Codex Adepta Sororitas

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Transcript of Codex Adepta Sororitas

Page 1: Codex Adepta Sororitas
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Codex Adepta Sororitas

Contents

Army List

HQArch-Confessor Kyrinov 90ptsCanoness 65ptsCanoness Praxedes of Ophelia VII 140ptsHelena the Virtuous, Prioress of the Convent Sanctorum 120ptsSaint Celestine 115ptsSororitas Command Squad 115pts (*)Uriah Jacobus 90pts

EliteCelestian Squad 80ptsEcclesiarchy Preacher 45pts (*)Inquisitor 25ptsInquisitorial Retinue Varies (*)Repentia Squad 90pts

TroopsBattle Sister Squad 125ptsFrateris Militia Band 60ptsNovice Squad 100pts

Fast AttackArco-flagellant Pack 75ptsDominion Squad 70ptsSeraphim Squad 80pts

Heavy SupportExorcist 135ptsPenitent Engine 85pts

Dedicated TransportsDominca pattern Drop Pod 35ptsImmolator 65ptsRepressor 50ptsRhino 35pts

Wargear

Acknowledgements

My thanks to all involved with this project and of course for Games Workshop for continuing to produce such

inspirational work.

I am indebted to those who kindly donated their artwork for use within this project, for more great images

please visit the following pages

Sl701

http://www.renderosity.com/mod/gallery/browse.php?user_id=398657

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Faith

At the start of each of you Movement phases you generate D6 Faith Points. Any Faith points that are unused at the endof the turn are lost.

Acts of Faith: An Act of Faith can be attempted immediately before it acts. To attempt an Act of Faith, select the unit andreduce your Faith Point by 1 and roll a D6 and add the following:

+1 If the unit is lead by any of the following:Celestian Superior, Drill Abbess, Dominion Superior, Mistress of Repentance, Retributor Superior,Seraphim Superior, Sister Superior,

+1 If the unit has been joined by one or more of the following Independent characters:Arch-Confessor Kyrinov, Canoness, Canoness Praxedes of Ophelia VII, Helena the Virtuous, Saint Celestine,Uriah Jacobus

+1 If the unit has taken at least 1 casualty

All modifiers are cumulative.

If the total is 5 or more, the Act of Faith is Successful.

Shield of Faith: A model with this special rule has a 6+ invulnerable save.

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HQ

Arch-Confessor Kyrinov 90ptsWS BS S T W I A LD Save

Kyrinov 5 5 3 3 3 4 3 10 5+ / 6+ Invulnerable

Composition: 1 (Unique) Unit Type: Infantry (Character)Wargear: Special Rules:Bolt pistol Acts of FaithFlak armour FearlessFrag and Krak Grenades Heightened FervourIcon of Chiros Independent CharacterMace of Valaan Righteous RageRosarius Shield of Faith

Heightened Fervour: Kyrinov counts as having both a laud hailer and a simulacrum imperilais.Icon of Chiros: All friendly units within 6” of Kyrinov have the Fearless special rule,Mace of Valaan: Power weapon. All models that suffer an unsaved wound reduce their initiative to a value of 1 until theend of the next players turn.

Canoness 65ptsWS BS S T W I A LD Save

Canoness 5 5 3 3 3 4 3 10 3+ / 6+ Invulnerable

Composition: 1 Canoness Unit Type: Infantry (Character)Wargear: Special Rules:Boltgun, Bolt pistol Acts of FaithFrag and Krak Grenades Independent CharacterPower armour Shield of Faith

StubbornThe Passion

Options:May replace boltgun and/or bolt pistol withChainsword freeStorm Bolter 3ptsPowersword, Preasidium Protectiva, Combi-flamer,-melta, or plasma 10ptsCondemnor Boltgun, Plasma or Inferno Pistol 15ptsEviscerator 25ptsRelic Blade 30ptsMay take Melta Bombs 5ptsMay take Roserius 25ptsMay take Jump Pack 25ptsMay take psyocculum 25pts

The Passion: This Act of Faith is used in the Assault phase. If successful, the Canoness and her unit receives +1Initiative and the Preferred Enemy special rule until the end of the Assault phase.

