Competitive Lifesaving Incidents
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Competitive Lifesaving IncidentsA Presentation By David Blondie FieldingFeb 07
Introduction What is a SERC? The Rules Back To Basics Analysis of Mark Schemes Winning Strategies
If you have any questions as we go through,please put your hand up!
What Is A SERC? Simulated Emergency Response Competition Multiple casualties connected in some way Could contain: Manikins Bystanders Victims Swimmers
May evolve as you tackle itDesigned to test your initiative,judgement, knowledge and abilities.
What Is A SERC? Aims of a real lifesaving incident? To preserve life. To obtain further qualified help without delay. Aims of a competitive lifesaving incident? To score the most points in the time available.
The Rules You Need To Read The Rules! 2 min time limit (3 min for a 50m pool) Will be judged in accordance with RLSS Protocols Assume the situation is As Found
How To Score Zero Take a mobile phone into isolation Enter or rescue from Out of Bounds Use non-designated equipment
The Basics - Rescue Principles Act as 4 individual lifesavers under 1 team leader SAFETY IS PARAMOUNT!
Recognise Problem} Assess Situation} 10 secs 1/3 of marks Plan a course of action} Carry out the rescue 80 secs 1/3 of marks Aftercare 30 secs 1/3 of marks
The Basics - Casualty Recognition
The Basics - Casualty Recognition
The Basics - Casualty Recognition
The Basics - Bystanders
Analysis Of Marks In a dry incident most casualties carry similar marks Choking / CPR Bleeding Unconscious, Breathing Shock In a wet incident the following casualties carry the most marks: Non-Breathing casualties on the side Locked Swimmers Non-Swimmers In all incidents, between 25% and 50% of the marks are for captaincy, control, team-work and communication!Teamwork is what separates the good from the best!
Incident Tactics - Captain The Incident starts in isolation: brief your team! 60% of your work is done in the first 10 Seconds! Scan the entire area for hazards, aids, casualties and bystanders Split the pool into sections Deep End, Shallow End, Poolside Make a plan (Rescuer - Aid - Casualty) Clear Communication Once youve dispatched your team its their job to rescue as they see fit.
Incident Tactics - Team For the first 10 seconds keep out of your captains way! Once youve been allocated a casualty, carry out the rescue Entry (Slide-in) Always take an aid Swim Fast the first 10 seconds are calm, then you need to explode into action You only have time to go out and back once!
Incident Tactics - Team Once youve reached your casualty... Tell your captain what youve got. Collect your casualties to the same place on poolside. Always treat for shock. DO send for help but DONT send for help too early!
Incident Tactics - Recap The Aim Of The Incident: To Get As Many Points As Possible! 10 SecsCalm: Assess & PlanLook for aids, casualties and bystanders 30 SecsDo the rescueTalk to bystanders, re-assess situation 50 SecsRescuers should have reached casualtiesCommunicate with captain! 30 SecsLand casualties and AftercareSweep the poolSend for help
4 Things To RememberPrioritise the High Scoring Casualties!Your Safety Comes First!Always Take An Aid!Communication!
Hello, my name is Blondie. Welcome to my presentation about Competitive Lifesaving Incidents.Ive been involved in lifesaving for around 12 years; starting at Weymouth Canoe Lifeguards, then moving to Southampton University Lifesaving Club where I first became involved in lifesaving competitions. I captained the Southampton University A team to success in both RLSS and University competitions. The highlight of my lifesaving career was winning a silver medal position at the 2004 Lifesaving World Championships in Italy.Over the years Ive picked up one or two things about competitive lifesaving incidents, and Im hoping to share some of that experience with you today.Well start by looking at what a competitive lifesaving incident involves, then well take a brief look at the rules. Once thats out of the way well cover some of the basics of lifesaving incidents.If youre still with me well then move onto the exciting stuff an analysis of past mark schemes and a look at some proven strategies that could help your team improve their performance in incidents.SERC stands for Simulated Emergency Response Competition.
The 3rd Edition of the British University Lifesaving Clubs Association (BULSCA) rules (Published 1st October 2006) says that a SERC will be: an amalgam of single or multiple-person situations which are related.or a group of people involved in a number of situations which relate to a common theme, such as a pool party or an upturned crowded boat (Rule 188.8.131.52)
The incident could contain: Manikins, Victims, Bystanders, Swimmers (Rule 184.108.40.206)
The incident may evolve as you tackle it (Rule 220.127.116.11), for example: a bystander could walk in halfway through carrying a mobile phone, or a casualty could fall unconscious if you dont get to them in time.
