Check Your Six!
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Transcript of Check Your Six!
Check Your Six!Campaign Rules
Version 1.0
Overview Flying will take place every other Friday night at
UGG in Grayslake, IL Campaign will not be chronological; instead
each session will feature a different theater/timeframe
Each player will generate a squadron of pilots and choose who will fly for each session
Players’ squadrons will not be a specific nationality; you may fly German one session and then US the next
Pilots will gain experience based on performance
Generating a Squadron Each player will randomly generate
10 starting pilots Roll 1D6 for each pilot:
• 1-3 Green• 4-5 Skilled• 6 Veteran
Regardless of skill level, no pilot has any kills to start or experience points toward the next level of skill
Squadron RosterSquadron Name:
Player Name: E-Mail:
Pilot Name Initial Quality
Experience Earned Kills Notes
1
2
3
4
5
6
7
8
9
10
Squadron Attrition You may never have more than 10
pilots If a pilot is wounded, you can elect to
let him recover and keep him on your roster or you can release him from the roster, freeing up a space
Dead pilots and released pilots are replaced with a new pilot. Roll 1D6:• 1-5 Green• 6 Skilled
The Missions The referee will determine the year,
the theater and the mission This can be predetermined or
generated randomly Players will then be randomly
selected for the two opposing sides
Mission GeneratorDie Roll(1D6)
1 2 3 4 5 6
Year 1940 1941 1942 1943 1944 1945UK, France, Germany, Italy, Japan, China, Finland, Russia
UK, Germany, Italy, Japan, China, Finland, US, Russia
UK, Germany, Italy, Japan, Finland, US, Russia
UK, Germany, Italy, Japan, Finland, US, Russia
UK, Germany, Japan, Finland, US, Russia
UK, Germany, IJapan, Finland, US, Russia
Die Roll Mission
2 Naval Attack
3-5 Escort
6-9 Patrol
10-11 Ground Attack
12 Naval Attack
Theater/Year (1D10)
Med/Sicily/Italy
WestFront
East Front Pacific
1941 1-3 4-6 7-8 9-10
1942 1-2 3-4 5-6 7-10
1943 1-3 4-5 6-7 8-10
1944 1-2 3-6 7-9 10
1945 1 2-6 7-9 10
Improving Pilots The only way to become an Ace is to
score 5 air victories. No matter what level the pilot started, the fifth air kill moves the pilot to Ace status.
To move from Green to Skilled requires 12 points (see the CY6!) rulebook for points total.
To move from Skilled to Veteran requires 25 points total.
Additional Points Participating in a mission = 1 pt. Participating on the winning side = 3
pts.
Campaign Status A master pilot roster will be kept Pilots will be ranked in total kills order Each listing will have pilot name,
squadron name, player name and total kills
A squadron ranking will be kept as well, listing each squadron by total points accumulated