Comic-Con 2012 Programming Map

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CONVENTION CENTER UPPER LEVEL 28E 26AB 29B 29CD CHILD CARE 32AB BALLROOM 20 25ABC 24ABC 23ABC MASQUERADE DESK TO THE HILTON BAYFRONT DAILY PROGRAMS EISNER AWARDS FRIDAY NIGHT j LOBBY Ground floor level HALL H PROGRAMS HALL G ARTISTS’ ALLEY SEE MAP IN THE CENTER OF THIS PUBLICATION LOBBY HALL E ATM MACHINES • BAG CHECK COSTUME WEAPONS CHECK DESK STARBUCKS LOBBY HALL F BAG CHECK LOBBY HALL D EXHIBITOR REG. • FEDEX HOTEL DESK • PRESS DESK • PRO REG. PROGRAMMING PARTICIPANTS DESK h h h h h HALLS A–G EXHIBIT HALL SEE MAP IN THE CENTER OF THIS PUBLICATION SHUTTLE INFO DESK ON FRONT DRIVE COMIC CREATOR CONNECTION (By Appt. Only) i CONVENTION CENTER UPPER LEVEL ROOMS 20–32 LOBBY LEVEL HALLS D • E • F • G LOBBY Ground floor level LOBBY HALL C FIRST AID • INFORMATION BOARD • LOST AND FOUND SHOW MANAGER’S OFFICE • STARBUCKS LOBBY HALLS B1 & B2 ATM MACHINES RESTAURANT RESERVATIONS LOBBY HALL A DEAF & DISABLED SERVICES STARBUCKS •VOLUNTEER DESK h h h 11AB 8 9 10 7AB 5AB BADGE PICK-UP PORTFOLIO REVIEW ART SHOW FREEBIE TABLES BLOOD DRIVE SIGN-UP AUTOGRAPH AREA 4 2 6A 6DE 6BCF PROGRAMMING ROOMS CHILD CARE ROOM PRO LOUNGE SAILS PAVILION TO THE MARRIOTT MARQUIS ANIME•FILMS FILM FESTIVAL FULFILLMENT ROOM HOSPITALITY SUITE GAMES k SHUTTLE INFO DESK ON FRONT DRIVE MEZZANINE EXHIBIT HALL A-G GROUND FLOOR LEVEL l CONCESSION AREAS ON MEZZANINE FAN TABLES OUTDOOR AMPHITHEATER 18 19 17AB 16A 16B 14AB 15AB PROGRAMMING ROOMS RETAILER PROGRAMS (FRIDAY) GAMES EXHIBIT HALL (GROUND FLOOR) SAILS PAVILION (UPPER LEVEL) USE THESE ESCALATORS AND ELEVATOR AT THE BACK OF HALL B2 TO GET TO AND FROM THE MEZZANINE AND EXHIBIT HALL LIVE FIGHTING DEMOS BALLROOM 20 LINE CONTINUES PRO LOUNGE CONVENTION CENTER UPPER LEVEL ROOMS 2–11 • SAILS PAVILION • MEZZANINE LOBBY LEVEL HALLS A • B1 •B2 • C SEE MAPS IN ONLINE QUICK GUIDE FOR FURTHER INFORMATION

description

Map of the Programming Rooms for Comic-Con International 2012 on the upper floor and mezzanine of the San Diego Convention Center

Transcript of Comic-Con 2012 Programming Map

Page 1: Comic-Con 2012 Programming Map

CONVENTION CENTER UPPER LEVEL

28E

26AB

29B 29CDCHILD CARE 32AB

BALLROOM20

25ABC 24ABC 23ABC

MASQUERADEDESK

TO THEHILTON

BAYFRONTDAILY PROGRAMS

EISNER AWARDSFRIDAY NIGHT

jLOBBYGround

floorlevel

HALLH

PROGRAMS

HALL GARTISTS’ ALLEY

SEE MAP IN THE CENTER OF THIS PUBLICATION

LOBBY HALL EATM MACHINES • BAG CHECK

COSTUME WEAPONS CHECK DESKSTARBUCKS

LOBBY HALL FBAG CHECK

LOBBY HALL DEXHIBITOR REG. • FEDEX

HOTEL DESK • PRESS DESK • PRO REG. PROGRAMMING PARTICIPANTS DESK

h h hh hHALLS A–G

EXHIBIT HALLSEE MAP IN THE CENTER OF

THIS PUBLICATION

SHUTTLE INFO DESK ON FRONT DRIVE

COMIC CREATOR CONNECTION (By Appt. Only)

i

CONVENTION CENTER UPPER LEVEL ROOMS 20–32 LOBBY LEVEL HALLS D • E • F • G

LOBBYGround

floorlevel

LOBBY HALL CFIRST AID • INFORMATION BOARD • LOST AND FOUND

SHOW MANAGER’S OFFICE • STARBUCKS

LOBBY HALLS B1 & B2ATM MACHINES

RESTAURANT RESERVATIONS

LOBBY HALL ADEAF & DISABLED SERVICES

STARBUCKS •VOLUNTEER DESK

h h h

11AB8910 7AB

5ABBADGE PICK-UP

PORTFOLIOREVIEW

ARTSHOW

FREEBIETABLES

BLOODDRIVE

SIGN-UP

AUTOGRAPH AREA

4 2

6A6DE6BCF

PROGRAMMING ROOMS

CHILD CARE ROOM PRO LOUNGE

SAILS PAVILION

TO THEMARRIOTTMARQUIS

ANIME•FILMSFILM FESTIVAL

FULFILLMENT ROOMHOSPITALITY SUITE

GAMES

k

SHUTTLE INFO DESK ON FRONT DRIVE

MEZZANINE

EXHIBIT HALL A-GGROUND FLOOR LEVEL

l

CONCESSION AREAS ON MEZZANINE

FAN TABLES

OUTDOOR AMPHITHEATER

1819 17AB 16A16B

14AB15AB

PROGRAMMING ROOMSRETAILER PROGRAMS (FRIDAY)

GAMES

EXHIBIT HALL (GROUND FLOOR)

SAILS PAVILION(UPPER LEVEL)

USE THESE ESCALATORS AND ELEVATOR AT THE BACK OF HALL B2

TO GET TO AND FROM THEMEZZANINE AND EXHIBIT HALL

LIVE FIGHTING DEMOSBALLROOM 20 LINECONTINUES

PRO LOUNGE

CONVENTION CENTER UPPER LEVEL ROOMS 2–11 • SAILS PAVILION • MEZZANINELOBBY LEVEL HALLS A • B1 •B2 • C

SEE MAPS INONLINE QUICK GUIDE

FOR FURTHERINFORMATION