Computer Graphics Systems Color principles

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Computer Graphics Systems Color principles Donald House Artist’s slides by Lynette House

description

Donald House Artist’s slides by Lynette House. Computer Graphics Systems Color principles. Color from Physics Viewpoint. Color from Physiological Viewpoint. 3 cone response curves Luminance efficiency. Color from Artist’s Viewpoint. Hue Saturation Value. Hue - Paint Mixing. - PowerPoint PPT Presentation

Transcript of Computer Graphics Systems Color principles

Page 1: Computer Graphics Systems Color principles

Computer Graphics SystemsColor principles

Donald House

Artist’s slides by Lynette House

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Color from Physics Viewpoint

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Color from Physiological Viewpoint

3 cone response curves Luminance efficiency

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Color from Artist’s Viewpoint

• Hue• Saturation• Value

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Hue - Paint Mixing

• Physical mix of opaque paints

• Primary: RYB• Secondary: GOV• Neutral: R + Y + B

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Hue - Ink Mixing

• Subtractive mix of transparent inks

• Primary: CMY• Secondary: RGB• ~Black: C + M + Y• Actually use CMYK

to get true black

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Hue - Ink Mixing

Assumption: ink printed on pure white paper

CMY = White – RGB:C = 1 – R, M = 1 – G, Y = 1 – B

CMYK from CMY:K = min(C, M, Y)

C = C – K, M = M – K, Y = Y - K

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Hue - Light Mixing

• Additive mix of colored lights

• Primary - RGB• Secondary - CMY• White - R + G + B• Show demonstration

of optical mixing

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Saturation

• Purity of color

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Value

• Luminance• Dark to Light• Value range

– High key– Middle key– Low key

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RGB Color Wheel

• Warm/Cool• Complements • Split Complement• Analogous

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HSV Color Model

HSV is a projection of the RGB space

RGB cube HSV top view HSV cone

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HSV Color Model

Hue, an angular measure (0 - 360)

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HSV Color Model

Saturation, a fractional measure (0 - 1)

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HSV Color Model

Value, a fractional measure (0 - 1)

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CIE 1931 Study

Color Matching Experiment

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CIE Color Matching Functions

CIE RGB Matching Functions CIE XYZ Matching Functions

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RGB from Spectrum

RGB = x d

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XYZ from Spectrum

XYZ = x d

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CIE xyY color model is used to catalog colors:

x = X / (X + Y + Z)y = Y / (X + Y + Z)

Y = luminance

CIE xyY from CIE XYZ

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CIE xyY Color Cone

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CIE xyY Typical Display Gamut

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CIE Lu*v* and Lab Perceptually Uniform Spaces

Lu*v* rescales xyY Lab color opponents

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Color Picker

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