Canoness Praxedes of Ophelia VII 140ptsAt the start of the 2

nd Tyrannic War Canoness Praxedes of the Order of our Martyered Lady reinforced the Cardinal World

of Okassis. Although dealt a mortal wound by the swarms Hive Tyrant, she struck it down with her own weapon, inspiringher followers to drive back the Xenos long enough to evacuate the Priests.

WS BS S T W I A LD SavePraxedes 6 5 3 4 3 4 4 10 2+ / 4+ invulnerable

Composition: 1 (unique) Unit Type: Infantry (Character)Wargear: Special Rules:Boltgun, Bolt pistol Acts of FaithFrag and Krak Grenades FearlessMelta bombs Independent CharacterPower armour and Cloak of St Aspira Shield of FaithRoserius The PassionSceptre of Vengeance

Sceptre of Vengeance: A huge heavy mace whose head is wreathed in shimmering flame. The Sceptre is a powerweapon whose hits are resolved at strength 6. All models that suffer an unsaved wound reduce their initiative to a valueof 1 until the end of the next players turn. Against vehicles with no Initiative value, the sceptre will also inflict a crewshaken result whenever it inflicts any damage

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Helena the Virtuous, Prioress of the Convent Sanctorum 120ptsHelena is a member of all the orders of the Adepta Sororitas, having served many decades in the Order of the Key.Whilst her greatest asset is her holiness and serenity, she keeps her ageing body in the best condition and she is highlyskilled in theories of battle.

WS BS S T W I A LD SaveHelena the Virtuous 4 4 3 3 3 4 2 10 3+ / 4+ Invulnerable

Composition: 1 (unique) Unit Type: Infantry (Character)Wargear: Special Rules:Boltgun and Bolt pistol Acts of FaithFrag and Krak Grenades Holy RadiancePower armour Independent CharacterRod of Grace Revered LeaderRosarius Shield of Faith

Holy Radiance: As long as Helena is alive you may add 1 to the dice to determine how many Faith Points you have eachturn.Revered Leader: Models in Helenas’ unit are Fearless and all friendly units within 12” of Helena become stubborn.Rod of Grace: Power Weapon. In addition once per game you may fire a beam of force with following profile:Range 6”, Strength 6, AP 4, Assault 1, Lance

Saint Celestine 115ptsWS BS S T W I A LD Save

Saint Celestine 7 7 3 3 3 7 5 10 2+ / 4+ Invulnerable

Composition: 1 (unique) Unit Type: Jump Infantry (Character)Wargear: Special Rules:Armour of Saint Catherine Acts of FaithThe Ardent Blade FearlessFrag and Krak Grenades Independent CharacterJump Pack Miraculous Intervention

Shield of Faith

Armour of Saint Katherine: Confers on the wearer an 2+ armour save and a 4+ Invulnerable save.Miraculous Intervention: Every time Celestine is removed as a casualty, place a counter to mark the spot where she“died”. Roll a D6 as the start of each of you subsequent turns. If the result is a 4+ place her within 1” of the counter withD3 wounds restored. If Celestine would be placed within 1” of another model move her by the minimum possible distanceso that she is no longer within 1”. Celestine can act normally in a turn in which she “resurrects”. Celestine does not awardkill points to the enemy if she is alive one the battlefield at the end of the game.The Ardent Blade: This is a power weapon that always wounds enemies on a 4+ (unless a lower roll would be required).In addition, it can fire in the shooting phase as a heavy Flamer.

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Sororitas Command Squad 115pts

You can take one Sororitas Command squad for every Canoness you have included in your army. Units of SororitasCommand Squads do not themselves take up an HQ choice. If your army includes Canoness Praxedes or Helena theVirtuous, you may also include up to one Sororitas Command Squad for each. This unit does not count against your HQallowance.

