの霊騎士
吸収天児
恵みの像
災いの像
魂を呼ぶ者
冥界の使者
グレイヴ・キーパー
ダブルコストン
再生ミイラ
深淵の暗殺者
人投げトロール
沼地の魔神王
オアシスの使者
スペシャルハリケーン
突撃指令
魂喰らいの魔刀
砂塵の結界リバースソウル魔力倹約術ナイルの恵み
7
レベル制限B地区
魔の試着部屋
弱肉一色
黒・魔・導
デルタ・アタッカー
サウザンドエナジー
トライアングルパワー
第三の棺第二の棺
第一の棺
運命のドラ
砂漠の裁き
人海戦術
アヌビスの呪い
砂漠の光デスカウンター
悪夢の迷宮
蘇りし魂
玉砕指令
デビルマゼラ
処刑人‐マキュラ
トゥーン・仮面魔道士
トゥーン・ディフェンス
アルティメット・インセクト LV1
ホルスの黒炎竜 LV4
ホルスの黒炎竜 LV6
ホルスの黒炎竜 LV8
暗黒のミミック LV1
暗黒のミミック LV3
ミスティック・ソードマン LV2
ミスティック・ソードマン LV4
アームド・ドラゴン LV3
アームド・ドラゴン LV5
ホルスのしもべ
黒竜の雛
怨念のキラードール
幻惑のラフレシア
超熱血球児
氷帝メビウス
エレメント・ドラゴン
エレメント・ソルジャー
共鳴虫
仮面竜
マインド・オン・エア
ヒゲアンコウ
トロイホース使徒喰い虫
激昂のムカムカ派手ハネ
アームド・ドラゴン LV7
忍者マスター SASUKE
月の女戦士
おジャマ・キング
マスター・オブ・OZクリッチー闇の量産工場
ハンマーシュート
記憶抹消
深淵の指名者
レベルアップ!
黒炎弾
四次元の墓
ツーマンセルバトル
大波小波
フュージョン・ウェポン
リチュアル・ウェポン
挑発
絶体絶命
スピリットバリア
エクトプラズマ?
忍法 空蝉の術
衰弱の霧大暴落
グリード
マインドクラッシュ
無効
ゴーゴンの眼
セメタリー・ボム
ホーリーライフバリアー
人造木人18
マイティガード魔貨物車両 ボコイチハーピィ・ガール
創世神
創世者の化身
アルティメット・インセクト LV3
サイレント・ソードマン LV3
ミスティック・ソードマン LV6
ペンギン・ナイトメア
強化支援メカ・ヘビーウェポン
パーフェクト機械王
エレメント・マジシャン
エレメント・ザウルス
霞の谷の大怪鳥
一撃必殺侍
ハーピィ・レディ1
ハーピィ・レディ2
ハーピィ・レディ3
逆巻く炎の精霊
炎帝テスタロス
イーグル・アイ華麗なる潜入工作員
侵略の炎忍び寄るデビルマンタ漆黒の戦士 ワーウルフ
ミラージュ・ドラゴン
爆炎集合体 ガイヤ・ソウル
きつね火
巨大戦艦 ビッグ・コア
可変機獣 ガンナードラゴン
魔装機関車 デコイチ
トラップ処理班 Aチーム
錬金生物 ホムンクルス
闇魔界の竜騎士 ダークソード
キング・もけもけ
連続魔法
ハーピィの狩場
与奪の首飾り
機械複製術
トライアングル・X・スパーク
フリント
怒れるもけもけ
振り出し死者転生
城壁壊しの大槍
軽量化
邪気退散
断頭台の惨劇
天罰
心鎮壷
レアメタル化・魔法反射装甲
コザッキーの研究成果
マインド・ハック
風林火山
連鎖炸薬ピケルの魔法陣
魔力浄化
アストラルバリア
援護射撃
スペースマンボウ
神竜 ラグナロク
格闘ねずみ チュー助
甲虫装甲騎士
ネフティスの鳳凰神
ネフティスの導き手
地帝グランマーグ
エレメント・ヴァルキリー
エレメント・デビル
本気ギレパンダ
またたびキャット
アルティメット・インセクト LV5
サイレント・ソードマン LV5
百獣王 ベヒーモス
ビッグホーン・マンモス
カンガルー・チャンプ
ハイエナ
ブレードラビット
機械犬マロン
ブラッド・マジシャン-煉獄の魔術師-
賢者ケイローン
剣聖-ネイキッド・ギア・フリード
重装武者-ベン・ケイ
闇の住人 シャドウキラー
番兵ゴーレム
暴れ牛鬼
融合呪印生物-光
融合呪印生物-闇
融合呪印生物-地
暴風小僧
炎を支配する者
火炎鳥
レスキューキャット
ブレイン・ジャッカ―
ガトリング・ドラゴン
竜魔人 キングドラグーン
鳳凰神の羽根
ポイズン・ファング
魔法吸収
ライトニング・ボルテックス
デス・メテオ
闇の護封剣
螺旋槍殺
拘束解除
遠心分離フィールド
契約の履行
再融合
百獣大行進
クロスカウンター
ポールポジション
罰ゲーム!
