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Color Communication in the Digital Age The Language of ... Color Communicati… · Slide 1 Color...
Transcript of Color Communication in the Digital Age The Language of ... Color Communicati… · Slide 1 Color...
Slide 1
Color Communication in the Digital Age
The Language of Color
Presented by:Brian Ashe
Technical Consultant GDSCX-Rite
Slide 2
Color Communications
– What is color?
– Understand our limitations.
– How can we measure color?
– When is color “good enough”?
– What is the cost of good color?
Objectives
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Identify This Color
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Identify This Color
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b
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a
d
g
f
h
i
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k
l
cm
n
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p
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rs
t
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x
y
z
Which Color Is It?
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b
e
a
d
g
f
h
i
j
k
l
cm
n
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x
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c
Which Color Is It?
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• Add density
• Increase detail
• Increase saturation
• Increase sharpness
• Needs more depth
• Add contrast
• Add density
• Balance the neutrals
• Make it “Pop”
• Chalky
• Grainy
• Make colors cleaner
• Match attached copy
• Needs warmth
• Reduce blue 2%
• Needs redder reds
• Colors are too strong
• It feels blown-out
• Does not have shine of transparency
• Just a ‘smidge / tad less’…
• Tone it down
• Too dull / too flat
• Too muddy
• Whiter whites but hold detail
• Fleshier flesh tones
• Give me more shape
• Needs to be commercially acceptable color
• Hold highlight
Ineffective Communication
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Count the Dots
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x
Afterimages
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x
Afterimages
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Retinal fatigue
– Brief exposure to strong colors leaves an after image
– Considerable rest may be needed to let the eye recover
The “I” Factor
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Simultaneous Contrast
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Simultaneous Contrast Experiment
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Retinal fatigue
Background effects
– The fovea sees the greatest detail, but is still affected by the
rest of the eye
– Always be aware of your field of view
The “I” Factor
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Retinal Fatigue
Background effects
Poor Color Memory
– Two objects must be viewed simultaneously in order to fully
judge their differences
The “I” Factor
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6 2
Color Deficiency
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Retinal Fatigue
Background effects
Poor Color Memory
Color Deficiency
– 1 in every 13 males suffers from red-green
colorblindness: 1 in every 300 females.
The “I” Factor
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The Visible SpectrumLight is Color
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Illuminant D65 – Daylight ~ 6500 K
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Daylight Spectral Power Distribution Curves
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Illuminant A – Incandescent ~ 2856 K
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Illuminant F2 - Cool White Fluorescent ~ 4100 K
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Daylight D75 Illuminant A
Cool White Fluorescent Horizon
Common Light Sources
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Retinal Fatigue
Background effects
Poor Color Memory
Color Deficiency
Lighting conditions
– Failure to adopt standardized viewing conditions
often results in poor color decisions
The “I” Factor
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A Incandescent
C Sunlight
D50 Daylight ( Horizon Sky Daylight )
D65 Daylight ( Average North Sky Daylight )
D75 Daylight ( North Sky Daylight – Sky Only )
F2 Cool White Fluorescent
F7 Broad Band White Fluorescent
F11 TL84
F12 Ultralume 3000
Some Standard Illuminants
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– Our Eyes can be fooled
– Perceived Color may be Systematically Organized by:
– Hue (color family), Value (or lightness), and Chroma (strength)
– Color is Light: Light is Energy
– Light Sources distribute energy differently
– Perceived Color requires Light, Object, and Observer
– We must Control the Light to Manage our Perception of Color
– Our Eyes have Three Color Channels - - Red, Green, and Blue
What Have we Learned so Far?
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Tristimulus Values – XYZ
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David MacAdam’s Perception Ellipsoids
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It seems that three numbers are required to
define a color in “color space”
Treat these numbers as if you were trying to find an address in an unfamiliar city.
