Comic Life

of 14 /14
2010 Luis Avilés Instructional Technology Specialist Crystal Lindsay Innovation Technology Manager Bronx Office of Educational Technology

Embed Size (px)


Comic Life As An Instructional Tool

Transcript of Comic Life

  • 1.

2. Comics: A Long Tradition

  • Comic books as we know them today have their origins in the 1930s
  • Famous Funnies published comical strips for the delight of adults as a distraction to the ongoing depression
  • It was in this decade that Superman made his first appearance in Action Comics

3. Comics: Market Sales

  • Today Comics sales total more than 500 million dollars in the United States
  • Worldwide the total of sales is said to be more than 3 billion dollars
  • This numbers are simply from Comic Book Sales, not from all the related products that are originated by the stories and their characters

4. Research Based Strategies

  • Comics follow a format that engages readers by simulating action and tension building
  • This format has inspired many researchers to explore how humans select their reading sources and why squares and rectangles have been favored
  • The formatting techniques used in Comics have been so successful that many classic readings have been published in this way to promote their reading by younger audiences

5. Research Based Strategies

  • Various theorists support the idea of how important it is for learners to be in a comfortable setting, doing what they know and enjoy, activating prior knowledge and producing meaningful content
  • Comic Book use and production in the classroom gives learners an opportunity to work in a format they are familiar with and that their audience will accept and enjoy

6. Comic Life: Comics As An Instructional Tool Essential Equipment Computer (PC or MAC) Comic Life Software Optional Equipment Digital Camera 7. Comic Life: Comics As An Instructional Tool Possible Uses Biographies Community Snapshots Memoirs How-Tos Short Stories Tutorials Possibly any writing that can be enhanced with images 8. Copyright & Creative Commons Licensing

  • One of the most important aspects of Production is Copyright
  • Every creative work has an author who owns the product. Authors can choose to put their work under Public Domain, generally through Creative Commons Licensing
  • Make informed decisions at the time of selecting content created by others
  • Protect & Respect Copyright always, even if the ultimate audience is local

9. Student Work: Publishable or Not?

  • One of the most important aspects to consider when Producing in the classroom is the privacy of our students. To use student work, whether anything that identifies them is included or not, a Media Consent Form must be completed.
  • Any creative work is protected, so documents, recordings, images of students, even pictures taken by students of places or events belong to the creator. One of the best ways to help our students understand and protect copyright is by empowering them to protect their own work as creators. This means that if a parent does not sign and approve, that student's work CAN NOT be released for public viewing. The student may participate at any level but the product can not be shared. This includes behind the scenes work such as planning, videotaping, performing, reviewing, etc.

10. Standards These productions address the following NYS Learning Standards MST Standards Standard 5: Technology Students will apply technological knowledge and skills to design, construct, use, and evaluate products and systems to satisfy human and environmental needs. Standard 6: Interconnectedness: Common Themes Students will understand the relationships and common themes that connect mathematics, science, and technology and apply the themes to these and other areas of learning. 11. Standards These productions address the following NYS Learning Standards ELA Standards Standard 1: Language for Information and Understanding Students will listen, speak, read, and write for information and understanding. As listeners and readers, students will collect data, facts, and ideas; discover relationships, concepts, and generalizations; and use knowledge generated from oral, written, and electronically produced texts. As speakers and writers, they will use oral and written language that follows the accepted conventions of the English language to acquire, interpret, apply, and transmit information. Standard 2: Language for Literary Response and Expression Students will read and listen to oral, written, and electronically produced texts and performances from American and world literature; relate texts and performances to their own lives; and develop an understanding of the diverse social, historical, and cultural dimensions the texts and performances represent. As speakers and writers, students will use oral and written language that follows the accepted conventions of the English language for self-expression and artistic creation. 12. Standards These videos address the following NETS Learning Standards 1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. 2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. 3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. 13. Useful Links

  • The Comic Book Project Center For Educational Pathways Program
  • Comics In Education Math Teacher Gene Yangs Website
  • 3. Comics Make for Colorful Learning Project Based Learning Article


  • Luis Avils
  • Office Email: [email_address]
  • DOE Email: l [email_address]
  • DOE Blackberry: 347-703-4475
  • Google Voice:760-NAITIAO
  • Google Wave:[email_address]
  • YouTube: