Character Sheet v35.3

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Player Name 1 Character Name Level Class Paragon Path Epic Destiny Race Size Age Gender Height Weight Alignment Deity Theme/Adventuring Company/Othe INITIATIVE DEFENSES MOVEMENT SCORE DEX 1/2 LEVEL MISC SCORE SCORE BASE A DEFENSE 10 + ARMOR/ CLASS FEAT ENH MISC MISC 1/2 LVL ABIL Initiative AC 10 CONDITIONAL MODIFIERS SPECIAL MOVEMENT CONDITIONAL REMARKS 32 ABILITY SCORES SENSES SCORE ABILITY ABIL MOD MOD + 1/2 LVL SCORE PASSIVE SCORE DEFENSE 10 + ABIL CLASS FEAT ENH MISC MISC 1/2 LVL STR +0 +0 Passive Insight FORT 10 CON +0 +0 Passive Perception CONDITIONAL REMARKS DEFENSE 10 + ABIL CLASS FEAT ENH MISC MISC SPECIAL SENSES 1/2 LVL DEX +0 +0 REF 10 ATTACK WORKSPAC INT +0 +0 ABILITY: CONDITIONAL REMARKS ATTACK BONUS 1/2 LVL ABIL CLASS PROF F DEFENSE 10 + ABIL CLASS FEAT ENH MISC MISC 1/2 LVL WIS +0 +0 + WILL 10 ABILITY: CHA +0 +0 CONDITIONAL REMARKS ATTACK BONUS 1/2 LVL ABIL CLASS PROF F HIT POINTS ACTION POINTS + MAX HP HEALING SURGES MILESTONES ACTION POINTS DAMAGE WORKSPAC Action Points 0 1 1 2 BLOODIED SURGE VALUE SURGES DAY 2 3 ABILITY: ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL CLASS FEAT CURRENT HIT POINTS CURRENT SURGE USES RACE FEATURES ABILITY SCORE MODS ABILITY: DAMAGE ABIL CLASS FEAT SECOND WIND 1/ENCOU USED TEMPORARY HIT POINTS STANDARD ATTAC DEATH SAVING THROW FAILURES ATTACK DEFENSE SAVING THROW MODIFIERS vs RESISTANCES vs CURRENT CONDITIONS AND EFFECTS vs CLASS / PATH / DESTINY FEATURES vs SKILLS 0 MISC 0 FEATS BONUS SKILL NAME +0 0 Press Alt Down Arrow in any Acrobatics DEX 0 n/a Arcana INT 0 +0 Athletics STR 0 n/a Bluff CHA 0 n/a Diplomacy CHA n/a Dungeoneering WIS +0 Endurance CON n/a Heal WIS n/a History INT n/a Insight WIS n/a Intimidate CHA n/a Nature WIS n/a Perception WIS n/a Religion INT LANGUAGES KNOWN +0 Stealth DEX 0 n/a Streetwise CHA +0 Thievery DEX CHARAC Speed (Squares) ABIL MOD + 1/2 LEVEL TRND (+5) ARMOR PENALTY

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Transcript of Character Sheet v35.3

ListsMulticlass feats00BooksThemesPowerLevelsRevenant Race ChoicePossible Revenant RacesRune Feats CountsLanguages10AlignmentsStat CalculationsHumanSkillsClass relatedMiscCompanion BeastKalashtar 2nd Skill ChoicesRace 2nd AbilityRegion Assoc Skill Bonus TypeGroups for Combat StylesHybrid ClassesHybrid Armor FeatsSuperior ImplementsBookType CheckFeatClassSelectedBooksFilteredAthasian MinstrelPoisoned StrikeLevelXPLevelChangeling25Rune of Eloquence0DragonbornDraconicArgonGoodSTR00102max bonusPath/Destiny BonusesEpic ThiefItem BonusesBard BonusHumanity's HeirDisciple of LoreFamiliar BonusTotal BonusTrainedExtra classesInitiativeBeastAttackNum. Damage DiceDamage Dice TypeModAcrobaticsNumber of Kal. Skills0Class Skill:Bow0Ardent0LeatherHideChainScalePlateLight ShieldHeavy ShieldAccurate DaggerDRMZ0Acolyte of Divine SecretsInvoker0PHB0Dune TraderQuick Formation101DevaRune of Hope0DwarfDwarvenDraconicLawful GoodCON00112Acrobatics0000000000Spellscarred0Ability ChoicesQualifyCondensedNumPathAbilBear31123Arcana00Skill Bonus:Crossbow0Artificer0Ardent000Accurate Ki FocusPsP0Acolyte of the VeilAssassin0MM0Elemental PriestSpirit of Athas210002DragonbornRune of Vengeance0EladrinElvenDwarvenEvilDEX00122Arcane0000000000Battle Ready Hobgob0Bastard sword008Boar5183AthleticsFlail0Avenger0Barbarian00Accurate OrbPHB30Agile BrawlerFighter0DRMZ0Escaped SlaveHidden Strike322503DrowArcane0Rune of Zeal0ElfElvenElvenChaotic EvilINT00132Athletics0000000000Githyanki, Githzerai0Broadsword00Cat5183BluffWilden DefenseRegion Assoc Skill ListHigh Crit Heavy Blade0Assassin0Bard0000Accurate RodPHB30Arcane InitiateWizard0AV0GladiatorDisrupting Advance437504DwarfDivine0Rune of Escape0Half-ElfElvenDeep SpeechUnalignedWIS00143Bluff0000000000Warsoul0Double sword00AvengerHorse5183DiplomacyFortAcrobatics000Mace0Barbarian0Battlemind000000Accurate StaffPHB30Arcane ProdigySorcerer0FR0Noble AdeptAdept's Insight555005EladrinMartial0Rune of Torment0HalflingGiantCHA00154Diplomacy0000000000Hidden Weapon0Falchion00Weapon TrainingLizard5183DungeoneeringRefArcana00Melee Light Blade0Bard0Cleric000Accurate SymbolPHB30Awakened Potential?0MP0Primal GuardianMark of Thunder675006ElfPrimal0Rune of Battle0HumanGoblin10164Dungeoneering0000000000Battle Harness0Fullblade000Raptor6164EnduranceWillAthletics00Nonspear Polearm0Battlemind0Druid00Accurate TotemPHB30Bardic DilettanteBard0AP0TemplarTemplar's Fist7100007Genasi (Earthsoul)Psionic0Rune of Health0TieflingPrimordial175Endurance0000000000Temporal Armor0Glaive00Serpent5183HealBluff00One-handed Axe0Cleric0Fighter000000Accurate WandPHB30Bardic RitualistBard0PHB20Veiled AllianceExcise from Sight8130008Genasi (Firesoul)Shadow0Total0QuoriSkillsStatCostTOTAL187Heal0000000000Available choicesFeytouched Armor0Greatsword00Simian5163HistoryHuman ChoiceDiplomacy00One-handed Flail0Druid0Invoker000Ashen RodPHB30Berserker's FuryBarbarian0DUMZ0Wasteland NomadWasteland Fury9165009Genasi (Stormsoul)RiedranAcrobatics000199History0000000000Item Bonuses0Khopesh00Spider5183InsightBonus At-Will PowerDungeoneer00One-handed Hammer0Fighter0Paladin0000000Astral SymbolPHB30Blade InitiateSwordmage0MOTP0WilderPsychic Surge102050010Genasi (Watersoul)Controller0Languages2AbyssalArcana80322011Insight0000000000Warlord Combat Leader0Longsword00Vadalis-bred Griffon5265IntimidateHeroic EffortEndurance00One-handed Mace0Invoker0Ranger00Cinder WandPHB30Blood's PassionArdent0EPG0Selected00112600011Genasi (Windsoul)Defender0SupernalAthletics910Intimidate00000000000Region0Scimitar00Wolf5182NatureHeal00One-handed Pick0Monk0Runepriest00000Crystal OrbPHB30Bravura LeaderWarlord0OG0123200012GnollLeader0Bluff102Nature0000000000Combat Readiness0Scythe00Surge ValueSelected0000PerceptionHistory00One-handed Spear0Paladin0Warden0000Deathbone RodPHB30Brawling WarriorFighter0DP0Fixed Bonuses133900013GnomeStriker0Artificer SkillsMul Racial FeatsDiplomacy113Perception0000000000Warlock MultiFeats0Bastard sword00Base0ReligionInsight00Spear0Psion0Warlord0000Defiant RodPHB30Channel of FaithCleric0MS0Armor0144700014GoliathArcanaDwarfDungeoneer124Religion00000000000EyebiteFamiliar0Battleaxe00Dragonborn0Misc SpeedStealthIntimidate00Two-handed Axe0Ranger00000000Dragontooth WandPHB30Channel of InvocationInvoker0AV20Weapon0155700015HalflingDiplomacyHumanEndurance135Stealth00000000000Hellish RebukeParagon Path0Broadsword00Dwarven Durability0Feat Bonus0StreetwiseNature00Two-handed Hammer0Rogue0Echo TomePHB30Channel of ValorPaladin0DMG20166900016Half-ElfDungeoneeringHeal147Streetwise00000000000Dire RadianceEpic Destiny0Club00Item Bonus0Primal Predator0ThieveryPerception00Two-handed Heavy Blade0Runepriest0Race 2nd AbilityFarseeing TotemPHB30Channel of VengeanceAvenger0PP0178300017Half-OrcHealHalf-Elf ChoiceHistory159Thievery00000000000Spiteful GlamourInitiative Bonuses:0Craghammer00Familiar Bonus0Paragon Path0Religion00Two-handed Mace0Seeker01st Choice2nd ChoiceFluid Ki FocusPsP0Cyclone WarriorFighter0PHRD0189900018HumanHistoryDilettanteInsight1611Skill count00Eyes of the VestigeDagger00Spirit of Valor0Epic Destiny0Stealth00Two-handed Pick0Shaman0DragonbornStrConForbidden