Compiled 2010 Dark Eldar CodexV0.3
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Transcript of Compiled 2010 Dark Eldar CodexV0.3
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Units
Special Characters (All HQ)
Asdrubael Vect 240ptsName WS BS S T W I A Ld Sv
Vect 8 8 3 3 3 8 5 10 4+/6++
Unit Type: Infantry
Unit Composition: 1 Asdrubael Vect (Special Character)
Wargear:
- "Super Agonizer": Power Weapon, Wounds on a 3+
- Obsidean Orb: 12" S10 AP3 Assault 1 Blast, Rolls to-wound against Ld rather then T, unsaved
wounds heal vect (up to his max wounds)
- Shadowfield, Ghostplate Armor, Plasma Grenades, Splinter Pistol
Special Rules:
- Seizes the Intiative on a 4+
- Power from Pain, Night Vision, Fleet, Independent Character
- Preferred Enemy: Everything
- Re-roll to-wound rolls against Eldar and Dark Eldar
Options:
- May purchase a Dais of Destruction for 200pts as a dedicated transport. If you do, Vect MUST
start the game embarked in it and it's entire capcity must be filled.
Dais of Destruction 200pts
May only be taken if Asdrubael Vect is included in the army.
Front Side Rear BS
13 13 13 4
Unit Type: Vehicle (Fast, Skimmer, Open Topped, Transport)
Unit Composition: 1 Dais of Destruction
Wargear: Three Dark Lances.
Transport Capacity: 10
Duke Sliscus 150pts
Name WS BS S T W I A Ld Sv
Dulke Sliscus 6 6 3 3 2 6 3 9 4
Unit Composition: 1 Duke Sliscus (Special Character)
Unit Type: Infantry
Wargear: Shadowfield, "Special Venomblade" (Poison 2+, on a 5+ it is also a power weapon),
Plasma Grenades, Splinter Pistol,
Special Rules:
- Choose a single unit of Kabalite Warriors or Trueborn. Their poison weapons are upgraded to
Poison 3+
- Roll 2d6 for Combat Drugs and choose the most favorable result.- Night Vision, Power from Pain, Fleet, Independent Character
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Drazhar 230pts
Name WS BS S T W I A Ld Sv
Drazhar 7 7 4 4 3 7 4 10 2
Unit Composition: 1 Drazhar (Special Character)
Unit Type: InfantryWargear: Demi-klaives
Special Rules: Eternal Warrior, Night Vision, Fleet, Power from Pain, Independent Character
- In the assault phase, after both sides have moved, Drazhar may move to any other location so
long as he remains in base to base contact with the enemy unit and remains in coherency with any
unit he is attached to.
- Gets an instant bonus attack whenever he rolls a 6 on his armor save.
- May only join Incubi units and any Incubi unit he joins is Fearless
- Has both Klavex powers.
Lelith Hesperax 175pts
Name WS BS S T W I A Ld Sv
Lelith 9 9 3 3 3 8 4 9 6
Unit Composition: 1 Lelith Hesperax (Special Character)
Unit Type: Infantry
Wargear: Shardnet and Impaler (also counts as power weapon)
Special Rules:
- Power from Pain, Fleet, Night Vision, Independent Character
- She recieves a bonus attack in assault for each point of WS she exceeds her enemy (enemy in
B2B)
- Dodge: 3++ in melee, 4++ ranged.
Lady Malys 130pts
Name WS BS S T W I A Ld Sv
Lady Malys 7 7 3 3 3 7 4 10 4++/5+
Unit Composition: 1 Lady Malys (Special Character)
Unit Type: Infantry
Wargear: Djinn Blade (Instead of attacking her on doubles, it simply ceases to function), Plasma
Grenades
Special Rules:- Power from Pain, Fleet, Night Vision, Independent Character
- Lady Malys and any unit she joins is immune to psyker powers.
- After deployment, you may re-deploy d3 of your units. You may even move these units to
reserve.
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Urien Rakarth 190pts
Name WS BS S T W I A Ld Sv
Urien 5 5 3 5 3 5 3 9 5
Unit Composition: 1 Urien Rakarth (Special Character)
Unit Type: InfantryWargear: Liquifier
- Flesh Gauntlet: Wounds on a 3+ and inflicst instant death.
- Clone Field
Special Rules:
- Distribute d3 pain tokens to your Grotesque and Wrack units
- Begins the game with a Pain Counter
- Regain a wound at the beginning of each of your turns.
