Computational Optical Imaging - Optique Numerique -- Image...
Transcript of Computational Optical Imaging - Optique Numerique -- Image...
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Ivo Ihrke / Winter 2013
Computational Optical Imaging -Optique Numerique
-- Image Imperfections, Panoramas, and the Basics of 3D --
Winter 2013
Ivo Ihrke
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Ivo Ihrke / Winter 2013
Imperfections in Imaging
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Ivo Ihrke / Winter 2013
Lens Aberrations
Spherical aberration
Coma
Astigmatism
Curvature of field
Distortion
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Ivo Ihrke / Winter 2013
Sharpness Related Aberrations
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Ivo Ihrke / Winter 2013
Chromatic Aberration
Index of refraction varies with wavelength
For convex lens, blue focal length is shorter
Can correct using a two-element “achromatic doublet”,with a different glass (different n’) for the second lens
Achromatic doublets only correct at two wavelengths…
Why don’t humans see chromatic aberration?
(check http://www.telescope-optics.net/eye_chromatism.htm )
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Ivo Ihrke / Winter 2013
Chromatic Aberrations
Longitudinal chromatic aberration (change in focus with wavelength)
image: Smith 2000
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Ivo Ihrke / Winter 2013
Chromatic Aberrations
Lateral color (change in magnification with wavelength)
image: Smith 2000
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Ivo Ihrke / Winter 2013
Spherical Aberration
Focus varies with position on lens.
images: Forsyth&Ponce
and Hecht 1987
• Depends on shape of lens
• Can correct using an aspherical lens
• Can correct for this and chromatic aberration by combining
with a concave lens of a different n’
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Ivo Ihrke / Winter 2013
Oblique Aberrations
Spherical and chromatic aberrations occur on the lens axis. They appear everywhere on image.
Oblique aberrations do not appear in center of field and get worse with increasing distance from axis.
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Ivo Ihrke / Winter 2013
Aberrations
Coma
off-axis will focus to different locations depending on lens region
(magnification varies with ray height)
images: Smith 2000
and Hecht 1987
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Ivo Ihrke / Winter 2013
Coma
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Ivo Ihrke / Winter 2013
Astigmatism
The shape of the lens for an of center point might look distorted, e.g. elliptical
different focus for tangential and sagittal rays
image: Smith 2000 Hardy&Perrin
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Ivo Ihrke / Winter 2013
Astigmatism
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Ivo Ihrke / Winter 2013
Astigmatism
red - unsharp
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Ivo Ihrke / Winter 2013
Curvature of Field
focus “plane” is actually curved
Object Image
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Ivo Ihrke / Winter 2013
Field Curvature
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Ivo Ihrke / Winter 2013
Field Curvature
different image distance
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Ivo Ihrke / Winter 2013
Bad Optics
curvature of field, coma, chromatic aberration
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Ivo Ihrke / Winter 2013
By deconvolution or correcting optics
Correcting optics – example Hubble space telescope
Deconvolution (later lecture for details)
Aberration Correction
uncorrected optics corrected optics PFS before correction
uncorrected optics deconvolved with APEX [Carasso06]
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Ivo Ihrke / Winter 2013
Distortion
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Ivo Ihrke / Winter 2013
Distortion
Ratios of lengths are no longer preserved.
Object Image
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Ivo Ihrke / Winter 2013
Geometric distortion
Change in magnification with image position
image: Smith 2000
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Ivo Ihrke / Winter 2013
Radial Distortion
image: Kingslake
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Ivo Ihrke / Winter 2013
Radial distortion
Barrel distortion Pincushion distortion
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Ivo Ihrke / Winter 2013
Straight lines are no longer straight
Violation of our linear camera model
Must be compensated for computer vision applications
Radial distortion function can be approximated by a Taylor expansion in radial direction
Maps radius to a new radius
One or two coefficients are usually sufficient
Radial distortion
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Ivo Ihrke / Winter 2013
Radial distortion
Barrel distortion Pincushion distortion
c c
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Ivo Ihrke / Winter 2013
Radial Distortion Correction - Example
Checkerboard serves as target for estimation
Corner positions define line segments
Minimize curvature
Camera output Corrected
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Ivo Ihrke / Winter 2013
Contrast Issues
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Ivo Ihrke / Winter 2013
Radial Falloff
Vignetting – your lens is basically a long tube.
Cos^4 falloff – “rule of thumb”.
At an angle, area of aperture reduced by cos(a)
1/r^2: Falls off as 1/cos(a)^2 (due to increased distance to lens)
Light falls on film plane at an angle, another cos(a) reduction.
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Ivo Ihrke / Winter 2013
Vignetting - Example
a white diffuse target
actual photograph
White field at different f-stops
f/2.8 f/2.8
f/4 f/8
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Ivo Ihrke / Winter 2013
Flare
Artifacts and contrast reduction caused by stray reflections
image: Curless notes
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Ivo Ihrke / Winter 2013
Flare
Artifacts and contrast reduction caused by stray reflections
Can be reduced by antireflection coating (now universal)
images: Curless notes
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Ivo Ihrke / Winter 2013
Ghost Images
Minimize artifacts, maximize flexibility
Artifacts
Spherical Aberration
Chromatic Aberration
Distortions
Lens Flare
image: Kingslake 1992
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Ivo Ihrke / Winter 2013
Ghost Images
image: Kingslake 1992
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Ivo Ihrke / Winter 2013
Lens Flare – Effect of Coating
coating
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Ivo Ihrke / Winter 2013
Several Images – Panoramas
-- extending the field of view --
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Ivo Ihrke / Winter 2013
Mosaics and Panoramas
- Outline
- Perspective Panoramas
- Hardware-Based
- Software-Based (Multiple Photographs)
- Image registration
- Image blending
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Ivo Ihrke / Winter 2013
Why Mosaic?
Are you getting the whole picture?
Compact Camera FOV = 50 x 35°
Slide from Brown & Lowe
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Ivo Ihrke / Winter 2013
Why Mosaic?
Are you getting the whole picture?
Compact Camera FOV = 50 x 35°
Human FOV = 200 x 135°
Slide from Brown & Lowe
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Ivo Ihrke / Winter 2013
Why Mosaic?
Are you getting the whole picture?
Compact Camera FOV = 50 x 35°
Human FOV = 200 x 135°
Panoramic Mosaic = 360 x 180°
Slide from Brown & Lowe
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Ivo Ihrke / Winter 2013
Single vs. Multiple Viewpoint
Single-viewpoint
Necessary for creating pure perspective images.
Many vision algorithms assume pinhole cameras.
Images that aren’t perspective images look distorted.
Multi-viewpoint
Cross-slit panoramas, etc.
necessary for scenes which cannot be captured from a single viewpoint
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Ivo Ihrke / Winter 2013
Omnidirectional Catadioptric Cameras
O-360 EyeSee360
catadioptric = mirror + lens system
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Ivo Ihrke / Winter 2013
images: CAVE lab
Images of an Omnidirectional Camera
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Ivo Ihrke / Winter 2013
Catadioptric System – Full Texture
K
[Kuthirummal 2006]
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Ivo Ihrke / Winter 2013
Catadioptric System – Stereo
objectcenter
object’
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Ivo Ihrke / Winter 2013
Multi-camera, Single-viewpoint ?
PointGrey LadybugImmersive Media “Dodeca2000”
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Ivo Ihrke / Winter 2013
Perspective Panoramas
Registration
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Ivo Ihrke / Winter 2013
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Ivo Ihrke / Winter 2013
Single Center of Projection
Take a sequence of images from the same position
─ Rotate the camera about its optical center
Compute transformation between second image and first
Transform the second image to overlap with the first
Blend the two together to create a mosaic
If there are more images, repeat
…why don’t we need the 3D geometry?
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Ivo Ihrke / Winter 2013mosaic PP
Image Reprojection
The images are reprojected onto a common plane
The mosaic is formed on this plane
Mosaic is a synthetic wide-angle camera
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Ivo Ihrke / Winter 2013
A pencil of rays contains all views
real
camerasynthetic
camera
Can generate any synthetic camera view
as long as it has the same center of projection!
scene
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Ivo Ihrke / Winter 2013
Image reprojection
How to relate two images from the samecamera center?
Images contain the same informationalong the same ray.
Use 2D image warp
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Ivo Ihrke / Winter 2013
Taxonomy of Projective Transformations
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Ivo Ihrke / Winter 2013
Perspective Transformation
3D to 2D projection
Point in world coordinates P(xe ,ye ,ze)
Distance center of projection – image plane D(=f)
Image coordinates (xs ,ys)
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Ivo Ihrke / Winter 2013
Homogeneous Coordinates: Point Representation
(x,y)
x=(x,y,w)
w=1
w
yy
w
xx
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Ivo Ihrke / Winter 2013
Hom. Coord.: Line Representation
ax+by+c=0
l=(a,b,c)
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Ivo Ihrke / Winter 2013
Hom. Coordinates: Point on Line
0 lx
l=(a,b,c)
x=(x,y,w)
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Ivo Ihrke / Winter 2013
Hom. Coordinates: Intersection of Lines
xll '
ll’
x
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Ivo Ihrke / Winter 2013
Hom. Coordinates: Line through 2 Points
l=(a,b,c)
x=(x,y,w)
x’=(x’,y’,w’)
lxx '
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Ivo Ihrke / Winter 2013
Embedding of R2 into P2
For the time being
Representation of transformations by 3x3 matrices
Mathematical trick
─ convenient representation to express rotations and translations as matrix multiplications
─ Easy to find line through points, point-line/line-line intersections
Easy representation of projective transformation (homography)
Homogeneous Coordinates for 2D
WY
WX
W
Y
X
y
x
y
xR
/
/ and ,P
1
22
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Ivo Ihrke / Winter 2013
Projective Transformations
Projecting one plane onto another using one projection center
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Ivo Ihrke / Winter 2013
Examples of Projective Transformations
• Projection between 2 images via a world plane
Concatenating two projective transforms gives another projective transform
• Projection between 2 images with the same camera center
Rotating camera or camera with varying focal length
• Shadow projection of a plane onto another plane
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Ivo Ihrke / Winter 2013
Taxonomy of Projective Transformations
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Ivo Ihrke / Winter 2013
Taxonomy of Projective Transformations
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Ivo Ihrke / Winter 2013
Distortions under Central Projection
• Similarity: circle remains circle, square remains square
line orientation is preserved
• Affine: circle becomes ellipse, square becomes rhombus
parallel lines remain parallel
• Projective: imaged object size depends on distance from camera
parallel lines converge
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Ivo Ihrke / Winter 2013
Removing Projective Distortion
Projective transformation in inhomogeneous form
4 general point correspondences (x,y ->x’,y’) on the planar facade
lead to eight linear equations of the type
Sufficient to solve for H up to multiplicative factor
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Ivo Ihrke / Winter 2013
The Direct Linear Transform (DLT) Algorithm
Given: 4 2D point correspondences
Objective: estimate the projective transform matrix H
3
2
1
x
x
x
ix
'
'
'
'
3
2
1
x
x
x
ix
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Ivo Ihrke / Winter 2013
The DLT Algorithm II
Re-phrasing H
Re-ording into h vector
gives
0
Estimating matrix H from point correspondences is equivalent to
i
i
i
w
y
x
ix
'
'
'
'
i
i
i
w
y
x
ix
i
i
i
w
y
x
hhh
hhh
hhh
333231
232221
131211
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Ivo Ihrke / Winter 2013
The DLT Algorithm III
Only rows 1 and 2 are linearly independent omit row 3
Inhomogeneous solution: set one matrix entry equal to 1 (e.g. h33)
Solve by Gaussian elimination or least-squares techniques
i
i
i
w
y
x
ix
'
'
'
'
i
i
i
w
y
x
ix
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Ivo Ihrke / Winter 2013
Estimating Homographies
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Ivo Ihrke / Winter 2013
Homography or not ?