TomePHB30Defender of the WildWarden0MM201911900019KalashtarPerceptionKnack for SuccessIntimidate1714Skill train0Weapon typeDouble axe00Feats0Calculation0Streetwise00Two-handed Polearm0Sorcerer0DrowWisChaGreenstone OrbPHB30Demanding TalentBattlemind0MP202014300020MinotaurThieveryNature1818Chosen PowersSkill left0Eyes of the VestigeSuperior Melee0Double flail00Paragon Path0Thievery00Two-handed Spear0Swordmage0DwarfStrWisGuardian StaffPHB30Disciple of Divine WrathAvenger0PHB302117500021Shifter, LongtoothPerception1923DeityPowerMilitary Melee0Double sword00Epic Destiny0Versatile Axe0Warden0EladrinDexChaIcicle TotemPHB30Disciplined TalentPsion0PHRT02221000022Shifter, RazorclawReligion2029Amaunator (FR)Renewing DawnSimple Melee0Execution axe00Calculation0Versatile Hammer0Warlock0ElfIntWisIncendiary DaggerDRMZ0Divine Channeler?0PsP02325500023TieflingStealthAvandraFreedom is LifeSuperior Ranged0Falchion00Ability increase (Companion Beast)Versatile Heavy Blade0Warlord0GitherzaiDexIntInexorable Ki FocusPsP0Divine HealerCleric0DSCS02431000024WarforgedStreetwiseBahamutSheltering WingsMilitary Ranged0Flail00Healing Surges10Versatile Mace0Wizard0Half-ElfWisChaIron Ki FocusPsP0Divine SecretkeeperInvoker0HFL02537500025ThieveryPsionic Power PointsChauntea (FR)Horn of LifeSimple Ranged0Fullblade00Base081Half-OrcStrConLancing DaggerDRMZ0Fervent TalentArdent0HFK02645000026LevelPointsActualCorellonHigh ArcanaGlaive00Applied Mod0142HalflingConChaMighty Ki FocusPsP0Focused TalentPsion0QB02755000027122Corellon (FR)High ArcanaArmor typeGreataxe00Daily Surge Bonus0213MinotaurConWisMindwarp StaffPHB30Heart of the BladeSwordmage0DM02867500028320ErathisAnthem of ProgressCloth1LightGreatclub00Thirst for Battle0280MulStrWisMountain Ki FocusPsP0Hell's ImplementWarlock02982500029720IounUnerring ForeknowledgeLeather0LightGreatspear00Devoted Paladin0ShardmindWisChaPetrified OrbPHB30Hero of FaithAvenger0301000000301310Kelemvor (FR)True DeathHide0LightGreatsword00Awaken God Fragment: Moradin0Thri-KreenStrWisQuickbeam StaffPHB30Hunting PredatorDruid0Experience & level:101720KordTest of StrengthChain0HeavyHalberd00Armored Warlord0TieflingConIntResonating DaggerDRMZ0Infernal Captain's FuryWarlock02120MeloraWild SurgeScale0HeavyHandaxe00Minotaur0WildenConDexRowan WandPHB30Infernal Captain's PactWarlock0Tier:12320MoradinForge of CreationPlate0HeavyHeavy flail00Autohypnosis0Choice00Serene Ki FocusPsP0Initiate of the FaithCleric0Expertise:12720Moradin (FR)Forge of CreationHeavy war pick00Spirit of Sacrifice0Storm TotemPHB30Initiate of the Old FaithDruid0Paragon Path20Oghma (FR)Supreme KnowledgeArmorJavelin00Mul0Transcendent Ki FocusPsP0Insightful LeaderWarlord0Epic Destiny40PelorCelestial BalanceQualifiesKatar00Paragon Path0Unspeakable TomePHB30Learned SpellcasterWizard0Total2Raven QueenDeath is Nigh0Khopesh00Epic Destiny0Warding SymbolPHB30Mending SpiritShaman0SehanineHorns of the Moon0Kukri00Calculation0Wrathful SymbolPHB30Monastic AdeptMonk0Selune (FR)Waxing Fortune0Light war pick00Monastic DiscipleMonk0Silvanus (FR)Divine Regeneration0Longspear00Noble IndoctrinationAny0Sune (FR)Sune's Censure0Longsword00Pact InitiateWarlock0Tempus (FR)Tempus's Glare0Mace00Platinum RevelationAny0Torm (FR)Battle Judgment0Maul00Primal SharpshooterSeeker0Mordenkrad00Rampant FuryBarbarian0Power:0Morningstar00Resourceful LeaderWarlord0ShieldsParrying dagger00Shadow InitiateAssassin00Quarterstaff00Skirmishing LeaderWarlord00Rapier00Sneak of ShadowsRogue00Scimitar00Soldier of the FaithPaladin00Scourge00Soldier of VirtuePaladin0Scythe00Soul of SorcerySorcerer0Weapon focus1Short sword00Spirit TalkerShaman0Sickle00Student of ArtificeArtificer0Durability0Spear00Student of BattleWarlord0Spiked chain00Student of Divine RunesRunepriest0Multiclass Count0Spiked gauntlet00Student of MaledictionWarlock0Spiked shield00Student of the PlagueSpellscarred0Warforged ComponentsThrowing hammer00Student of the SwordFighter01 Component Currently InstalledTratnyr00Twilight AdeptRogue02 Components Currently InstalledTrident00Warden's EnduranceWarden03 Components Currently InstalledTriple-headed flail00Warrior of the WildRanger04 Components Currently InstalledUrgrosh00Wild AdvanceBattlemind05 Components Currently InstalledWar pick0Wild SavantBattlemind06 Components Currently InstalledWaraxe0Wrathful WarriorFighter07 Components Currently InstalledWarhammer08 Components Currently InstalledBeast0Start values9 Components Currently InstalledMagical Beast00Orb0Press Alt Down Arrow in any Feat spaceNumber of ComponentsStaff0Enter XP Here0Wand00Component Mod Number00

4th Edition Character Sheet0CHARACTER SHEETPlayer Name1Enter XP HereCharacter NameLevelClassParagon PathEpic DestinyTotal XP0RaceSizeAgeGenderHeightWeightAlignmentDeityTheme/Adventuring Company/Other AffilitationsINITIATIVEDEFENSESMOVEMENTSCOREDEX1/2 LEVELMISCSCORESCOREBASEARMORITEMMISCDEFENSE10 +ARMOR/CLASSFEATENHMISCMISC1/2 LVLABIL0Initiative00000Speed (Squares)0000AC10000000CONDITIONAL MODIFIERSSPECIAL MOVEMENTCONDITIONAL REMARKS32ABILITY SCORESSENSESSCOREABILITYABIL MODMOD + 1/2 LVLSCOREPASSIVE SCORESKILL BONUSDEFENSE10 +ABILCLASSFEATENHMISCMISC1/2 LVL+0STR0000Passive Insight10 +0FORT10000000+0CON000Passive Perception10 +0CONDITIONAL REMARKSDEFENSE10 +ABILCLASSFEATENHMISCMISCSPECIAL SENSES01/2 LVL+0DEX000REF10000000ATTACK WORKSPACE14+0INT00ABILITY:0CONDITIONAL REMARKSATTACK BONUS1/2 LVLABILCLASSPROFFEATENHMISCDEFENSE10 +ABILCLASSFEATENHMISCMISC1/2 LVL+0WIS000+00000000WILL10000000ABILITY:0+0CHA00CONDITIONAL REMARKSATTACK BONUS1/2 LVLABILCLASSPROFFEATENHMISCHIT POINTSACTION POINTS+00000000MAX HPHEALING SURGESMILESTONESACTION POINTSDAMAGE WORKSPACEACTION POINTSAction Points01120BLOODIEDSURGE VALUESURGES DAY23ABILITY:0000ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS0DAMAGEABILCLASSFEATENHITEMMISCCURRENT HIT POINTSCURRENT SURGE USESRACE FEATURES0000000ABILITY SCORE MODS00ABILITY:00DAMAGEABILCLASSFEATENHITEMMISC0000000SECOND WIND 1/ENCOUNTERUSED0TEMPORARY HIT POINTS0STANDARD ATTACKS0DEATH SAVING THROW FAILURESATTACKDEFENSEDAMAGESAVING THROW MODIFIERS0+0vs000RESISTANCES+0vs00CURRENT CONDITIONS AND EFFECTS+0vs00CLASS / PATH / DESTINY FEATURES+0vs00SKILLS00ABIL MOD + 1/2 LEVELTRND (+5)ARMOR PENALTYMISC0FEATSBONUSSKILL NAME000000Press Alt Down Arrow in any Feat spaceAcrobaticsDEX00000n/a0ArcanaINT000000AthleticsSTR00000n/a0BluffCHA0000n/a0000DiplomacyCHA0000n/a0DungeoneeringWIS0000000EnduranceCON0000n/a0HealWIS00000n/a00HistoryINT000000n/a0InsightWIS00000n/a0IntimidateCHA00000n/a0NatureWIS0000n/a000PerceptionWIS000n/a0ReligionINTLANGUAGES KNOWN000000StealthDEX00000n/a0StreetwiseCHA00000000000ThieveryDEXPOWER INDEXMAGIC ITEM INDEXList your powers below.List your powers below.Check the box when the power is used.Check the box when the power is used.Clear the box when the power renews.Clear the box when the power renews.AT-WILL POWERSMAGIC ITEMSMAIN WEAPONIMPLEMENTOFFHAND00WEAPONENCOUNTER POWERSWEAPONARMORBRACERSFEETPATH0HANDSPERSONALITY TRAITSCLASS0HEADRACIAL0NECKMULTICLASS0RINGTHEME0RINGSPECIAL0WAISTDAILY POWERSTATTOOAMMOMANNERISMS AND APPEARANCEPATH00SPELL RECALLUTILITY POWERSCHARACTER BACKGROUND00PATH0Daily Item Powers Per DayHeroic (1-10)Milestone///COMPANIONS AND ALLIESParagon (11-20)Milestone///NAMENOTESEPIC0Epic (21-30)Milestone///NAMENOTESNAMENOTESOTHER EQUIPMENTRITUALSNAMENOTESNAMENOTESNAMENOTESNAMENOTESNAMENOTESSESSION AND CAMPAIGN NOTESCOINS AND OTHER WEALTHAstral DiamondsPlatinumGold0SilverCopper

