Computational Thinking for Information Technology
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Transcript of Computational Thinking for Information Technology
COMPUTATIONAL THINKING
FOR INFORMATION TECHNOLOGY
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STUDENT SCENARIO:REWARD FITNESS PROGRAM
In this scenario, you have been hired as part of a consulting team to design and implement an application
that that will reward college employees with cash for staying in good physical shape.
Robert Baker will be your guide andvirtual supervisor for the lesson.
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ObjectivesThis course will enable you to develop logical thinking skills, including:• Asking probing questions to uncover details of a problem• Clearly defining a problem• Making design decisions based on rational criteria• Seeing “the big picture”• Deconstructing the problem into its component parts• Correlating the relationships between components and
prior knowledge
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Objectives (cont.)This course will enable you to develop logical thinking skills, including:• Identifying the steps required to solve a problem• Identifying the sequence of steps including possible
decisions and alternatives• Identifying normal and exceptional behaviors of a solution• Measuring and evaluating solutions against the success
criteria• Adjusting the design and implementation as needed
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WELCOME
Expectations | About our Consulting
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Hello, I’m Rob. Welcome aboard! We’re very
excited have you on our team of consultants.
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ExpectationsIn your first months here, you will learn new technologies, research cutting-edge technologies, prepare documents, create and deliver presentations, and design and develop websites for clients.
These assignments may take you out of your comfort zone and push you to think in new ways. However, we are certain that the excitement of solving these challenges will more than make up for the difficulties you might encounter.
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We expect each of you to make the client’s
needs your priority by contributing to your
team and producing quality, finished
products on time.
We have worked hard to develop a
reputation for excellence, and are currently
the industry leader in consulting services in
information technology. We hope to be the
industry leader in the region within the next
five years. I hope you will be an integral
part of helping us reach that goal.
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About our consultingWe are a premier information technology
solution provider. We specialize in providing
reliable solutions for businesses in today's
fast-paced technology world. The company is
dedicated to providing clients with the most
powerful IT products, solutions and strategies
that keep their businesses on the cutting edge
of technology.
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We are committed to personal and professional
integrity, honesty, and open communications
with our clients. We seek long-term
relationships with our clients.
The Community College and University IT
(CCUIT) Division is responsible for providing
consulting services for educational institutions
systems. CCUIT is the largest division in the
company and key to the company’s success.
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Your roleOur excellent reputation is spreading. As a
result, within the last year, we have seen a
surge in the number of new clients seeking
our services. In turn, this has allowed us to
hire new employees such as you to help
us to deliver these services. You have
been assigned to the Community College
and University IT Services Division. The
division is primarily responsible for
providing consulting services for
educational institutions.
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Since many of the clients you will be working
for are new clients to the company, I would
like to ask you to start building a good
relationship with your client. Pay attention to
customer service skills, communicate often,
and most importantly provide your client with
finished products that are up to our standard
of excellence.
This is a fast-paced working environment. I
hope you will enjoy and be up to the
challenge.
Welcome aboard!
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Ready to get started? Task 1 is waiting for you!
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TASKS AND ASSIGNMENTSAs you know, our consulting firm has been selected by the
client, the College’s HR Department, to design and implement a rewards program that will reward college employees with
cash reward for being is good physical shape.
Please complete all the steps to the tasks, and refer back to your Working in Teams and Working with Tasks overviews if
you run into any obstacles.
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TASK 1: RESEARCH AND ANALYSIS
For this task, you will determine the list of items on which the employees will be rewarded
and the value of those rewards.
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OverviewYour first task is to develop and deliver a list of items on which employees will be rewarded and the amount of reward for each item. You must do this by suggesting ideas as a consulting team. More specifically, discuss the items which you know can be used to determine how physically fit an employee is, what you don’t know, what you need to know, and how to fill the gaps and then organizing those ideas into a brainstorm document.
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Overview (cont.)The categorized brainstorm must be submitted to the client within the client’s timeline and delivery method, for their review and approval.
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Deliverables1. A brainstorm document listing the items
that will be used to evaluate and reward the fitness level to the client for potential further research and exploration to address the client’s needs. All the ideas from the brainstorming session must be logically placed in general categories that can be easily understood by the client.
2. Definition of roles and tasks assigned to each team member and a work schedule
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Action Plan1. You must begin by brainstorming
everything you currently know about being physical fit. Consider all creative ideas and be as exhaustive as possible and non-judgmental.
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Action Plan (cont.)2. Next, move to all items you might not
know or understand about physical fitness that may be relevant to this task. Again, consider all ideas as valid and reserve judgment. Definition of roles and tasks assigned to each team member and a work schedule.
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Action Plan (cont.)3. Then, begin to identify the gaps
between what you know and what you don’t know. The client asks you to be thorough. Be sure to consider what else you might have missed.
4. Take a look at the results and notice the repetition of words or ideas. Begin to sort and group logically these ideas into a few descriptive but broad categories
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DebriefReflect on what we've learned from this task by discussing the following questions with your colleagues and manager(s):1. Did you find and learn medical
vocabulary related to physical fitness that you were not familiar with?
2. Was your research thorough and uncovered details?
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Debrief (cont.)3. Is your proposal addressing the
needs of the user?
4. How did your team reach consensus on their job roles?
5. Did you develop a schedule that would meet the client request?
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Debrief (cont.)Also reflect on what we've learned from this task by discussing the following questions with your manager and team:
1. How successful was your team at following the work plan you created for this task? What have you learned about each other as teammates? How can you use each other’s strengths to work more effectively in the next tasks?