WS BS S T W I A LD SaveCelestian 4 4 3 3 1 3 2 9 3+ / 6+ InvulnerableCelestian Superior 4 4 3 3 1 3 2 9 3+ / 6+ InvulnerableDialogus 3 3 3 3 1 3 1 8 3+ / 6+ InvulnerableHospitaler 3 3 3 3 1 3 1 8 3+ / 6+ Invulnerable

Composition: 3 Celestians, 1 Dialogus, 1 Hospitilar Unit Type: InfantryWargear: Special Rules:Boltgun (Celestians only) Acts of FaithBolt pistol Endless CrusadeChirurgeons Tools (Hospitaler only) Shield of FaithFrag and Krak GrenadesLaud hailer (Dialogus only)Power armourOptions:Include up to five additional Celestians at 15 pts per modelUpgrade one Celestian to a Celestian Superior 5ptsOne Celestian may take either:Blessed Banner 15pts Simulacrum Imperialis 20pts Any Celestian may replace her boltgun and/or bolt pistol withChainsword free Storm Bolter 3ptsHeavy Bolter or flamer 5pts Multi-melta or meltagun 10ptsHeavy Flamer 20ptsA Celestian Superior may replace her boltgun and/or bolt pistol withPower sword, combi-flamer, combi-melta or plasma 10ptsCondemnor boltgun, Plasma pistol or Preasidium Protectiva 15ptsRelic Blade 30ptsThe Celestian Superior may take melta bombs 5ptsThe Celestian Superior may take psyocculum 25pts

Endless Crusade: This act of Faith is used in the movement phase. If successful the unit gains the Relentless and MoveThrough Cover until the end of the turn.

Dedicated Transport: The squad can select any dedicated transport

Uriah Jacobus 90ptsWS BS S T W I A LD Save

Uriah Jacobus 5 5 3 3 3 4 3 10 5+ / 4+ Invulnerable

Composition: 1 (Unique) Unit Type: InfantryWargear: Special Rules:Bolt pistol, Acts of FaithChainsword Independent CharacterFlak armour Protector of the FaithFrag and Krak Grenades Righteous RageRosarius Shield of FaithThe Banner of Sanctity StubbornThe Redeemer

Protector of the Faith: Whilst Uriah Jacobus is alive, you can re-roll the dice to determine how many Faith Points youhave each turn.Righteous Rage: On a player turn in which a model with this special rule assaults, he and all members of the unit he hasjoined re-roll failed rolls to hit.The Redeemer: A Massive shotgun with the following profile: Range 24”, Strength 4, AP 4, Assault 2The Battle of Sanctity: Models in Jacobus’ unit have +1 Attack and have the Feel No Pain rule.

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Elites

Celestian Squad 80ptsWS BS S T W I A LD Save

Celestian 4 4 3 3 1 3 2 9 3+ / 6+ InvulnerableCelestian Superior 4 4 3 3 1 3 2 9 3+ / 6+ Invulnerable

Composition: 4 Celestians, 1 Celestian Superior Unit Type: InfantryWargear: Special Rules:Boltgun, Bolt pistol, Acts of FaithFrag and Krak Grenades Hand of the EmperorPower armour Shield of Faith

Include up to five additional Celestians at 15 pts per modelOne Celestian may take:Simulacrum Imperialis 20ptsAny Celestian may replace her boltgun and/or bolt pistol withChainsword free Storm Bolter 3ptsHeavy Bolter or flamer 5pts Multi-melta or meltagun 10ptsHeavy Flamer 20ptsA Celestian Superior may replace her boltgun and/or bolt pistol withPower sword, combi-flamer, combi-melta or plasma 10ptsCondemnor boltgun, Plasma pistol or Preasidium Protectiva 15ptsRelic Blade 30ptsThe Celestian Superior may take melta bombs 5ptsThe Celestian Superior may take psyocculum 25pts

Hand of Emperor: This Act of Faith is used in the Assault phase. If successful, the unit gains +1 Strength and theFearless special rule until the end of the phase.