- Wracks can be taken as troop choices
- Grotesques can be upgraded to S6 for 5pts each
The Decapitator 140pts
Name WS BS S T W I A Ld Sv
Decapitator 6 5 6 3 3 6 4 9 5++
Unit Composition: 1 The Decapitator (Special Character)
Unit Type: Infantry
Wargear: ???
Special Rules:
- Fleet, Power from Pain, Night Vision
- Always begins the game in reserve. May deep strike onto the board without scattering so long as
it is at least 1" away from enemy units, cannot assault the round he appears.
- 6s on to-wound rolls in assault result in instant death.
Baron Sathonyx 105pts
Name WS BS S T W I A Ld Sv
Sathonyx 6 6 3 3 2 6 3 9 5
Unit Compostition: 1 Baron Sathonyx
Unit Type: Jump Infantry
Wargear:
- "Special Skyboard": +2S on charge attacks (stacks with Hellglaive).- Hellglaive, Shadowfield, Splinter Pistol
Special Rules:
- Hit and Run, Fleet, Power from Pain, Night Vision
- ??? (Something to do with hit and run)
- Hellions may be taken as troop choices.
- +1 on Deployment rolls.
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HQ
Archon 60pts
Name WS BS S T W I A Ld Sv
Archon 7 7 3 3 3 7 4 10 5
Unit Composition: 1 Archon
Unit Type: Infantry
Wargear: Close Combat Weapon and
Splinter Pistol, Plasma Grenades
Special Rules:
- Court of Archon: For every archon
taken, you may take a single Court
of the Archon unit. It does not take
up a Force Organization slot.
- Independent Character, Power from
Pain, Night Vision, Fleet
Options:
- May replace his Splinter Pistol and/or Close Combat
Weapon with any of the following: Agonizer (??), Blaster
Pistol (5), Huskblade (35), Venomb Blade (5), Mindphase
Gauntlet (??), Neurocorrosive Whip (??)
- May take one of the following: Clone Field (??), Shadow
Field (30)
- May take any of the following: Djinn Blade (??),
Phantasm Grenade Launcher (25), Soul Trap (20), Drug
Dispenser (??)
Court of the Archon Varies
Name WS BS S T W I A Ld Sv Pts (Model Limit)
Medusae 4 4 3 3 1 5 1 9 5 15 (1-2)
Ur-Ghuls 4 0 4 3 1 5 3 3 n/a 10 (1-5)
Lhameans 4 4 3 3 1 5 1 9 5 15 (1-2)
Sslyths 4 4 5 5 2 4 3 3 5 15 (1-3)Unit Composition: 1-2 Medusae, 1-5 Ur-Ghuls, 1-2 Lhameans, 1-3 Sslyths
Unit Type: Infantry
Wargear/Rules:
- Medusae: Eye Laser (Template, S d6+1, AP d6, Assault 1), Fleet, Power from Pain
- Ur-Ghuls: CC Wep, Furious Charge, Feel No Pain, Fleet
- Lhameans: The Lhamean's poison weapons wound on a 2+. The poison weapons of Archons
attached to a unit that contains a Lhamean are upgraded to wound on a 2+, Fleet, Night Vision,
Power from Pain
- Sslyths: Splinter Carbine, Splinter Pistol, CC weapon, Feel No Pain
Succubus 65pts
Name WS BS S T W I A Ld Sv
Succubus 8 6 3 3 3 8 4 9 6
Unit Composition: 1 Succubus
Unit Type: Infantry
Wargear: CC Weapon, Splinter
Pistol, Plasma Grenades
Special Rules: Dodge (4++), Combat
Drugs, Independent Character, Fleet,
Power from Pain, Night Vision
Options:
- May replace CC weapon with an Agonizer (??)
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Haemonculus ??pts Each
Name WS BS S T W I A Ld Sv
Hemonculus 4 4 3 4 2 4 2 8 6
Ancient 5 5 3 4 3 5 3 9 6
Unit Composition: 1-3 Haemonculus
Unit Type: Infantry
Wargear: Splinter Pistol
Special Rules: Begin game with a
free Pain Counter, Wracks are a
Troop Choice, Independent
Character (They are purchased as a
single HQ slot but they deploy and
act independently)
Options:
- One Haemonculus may be upgraded to an Ancient
Haemonculus (??)