InstructionsInstructions for 4E Character SheetThis sheet is designed to assist in filling out your D&D character sheet.It is recommended that you try D&D Insider for a more complete experience.Level and XP:When you enter your XP it will fill in the appropriate level. You can selectthe XP needed to start a level from the popup on the XP field.To autocalculate XP from level instead, remove the leading single quotefrom the XP box (leaving =XPStart).If have entered a level and wish to regain automatic level calculation,you can enter =LevelCalc into the level box. Say Yes at the validation warning.Starting A New Character:This is a macro-free worksheet. Excel is unable to recover any formula thatis overwritten.Because of this, it is always best to start with the master file when making anew character.Stats:When filling in your stats at first level, you will see a green number aboveyour stats. This lets you know how many points left you have to spend.This number already includes your racial bonuses. Humans use the highest statas your +2 racial bonus.Skills:To train skills, mark them with an X. This will add 5 to the total.Skill totals will not be calcuated until the stats are filled in.Also at first level, there is a skill counter seen as a green number in theSKILLS title block. This is the number of skills you have left to choose.Class Option:If you choose a Class option, you will have to manually delete it ormove to that cell and press ALT DOWN ARROW to select a new option ifyou change to a new Class. If you play a Fighter, be sure to select yourFighter Weapon Talent to get your class bonus to attacks.Feats:Start entering Feats from the topmost Feat space. A description of that featshould appear right below it. Enter the next Feat below the last Feat'sdescription. If Feat's are not entered in this way, you may not see your Featdescription appear. Use Alt Down Arrow to get a list of all your availablefeats that you currently qualify for (based on race, class, stats, etc...)If a feat affects a skill, it should add any bonuses under the Misc column.It will also add in the Improved Initiative, Toughness, Backstabber & LethalHunter die increase. Durable will add to your daily surge total.Remember that feat bonuses of the same type doesn't stack.If for some reason if you see something from a feat that doesn't update,try pressing F9 to force an update.Paragon Paths:This sheet lets you select a Paragon Path with Alt Down Arrow starting at level 11.Path ability bonuses that are persistent are automatically added in.You must spend an action point to use the Action abilities. Note that someaction abilites will replace taking an action. The descriptions are onlymeant as a quick reference, always read the entire description in the PHB.Selecting Armor:In the Armor box under the Magic Items column, press Alt Down Arrow on the leftSide of the Armor box to select your armor. It will only list the armor that youqualify for. On the right side of the Armor box, press alt down arrow toselect the magic type for that armor. It will only list qualifying armorthat is within 4 levels of your own level, or as set in the Filter tab. You cantemporarily raise your level if you need a higher level magic armor. It also filtersout lower level armor if it is of masterwork quality. After selecting your armor,your armor penalty checks for the skills will automatically update.Armor Specialization will properly update AC, skills penalty or speed penalty.You can turn off the proficiency filter by going to the Filters tab and clearingthe Proficiency Filter box. This will allow for the selection of non-proficientarmor and weapons.Selecting a Shield:Put shields into the offhand slot. You will not be able to select a sheild if theprimary weapon is two-handed. If you have magical bracers, you will not beable to select a magical shield.Remember that you can not wear both a magical shield and bracers at the sametime because of the Arms slot limitation.If you put a 2 handed weapon into the first weapon slot, your shield bonuswill not be added in.Selecting a Weapon:You should select your weapons under you Magic Items slots even if theyare not magical. Your Attack Workspace fill in's will be based off the primaryweapon and the other weapons. In the right hand sideof the weapon box you can select the weapon's magic. The selection includeitems that are up to 4 levels higher than you, , or as set in the Filter tab. Thisselection should work the first time but you may have to press F9 beforechanging your selection to something else. This spredsheet is large and complexand automatic calculation is being pushed to it's limits. F9 forces a manual refreshof the sheet.Selecting an Implement:If you are a spellcaster, choose your magic implement in the Implement box underthe primary weapon. Your enhancement bonus will be added to your attack workspace.If you want to use an offhand implement, such as Staff of Ruin, chooseImplement for your offhand weapon, and then you can select the implement inthe magic enchantment field.Selecting Magic Items:Select your magic item in the appropiate slot. Modifiers will be automaticallyapplied for skill bonuses, initiative bonuses, speed bonuses, etc...Selecting Powers:Your powers are filtered by your level, class and multiclass.Encounter and Daily powers are entered in the top 3 slots.You need to enter your path power in the 4th slot.You will get a list of replacement powers from your 2nd class in your path slotif you paragon multiclass.Note that it will not stop you from selecting too many powers of too high of alevel. See the character advancement table in the PHB to see how to replacepowers when gaining levels. When multiclassing you should not swap morethan one power in each category (Encounter, Daily or Utility).Daily and Utily powers are divided into 2 cells. For non-wizards, use the left cell.Since wizards have spellbooks, you may enter your second spell in the right cell.You can use CTRL B, CTRL U or CTRL I to mark memorized spells. If you have anexpanded spell book it will appear in the Coin and Other Wealth section.Warlocks must choose a pact before getting their At-Will power.Character Portrait:In Excel 2007 you can simply right click on the picture then on change picture, then resize.In Excel 97-2003, you have to click the picture then delete. Unprotect the sheet,insert picture from file, resize to fit the portait box, then protect sheet.Editing Locked Cells:If you need to edit a cell that you can not normally click on, you can unprotect thesheet to allow this. Be careful you do not click on a Text or Object graphic.You may have to click a nearby cell and then arrow over to the cell you want.After you are done with this edit, you should protect the sheet again.Look in your Excel help file regarding Protection on how to turn this on and off.

