Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder...

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Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations [email protected]

Transcript of Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder...

Page 1: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

Clark Aldrich,E-learning Researcher

OnlineLearning Industry Watch Columnist

SimuLearn Co-founder

October, 2001

The New World of Simulations

[email protected]

Page 2: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Tradition E-Learning Content

• Extended lectures – People can listen to classes, over space, over time, with increased

interaction, and decreased politics.

• Extended books – Called “asynchronous” classes.

– People can read content that is reviewed, edited, collaborations, and finished. 

– The content customized, searchable, better deployed, sometimes organization specific, updated, with animations.

– The content includes testing and verification.

lectures

books

Page 3: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Emerging E-Learning Content

• Extended community – Every person is an author, and a user.

– Content is raw, divergent, peer to peer, contradictory, and immediate. 

– Information, misinformation, and disinformation co-exist.

• Extended access to experts – People can gain more immediate access to people with deep knowledge. 

– This content is pointed, represents only a single opinion, often inspirational, two-way, customized, textured, and interactive. 

• Role-playing/ simulations– People take on problem solving roles in computer created environments.

– Content is prepackaged, often emotional, always available, rich, and consistent.

• Embedded help– Tools are given proactive embedded teaching capability, like spell-checkers,

intelligent forms.

simulations

access to experts

Page 4: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

The Industry Expectation for Simulations…

Similar to classroom.

Similar to extended books.

But better.

Page 5: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Niels Bohr's observation about quantum mechanics…

"If you think you understand it, you don't know the first thing about it.“

…holds (almost) true for simulations.

the first thing

Page 6: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Tradition E-Learning Content vs. Simulations

From

Broad Theory Deep Nuance

To

Page 7: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Tradition E-Learning Content vs. Simulations

From To

Learning What

Learning When

Page 8: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Tradition E-Learning Content vs. Simulations

From

EasyMetrics

DifficultMetrics

To

Page 9: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Tradition E-Learning Content vs. Simulations

From

Slides &Video

InteractiveComputerAnimation

To

Page 10: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Tradition E-Learning Content vs. Simulations

From

FatPipes

FastMachines

To

Page 11: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Tradition E-Learning Content vs. Simulations

From

Buttons Dials

To

Page 12: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Tradition E-Learning Content vs. Simulations

Page 13: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Tradition E-Learning Content vs. Simulations

Page 14: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Eight Learning Opportunities in Simulations

• Philosophy (organizing)• Overarching story (understanding)• Character feedback/AI (seeing)• Dialogue (listening)• Rules of behavior/physics (interacting)• Archetypical moments (experiencing)• Post meeting/game feedback (reflecting)• Manual (reading)

interacting

Page 15: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Tradition E-Learning Content vs. Simulations

From

StandardsGettingCloser

StandardsNowhere

Near

To

Page 16: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Emerging E-Learning Content

• Extended community – Every person is an author, and a user.

– Content is raw, divergent, peer to peer, contradictory, and immediate. 

– Information, misinformation, and disinformation co-exist.

• Extended access to experts – People can gain more immediate access to people with deep knowledge. 

– This content is pointed, represents only a single opinion, often inspirational, two-way, customized, textured, and interactive. 

• Role-playing/ simulations– People take on problem solving roles in computer created environments.

– Content is prepackaged, often emotional, always available, rich, and consistent.

• Embedded help– Tools are given proactive embedded teaching capability, like spell-checkers,

intelligent forms.

simulations

access to experts

Page 17: Clark Aldrich, E-learning Researcher OnlineLearning Industry Watch Columnist SimuLearn Co-founder October, 2001 The New World of Simulations clark.aldrich@simulearn.net.

[email protected]

Two Follow Ups

• OnlineLearning Magazine– Industry Watch Column, September 2001

• Beta Site Instruction Sheet– Example of theory repurposed for simulation– Example of fluid interface