- An Ancient may take any of the following: Huskblade (??),
Archangle of Pain (??), "Acid Spray" (??), Hexrifle (??),
Crucible of Malediction (??), Liquifier (??)
Elites
Harlequins (See Eldar Codex) (May not take any transports)
Mandrakes 15pts Each
Name WS BS S T W I A Ld Sv
Mandrake 4 4 4 3 1 5 2 8 5++
Nightfiend 4 4 4 3 1 5 3 9 5++
Unit Composition: 3-10 Mandrakes
Unit Type: InfantryWargear: CC weapon
Rules:
- Ranged Attack (may be used so
long as the unit has at least one Pain
Counter): 18" S4 AP4 Assault 2,
Pinning
- Stealth, Move through Cover,
Night Vision, Fleet, Infiltrate, Power
from Pain
Options:
- One Mandrake may be upgraded to a Nightfiend (10)
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Incubi 22pts Each
Name WS BS S T W I A Ld Sv
Incubus 5 4 3 3 1 5 2 8 3
Klavex 6 4 3 3 1 6 3 9 3
Unit Composition: 3-10 Incubi
Unit Type: Infantry
Wargear: Klaives (+1 S, Powe Wep)
Rules: Night Vision, Fleet, Power
from Pain
Klavex Only: (Optional)
- Murderous Assault: At the
beginning of the assault phase,
choose an IC. The Klavex gains
Preferred Enemy against that IC.
- Onslaught: The Klavex and it's unitgain an extra attack on to-wound
rolls of 6s. Extra attacks cannot
generate more attacks.
Options:
- One Incubi may be upgraded to a Klavex (15)
- A Klavex may replaced it's Klaive with a Demi-Klaive
(20)
- A Klavex may take a Bloodstone (15)
- A Klavex may purchase either of hte following Powers:
Murderous Assault (10), Onslaught (15)
Grotesques 35 each
Name WS BS S T W I A Ld Sv
Groteques 4 1 5 5 3 4 3 3 6
Aberration 4 1 5 5 3 4 4 4 6
Unit Composition: ??Unit Type: Infantry
Rules: Free Pain Token, Unstable (If
there is no IC in the unit, roll a d6 at
the start of your turn. On a 1, the
unit is removed from play and every
unit within 2d6" take 2d6 S5 AP--
hits.
Options:- One Grotesque may may exchange their close combat
weapon for: Liquifier Gun (10)
- Upgrade one grotesque to an Aberration (10)
- Aberration can take one of the following: Venom Blade
(5), Mindphase Gauntlet (10), Scissorhand (15),
Fleshgauntlet (20)
- Unit may take a Raider as a dedicated transport (60)
(Grotesques count as two models for transport capacity).
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Wracks 10 each
Name WS BS S T W I A Ld Sv
Wracks 4 4 3 4 1 4 1 8 6
Champion 4 4 3 4 1 4 2 9 6
Unit Composition: ??
Unit Type: Infantry
Wargear: A pair of poisoned (4+) CC
weapons
Rules: Free Pain Counter
Options:
- For every 5 models in the unit, one may take a Liquifier
(10)
- One Wrack may be upgraded to a champion (10)
- A Champion may take any of the following: Stinger Pistol
(5), Venom Blade (5), Mindphase Gauntlet (10), Hexrifle
(15), Scissorhand (15), Flesh Gauntlet (20), Agonizer (20),
Electrocorrosive Whip (20)
- Unit make take a Dedicated Transport
Kabalite Trueborn 12 each
Name WS BS S T W I A Ld Sv
Trueborn 4 4 3 3 1 5 2 9 5
Dracon 4 4 3 3 1 5 3 9 5
Unit Composition: 3-10 Trueborn
Unit Type: Infantry
Wargear: Splinter Rifle
Rules: Fleet, Night Vision, Power
from Pain
Options:
- Any model may replace their Splinter Rifle with a CC
weapon and pistol (Free), or with a Shard Carbine (5pts
each)
- The entire unit may take plasma grenades (1pt each)- Up to 4 models may take one of the following: (Special
Weapons)
- Up to 2 models may take one of the following: (Heavy
Weapons)
- One model may be upgraded to a Dracon (5)
- May take a Dedicated Transport
Hekatrix Bloodbrides 13 pts each
Name WS BS S T W I A Ld Sv
Bloodbride 4 4 3 3 1 6 2 9 6
Syren 4 4 3 3 1 6 3 9 6
Unit Composition: ??
