Conole ld overview

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Learning design: an overview Gráinne Conole, Leicester University, [email protected] Learning Design Workshop, Online Educa, 30/11/11

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Transcript of Conole ld overview

Page 1: Conole ld overview

Learning design: an overview

Gráinne Conole,Leicester University, [email protected] Design Workshop, Online Educa, 30/11/11

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The changing context of education

and technology paradoxes

A look at design practices

Learning design:Foundations,

representations, collaboration

Complexity of design

The learner experience

Putting it all together

Learning pathways

Outline

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Technology paradoxesParadoxes

Technologies not fully exploitedLittle evidence of use of free

resources Media sharingBlogs & wikis

ReasonsTechnical, pedagogical,

organisational…lack of time, research vs. teaching, lack of skills, no

rewards, no support

Solutions?Case studies, support networks

Learning Design, Open Educational Practices

Virtual worlds &online games Social networking

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A look at design practice

Design as…Conscious processDialogue with materialsCreative processCommunicative processSocial activity (Winograd)

LanguageTo communicate information & ideas

Design languageTo communicate design plans, and intentions

Design Languages…To generate designsMeans of interpreting and discussing

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Chemistry‘Atoms’ = alphabet, ‘Molecules’ = wordsRange of representations – 2D & 3DDrawing and modeling tools

MusicMusic notation relatively recent Captures key factors to enable reproductionWorks across multiple instruments

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Design in education

FindingsDifficult to represent

designsNot systematic

Predominately content focused

Teacher interviewsFive aspects: design

process, ideas, support, sharing, evaluation

Wish listExamples of good practice

Others to talk to

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7A new learning design methodology

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Shift from belief-based, implicit approaches to design-based, explicit

approaches

Encourages reflective, scholarly practices

Promotes sharing and discussion

A Research-Based Design approach to creation and

support of courses

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8Definition

A methodology for enabling teachers/designers to make more informed decisions in how they go

about designing learning activities and interventions, which is pedagogically informed

and makes effective use of appropriate resources and technologies. This includes the design of

resources and individual learning activities right up to curriculum-level design. A key principle is to help make the design process more explicit and

shareable. Learning design as an area of research and development includes both gathering

empirical evidence to understand the design process, as well as the development of a range of

learning design resources, tools and activities.

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Open Learning Design Methodology

Openness

Communities and interactions

Design representations and

tools

Mediating Artefacts

Affordances

Social and participatory

mediaTheory and methodology

Related fields

Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer

Learning design: defining the field

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Co-evolution of tools and practice

Evolving practices

Characteristics of users

Preferences

Skills

Interests

Context

Affordances of technologies

Representation

Communication

Connection

Interactivity

Affordances (Gibson)All "action possibilities" latent in an environment… but always in relation to the actor and therefore dependent on their capabilities.For instance, a tall tree offers the affordances of food for a Giraffe but not a sheep.

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Foundations: Mediating Artefacts

Teacher DesignHas an inherent

Mediating Artefacts (MA)

Design Mediating Artefacts1.Concepts•Tools•Dialogues•Activities

Other teachers and learners can use or repurpose

Learning activityor Resource

Creates

Vygotsky, Activity Theory

Research focusWhat Mediating Artefacts do teachers use?What Mediating Artefacts can we create to guide the design process?

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Visualisations - making design explicit

Course map

Learning outcomes

Pedagogy profileCourse dimensions

Task swimlane

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Visualisation tools

Pen, paper and stickers

Learning Design tools

Standard tools

Learning designer

Webcollege

Excel

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Collaboration

CloudworksSpace to share and discuss

Design challengeCreate a course in a day!Carpe diem2-day design workshop

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I find the document quite thought-provoking, especially as a starting point in this journey for developing good understandings

I could understand the learning design process and would feel able to use this when designing some learning activities

It is iterative and so helps with ironing out any issues

But does it work? Evaluation data

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Questions What would a coherent learning design language

look like and how might it be shared? What other Mediating Artefacts do we need to

develop to enable learners and teachers make more effective use of technologies to support learning? What are the different ways in which learning interventions can be represented?

How can we foster a global network and Community of Practice to enable learners and teachers to share and discuss learning and teaching ideas?

What tools do we need to guide design practice, visualise designs and provide a digital environment for learners and teachers to share and discuss?

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Questions What are the implications and likely impact of

social and participatory media for education and how can they be harnessed more effectively to support learning?

What will be the impact of new emergent technologies on the stakeholders involved in education?

What new pedagogies are emerging as a result of these new technologies?What are the implications for learners, teachers and institutions of new social and participatory media?

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Questions How will the processes of supporting learning

(design, delivery, support and assessment) change as a result of new technologies?

What social exclusion issues are arising with the increased use of new technologies? How can we promote more socially inclusive practices?

How are Open Educational Resources being design, used and repurposed?

What are the implications for formal institutions of the increasingly availability of free resources, tools and even total educational offerings, such as Massive Online Open Courses

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Questions What digital literacy skills do learners and

teachers need to make effective use of these technologies and resources? To what extent are they evident and how can they be developed?

How are the ways in which learners and teachers communicate and collaborate changing with the use of these technologies?

How can we create effective new digital learning environments to promote the use of social and participatory media and OER?

How can informal learning using OER be assessed and accredited?

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What kinds of policy directives are in place to promote social inclusion through the use of OER and how effective are they?

What new methodologies and theoretical perspectives will be needed to address these research questions and to interpret the findings?

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Next steps A map of current learning design research A refined set of research questions Development of visualisations and tools Consolidate existing resources and activities DesignNet: towards a global network of

learning design researchers

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22Conole, G. (forthcoming), Designing for learning in an open world,

New York: [email protected]

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URLs

• http://robwall.ca/2009/03/10/creativity-is-the-new-technology/

• http://www.youtube.com/watch?v=nvIQP-EBPqc

• http://vimeo.com/3365942

• http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st-cent.html

• Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/