CIPM Production Handbook
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Transcript of CIPM Production Handbook
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Contents: Unit Learning Outcomes
Marking Criteria
Examples of Previous Projects
Project Proposal
SWOT
Checklist
Audience Research
Contact Details
Format: Artefact 50% & Documentation 50%
Examples of previous projects:
Cookery Book
Album & Cover
Press Pack for local band
Website for photographer
Social Media campaign for design agency
Music video
DROP - IN Sessions run by Claire Sambrook Your project needs to be challenging and also in your area / discipline or an added skill that your industry is looking for. Make sure that it is a project that you can use in your showreel to best demonstrate your skills. The workshops are designed to advise you on your project and troubleshooting. Please come along to get your creative projects signed off. Will be there to help with making your project more challenging and really push the professional outcome.
Creative Industries Project Management Blog http://creativepm.tumblr.com/
Creative Industries Project Management
Production Handbook
Hand-In: Monday 14th March 2016 by 3pm - CT Admin Office
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Creative Industries Project ManagementCIPM (20 Credits)
AbstractTo enable students to build up a body of professional work to focus on their skill set for employability. This unit will consider critical analysis and project management and production techniques used in the creative industries. In the past students have submitted web or graphic design projects, video productions, music recordings or performances etc.
Aims1 To develop the application of estimating and planning techniques for multimedia information systems, and hence promote and encourage professional multimedia project management principles and practices. 2 To instil flexible project management models for the development of creative artefacts 3 To instil the project manager's responsibilities at each stage of the project life cycle.
Learning Outcomes1 Describe and articulate the developing role that technology plays in the entertainment industries. 2 Differentiate the media production process including multimedia techniques, design processes, project planning and production. 3 Design, plan, document and produce a creative artefact of a professional industry standard. 4 Review the requirements of the project design, development and evaluation process. 5 Implement and appraise work for specific contexts, audiences or events.
Syllabus Outline1 Creative industries production processes, phases & environments, marketing and current legislation. 2 Project Management - Traditional multimedia/Multi-Discipline project management models and their application to a project. 3 Visual aesthetics, still and moving images, typography and layout 4 The human component in the design and production of multimedia/multi-disciplinary materials. 5 Key activities of a Project Manager in the creative industries. 6 Design, documentation and reporting 7 Careers and opportunities in the creative industries. 8 Individual skills development.
Scheduled Activities1 1 hrs x 7 lectures2 2 hrs x 9 Drop-In Sessions3. 4 hrs - 1 Presentation
Assessment Schedule and StrategyOverall Assessment Strategy - The strategy is based around the notion of students embedding the knowledge and understanding attained during the unit delivery by means of application of the various principles and methods. 1. Artefact (50%) - Students, individually will produce a self-designed artefact or event. The activity will be
unsupervised and assessed by the tutor. This will assess learning outcomes 1and 2. Marking Scheme - Coherence (20%); Aesthetic & Technical Quality (50%); Appropriateness (30%).
2. Documentation and Evaluation (50%) - Individual students will present a portfolio, which documents the development of the work, including an evaluative essay (1500 words). The activity will be unsupervised and assessed by the tutor. This will assess learning outcomes 1-7. Marking Scheme - Description & Rationale (30%); Context/Work with others; Evaluation (40%); Style (10%). Second Attempt: Repeat failed component, see Moodle for further details.
HAND IN DATE - Monday 14th March 2016 by 3pm at the CT Admin Office, Eldon Building.
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CREATIVE INDUSTRIES PROJECT MANAGEMENTFeedback and Marksheet
ARTEFACT 50%Coherence [20%] Does the work demonstrate coherence or structure?
Aesthetic and Technical Quality [50%] Have the appropriate technical and/or practical skills been used in the production? Does the work fit within the codes and conventions of existing practices and/or genres? Does the work demonstrate originality or an imaginative response?
Appropriateness [30%] Does the work respond to the brief or chosen context? Does the work address itself clearly to an appropriate audience? Was the work economically sound and completed within the specified or chosen time-scale?
DOCUMENTATION & EVALUATION 50%Project management [60%] Is the project clearly outlined in the blog/document and does it reflect the working process. Evidence of Scoping the project and expected layout all completed. Identification and use of project management tools and procedures. Evidence of monitoring the progress and control of the project. Indication of appropriate testing and QA procedures. MAKE SURE THAT YOUR BLOG / DOCUMENT HAS CLEAR SECTIONS 1-10.
Evaluation [40%] Does the author describe the project clearly and concisely? Does the author explain & justify the rationale for the work? Does the author describe the group organisation or other participants clearly? Does the essay consider the merits and problems of the final artefact or event? Does this include possible future developments
Markers : Gary Bown and Claire Sambrook FINAL MARK
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SKETCHBOOK EXAMPLES - some of you might wish to keep a sketchbook and this must be added to your blog and handed in at the end of the unit.