Unit Type: Infantry
Wargear: CC Wep and Splinter Pistol
Rules: Dodge (4++), Combat Drugs,
Power from Pain, Fleet, Night Vision
Options:
- One model may be upgraded to a Syren (10)
- For every three models in the unit, one may take one of the
following: (Wych weapons and/or special weapons)
- May take a Dedicated Transport.
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Troops
Kabalite Warriors 9pts Each
Name WS BS S T W I A Ld Sv
Warrior 4 4 3 3 1 5 1 8 5
Sybarite 4 4 3 3 1 5 2 8 5
Unit Composition: 5-20 Warriors
Unit Type: Infantry
Wargear: Splinter Rifle
Rules: Power from Pain, Fleet, Night
Vision
Options:
- For every 10 models, one may replace their Splinter Rifle
with one of the following: Dark Lance (25), Splinter
Cannon (10)
- One model may replace their Splinter Rifle with one of the
following: Blaster (15), Shredder (5)
- One warrior may be upgraded to a Sybarite (10)
- The Sybarite may replace their Splinter Rifle with a CC
Wep and Splinter Pistol (free)
- The Sybarite may replace their CC wep and/or SplinterPistol with: Agonizer (20), Venomblade (5), Power Weapon
(15)
- The Sybarite may take any of the following: Phantasm
Grenade Launcher (20), Ghostplate Armor (??)
- Unit may take a Dedicated Transport
Wyches 10pts each
Name WS BS S T W I A Ld Sv
Wyche 4 4 3 3 1 6 1 8 6
Hekatrix 4 4 3 3 1 6 2 8 6
Unit Composition: 5-10 Wyches
Unit Type: Infantry
Warger: Splinter Pistol and CC Wep,
Plasma Grenades
Rules: Power from Pain, Fleet, Night
Vision, Combat Drugs, Dodge (4++)
Options:
- For every five models, one may take one of the following:
Shardnet and Impaler (??), Hydra Gauntlets (??), Razor
Flails (??).
- One Model may be upgraded to a Hekatrix (10)
- A Hekatrix may replace their Splinter Pistol and/or CC
Wep with one of hte following: Agonizer (20), Blast Pistol
(15)
- Unit may take a Dedicated Transport
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Fast Attack
Reaver Jetbikes 22pts each
Name WS BS S T W I A Ld Sv
Reaver 4 4 3 3(4) 1 6 1 8 5
Arena
Champion
4 4 3 3(4) 1 6 2 9 5
Unit Composition: 3-10 Reavers
Unit Type: Jetbike (Eldar)
Wargear: Splinter Pistol, CC Wep,
Jetbike (Splinter Rifle, 36" Turbo-
boost, Move through Cover),
Combat Drugs
- Bladevanes: Draw a line from
starting point to end point of
movement. Select a single,unengaged, non-vehicle unit under
this line. Each bike with this gear
deals d3 S4 AP- hits. Cover saves
allowed.
- Grav-Talons: As Bladevanes except
if the target suffers an unsaved
wound, they must make a pinning
test.
- Cluster Caltrops: As bladevanes
except d6 S6 AP-- Hits.
Rules: Night Vision, Power from
Pain, Skilled Riders
Options:
- For every three models, one may replace their splinter rifle
with: Heat Lance (12), Blaster (15)
- For every three models, one may replace their Bladevines
for one of the following: Grav-Talons (10), Cluster Caltrops
(20)
- One Model may be upgraded to an Arena Champion (10)
- An Arena Champion may replace their Splinter Pistol
and/or Close Combat Weapon with: Agonizer (20)
Hellions 16pts each
Name WS BS S T W I A Ld Sv
Hellion 4 4 3 3 1 6 1 8 5
Hellarch 4 4 3 3 1 6 2 9 5
Unit Composition: 5-20 Hellions
Unit Type: Jump InfantryWargear: Hellglaive, Skyboard (/w
Splinter Pod)
Rules: Hit and Run, Power from
Pain, Night Vision, Fleet
Option:
- Stunclaw: CC wep, +1 Strength.
When performing a hit and run,
nominated an IC in the same combat
and roll a d6. On a 2+ you snatch the
IC and pull it along with you. After
the Hit and Run move, you are nowlocked in combat with that IC.
Options:
- One model may be upgraded to a Hellarch (10)- A Hellarch may take any of the following: Phantasm
Grenade Launcher (??)
