Charetting design challenges
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Transcript of Charetting design challenges
![Page 1: Charetting design challenges](https://reader037.fdocuments.us/reader037/viewer/2022100603/559474d21a28ab476e8b462f/html5/thumbnails/1.jpg)
DESIGN PROMPTS . . .
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DESIGN PROMPTS . . .
What makes a good prompt?
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DESIGN PROMPTS . . .
What makes a good prompt? For a workshop?
-User group ( the less like the student the richer the experience)
- Solution scope (varied possibilities, looks fruitful)
- Timing (can the students do it in the time allowed)
- Potential for impact (could it lead to an implemented solution)
- Suitable for design thinking (human centered challenge)
- Connects with content (how can curricular content* supplement)
- Relevant to students (exciting, meaningful. connected)
* curricular content is traditional material that you might want to teach through
design thinking, i.e. economics or math. It is not necessary for all challenges.
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DESIGN PROMPTS . . .
What makes a good prompt? For a real project?
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CHARETTES
Thinking it through by doing it through
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CHARETTE GOALS
- Exploring kind of empathy experience can you
create
- Predicting potential solutions
- Finding opportunities to leverage curricular content
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HEADLINING THE PROMPT
Redesign the experience
for
in a world where (content constraint)
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HEADLINE EXAMPLE
Leverage the capabilities and brand of Nike to
Redesign the SPORTS AND FITNESS experience
for THE SERIOUS BUT AMATEUR ATHLETE
in a world where THESE USERS ARE BEYOND
CONSUMER-LEVEL GOODS BUT ARE NOT YET PROS
and THIS USER GROUP IS OFTEN OVERLOOKED IN
THE MARKETPLACE
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HEADLINE EXAMPLE
Leverage the capabilities and brand of Nike to
Redesign the ATHLETIC SHOE BUYINGexperience
for THE SERIOUS BUT AMATEUR ATHLETE
in a world where THESE USERS ARE BEYOND
CONSUMER-LEVEL GOODS BUT ARE NOT YET PROS
and THIS USER GROUP IS OFTEN OVERLOOKED IN
THE MARKETPLACE
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CHARETTING
- A 4 step series of scaffolded brainstorms,
followed by discussion, voting.
-The goal is to quickly do you best to predict how
you think students might move through a design
challenge.
- Keep in mind specific students from the class; the
super engaged one, the shy one, etc.
- This should be done standing at a whiteboard at
medium to high energy. Try doing a warm-up to
beforehand if need be.
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CHARETTING :: Step 1 (4
mins)
- Brainstorm prompts that seem relevant to students
(see slides 8 and 9)
- Choose 1
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CHARETTING :: Step 2 (4
mins)
- Given the prompt, brainstorm possible empathy
experiences you could set up (include “unrealistic”
but ideal scenarios too)
- Are there enough? Are they interesting? Are
there content connections?
- If so, chose one or two that you might use and
move on to step 3. If not, go back to step 1 and try
rewriting the prompt
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CHARETTING :: Step 3 (4
mins)
- Given the potential empathy experiences,
brainstorm some problem reframes you think the
students might come up with?
- Do they seem interesting? Are there multiple
probable reframes? Are there content connections?
- If so, choose one or two and move on to step 3. If
not, go back to step 1 and try rewriting the prompt
or step 2 and think of more empathy experiences.
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CHARETTING :: Step 4 (4
mins)
- Given the potential reframes, brainstorm some
solutions you think the students might come up
with?
- Do they seem interesting? Are they varied? Do
some of them have a chance to be implemented?
Are there content connections?
- If so, good. Go back for final tweaks on the
challenge. If not choose one or two and move on to
step 3. If not, go back to step 1 and try rewriting the