FiltersMark filter with an X to enable or0press delete to disable.000Proficiency Filters0Armor and Weapon Proficiency FiltersX0Conceal magic items this many40levels above PC level0Sources0Players HandbookX0Monster ManualXDragon MagazinesX0Adventurer's VaultX0Forgotten Realms Players' GuideXMartial PowerXArcane PowerXPlayers Handbook 2XDungeon MagazinesXManual of the PlanesXEberron Players' GuideXOpen GraveXDivine PowerXMiniature SetsXAdventurer's Vault 2XDungeon Master's Guide 2XPrimal PowerXPHB: DragonbornXMonster Manual 2XMartial Power 2XPlayers Handbook 3XPHB: TieflingsXPsionic PowerXDark Sun Campaign SettingXHeroes of the Fallen LandsXHeroes of the Forgotten KingdomsXNon WOTC SourcesQuitessential booksDungeon Master (custom)Filters/OptionsFixed Enhancement (Dark Sun)

Race5300None000000000000000000000000000000000000000051Filtered list51SecondBonusRaceRaceRace0RaceCurrentBookFilteredCondensedAcrobaticsArcanaAthleticsBluffDiplomacyDungeoneeringEnduranceHealHistoryInsightIntimidateNaturePerceptionReligionStealthStreetwiseThieverySpeedLanguageSTRCONDEXINTWISCHAStat Choice?FortRefWillSizeVisionPowerAt-WillFeaturesResistancesBladeling (M)0MOTP1Bladeling (M)2622MNormalRazor StormRazor Storm: Use Razor Storm as encounter powerBugbear (M)0MM2Bugbear (M)226Goblin22MLow-lightPredatory EyeOversized: Use larger weapons as your sizePredatory Eye: If you have combat advantage,deal +1d6 on next attack. Used 1/EncounterBullywug (M)0MM23Bullywug (M)26Primordial22MNormalRancid Air: (Poison) aura 2: Foe weakened afterusing healing surge when within auraChangeling0EPG4Changeling2260021MNormalChangeling TrickChangeling DisguiseShapechanger: subject to conditions andeffects that affect shapechangersMental Defense: +1 WillChangling Trick: Minor action bluff check for CAChange Shape: Disguise self, +5 to bluffDeva0PHB25Deva226020MNormalMemory of a thousand lifetimesAstral Majesty: +1 defenses against bloodied creaturesAstral Resistance: Resist necrotic and radiant 5 + 1/2 levelImmortal OriginMemory of a thousand lifetimes: Add 1d6 to a rollNecrotic & Radiant 5Dragonborn0PHB6Dragonborn00000020200006Draconic000002MNormalDragon BreathDragonBorn Fury: +1 Attack when bloodiedDraconic Heritage: Add Con Mod to Healing SurgeChoice of Dragon Breath or DragonfearDrow0MM7Drow226Elven200MDarkvisionCloud of Darkness/DarkfireTrance: 4 Hours to rest, aware of surroundingsLolthtouched: Darkness close burst 1 orDarkfire Range 10, grants combat advantage and targetcan't become invisible or concealed untilend of next turn.Duergar (M)0MM28Duergar (M)26Deep Speech22MDarkvisionInfernal QuillsInfernal Quills: 1/encounter, minor, one creature(Con)+2 vs AC, Hit 1d8+(Con), -2 to attack, 2 poison dmg save endsDwarf0PHB9Dwarf00002200000005Dwarven020000MLow-lightCast-Iron Stomach: +5 Poison SaveDwarven Resilience: Use 2nd Wind as minor actionProficient with throwing hammer and warhammerEncumbered Speed: Not slowed by armor or weightStand Your Ground: -1 to forced moves, save on knockdownsEladrin0PHB10Eladrin02000020000006Elven0002001MLow-lightFey StepEladrin Education: Extra SkillProficient in LongswordEladrin Will: +1 Will, +5 Charm SavesFey OriginTrance: 4 Hours to rest, aware of surroundingsFey Step: Teleport 5 1/EncounterElf0PHB11Elf00000000022007Elven002000MLow-lightElven AccuracyProficient in Longbow and ShortbowFey OriginGroup Awareness: non-elf allies within 5 get +1 PerceptionWild Step: Ignore difficult terrain when shiftingElven Accuracy: Reroll Attack 1/EncounterGenasi (Causticsoul)0DRMZ12Genasi (Causticsoul)226Primordial002MNormalAcid SurgeAcid Surge: 1/encounter, attack moved through enemies,(Str/Con/Dex)+3 vs. Ref for 1d8 acidElemental OriginCausticsoul: Breathe underwater, resist 5 acidGenasi (Cindersoul)0DRMZ13Genasi (Cindersoul)226Primordial0021MNormalFiredeathFiredeath: 1/encounter, on taking damage,treat all damage dice as if they showed 1Elemental OriginCindersoul: Resist 5 FireGenasi (Earthsoul)0FR14Genasi (Earthsoul)226Primordial0002001MNormalEarthshockEarthshock: 1/encounter, close burst 3,(Str/Con/Dex)+2 vs Fort to knock ProneElemental OriginEarthsoul: +1 Racial bonus to Saving throwsGenasi (Embersoul)0DRMZ15Genasi (Embersoul)226Primordial0021MNormalAshfall EvasionAshfall Evasion: 1/encounter, create burst 2 when hit, zone is lightlyobscured, enemy ending in zone takes (Int/Wis/Cha) fireElemental OriginEmbersoul: +4 to saves against ongoing fireGenasi (Firesoul)0FR16Genasi (Firesoul)226Primordial0002001MNormalFirepulseFirepulse: 1/encounter, Melee 1, Enemy hits w/ melee,(Str/Con/Dex)+2 vs Reflex, Hit 1d6+(Str/Con/Dex) fire damageElemental OriginFiresoul: Resist 5 FireFire 5Genasi (Magmasoul)0DRMZ17Genasi (Magmasoul)226Primordial0021MNormalFlowing MagmaFlowing Magma: 1/encounter, become magma, create aura 1, any creatureending in aura takes 0 fire damageElemental OriginMagmasoul: When you take fire, melee attacks deal 1d6 extra fireGenasi (Plaguesoul)0DRMZ18Genasi (Plaguesoul)226Primordial002MNormalPlaguebearerPlaguebearer: 1/encounter, minor, any creature startingnext to you takes 5 poisonElemental OriginPlaguesoul: Resist 5 Poison+5 to saves against diseaseGenasi (Sandsoul)0DRMZ19Genasi (Sandsoul)226Primordial002MNormalSandslideSandslide: 1/encounter, become insubstantial, can enterenemy spaces, can squeeze through any openingElemental OriginSandsoul: +4 Acrobatics/Athletics when escaping+2 to saves against immobilize, restrain, slowGenasi (Stormsoul)0FR20Genasi (Stormsoul)226Primordial0002001MNormalPromise of StormPromise of Storm: 1/encounter, dealan extra +1d8 w/ Lightning or Thunder powersElemental OriginStormsoul: Resist 5 LightingLightning 5Genasi (Sunsoul)0DRMZ21Genasi (Sunsoul)226Primordial002MNormalSun FlareSun Flare: +2 vs. Ref, 0 fire/radiant damage,target takes -2 to atk rolls, if power bloodies, also blindedGenasi (Voidsoul)0DRMZ22Genasi (Voidsoul)226Primordial0021MNormalVoid AssumptionVoid Assumption: Disappear from combat for 1 turnReappear within 3Elemental OriginVoidsoul: Resist 5 PsychicGenasi (Watersoul)0FR23Genasi (Watersoul)226Primordial000200MNormalSwift CurrentSwiftcurrent: 1/encounter, Shift squares through enemies, difficultterrain, and/or surfaces that you would normally take damage fromElemental OriginWatersoul: You can breath Underwater+2 Saving throw vs ongoing damage.Genasi (Windsoul)0FR24Genasi (Windsoul)226Primordial000200MNormalWindwalkWindwalker: 1/encounter, Fly 8 squaresIf you can't land, Float (No fall Damage)Elemental OriginWindsoul: Resist 5 ColdCold 5Githyanki (M)0MM25Githyanki (M)26Deep Speech221MNormalTelekinetic LeapDanger Sense: +2 InitiativeGithyanki Willpower: +1 will, +2 save vs. charmTelekinetic Leap: You or ally can Fly 5Githzerai0PHB326Githzerai226Deep Speech002MNormalIron MindDanger Sense: +2 InitiativeDefended Mind: +2 to saves against effects that daze, dominate, stunShifting Fortunes: Can shift 3 squares when using second windIron Mind: + 2 Defenses, triggered when youwould be hit by an attack. 