Research Infrastructures Information Day Brussels, March 25, 2003 Victor Alessandrini IDRIS - CNRS.
Connect · 2017-05-04 · Acknowledgements Andrea Alessandrini Chris Lim Ewan Steel Hollie Moir...
Transcript of Connect · 2017-05-04 · Acknowledgements Andrea Alessandrini Chris Lim Ewan Steel Hollie Moir...
Connect
Rebecca Anderson
Acknowledgements
Andrea Alessandrini
Chris Lim
Ewan Steel
Hollie Moir
Kymo Misenica Kobayashi
Thank you to the community for sharing your
opinions, articles and videos. Without your
assistance I would not have been able to
gain the insights that founded Connect.
Contents
Research
Discovering the communities and current issues.
Using this key research to formulate the insights
that would become key to defining the project.
Develop
Using my research and concepts to develop
Connect. The many changes and iterations of
Connect through wireframes as the project is
gradually refined.
Deliver
The final rendition of Connect in the form the final
deliverables. A final reflection of the project
concludes the year long journey.
Personal Connection
The inspiration for Project Connect came when I was brain
storming communication. Thinking about non-verbal
communication I remembered an experience I’d had while
working. I work as a part time retail worker and one night I
was serving a customer who cannot hear. We struggled to
communicate, leading to the transaction being rather
awkward. I found myself thinking, is there something I could
design that could resolve this issue and make this kind of
scenario a thing of the past? And so Connect was founded.
Introduction to Connect
Recently online video sites such as YouTube have become more
viewed then then television programs. This is thought to be in
part because these sites offer videos from across the globe, many
of which cannot be viewed in your television. However when
watching a video in a foreign language while also watching the
subtitles things such as the emotions within the video can be lost
in translation. This can lead to viewers misinterpreting videos and
not have the experience the videos creator intended.
Currently the only way for a video creator to add personality to
subtitles to make their own custom ones, using additional
software. Connect aims to create a method to allow video
creators to edit subtitles without having to use additional
programs.
This booklet summarises my projects design process. The book is
split in to three segments: Discover, Develop and Deliver. Each
chapter discusses the process of Connect, from the start to the
final product.
Discover
Designing my Brief
I began the year with three very different concepts. The first two
revolved around games design. In contrast the third concept was
communication design. After further exploration with mind
mapping and research I came up with three initial briefs.
Pure
Pure was a brief focusing on the interactivity within a game. The
aim of the project was to create a more interactive form of
gameplay to create a more immersive experience for the player.
Between Realities
Between Realities was a brief focusing on the Virtual Reality
hardware, specifically when readjusting to reality after playing
with VR. A common complaint when using VR is that it is very
disorientating when taking off the headset after playing. Between
Realities would gradually reintroduce the real world to the gamer
prior to them removing the headset so they can readjust slowly
and avoid disorientation.
Connect
Connect was a communication brief aimed at the communication
of people who use sign language and people who may not know
sign language. The aim of Connect was to create something that
would ease the communication and prevent issues in
communication in situations where a translator may not be
present.
As I continued my research I found myself drawn to Connect and I
decided to pursue it as my project. I chose it as Connects brief
made me feel excited due the hidden potential I could unearth
during the year. I continued to develop the brief, though the name
Connect remained. With my project focusing on connecting
people I thought it was appropriate. A simple let powerful name.
Now with a solid brief I began to immerse myself in the topic. I
looked to gain a greater insight to the deaf community, to
solutions currently available and what the opinions were on these
solutions. With Connect being a communication focused project,
people and technology are key focus’ so were important factors in
my research.
Understanding the community
When I first started my research I took a broad approach,
looking into various areas of the deaf community, from
statistics to children’s toys. I wanted to gain a good idea of
the community as a whole before I focused on particular
areas.
*There are thought to be at least 48,000 people in the UK
alone who use sign language, however that statistic is
thought to be a gross underestimate. I found this fact rather
surprising. It raised the question of why? Why is it
unknown? What factors lead to this notion? I was keen to
find the answers to these questions as Connect may be able
to help resolve some of them.
My early research was mainly focused on people. As
Connect is a communication focused project, people were
the core element. The end product had to suit its intended
users, so gaining insights to the community was vital.
