Classes and Objects - Computer Science | myUSFapjoshi/cs112/notes/Classes_Objects.pdf ·...

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Classes and Objects Alark Joshi Copyright © 2012 Pearson Education, Inc.

Transcript of Classes and Objects - Computer Science | myUSFapjoshi/cs112/notes/Classes_Objects.pdf ·...

Page 1: Classes and Objects - Computer Science | myUSFapjoshi/cs112/notes/Classes_Objects.pdf · 2014-02-25 · • Its classes are not part of the Java language per se, but we rely on them

Classes and Objects

Alark Joshi

Copyright © 2012 Pearson Education, Inc.

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Announcements

• Grades for Quiz 1 and Quiz 2 are on Canvas

• Reading for Wednesday’s quiz – Section 3.1-3.8

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Creating Objects

• A variable holds either a primitive value or a reference to an object

• A class name can be used as a type to declare an object reference variable

String title; • No object is created with this declaration

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Creating Objects

• An object reference variable holds the address of an object

• The object itself must be created separately

• Generally, we use the new operator to create an object

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Creating Objects

• Creating an object is called instantiation

• An object is an instance of a particular class

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title = new String (“CS 112 is the best!");

This calls the String constructor, which is a special method that sets up the object

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Invoking Methods • We've seen that once an object has been

instantiated, we can use the dot operator to invoke its methods

numChars = title.length()

• A method may return a value, which can be used in an assignment or expression

• A method invocation can be thought of as asking an object to perform a service

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References • Note that a primitive variable contains the value

itself, but an object variable contains the address of the object

• An object reference can be thought of as a pointer to the location of the object

• Rather than dealing with arbitrary addresses, we often depict a reference graphically

"Steve Jobs" name1

num1 38

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Assignment Revisited • The act of assignment takes a copy of a value

and stores it in a variable

• For primitive types: num1 38

num2 96 Before:

num2 = num1;

num1 38

num2 38 After:

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Reference Assignment • For object references, assignment copies the

address:

name2 = name1;

name1

name2 Before:

"Steve Jobs"

"Steve Wozniak"

name1

name2 After:

"Steve Jobs"

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Garbage Collection • When an object no longer has any valid references to

it, it can no longer be accessed by the program

• The object is useless, and therefore is called garbage

• Java performs automatic garbage collection periodically, returning an object's memory to the system for future use

• In other languages, the programmer is responsible for performing garbage collection

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The String Class

• Because strings are so common, we don't have to use the new operator to create a String object

title = “CS 112 is the best!";

• This is special syntax that works only for strings

• Each string literal (enclosed in double quotes) represents a String object

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String Methods

• Once a String object has been created, neither its value nor its length can be changed

• Therefore we say that an object of the String class is immutable

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String Indexes • It is occasionally helpful to refer to a particular

character within a string

• This can be done by specifying the character's numeric index

• The indexes begin at zero in each string

• In the string "Hello", the character 'H' is at index 0 and the 'o' is at index 4

• See StringMutation.java

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//******************************************************************** // StringMutation.java Author: Lewis/Loftus // // Demonstrates the use of the String class and its methods. //******************************************************************** public class StringMutation { //----------------------------------------------------------------- // Prints a string and various mutations of it. //----------------------------------------------------------------- public static void main (String[] args) { String phrase = "Change is inevitable"; String mutation1, mutation2, mutation3, mutation4; System.out.println ("Original string: \"" + phrase + "\""); System.out.println ("Length of string: " + phrase.length()); mutation1 = phrase.concat (", except from vending machines."); mutation2 = mutation1.toUpperCase(); mutation3 = mutation2.replace ('E', 'X'); mutation4 = mutation3.substring (3, 30); continued

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continued // Print each mutated string System.out.println ("Mutation #1: " + mutation1); System.out.println ("Mutation #2: " + mutation2); System.out.println ("Mutation #3: " + mutation3); System.out.println ("Mutation #4: " + mutation4); System.out.println ("Mutated length: " + mutation4.length()); } }

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continued // Print each mutated string System.out.println ("Mutation #1: " + mutation1); System.out.println ("Mutation #2: " + mutation2); System.out.println ("Mutation #3: " + mutation3); System.out.println ("Mutation #4: " + mutation4); System.out.println ("Mutated length: " + mutation4.length()); } }

Output Original string: "Change is inevitable" Length of string: 20 Mutation #1: Change is inevitable, except from vending machines. Mutation #2: CHANGE IS INEVITABLE, EXCEPT FROM VENDING MACHINES. Mutation #3: CHANGX IS INXVITABLX, XXCXPT FROM VXNDING MACHINXS. Mutation #4: NGX IS INXVITABLX, XXCXPT F Mutated length: 27

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Quick Check

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What output is produced by the following? String str = "Space, the final frontier."; System.out.println (str.length()); System.out.println (str.substring(7)); System.out.println (str.toUpperCase()); System.out.println (str.length());