威嚇する咆哮鳳翼の爆風
ゴブリンのやりくり上手
キャトルミューティレーション
本陣強襲
魔のデッキ破壊ウイルス
エレメンタルバースト
強引な安全協定
D.D.ダイナマイト
E・HERO フェザーマン
ハネクリボー
古代の機械巨人
古代の機械獣
古代の機械兵士
ミレニアム・スコーピオン
ロストガーディアン
ヒエラコスフィンクス
クリオスフィンクス
モアイ迎撃砲
メガロック・ドラゴン
ダミー・ゴーレム
グレイヴ・オージャ
マイン・ゴーレム
モンク・ファイター
E・HERO バーストレディ
E・HERO クレイマン
E・HERO スパークマン
アルティメット・インセクト LV7
マスターモンク
ガーディアン・スタチュー
メデューサ・ワーム
異次元の生還者
ミドル・シールド・ガードナー
白い忍者地霊使いアウス
水霊使いエリア
火霊使いヒータ
風霊使いウィン
電池メン-単三型
デス・ウォンバット
ワイトキング
大邪神 レシェフ
精霊術師 ドリアード
E・HERO フレイム・ウィングマン
天よりの宝札
洗脳-ブレインコントロール
受け継がれる力
ダブルアタック
充電器
ゴッドハンド・スマッシュ
ドリアードの祈り
大邪神の儀式
伝説の黒帯
ニトロユニット
うごめく影
鉄壁の布陣
ヒーロー・シグナル
ピケルの読心術
E・HERO サンダー・ジャイアント
岩盤爆破
コザッキーの自爆装置
融合失敗
レベル変換実験室
岩投げアタック
墓場からの誘い
トークン謝肉祭
魔力終了宣告
王宮の陥落
孤高の格闘家
サイクロイドソイツ
マッド・ロブスタージェリービーンズマン
パトロイド
ジャイロイド
スチームロイド
ハネクリボー LV10
ドリルロイド
ユーフォロイド
ジェット・ロイド
フレンドッグ
ダーク・カタパルター
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ゴブリンエリート部隊
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不屈闘士レイレイ
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G・コザッキー
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ドイツ
デスガエル
悪魂邪苦止
引きガエル
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電池メン-単二型
黒魔導師クラン
D・D・M
スチームジャイロイド
ユーフォロイド・ファイター
サイバー・ツイン・ドラゴン
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パワー・ボンド
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死の合唱謙虚な壺
シエンの間者
進化する翼
バブル・シャッフル
スパークガン
摩天楼 -スカイスクレイパー-
ファイアーダーツ
地霊術-「鉄」
水霊術-「葵」
火霊術-「紅」
風霊術-「雅」
ライバル登場!
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異次元の落とし穴
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V-タイガー・ジェット
E・HERO エッジマン
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W-ウィング・カタパルト
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憑依装着-アウス
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VW-タイガー・カタパルト
VWXYZ-ドラゴン・カタパルトキャノン
サイバー・ブレイダー
貪欲な壺
暗黒界の雷
レベル調整
おジャマジック
おジャマッスル
フェザー・ショット
ヘル・アライアンス
E・HERO ランパートガンナー
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E・HERO シャイニング・フレア・ウィングマン
ボンディング-H2O
アームド・チェンジャー
ブランチ
ボスラッシュ
暗黒界に続く結界通路
ヒーローバリア
ヘル・ブラスト
暗黒よりの軍勢
闇の取引
二者一両損ふるい落とし
同姓同名同盟
ゲットライド!
