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Transcript of Computer Vision in Graphics Production Adrian Hilton Visual Media Research Group Centre for Vision,...
Computer Vision in Graphics Computer Vision in Graphics ProductionProduction
Adrian Hilton
Visual Media Research GroupCentre for Vision, Speech and Signal Processing
University of Surrey
http://www.ee.surrey.ac.uk/CVSSP/VMRG
Overview
Where is computer vision useful in content production?
Where is vision used?
What can and can’t current computer vision do?
Computer Vision in Content Production
Computer vision: analysis & interpretation of real images/video
• Match moving• Matting • Model building• Human motion capture• Studio Production• Facial animation• Image-based illumination
Match Moving
Reconstruction of camera movement to composite CG
Products: 2d3, RealViz … (semi-automatic camera tracking)
… standard tool in film production
Oxford University/2d3
Matting
Separation of foreground and background objects - actor/background separation
- wire/set removal Studio: chroma-key (solved) Post-production: Imagineer, RealViz, …. (open-problem)
Model Building
Capture of real shape for CG models • objects• environments• characters
Shape capture• active sensors (laser/structured-light) - accurate 3D surface measurements - static objects or environments• structure from images - low-accuracy - static objects
Problem: unstructured surface measurements
Human Motion Capture
Capture of real motion
Marker based systems• widely used in performance animation whole-body/face• character animation (Golum)• ‘realistic’ motion characteristics• accurate • real-time?
widely used in film production (with post-production)
Human Motion Capture(2)
Markerless human motion capture• advantages: unintrusive; simultaneous appearance capture• model-based visual tracking• low-accuracy• visual ambiguity (uniform apperance, non-rigid shape)
Studio Production
Modelling actors• 3D animated models• animation • re-illumination• loss of visual realism to captured images
Free-viewpoint video• post-production of arbitrary camera views/paths• ‘matrix’ flowmo shots• aim: quality equivalent to captured video
Facial AnimationProduction of photo-realistic faces
2D video-based approaches• video rewrite [Bregler’97]• concatenative synthesis [Cossato’98,Ezzat’02]• photo-realistic• limited viewpoint, illumination
3D markers• Performance animation [Phigin’98]• shape only
3D video (shape+appearance)• concatenative synthesis• photo-realistic • control of viewpoint, illumination
Image-based illumination
Illumination of CG scenes with real illumination• high-dynamic range capture of illumination• environment mapping illumination to CG scene
widely used in production
Debevec SIGGRAPH’00 FiatLux
Computer Vision in Content Production
• Match moving - yes, automatic camera tracking available
• Matting - partial, many unsolved problems
• Model capture – yes, tools for semi-automatic restructuring
• Human motion capture – no, inaccurate
• Studio Production – partial, free viewpoint video
• Facial animation – yes, 3D video
• Image-based illumination – yes, widely used
• Other applications of computer vision….
Future Directions
Video-based rendering• photo-realistic, free-viewpoint rendering of dynamic scenes• relighting required
Video-based animation• animation from captured video (face,whole-body…)• control of motion, viewpoint, illumination