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BLOG EXAMPLES
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- excellent example of 2012 student project
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http://jackdaly.me/#/
Jack designed a student cookery book which was available online and printed.
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Creative Industries Project ManagementProject Proposal
This needs to be completed as much as possible BEFORE you start your project
Lecturer Sign-Off
Collaboration - will you be using other people to help you complete your project?
Client / Project Specifications:List the priorities
Software/Hardware:What will you be using?
Copyright Issues:If any
Possible Risk involved:
What Skills do you need to complete this project and do you have these skills? identify.
Time scale: Please identify milestones
Your Name:
Client if applicable:
Brief Description of project:
Assessed artefact: What will be marked?
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cri
teri
a e
xam
ple
s
Advanta
ges
of
pro
posi
tion?
Capabili
ties?
Com
peti
tive a
dvanta
ges?
USP's
(uniq
ue s
elli
ng p
oin
ts)?
Reso
urc
es,
Ass
ets
, People
?
Experience, know
ledge, data
?
Fin
ancia
l re
serv
es,
lik
ely
retu
rns?
Mark
eti
ng -
reach, dis
trib
uti
on,
aw
are
ness
?
Innovati
ve a
spects
?
Locati
on a
nd g
eogra
phic
al?
Price, valu
e,
qualit
y?
Accre
dit
ati
ons,
qualif
icati
ons,
cert
ific
ati
ons?
Pro
cess
es,
syst
em
s, IT,
com
munic
ati
ons?
Cult
ura
l, a
ttit
udin
al, b
ehavio
ura
l?
Managem
ent
cover,
success
ion?
Philo
sophy a
nd v
alu
es?
stre
ng
th
s
we
akne
sse
s
cri
teri
a e
xam
ple
s
Dis
advanta
ges
of
pro
posi
tion?
Gaps
in c
apabili
ties?
Lack o
f com
peti
tive s
trength
?
Reputa
tion, pre
sence a
nd r
each?
Fin
ancia
ls?
Ow
n k
now
n v
uln
era
bili
ties?
Tim
esc
ale
s, d
eadlin
es
and
pre
ssure
s?
Cash
flow
, st
art
-up c
ash
-dra
in?
Conti
nuit
y, su
pply
chain
robust
ness
?
Eff
ects
on c
ore
acti
vit
ies,
dis
tracti
on?
Relia
bili
ty o
f data
, pla
n
pre
dic
tabili
ty?
Mora
le, com
mit
ment,
leaders
hip
?
Accre
dit
ati
ons,
etc
?
Pro
cess
es
and s
yst
em
s, e
tc?
Managem
ent
cover,
success
ion?
cri
teri
a e
xam
ple
s
Mark
et
develo
pm
ents
?
Com
peti
tors
' vuln
era
bili
ties?
Indust
ry o
r lif
est
yle
tre
nds?
Technolo
gy d
evelo
pm
ent
and
innovati
on?
Glo
bal in
fluences?
New
mark
ets
, vert
ical, h
orizonta
l?
Nic
he t
arg
et
mark
ets
?
Geogra
phic
al, e
xport
, im
port
?
New
USP's
?
Tacti
cs:
eg, surp
rise
, m
ajo
r
contr
acts
?
Busi
ness
and p
roduct
develo
pm
ent?
Info
rmati
on a
nd r
ese
arc
h?
Part
ners
hip
s, a
gencie
s,
dis
trib
uti
on?
Volu
mes,
pro
ducti
on, econom
ies?
Seaso
nal, w
eath
er,
fash
ion
influences?
op
po
rtu
nit
ies
thre
ats
cri
teri
a e
xam
ple
s
Polit
ical eff
ects
?
Legis
lati
ve e
ffects
?
Environm
enta
l eff
ects
?
IT d
evelo
pm
ents
?
Com
peti
tor
inte
nti
ons
- various?
Mark
et
dem
and?
New
technolo
gie
s, s
erv
ices,
ideas?
Vit
al contr
acts
and p
art
ners
?
Sust
ain
ing inte
rnal capabili
ties?
Obst
acle
s fa
ced?
Insu
rmounta
ble
weakness
es?
Loss
of
key s
taff
?
Sust
ain
able
fin
ancia
l backin
g?
Econom
y -
hom
e, abro
ad?
Seaso
nalit
y, w
eath
er
eff
ects
?