ヘル・ポリマー
フェザー・ウィンド融合禁止エリアレベル制限A地区
神炎皇ウリア
降雷皇ハモン
幻魔皇ラビエル
ヒーロー・キッズ
サイバー・バリア・ドラゴン
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古代の歯車
古代の機械砲台プロト・サイバー・ドラゴン
瞬着ボマー
機械王-プロトタイプ
E・HERO バブルマン・ネオ
巨大戦艦 カバード・コア
異次元への案内人
チェイン・スラッシャー
封魔の伝承者
天下人 紫炎寄生体ダニー
ゴキポン
静寂虫
電動刃虫
オオアリクイクイアリ
セイバー・ビートル
デビルドーザー
黄泉ガエル
悪魔ガエル
魔法の国の王女-ピケル
魔法の国の王女-クラン
記憶破壊者
増幅する悪意
グラスファントム
サンドモス
神竜-エクセリオン
破滅の女神ルイン
終焉の王デミス
ガエル・サンデス
ヒーローハート
古代の機械工場
古代の採掘機
磁力の召喚円 LV2
幻魔の殉教者
サイクロン・ブーメラン
継承の印
王女の試練
フォトン・ジェネレーター・ユニット
エンド・オブ・ザ・ワールド
古代の機械城
輪廻転生
スーパージュニア対決!
ミラクル・キッズ
アタック・リフレクター・ユニット
ダメージ・コンデンサー
因果切断
ロスト・ネクスト
ジェネレーション・チェンジ
全弾発射
成功確率0%
オプションハンター
ゴブリンのその場しのぎ
誤作動
E・HERO スチーム・ヒーラー
バースト・リターン
バブル・ショット
バブルイリュージョン
攻撃の無力化
クレイ・チャージ
打ち出の小槌
アームド・ドラゴン LV10
地獄の暴走召喚
防御輪
復活の墓穴
ブロックマン
埋蔵金の地図
ヒーロースピリッツ
D-HERO デビルガイ
D-HERO ダイハードガイ
D-HERO ダイヤモンドガイ
サイバー・チュチュ
サイバー・ジムナティクスサイバー・プリマサイバー・ジラフ
サイバー・フェニックス
サーチライトメン
疾風鳥人ジョー
ハーピィズペット仔竜
光神機-閃空
光神機-桜火
D-HERO ドレッドガイ
ビクトリー・バイパー XX03
光神機-轟龍
ロイヤルナイツ
緑光の宣告者
紫光の宣告者
豊穣のアルテミス
救済のレイヤード
閃光の追放者
裁きを下す者-ボルテニス
ガード・ドッグ真空イタチ
荒ぶるアウス
逆巻くエリア
燃え盛るヒータ
吹き荒れるウィン
電池メン-単一型
超電磁稼動 ボルテック・ドラゴン
ミスフォーチュン
ヒーローフラッシュ!!