Understanding the Issues
During my research I found and gained insight to issues
surrounding the deaf/ hearing communities.
“it seems like the only way a Deaf person can be taken seriously
is if we convert our words t spoken form.”
There is a strong indication that it is spoken word or nothing.
Despite the many communication methods deaf people use to
communicate there is an opinion that it is spoken word or
nothing. Not only that but it has to be perfect speech, many deaf
people feel uncomfortable speaking as they have a “deaf accent.”
“From living in a society that constantly demands observation and
improvisation of us, we have learned to communicate in countless
ways.”
“Why does everything in our society have to cater to you?”
This quote stood out to me. The idea that there isn’t away for
communication that satisfies both communities, Reading this I
decided to create a communication tool that would satisfy both
deaf and hearing people.
Current Solutions
“From living in a society that constantly demands
observation and improvisation of us, we have
learned how to communicate in countless ways.”
During my research I came across a variety of ways
deaf people use to communicate. Many will write
down or use their mobile phones to show tell their
friends/family what they are saying.
I also came across SignAloud. SignAloud are a pair
of gloves that translates sign language into speech
as the user signs. The gloves use motion sensors
and Bluetooth to read and translate the signs. The
gloves were created by University of Washington
students Thomas Pryor and Navid Azodi, who won a
$10,000 Lemelson – MIT Student Prize.
SignAloud
Many people use devices such as mobile phones
to communicate.
Opinions on current solutions
Researching the opinions the hearing and deaf communities had
on current solutions was very interesting.
Talking to people who can hear the general consensus on
SignAloud was it was a great idea. By wearing gloves it will make
it easier for people with sign language to communicate to people
who don’t know sign language.
However the deaf community was a different story. The majority
were against it. The idea of having to wear gloves in order to
“talk” was seen as branding them. It is seen as insulting.
“Deaf people should not have to wear gloves to make their words
and presentation palatable to hearing people.”
Having seen both sides I couldn’t help but agree with the deaf
community. While I can see the benefits of something like
SignAloud, the idea of having to wear gloves to speak is not
appealing. Seeing this I made a decision to make Connect a
digital application, something more inconspicuous.
Gurus Day
Gurus Day was a day event in which previous
students who were now successful designers in the
industry came to see our project cases and discuss
our projects with us. I gained a lot of feedback on
this day I would later use in the project.
- One of the gurus showed me a blog his friend’s
blog. His friend had illustrated a variety of signs
and letters to represent emotions. The guru
suggested that I should look into colour and pattern
and perhaps add them to the translation.
- One of the gurus suggested creating the illusion
of a working prototype by using a motion sensing
device such as Leap motion.
Insights
* “Deaf people should not have to wear gloves to make their
words and presentation palatable to hearing people.”
There is no desire for a product that is obvious or requires
one person to wear something in order to be understood
when they communicate. Discreet design will be the best
path forward.
* “Why does everything in our society have to cater to you?”
The solutions currently available appear only to help one
side of the communication. This is part due to one
community preferring oral communication and the other
side feeling their methods of communication are not
considered. Therefore consideration should be and must be
considered for both sides in Connects development.
Key Reflections from Discover
Discover was a very interesting area. It was incredible
finding this community that I’ve never designed for and
seeing all the articles and posts they share.
I read some really incredible stories during Discover which
will influence Connect as I enter the Development stage.
Amongst these stories was the announcement of a film
about the Halifax school for the Deaf and their experience
during and after the Halifax Explosion, which got me
thinking about certain situations in which an application like
Connect could prove invaluable. Or the delight of a little girl
when Santa used sign language to ask what she wanted for
Christmas after her mother explained she couldn’t hear.
Currently I have some great ideas gained from my research
that I hope to take forward into development.
Develop
Starting Point
When I entered the develop stage of Connect I
intended to create an application that would
translate spoken word into sign language and vice
versa. This application would ease the
communication difficulties in a method that would
benefit both communities.
From my research I gleamed an application would
be the most appropriate approach. There are a
variety of portable devices that could operate this
kind of application, many of which are
inconspicuous.
Design Focus
To create an application that translates sign
language into spoken word and vice versa.