- A Hellarch may replace their Hellglaive with one of the
following: Venom Blade (5), Stunclaw (??), Power Weapon
(15), Agonizer (20)
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Beast Master 12pts per Beastmaster
You may purchase 1-5 Beast Masters groups per FA slot. They act independently of eachother.
Name WS BS S T W I A Ld Sv
Beast Master 4 4 3 3 1 6 1 8 5
Khymera 4 0 4 3 1 6 3 5 4++/6
Voidwing 4 0 3 5 5 5 5 5 6
Clawed Fiend 4 0 5 5 4 5 4 5 6
Unit Composition: 1 Beastmaster; 0-
5 Kymerae, OR 0-1 Clawed Fiend,
OR 0-2 Vodwing Flock
Unit Type: Beasts
Wargear/Rules:
- All: Night Vision
- Beastmaster: CC Wep, Power FromPain
- Khymera: 4++ Invulnerable save
- Vodwing Flock: Rending
- Clawed Fiend: For unsaved wound
it has taken, it get's an additional
attack.
Options:
- One Beast master per FA slot may replace their CC Wep
with: Agonizer (20), Power Weapon (15), Venom Blade (5)
- Each beast master may take only ONE kind of beast for
the following points each: Khymera (12 each), Vodwing
Flock (40 each), Clawed Fiend (15 each)
Scourges 22pts Each
Name WS BS S T W I A Ld Sv
Scourge 4 4 3 3 1 5 1 8 4+/6++
Solarite 4 4 3 3 1 5 2 8 4+/6++
Unit Composition: 3-10 Scourges
Unit Type: Jump Infantry
Wargear: Shard Carbine, Plasma
Grenaded, Ghostplate Armor
Special Rules: Power from Pain,
Fleet, Night Vision, Deep Strike
Options:
- For every five models in the unit, two may replace their
Shard Carbine with one of the following: Shredder (5),
Splinter Cannon (10), Heywire Launcher (10), Heat Lance
(12), Blaster (15), Dark Lance (15)
- One Scourge may be upgraded to a Solarite (10)
- Solarite can replace Shard Carbine with CC wep and
Splinter Pistol (free)- Solarite can replace CC Wep with: Venom Blade (5),
Power Weapon (10), Agonizer (20)
- Solarite can replace Splitner Pistol with a Blast Pistol (15)
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Heavy Support
Talos 100pts
Name WS BS S T W I A Ld Sv
Talos 5 3 7 7 3 4 D6 10 3
Unit Composition: 1 Talos
Unit Type: Monstrous Creature
Wargear: Twin-linked Splinter
Cannon
Rules: Night Vision, Power from
Pain, Monstrous Creature, Move
Through Cover, Fearless
Options:
- Replace TL Splinter Cannon with: TL Liquifier (??), TL
Heat Lance (??), ????
- May take any of the following: Additional CC wep (15),
close combat attacks inflict instant death (5), Roll 2d6 and
pick the highest for number of attacks (10)
Cronos 80pts
Name WS BS S T W I A Ld Sv
Cronos 3 3 5 7 3 4 2 10 3
Unit Composition: 1 Cronos
Unit Type: Monstrous Creature
Wargear: ??
Special Rules: Night Vision, Power
from Pain, Monstrous Creature,
Move Through Cover, Fearless
- Whenever it kills a model in CC or
with one of it's ranged attacks, you
may give a Pain Counter to a
friendly unit with the Power from
Pain special rule within 12"
Options:
- May take one of the following: "Weapon 1" (??), "Weapon
2" (??)
Ravager 105pts
Front Side Rear BS
11 11 10 4
Unit Type: Vehicle (Fast, Skimmer, Open-
topped)
Unit Composition: 1 RavagerWargear: Dark Lance x3
Special Rules:
Arial Assault: After moving at crusing speed or
after deep striking, the Ravager may still fire all
it's weapons.