E・HERO フェニックスガイ
E・HERO シャイニング・フェニックスガイ
E・HERO セイラーマン
E・HERO ワイルド・ウィングマン
E・HERO ネクロイド・シャーマン
H-ヒートハート
E-エマージェンシーコール
R-ライトジャスティス
O-オーバーソウル
パワーカプセル
光神化
ガードペナルティ
グランドクロス
次元の裂け目
幽獄の時計塔
ライフチェンジャー
エレメンタル・チャージ
デステニー・デストロイ
デステニー・シグナル
ゴッドバードアタック
エレメンタル・アブソーバー
マクロコスモス
奇跡の光臨
D-タイム
D-シールド
罅割れゆく斧
キックバック
セイバーザウルス
星見鳥ラリス
サブマリンロイド
キューキューロイド
デコイロイド
レスキューロイド
E・HERO ネオス
N・アクア・ドルフィン
N・フレア・スカラベ
N・ブラック・パンサー
C・ドルフィーナ
D-HERO ダブルガイ
D-HERO ディフェンドガイ
D-HERO ドグマガイ
暗黒プテラ
暗黒ステゴ
究極恐獣
奇跡のジュラシック・エッグ
ベビケラサウルス
バイトロン
エーリアン・グレイ
エーリアン・スカル
エーリアン・ハンター
エーリアン・ウォリアー
D-HERO ダガーガイ
D-HERO ドゥームガイ
D-HERO ダッシュガイ
エーリアン・マザー
宇宙獣ガンギル
円盤ムスキー
キメラテック・オーバー・ドラゴン
レスキューキューロイド
スーパービークロイド-ジャンボドリル
E・HERO アクア・ネオス
E・HERO フレア・ネオス
E・HERO ブラック・ネオス
コンタクト
フェイク・ヒーロー
コーリング・マジック
ビークロイド・コネクション・ゾーン
オーバーロード・フュージョン
旋風剣
未来融合-フューチャー・フュージョン
魂の共有-コモンソウル
ネオスペース
死皇帝の陵墓
ダーク・シティ
デステニー・ミラージュ
D-スピリッツ
D-チェーン
ミステリーサークル
運命の分かれ道
大気圏外射撃
王宮の重税
ワンダーガレージ
スーパーチャージ
サイバー・サモン・ブラスター
化石発掘
人造天使
洗脳光線
サイバー・ダーク・ホーン
サイバー・ダーク・エッジ
サイバー・ダーク・キール
サイバー・オーガ
サイバー・エスパー
迷走悪魔
暴鬼
フレイム・オーガ
スナイプストーカー 連爆魔人 虚無魔人
深淵の結界像
魅惑の女王 LV3
魅惑の女王 LV5
魅惑の女王 LV7
漆黒の魔王 LV4
漆黒の魔王 LV6
ダーク・ルシアス
漆黒の魔王 LV8
豪雨の結界像 業火の結界像 烈風の結界像 干ばつの結界像 閃光の結界像 虚無の統括者
地母神アイリス
ライトニングパニッシャー
女王親衛隊
コンボファイター
コンボマスター 獣人アレス
突撃ライノス
ストーム・シューター
エーリアン・ベーダー
エーリアン・マーズ
鎧黒竜-サイバー・ダーク・ドラゴン
サイバー・オーガ・2
封魔一閃 侵食細胞「A」
限定解除
簡易融合
カウンタークリーナー
リニアキャノン
連鎖爆撃
奇跡の蘇生
一陣の風
レベルダウン!?
縮退回路
ポジションチェンジ
爆導索
ストレートフラッシュ
ジャスティブレイク
リバースディメンション
チェーン・ヒーリング
チェーン・ブラスト
バイロード・サクリファイス
トロイボム
積み上げる幸福
サイバー・シャドー・ガードナー
虚無を呼ぶ呪文 昇天の黒角笛
六武衆の先生
ジェネティック・ワーウルフ
フロストザウルス
スパイラルドラゴン
N・エア・ハミングバード
N・グラン・モール
N・グロー・モス
六武衆-ヤイチ
六武衆-カモン
六武衆-ヤリザ
六武衆-ニサシ
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六武衆-イロウ
大将軍 紫炎
紫炎の足軽
静寂の聖者
平穏の賢者
暗黒界の魔神 レイン
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傀儡虫
サイレントアビス
ヘルプロミネンス
レイジアース
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古のルール 暗黒界の取引
ネオス・フォース
漆黒の名馬
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覚醒の証
E・HERO エアー・ネオス
E・HERO グラン・ネオス
E・HERO グロー・ネオス
「A」細胞散布爆弾
高等儀式術
カードトレーダー
紫炎の霞城
摩天楼2-ヒーローシティ
英雄変化-リフレクター・レイ
ヒーロー・メダル
六武衆推参!