Dedicated Transport: The squad can select any dedicated transport

Ecclesiarchy Preacher 45ptsAn Adepta Sororitas army can include 0-5 Ecclesiarchy Preachers. Preachers do not use any Force Organisation chartselections but are otherwise treated as separate Elite units.

WS BS S T W I A LD SavePreacher 3 3 3 3 1 3 2 7 5+ / 4+ Invulnerable

Composition: 1 Ecclesiarchy Preacher Unit Type: Infantry (character)Wargear: Special Rules:Chainsword Acts of FaithFlak armour Independent CharacterFrag and Krak Grenades Righteous RageLaspistol Shield of FaithRosarius

Options:Each Ecclesiarchy Preacher may replace his laspistol and/or chainsword with:Shotgun freeBolt pistol or Boltgun 2ptsFlamer 10ptsPlasma gun 15ptsEviscerator 25pts

Righteous Rage: On a player turn in which a model with this special rule assaults, he and all members of the unit he hasjoined re-roll failed rolls to hit.

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Inquisitor 25ptsWS BS S T W I A LD Save

Inquisitor 4 4 3 3 3 4 3 10 4+

Composition: 1 Inquisitor Unit Type: Infantry (character)Wargear: Special Rules:Bolt Pistol Independent CharacterCarapace armour StubbornChainswordFrag and Krak Grenades

Options:May replace bolt pistol and /or chainsword with:Power Sword, Inferno pistol, combi-flamer, combi-melta or combi-plasma 10pts eachCondemnor Boltgun 15ptsThunder Hammer 20ptsNull Rod 25ptsMay replace carpace armour with power armour 8ptsMay replace carpace armour with artificer armour 15ptsMay take a refractor field 10ptsMay take up to three servo-skulls 3ptsMay take psyocculum 25pts

Inquisitorial Retinue VariesYou can take one Inquisitorial Retinue for every Inquisitor you have included in your army. Units of Inquisitorial Retinuesdo not themselves take up an Elite choice. An Inquisitoral Retinue comprises a unit of 3-12 chosen in any combinationfrom those shown below:

WS BS S T W I A LD Save PointsBanisher 3 3 3 3 1 3 1 8 5+ 15ptsDeath Cult Assassin 5 3 4 3 1 6 2 8 5+ / 5+ Invulnerable 15ptsServitor 3 3 3 3 1 3 2 8 4+ 10ptsWarrior Acolyte 3 3 3 3 1 3 2 8 4+ 4pts

Banisher, Infantry,Wargear: Chainsword, Flak Armour, Laspistol, Special rules: Act of Faith, Aura of Faith, Shield of Faith,Death Cult Assassin, InfantryWargear: Flak armour, two power weapons. Special rules: Uncanny ReflexesServitor, InfantryWargear: Carpace armour, Heavy Bolter or Multi-melta Special rules: MindlockWarrior Acolyte, InfantryWargear: Chainsword, Flak armour, Laspistol,

Any Warrior Acolyte may replace his laspistol and/or chainsword with:Boltgun 1ptStorm bolter 3ptsCombi-flamer, combi-melta, combi-plasma, flamer 10ptsPower sword or Plasma pistol 15ptsAny Warrior Acolyte may replace his flak armour with:Carapace armour 4ptsPower armour 10ptsAny Warrior Acolyte may be a Close Combat Specialist 5pts add +1 WSAny Warrior Acolyte may be a Marksman 5pts add +1 BS

Aura of Faith: Units of Daemons within 6” of one or models with this special rule must re-roll successful invulnerablesaves.Mindlock: If a unit containing Servitors does not also contain an Inquisitor, it must roll a D6 at the start of each friendlyturn. On a 1,2.3, the unit (and any characters may not move, shoot or assault that turn but will fight normally in closecombat if already engaged.Uncanny Reflexes: 5+ Invulnerable save.

