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Chiquita’s FanFun Mobile Relationship Management Success Story October 3, 2012 Cassidy Hamilton, Chiquita Brands [email protected] Adam Lavine, FunMobility [email protected]
What does FunMobility Do? We help companies build fun, rewarding mobile experiences that drive brand loyalty, emotional engagement, and revenue.
Past Deployment and Clients
Mobile Relationship Management
Coupons
Surveys
Mini Games Social Conversations
News
Rewards
Store Locators
What are AppWidgets?
Coupons
Surveys
Mini Games
Social Conversations
News
Rewards
Store Locators
• Engaging, fun and useful app components
• Easy to create and customize.
• Adds to any mobile app.
• Collects unique, mobile specific data.
• Designed for and by marketers.
• U.S. Patent #7647076
CASE STUDY
• The trademark logo mascot, "Miss Chiquita” was created in 1944 by Dik Browne.
• Chiquita was the first company to brand and advertise a banana. The first Chiquita advertising took the form of 80-second cinema commercials that aired as animated shorts before movies in theaters in 1944.
• Since the introduction of Miss Chiquita, Chiquita has developed many innovative, entertaining, & effective methods of advertising and promotion.
• Most of these campaigns are meant to: • Provide high-impact retail promotions for grocery partners • Provide engagement with Chiquita customers/fans • Demonstrate relationship with partners (i.e., Olympics, Little League)
• Past campaigns/contests/sponsorships include: • Sponsorship of the 1980 Winter Olympic (Lake Placid) • Sponsorship of AYSO youth soccer in the early 1990s • Sponsorship of the 2003–2004 men’s, women’s U.S. Soccer teams; • Participation in American Heart Association’s Heart Check program • 2010 Chiquita Sticker Design Contest (18 winning stickers selected) • 2012 Chiquita FanFun Sweepstakes
Chiquita Brands International Background
Miss Chiquita
Chiquita Brands: A History of Engaging Marketing
• Bananas have a 96% household penetration rate.
• About 30% of regular shopping visits (of 5 or more items) do not include a produce purchase.
• In the US, 85% of bananas are consumed at breakfast.
• Brand and quality are important differentiators: ü Chiquita has strong top-of-mind brand with consumers. Banana
lovers pick the taste of Chiquita bananas 2 to 1 over any other national brand
ü Chiquita has a quality process perfected over the years – not every banana makes it to the store.
• The Opportunity: Develop a promotion that leverages retailers and helps
drive traffic to retailer stores
Retail Challenges and Opportunity
• Chiquita owns Fun – iconic brand elements that make the brand inherently fun.
• Chiquita bananas promote an active and healthy lifestyle on the go.
• The Opportunity: ü Leverage the partnership with Little League to keep Chiquita
bananas top of mind for shoppers on each trip to the store. ü Position Chiquita bananas as the “Official Fresh Snacks” Little
League Baseball & Softball to drive incremental consumption occasions to drive volume.
ü Connect the fun of the Chiquita brand with the fun of youth baseball, including the emotional engagement among players, coaches, parents, and families.
Going Up To Bat: Little League Partnership
• Leverage Little League Partnership to drive emotional engagement with consumers.
• Differentiate Chiquita to drive preference for the Chiquita brand and Chiquita retailers.
• Drive traffic to participating Chiquita Brands partner/retail locations.
• Leverage various social media and partner (retailers, Little League) channels to stimulate Chiquita retailer traffic.
• Keep Chiquita “top of mind” through a series of interactive games, prizing and promotions linked to Chiquita retailers.
Mobile Campaign Objectives
• Tight timeframes: 6 weeks from project kick-off to launch. Millions of QR-coded Chiquita bananas arriving from Latin America May 1.
• Pre-Determined Little League Schedule: Gameplay underway by project kick off; need to build momentum by the Little League World Series.
• Multi platform requirement: App needed mainstream reach by supporting iOS and a broad spectrum of Android devices
• Consumer Reach: Getting retailers on board to gain nationwide footprint and generate consumer reach and awareness.