Initial 112 words
For many in the world talking through speech is taken for
granted as a means of communication. However for those
who cannot hear sign language can be a primary means of
communication but not many people know sign language
and as a result communication can be difficult. Translators
can aid this but there are certain occasions in which people
may not want an extra person present.
Connect will be an application that will assist both of those
who can hear and those who are deaf to communicate
effectively without requiring a translator to be present.
In addition Connect will help those who can hear learn sign
language as they use the application.
Early Development
One of the first things I did in Connects
development was create flowcharts. As I had two
ideas for the direction of Connect, both of which
had different functions. I was keen to get a
flowchart made for each idea so I had a clear visual
of the ideas and their potential interactions.
Creating the flowcharts was very helpful, outlining
the interactions I would need to consider moving
forward with the design.
Having this information came in very useful when
drawing up some initial concept images for
Connect. It gave me an idea of the things the
application would need. However it appears my
tendency to do too much detail lead me to draw
detailed concepts rather than wire frames. I took
note of this so I didn’t make the same mistake
further in development,
Changing Point
During early development I discovered my original
intention for Connect was in the process of being
prototyped.
Undeterred I quickly came up with a new goal. I
know the technology exists so I will create a digital
tool to create an addition to this technology that
allows people to add emotion to text such as video
subtitles.
New Design Challenge
An addition to existing technology that allows
emotions to be conveyed in the translation
subtitles.
New 123 Words
For many in the world talking through speech is taken for
granted as a means of communication. However for those
who cannot hear sign language can be a primary means of
communication but not many people know sign language
and as a result communication can be difficult. Translators
can aid this and there are now a variety of applications that
can translate conversations live time. However these
applications do not communicate the emotions being
expressed, something that is crucial in communication.
Connect will be addition to existing technology and will add
emotion to messages so the people communicating can add
a personal touch to their messages. By doing this the
messages will better convey the words being communicated
and enhance the users experience.
Beginning to Build
Connect has always been a visual based and wanting to make the
project the best it can be I chose to use prototyping software over
coding. Having used both in past projects I knew this was the
better option for Connect. At first I was unsure if this would be
possible, however when Connect became a plugin I knew exactly
which software would be best suited the prototype.
Hand drawn
Before and in-between digital prototypes I hand drew wire
frames. I chose to hand draw as I feel I gain more from drawing a
new wire frame then rapidly generating digital prototypes.
Adobe Illustrator
Illustrator was a key software for development. Before I can make
the prototype functional I need artboards. The software supplies
a variety of options for creating detailed artboards, which is
crucial for making a successful prototype.
Adobe InVision
This is a software I have used before to create an application,
though this is the first time I’m using it to create a mock website.
This software uses artboards, (which I have created using
Illustrator.) and allows the designer to make a functional
prototype by adding active spots to the artboards. This software
is perfect for a prototype that is highly visual.
Mark 1 Prototype
The mark 1 prototype was a hand drawn wire
frame. The wireframe showed Connect as a social
site where people could share a variety of media. In
addition if the user wished, they could edit their
media prior to uploading, adding text and altering
the text to match the emotion they wish to show.
The site was based on popular sites that currently
exist as Connect is an addition. It works with
currently existing technology. I also chose to allow
the editing of a variety of media as I felt it was
better to offer a choice rather than enforce one
media.
I chose to have prototype 1 paper based as at the
time I did not feel it was time to digitalize. There
was still much to be gained from hand drawn
wireframes.
From website to Plugin
One of Connects biggest changes was the decision to
change the project from website/editor into a plugin.
The decision was made after I was debating my next steps
as I progressed towards my second prototype. During a
break I decided to check one of my social media sites and I
needed to use a plugin while on the site. That was when it
dawned on me. I know the technology exists so why am I
creating an editor when I could be creating a plugin?
Plugins work with a variety of technology, adding something
different, which is what Connect will do.
And so in the middle of March I chose to change my project
from editor to plugin. It was a bold decision given my time
constraints but one I felt was best for the project.
Initial Plugin
Plugins work in tandem with the technology they are
created for, so when I created the initial plugin I knew the
best way to prototype it would be to show it being used
through the type of site it would be designed for. Having
decided on creating a plugin the next decision I made prior
to drawing up an initial wireframe was to focus on video
technology. As a result the initial wireframe had influences
from current video sharing sites. If the prototype is to be
believable it needs to look believable. The initial wireframe
displays the path the video creators take in order to alter
the subtitles.