Dedicated Transport: The squad can select any dedicated transport

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Repentia Squad 90ptsWS BS S T W I A LD Save

Sister Repentia 4 4 3 3 1 3 2 8 6+ InvulnerableMistress of Repentance 4 4 3 3 1 3 2 9 3+ / 6+ Invulnerable

Composition: 4 Sisters Repentia, 1 Mistress of Repentance Unit Type: InfantryWargear: Special Rules:Sisters Repentia: Eviscerator Acts of FaithMistress of Repentance: FearlessFrag and Krak Grenades Feel no PainNeural Whips (2) RagePower armour Shield of Faith

Spirit of the Martyr

Include up to fifteen additional Sisters Repentia at 17pts per modelThe Mistress of Repentance may take Melta Bombs…………5pts

Spirit of the Martyr: This Act of Faith s used in the Assault phase. If successful, do not remove any models in the unit ifthey have been killed before they have attacked. Instead place them on their side, after all other models involved in theassault have attacked, each model on its side gets to make a single attack and then are removed from play.

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TroopsBattle Sister Squad 125pts

WS BS S T W I A LD SaveBattle Sister 4 4 3 3 1 3 1 8 3+ / 6+ InvulnerableSister Superior 4 4 3 3 1 3 2 9 3+ / 6+ Invulnerable

Composition: 9 Battle Sisters, 1 Sister Superior Unit Type: InfantryWargear: Special Rules:Boltgun, Bolt pistol, Acts of FaithFrag and Krak Grenades Light of the EmperorPower armour Shield of Faith

Options:Include up to ten additional Battle Sisters at 12pts per modelOne Sister can take a Simulacrum Imperialis…. 20ptsUp to two Sisters may replace her Bolt gun with:Storm Bolter 3ptsHeavy Bolter or flamer 5ptsMulti-melta or meltagun 10ptsHeavy Flamer 20ptsThe Sister Superior may replace her boltgun and/or bolt pistol withChainsword freeStormbolter 3ptsPower sword, combi-flamer, combi-melta or plasma 10ptsCondemnor boltgun or Plasma pistol 15ptsA Sister Superior may take melta bombs 5pts

Light of the Emperor: This Act of Faith can be used in the Assault, Movement or Shooting Phases. If used in the Movewhen the Battle Sisters squad are falling back, the unit immediately regroups. In the Shooting or Assault phase the unitRe-Rolls To Hit rolls of 1.

Dedicated Transport: The squad can select any dedicated transport

Frateris Militia Band 60ptsIn times of need, the Ecclesiarchy arms its servants, whether they be minor clergy or lay followers and unleash them upontheir foes. Often little more than a disorganised rabble

WS BS S T W I A LD SaveMilitia 2 2 3 3 1 3 1 6 -

Composition: 20 militia Unit Type: InfantryWargear: Laspistol or shotgun, Close Combat weapon Special Rules: Holy Inspiration,You may have a mix of weapons in the unit.

Holy Inspiration: Whilst a Frateris Militia band is accompanied by one of the following Independent Characters they havethe Fearless Special rule: Arch-Confessor Kyrinov, Canoness, Canoness Praxedes of Ophelia VII, Helena the Virtuous,Saint Celestine, Uriah Jacobus

Novice Squad 100ptsWS BS S T W I A LD Save

Novice 3 3 3 3 1 3 1 7 3+ / 6+ InvulnerableDrill Abbess 4 4 3 3 1 3 2 9 3+ / 6+ Invulnerable

Composition: 9 Novices, 1 Drill Abbess Unit Type: InfantryWargear: Special Rules:Novice: Acts of FaithBoltgun, Frag and Krak Grenades Power Armour Shield of FaithDrill Abbess:Boltgun, Bolt pistol, Frag and Krak Grenades, Power armour

One Novice may replace her boltgun with a flamerThe Drill Abbess may replace her boltgun and/or bolt pistol withPower sword, combi-flamer, combi-melta or plasma 10ptsPlasma pistol 15ptsA Drill Abbess may take melta bombs 5pts

Dedicated Transport: The Squad may select a Rhino

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Fast Attack

Arco-flagellant Pack 75ptsWS BS S T W I A LD Save

Arco-Flagellant 5 1 5 3 1 3 4 8 -

Composition: 5 Arco-flagellants Unit Type: InfantryWargear: Special Rules:Arco-Flails (Close Combat weapon) Feel No Pain

Holy OrdersOptions:Include up to five additional Arco-Flagellants 15pts per model

Holy Orders: Acro-Flagellants are Troops choices in any army that includes a Ecclesiarchy Preacher.