Options:
- May replace any of it's dark lances with:
Disintegrator Cannon (??)- May take any of the following: Shock Prow
(5), Torment Grenade Launcher (??), Enhanced
Aethersails (5), Retrofire Jets (10), Chain Snares
(5), Grisly Trophies (5), Envenomed Blades (5),
Night Shield (10), Flickerfield (10)
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Razorwing Fighter 145pts
Front Side Rear BS
10 10 10 4
Unit Type: Vehicle (Fast, Skimmer, Supersonic(36" Flatout move))
Unit Composition: 1 Razorwing Fighter
Wargear: TL Splinter rifle, 2 Dark Lances, 4
Monoscythe Missiles
Special Rules:
- Arial Assault: After moving at crusing speed or
after deep striking, the Razorwing may fire all
it's weapons
- Deep Strike, Night Vision
Options:- May replace the TL Splinter Rifle with a
Splinter Cannon (Free)
- May replace it's Monoscythe Missiles with:
Necrotoxin Missiles (5 each), Soulsteal Missiles
(5 each)
- May take any of the following: Flickerfield
(10), Night Shield (10)
Voidraven Bomber 145pts
Front Side Rear BS
11 11 10 4
Unit Type: Vehicle (Fast, Skimmer, Supersonic
(36" Flat-out move))
Unit Composition: 1 Voidraven Bomber
Wargear: Two Void Lances
- Void Mine: Once per game during the
movement phase, place a blast marker over an
enemy model you passed over this turn and rolla scatter dice. If it's an arrow, move it d6" in that
direction. Once the final position is found,
resolves the effects: S9 AP2 Assault 1 Blast,
One-Shot, Lance. This counts as using a
weapon.
Special Rules:
- Arial Assault: After moving crusing speed, it
may fire all it's weapons
- Deep Strike, Night Vision
Options:
- May take up to four of the following:
Monoscythe Missiles (10 each), Implosion
Missiles (30 each), Necrotoxin Missiles (10
each), Soulstealing Missiles (10 each)
- May take any of the following: Flickerfield
(10), Night Shield (10)
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Dedicated Transports
Raider 60pts
Front Side Rear BS
10 10 10 4
Unit Type: Vehicle (Fast, Skimmer, Open-
Topped, Transport)
Unit Composition: 1 Raider
Warger: Dark Lance
Capacity: 10 models (or 5 Grotesques)
Options:
- May replace it's Dark Lance with:
Disintegrator Cannon (free)
- May take any of the following: Night Shield
(10), Retrofire Jets (5), Flickerfield (10), Chain-
snares (5), Enhanced Aethersails (5), "Scary
Armor" (5), Grisly Trophies (5), Shock Prow
(5), "Scythes" (5), Splinter Racks (10)
Venom 55pts
Front Side Rear BS
10 10 10 4
Unit Type: Vehicle (Fast, Skimmer, Open-
topped, Transport)
Unit Composition: 1 Venom
Wargear: Splinter Cannon, TL Splinter Rifle,
Flickerfield.
Transport Capacity: 5 (may not carry
Grotesques)
Options:
- May Replace it's TL Splinter Rifle with:
Splinter Cannon (10)
- May take any of the following: Retrofire Jets
(5), Chain-Snares (5), Grisly Trophies (5),
Envenomed Blades (5), Nigth Shields (10)
Wargear and Weapons
Ranged Weapons
Splinter Rifle: 24" SX AP5 Rapid Fire, Poison 4+
Shard Carbine: 18" SX AP5, Assault 3, Poison 4+
Splinter Canonn: 36" SX AP5, Assault 4, or Heavy 6 Poison 4+
Splinter Pod: 18" SX AP5, Assault 2, Poison 4+
Blast Pistol: 6" S8 AP2, Pistol, Lance
Blaster: 18" S8 AP2 Assault 1
Heat Lance: 18" S6 AP1 Assault 1, Melta, LanceDark Lance: 36" S8 AP2 Heavy 1, Lance
Void Lance: 36" S9 AP2 Heavy 1, Lance
Disintegrator: 24" S5 AP2 Heavy 3
Shredder: 12" S6 AP-- Assault 1 Blast
Hexrifle: 36" SX AP4 Assault 1, Sniper
Whenever a models suffers an unsaved wound from the Hexrifle, it rolls a characteristic test
against it's max wounds. If it fails, it suffers Instant Death.
Liquifier: Template S4 AP d6 Assault 1
"Acid Spray" 12" S d6 AP d6 Assault 2d6, Single-shot
Bloodstone: Template S3 AP3 Assault 1
Heywire Grenade Launcher: 24" S4 AP4 Assault 1
Against Vehicles, roll a d6. On a 2-5, it automatically glances. On a 6, it automatically
penetrates.
