Computational Physics Numerical Integration
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Transcript of Computational Physics Numerical Integration
Computational PhysicsNumerical Integration
Dr. Guy Tel-Zur
Tulips by Anna Cervova, publicdomainpictures.net
MHJ- Chap. 7 – Numerical Integration
• Agenda– 1D integration (Trapezoidal and Simpson rules)– Gaussian quadrature (when the abscissas are not
equally spaced)– Singular integrals– Physics case study– Parallel Computing (part 1)
Newton-Cotes quadrature: equal step methods
Step size:
The strategy then is to find a reliable Taylor expansion for f(x) in the smaller sub intervals
Let’s define x0 = a + h and use x0 as the midpoint.The general form for the Taylor expansion around x0 goes like:
7.2
Let us now suppose that we split the integral in Eq. (7.2) in two parts, one from x0−h to x0 and the other from x0 to x0 + h, that is, our integral is rewritten as:
Next we assume that we can use the two-point formula for the derivative, meaning that we approximate f(x) in these two regions by a straight line, as indicated in the figure. This means that every small element under the function f(x) looks like a trapezoid.
we are trying to approximate ourfunction f(x) with a first order polynomial, that is f(x) = a + bx. The constant b is the slope given by the first derivative at x = x0:
The Trapezoidal Rule:
Trapezoidal Rule• A worked out example in “C”.• We will learn how to Integrate a general form
of a function?• The code is under: lecture02/code_ch_07/trapez.c
// Computational Physics // Guy Tel-Zur, August 2010// Trapezoidal Rule// Based on MHJ Page 129, Chapter 7, 2009 Fall Edition// Usage: standard gcc -o fn fn.c -lm#include <math.h>#include<stdio.h>
int main() {// functions declarations: double TrapezoidalRule(double a , double b , int n, double(*func )(double)); double MyFunction(double x);// variables declarations: double a = 0.0; double b = 10.0; int n = 1000; double s; s = TrapezoidalRule(a, b, n, &MyFunction); printf("Trapezoidal Rule Integral=%Lf\n",s); return 0;} // end of main
double TrapezoidalRule (double a , double b , int n, double(*func )(double)) {double TrapezSum;double fa ,fb ,x ,step ;int j;step =(b-a)/((double)n );fa =(*func)(a)/2.;fb =(*func)(b)/2.;TrapezSum= 0.;for(j=1;j<=n-1;j++) { x=j*step+a; TrapezSum+=(*func)(x);}TrapezSum=(TrapezSum+fb+fa)*step;return TrapezSum;} // end TrapezoidalRule
double MyFunction(double x) { // write below the mathematical expression of the // function to be integrated return x*x;}
Section 7.5 – Rectangle Rule
Another very simple approach is the so-called midpoint or rectangle method. In this case the integrationarea is split in a given number of rectangles with length h and height given by the mid-point valueof the function. This gives the following simple rule for approximating an integral
• Demo: ch7 code folder. Program: rectangle_trapez.c
double RectangleRule (double a , double b , int n, double(*func )(double)) {double RectangleSum;double fa ,fb ,x ,step ;int j;step =(b-a)/((double)n );RectangleSum= 0.;for(j=0;j<=n;j++) { x=(j+0.5)*step+a; RectangleSum+=(*func)(x);}RectangleSum *= step;return RectangleSum;} // end Rectangle Rule
Error analysis• Trapezoidal & Rectangle rules:– Local error: α h^3– Global error: α h^2– Global error: α (b-a)
Can’t we do better?• So far: Linear two-points approximations for f• Now (Simpson’s): three-points formula (a parabola):
• Recall from Chapter 3, the 1st and the 2nd derivatives approximations:
• f’=
• f’’=
• With the latter two expressions we can now approximate the function f as:
I gave up using Equation Editor – Sorry…
Next Slide…
Simpson’s Rule
Note that the improved accuracy in the evaluation of the derivatives gives abetter error approximation, O(h5) vs. O(h3) . - This is the local error.The global error goes like: O(h4).
The full integral is therefore:
Simpson’s Rule
7.3 Adaptive Integration• Naïve approach, for example, two parts of
Trapezoidal Integration with a different step size
Recursive Adaptive Integration
7.4 Gaussian Quadrature (GQ)
We could fit a polynomial of order N with N equally spaced points, but Gauss, who was a genius, suggested to fit a polynomial of order 2N-1 with N points!!!
Recommended online video:
http://physics.orst.edu/~rubin/COURSES/VideoLecs/Integration/Integration.html
Speaking about references, you can always check Google Books
http://www.google.com/search?tbs=bks%3A1&tbo=1&q=computational+physics&btnG=Search+Books
Another recommended reference: Computational Physics By Steven E.
Koonin
So far – equally spaced points:
Our derivation is exact if f is polynomial
4.9
Note: This is a set of N linear equations (for each p) !!!
Legendre Polynomials:
Guy: Scaling of the weights: ωn’=(b-a)/2* ω n
Sage demo• Upload: “Gaussian Quadrature Demo.sws”• Reference: http://
wiki.sagemath.org/interact/calculus
Let’s sum what we did so far
2 points integration: Trapezoidal Rule (+Rectangle Rule),fit straight line3 points integration: Simpson’s Rule, fit a parabola
Quadrature Formula:
Gauss Quadrature:
More Orthogonal Functions
The program1.cpp is a ready for comparing the 3 integrations methods mentioned.The Trapezoidal, Simpson’s and GQ function are to be written.
>> Explain this program (open DevC++ IDE)