Color Mapping
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L*L*+b*+b*
--b*b*
+a*+a*--a*a*
L*L*+b*+b*
--b*b*
+a*+a*--a*a*
The CIE L*a*b* (1976)
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L*L* == 42.6542.65a*a* == --23.0123.01b*b* == 10.5010.50
L*L* == 42.6542.65a*a* == --23.0123.01b*b* == 10.5010.50
L*L* == 42.6542.65a*a* == --23.0123.01b*b* == 10.5010.50
Tolerancing in L*a*b*
First a point is measured
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Tolerancing in L*a*b*
DL* = ±1.00Da* = ±1.00Db* = ±1.00
DL* = ±1.00Da* = ±1.00Db* = ±1.00
Next limits are set
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DE* = DL*2 + Da*2 + Db*2
Tolerancing in L*a*b*
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Delta L*a*b* vs. Ellipses
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Catch 22
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Lightness
Chroma
Hue
What About L*C*h°?
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L*C*h° is directly related to L*a*b*
They both plot on the same map
*Remember: Munsell described Hue, Lightness, and Chroma as ‘natural’ mechanisms by which we distinguish shade!
L* = L*C* = a*2 + b*2
h° = Arc Tangent (b* / a*)
Rethink L*C*h°!
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C* h°h°
+a-a
+b
-b
+L
-L
How Does L*C*h° Fit?
90°
0°180°
270°
Chroma = Distance from gray
Hue = Angle from Red
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L*L* == 42.6542.65C*C* == --23.0123.01h°h° == 155.47155.47
L*L* == 42.6542.65C*C* == --23.0123.01h°h° == 155.47155.47
L*L* == 42.6542.65C*C* == 25.2925.29h°h° == 175.47175.47
Tolerancing in L*C*h°
First a point is measured
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Tolerancing in L*C*h°
DL* = ±1.00DC* = ±1.00DH* = ±1.00
DL* = ±1.00DC* = ±1.00DH* = ±1.00
Next limits are specified
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While both L*a*b* and L*C*H* tolerance solids seem to
have similar shapes... the L*C*H* solid is free to rotate
about the center of color space.
Appearances Can Be Deceiving
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Delta L*C*H* vs. Ellipses
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Which would you choose?
Tolerancing: L*a*b* vs. L*C*h°
Delta L*a*b* vs. Ellipses
Delta L*C*H* vs. Ellipses
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The CMC2:1 (Color Measurement Committee) calculation
dynamically scales and rotates tolerance ellipsoids in a manner
consistent with human perception.
Automatic Ellipsoids
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CMC Tolerancing
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L*a*b* CIE 1976 75%
L*C*H* CIE 1976 85%
CMC2:1 CMC, 1988 95%
Color Tolerancing - To Compare…
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Modern Instrumentation
What to choose. When to use which and why?
Instrument Geometries – 0º/45º, Sphere, Multi-angle
Colorimeters vs. Spectrophotometers
Transmission vs. Reflection
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Is a three-filter, tri-stimulus device
lamp
aperture
filtersreceiver
lampoptics
Colorimeter
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How it views the spectrum
Colorimeter
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lamp
aperture
filters
receiver
lampoptics
Spectrophotometer
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Spectrophotometer – The Spectrum
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Provides the “fingerprint” of the color
Gives all of the information of a colorimeter
and more…
– Required for formulation
– Identifies metamerism
– Best QA tool
Color Control - Spectrophotometry
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Instrument Geometry – Why use What?
What to choose. When to use which and why?
Instrument Geometries – 0º/45º, Sphere, Multi-angle
Colorimeters vs. Spectrophotometers
Transmission vs. Reflection
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Single angle (45°/0°)
lamp
receiver
lamp
Instrument Geometries - 0º/45º
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Sphere (D8°)
lamp
Sampleviewing port
Specular port
8°8°
baffle
Instrument Geometries - Spherical
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Multi-angle (15°/25°/45°/75°/110°)
lamp
75°
110°
45°25°
15°
Specularangle
Instrument Geometries – Multi-angle
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Reflection from Surface (gloss)
Air
Resin
Reflection from Metal Flake
Aluminium FlakePigment Particle
Metallic Additives
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Primary Types of Light Distribution
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Gloss
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Preparation, Presentation, Preservation
Be Consistent Manage variables
Train carefully
Keep things clean
Communicate
Draft clear procedures
Anticipate
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Thank youPRESENTED BY
Brian AsheTechnical Consultant GDSC
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