お家おとりつぶし
閃光弾 転生の予言
融合体駆除装置 儀式降臨封印の書
正統なる血統
疾風!凶殺陣
夜霧のスナイパー
畳返し
天空勇士ネオパーシアス
天空聖者メルティウス
智天使ハーヴェスト
勝利の導き手フレイヤ
コーリング・ノヴァ
ホーリー・ジェラル
ジェルエンデュオ
女神の加護収縮
カードガンナー
ライトイレイザー
異次元からの埋葬
エッジ ・ ハンマー
キッズ ・ ガード
ヘル ・ ドラゴン
無情の抹殺
リターンソウル
ダメージ ・ ポラリライザー
フュージョン・ガード
D-HERO ディアボリックガイデステニー ・ ドロー
オーバー ・ デステニー
D-カウンターエターナル ・ ドレッド
ヴォルカニック・ロケット
宝玉獣 ルビー・カーバンクル
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ヴォルカニック・デビル
ヴォルカニック・バレット
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ヴォルカニック・リボルバー
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墓守の司令官
アトランティスの戦士
キラーザウルス
天空の使者ゼラディアス
ジェネラルデーモン
ハーピィ・クィーン
天魔神エンライズ
天魔神ノーレラス
天魔神インヴィシル
忍者義賊ゴエゴエ
結界術師 メイコウ
風帝ライザー
ブレートクラッシャー
E・HERO キャプテン・ゴールド
龍脈に棲む者マグナ・スラッシュドラゴン
グラビ・クラッシュドラゴン
ファイヤー・ソウル
宝玉の導き
レア・ヴァリュー
宝玉の恵み
宝玉の氾濫
宝玉の契約
幸運の鉄斧
トルネード
クレイジー・ファイヤー
ブレイズ・キャノン
ブレイズ・キャノン-トライデント
フィールドバリア
「A」細胞増殖装置
異界空間-Aゾーン
虹の古代都市-レインボー・ルイン
誘発召喚
ラスト・リゾート
宝玉の祈りヴォルカニック・チャージ
魔の取引
中央突破
究極・背水の陣
義賊の入門書
義賊の極意書
閃光のバリア -シャイニング・フォース-
押し売りゴブリン
押し売りゾンビ
集団催眠
ジェムフラッシュエナジー
ファイヤー・ウォール
魔王ディアボロス
死王リッチーロード
闇王プロメティス
ミストデーモン
疫病狼
悪夢再び
サクリファイス・ソード
闇のデッキ破壊ウイルス
幻獣ロックリザード
デュアル・サモナー
エーリアン・ソルジャー
ヴォルカニック・ラット
暗黒界の番兵 レンジ
ハウンド・ドラゴン
ヴェノム・コブラ
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C・パンテール
C・チッキー
C・ピニー
C・ラーバ
C・モーグ
ネクロ・ガードナー
毒蛇神ヴェノミナーガ
毒蛇王ヴェノミノン
ヴェノム・スネーク
ヴェノム・ボアヴェノム・サーペント
E・HERO アナザー・ネオス
ヘルカイザー・ドラゴン
水面のアレサ
幸運の笛吹き
ヴァリアブル・アーマー
巨ゴーグル
サンライズ・ガードナー
魔族召喚師
灼イ王パ熱ロン
シャドウ・ダイバー
フリントロック
グラビティ・ボール幻影コオロギ水晶の占い師
ネオスペース・コンダクター
氷炎の双竜
デザート・ツイスター
儀式の供物
カミソーリトカゲ
ホーリーフレームダークフレーム
ゾンビ・マスター
N・マリン・ドルフィン
E・HERO マリン・ネオス
E・HERO ダーク・ブライトマン
E・HERO マグマ・ネオス
おジャマ・ナイト
ホープ・オブ・フィフス
リバース・オブ・ネオス
コンバート・コンタクト
コクーン・パーティー
コクーン・リボーン
ヴェノム・スワンプ
スネーク・レイン
ヴェノム・ショット
サイバーダーク・インパクト!