Dominion Squad 70ptsWS BS S T W I A LD Save

Dominion 3 4 3 3 1 3 1 8 3+ / 6+ InvulnerableDominion Superior 3 4 3 3 1 3 2 9 3+ / 6+ Invulnerable

Composition: 4 Dominions, 1 Dominoon Superior Unit Type: InfantryWargear: Special Rules:Boltgun, Bolt pistol, Acts of FaithFrag and Krak Grenades Holy FusilladePower armour Scouts

Shield of FaithOptions:Include up to five additional Dominions 13pts per modelFor every five models in the squad, one Dominion may replace their Boltgun with:Storm Bolter 3ptsFlamer 5ptsMeltagun 10ptsOne Dominion may take a simulacrum Imperialis 20ptsThe Dominion Superior may replace her boltgun and/or bolt pistol withChainsword freeStormbolter 3ptsPower sword, combi-flamer, combi-melta or plasma 10ptsCondemnor boltgun or Plasma pistol 15ptsA Dominion Superior may take melta bombs 5pts

Holy Fusillade: This Act of Faith is used in the Shooting phase. If successful, the unit’s weapons count as being twin-linked until the end of the turn.

Dedicated Transport: The squad can select any dedicated transport

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Seraphim Squad 80ptsWS BS S T W I A LD Save

Seraphim 4 4 3 3 1 3 1 8 3+ / 6+ InvulnerableSeraphim Superior 4 4 3 3 1 3 2 9 3+ / 6+ Invulnerable

Composition: 4 Seraphim, 1 Seraphim Superior Unit Type: Jump InfantryWargear: Special Rules:Boltgun, Bolt pistol (x2), Acts of FaithFrag and Krak Grenades Angelic VisageJump Pack Hit and RunPower armour Seraphim Pistols

Shield of FaithThe Emperor’s Deliverance

Angelic Visage: Seraphim re-roll failed Acts of Faith rolls and failed invulnerable saves granted by the Shield of Faithspecial rule.Seraphim Pistols: Any model in a Seraphim squad that is armed with two pistols can fire both in the shooting phase. Ifthey do so they can fire no other weapon that turn.The Emperor’s Deliverance: This Act of Faith is used in the Shooting Phase. If successful, the unit’s shooting attacksre-roll any failed To Wound rolls until the end of the phase.

Options:Include up to five additional Seraphim 15pts per modelUp to two Seraphim may replace both bolt pistols with:Two Hand flamers 20pts per modelTwo Inferno Pistols 30pts per modelThe Seraphim Superior may replace one of her bolt pistols withChainsword freePower Sword 10ptsRelic Blade 30ptsThe Seraphim Superior may replace her other bolt pistol withPreasidium Protectiva 10ptsPlasma Pistol or Inferno Pistol 15ptsThe Seraphim Superior may take melta bombs 5pts

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Heavy Support

Exorcist 135pts

BS 4 Armour: F: 13, S: 11, R: 10, Options:May take any of the following:

Composition: 1 Exorcist Unit Type: Vehicle (Tank) Dozer Blade 5ptsWargear: Special Rules: Extra armour 15ptsExorcist launcher Shield of Faith Holy Icon 10ptsSmoke launchers Hunter-Killer missile 10pts

Searchlight 1ptStorm Bolter 10ptsTruesilver Armour 10pts

Penitent Engine 85ptsWS BS S I A Armour: F S A

Penitent Engine 4 2 5 (10) 3 D6+1 11 11 10

Composition: 1 Penitent Engine Unit Type: Walker (Open Topped)Wargear: Special Rules:Two Dreadnought close combat weapons Battle Frenzy(with built in heavy flamers) Rage

Unstoppable RampageShield of Faith

Options: Include an additional two Penitent Engines 85pts per model

Battle Frenzy: For each unsaved Wound a Penitent Engine inflicts in close combat, the Penitent Engine inflicts in closecombat the Penitent Engine immediately makes an additional attack. These attacks do not generate further additionalattacks in the same way.Unstoppable Rampage: Penitent Engines ignore any crew shaken and crew stunned results on the Vehicle Damagetables.