1/EncounterGnoll (D)0DRMZ27Gnoll (D)27Abyssal22MLow-lightFerocious ChargeBlood Fury: +2 damage when bloodied. +4/21st lvlFerocious Charge: Extra damage on chargePack Attack: +2 melee damageGnome0PHB228Gnome225Elven020SLow-lightFade AwayFey OriginMaster trickster: Ghost sound 1/encounterReactive Stealth: Make stealth check duringinitiative if you have cover or concealmentTrickster's cunning: +5 save vs. illusionsFade Away: Turn invisible when you take damageGoblin (M)0MM29Goblin (M)226Goblin221SLow-lightGoblin Tactics (Racial)Goblin Reflexes: + 1 ReflexGoblin Tactics: Shift 1 when missed by an attackGoliath0PHB230Goliath226Dwarven or Giant2001MNormalStone's enduranceMountain's tenacity: +1 willPowerful athlete: Roll Athletics twiceon jump and climbStone's endurance: Gain resist 5 to all damageHalf-Elf0PHB31Half-Elf00020002000006Elven020000MLow-light00Dual Heritage: Take Feats as elf or humanGroup Diplomacy: allies within 10 get +1 DiplomacyHalf-Orc0PHB232Half-Orc226Giant002MLow-lightFurious AssaultHalf-orc Resilience: Gain 5temporary HP when first bloodiedSwift charge: +2 speed when chargingFurious Assault: Extra 1[W] or 1d8 on hitHalfling0PHB33Halfling20000000000026002000SNormalSecond ChanceBold: +5 FearNimble Reaction: +2 AC vs. opportunity attacksSecond Chance: Force enemy to reroll his attack 1/EncounterHobgoblin (M)0MM34Hobgoblin (M)226Goblin22MLow-lightHobgoblin ResilienceBattle Ready: +2 InitiativeHobgoblin Resilience: Use 1/Encounter to save vs.an effect.Human0PHB35Human00000000000006000000111MNormalChoice of Bonus At-Will Power or Heroic Effort (see Filters)Bonus FeatBonus Class SkillHuman Defense: +1 Fort, +1 Ref and +1 WillKalashtar0EPG36Kalashtar000000000200000006Telepathy 5002MNormalBastion of Mental ClarityDual Soul: Save v. dazed, dominated at start of turnBastion of Mental Clarity: 1/encounter when your Will isattacked gives you and allies in burst 5 a +4 to WillChoose extra skill bonus here:0Kenku (M)0MM237Kenku (M)22622MLow-lightFlock Effect: +3 bonus to flanking attack rollsand +3 bonus to aiding another and to attack rollsMimicry: Mimic sounds and voices, Listeners insight vs BluffKobold (M)0MM38Kobold (M)226Draconic22SNormalShifty (Racial)Trap Sense: +2 defense vs. trapsShifty: Shift 1 as minor action.Minotaur0PHB339Minotaur226200MNormalGoring ChargeVitality: +1 healing surgeFerocity: Make basic melee attack when going below 1 HPHeedless Charge: +2 to AC against opp. Attacks provoked during chargeGoring Charge: +4 vs. AC, 1d6+0 and knock proneMul0DSCS40Mul0226Dwarven020000MNormalIncredible ToughnessBorn of Two Races: Can take human or dwarven feats (see Filters)Mul Vitality: +1 Healing SurgeTireless: Need to sleep 6 hours in 72 hour period for extended restIncredible Toughness: End any ongoing damage, ordaze, slow, stun, weakenOrc (M)0MM41Orc (M)6Giant22MLow-lightWarrior's SurgeRunning Charge: Add 2 to speed on charge.Warrior's Surge: 1[W]+str and spend a healingsurge. 2[W]+str at 21st lvl.Revenant0DRMZ42Revenant226020MLow-lightDark ReapingDark Reaping: Use Dark Reaping as encounter powerUndead: Considered to be undead for effects relating to keywordPast Life: Choose another race, can take feats, paragonpaths, and epic destinies with that race as a prereqUnnatural Vitality: Remain conscious after 0 HP untilfirst death saveShadar-Kai0DRMZ43Shadar-Kai226200MLow-lightShadow JauntShadow Origin: Considered a shadow creatureWinkerkin: +1 FortitudeShadow Jaunt: Teleport 3 and become insubstantialuntil start of next turn. Used 1/Encounter as move action.Shardmind0PHB344Shardmind020000200000000006Deep Speech200MNormalShard SwarmTelepathy: Communicate telepathically with any creature w/in 5Crystalline Mind: Resist 5 psychicLiving Construct: Do not eat, breathe, sleepImmortal OriginChoose extra skill bonus here:Shard Swarm: Each creature in burst 1 grants CA, teleport half speedPsychic 5Shifter, Longtooth0PHB245Shifter, Longtooth22622MLow-lightLongtooth ShiftingLongtooth Shifting: +2 damage, regeneration 2 while bloodied,1/encounter as minor action usable only while bloodied.Shifter, Razorclaw0PHB246Shifter, Razorclaw22622MLow-lightRazorclaw ShiftingRazorclaw Shifting: +1 AC and Reflex, +2 speed,1/encounter as minor action usable only while bloodied.Thri-Kreen0DSCS47Thri-Kreen227Thri-Kreen020MLow-lightThri-Kreen ClawsMultiple Arms: 1/turn, can draw/sheathe weapon freeNatural Jumper: Always have a running start when jumpingTorpor: 4 Hours to rest, aware of surroundingsThri-Kreen Claws: +3 vs. Ref, up to 3 targets1d8 + 0 + number of targets damageTiefling0PHB48Tiefling00200000000206000002MLow-lightInfernal WrathBloodhunt: +1 Attack vs. bloodied foesFire Resistance: Resist Fire 5 + 1/2 LevelInfernal Wrath: 1d6+0 damage when hit by enemyFire 5Warforged0EPG49Warforged2260201MNormalWarforged ResolveLiving Construct: Do not eat, breathe, drink, or sleepUnsleeping Watcher: 4 hrs inactivity instead of sleepWarforged Resilience: +2 save v. ongoing damage, take 10 on death savesWarforged Mind: +1 WillWarforged Resolve: Gain 3 temporary hitpoints,save v. ongoing damage; also heal 3 hitpoints if bloodiedWilden0PHB350Wilden226Elven002000MLow-lightNature's Aspect powerFey OriginNature's Aspect: Choose aspect after extended restVoyage of the Ancients: Teleport 3, one enemy grants CAWrath of the Destroyer: Make melee basic or charge triggering enemyPursuit of the Hunter: Shift 3, deal extra 1d6 on damage rolls, ignore cover/conc.Hardy Form: Choose +1 Fort, Ref, or Will:Wogen (D)0DUMZ51Wogen (D)226Shyriiwook221MNormalWogen RageStrong Will: +1 willWogen Durability: Apply con mod to healing surges spent outside of an encounterWogen Rage: Use Wogen Rage as encounter powerZZZ End of RacesNone000Genasi (Generally)0Genasi ManifestationsCausticsoul0Cindersoul0Earthsoul0Embersoul0Firesoul0Magmasoul0Plaguesoul0Sandsoul0Stormsoul0Sunsoul0Voidsoul0Watersoul0Windsoul0

RaceFeaturesFeatureAvailable?Acid Resistance0Acid Surge0Astral Majesty0Astral Resistance0Bastion of Mental Clarity0Battle Ready0Bloodhunt0Blood Fury0Bold0Bonus At-Will Power0Bonus Feat0Bonus Skill0Born of Two Races0Cast-Iron Stomach0Changeling Trick0Change Shape0Cloud of Darkness0Crystalline Mind0Danger Sense0Darkfire0Dark Reaping0Defended Mind0Diabolic Transformation0Dilettante0Draconic Heritage0Dragonborn Fury0Dragon Breath0Dragonfear0Dual Soul0Dwarven Resilience0Dwarven Weapon Proficiency0Earthshock0Eladrin Education0Eladrin Weapon Proficiency0Eladrin Will0Elemental Manifestation0Elemental Origin0Elven Accuracy0Elven Weapon Proficiency0Encumbered Speed0Fade Away0Ferocious Charge0Ferocity0Fey Origin0Fey Step0Firedeath0Firepulse0Fire Resistance0Flock Effect0Furious Assault0Githyanki Willpower0Goblin Reflexes0Goblin Tactics0Goring Charge0Group Awareness0Group Diplomacy0Half-Orc Resilience0Hardy Form0Heedless Charge0Heroic Effort0Hobgoblin Resilience0Human Defense Bonuses0Immortal Origin0Incredible Toughness0Infernal Quills0Infernal Wrath0Iron Mind0Knack for Success0Living Construct0Lolthtouched0Longtooth Shifting0Master Trickster0Memory of a Thousand Lifetimes0Mental Defense0Mimicry0Mountain's Tenacity0Mul Vitality0Multiple Arms0Nature's Aspect0Natural Jumper0Nimble Reaction0Oversized0Pack Attack0Paladin's Wrath0Past Life0Plaguebearer0Predatory Eye0Promise of Storm0Powerful Athlete0Pursuit of the Hunter0Rancid Air0Razorclaw Shifting0Razor Storm0Reactive Stealth0Running Charge0Second Chance0Shadow Jaunt0Shadow Origin0Shapechanger0Shard Swarm0Shifting Fortunes0Shifty0Stand Your Ground0Stone's Endurance0Strong Will0Swiftcurrent0Swift Charge0Telekinetic Leap0Telepathy0Thri-Kreen Claws0Tireless0Torpor0Trance0Trap Sense0Trickster's Coming0Undead0Unnatural Vitality0Unsleeping Watcher0Vitality0Voidsoul0Voyage of the Ancients0Warforged Mind0Warforged Resilience0Warforged Resolve0Warlock's Wrath0Warrior's Surge0Wild Step0Windwalker0Winterkin0Wizard's Wrath0Wogen Durability0Wogen Rage0Wrath of the Destroyer0

