Conole CARDET Workshop 2
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Transcript of Conole CARDET Workshop 2
Thinking differently about designThe OU Learning Design Initiative
Gráinne ConoleThe Open University, UK
Focus for today•Learning design - OULDI
▫An evidence base – understanding, reflecting▫Compendium - creating, designing, reflecting▫Cloudworks - finding, communicating,
reflecting▫Pedagogy schema - designing, reflecting
•Open Educational Resources – OLnet ▫An evidence base for OER - finding, creating,
designing, communicating, reflecting ▫Fellowship schema▫Research projects▫Events and activities
Discussion•What do you want out of this workshop?
▫To learn about Compendiumld – how can we use it in the classroom
▫Ideas▫How to use Compendiumld and better ways of
designing activities▫How to integrate learning designing with training
in general without frightening the teachers!▫Some of the difficulties and how go about
addressing them!!!
Outcomes
•Overview of OU Learning Design Initiative (OULDI) and Olnet
•Some hands-on exploration of tools and ideas
•A better understanding of the issues and challenges of learning design
•Discussion of and refection on relevance to your context
Paradoxes & conundrums
Array of technologies
Not fully exploited
Open Educational Resources
Little evidence of reuse
New technologies offer new pedagogical opportunities
Potential for reuse with Open Educational Resources
Solution?
A means of describing and representing learning activities
A means of sharing learning activities
Learning Design: Designing for learning
Guiding the design of learning activities
New ways of thinking and innovating
To enhance the learner experience
Representing pedagogy
Guiding design Sharing ideas
Empirical evidence base
Empirical evidence
Tool development
CloudworksCompendiumLD
Resources and events
Cloudfests
Workshops
Design challenges
Summits
Schema
Andrew Brasher, Paul Clark, Simon Cross, Juliette Culver, Martin Weller, Perry Williams
Vision of enhancing the learner experience through pedagogically informed, innovative use of technologies
Bridge between pedagogy & technology
Capture & represent designs
Scaffold the design process
Promote sharing and reuse
Facets of OULDI work
•Evidence base: Understanding the design process
•Collaboration: Structured events for fostering shared meaning and collaboration
•Representation: Tools to support different forms of representation
•Connection: Harnessing web 2.0 practices to foster debate and sharing
•Reification: Abstraction and guidance through schema for thinking differently
ContextTeacher design
Assessment
Learning outcomes
Student experience
Tasks
Learning activities
Aspects of design
Support
Assessment
Learning outcomes
Tasks
Facets of OULDI work
•Evidence base: Understanding the design process
•Collaboration: Structured events for fostering shared meaning and collaboration
•Representation: Tools to support different forms of representation
•Connection: Harnessing web 2.0 practices to foster debate and sharing
•Reification: Abstraction and guidance through schema for thinking differently
Evidence base: gathering data
Testing the tools!
Feedback, feedback, feedback
Expert brainstorming
Development of support resources
Building an understanding about design
Case studies
Interviews
In-depth course evaluation
Futures visioning workshops
Workshops
Use of tools
Design process
Design lifecycle
Tools development
Trialling & evaluation
Case studiesUse of tools in context
Ideas generation & support mechanisms
Pedagogical approaches
Representation
Barriers & enablers
Interviews
Process Representation
Support
Barriers
Evaluation
Tacit natureThe ‘big’ idea
Shared vision
Existing processes
Link to assessment
Constraints
Interactive design
Serendipity
‘From the heart’
Expertise & time
In-depth evaluation
Design cycleGranularity of designs
Team dynamics Barriers & enablers
Multi-faceted
Design lifecycle
Vision
Gather
Evaluate
Run
Assemble
Adapt
Course conception
Course delivery
Course refinement
Learning activity
Block Course
I was building a sense of what the new course might be … we must remember to do x, or a url of relevance
One of the difficulties is mapping the whole process I have tried to approach course design using a holistic approach
List of words clustered into blocks, arrows...can you have clusters link to TMAs [Assignments]
Start from assessment strategies and learning outcomes and get an alignment
[Scrapbook] It’s in words, not diagrams a dumping ground for thoughts – [to] capture thoughts
I tend to sit and doodle a map will draw the logic and flow of the course on paper and then go to compendium. Then the problem is sharing it
Interview snapshots
Holistic & atomistic
Mapping & connections
Scrapbooks &doodle maps
Facets of OULDI work
•Evidence base: Understanding the design process
•Collaboration: Structured events for fostering shared meaning and collaboration
•Representation: Tools to support different forms of representation
•Connection: Harnessing web 2.0 practices to foster debate and sharing
•Reification: Abstraction and guidance through schema for thinking differently
Collaboration: events
Design challenge
Cloudfests
Design summits Blurring real & virtual
Strategies for design
•How do you go about designing courses?•Where do you get inspiration from?•What tools, support, etc do you use?•How do you represent your designs?•How (or do) you share your ideas with
others?•How do you evaluate yours designs/know
they are any good?