• Campaign Awareness: Required leveraging both Chiquita traditional (POS) and digital media (websites, mobile, Facebook, Twitter, etc.) to generate campaign awareness
Campaign Challenges
• Leverage all Chiquita traffic sources available to generate maximum campaign awareness (FB, Twitter, SMS, mobile, email, online ads, QR codes, POS)
• Deploy the FunMobility Mobile Relationship Management Suite including:
ü FunMobility Reactor App, which leverages native iOS/Android features and dynamic HTML5 content to quickly provide an app presence
ü AppWidget Catalog to address Chiquita campaign objectives
• Confirm retailer participation by using customized Little
League Card Maker templates, Preferred Store Selector and Store Locator all customized to include retailer names
The Solution: Mobile Relationship Management
Introducing Chiquita FanFun
Chiquita FanFun Mobile Sweepstakes
• Sweepstakes to run in 11 key Chiquita regions (the “Chiquita Nation”)
• Prizes awarded monthly in each region • Chiquita products, sports equipment and Dick’s Sporting Goods Gift
Cards, etc.
• Grand Prize awarded at the conclusion to one winner from all regions • “FanFun Fantasy Favorite Team Package” (4 days 3 nights + other
prizes)
• Individual’s chances of winning increase with points earned within the app through:
• visits to Chiquita retailers • app download and initial sign-up • social media “shares” • level of engagement with Chiquita brand in app (via trivia, games) • alternate sweepstakes entry at www.chiquita.com/LLB
• Timing: June 1 – August 31
Retailer Store POS
Driving Chiquita FanFun Awareness
Smart Phone App
POS in Retailer Stores
Social Media Posts (Facebook and Twitter)
QR Codes and Secondary Banana Stickers
Integrated SMS Campaign
Mobile Optimized and Web Landing Pages
Invitation to 1.8M Little League subscribers
• Campaign leveraged 12+ retailers
• Point of Sale materials and QR Codes on Chiquita Bananas located in participating retailers
• Little League Card Maker templates, Preferred Store Selector and Store Locator all customized to include retailer names
Chiquita FanFun Customization by Retailer
11 Key Chiquita Regions
“Chiquita Nation” Regions and Prizing
Chiquita FanFun App
• Free to download • Available on iTunes and Google Play
Engagement and Participation Elements • Leaderboard (Region and Chiquita Nation) • Little Leage Card Maker co-branded with
Chiquita and key retailers • Chiquita Trivia and Aracade games • Chiquita Locator • Retailer Check-In to drive foot traffic
Chiquita FanFun App
Chiquita FanFun App Demand Generation
Facebook link
Twitter link
QR Code Scan
SMS Campaign link
Mobile-Optimized Landing Page
FanFun Sweepstakes Web Page
iTunes or Google Play App Store Mobile
Banner Ad link
Little League Email newsletter link
• Key national and regional retailer partners embraced the campaign: Over 4K retail locations displayed POS at the Chiquita banana table to promote the campaign and Chiquita bananas as “Official Fresh Snacks” of Little League Baseball & Softball.
• 45,613 Fanfun Sweeps Entries • 159,315 unique visits to the Landing Page • 31,275 newsletter sign-ups • App launched in 6 weeks • 20% of users checked-in at a participating retailer to enter sweepstakes • 40% of users created a Chiquita-branded Little League card and shared it on
a social network • 10.7 average Trivia Game plays per user and 4 Banana Shot arcade game
plays per user • 2012 IBM LEADER Award for Excellence – Retail Engagement category
Chiquita FanFun Campaign Results
• Enhance Chiquita and retailer loyalty through mobile loyalty program (rewards, coupons, offers, sweepstakes)
• Build and nurture existing FanFun campaign/app customer base
• FanFun campaign framework can be leveraged to support future Chiquita campaigns
• Continue on-boarding additional retailers into Chiquita Locator to enhance nationwide footprint
• Continue promoting Chiquita brand awareness through additional engagement AppWidgets (arcade games, surveys, temperature takers, photo stickers)
Chiquita FanFun Next Steps
Chiquita’s FanFun Mobile Relationship Management Success Story October 3, 2012 Cassidy Hamilton, Chiquita Brands [email protected] Adam Lavine, FunMobility [email protected]
Q&A