ClassRegion & Multiclass addition:00000000000000000HP Calc00Number of class optionsSecond Class Opt.0FocusInstrumentOrbRodStaffSymbolTomeTotemWandWeapon041None000000000000000000000000000000000000000000000000000000000000000000000000039Filtered listExtra skill00000000000000000Implement user?039SimpleSimpleMilitaryMilitaryArmorLightHeavySkillsChoices00ImplementsFeaturesExtra Striker DiceClassSelectedAllClassesBookFilteredCondensedPowerRoleHP StartHP/LVLLightACClass ACFortRefWillAttackSurgesSkillsMeleeRangedMeleeRangedClothLeatherHideChainScalePlateBestShieldShieldAcroArcaAthlBlufDiplDungEndHealHistorInsightIntimNaturePercReliStealthStreetThieveryFirst ChoiceSecond ChoiceDefault featFocusInstrumentOrbRodStaffSymbolTomeTotemWandWeaponSpecialEncounterFeature1Feature2Feature3Feature4Feature5Feature6Feature7Tier 1Tier 2Tier 3Ardent00PHB31ArdentPsionicLeader1250117411111114111111111Mantle of ClarityMantle of ElationMantle of ImpulsivenessArdent Surge0Ardent Surge: Target spends surge, heals value +1d6 &Ardent Mantle:0Each ally w/in 5 gains +2 to0Psionic Augmentation: Gain at-will powers that can be augmentedPower Points: 2Artificer00EPG2ArtificerArcaneStriker125011641101123111111Resistive FormulaShielding ElixirRitual Caster0Healing InfusionArcane Empowerment (gain as action points, 1/item/day):Recharge item daily or give item +2 attack available as free actionArcane Rejuvenation: When ally uses item daily they regain 0 hitpointsHealing Infusion: 2 available (you/ally healing surge recharges):either heal you/ally for its healing surge + 0 hitpoints; or you/ally gains0Ritual CastingAssassin00DRMZ3AssassinShadowStriker1040116411111211111111311Bleak DiscipleNight Stalker0Shade FormAssassin's Shroud - Minor to apply, maximum 4+1d6 damage per shroud spent (-1 shroud on a miss)Guild Training:0Shade Form: Insubstantial, vulnerable 5 radiantShadow Step: Teleport 3 squares adjacent to another creatureAvenger00PHB24AvengerDivineStriker1460311173111111111011311Censure of PursuitCensure of RetributionCensure of Unity0Channel DivinityChannel Divinity: Use one ability once/EncounterC. Divinity: Abjure Undead & Divine GuidanceArmor of faith: +3 AC without heavy armor or shieldOath of Enmity: Roll twice vs. one enemyAvenger's Censure:0Battlemind00PHB35BattlemindPsionicDefender15602931111111151111111111Battle ResilienceSpeed of ThoughtPersistent HarrierWild Focus0Psionic Augmentation: Gain at-will powers that can be augmentedPower Points: 2Battlemind's Demand: Mark target as minorBlurred Step: Shift 1 when adj. marked enemy shiftsMind Spike: Marked enemy takes force and psychic damageequal to amount dealt out when not including you0Barbarian00PHB26BarbarianPrimalStriker1560121831111131111111Rageblood VigorThaneborn TriumphThunderborn WrathWhirling Slayer0Rage: Daily atks are Rage Powers, Raging grantsRage Strike & lasts until you hit =13,Dexterity>=13,Class"Ranger")00014Weapon Expertise Hammer134Sling ExpertiseWeapon Focus Axe+1 damagePHB0015Weapon Expertise Heavy Blade136Spear ExpertiseWeapon Focus Bow+1 damagePHB0016Weapon Expertise Light Blade140Staff ExpertiseWeapon Focus Crossbow+1 damagePHB0017Weapon Expertise Mace160Tenacious ResolveWeapon Focus Flail+1 damagePHB0018Weapon Expertise Pick172Wand ExpertiseWeapon Focus Hammer+1 damagePHB0019Weapon Expertise Polearm173War Wizard's StaffWeapon Focus Heavy blade+1 damagePHB0020Weapon Expertise Sling18Beneath NoticeWeapon Focus Light blade+1 damagePHB0021Weapon Expertise Spear59Giant KillerWeapon Focus Mace+1 damagePHB0022Weapon Expertise Staff120Poison AdaptationWeapon Focus Pick+1 damagePHB0023Weapon Expertise Unarmed16BattlewiseWeapon Focus Polearm+1 damagePHB0024Weapon Focus Axe21Blindfighting SentinelWeapon Focus Sling+1 damagePHB0025Weapon Focus Bow22Blindfighting WarriorWeapon Focus Spear+1 damagePHB0026Weapon Focus Crossbow37Cunning StalkerWeapon Focus Staff+1 damagePHB0027Weapon Focus Flail69Hidden SniperWeapon Focus Unarmed+1 damagePHB0028Weapon Focus Hammer127Rod ExpertiseWintertouchedcombat advantage to foes vulnerable to coldPHB00Start of PHB2 Feats0Weapon Focus Heavy blade143Stoneroot's EnduranceAdvantage of CunningSlide an enemy with virtue of cunningPHB20Bard0CFVirtueofCunning000Weapon Focus Light blade144Stormhawk's VengeanceAnger Unleashed+2 attack for 1 round after bloodiedPHB20Half-orc000Weapon Focus Mace161Terrain AdvantageArcane Spellfury+1 to attack against enemies hit by previous at-willsPHB20Sorcerer000Weapon Focus Pick176Wasteland WandererAuspicious LineageMemory of 1000 lifetimes uses d8PHB20Deva0060Weapon Focus Polearm302Wilderness SkirmisherBardic Knowledge+2 to various skillsPHB20Bard0000000000Weapon Focus Sling305World Serpent's GraspBlurring Claws+2 dmg with CA during razorclaw shiftingPHB20Shifter, Razorclaw000Weapon Focus Spear45Duty's VirtueCombat MedicStabilize dying as minor. +2 healPHB20heat="X"000029Weapon Focus Staff15Battle TrampleCoordinated Explosion+1 attack on blast/burst with ally in areaPHB2000Weapon Focus Unarmed50Expert TrampleCrushing Earthstrength+0 damage with second windPHB20Warden0CFEarthstrength000Weapon Prof. Alhulak89Last Legion AmbusherDeadly Rage+1 damage when ragingPHB20Barbarian000Weapon Prof. Bastard Sword90Last Legion DefenderDisciplined Wild SoulRoll twice on Wild Soul damage typePHB20Sorcerer0CFWildMagic0030Weapon Prof. Battleaxe91Last Legion OfficerDistant AdvantageGain CA on ranged and area against flanked enemiesPHB20031Weapon Prof. Blowgun129Seasoned VeteranEchoes of Thunder+1 damage with thunder powerPHB2000Weapon Prof. Bola141Stalwart SentinelEnraged Boar Form+1 to attack and +2 to dmg in beast formPHB20Druid0CFWildShape000Weapon Prof. Broadsword207Weapon Prof. AlhulakExpert Ritualist+2 to ritual checksPHB20CFRitualCaster000Weapon Prof. Cahulaks208Weapon Prof. Bastard SwordFerocious Tiger Form+2 dmg with CA on beast formPHB20Druid0CFWildShape000Weapon Prof. Carrikal209Weapon Prof. BattleaxeFey TricksterGain mage hand and prestidigitationPHB20Gnome000Weapon Prof. Chatkcha210Weapon Prof. BlowgunGoliath Greatweapon ProwessProf and +2 damage on simple and military two-handed meleePHB20Goliath0000Weapon Prof. Club211Weapon Prof. BolaGorebrute Charge+3 damage on charge during longtooth shiftingPHB20Shifter, Longtooth000Weapon Prof. Craghammer212Weapon Prof. BroadswordGroup StealthAllies gain +2 stealthPHB20Gnome000Weapon Prof. Crossbow213Weapon Prof. CahulaksGuaranteed Retribution+1 vs. enemy when hit by anotherPHB20Avenger0CFCensureofRetribution0032Weapon Prof. Cutting Wheel214Weapon Prof. CarrikalImplement Expertise Focus+1 to attackPHB200033Weapon Prof. Dagger215Weapon Prof. ChatkchaImplement Expertise Orb+1 to attackPHB200034Weapon Prof. Dejada216Weapon Prof. ClubImplement Expertise Rod+1 to attackPHB200035Weapon Prof. Double Axe217Weapon Prof. CraghammerImplement Expertise Staff+1 to attackPHB200036Weapon Prof. Double Flail218Weapon Prof. CrossbowImplement Expertise Symbol+1 to attackPHB200037Weapon Prof. Double Scimitar219Weapon Prof. Cutting WheelImplement Expertise Totem+1 to attackPHB200038Weapon Prof. Double Sword220Weapon Prof. DaggerImplement Expertise Wand+1 to attackPHB200039Weapon Prof. Dragon Paw221Weapon Prof. DejadaImplement Expertise Weapon+1 to attackPHB200000Weapon Prof. Dragontooth Shield222Weapon Prof. Double AxeImproved Armor of Faith+1 bonus to AC with light armorPHB20Avenger0000Weapon Prof. Drow Long Knife223Weapon Prof. Double FlailImproved Bull Rush+4 to bull rush attacksPHB201313000Weapon Prof. Execution Axe224Weapon Prof. Double ScimitarImproved Dragon SoulIncreased Dragon soul resistancePHB20Sorcerer0CFDragonMagic000Weapon Prof. Falchion225Weapon Prof. Double SwordImproved Grab+4 to grab attacksPHB2013000Weapon Prof. Fighting Shield226Weapon Prof. Dragon PawImproved Majestic WordGrant 0 temporary HP with majestic