フリント・アタック
召喚師のスキル鹵獲装置
守護神の矛
戦線復活の代償
下克上の首飾り
折れ竹光
異次元いじげんトンネル ―ミラーゲート
ネオスペーシアンエクステント
NEX
デュアルサモン
二重召喚
ヒーロー逆襲
コクーン・ヴェール
スネーク・ホイッスル
ダメージ =イコールレプトル
蛇神の勅命
蛇神降臨
反撃の毒牙
ヴェノム・スプラッシュ
凡人の施し
破滅へのクイック・ドロー
シールドスピア
ストライク・ショット
マジック・キャプチャー
トラップ・キャプチャーギフトカード強欲な贈り物
カウンター・カウンター
海の守護者
千眼のジェリーフィッシュ
ドクロフィッシュ
深淵のキングシャーク
モーモリス
化石象
幻想的な竜ブロント
イル・ブラッド
ブレーズ・ウィング・バタフライ
仮面魔獣デス・ガーディウス
遺言の仮面
剣闘獣オクタヴィウス
六武衆の侍従
雲魔物-スモークボール
E-HEROマリシャス・エッジ
E-HEROヘル・ゲイナー
雲魔物-アイ・オブ・ザ・タイフーン
雲魔物-ゴースト・フォッグ
雲魔物-ニンバスマン
雲魔物-羊雲
雲魔物-ポイズン・クラウド
雲魔物-アシッド・クラウド
雲魔物-キロスタス
雲魔物-アルトス
雲魔物-タービュランス
トラックロイド
ステルスロイド
エクスプレスロイド
剣闘獣アレクサンデル
剣闘獣スパルティクス
剣闘獣ムルミロ
剣闘獣ベストロウリィ
剣闘獣ラクエル
剣闘獣ホプロムス
剣闘獣ディカエリィ
剣闘獣セクトル
スレイブ・エイプ
スパルクタァの呪術師
インフィニティ・ダーク
マジック・スライム
古代の機械騎士
ゴブリン暗殺部隊
伝説の賭博師
紫炎の老中エニシ
六武衆の御霊代
エーリアン・テレパス
エーリアン・ヒュプノ
E・HEROカオス・ネオス
E・HEROプラズマヴァイスマン
E-HEROインフェルノ・ウィング
E-HEROライトニング・ゴーレム
E-HEROダーク・ガイア
スーパービークロイド-ステルス・ユニオン
超合魔獣ラプテノス
剣闘獣ゲオルディアス
剣闘獣ヘラクレイノス
コンタクト・アウト
思い出のブランコ
ダーク・フュージョン
ダイヤモンドダスト・サイクロン
召喚雲
宝札雲
フォッグ・コントロール雲魔物のスコール
スペシャル・デュアル・サモン
剣闘獣の檻-コロッセウム
剣闘獣の闘器ハルバード
剣闘獣の闘器グラディウス
剣闘獣の闘器マニカ
休息する剣闘獣グラディアル・リターン
魂を吸う竹光
六武衆の理
「A」細胞培養装置
オーバーリミット
ナチュラル・ディザスター
暴風雨
上昇気流
化石岩の解放
閃光を吸い込むマジック・ミラー暗黒を吸い込むマジック・ミラー
ディザーム
パリィ
神速の具足
諸刃の活人剣術
進入禁止!No Entry!!
エネルギー吸収板
細胞爆破ウイルス
亜空間ジャンプ装置
ミス・リバイブ不運なリポート
剣闘獣トラクス
スレイブ・タイガー
防備の策略
早口言葉
スクリチ
ロイアルファイアーストームガードズ
闇のヴェール
ネクロフェイス
ギル・ガース ソウルテイカー
魔術の呪文書
デストラクト・サークルーA
黙する死者
ファントム・オブ・カオス
エア・サーキュレーター
グレート・ホワイトドラゴン・ゾンビ
アサシンキラー・ザ・クローバーサーカー闇の破神剣
治療の神 ディアン・ケトマジカル・ゴースト
援軍
厳格な老魔術師
幻影の壁邪剣男爵
デス・ソーサラー
遺言状
和睦の使者
クロス・ソウル
手札抹殺
トラップ・マスター
あまのじゃくの呪い
城壁
血の代償ガーゴイル
邪悪なるワーム・ビーストミノタウルス
デビル・ドラゴンジャッジ・マンホーリー・ドール逆転の女神
暗黒魔神 ナイトメア闇の暗殺者
マスター・アン・エキスパート悪の無名戦士黒い影の鬼王覚醒
復讐のソード・ストーカーランプの魔精・ラ・ジーンルード・カイザードラゴヒューマン
魔法除去
未熟な密偵古代の遠眼鏡
自業自得
ロード・オブ・ドラゴン‐ドラゴンの支配者‐
ドラゴンを呼ぶ笛
謎の傀儡師
カオス・ソルジャー
カオスの儀式
カイザー ・ シーホース
闇の呪縛
ペンギン・ソルジャー
スケープ・ゴート
トゥーン・アリゲーター天使の施し
グリフォンの翼スケルエンジェル
