CIPM Production Handbook

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CIPM Production Handbook

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  • Contents: Unit Learning Outcomes

    Marking Criteria

    Examples of Previous Projects

    Project Proposal

    SWOT

    Checklist

    Audience Research

    Contact Details

    Format: Artefact 50% & Documentation 50%

    Examples of previous projects:

    Cookery Book

    Album & Cover

    Press Pack for local band

    Website for photographer

    Social Media campaign for design agency

    Music video

    DROP - IN Sessions run by Claire Sambrook Your project needs to be challenging and also in your area / discipline or an added skill that your industry is looking for. Make sure that it is a project that you can use in your showreel to best demonstrate your skills. The workshops are designed to advise you on your project and troubleshooting. Please come along to get your creative projects signed off. Will be there to help with making your project more challenging and really push the professional outcome.

    Creative Industries Project Management Blog http://creativepm.tumblr.com/

    Creative Industries Project Management

    Production Handbook

    Hand-In: Monday 14th March 2016 by 3pm - CT Admin Office

  • Creative Industries Project ManagementCIPM (20 Credits)

    AbstractTo enable students to build up a body of professional work to focus on their skill set for employability. This unit will consider critical analysis and project management and production techniques used in the creative industries. In the past students have submitted web or graphic design projects, video productions, music recordings or performances etc.

    Aims1 To develop the application of estimating and planning techniques for multimedia information systems, and hence promote and encourage professional multimedia project management principles and practices. 2 To instil flexible project management models for the development of creative artefacts 3 To instil the project manager's responsibilities at each stage of the project life cycle.

    Learning Outcomes1 Describe and articulate the developing role that technology plays in the entertainment industries. 2 Differentiate the media production process including multimedia techniques, design processes, project planning and production. 3 Design, plan, document and produce a creative artefact of a professional industry standard. 4 Review the requirements of the project design, development and evaluation process. 5 Implement and appraise work for specific contexts, audiences or events.

    Syllabus Outline1 Creative industries production processes, phases & environments, marketing and current legislation. 2 Project Management - Traditional multimedia/Multi-Discipline project management models and their application to a project. 3 Visual aesthetics, still and moving images, typography and layout 4 The human component in the design and production of multimedia/multi-disciplinary materials. 5 Key activities of a Project Manager in the creative industries. 6 Design, documentation and reporting 7 Careers and opportunities in the creative industries. 8 Individual skills development.

    Scheduled Activities1 1 hrs x 7 lectures2 2 hrs x 9 Drop-In Sessions3. 4 hrs - 1 Presentation

    Assessment Schedule and StrategyOverall Assessment Strategy - The strategy is based around the notion of students embedding the knowledge and understanding attained during the unit delivery by means of application of the various principles and methods. 1. Artefact (50%) - Students, individually will produce a self-designed artefact or event. The activity will be

    unsupervised and assessed by the tutor. This will assess learning outcomes 1and 2. Marking Scheme - Coherence (20%); Aesthetic & Technical Quality (50%); Appropriateness (30%).

    2. Documentation and Evaluation (50%) - Individual students will present a portfolio, which documents the development of the work, including an evaluative essay (1500 words). The activity will be unsupervised and assessed by the tutor. This will assess learning outcomes 1-7. Marking Scheme - Description & Rationale (30%); Context/Work with others; Evaluation (40%); Style (10%). Second Attempt: Repeat failed component, see Moodle for further details.

    HAND IN DATE - Monday 14th March 2016 by 3pm at the CT Admin Office, Eldon Building.

  • CREATIVE INDUSTRIES PROJECT MANAGEMENTFeedback and Marksheet

    ARTEFACT 50%Coherence [20%] Does the work demonstrate coherence or structure?

    Aesthetic and Technical Quality [50%] Have the appropriate technical and/or practical skills been used in the production? Does the work fit within the codes and conventions of existing practices and/or genres? Does the work demonstrate originality or an imaginative response?

    Appropriateness [30%] Does the work respond to the brief or chosen context? Does the work address itself clearly to an appropriate audience? Was the work economically sound and completed within the specified or chosen time-scale?

    DOCUMENTATION & EVALUATION 50%Project management [60%] Is the project clearly outlined in the blog/document and does it reflect the working process. Evidence of Scoping the project and expected layout all completed. Identification and use of project management tools and procedures. Evidence of monitoring the progress and control of the project. Indication of appropriate testing and QA procedures. MAKE SURE THAT YOUR BLOG / DOCUMENT HAS CLEAR SECTIONS 1-10.

    Evaluation [40%] Does the author describe the project clearly and concisely? Does the author explain & justify the rationale for the work? Does the author describe the group organisation or other participants clearly? Does the essay consider the merits and problems of the final artefact or event? Does this include possible future developments

    Markers : Gary Bown and Claire Sambrook FINAL MARK

  • SKETCHBOOK EXAMPLES - some of you might wish to keep a sketchbook and this must be added to your blog and handed in at the end of the unit.

  • BLOG EXAMPLES

  • - excellent example of 2012 student project

  • http://jackdaly.me/#/

    Jack designed a student cookery book which was available online and printed.