wordPHB20Bard0CFMajesticWord000Weapon Prof. Flail227Weapon Prof. Dragontooth ShieldImproved Rageblood VigorGain 5 extra HP from Rageblood vigorPHB20Barbarian0CFRagebloodVigor000Weapon Prof. Fullblade228Weapon Prof. Drow Long KnifeImproved Roar of TriumphRoar of triumph becomes burst 5. +2 damagePHB20Barbarian0CFThanebornTriumph000Weapon Prof. Garotte229Weapon Prof. Execution AxeInsightful PreservationGrant 3 to ally with preserver's rebukePHB20Invoker0CFCovenantofPreservation000Weapon Prof. Gauntlet Axe230Weapon Prof. FalchionInvigorating Pursuit+2 to AC and damage after chargePHB20Avenger0CFCensureofPursuit000Weapon Prof. Glaive231Weapon Prof. Fighting ShieldInvoker Defense+2 AC after hittingPHB20Invoker000Weapon Prof. Gouge232Weapon Prof. FlailMarkings of the BlessedRoll twice on first encounter saving throwPHB20Goliath000Weapon Prof. Greataxe233Weapon Prof. FullbladeMarkings of the VictorRoll twice on first encounter attackPHB20Goliath0040Weapon Prof. Greatbow234Weapon Prof. GarotteMelee TrainingUse a different ability for melee basic attacksPHB200041Weapon Prof. Greatclub235Weapon Prof. Gauntlet AxeOncoming Storm+1 to attack with thunder after hit with lightningPHB2000Weapon Prof. Greatspear236Weapon Prof. GlaivePotent Rebirth+2 at attack and damage after dropping to 0 HPPHB20Deva000Weapon Prof. Greatsword237Weapon Prof. GougePrimal Fury+1 attack with primal powers vs. bloodiedPHB20Druid0CFPrimalPredator000Weapon Prof. Gythka238Weapon Prof. GreataxePrimal InstinctGrant reroll initiative to an allyPHB20Druid0CFPrimalGuardian000Weapon Prof. Halberd239Weapon Prof. GreatbowProtector Spirit Adept+1 to fort, ref, will when adjacent to spirit companionPHB20Shaman0CFProtectorSpirit000Weapon Prof. Hand Crossbow240Weapon Prof. GreatclubRadiant PowerDeal 2 extra radiant dmg, with -2 to hitPHB20Deva000Weapon Prof. Handaxe241Weapon Prof. GreatspearResonating Covenant+1 to at-will after using encounter or dailyPHB20Invoker0CFDivineCovenant0042Weapon Prof. Heavy Flail242Weapon Prof. GreatswordRestful HealingMaximize healing during short restsPHB2000Weapon Prof. Heavy War Pick243Weapon Prof. GythkaRevitalizing Font of Life+2 saving throws after success on onePHB20Warden0CFFontofLife000Weapon Prof. Javelin244Weapon Prof. HalberdRising FuryGain +2 damage after killPHB20Barbarian000Weapon Prof. Katar245Weapon Prof. Hand CrossbowSavage Assault-1 to all defenses with furious assaultPHB20Half-orc000Weapon Prof. Khopesh246Weapon Prof. HandaxeScouring WrathTarget gains vulnerable 2 with armor of wrathPHB20Invoker0CFCovenantofWrath000Weapon Prof. Kukri247Weapon Prof. Heavy FlailShadow SkulkRemain hidden on missPHB20Gnome000Weapon Prof. Light War Pick248Weapon Prof. Heavy War PickShared Healing SpiritExtend range of target for healing spiritPHB20Shaman0CFHealingSpirit000Weapon Prof. Longbow249Weapon Prof. JavelinSorcerous Blade ChannelingUsed ranged power as melee attackPHB20Sorcerer0043Weapon Prof. Longspear250Weapon Prof. KatarSpeed LoaderLoad crossbow as free actionPHB2000Weapon Prof. Longsword251Weapon Prof. KhopeshSpirit SpeakerGrant speak with spirits to an allyPHB20Shaman0CFSpeakwithSpirits000Weapon Prof. Lotulis252Weapon Prof. KukriStalker Spirit AdeptShift as free action for ally adjacent to spirit companionPHB20Shaman0CFStalkerSpirit000Weapon Prof. Mace253Weapon Prof. Light War PickStrength of Valor+2 damage with Virtue of ValorPHB20Bard0CFVirtueofValor000Weapon Prof. Maul254Weapon Prof. LongbowSudden RootsSlow enemy when opportunity attack hitsPHB20Warden0044Weapon Prof. Mordenkrad255Weapon Prof. LongspearSurging FlameExtra 5 fire damage against fire resistant enemiesPHB2000Weapon Prof. Morningstar256Weapon Prof. LongswordThirst for Battle+3 initiative, +1 healing surgePHB20Half-orc000045Weapon Prof. Net257Weapon Prof. LotulisTimely RespiteMake a saving throw with second windPHB2000Weapon Prof. Parrying Dagger258Weapon Prof. MaceTwo-Weapon Threat+3 damage on opportunity attacks wielding two weaponsPHB20130IF(COUNTIF(SelectedFeats,"=Two-Weapon Fighting"),TRUE,FALSE)0046Weapon Prof. Puchik259Weapon Prof. MaulWeapon Expertise Axe+1 to attackPHB2000047Weapon Prof. Quarterstaff260Weapon Prof. MordenkradWeapon Expertise Bow+1 to attackPHB2000048Weapon Prof. Rapier261Weapon Prof. MorningstarWeapon Expertise Crossbow+1 to attackPHB2000049Weapon Prof. Repeating Crossbow262Weapon Prof. NetWeapon Expertise Flail+1 to attackPHB2000050Weapon Prof. Scimitar263Weapon Prof. Parrying DaggerWeapon Expertise Hammer+1 to attackPHB2000051Weapon Prof. Scourge264Weapon Prof. PuchikWeapon Expertise Heavy Blade+1 to attackPHB2000052Weapon Prof. Scythe265Weapon Prof. QuarterstaffWeapon Expertise Light Blade+1 to attackPHB2000053Weapon Prof. Short Sword266Weapon Prof. RapierWeapon Expertise Mace+1 to attackPHB2000054Weapon Prof. Shortbow267Weapon Prof. Repeating CrossbowWeapon Expertise Pick+1 to attackPHB2000055Weapon Prof. Shuriken268Weapon Prof. ScimitarWeapon Expertise Polearm+1 to attackPHB2000056Weapon Prof. Sickle269Weapon Prof. ScourgeWeapon Expertise Sling+1 to attackPHB2000057Weapon Prof. Singing Stick270Weapon Prof. ScytheWeapon Expertise Spear+1 to attackPHB2000058Weapon Prof. Sling271Weapon Prof. Short SwordWeapon Expertise Staff+1 to attackPHB2000059Weapon Prof. Soul Shield272Weapon Prof. ShortbowWeapon Expertise Unarmed+1 to attackPHB200000Weapon Prof. Spear273Weapon Prof. ShurikenWildblood CunningShift 0 with second windPHB20Warden0CFWildblood000Weapon Prof. Spiked Chain274Weapon Prof. SickleWild Senses+3 initiative, roll twice on perception to find tracksPHB20Shifter, LongtoothShifter, Razorclaw0000Start of paragon PHB20Weapon Prof. Spiked Gauntlet275Weapon Prof. Singing StickAgile OpportunistOpportunity attack with forced movementPHB2011000Weapon Prof. Spiked Shield276Weapon Prof. SlingArcane FlexibilityChange damage type on criticalPHB20110Sorcerer0CFSpellSource000Weapon Prof. Sun Shield277Weapon Prof. Soul ShieldAscendant LineageMemory of 1000 lifetimes not expended on missPHB20110Deva000Weapon Prof. Superior Crossbow278Weapon Prof. SpearAstral Renewal+2 to attack with Astral ResistancePHB20110Deva000Weapon Prof. Talenta Boomerang279Weapon Prof. Spiked ChainBeasthide ShiftingResist 2 all damage when shiftingPHB20110Shifter, LongtoothShifter, Razorclaw000Weapon Prof. Talenta Sharrash280Weapon Prof. Spiked GauntletCharging RampageFree charge with RampagePHB20110Barbarian0CFRampage000Weapon Prof. Talenta Tangat281Weapon Prof. Spiked ShieldCliffwalk ShiftingGain climb full speed when shiftingPHB20110Shifter, LongtoothShifter, Razorclaw000Weapon Prof. Talid282Weapon Prof. Sun ShieldDraconic SpellfuryGain 0 temp HP on at-will hitsPHB20110Sorcerer0CFDragonMagic000Weapon Prof. Throwing Hammer283Weapon Prof. Superior CrossbowEarthstrength ResolveGain 0 temp HP when marked enemies attack othersPHB20110Warden0CFEarthstrength000Weapon Prof. Tortoise Blade284Weapon Prof. Talenta BoomerangEnhanced Font of Life+1 Font of Life saving throwsPHB20110Warden0CFFontofLife000Weapon Prof. Tratnyr285Weapon Prof. Talenta SharrashFade AllyFade away as burst 5PHB20110Gnome000Weapon Prof. Trident286Weapon Prof. Talenta TangatGuardian SpiritResist 2 all dmg & +2 saving throws to unconscious alliesPHB20110Shaman0CFProtectorSpirit000Weapon Prof. Trikal287Weapon Prof. TalidHunting Wolf Form+5 perception +1 speed as beastPHB20110Druid0CFProtectorSpirit000Weapon Prof. Triple-Headed Flail288Weapon Prof. Throwing HammerInexorable PursuitIgnore enemies and difficult terrrain when chargingPHB20110Avenger0CFCensureofPursuit000Weapon Prof. Unarmed (Monk)289Weapon