Common Core Gamified 3D Game Lab Teacher Camp 8-6-14

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COMMON CORE GAMIFIED Kerry Rice, Ed. D. Professor and Fulbright Scholar Department of Educational Technology Boise State University ENGLISH LANGUAGE ARTS AND NON ENGLISH SUBJECT AREAS TECHNOLOGY SUPPORTED CCSS

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Technology Supported CCSS for English Language Arts and Non English Subject Areas.

Transcript of Common Core Gamified 3D Game Lab Teacher Camp 8-6-14

Page 1: Common Core Gamified 3D Game Lab Teacher Camp 8-6-14

COMMON CORE GAMIFIED

Kerry Rice, Ed. D.Professor and Fulbright ScholarDepartment of Educational TechnologyBoise State University

ENGLISH LANGUAGE ARTS AND NON ENGLISH SUBJECT AREAS

TECHNOLOGY SUPPORTED CCSS

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Tell me a little about you?

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Gamified PDGamification – applying game mechanics to learningQuest-Based Learning

Choice MasteryFlexible pace and place

Transitioning to Quest-Based LearningChunkAddress learning stylesSetting prerequisites, point levels, and

awards/achievements Visualizing the BIG Picture

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Roadmap

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Technology Supported CCSSKey Take-Away’s

All teachers are teachers of literacy.It is important to unpack the standards and

understand their structure.The standards are not the curriculum; they are

focused on outcomes. Important 21st Century skills are embedded

into the standards. Instead of asking: What will we teach and

when should we teach it? Ask: Having learned key content, what will students be able to do with it?

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Instructional ShiftsBuilding knowledge through content-rich

nonfiction. Reading, writing, and speaking grounded in

evidence from text, both literary and informational texts.

Regular practice with complex texts and its academic language.

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College and Career Readiness Anchor StandardsStudent who meet the standards…

Demonstrate independenceBuild strong content knowledgeRespond to the varying demands of audience, task,

purpose and disciplineComprehend as well as critiqueValue evidenceUse technology and digital media strategicallly and

capably.

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Building Background KnowledgeDirect instruction or previewing…

Record a video lecture (EdPuzzle, ScreencastOmatic, Jing, CamStudio)

Take a virtual field trip (Smithsonian, Google Lit Trips,

Questions, Cues, and Advance Organizers Create a Mind Map (Coggle) Reflect and Record (Vocaroo, Voicethread,

Interactive KWL Creator)Vocabulary Building

Build a Word Wall (Padlet) Build a Word List (Vocabulary.com) Create a Word Image (Wordle, Tagxedo)

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Comprehension Summarize and Take Notes

Journal and Reflect (Edublog) Use Thinking Notes (Padlet, Tangle)

Multiple Representations Use Images (Clker, Picassohead) Create a Graphic Organizer (Tiki Toki, Popplet,

Gliffy) Use External Resources (Khan Academy,

Best of History, Phet, Smithsonian, Plotly, Probability Simulator)

Identify Similarities and Differences Compare and Contrast (Diffen,Lucidchart

Venn Diagram Creator) Create a Concept Map (LucidChart, Bubbl.us,

Tangle)

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Writing Convey What you Have Learned

Animate it! (Powtoons, ToonDoo, Animoto) Create a Brochure or Book (PageFlip-Flap,

LucidPress, Synthesize New Information

Build Research Skills (Diigo, Delicious) Share New Understandings

Create a Collage (Glogster, easel.ly) Create a Presentation (Slideshare,

Slideboom, YouTube, Dailymotion, Prezi, Voicethread, Biteslide, ABCya, EZVID, Jing)

Create a Website (Google Sites, Weebly, Wix)

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Take Safety SeriouslyTake Safety Seriously

Support safe and appropriate use of the Internet (SafeKids, NetSmartz, Digital Citizenship)

Make “Appropriate Use”ExplicitProvide instruction on Netiquette, intellectual property/copyright, and plagiarism. (Netiquette, Creative Commons, Anti-Plagiarism, Dupli Checker)

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How Will Your Classroom be Transformed?

Kerry Rice

Department of Educational Technology

Boise State University

[email protected]