The SERC is designed to test the initiative, judgement, knowledge, and abilities of four lifesavers acting as a team, who apply lifesaving skills in a simulated emergency response situation unknown to them prior to the start. (Rule 18.104.22.168)Before we go any further it is important to highlight the difference between real-life incidents and a competition.The aims of a real lifesaving incident are to preserve life and obtain qualified help. The aim of a competitive lifesaving incident is to score as many points as possible in the time available.This is not necessarily the same thing!The British University Lifesaving Clubs Association Rules are available on the BULSCA website. The latest edition (Version 3) was published in Oct 06 so they should be due for a review later this year. If you are serious about competing you need to get a copy - the section on incidents is only a couple of pages long, so it doesnt take long to read.
You have 2 minutes to complete the incident in a 25m pool, or 3 minutes in a 50m pool. (Rules 22.214.171.124 and 126.96.36.199)
Rescue and First Aid techniques will be judged in accordance with the latest published protocols from the Royal Lifesaving Society (Rule 188.8.131.52). However there is one exception: Rule 184.108.40.206 of the BULSCA rule book says that you should Mobilise the mobile casualties (i.e. Able Swimmers and Weak-Swimmers) then secure the safety of those in imminent danger (i.e. Non-Swimmers and Injured Swimmers). The 6th Edition of the RLSS Lifesaving book says that you should secure conscious non-swimmers first, then conscious injured or weak swimmers (Page 85). In practice it doesnt make much difference during the incident: weak swimmers and non-swimmers will be your priority.
To finish this section on rules, lets look at the top 3 mistakes that teams commonly make. University judges are getting stricter these mistakes could get you disqualified! Taking a mobile phone into isolation even accidentally is not worth the risk! Conducting a near-perfect rescue then throwing all your points away by landing the casualty out of bounds! Using any non-designated equipment.Competitors in the SERC are expected to respond as a group of 4 individual lifesavers acting in a coordinated team under the direction of an identified team leader (Rule 220.127.116.11)YOUR SAFETY IS PARAMOUNT and as well see later, this is reflected in the mark sheets.1) Recognise The Problem2) Assess:Capabilities of the rescuerThe Number of victimsThe position of the victimsThe condition of the victimsWhat rescue aids or equipment is availableThe prevailing conditions (You may be told its a river, beach etc.)3) Plan a course of action:Seek assistanceOrganise AssistanceInform an available helperGathering appropriate aidsPerforming the rescue as necessaryControl the situation and aim to rescue as many casualties as possible.4) Carry out the rescue:Be alert to changes in the situation and adapt your plan accordinglyRescue from the position offering the greatest safety to oneselfApproach casualties with extreme cautionAvoid direct contact with conscious casualtiesIf entering the water is inevitable use SAFE techniques for your rescue.5) Care of the casualtiesThe first three steps take approx. 10 seconds & account for around 1/3 of the total marks available for the incident. The 4th step takes roughly 80 seconds and accounts for a further 1/3 of the marks. The fifth step takes 30 seconds and accounts for the final 1/3 of the marks, so if you get casualties to the side but dont land them and treat for shock, youve lost 1/3 of the marks!There four main types of water-based casualty are a non-swimmer, a weak swimmer, an injured swimmer and an unconscious casualty.From a competitive point of view I would rescue non-swimmers first because their condition will deteriorate most rapidly which means the points available will also reduce. Id rescue weak and injured casualties next, and unconscious casualties last because theyll tie you up doing CPR, reducing the points you can score elsewhere.In real-life if a casualty goes unconscious during the incident theyd be a priority, but in a competition youve already lost half the marks by letting them fall unconscious in the first place, so leave them until the end too!
There shouldnt be anything new here but its always worth having a quick re-cap, so lets think about how youd recognise the four different types of casualtyNon-Swimmers are only concerned with getting oxygen into their lungs.They will be bobbing up and down vertically in the water, clawing at the surface as they try to reach air.They wont normally shout because theyre too busy trying to breathe!Throwing them a float will stabili