Retributor Squad 65ptsWS BS S T W I A LD Save

Retributor 3 4 3 3 1 3 1 8 3+ / 6+ InvulnerableRetributor Superior 3 4 3 3 1 3 2 9 3+ / 6+ Invulnerable

Composition: 4 Retributors, 1 Retributor Superior Unit Type: InfantryWargear: Special Rules:Boltgun, Bolt pistol, Acts of FaithFrag and Krak Grenades Divine GuidancePower armour Shield of Faith

Options:Include up to five additional Retributors 12pts per modelUp to four Retributors may replace their boltguns with one of the following:Heavy Bolter 5ptsMelta-melta 10ptsHeavy flamer 20ptsOne Retributor may take a simulacrum Imperialis 20ptsThe Retributor Superior may replace her boltgun and/or bolt pistol withChainsword freeStormbolter 3ptsPower sword, combi-flamer, combi-melta or plasma 10ptsCondemnor boltgun or Plasma pistol 15ptsA Dominion Superior may take melta bombs 5pts

Divine Guidance: This Act of Faith is used in the Shooting phase. If successful, the unit’s weapons gain Rending untilthe end of the phase.

Dedicated Transport: The squad can select any dedicated transport

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Dedicated Transports

Dominca pattern Drop Pod 35ptsBS 4 Armour: F: 12, S: 12, R: 12, Options:

May take any of the following:Composition: 1 Drop Pod Unit Type: Vehicle (Open Topped) Replace Storm Bolter with Heavy flamer 20ptsWargear: Special Rules:Storm Bolter Inertial Guidance System

ImmobileShield of Faith

Fire Points: Once deployed, the Drop Pod counts as being open–topped.Inertial Guidance System: Should a Drop pad scatter on top of impassable terrain or another model (friend or foe) thenreduce the scatter distance by the minimum required in order to avoid the obstacleImmobile: A Drop Pod cannot move once it has entered the battle and counts in all respects as a vehicle that hassuffered an Immobilised damage result (which can not repaired)Transport Capacity: Twelve infantry models, once the passengers have disembarked, no models can embark on thedrop pod for the remainder of the game.

Immolator 65ptsBS 4 Armour: F: 11, S: 11, R: 10, Options:

May take any of the following:Composition: 1 Immolator Unit Type: Vehicle (Tank) Dozer Blade 5ptsWargear: Special Rules: Extra armour 15ptsTwin linked Heavy flamer Shield of Faith Holy Icon 10ptsSmoke launchers Hunter-Killer missile 10pts

Searchlight 1ptStorm Bolter 10ptsTruesilver Armour 10pts

Access Points: 1 each side, 1 rearFire Points: none May replace Twin-linked heavy flamer for one of the followingTransport: 6 infantry Twin-linked heavy bolter and inferno bolts free

Twin-linked multi-melta 15pts

Repressor 50ptsBS 4 Armour: F: 11, S: 11, R: 10, Options:

May take any of the following:Composition: 1 Rhino Unit Type: Vehicle (Tank) Holy Icon 10ptsWargear: Special Rules: Hunter-Killer missile 10ptsDozer blade Shield of Faith Truesilver Armour 10ptsHeavy flamerSearchlightStorm Bolter

Access Points: 1 each side, 1 rearFire Points: 10 Transport: 10 infantry

Rhino 35ptsBS 4 Armour: F: 11, S: 11, R: 10, Options:

May take any of the following:Composition: 1 Rhino Unit Type: Vehicle (Tank) Dozer Blade 5ptsWargear: Special Rules: Extra armour 15ptsStorm Bolter Repair Holy Icon 10ptsSmoke launchers Shield of Faith Hunter-Killer missile 10pts

Searchlight 1ptAccess Points: 1 each side, 1 rear Storm Bolter 10ptsFire Points: Two may fire out of top hatch Truesilver Armour 10ptsTransport: 10 infantry

Repair: If a Rhino is immobilised, roll a D6 in the shooting phase, on a 6 it is no longer immobilised.