SW
OT
An
aly
sis
Tem
pla
te
Sta
te w
hat
you a
re a
ssessi
ng h
ere
. Ple
ase
note
that
these
crite
ria e
xam
ple
s r
ela
te t
o a
ssess
ing a
new
busi
ness
ventu
re o
r pro
posi
tion. M
any lis
ted
crite
ria c
an a
pply
to o
ther
quadra
nts
, and t
he e
xam
ple
s a
re n
ot
exhausti
ve. You s
hould
identi
fy a
nd u
se a
ny o
ther
crite
ria t
hat
are
appro
priate
to y
our
situ
ati
on.
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Expected Layout for Project Management Elements
Title Content Check
Section 1 Identifying a Client/Project and plot out initial Ideas
Identify a client / project
Identify the clients / projects needs/ideas
Check this is suitable with Claire Sambrook before progressing
Fill in a client/project form and return to Claire Sambrook
Section 2 Scoping The Project
(Project Feasibility)
Meeting the client
Identifying clients or your previous multimedia experience
Understanding the breadth and depth of the project
Two interviews:
Developing a questionnaire (First Level)
Developing a questionnaire (Second Level)
(Initial costing) * not required in this instance but good to know about costings and per hour charges in your industry.
Section 3 Proposal (Project Initiation)
A formal document but short document making an impact quickly and clearly
Include:
General introduction summarising section 1 from the information given by your client or yourself
Statement of what the client or you want
Statement of what the users require/gain from this project
Description of the resources required
Collaborators? will you be working with anyone else on this project? someone to deliver certain aspects?
Section 4 Project Management Methods and Tools
(Detailed Project Specification)
Work breakdown and schedule (Gantt Chart)
Gantt Charts
Needs / SWOT analysis
Risk Assessment
(Contracts) * not required in this instance
(Costs) * not required in this instance you may want to indicate the potential costs
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Section 5 Asset Production
Selecting the correct media
Sourcing the media where will it come from
Interface design storyboards, design drawings, Flowcharts
Lots of visual examples colours, fonts, styles
Section 6 Project Development
Learning software or equipment
Production Phase
Creating the artefact
Section
7
Project Delivery
(monitoring progress and control)
Review the project with you client or peers/audience
Ensure the project is running to plan
Check your assumption made earlier are still valid
Section 8 Testing Usability testing
Any errors or admissions
Correcting faults
Does the artefact meet the needs of the client and user
Section
9
Signing Off the project
(post implementation review)
Agreeing the final project artefact with your client and ensuring it meets the needs of the client and the user. Agreeing the project with yourself and making sure it meets your needs as indicated on the proposal and detailed project specification.
Section 10 Final Completion
Final written evaluation of the artefact and your Project Management experience including the interaction with your client, collaborators or yourself - 1500 words
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KNOW YOUR AUDIENCEDefinition of audience analysis: determining the important characteristics of an audience in order to chose the best style, format and information/arguments when producing a project. Understanding the identity, personality and characteristics brought to a situation by the specific type of audience.
Purpose of audience analysis: having knowledge of a specific audience allows the producer of a project to understand the social situation in which he or she is creating a project about. It allows them to come up with a strategy to adapt arguments to best suit an audience. Conducting audience analysis also informs the person about the people he or she is talking to. This is important because based on what is found out in the audience analysis work can be adjusted to relate to an audience in the best way possible. It allows for them to be able to succeed in their goal whatever that may be. If you want to persuade, inform, motivate, excite, scare, warn or cheer up an audience, then analysing those people to whom you are aiming for can allow you to pick the best words, stories, tone, style and delivery to use when producing a project for that specific group of people.
Analysis- Who is the audience?Understanding- What is the audience's knowledge of the subject?Demographics- What is their age, gender, education background etc.?Interest- Why are they looking at your project?Environment- Where will this project be sent/viewed?Needs- What are the audience's needs associated with your projects topic?Customisation- What specific needs/interests should you the producer address relating to the specific audience?
Expectations- What does the audience expect to learn from your project? The audience should walk away having their initial questions answered and explained.
Start to think about your project and ask the following questions above.
Try to get through as much as possible.
You could also start to build in questionnaires or surveys to best understand your audience and their needs in relation to your specific project.
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MY FULL CONTACT DETAILS ARE:
Claire SambrookSenior LecturerUniversity of PortsmouthFaculty of Creative and Cultural Industries (CCI)School of Creative TechnologiesEldon BuildingRoom 0.09Winston Churchill AvenuePortsmouthP01 2DJ
Tel- 023 92845481Mobile: 07843057897Email [email protected]
Creative Industries Project Management Blog http://creativepm.tumblr.com/
Best way to contact me initially is by email.
Please try to let me know if you are having issues with this module and I would be more than happy to help/discuss with you.
Do not leave it to last minute to get in touch and do try to keep on top of your project elements and meet with your client and other collaborators as much as possible.