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Quick Check

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What output is produced by the following? String str = "Space, the final frontier."; System.out.println (str.length()); System.out.println (str.substring(7)); System.out.println (str.toUpperCase()); System.out.println (str.length());

26 the final frontier. SPACE, THE FINAL FRONTIER. 26

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Class Libraries

• A class library is a collection of classes that we can use when developing programs

• The Java standard class library is part of any Java development environment

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Class Libraries • Its classes are not part of the Java language

per se, but we rely on them heavily

• Various classes we've already used

– System

– Scanner

– String

are part of the Java standard class library

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The Java API

• The Java class library is sometimes referred to as the Java API

• API stands for Application Programming Interface

• Clusters of related classes are sometimes referred to as specific APIs:

– The Swing API – The Database API

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The Java API

• Get comfortable navigating the online Java API documentation

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Packages

• For purposes of accessing them, classes in the Java API are organized into packages

• These often overlap with specific APIs • Examples:

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Package

java.lang java.applet java.awt javax.swing java.net java.util javax.xml.parsers

Purpose

General support Creating applets for the web Graphics and graphical user interfaces Additional graphics capabilities Network communication Utilities XML document processing

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The import Declaration • When you want to use a class from a package, you

could use its fully qualified name java.util.Scanner

• Or you can import the class, and then use just the class name

import java.util.Scanner;

• To import all classes in a particular package, you can use the * wildcard character

import java.util.*;

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The import Declaration • All classes of the java.lang package are imported

automatically into all programs

• It's as if all programs contain the following line:

import java.lang.*;

• That's why we didn't have to import the System or String classes explicitly in earlier programs

• The Scanner class, on the other hand, is part of the java.util package, and therefore must be imported

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Questions?

String worksheet

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The Random Class • The Random class is part of the java.util

package

• It provides methods that generate pseudorandom numbers

• A Random object performs complicated calculations based on a seed value to produce a stream of seemingly random values

• See RandomNumbers.java

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//******************************************************************** // RandomNumbers.java Author: Lewis/Loftus // // Demonstrates the creation of pseudo-random numbers using the // Random class. //******************************************************************** import java.util.Random; public class RandomNumbers { //----------------------------------------------------------------- // Generates random numbers in various ranges. //----------------------------------------------------------------- public static void main (String[] args) { Random generator = new Random(); int num1; float num2; num1 = generator.nextInt(); System.out.println ("A random integer: " + num1); num1 = generator.nextInt(10); System.out.println ("From 0 to 9: " + num1); continued

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continued num1 = generator.nextInt(10) + 1; System.out.println ("From 1 to 10: " + num1); num1 = generator.nextInt(15) + 20; System.out.println ("From 20 to 34: " + num1); num1 = generator.nextInt(20) - 10; System.out.println ("From -10 to 9: " + num1); num2 = generator.nextFloat(); System.out.println ("A random float (between 0-1): " + num2); num2 = generator.nextFloat() * 6; // 0.0 to 5.999999 num1 = (int)num2 + 1; System.out.println ("From 1 to 6: " + num1); } }

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continued num1 = generator.nextInt(10) + 1; System.out.println ("From 1 to 10: " + num1); num1 = generator.nextInt(15) + 20; System.out.println ("From 20 to 34: " + num1); num1 = generator.nextInt(20) - 10; System.out.println ("From -10 to 9: " + num1); num2 = generator.nextFloat(); System.out.println ("A random float (between 0-1): " + num2); num2 = generator.nextFloat() * 6; // 0.0 to 5.999999 num1 = (int)num2 + 1; System.out.println ("From 1 to 6: " + num1); } }

Sample Run A random integer: 672981683 From 0 to 9: 0 From 1 to 10: 3 From 20 to 34: 30 From -10 to 9: -4 A random float (between 0-1): 0.18538326 From 1 to 6: 3

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Quick Check

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Given a Random object named gen, what range of values are produced by the following expressions?

gen.nextInt(25)

gen.nextInt(6) + 1

gen.nextInt(100) + 10

gen.nextInt(50) + 100

gen.nextInt(10) – 5

gen.nextInt(22) + 12

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Quick Check

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Given a Random object named gen, what range of values are produced by the following expressions?

gen.nextInt(25)

gen.nextInt(6) + 1

gen.nextInt(100) + 10

gen.nextInt(50) + 100

gen.nextInt(10) – 5

gen.nextInt(22) + 12

Range 0 to 24

1 to 6

10 to 109

100 to 149

-5 to 4

12 to 33

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Quick Check

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Write an expression that produces a random integer in the following ranges: Range

0 to 12

1 to 20

15 to 20

-10 to 0

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Quick Check

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Write an expression that produces a random integer in the following ranges:

gen.nextInt(13)

gen.nextInt(20) + 1

gen.nextInt(6) + 15

gen.nextInt(11) – 10

Range 0 to 12

1 to 20

15 to 20

-10 to 0

Page 35: Classes and Objects - Computer Science | myUSFapjoshi/cs112/notes/Classes_Objects.pdf · 2014-02-25 · • Its classes are not part of the Java language per se, but we rely on them

