Conquer Craft

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Conquer Craft  Table of Contents 1. Introduction 2. Economy 3. Collecting and Building 4. Buildings Types and List. 

Transcript of Conquer Craft

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Conquer Craft  able of Contents

1.  Introduction 

2.  Economy 

3.  Collecting and Building 

4.  Buildings Types and List. 

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1: Introduction

onquer Craft is a mod/gamemode that add a lot into the concept of “strategy” of the game. You grow, collect, build, sell, trade,

ake war... The world is yours, and it’s you who decides how you are going to rule it. 

he basic concept is: Select a continent, collect ores and etc, sell them to other players or make jobs for NPCs, with that you get

pital to invest in researches, army and much more.

he game is played, unlike normal gamemode, by a top-view camera, just like most of the RTS(real time strategy) games, you

elect areas to dig, also you build, contract npcs to join your contry as workers, scientists, miners, soldiers and etc.

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2: Economy 

he economy in Conquer Craft is quite complex. There are taxes, wages, upkeep cost, market variation and much more.

ne of the most important ways of making money is the outside market, prices lowers as offer rises, and etc.

nvesments:

ne can invest in another nation’s economy as a whole or a part of it. For instance, he can invest in the technology development,

my...works like this, (the scenario bellow is most common with recently-founded nations):

nation wants to develop Nuclear Energy, but it doesn’t have the necessary resources nor the necessary money. This nation can

ake a “Investment Request”, and another nation can accept it.

vesments are refounded by various ways, which are defined by the investors. The are 2 major ways of getting an outcome of 

n investment:

fetime fee: The player who got invested have to pay a lifetime-long fee, they are most of the times really low and are best for

ations with a really stable economy. The downside is that you , as the name suggests, pay it forever, or until the nation dies or is

onquered. Lifetime fees can be canceled/changed by the nation who invested at any time. But to change it, the invested nationave to agree (if the change is to a higher price).

hort-term fee: The player who got invested have to pay a (at most of the times big) fee, only once or for short period. The

hort-term fees are most usually paid with initially with money, and latter (if the investment was aimed at something that

roduces any resource), with the resources that the investment helped produce. This is the best way for small, and low outcome

vestments. The downside is that short-term fees are most of the times big.

here is, also, the possibilty to don’t pay for the investments, but this may result with unsatisfaction from other countries, and

ay even mean war. So be carefull, even if you know you can win.

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3: Collecting and Building

Conquer Craft, collecting is made by sellecting an area, and ordering NPCs (or the president, at the beggining) to dig it. They

eed to be provided with resources like cobblestone or ladders to get trough holes or rough terrain. You can also upgrade one’s

ols, armor and inventory for longer mining time. Building is done the same way, you select the are that needs to be built with

omething, assign materials to each part and assign builders to it. You can also control your president while building, but it will

ill cost you energy to build-break.

here are special “blocks”, who assign buildings to things you build. For instance, if you build an apartment, each room has to

ave an house-door, with a bed inside. This way, NPCs can sleep and have a house. Each room can hold only one family, andave 6 beds at maximum. (Families won’t be bigger than 6 persons). 

so, there are other kinds of buildings, which are shown on the next section.

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4: Building Types and List 

  Civilian Buildings

1.  House Room 

2.  Hospital 

3.  Marketplace 

4.  Restaurant 5.  Bunker 

  Food and Resources

1.  Apple Farm

2.  Meat Farm

3.  Egg Farm

4.  Wheat Farm

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House Room(Go to List) Description:

Provide people with a place to live, each housecan hold only 1 family, with a maximum of 6family members.

Cost:

The House Room Set costs $15, which comeswith a door, room sign, bed and a decorativetable. Each extra bed costs $3. The rest of thehouse (structure and decoration) is priced basedon it’s material, like every other construction. 

Requirements:

For a building to be considered a house, it needto have a minimum 5x5 space, non-dirt groundand walls (4), a door with room sign, a bed and

light.

Default Customization:

 Material: Roof, Walls, Floor, Table, Window

 Decorationl: Chest 

Hospital(Go to List) 

Description:

Provide the people with healthcare, diseaseprevention and medication. When upgraded witha operation table, can heal wounds.

Cost:

The Hospital Set costs $50, which comes withan atteendant chair (glowstone atm), consultorysign, door, examination table (wool atm).

Operation table can be bought by $150. EachConsultory Pack costs $20, each attendant chair,that costs $30 each, can hold up to 4 consultoryrooms. 

Requirements:

Each attendant chair needs a 3x5 space, eachconsultory needs a 6x6 space. Roof, walls andfloors need to be non-dirt made. Needs light.

Default Customization:

 Hospital Set: Include operation table, final cost

is $180. This way you get a $20 discount.

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Marketplace(Go to List) 

Description:

Provide food for the population either freely orwith a tax. Workers need to deliver food so itcan be sold.

Cost:

The Marketplace Set costs $60, comes with onedouble-chest, salesman chair, market sign and adoor. An extra double-chest costs $10 and anextra salesman chair costs $40 (goldblock atm) 

Requirements:

A 3x4 space is the ideal space, as each marketcan only hold 2 double chests and 2 salesmanchairs. There needs to be an opening betweenthe buyer and the salesman.

Default Customization:

 Marketplace Set: Full market set, includes an

extra salemen chair and doublechest for a total

price of $90. This way you get a $20 discount.

Restaurant (Go to List) 

Description:

Provide delicious meals for rich people.Restaurants are a lot expensive but can raise alot someone’s overall happiness.

Cost:

The Restaurant Set costs $1000, which includesone waiter-spot (goldblock atm), 1 cook-spot(wood slab atm), 1 oven, 1 double chest, 8

tables, 2 entrance signs, 1 kitchen sign, 3 doorsEach waiter-spot costs $50, each oven costs $95,each cook-spot costs $50, each table costs $15.Each waiter increse the maximum number of tables by 8. The kitchen floor can be made outof stone, but decreases happiness increase by50%, iron floor is recomended.

Requirements:

A 8x6 space for the tables and waiter-spots, a

3x5 space for the kit chen and an openingbetween the waiters and the kitchen.

Default Customization:

 Material: Roof, walls, kitchen-waiter divider.

 Patern: Ground patern and colors.

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Bunker(Go to List) 

Description:

Are used by the citzens when the country is in

war as a refuge. Contains chests filled withwater, food and backup suplies.

Cost:

The bunker can’t be edited, it need to be boughta a whole, needs to be undeground. The cost is$500 for it’s components plus the materialsrequired to build it’s structure. Each bunker canhold 12 citzens for 2 weeks with food and waterchests filled.

Requirements:

A 16x10x5 area. Bunkers are always place 2blocks undeground (1 is the terrain, 1 is thestone bricks).

Default Customization:

 N/A