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Wargear

Battle Banner: Any Sisters of Battle unit within 12” of the banner re-rolls failed Morale and Pinning tests. In addition, theSororitas Command Squad counts as having scored one extra wound in close combat for purposes of calculating theassault result.

Chirugeons Tools: As long as the Sister Hospitaler is alive, her unit has the Fell No Pain special rule.

Condemnor Boltgun: Follows all the rules for a combi-weapon, once per game the stake crossbow can be fired with thefollowing profile: Range: 24”, Strength 5, AP -, Assault 1, Psi-shock,Any psyker hit by a stake crossbow suffers the Perils of the Warp in addition to any other effects.

Laud Hailer: When any Sister sof Battle unit within 12” of a model with a Laud Hailer successfully makes an Act of Faith,roll a D6. On a 6, your army immediately gains a single Faith Point.

Neural Whip: Power Weapon. Hits caused against a non-vehicle unit strike at Strength 8 and roll To Wound against theopponents unmodified Leadership rather than Toughness.

Null Rod: Power weapon. Any unsaved wounds caused by a null rod inflict instant death on psykers. Furthermore thebearer (and his squad) cannot be affected by psychic powers in any way.

Preasidium Protectiva: A highly ornate shield believed to contain shards of the Emperors armour. A model equippedwith a Preasidium Protectiva has a 3+ invulnerable save but may never claim the +1 Attack bonus for being armed withtwo close combat weapons.

Psyococulum: The bearer of a psyocculum (and his unit) count as being Ballistic Skill 10 if shooting at a psyker or a unitcontaining one or more psykers.

Relic Blade: A relic blade counts as a power weapon whose hits are resolved at Strength 6. Due to its size and weight, amodel wielding a relic blade cannon can not get an extra attack for an additional close combat weapon.

Rosarius: Confers a 4+ invulnerable save

Servo Skull: Servo-Skulls are treated as counters rather than units and are deployed after deployment areas have beendetermined but before any forces are deployed. Servo-Skulls can not move. Enemy infiltrators can not set up within 12”of a skull, and scouts may not use their pre-game move to approach within 12”. A friendly unit arriving by Deep Strikerolls 1 less D6 for scatter if aiming to arrive within 12” of a Servo-Skull. Should an enemy unit move within 6” of a Servo-skull immediately remove it from play.

Simulacrum Imperialis: A unit with a Simulacrum Imperialis re-rolls failed Acts of Faith rolls.

Vehicle:

Dozer Blade: The Vehicle may re-roll failed Difficult Terrain tests.

Extra Armour: Crew Stunned results are counted as a Crew Shaken.

Holy Icon: Any friendly unit within 6” of the vehicle adds 1 to its Leadership for the purposes of Morale and Pinningchecks up to a maximum of 10. Multiple Holy Icons are not cumulative

Hunter-Killer Missile: Unlimited range one shot Krak missile, fired at BS4 and treated as an additional weapon.

Searchlight: Used when Night Fighting rules are in play. Must still use normal Night Fighting rules to pick its target, buthaving acquired will illuminate it for any other unit subsequently firing at it this shooting phase, ignoring the Night Fightingrules. However, in the subsequent enemy turn, the vehicle using the searchlight can be targeted as if the Night Fightingrules were not in operation.

Truesilver Armour: If a Daemon or psyker succeeds in hitting this vehicle in close combat, it suffers a Strength 6 hit foreach hit once damage has been resolved against the vehicle.

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