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Donnerstein, E. (2011). The Media and Aggression From TV to the Internet. In J. Forgas, A. Kruglanski, & K. Williams (Eds.),The Psychology of Social Conflict and Aggression(Vol. 13, pp. 267-280). New York: Psychology Press.Grabmeier, J. (2012, October 12). Violent Video Games: More Playing Time Equals More Aggression. Retrieved March 28, 2015, from http://researchnews.osu.edu/archive/violgametime.htmAlford, J. (2014, August 6). Small Amount Of Video Gaming Associated With Better Adjusted Youths. Retrieved March 28, 2015, from http://www.iflscience.com/health-and-medicine/small-amount-video-gaming-associated-better-adjusted-youthsWinter, L. (2014, June 9). Gamers More Likely To Be Social, Educated Than Non-Gamers. Retrieved March 28, 2015, from http://www.iflscience.com/technology/gamers-more-likely-be-social-educated-non-gamersGriffiths, M. (2014, November 13). Playing Video Games Is Good For Your Brain Heres How. Retrieved March 28, 2015, from http://www.iflscience.com/brain/playing-video-games-good-your-brain-here-s-howAlford, J. (2014, November 11). Study Finds Gamers Are Better Learners. Retrieved March 28, 2015, from http://www.iflscience.com/brain/study-finds-action-gamers-are-better-learnersKasumovic, M. (2012, March 7). I want to play video games when I grow up (and so should you). Retrieved March 28, 2015, from http://www.sciencealert.com/i-want-to-play-videogames-when-i-grow-up-and-so-should-youNorcia, A. (2014, June). Impact of Video Games on Adolescents. Retrieved March 28, 2015, from http://www.pamf.org/parenting-teens/general/media-web/videogames.htmlBarlett, C., & Rodeheffer, C. (2009). Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal.Aggressive Behavior,35(3), 213-224. DOI:10.1002/ab.20279Barlett, C., Rodeheffer, C., Branch, O., & Harris, R. (2009). How long do the short-term violent video game effects last?Aggressive Behavior,35(3), 225-236. DOI:10.1002/ab.20301Eastin, M. (2006). Video Game Violence and the Female Game Player: Self- and Opponent Gender Effects on Presence and Aggressive Thoughts.Human Communication Research, 32(3), 351-372. DOI:10.1111/j.1468-2958.2006.00279.xPowell, C. (2009). Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley, Violent Video Game Effects on Children and Adolescents: Theory, Research, and Policy.Journal of Youth and Adolescence,38(3), 483-485. DOI:10.1007/s10964-008-9344-1