While the interactions after selecting to upload a video are
sleek I could not help but think the homepage did not. It felt
like there were interactions that were unnecessary and did
not add to the plugin. Further wire frames would be needed
before I started digitalizing.
Development of Plugin
As I continued to refine Connect I made a two small but
necessary changes.
* The homepage has been completely redesigned. The side
bar has been removed. Instead the key areas the user would
need are available in the top right corner. This allows for a
more contemporary style and a less complicated path to
upload videos, something that would be appealing.
* A loading screen and an after a video is uploaded page
have been added to the interactions. Adding these two extra
art boards will create a more believable prototype as it
completes the journey the user takes to upload a video.
Furthermore a user may wish to upload more than video. To
demonstrate this the prototype will have the ability to loop,
a user testing Connect can click upload to go through the
prototype’s interactions as many times as they wish to.
Mark 2 Prototype
Prototype 2 was my first digital model for Connect. The
journey followed the steps of wireframe #4, taking the user
through the journey from the homepage, to changing the
typography and back to the homepage, having “uploaded” a
video.
* I was reminded to not lose focus on the main focus of
Connect: the ability to change the subtitles typography.
While the prototype does have the ability to change the
typography it is merely place holding typography. Further
development needs to be done.
* It was suggested during the Mark 2 presentation that
adding an animation to show subtitles being changed at
different points within a video would be better than just
showing one emotion throughout the video.
Mark 3 Prototype
The third prototype of Connect only had one big addition. A
timeline has been added to the video once it is uploaded. I
intended to use the timeline to create an animation of the
video at different points. At this point I also considered
using InVision’s hover function to simulate an active video,
however I was wary as each typography would require
around 80 clips for this to work.
Feedback
Before developing prototype 4 I showed and
allowed two people to test prototype 3. My testers
were friends who I know to be video creators, so I
knew they would be able to give me detailed
feedback of what they thought of the experience.
The feedback was predominately positive. My
testers were surprised and pleased at the journey
the prototype took them through. They liked the
idea of being able to use a plugin to alter subtitles.
A key piece of critical feedback I took from my
testers was the emoji box. It was suggested that
having it automatically appear at the bottom left
was old fashioned. I would take this feedback on
when I developed prototype 4.
Mark 4 Prototype
The fourth prototype of Connect had many new changes that
refined the plugin as I drew closer to a final prototype.
* The emoji box no longer appears automatically. Instead it
appears as a smaller box when the use clicks on the subtitles,
similar to when you edit work on Microsoft Word or on social
sites such as Tumblr.
* To give the option to change the subtitles more than once in a
video two options have been added. The user can now chose ‘one
emotion’ if they only wish to have one emotion playing through
the video or ‘multiple emotions’ if they wish to add more.
* There are far too many clips. As nice as it would to simulate
going through the video it is unnecessary and makes the
prototype difficult to use. Instead there will be two set points to
display changing the subtitles twice in one video.
Now that I was satisfied with the prototype there was one thing
left that needed changed for the last prototype: the typography.
Typography
A key element of Connect is the typography, changing the
sterile video subtitles into a more expressive ones. I had
previously done a lot of research into symbolism,
predominately in colour, from China to the western world.
I chose four different emotions to design for: joy, sarcasm,
relief and sadness. I wanted to show an array of emotions
so I chose these ones as they are not similar to each other.
I initially sketched out some ideas for typography with the
intention to use a graphics tablet and Adobe Photoshop to
create PNGs for my artboards.
However I couldn’t design typography that I was happy with.
Experimenting with Illustrator I edited some typography and
created four different typography’s that I like. It was these
four typography’s that I used in my final prototype.
Key Reflections from Development
The development stage of Connect gave me many
challenges, however I feel I managed each one well,
adapting quickly to changes and never taking my eye off the
focus.
I made the decision to change Connect into a plugin quite
far into development. The choice was not taken lightly,
however I feel this decision was the right one to make. The
project really took flight after becoming a plugin and if given
the same options I know I would make the same choice.