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Debrief (cont.)2. Do you feel like the team’s plan for
uncovering details was efficient and well thought? Do you feel like you contributed too much, too little, just enough? Did you learn something new about the process of discovering threats in a computing environment?
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Debrief (cont.)3. How did the team prioritize the
needs and resources differently? How did they justify their choice? Do you agree with them? Did you feel the team worked like a real-world team would? How you re-prioritize the needs based on their presentations?
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Your team is doing well. It’s time for your next task.
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TASK 2: GUI DESIGN
For this task, you will design the user interface for the application to be developed.
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OverviewYou are working together great so far. Your completed research proposal has been reviewed by the client and they satisfied with the proposed list of categories and the reward associated with each category.
The next step is to design GUI for the application to be developed using established GUI design practices. The developed GUI will be presented to the client for feedback. The feedback then would be used refine and polish the final GUI.
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GUI Principles*The structure principle. Your design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The structure principle is concerned with your overall user interface architecture.
*Constantine L., and Lockwood, L. Software for Use: A Practical Guide to the Essential Models and Methods of Usage-Centered Design. Reading, MA: Addison-Wesley, 1999.
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GUI Principles (cont.)The simplicity principle. Your design should make simple, common tasks simple to do, communicating clearly and simply in the user’s own language, and providing good shortcuts that are meaningfully related to longer procedures.
The visibility principle. Your design should keep all needed options and materials for a given task visible without distracting the user with extraneous or redundant information. Good designs don’t overwhelm users with too many alternatives or confuse them with unneeded information.
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GUI Principles (cont.)The feedback principle. Your design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.
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GUI Principles (cont.)The tolerance principle. Your design should be flexible and tolerant, reducing the cost of mistakes and misuse by allowing undoing and redoing, while also preventing errors wherever possible by tolerating varied inputs and sequences and by interpreting all reasonable actions reasonable.
The reuse principle. Your design should reuse internal and external components and behaviors, maintaining consistency with purpose rather than merely arbitrary consistency, thus reducing the need for users to rethink and remember.
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Deliverables1. A preliminary GUI design which should follow
the GUI Principles
2. A survey for client feedback
3. A refined GUI based on client feedback
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Deliverables1. A preliminary GUI design which should follow
the GUI Principles
2. A survey for client feedback
3. A refined GUI based on client feedback
See document “Task 2 Resources” for reference.
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Debrief1. Does your questionnaire include enough
thorough questions that you would need to ask your client in order to refine your GUI design?
2. Did client request major revisions to your GUI design?
3. Is the client satisfied with your revised GUI design?
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Nice job! You’re set to move on to the
next task.
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TASK 3: CODING
For this task, you will provide the functionality behind the user interface design.
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OverviewThe client is exceedingly happy with your revised GUI design and has approved the GUI. Excellent job! We are now ready for the next stage of our project, providing the functionality behind the design GUI. The code should follow clean coding practices. See Resources for a guide to clean coding practices.
It may also be beneficial to revisit Working with Tasks and Working in Teams before you start developing the application.
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Deliverables1. Implement and integrate all aspects of the
deliverables of Task 1.0 with the developed GUI.
2. Develop a user manual for the application.
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Action Plan1. Ensure all aspects of the application are
working properly.
2. Write the application user manual.
3. Make sure that you have a back up of all your work.
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Debrief1. What elements of other teams’ solutions
did you particularly admire? Why?
2. Do you have a better understanding of software development process?
3. Do you have a better understanding of how to write clean code?
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Good work developing. You’re ready to move on!
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TASK 4: TESTING
For this task, you will test the application you’ve built before sending to the client.
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Deliverables1. Create a document that details plan to
test the application for correctness and accuracy. Define testing strategies for each area and sub-area to include all the functional and quality (non-functional) requirements.
2. Divide deliverable of Task 1.0 into testable areas and sub-areas. Be sure to also identify and include areas that are not tested.
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Deliverables1. Define bug-tracking procedures.
2. Identify testing risks.
3. Provide testing schedule.
ResourcesStandard 829-1998 IEEE Standard for SoftwareTest Documentation: http://www.cs.unb.ca/profs/wdu/cs3043w10/IEEE-829-2008.pdf
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DebriefReflect on what we've learned from this task by discussing the following questions with your colleagues and manager(s):
1. What elements of other teams’ solutions did you particularly admire? Why?
2. Do you have a better understanding of software testing process?
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Debrief (cont.)3. How successful was your team at
following the work plan you created for this task? What have you learned about each other as teammates? How can you use each other’s strengths to work more effectively in the next tasks?
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Debrief (cont.)4. Do you feel like the team’s plan for
uncovering details of the assigned category was efficient and well thought? Do you feel like you contributed too much, too little, just enough? Did you learn something new about the process of discovering threats in a computing environment?
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Debrief (cont.)5. How did the team prioritize the needs
and resources differently? How did they justify their choice? Do you agree with them? Did you feel the team worked like a real-world team would? How you re-prioritize the needs based on their presentations?
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Debrief (cont.)6. How did the testing process go from
beginning to end? How did you start? What problems did you encounter? You were expected to screenshot the entire process….was it a challenge to document and test at the same time? Do you feel satisfied with the team’s test process? Do you feel satisfied with the team’s test documentation? What did you learn about the testing and documentation processes?
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Debrief (cont.)7. Do you feel your team is ready to
deliver the application to the client?
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INSTRUCTOR CONTACT INFORMATION
eMail:
Phone:
Office location:
Office hours:
Other info:
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