Strategies for design•Think about learning objectives•Jot down ideas, extract info create an
outline and then attached activities, put all together
•First go through the content we want to teach, then after set the goals we want to achieve, then think what learning objects we want to use or what tools we want to use, then try it in the class, but also important to assess and get feedback and reflect and improve
Design strategiesDesign process creative, messy, iterative
Sharing and reuse difficult, but valuable
Serendipitous routes to support
Every teacher does it differently
Different aspects to design - focus and level of granularity
No one perfect design tool or approach
Different aspects – resources, tools, outcomes, support, etc.
Facets of OULDI work
•Evidence base: Understanding the design process
•Collaboration: Structured events for fostering shared meaning and collaboration
•Representation: Tools to support different forms of representation
•Connection: Harnessing web 2.0 practices to foster debate and sharing
•Reification: Abstraction and guidance through schema for thinking differently
Representation: CompendiumLD
CompendiumLD
Core icon set
Design icon set
Building a design
Assignment
Outcome
Stop
Task
Resource
Tool
Role
Activity
Using a wiki to analyse a pop song for English language learning
In-situ help
Customised search
Time aggregation
Timings
Support templates
Activity
•Create a design in CompendiumLD•Either choose a new activity you are
planning or map an existing activity•Work in pairs and discuss your designs as
you are working
Facets of OULDI work
•Evidence base: Understanding the design process
•Collaboration: Structured events for fostering shared meaning and collaboration
•Representation: Tools to support different forms of representation
•Connection: Harnessing web 2.0 practices to foster debate and sharing
•Reification: Abstraction and guidance through schema for thinking differently
Connection: Cloudworks
Many repositories of good practice, but how do you develop the community???
RSS feeds Follow and be followed
Friends
Embed
Aggregate
Share
Comment
Playlists
APIs
Cloudworks
Vision & principles
• Connect people with similar interests
• Showcase work• Provide a place for
different communities• Encourage sharing• Low barrier to entry
• People-orientated
• Open site, open content
• Target particular communities
• The site acting as a conduit
Enable people to find, share & discuss learning & teaching ideas
Cloudfests
If you notice things that are abstract, you can say: Oh, and how did that work? or give me an example, I did one like this! ... It didn’t worry me that it was abstract. What worried me was: how the hell does he make that work in an OU teaching context!
The ones that started to catch my interest were where I could quite quickly get a sense of a device or an approach... Within two or three sentences, I kind of grasped what it was that they had done and it caught my imagination.
It would be very interesting to have the person who’s written the piece of teaching material, see what the people at the coal face are doing with it!
It would be really good to have some sort of perspective from the people who actually make things, because they’ve got a lot of experience about (what) does and doesn’t work.