The Math Class • The Math class is part of the java.lang

package

• The Math class contains methods that perform various mathematical functions

• These include: – absolute value – square root – exponentiation – trigonometric functions

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The Math Class • The methods of the Math class are static

methods (also called class methods)

• Static methods are invoked through the class name – no object of the Math class is needed value = Math.cos(90) + Math.sqrt(delta);

• We discuss static methods further in Chapter 7

• See Quadratic.java

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//******************************************************************** // Quadratic.java Author: Lewis/Loftus // // Demonstrates the use of the Math class to perform a calculation // based on user input. //******************************************************************** import java.util.Scanner; public class Quadratic { //----------------------------------------------------------------- // Determines the roots of a quadratic equation. //----------------------------------------------------------------- public static void main (String[] args) { int a, b, c; // ax^2 + bx + c double discriminant, root1, root2; Scanner scan = new Scanner (System.in); System.out.print ("Enter the coefficient of x squared: "); a = scan.nextInt(); continued

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continued System.out.print ("Enter the coefficient of x: "); b = scan.nextInt(); System.out.print ("Enter the constant: "); c = scan.nextInt(); // Use the quadratic formula to compute the roots. // Assumes a positive discriminant. discriminant = Math.pow(b, 2) - (4 * a * c); root1 = ((-1 * b) + Math.sqrt(discriminant)) / (2 * a); root2 = ((-1 * b) - Math.sqrt(discriminant)) / (2 * a); System.out.println ("Root #1: " + root1); System.out.println ("Root #2: " + root2); } }

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continued System.out.print ("Enter the coefficient of x: "); b = scan.nextInt(); System.out.print ("Enter the constant: "); c = scan.nextInt(); // Use the quadratic formula to compute the roots. // Assumes a positive discriminant. discriminant = Math.pow(b, 2) - (4 * a * c); root1 = ((-1 * b) + Math.sqrt(discriminant)) / (2 * a); root2 = ((-1 * b) - Math.sqrt(discriminant)) / (2 * a); System.out.println ("Root #1: " + root1); System.out.println ("Root #2: " + root2); } }

Sample Run Enter the coefficient of x squared: 3 Enter the coefficient of x: 8 Enter the constant: 4 Root #1: -0.6666666666666666 Root #2: -2.0

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Formatting Output • It is often necessary to format output values in certain ways so

that they can be presented properly

• The Java standard class library contains classes that provide formatting capabilities

• The NumberFormat class allows you to format values as currency or percentages

• The DecimalFormat class allows you to format values based on a pattern

• Both are part of the java.text package

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Formatting Output • The NumberFormat class has static methods that

return a formatter object

getCurrencyInstance()

getPercentInstance()

• Each formatter object has a method called format that returns a string with the specified information in the appropriate format

• See Purchase.java

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//******************************************************************** // Purchase.java Author: Lewis/Loftus // // Demonstrates the use of the NumberFormat class to format output. //******************************************************************** import java.util.Scanner; import java.text.NumberFormat; public class Purchase { //----------------------------------------------------------------- // Calculates the final price of a purchased item using values // entered by the user. //----------------------------------------------------------------- public static void main (String[] args) { final double TAX_RATE = 0.06; // 6% sales tax int quantity; double subtotal, tax, totalCost, unitPrice; Scanner scan = new Scanner (System.in); continued

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continued NumberFormat fmt1 = NumberFormat.getCurrencyInstance(); NumberFormat fmt2 = NumberFormat.getPercentInstance(); System.out.print ("Enter the quantity: "); quantity = scan.nextInt(); System.out.print ("Enter the unit price: "); unitPrice = scan.nextDouble(); subtotal = quantity * unitPrice; tax = subtotal * TAX_RATE; totalCost = subtotal + tax; // Print output with appropriate formatting System.out.println ("Subtotal: " + fmt1.format(subtotal)); System.out.println ("Tax: " + fmt1.format(tax) + " at " + fmt2.format(TAX_RATE)); System.out.println ("Total: " + fmt1.format(totalCost)); } }

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continued NumberFormat fmt1 = NumberFormat.getCurrencyInstance(); NumberFormat fmt2 = NumberFormat.getPercentInstance(); System.out.print ("Enter the quantity: "); quantity = scan.nextInt(); System.out.print ("Enter the unit price: "); unitPrice = scan.nextDouble(); subtotal = quantity * unitPrice; tax = subtotal * TAX_RATE; totalCost = subtotal + tax; // Print output with appropriate formatting System.out.println ("Subtotal: " + fmt1.format(subtotal)); System.out.println ("Tax: " + fmt1.format(tax) + " at " + fmt2.format(TAX_RATE)); System.out.println ("Total: " + fmt1.format(totalCost)); } }

Sample Run Enter the quantity: 5 Enter the unit price: 3.87 Subtotal: $19.35 Tax: $1.16 at 6% Total: $20.51