CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.

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CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert Codename: Feathers

Transcript of CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.

Page 1: CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.

CIS 487 Game Design

Fall, 2009

Presented by:

Jason Chrispen

Brandon Holbert

Codename: Feathers

Page 2: CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.

PremiseYou are a Leutnant zur See

in the German armyHitler is at war with the

worldAlly sympathizers storm

the party; you are in attendance

Captured, brainwashed, suffer amnesia, and return behind German lines

Codename: FeathersMission: Kill HitlerWeapon of Choice:

Feathers

Page 3: CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.

AppearanceSimilar to side scrolling games like Mario and

Castle CrashersFeathers will be free to move about the bottom third

of the screenBold colors that blend well together are used.

Creating similar visuals to South Park. All of the visuals in this game are custom made.

Player Roles and ActionsYou will have a Nazi-thumping good time while you

wade through the German frontlines to close-in on your primary target: Adolf Hitler

Your weapon of choice: feathers

Game Play

Page 4: CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.

Mock Screenshots

Page 5: CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.

Strategies and Motivati0ns Maintain enough health and ammunition (feathers) to defeat the boss

at the end. A German bunker housing Adolf Hitler.

Motivation This game is 100% goofy and is meant for every aspect to be funny. The idea

is that the player will want to keep playing just to see what happens next.

Level Summary / Story Progression Story progression

The introduction plays across several screens where Feathers relives his past as he travels through his life’s story. When the introduction ends Feathers is placed behind the German front-lines.

Level Summary There are many different objects in the game Feathers can interact with. If

you want to win the game you must follow the rules. Houses hold pillows that hold feathers for Feathers to collect. Nazis will be running across the levels and you will be forced to deal with them. In the final level you must use a cannon to take out Hitler’s bunker.

Game Play cont.

Page 6: CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.

Controls are kept simpleW A S D moves the player around the screenSPACE to shoot/hitE select or open items

Player Controls

Page 7: CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.

Hardware GPU: average by today’s

standards Dev: Nvidia 8800gts 128mb

CPU: average by today’s standards Dev: 2.6 GHz Intel Core 2 duo

Sound: normal computer speakers that will run off a sound card, or the direct emulator. Dev: Creative FX Sound-blaster

soundcard Sufficient free hard-disk space

for temporary files

LaMothe t3dlib librariesDirect X August 2007 SDKVisual Studio 2008 C++PaintGIMPMinimum System

Requirements Direct X 8.0 or higher

runtime Windows® 98*/ME/2000/XP 800 x 600** or higher

resolution

Hardware/Software Specification

Software

Page 8: CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.

Game Runtime EnvironmentMap Scrolling

Detects when the player reaches the level’s borderCollision Detection

WeaponsPlayer/NPC movement

AINPC movementNPC combat

Sound

Algorithm Style/Functions

Page 9: CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert.

<subliminal> Kill Hitler </subliminal>

Thank You