Communication Processx

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    Brand Communication ProcessA Gooey Interface

    For companies, interface refers to the ease with

    which customers and other stakeholders cancommunicate with the company.

    Marketing communication can be seen as theinterface between customers and companies.

    Having a gooey interface means that the brandrelationship is sticky; that is, there is loyaltybetween the brand and its customers.

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    Traditional Communication

    Model

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    An Interacting Marketing

    Communication Model

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    The Message

    Everything sends a message.

    Each brand contact strengthens, maintains,

    or weakens the brand relationship.

    Building brand relationships requiresmanaging a brands total communication

    package

    everything it says and does

    then analyzing it all to see if they areworking in concert.

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    The IMC Message Typology

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    Planned MessagesPlanned messages include marketing communication messages

    delivered by:

    Advertising, Sales promotion, Personal sales, Merchandisingmaterials;

    Press releases, Events, Sponsorships;

    Packaging, Annual reports.

    Traditional planned messages usually promote the brand orcompany and their objectives.

    They also encourage action.

    Messages are intended for customers and other key

    stakeholders.

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    Product MessagesProduct messages include all messages sent by

    a products design, performance, pricing, anddistribution.

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    Service MessagesService messages come from contact with service

    representatives, receptionists, secretaries, deliverypeople, and all other representatives of a company.

    Five measures of service are:

    Tangibles

    Reliability Responsiveness

    Assurance

    Empathy

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    Unplanned MessagesUnplanned messages include:

    Brand or company related news stories

    Gossip or rumor Actions of special interest groups

    Comments made by the trade and competitors

    Findings by government or research institutions Word of mouth

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    Media Channels and

    Brand Contact PointsAny person, event, or thing that provides exposure to

    a brand is considered a medium.

    Interactive media includes: Telephone

    Internet

    Every brand-related, information-bearing interactionthat a customer or a potential customer has with abrand is referred to as a:

    Brand contact point

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    Three Types of Brand Contact

    Points

    Brand- or company- created contacts

    Intrinsic

    Customer-created

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    Customer-initiated Marketing

    Communication Model

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    Noise From Conflict and Clutter

    Noise surrounds the communication process and negativelyimpacts the receivers message decoding.

    Noise can come from: Competitive brands

    Multiple messages competing for customer attention

    Off-strategy messages

    Inconsistencies and contradictions

    Poor timing and executional flaws

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    Receiver Decoding and

    Perceptions The receiver is the targeted audience the

    customer, potential customer, or other stakeholder.

    Audience will decode messages based on pastexperiences with that brand, what they know aboutthe product category, and personal experience.

    Everything the receiver brings to the decodingprocess will affect the meaning of the message.

    Misinterpretationcan be prevented by keepingmessages simple and by building on redundancies.

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    The Importance of

    Perceptions Perceptions are the collective result of

    everything a stakeholder sees, hears, reads,or experiences about a company and itsbrand.

    The source of a perception is the consumersmind, not the companys message.

    Perceptions are reality for the person whoholds it.

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    The Role ofCommunication in Perception

    Marketing communication can close thegap between intended messages andperceived messages because MCmessages can set brand expectations.

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    Feedback and Interactivity

    Companies are recognizing that two-way

    communication can allow them immediateaccess to customer and stakeholder feedback.

    No responses or negative feedback should be

    further investigated.

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    The Five Rs of PurposefulDialogue

    Purposeful dialogue must include the Five Rsof interactivity:

    Recourse

    Recognition

    ResponsivenessRespect

    Reinforcement