E・HERO ネクロダークマン
ヴォルカニック・ラット
真紅眼の闇竜
ヴァンパイアジェネシス
ヘルフレイムエンペラー
海竜神 ネオダイダロス
ギルフォード・ザ・レジェンド
荒野の女戦士
神剣-フェニックスブレード
黒魔導の執行官
魔導獣 ケルベロス
マジックブラスト
ディメンション・マジック
死のマジック・ボックス
悪夢の鉄檻
守護神エクゾード
グレート ・ スピリット
断層地帯
神鳥シムルグ
ソニック ・ シューター
ヒステリック ・ パーティー
超伝導恐獣
大進化薬
テールスイング
ジュラシックワールド狩猟本能
生存本能
大噴火
大地震
古代の機械巨竜
F・G・D/ファイブ・ゴッド・ドラゴン
古代の機械合成獣
古代の機械工兵
起動兵士デッドリボルバー
グリーン・ガジェット
イエロー・ガジェット
レッド・ガジェット古代の整備場
古代の機械戦車
古代の機械爆弾
古代の機械掌
機動砦 ストロング・ホールド
レッド・ガジェット
レッド・ガジェット
レッド・ガジェット
レッド・ガジェット
古代の機械爆弾古代の機械掌
機動砦 ストロング・ホールド
アビス・ソルジャー
インフェルノ・ハンマー
テーヴァ
サテライト・キャノン
サンダー・キッズ魔法石の採掘
ハッピー・ラヴァー
マジシャンズ・クロス
フェアリー・ドラゴン
絶対防御将軍
ブレイドナイト
コマンド ・ ナイト
疾風の暗黒騎士ガイア
インセクト女王
翻弄するエルフの剣士
ギルフォード・ザ・ライトニング
イグザリオン・ユニバース
ブラッド・ヴォルス
ブラック ・ マジシャン ・ ガール
ロケット戦士
漆黒の豹戦士パンサーウォリアーエメス・ザ・インフィニティ
ツインヘデッド・ビーストホーリー・ナイト・ドラゴン
硫酸のたまった落とし穴
サラマンドラ機械王
革命
トゥーン ・ ヂェミナイ ・ エルフ
トゥーン ・ ゴブリン突撃部隊
酸の嵐
D.D.アサイラント
黒衣の大賢者
万能地雷グレイモヤ
催眠術
エクスチェンジ
天使のサイコロ
悪魔のサイコロ
レッドアイズ・ブラックメタルドラゴン
ハーピィズペット竜
メタル化・魔法反射装甲
幻獣クロスウィング
幻獣ワイルドホーン
幻獣サンダーペガス
超魔導剣士-ブラック・パラディン
磁石の戦士α磁石の戦士β磁石の戦士γ
E・HERO ネクロダークマン
ヒーロー・ヘイロー
ランプの魔人ドッペルゲンガー
暗黒魔族ギルファー・デーモン
青眼の究極竜
ファラオの審判
マジシャンズ・ヴァルキリア
トゥーン・ブラック・マジシャン・ガール
ヴィクトリー・ドラゴン
E・HERO エアーマン
友情 YU-JYO
結束 UNITY
E・HERO エリクシーラー
E・HERO マッドボールマン
クリボーを呼ぶ笛
スト・ボディ
ホワイト・ホーンズ・ドラゴン
メテオ・ドラゴンゴキボール
メタル・ガーディアンカイザー・ドラゴン水陸両用バグロスアクア・ドラゴンプラグティカルゾーン・イーター
フレイム・ヴァイパートラコドン
ダンジョン・ワーム月の使者
ストーン・ドラゴン
黒の魔法神官
ワタポン
光のピラミッド
ブルーアイズ・シャイニングドラゴン
青眼の光龍
千年の盾コスモクイーンきまぐれの女神カエルスライム
ヤランゾタクリミノス
くいぐるみメガソニック・アイ
ヤマドラン2人3脚ゾンビトビペンギン妖精の贈りもの
牛鬼タートル・バード
闇をかき消す光
サイレント・マジシャン LV4
サイレント・マジシャン LV8
マジシャンズ・サークル
セベクの祝福
竜殺しの剣
アクアの合唱
旧神の印
イタクァの暴風
魔封じの芳香
千本ナイフ
ブラック・マジシャンズ・ナイト
騎士の称号
賢者の宝石
磁石の戦士マグネット・バルキリオン
キラー・スネークハーピィの羽根帚
デス・ヴォルストガルフ
デビル・フランケン
大木炭18
ネオアクア・マドール
骨犬マロン
スカゴブリン
隠れ兵ハーピィ・レディ・SB
アマゾネスの鎖使い
アポピスの化神
現世と冥界の逆転
マジック・ランプ
デビルゾアメタル・デビルゾア
天狗のうちわ
妖精王オベロン
サイファー・スカウター
ニュート
メカ・ハンターアックス・レイダークワガー・ヘラクレスパトロール・ロボ
ホワイト・ホール