• Coincidences between 3D points
at different depths are preserved
• Pure camera rotation
about camera center
2D Homography
• Different depths are imaged to
different image positions
• Camera rotates and translates
Motion Parallax, no Homography
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Ivo Ihrke / Winter 2013
Panoramic Mosaicing
Rotation about camera center: homography
• choose one image as reference
• compute homography to map neighboring
image to reference image plane
• projectively warp image,
add to reference plane
• repeat for all images
bow tie shape
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Ivo Ihrke / Winter 2013
Alternative Panoramas
Project images onto different
surfaces:
Images www.panoguide.com
Cylindrical
Spherical
Cubic (think of cube map)
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Ivo Ihrke / Winter 2013
Example – My former office
Register left and right image to the middle one using two homographies
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Ivo Ihrke / Winter 2013
Example – My former office
all images registered to the central one (2 homographies)
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Ivo Ihrke / Winter 2013
Example – My former office
seams
ghost
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Ivo Ihrke / Winter 2013
Camera Models
-- relating the 3D world with the 2D image --
Slides by Thorsten Thormaehlen
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Ivo Ihrke / Winter 2013
Finite cameras
Projective cameras
Affine cameras
Other cameras
Homework: Camera matrix decomposition
Advanced camera models
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Ivo Ihrke / Winter 2013
Start with the most simple model (pinhole camera, perspective camera, we already know) and then generalize
The finite cameras model can represent todays real CMOS or CCD cameras but also other form of image generation, like
X-ray images
scanned film
time-of-flight cameras
…
Finite cameras
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Ivo Ihrke / Winter 2013
Perspective camera (pinhole camera)
and
focal length image planeimage plane
optical axis
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Ivo Ihrke / Winter 2013
Matrix representation (for homogeneous points)
it follows
with and
where and
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Ivo Ihrke / Winter 2013
Matrix representation (for homogeneous points)
with (calibration matrix) it follows
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Ivo Ihrke / Winter 2013
Matrix representation (for homogeneous points)
with
it follows
external camera orientation
and position
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Ivo Ihrke / Winter 2013
digital cameras sometimes do not have square pixels
PAL 4:3 with (720 x 576 pixels)
NTSC 4:3 with (720 x 480 pixels)
Pixel aspect ratio
Pixel aspect ratio in PAL 1.06667
Pixel aspect ratio in NTSC 0.8888
(or 0.9 in case of 720 x 486)
Unit of and often [ pixel / mm] or [pixel / 3D unit]
Finite cameras – Pixel Aspect Ratio
area of one
pixel on chip
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Ivo Ihrke / Winter 2013
Calibration matrix is now
Finite cameras – Pixel Aspect Ratio
area of one
pixel on chip
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Ivo Ihrke / Winter 2013
origin of image plane co-ordinate system and point where optical axis intersects the image planemay not be the same
Finite cameras – Principle Point Offset
and
focal length image planeimage plane
optical axis
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Ivo Ihrke / Winter 2013
A finite camera has 10 degree of freedom(4 + 3 rotation + 3 translation)
Finite cameras –Principle Point Offset
and
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Ivo Ihrke / Winter 2013
To add more generality, we can consider a calibration matrix of the form
The added parameter is referred to as skew parameter
is zero for most real world examples
Such a camera is called finite projective
It has 11 degrees of freedom, the same as a general 3 x 4 matrix (up to arbitrary scale)
The left 3x3 sub-matrix is non-singular
Finite projective camera
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Ivo Ihrke / Winter 2013
The projective camera center
can be calculated by
E.g. by singular value decomposition (basis vector of 1D null-space)
General projective camera –Finding the camera center
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Ivo Ihrke / Winter 2013
Decomposition of the left 3x3 sub-matrix into the calibration and rotation matrix
can be done by QR decomposition
General projective camera – Decomposition
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Ivo Ihrke / Winter 2013
The strategy of the QR algorithm is to clear out the lower half of the matrix, one value at a time, using Givens rotations
Givens rotation = rotation in an axis-aligned plane
The R in QR decomposition stands for right-triangular not rotation, in fact, Q is the rotation matrix here
QR returns rotation times upper-triangular
Need upper-triangular times rotation, i.e. RQ decomposition
