Coherency and das Gesamtkunstwerk · IxD: Coherency as “expression logic” “Aesthetics, as we...

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Coherency and das GesamtkunstwerkSus Lundgren fall 2010

Transcript of Coherency and das Gesamtkunstwerk · IxD: Coherency as “expression logic” “Aesthetics, as we...

Page 1: Coherency and das Gesamtkunstwerk · IxD: Coherency as “expression logic” “Aesthetics, as we understand it, is concerned with how material builds expressive things, that is,

Coherency and”das Gesamtkunstwerk”

Sus Lundgren fall 2010

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Coherency

Coherency, consistency, h icohesion...

– That things ”work” in the same way

– That one can draw conclusions on not yet seen or tried thingson not yet seen or tried things on the basis of what one already knows about the systemknows about the system

– That there is an underlying idea/notion/logic that unites gdifferent aspects of the design

– Common in all types of design

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Coherency in interaction design

Common ”usability” theme

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Coherency in interaction design

Bruce ”Tog” Tognazzini: Levels of i tconsistency:

– Interpretation of user behavior, e. g., shortcut k i i h i i

Mo

keys maintain their meanings. – Invisible structures. (e.g. right clicking)

ll bl ( ll

ore import

– Small visible structures (e.g. icons, scroll arrows) "look" of a single application or service splash screens design elements

tant Lservice--splash screens, design elements. – A suite of products.

In house consistency

Less impo– In-house consistency.

– Platform-consistency.

ortant

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http://www.asktog.com/basics/firstPrinciples.html

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Coherency

But... coherent according ???to what???

– Ease of use ?– Other ideals– Ideas

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Coherency via harmony

The strive for harmony, unity, symmetry is an old f hi i hmeans of achieveing coherency...

– Pythagoreans (Pythagoras ca 582-500 BC): Beauty is built i h U iinto the Universe

• Simple symmetry and harmony, geometric shapes

Augustine (5th century)– Augustine (5th century)• ”Modus, species et ordo” (latin, measure, form and order)

– Thomas of Aquino (1225 –1274, philosopher)Thomas of Aquino (1225 1274, philosopher)• The beautiful object should not only be proportional, but also

serve a purpose.

S h l i– Scholastics• Beauty is consonantia (accord, harmony) and claritas (clearness,

light)

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g )

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Math- and ti b dproportion-based

coherency

Da Vinci’s paitning is based p gon the ancient Roman architecht Vitruvius’ description of the human proportions

Sus Lundgren fall 2010

proportions.

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Math- and ti b dproportion-based

coherency

Map of body in pentagram, suggestion relationship between the human body andbetween the human body and the golden ratio. Heinrich Agrippa.

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Coherency via proportions

Math- and proportion basedproportion-based coherency

Map of body measures, this one designed by Le Corbusier (first half of 20ieth century), but(first half of 20ieth century), but many similar maps have been drawn throughout history

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Coherency via proportions

Math- and proportion-b d hbased coherency

– Functionalism– De Stijl– Ulm

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Coherency via proportions/math

It is certainly true that at Ulm there was a fixation on l l Th hgeometry as a visual language. The emphasis on

rationality favored mathematical thinking in design. [ ] B l di f hi f h[…] By excluding from our teaching, from the very beginning, not only art, but taste and fashion, we freed

l f h i d i i lourselves to some extent from the emotive and irrational characteristics of these fields of activity.”

– Herbert Lindinger in ”Ulm Design: The Morality of Objects”,1991, pp. 78 and 79

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Coherency via narrative

Leon Battista Alberti (1404 –1472)– Della Pittura 1436– Arti del designo was an exact science – Still, art needed historia

“Th t k f th i t i th 'hi t i ' t f“The great work of the painter is the 'historia'; parts of the 'historia' are the bodies, part of the body is the

b d t f th b i f [ ]member, and part of the member is a surface. […]Everything the people in the painting do among themselves, or, perform in relation to the spectators, must fit together to represent and explain the 'historia.'“

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Coherency via narrative

IxD: Dunne and Raby– Technological Dreams series: No. 1, Robots:

” These objects are meant to spark a discussion about how we'd like our robots to relate to us: subservient, intimate, dependent, equal?”

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Coherency via personality

“In ascribing a certain character to an artifact we make l b f l d h f la very simple, but powerful description that frequently

will be accurate enough to help us to manage the task of h dli h if d i hhandling the artifact and to appreciate the consequences of our interaction with it.”

– Lars-Erik Janlert and Erik Stolterman in “The Character of Things”, 1997 p. 300

The Iron Horse, Paro the Robot seal

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Coherency via personality

Reeves & Nass, The Media Equation– the theory that interactions with computers, television etc

are identical to real social relationships and to the navigation of real physical spacesnavigation of real physical spaces.

– Submissive/Dominant people prefer computers with same personality; even more if it adapts its personality to thempersonality; even more if it adapts its personality to them

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Coherency via slogans

Form follows (ever) function– Louis Sullivan

L iLess is more– Ludwig Mies van der Rohe

Ornament ist Verbrechen! (Decoration is a crime)(Decoration is a crime)

– Adolf Loos

There are no rulesMemphis design group

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– Memphis design group

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Form ever follows function

It is the pervading law of all things organic and inorganic,Of all things physical and metaphysical,Of ll hi h d ll hi hOf all things human and all things super-human,Of all true manifestations of the head,Of h h f h lOf the heart, of the soul,That the life is recognizable in its expression,Th f f ll f iThat form ever follows function.This is the law.