Having less time to develop a plugin meant I had to rapidly
prototype throughout development. I’ve surprised myself
with how well I managed to do this, making swift decisions
and never stopping with prototyping, be it wireframes or
artboards. I hope to take these skills forward as I move on in
my career.
Deliver
100 Words
Connect is a plugin that gives video creators the
option to alter traditional video subtitles so they
express the emotions they are conveying in their
videos. By selecting from a range of options
Connect will improve the experience for the both
the video creators and their viewers. When a viewer
is trying to focus on a video and subtitles at the
same time things such as emotion can be lost in
translation. By altering the subtitle’s typography the
video’s creator can insure their viewers experience
the video in the way they intended.
1 minute Video
Having completed the plugins development I began creating
my one minute video. I wanted to create a video that
showed the prototype in action but also captured the calm
ambience of the project.
One of my testers, Kymo Misenica Kobayashi volunteered to
assist me with the video and is seen at the start if the video
working on uploading a video. There is a cross dissolve into
the demonstration of the plugin. I chose to use this effect as
it’s almost like the viewer becomes the video creator and is
uploading the video. When the upload button is clicked to
the scene cross dissolves back to Kymo and finishes with
him shutting the laptop. This last scene embodies Connect
as a whole, with the laptop representing the technology and
Kymo’s hand representing sign language, the language that
inspired the project.
The video was created using a mixture of smart phone
technology, Bandicam and iMovies. The song in the
background is Madoka’s Calming Ambience.
Final Reflections
Since its early beginnings my end goal for Connect was
primarily to create a more personable means of
communication between people who can hear and people
who use sign language. Along with this primary goal was a
secondary goal to raise awareness for sign language as a
means of communication. Though not in the way I'd
originally intended I believe Connect achieves both of these
goals. Through using the plug in users can create a video
that offers subtitles with a psychological addition that
allows viewers a greater insight to what the person is saying
and how this is expressed in a non-verbal language such as
sign language. It also encourages people uploading videos
to alter their subtitles to fully express themselves as they no
longer need to use multiple programs. Instead it is now an
optional addition to already existing technology.
The interactions for Connect are versatile and fit in with
currently existing technology. This approach can be seen in
the prototypes as the user navigates through a mock site
that is based on currently existing social media sites. This
has led to a plugin that is simple for any user and will make
it more appealing than having to spend hours creating
custom subtitles in a different program and then having to
waiting even longer for the video to render before it can be
uploaded. In addition Connect is highly visual, using
recognizable symbols such as the emoji to clearly represent
the available emotions. If Connect was developed further I
could see it being used in a variety of social media sites,
some of whom I could work with to maximize the experience
for both creators and viewers.
A main goal of mine was to improve my visual design skills.
Throughout my years in university I have been more of a
technical designer but I wanted to be different this year as I
need to be able to show that I can do successful visual
design. I feel that this year I have made significant progress
and this can clearly be seen in the digital prototypes. The
prototypes have a high standard appearance and could be
mistaken for an actual website. Compared to my previous
projects Connect stands out in terms of visuals. Completing
a project to such a high standard proves that I can create
successful visual designs and this will benefit me greatly as
I look into my future career.
Project Connect has not all been an easy path. Changing my
project halfway through the year was a huge decision and it
certainly wasn't one I took lightly. However as I look back I
see only benefits. Changing my project has brought about a
new plugin that could revolutionize video media but that is
not the only benefit. Because I changed the project later I
have had tighter time constraints then others may have had,
but I have never let this get in my way. I have demonstrated
determination, improved rapid prototyping skills and proved
to myself that I can excel under pressure. It has helped me
grow not only as a designer but as a person. I hope to
continue this growth as I enter the industry.
My biggest highlight while working on Connect was talking
to people about the plug in, in particular with my testers.
Having people look at my work and discuss it was amazing,
especially as many commented on how subtle yet clever the
plugin is. It has been a great moral booster throughout the
project. In addition, having people comment on its usability
and how they would personally use it is highly encouraging
as that was a key reason I chose this project: to create a
personable means of communication that people would
want to use. I am glad to of succeeded in this and I hope to
use the skills that I have learned throughout this project in
future projects as I graduate and go to my first job.
Rebecca Anderson
Personal Honours Project 16/17: Connect
Email: [email protected]
Project Connect Blog: rdesign93.wordpress.com