Code retreat june24th
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Transcript of Code retreat june24th
Code Retreat june 24th 2011 - XEBIA
Welcome
Deliberate Practice
Improve ability to perform a task
Repetition, repetition, repetition...
Not complete the task, but master it.
Simple DesignRun all tests and check they pass.
Don't Repeat Yourself
Reveal intent
Small methods & classes
Open your mind !
Try things you can't try @ work.
Do silly things that just *can't* work...
Explore, experiment.
Pair with as much people as you can
Don't be shy, try new languages.
Introduction
a session lasts 40 minutes
followed by a 10-15 minutes retrospective
pair programming
swap on each session
delete all code after each session
PlanningCode Session 1
Retrospective 1
Code Session 2
Retrospective 2
Code Session 3
Retrospective 3
Lunch
Code Session 4
Retrospective 4
Code Session 5
Retrospective 5
Code Session 6
Day Retrospective
10h00
11h00
12h00
13h00
14h00
14h00
15h00
16h00
16h40
...
TicTacToe
TicTacToe rules1. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
Session #1 10h00 10h401. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
Does your code work at the end of the session ?
What is your implementation path ?
How was your pair programming experience ?
How was your TDD experience ? How did it help ?
Did you notice any code smells ?
Did you notice any communication smells ?
Any tips for the others ?
Rétro #1 10h40 11h00
Session #2 11h00 11h401. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
Does your code work at the end of the session ?
What is your implementation path ?
How was your pair programming experience ?
How was your TDD experience ? How did it help ?
Did you notice any code smells ?
Did you notice any communication smells ?
Any tips for the others ?
Rétro #2 11h40 12h00
Session #3 12h00 12h401. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
Does your code work at the end of the session ?
What is your implementation path ?
How was your pair programming experience ?
How was your TDD experience ? How did it help ?
Did you notice any code smells ?
Did you notice any communication smells ?
Any tips for the others ?
Rétro #3 12h40 13h00
Lunch Time !
Session #4 14h00 14h401. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
TDD as you meant it || No mouse || Switch keyb.
1. write exactly ONE failing test
2. make this test pass by first writing implementation code IN THE TEST METHOD
3. create a new implementation method by:
1. doing extract method on implementation code created as per (2), or
2. moving implementation code as per (2) into an existing implementation method
4. only ever create new methods IN THE TEST CLASS
5. only ever create implementation classes to provide a destination for extracting a method created as per (4).
6. populate implementation classes by doing move method from a test class into them
7. refactor as required
8. go to (1)
TDD AS YOU MEANT IT
Does your code work at the end of the session ?
What is your implementation path ?
How was your pair programming experience ?
How was your TDD experience ? How did it help ?
Did you notice any code smells ?
Did you notice any communication smells ?
Any tips for the others ?
Rétro #4 14h40 15h00
Session #5 15h00 15h401. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
No Loops || No if(s) || Small methods (<5)
Does your code work at the end of the session ?
What is your implementation path ?
How was your pair programming experience ?
How was your TDD experience ? How did it help ?
Did you notice any code smells ?
Did you notice any communication smells ?
Any tips for the others ?
Rétro #5 15h40 16h00
Session #6 16h00 16h401. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
No Loops || No if(s) || Small methods (<5)
What did you learn today ?
What were you surprised about today ?
What will you apply starting Monday ?
Day Retrospective