– Louis H. Sullivan in “The tall office building artistically considered” (1896)

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Coherency in interaction design

IxD: Coherency as “expression logic”“Aesthetics, as we understand it, is concerned with how material builds expressive things, that is, it is a logic of expressionals. It follows that good design from an aesthetical point of view basically is a logical question, not primarily a question of psychology, ethnography, sociology, etc.”

– L. Hallnäs and J. Redström in ”From use to presence: on the expressions and aesthetics of everyday computational h ” 2002 115 116things”, 2002, pp. 115-116

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This is close to the notion of...

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The notion of gestalt

Gestalt; a (larger) sum of the parts; how an tif t t it lfartifact presents itself

“an arrangement of parts which appears and functions as a whole that is more than the sum of its parts.”

“ h h i f d i b h ff f“…the aesthetics of design can be seen as the effect of product gestalt on human sensations”

– Rune Monö, Design for Product Understanding” 1997, pp. 33 and 27 respectively.

Krippendorff: Semantics (designing products to make users attribute certain meanings to them)

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make users attribute certain meanings to them)

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Hipstamatic: a coherent design

Camera-app for iPhone mimicking old crappy f th 1970i H ?cameras from the 1970ies. How?

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Mimicking film quality/decay

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1) Mimicking effect of lenses

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Mimicking effect of chosen film

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Mimicks lense change

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Mimicking inexact aim

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Mimicking waiting…

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Slowness in seeing the pic…

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Mimicking ”film roll” 24 slots

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Consistent interaction

Swipe to change lense – (to some extent mimicking that

oing this is a physical interaction rather than a choice in a list)rather than a choice in a list)

Swipe through film rollFlick/pan to change film

– (to some extent mimicking that oing this is a physical interaction rather than a choice in a list)

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Consistent in its mimicking

I can ”get used” t th lto the lenses and the film, l i hlearning when they work best

hi h ff tor which effect they give.

(I knew this pic would be better with hipsta than with my regular iPhone

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with my regular iPhone camera)

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Westerberg… writes about Form is function–Calls it character… –Coherency in all aspects of a design.

A concept related to gestalt, character, expression p g , , plogic and all that, and especially suited for multidisciplinary disciplines/items is…p y p

Das Gesamtkunstwerk!Sus Lundgren fall 2010

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Das Gesamtkunstwerk

Das Gesamtkunstwerk: “total artwork” or “i t t d t k”“integrated artwork”

– Introduced by Wagner: opera.– Fascinated artists ever since – especially architects

To make every aspect of an object – the form, the details etc. – to accord, creating a conjoined , g jwhole.

– Many Gesamtkunstwerk-housesMany Gesamtkunstwerk houses– Bauhaus school

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Sus Lundgren fall 2010

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Das Gesamtkunstwerk as house

Victor Horta:Haus Tassel

1893-1895

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1893-1895 Brussels

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Das Gesamtkunstwerk as house

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Friedensreich Regentag Dunkelbunt Hundertwasser: Waldspirale, Darmstadt, Germany,

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Das Gesamtkunstwerk as house

Bauhaus final year: build a h (i l i t i )house (incl interior)

Haus Sommerfeld, Berlin

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Das Gesamtkunstwerk as profile

Peter Behrens (1868-1940): Graphic designer, d i lf t ht hit tdesigner, self-taught architect

– Designed his own house as Gesamtkunstwerk in 1901

AEG 1907 – 1914: Groundbreaking!g– Started with graphic design (ads, stationary, invitations,

catalogues...g– exhibitions...– interior decorations, buildingsg– products (e.g. fans, water boilers, measuring instruments

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= Profiling all aspects of the company

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Behrens at the AEG

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Behrens at the AEG

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Behrens at the AEG

Sus Lundgren fall 2010

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Behrens at the AEG

Sus Lundgren fall 2010

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Behrens at the AEG

Sus Lundgren fall 2010

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Behrens at the AEG

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Behrens’ ideal

Behrens’ general ideal was to let the i l f f th f t dvisual form of the manufactured

product stand for itself– No longer cultural, literal, mythological

connotations

The result was novel industrial design– Used simple basic shapes– Standard components and measuresp– Rhythm by repeating shapes and patterns– Sparse use of ornaments

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p f

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The gesamtkunstwerk in IxD

“LG Chocolate sold over one million l h k f llunits in only eight weeks following its

introduction. This phone offers (from a 2006 i f i ) i2006 point of view) a unique interactive narrative which can be

ll d l G k kcalled a real Gesamtkunstwerk –directly engaging the three senses of i h h i d h d kisight, hearing and touch, and evoking

the fourth sense of taste through the h ' d l ”phone's name and color.”

– Lev Manovich in ”Interaction as an th ti t” (2006)

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aesthetic event” (2006)

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Are interactive artifacts per definition something th t h ld b G tk t k ?that should be Gesamtkunstwerke?

What are the disciplines or ”materials” involved?

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