Concept Design. Fun When you make game, you must think what player will receive. The most important...
-
Upload
kelley-lang -
Category
Documents
-
view
222 -
download
0
description
Transcript of Concept Design. Fun When you make game, you must think what player will receive. The most important...
Concept Design
Fun
When you make game, you must think what player will receive.
The most important of game is fun. Fun is simple. Fun is unnecessary
complication. Maybe you may think something which you
like and want to share someone.
Let’s see Designer’s ideal
Shigeru Miyamoto. He is well-known as Mario father. When he had been young, he would have
like adventure. That is a origin of Mario.
He like to explore cave. That is origin of Legend of Zelda. It’s a action
adventure game. Game give player adventure in wide world and play can explore for finding treasure.
Shigeru’s concept is ease of communicate people.
Let’s see Designer’s ideal
Hideo Kojima He is a creator of Metal Gear Series. Stealth game is born by him. He give a new game play when he make
MGS3. It’s the fight between Snake and The End.
Let’s see Designer’s ideal
Shinji Mikami. He is creator of Resident Evil, Veiwtiful Joe
and Devil May Cry. He give a revolution in Resident Evil 4. It’s a camera angle from behind view.
Let’s see how Director design skill in Diablo 3
When he had make class, he would have asked himself “What is appealing for this class” and “Why do we want to play this class”.
The Answer of class Barbarian is that he can use only fist destroy everything.
He focus on berserk Barbarian that make player more fun.
Someone interest in this can read more at http://www.gconsole.com/forum/show.php?page=topicdetail&id=59235&cat=1&layout=
Reality Vs Cartoon
The most present concept of every game is a reality because more game is reality more share feeling in game.
Reality is not always important in game. Legend of Zelda: The Wind Walker is a
proven because fun isn’t on reality. Nintendo DS is proven too because the
importance in NDS is touch pen not graphic.
Game mechanic Vs Game Play
Game mechanic is how we control game. Game play is how we play game. Example in Street Fighter is pressing button
and character hit!! But game play is predicting what enemy next do.
How we make our game deep?
It’s how we make one button playing in many way.
It’s not how we make many button playing game.
Example is how we do combo in Devil May Cry, how we hunt in Monster Hunter, and how we cooperate for defeating boss in WoW.
Association with player
Many game make association with player by leveling, item, skill, secret or rewarding.
More association more player share feeling with game.