Computer Science and Game Development
description
Transcript of Computer Science and Game Development
Computer Science and
Game Development
By: Nicholas Fahey & Griffin Marsh
IntroductionGame
Development
Technical
NPC Programming
Artificial Intelligence
Graphics programming
(texture mapping)
Creative
Animation
Business
Applications and Technology
• programs that updates and reacts to current information that may or may not happen at certain times
• Airport Prompters• Video games receive and compute much more
information from the user input• The reacted information then has to be rendered
onto the screen visually• generally at least 25 fps
Real Time Software
• the three steps are implemented in a loop• These loops are called real-time loops
• Used by marketers• Uses the mechanics of a video game• Premal Shah
o Inventor of Kiva o “Companies are all competing for the attention of people in their
optional lives”
• widely used• Playing with or against real people• more complex to code as oppose to single-player• requires much more computer storage• Often times, the computational power of each of the players’
computer/console is combined to make the game session run smoothly• Players use the internet to connect and play with one another• susceptible to problems like lag or a glitch• lag is when a real-time application fails to• react to the input in a timely fashion• This can cause unrealistic occurrences that are disturbing visually and
to the gameplay
Multiplayer Gaming
• Games don’t have true AI• Game AI is preprogrammed and tells the NPC how
to react in certain situations• Game AI is not made to be perfect• AI programmers are in a constant pursuit of
making their NPC’s as human as possible
Artificial Intelligence
Economic Progress in Canada
• http://www.ctvnews.ca/sci-tech/canada-s-growing-video-game-industry-pumps-2-3b-into-economy-1.1516104
• Over 16000 people employed in the industry
• Montreal is the game development hub• Programs have been developed to teach game
development in colleges
MobileConsolePC/MacOther
• Around 910 video games were made in 2012• 43% Mobile• 16% Console• 22% PC/Mac• 19% Other
Experts in the Field• Michael Feeney from Fanshawe College
o the coordinator of advanced programming within the game development program
• Fillip Krstevski from George Brown Collegeo teaches multiple classes including Video Game Fundamentals, Mobile
Game Development, and Console Game Development
Communications with Experts
• Michael Feeneyo “over the years, the game development industry in Canada has been
growing at an incredibly fast pace. I was hoping you could provide some insight on how the number of students applying for programs like game development have changed as well” • Many more students are applying• Creates more competition amoungst people aspiring to become
game developers
• Fillip Krstevskio “It's obvious that Game Programming is a rapidly growing industry, so
what do you predict the industry will grow to in the next 5-10 years?”• Krstevski told me that the video game industry has grown a lot
from what it once was and will continue to grow to all new heights• He referred me to a link with many reports on the topic “Global
Video Games Industry”.
Job Posting• Ubisoft Montreal put up a job posting for an AI
Programmero Requirements
• 3 years experience• A Bachelor’ degree in computer science or computer engineering
or equivalent training
Languages• C, C++, C#
o Ex. Halo 4, Call of Duty: Black Ops 2• Object Oriented• Java is being used more frequently for game
developmento Ex. Minecraft