Clouds: Learning and teaching ideasDesign or case studiesTools or resourcesQuestions or problems
Cloudscapes:ConferencesWorkshopsCourse teamStudent cohortResearch themeProject
Facets of OULDI work
•Evidence base: Understanding the design process
•Collaboration: Structured events for fostering shared meaning and collaboration
•Representation: Tools to support different forms of representation
•Connection: Harnessing web 2.0 practices to foster debate and sharing
•Reification: Abstraction and guidance through schema for thinking differently
LIST of LEARNING PRINCIPLES
Thinking & reflection
Conversation & interaction
Experience & activity
Evidence & demonstration
Reification: SchemaThinking & reflection
Conversation & interaction
Experience & activity
Evidence& demonstration
Schema
Guiding design
MappingDeconstructing
Validating
Blog as reflective diary
Individual
Social
Passive Active
Information
Experience
Blog collective class resource
Mapping activities to pedagogy
Conole, G., Dyke, M., Oliver, M. and Seale, J. (2004). 'Mapping pedagogy and tools for effective learning design', Computers and Education, 43 (1-2), 17-33
Activity•Locate the following on the framework
▫Web search: students search the web and collate resources against a given set of criteria
▫Drill and practice: students work through a set of resource and then complete a formative self-assessment
▫Debate: for and against debate, students choose a side, post their views and read other postings
▫Portfolio: students gather evidence against learning outcomes into a portfolio
Thinking &reflection
Communication & interaction
Experience & activity
Evidence &demonstration
Four inter-connected facets of learning
Dyke, Conole et al., (2007)
Thinking about learning
Principles Thinking & reflection
Experience & activity
Conversation & interaction
Evidence & demonstratio
n
Reflect on experience and show
understanding
Frequent interactive exercises & feedback
Provides support for
independent learning
Supports collaborative
activities
Mapping learning activities against goals
Aggregation of learning activities
Conole, 2008, New Schema for mapping pedagogies and technologies, Ariadne article
Microlearner
Profile
2Learner
CloudworksWrites to and
imports goals, resources, stream
Create goals, tasks
Pull in and publish relevant content
Pull in and publish relevant courses/designs
Publicise study and learning story
Making connections
SocialLearn
OpenLearn SociaLearn
Different set of principles
Different mapping to pedagogies
A DNA print of designs
8LEM Hybrid model•8LEM flashcards - focusing on the student activities•8 student activities and a set of verbs for what teacher and student does for each activity• View the LEM
demonstration http://cetl.ulster.ac.uk/elearning/index.php?page=8LEM-8
• Create a design using the mapping grid http://cetl.ulster.ac.uk/elearning/documents/grid.pdf
The 8LEM Hybrid model
OER cycle Specialised toolResource
Generic tool
Schema
Select
Design
Use
Evaluate
VLE
Class aggregated resources
Analysis tools Student survey
Openlearn
Cloudworks
CompendiumLDTopic OER
Mapping schema
Researcher
User
OER cycle
Specialised toolResource
Generic tool
Schema
OLnet: towards a network...
People/networks
Tools, methods, approaches
Meta-analysis/synthesis
Designs, evaluations, case studies
Sites
•OULDI▫http://ouldi.open.ac.uk
•Cloudworks▫http://cloudworks.ac.uk
•CompendiumLD▫http://compendiumld.open.ac.uk
•Olnet▫http://olnet.org
References• Conole, G., De Laat, M., Dillon, T. and Darby, J. (2008),
‘Disruptive technologies’, ‘pedagogical innovation’: What’s new? Findings from an in-depth study of students’ use and perception of technology’, Computers and Education, Volume 50, Issue 2, February 2008, Pages 511-524.
• Conole, G. (in press), Stepping over the edge: the implications of new technologies for education in M. Lee and C. McLouglin (forthcoming), Web 2.0-based e-learning: applying social informatics for tertiary teaching, ICI Global: Hersey, PA
• Conole, G., Culver, J., Well, M., Williams, P., Cross, S., Clark, P. and Brasher, A. (2008), Cloudworks: social networking for learning design, Ascilite Conference, 30th Nov – 3rd Dec 2008, Melbourne.
References• Conole, G. and McAndrew, P. (accepted), A new approach
to supporting the design and use of OER: Harnessing the power of web 2.0, M. Edner and M. Schiefner (eds), Looking toward the future of technology enhanced education: ubiquitous learning and the digital nature.
• Conole, G., Brasher, A., Cross, S., Weller, M., Clark, P. and White, J. (2008), Visualising learning design to foster and support good practice and creativity, Educational Media International, Volume 54, Issue 3, 177-194.
• Conole, G. (2008), New schema for mapping pedagogies and technologies, http://www.ariadne.ac.uk/issue56/conole/
• Conole, G. (in press), Research methodological issues with researching the learner voice, in Handbook of Research on New Media Literacy at the K-12 Level: issues and challenges, L. T. W. Hin and R. Subramaniam (Eds), IGI Global: Hershey, PA