エルフの光
はがねの甲羅ブルー・ポーション
雷鳴灼熱の槍
突風の扇タイガー・アックス
心眼の女神
沼地の魔獣王
破壊神 ヴァサーゴエレキッズ吸血ノミ
ビーン・ソルジャーイースター島のモアイデッド・シャーク魚ギョ戦士ワイバーン
オシロ・ヒーローフレンドシップ
ヘラクレス・ビートルジャジメント・ザ・ハンド
森の住人 ウダン
魔界の機械兵コカローチ・ナイクワガタ・アルファメタモルポット
竜殺者シーザリオン
悪魔払い墓場からの呼び声
クレセント・ドラゴン
ローガーディアン
ローの祈り
スカルライダー
スカルライダーの復活斬首の美女
音女
イリュージョン・シープ
戦場の死装束天使の生き血
ダンシング・エルフツルプルン大砲だるま
本の精霊 ホーク・ビショップセイント・バード
タクヒ月明かりの乙女紅葉の女王
二頭を持つキング・レックスガルーザス屍を貪る竜
パロット・ドラゴン天空竜水の魔導師
ニードルワーム避雷針
王宮のお触れ
太陽の戦士
ビッグ・シールド・ガードナー
魔力の棘
トゥーン ・ キャノン ・ ソルジャー
トゥーンのもくじ融合賢者
デーモン・ビーバー眠れる獅子
キャッツ・フェアリー
バーグラーマーダーサーカス・ゾンビ
異次元の戦士戦士抹殺
要塞クジラ
要塞クジラの誓いはにわプリズマン
千年ゴーレムディッグ・ビークキャット・レディ
マジックアーム・シールド
ディッグ・ビーク
ガルマソード
ガルマソードの誓いゲート・キーパー
ベヒゴンスコール髑髏の寺院ブロッカー
屋根裏の物の怪闇やみにしたがう 者もの
時の魔人 ネクロランサ
ラーの翼神竜
オベリスクの巨神兵
オシリスの天空竜
光の創造神 ホルアクティ
破壊王ゼクセクス
武道神の甲冑
アルエヴォ
メテオ・ザ・マッチレス
運命の女王エターニア
魔導神のオブジェ
女剣士カナン
ファイヤー・ウイング・ペガサス
FIRE WIND WATER LIGHT DARK EARTH0
50
100
150
200
250
300
350
400
450
500
124
145
168
251
401
455
Monster distributionaccording to ATTRIBUTE
Sea Serpent
Thunder
Dinosaur
Fish
Plant
Beast-Warrior
Reptile
Pyro
Winged Beast
Zombie
Rock
Insect
Aqua
Beast
Dragon
Fairy
Spellcaster
Machine
Fiend
Warrior
0 50 100 150 200 250
11
23
27
28
28
45
46
49
51
54
64
64
74
90
91
98
142
152
171
235
Monster distribution according to TYPE
Sea Serpent
Thunder
Dinosaur
Fish
Plant
Beast-Warrior
Reptile
Pyro
Winged Beast
Zombie
Rock
Insect
Aqua
Beast
Dragon
Fairy
Spellcaster
Machine
Fiend
Warrior
0 50 100 150 200 250
11
23
27
28
28
45
46
49
51
54
64
64
74
90
91
98
142
152
171
235
Monster distribution according to TYPE
Sea Serpent
Thunder
Dinosaur
Fish
Plant
Beast-Warrior
Reptile
Pyro
Winged Beast
Zombie
Rock
Insect
Aqua
Beast
Dragon
Fairy
Spellcaster
Machine
Fiend
Warrior
0 50 100 150 200 250
11
23
27
28
28
45
46
49
51
54
64
64
74
90
91
98
142
152
171
235
Monster distribution according to TYPE