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"Weapon 1": Template S4 AP3 Assault 1
"Weapon 2": 18" S3 AP 3 Assault 1 Large Blast
Monoscythe Missile: 48" S6 AP5 Assault 1, Large Blast, Single-shot
Necrotoxin Missile: 48" SX AP5 Assault 1, Large Blast, Poison 2+, Pinning, Single-shot
Soulstealing Missile: 48" S7 AP-- Assault 1, Large Blast, Re-roll to-wound rolls, Single-shot
Implosion Missile: 48" S n/a AP n/a, Small Blast, Single-Shot
Any models hit by an implosion missile must make a characteristic test against theirwounds. If they fail, they suffer instant death. Invulnerable and Cover saves apply.
Melee Weapons
Agonizer: Power Weapon, Wounds on a 4+, NOT POISONED
Venomblade: Poison 2+
Huskblade: Power Weapon, Unsaved wounds inflict Instant Death
Mindphase Gauntlet: On any successful hit against an MC or IC, the target must make both
a - - Strength Characteristic test and a leadership test for each hit. If it fails either one, it may
not attack this assault phase.
Neurocorrosive Whip: Power Weapon, models that suffer an unsaved wound half theirstrength characteristic this assault phase.
Flesh Gauntlet: Poisoned 4+, Causes Instant Death
Klaive: +1S, Power Weapon
Demi-Klaive: Power Weapon; Choose at the start of the assault phase: +2 Strength or +2
Attacks
Shardnet and Impaler: Counts as 2 CCW, every enemy model in B2B loses 1 attack
(minimum 1).
Hydra Gauntlets: Count as 2 CCW, +d6 attacks instead of +1 for 2 CCW.
Razorflail: Counts as 2CCW, Re-roll to-hit and -wound.
Hellglaive: +1A and +1S on a charge.
Misc. Wargear
Webway Portal: During the shooting phase, a model may drop a webway portal instead of
shooting (once per game). After being placed, it functions like a table edge and is both
indestructable and impassible. Any non-vehicle held in reserve (even outflankers and deep
strikers) may enter play from the Webway Portal instead of their normal way.
Djinn Blade: Not actually a weapon. Instead, whenever a model with a Djinn blade attacks
in assault, it gives two addtional power weapon attacks using the same WS/S characteristics.
However, if doubles are rolled on the to-hit roll, it hits the wielder instead.
Plasma Grenade: Offensive Grenades
Phantasm Grenade Launcher: Entire unit counts as having Offensive and Defensivegrenades.
Soul Trap: If bearer kills an enemy IC or MC in assault, he must make a Ld Test. If he
succeeds, his strength is doubled. This effect stacks (max 10).
Clone Field: At the start of each turn, roll a d3. The model may ignore that many attacks
directed against him this turn (of the controlling player's choice).
Shadow Field: 2+ Invulnerable save. Roll saves one at a time. If a 1 is rolled, you lose this
invulnerable save for the rest of the game.
Drug Dispenser: Model has the Combat Drugs special rule.
Archangel of Pain: Causes all enemies within 3d6" to make a LD test. If they fail, their WS
is reduced to 1 for the rest of this turn. Used in the shooting phase instead of firing and onlyonce per game.
Crucible of Malediction: All psykers within 3d6" must make a Ld test or be removed from
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play. Single use, used in the shooting phase instead of attacking.
Ghostplate Armor: 4+ armor save and 6++ Invulnerable Save
Vehicle Equipment
Night Shield: When enemies attempt to shoot this vehicle, they get a -6" penalty to their
range.
Retrofire Jets: Vehicle can Deep Strike and may fire all it's weapons after deep striking.However, embarked units cannot disembark in the same turn it deep strikes.
Flickerfield: 5+ Invulnerable Save.
Chain-snares: If the raider moves over an enemy unit, the unit takes d3+1 hits at S4 AP--
Enhanced Aethersails: +2d6" extra movement when going flat out.
"Scary Armor": Enemy units within 6" get -1 on their Ld and must make a Ld test to assault
the vehicle.
Grisly Trophies: Friendly units within 12" can re-roll morale tests.
Shock Prow: Vehicle can tank shock. If it rams, it gets +d3 to it's front armor.
"Scythes": For every 1 on a close combat to-hit roll against the vehicle, the unit takes a S4
AP-- hit. "Shard Racks": Units embarked on the transport who fire Splinter Rifles or Splitner Pistols
may re-roll failed to-hit rolls.