  • Creative Industries Project ManagementProject Proposal

    This needs to be completed as much as possible BEFORE you start your project

    Lecturer Sign-Off

    Collaboration - will you be using other people to help you complete your project?

    Client / Project Specifications:List the priorities

    Software/Hardware:What will you be using?

    Copyright Issues:If any

    Possible Risk involved:

    What Skills do you need to complete this project and do you have these skills? identify.

    Time scale: Please identify milestones

    Your Name:

    Client if applicable:

    Brief Description of project:

    Assessed artefact: What will be marked?

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  • Expected Layout for Project Management Elements

    Title Content Check

    Section 1 Identifying a Client/Project and plot out initial Ideas

    Identify a client / project

    Identify the clients / projects needs/ideas

    Check this is suitable with Claire Sambrook before progressing

    Fill in a client/project form and return to Claire Sambrook

    Section 2 Scoping The Project

    (Project Feasibility)

    Meeting the client

    Identifying clients or your previous multimedia experience

    Understanding the breadth and depth of the project

    Two interviews:

    Developing a questionnaire (First Level)

    Developing a questionnaire (Second Level)

    (Initial costing) * not required in this instance but good to know about costings and per hour charges in your industry.

    Section 3 Proposal (Project Initiation)

    A formal document but short document making an impact quickly and clearly

    Include:

    General introduction summarising section 1 from the information given by your client or yourself

    Statement of what the client or you want

    Statement of what the users require/gain from this project

    Description of the resources required

    Collaborators? will you be working with anyone else on this project? someone to deliver certain aspects?

    Section 4 Project Management Methods and Tools

    (Detailed Project Specification)

    Work breakdown and schedule (Gantt Chart)

    Gantt Charts

    Needs / SWOT analysis

    Risk Assessment

    (Contracts) * not required in this instance

    (Costs) * not required in this instance you may want to indicate the potential costs

  • Section 5 Asset Production

    Selecting the correct media

    Sourcing the media where will it come from

    Interface design storyboards, design drawings, Flowcharts

    Lots of visual examples colours, fonts, styles

    Section 6 Project Development

    Learning software or equipment

    Production Phase

    Creating the artefact

    Section

    7

    Project Delivery

    (monitoring progress and control)

    Review the project with you client or peers/audience

    Ensure the project is running to plan

    Check your assumption made earlier are still valid

    Section 8 Testing Usability testing

    Any errors or admissions

    Correcting faults

    Does the artefact meet the needs of the client and user

    Section

    9

    Signing Off the project

    (post implementation review)

    Agreeing the final project artefact with your client and ensuring it meets the needs of the client and the user. Agreeing the project with yourself and making sure it meets your needs as indicated on the proposal and detailed project specification.

    Section 10 Final Completion

    Final written evaluation of the artefact and your Project Management experience including the interaction with your client, collaborators or yourself - 1500 words

  • KNOW YOUR AUDIENCEDefinition of audience analysis: determining the important characteristics of an audience in order to chose the best style, format and information/arguments when producing a project. Understanding the identity, personality and characteristics brought to a situation by the specific type of audience.

    Purpose of audience analysis: having knowledge of a specific audience allows the producer of a project to understand the social situation in which he or she is creating a project about. It allows them to come up with a strategy to adapt arguments to best suit an audience. Conducting audience analysis also informs the person about the people he or she is talking to. This is important because based on what is found out in the audience analysis work can be adjusted to relate to an audience in the best way possible. It allows for them to be able to succeed in their goal whatever that may be. If you want to persuade, inform, motivate, excite, scare, warn or cheer up an audience, then analysing those people to whom you are aiming for can allow you to pick the best words, stories, tone, style and delivery to use when producing a project for that specific group of people.

    Analysis- Who is the audience?Understanding- What is the audience's knowledge of the subject?Demographics- What is their age, gender, education background etc.?Interest- Why are they looking at your project?Environment- Where will this project be sent/viewed?Needs- What are the audience's needs associated with your projects topic?Customisation- What specific needs/interests should you the producer address relating to the specific audience?

    Expectations- What does the audience expect to learn from your project? The audience should walk away having their initial questions answered and explained.

    Start to think about your project and ask the following questions above.

    Try to get through as much as possible.

    You could also start to build in questionnaires or surveys to best understand your audience and their needs in relation to your specific project.

  • MY FULL CONTACT DETAILS ARE:

    Claire SambrookSenior LecturerUniversity of PortsmouthFaculty of Creative and Cultural Industries (CCI)School of Creative TechnologiesEldon BuildingRoom 0.09Winston Churchill AvenuePortsmouthP01 2DJ

    Tel- 023 92845481Mobile: 07843057897Email [email protected]

    Creative Industries Project Management Blog http://creativepm.tumblr.com/

    Best way to contact me initially is by email.

    Please try to let me know if you are having issues with this module and I would be more than happy to help/discuss with you.

    Do not leave it to last minute to get in touch and do try to keep on top of your project elements and meet with your client and other collaborators as much as possible.