Chris Hosea - HCI - Haptics

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    Haptic Technology and HCI

    Chris HoseaHuman-Computer Interaction

    April 14th, 2009

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    Biological Haptic Feedback

    Kinesthetic

    Gross Size

    Shape

    Relative Position

    Tactile

    Pressure

    Temperature Vibration

    Texture

    Pain

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    Force Feedback Technology

    Commonly used in video games

    Utilizes motors to provide force

    feedback

    Recreate tactile experience Simulate explosions

    Gun recoil

    Steering

    Controllers Sony Dual-Shock Controller

    Flight sticks

    Arcade games

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    Advanced Haptics Devices

    SensAble Phantom

    Can be used to simulate a

    single touch point

    Simulate pressure, feedback,

    and temperature

    Used for surgical training and

    3D modeling

    Novint Falcon

    Allows for precise movement ina 3D environment

    Simulates weighted objects

    Potential for highly interactive

    games with feedback

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    How do they work?

    Objects are modeled in

    3D

    A corresponding

    touch wireframe

    model is also produced

    for the object

    The device responds tothe properties of the

    wireframe's coordinates

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    Uses

    Simulate surgical procedures Training exercises

    Remote surgery

    CAD and 3D modeling

    Simulate touching foreignobjects in space Data from space probes

    Education for a variety ofsubjects

    Physics Astronomy

    Geology

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    Haptics and Touch Screens

    Finding its way into GPS

    systems and cell phones

    Uses a movable touch

    screen in combination withpiezoelectric sensors

    When the button is

    pressed, feedback is

    provided along with asound

    Designed to reduce input

    errors

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    Computer Access for the Blind

    Force Feedback Mice canprovide information aboutthe screen

    Let a user know whatobjects are selectable

    From there, a narratorcan provide moredetail

    Potentially home in on anobject

    Has not caught on in themainstream

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    Force Feedback and User Interfaces

    As mentioned earlier, useof haptic feedback canaid users

    E

    xample The Nintendo Wii uses a

    wireless controllercombined with IR, andforce feedback

    When a user hovers overa task, the controller,rumbles very slightly toindicate an option

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    Conclusion

    Haptic Technology enables users to simulate touch

    and utilize a new input as well as output technology

    Currently a niche technology, but has the potential

    to appear on more home PCs, especially with the

    Novint Falcon

    The technology emerged in 1993 but has been

    making continuous advances in an immense varietyof fields

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    References

    Touch-enabled apps made easier; SensAble

    Technologies' software development kit leverages

    haptic devices

    InfoWorld.com (Dec 17, 2008), Paul Krill

    How Stuff Works Haptic Technology

    http://electronics.howstuffworks.com/gadgets/other-

    gadgets/haptic-technology.htm Wired.com Novint Falcon

    http://blog.wired.com/gadgets/2008/09/review-

    novint-f.html

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    Thank You!

    Any questions?