2 options: modified QR, or Givens rotations from the right
General projective camera –QR Decomposition
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Ivo Ihrke / Winter 2013
General projective camera –RQ Decomposition
with the Givens rotations
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Ivo Ihrke / Winter 2013
General projective camera –RQ Decomposition in C++
// QR decomposition
Matrix < double > KR(3,3); // must be filled somehowMatrix < double > Qx(3,3);double a = KR[2][1]; double b = KR[2][2];double c = -b/sqrt(a*a+b*b); double s = a/sqrt(a*a+b*b);Qx[0][0] = 1.0; Qx[0][1] = 0.0; Qx[0][2] = 0.0;Qx[1][0] = 0.0; Qx[1][1] = c; Qx[1][2] = -s;Qx[2][0] = 0.0; Qx[2][1] = s; Qx[2][2] = c;
KR = KR*Qx;//cout << "KR" << endl << KR << endl;
Matrix < double > Qy(3,3);a = KR[2][0]; b = -KR[2][2];c = -b/sqrt(a*a+b*b); s = a/sqrt(a*a+b*b);Qy[0][0] = c; Qy[0][1] = 0.0; Qy[0][2] = s;Qy[1][0] = 0.0; Qy[1][1] = 1.0; Qy[1][2] = 0.0;Qy[2][0] = -s; Qy[2][1] = 0.0; Qy[2][2] = c;
KR = KR*Qy;//cout << "KR" << endl << KR << endl;
Matrix < double > Qz(3,3);a = -KR[1][0]; b = -KR[1][1];c = -b/sqrt(a*a+b*b); s = a/sqrt(a*a+b*b);Qz[0][0] = c; Qz[0][1] = -s; Qz[0][2] = 0.0;Qz[1][0] = s; Qz[1][1] = c; Qz[1][2] = 0.0;Qz[2][0] = 0.0; Qz[2][1] = 0.0; Qz[2][2] = 1.0;
K = KR*Qz; //cout << "K" << endl << K << endl;
R = transpose(Qz)*transpose(Qy)*transpose(Qx);
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Ivo Ihrke / Winter 2013
Modified QR decomposition
Reason: QR decomposition is often implemented in linear algebra packages (e.g. MATLAB, Octave, …)
Idea: decompose
Problem: is upper triangular, is lower-triangular
Solution, use row and column exchanges by permutation matrix
Compute decomposed matrices as
RQ decomposition from QR
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Ivo Ihrke / Winter 2013
Notes on the RQ decomposition:
The decomposition is not unique –
there is a sign ambiguity (e.g. multiplying the resulting K and R both by -1 does not change the product KR)
Relates to the choice of image (2D) coordinate axes w.r.t. the world (3D) coordinate axes
General projective camera –RQ Decomposition
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Ivo Ihrke / Winter 2013
Camera Models – Special Cases
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Ivo Ihrke / Winter 2013
Orthographic and Affine cameras
Rendering
with a perspective camera and an orthographic camera
from the same viewpoint
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Ivo Ihrke / Winter 2013
To add more generality, we can consider just an arbitrary 3 x 4 matrix
And now even the left 3x3 sub-matrix can be singular
But whole matrix must have full rank of 3 (otherwise no image is formed, and projection is just a line or a point)
The general projective camera has also 11 degrees of freedom
General projective camera
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Ivo Ihrke / Winter 2013
Orthographic camera
The z-coordinate does not matter anymore …
applying rotation and translation stays the same
and we get
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Ivo Ihrke / Winter 2013
To add more generality, we can consider just an arbitrary 3 x 4 matrix, with the first 3 elements of the last row equal to zero and the last element equal to 1
This is a general affine camera (8 degrees of freedom)
Possible decomposition:
Affine camera
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Ivo Ihrke / Winter 2013
Camera model for satellites of planes at high altitude
A single line image line is captured at a time
Other cameras – Pushbroom cameras
Source: [1]
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Ivo Ihrke / Winter 2013
It turns out that the mapping from 3D space to the image can be described by a general 3 x 4 matrix
However, it is transferred back differently to inhomogeneous coordinates
The camera has still the full projective 11 degrees of freedom
Other cameras – Pushbroom cameras
with
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Ivo Ihrke / Winter 2013
More complicated motion (not linear in x direction) leads to interesting image formations
leads to slit-scan photography
Other cameras – Pushbroom cameras
Source: Wikipedia
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Ivo Ihrke / Winter 2013
Slit-scan photography
Source: [2]
backlit artwork
foreground slit
camera
resulting image
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Ivo Ihrke / Winter 2013
Stargate sequence in 2001: Space Odyssey (1968)
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Ivo Ihrke / Winter 2013
Decompose the following camera matrix into its components
A = [ a_11 a_12 a_13 a_14; a_21 a_22 a_23 a_24,a_31 a_32 a_33 a_34]
A = [421.0140 312.9683 219.5796 -1376.3198;
-75.2415 9.1790 484.1022 -669.269784;
0.7071 -0.3535 0.6124 -0.918565]
Send your solution to [email protected] before the next lecture, use the following format (3 text lines)
K = [ k_11 k_12 k_13; k_21 k_22 k_23; k_31 k_32 k_33]
R = [ r_11 r_12 r_13; r_21 r_22 r_23; r_31 r_32 r_33]
C = [ c_1; c_2; c_3]
Homework: Camera matrix decomposition