Prof. Tortoise BladeImproved CunningSlide 2 with Virtue of CunningPHB20110Bard0CFVirtueofCunning000Weapon Prof. Urgrosh (Axe)290Weapon Prof. TratnyrImproved Valor+3 temp HP with Virtue of ValorPHB20110Bard0CFVirtueofValor000Weapon Prof. Urgrosh (Spear)291Weapon Prof. TridentLyric of RejuvenationAdd 2 HP to Song of Rest effectPHB20110Bard0CFSongofRest000Weapon Prof. War Pick292Weapon Prof. TrikalNimble SpiritUse Spirit companion as free actionPHB20110Shaman0CFCompanionSpirit000Weapon Prof. Waraxe293Weapon Prof. Triple-Headed FlailOnslaught of EnmityShift 2 with Oath of EnmityPHB20110Avenger0CFOathofEnmity000Weapon Prof. Warhammer294Weapon Prof. Unarmed (Monk)Overbearing RetributionTarget prone with Armor of wrathPHB20110Invoker0CFCovenantofWrath000Weapon Prof. Whip295Weapon Prof. Urgrosh (Axe)Paragon Defenses+1 fort, ref and will defensesPHB20110000000Wild Talent Master296Weapon Prof. Urgrosh (Spear)Preserver's Vengeance+2 damage on divine attacks with nearby bloodied allyPHB20110Invoker0CFCovenantofPreservation000Wilderness Skirmisher297Weapon Prof. War PickProtected Isolation+1 to AC when adjacent to your enemyPHB20110Avenger0CFCensureofRetribution000Winterkin Heritage298Weapon Prof. WaraxeQuick RecoveryRegain 5 extra HP with healing surges while restingPHB2011000Wintertouched299Weapon Prof. WarhammerQuick Wild ShapeUse Wild Shape as a free actionPHB20110Druid0CFWildShape000World Serpent's Grasp300Weapon Prof. WhipRageblood RecoverySpend healing surge with Swift ChargePHB20110Barbarian0CFRagebloodVigor000032990Reserve ManeuverExtra choice of encounter powerPHB2011000032990Speaker of the GodsScore crit on 18-20 after Channel DivinityPHB20110Invoker000032990Stalking Panther Form+5 stealth, +4 init as beastPHB20110Druid0CFWildShape000032990Strength from Pain+5 damage when first bloodiedPHB20110Half-orc000032990Surprising DisappearanceCombat advantege with Fade AwayPHB20110Gnome000032990Thaneborn AdvanceShift 0 with Roar of TriumphPHB20110Barbarian0OptionClass="Thaneborn Triumph"000032990Two-Weapon OpeningFree off hand attacks with critsPHB20110IF(COUNTIF(SelectedFeats,"=Two-Weapon Fighting"),TRUE,FALSE)000032990Unrelenting AssaultUse Furious Assault on a missPHB20110Half-orc000032990Unyielding StoneGain 0 temp HP with Stone's endurancePHB20110Goliath000032990Versatile MasterUse Dilettante power as at-willPHB20110Half-elf000032990Vexing FlankerFlanked enemies grant CA to alliesPHB2011000032990Wild Spellfury0 damage to adjacent enemies on at-will hitsPHB20110Sorcerer0CFWildMagic000032990Wildblood SpeedShift 0 when marked enemy doesn't attack youPHB20110Warden0CFWildblood00Start of epic PHB20032990Ancient StoneResist 10 all with Stone's EndurancePHB20210Goliath000032990Bow MasteryBow and crossbow crits with 19 or 20PHB2021000032990Burst of SavageryEnd shifting to deal 2d6 damage and gain 10 temp HPPHB20210Shifter, LongtoothShifter, Razorclaw000032990Enduring FontTwo saving throws with Font of lifePHB20210Warden0CFFontofLife000032990Enduring RageDying don't make fall uncounsciousPHB20210Barbarian0CFRagebloodVigor000032990Epic Fortitude+4 to fortPHB20210000032990Epic Reflexes+4 to reflexPHB20210000032990Epic Will+4 to willPHB20210000032990Ferocious Critical+4 to attack and damage after critPHB20210Half-orc000032990Indomitable Will+2 will and +2 saving vs. dazed, dominated and stunnedPHB202100000032990Invoked DevastationIncrease blast or burst by 1PHB20210Invoker000032990Long Arm of VirtueIncrease Bardic Virtue range by 5PHB20210Bard0CFBardicVirtue000032990Mighty EnemyTarget two enemies with Oath of enmityPHB20210Avenger0CFOathofEnmity000032990Mighty SpiritEffects from the spirit companion extend to 2 squaresPHB20210Shaman0CFCompanionSpirit000032990Opportune Reflexes+2 ref and +2 saving vs. ongoing damagePHB202100000032990Primal Aspect FormGain regeneration 2 while bloodied and beastPHB20210Druid0CFWildShape000032990Primal ResurgenceRegain daily evocation 1/dayPHB20210PrimalPowerSource000032990Robust Defenses+2 bonus to fort, ref and willPHB20210000000032990Sorcerous FluxSwap rolls on multiple attacksPHB20210Sorcerer000032990Thaneborn Conqueror-5 damage to targets of Roar of TriumphPHB20210Barbarian0CFThanebornTriumph000032990Transcendent LineageRe roll Memory of 1000 lifetimesPHB20210Deva000032990Unyielding Fortitude+2 fort and +2 death saving throwsPHB202100000032990Vanishing ActTeleport with Fade awayPHB20210Gnome00Start of multiclass PHB20032990Acolyte of Divine SecretsMulticlass InvokerPHB2013000032990Arcane ProdigyMulticlass SorcererPHB2013000032990Bardic DilettanteMulticlass BardPHB2013000032990Berserker's FuryMulticlass BarbarianPHB201313000032990Defender of the WildMulticlass WardenPHB2013000032990Disciple of Divine WrathMulticlass AvengerPHB2013000032990Initiate of the Old FaithMulticlass DruidPHB2013000032990Spirit TalkerMulticlass ShamanPHB201300Start of FR Feats0032990Angharradh's FavorUse C.Divinity to invoke Angharradh's FavorFR0AND(CFChannelDivinity,Deity="Angharradh (FR)")000032990Avowed Dragonfoe+1 Attack vs. Dragons, +2 when BloodiedFR0Dragonborn000032990Berronar SalveUse C.Divinity to invoke deity's powerFR0AND(CFChannelDivinity,Deity="Berronar Truesilver (FR)")000032990Blessing of SilvanusUse C.Divinity to invoke deity's powerFR0AND(PowerSource="Divine",Deity="Silvanus (FR)")000032990Broken Shackles+1 Will, +2 Save vs. CharmFR0Dragonborn00000032990Chauntea's BlessingUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Chauntea (FR)")000032990Clutch of DarknessIncrease Drow racial abilitiesFR0Drow0000032990Elemental Assault+3 Damage to Assault of Aegis attacksFR0Swordmage0AND(Genasi,CFAegisofAssault)000032990Escalating AssaultCumulative +1 bonus on Aegis of Assault attacksFR0Swordmage0CFAegisofAssault000032990Extra Manifestation (Firesoul)Gain new Genasi elemental manifestationFR0Genasi000032990Extra Manifestation (Earthsoul)Gain new Genasi elemental manifestationFR0Genasi000032990Extra Manifestation (Stormsoul)Gain new Genasi elemental manifestationFR0Genasi000032990Extra Manifestation (Watersoul)Gain new Genasi elemental manifestationFR0Genasi000032990Extra Manifestation (Windsoul)Gain new Genasi elemental manifestationFR0Genasi000032990Eyes of SeluneUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Selune (FR)")000032990Fleetness of MielikkiUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Mielikki (FR)")000032990Ghostwise HeritageShare Perception check with Ally within 10 squaresFR0Halfling000032990Glittergold's GambitUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Garl Glittergold (FR)")000032990Gold Dwarf Pride+1 Attack and Damage for Reviving during encounterFR0Dwarf000032990Gond's CraftUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Gond (FR)")000032990Ilmater's MartyrdomUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Ilmater (FR)")000032990Improved SwordbondMinor: Call sword from 20 squaresFR0Swordmage000032990Intelligent BlademasterUse Int instead of Str for basic melee attacksFR0Swordmage0000032990Kelemvor's JudgementUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Kelemvor (FR)")000032990Manifest ResistanceIncrease resist value of manifestation by 5FR0Genasi0000032990Moon Elf ResilienceMay spend healing surge as free action with Bloodied Fey Step, and no Allies within 5 squaresFR0Eladrin0IF(COUNTIF(SelectedFeats,"Sun Elf Grace"),FALSE,TRUE)000032990Oghma's RecallUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Oghma (FR)")000032990Power of AmaunatorUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Amaunator (FR)")000032990Retributive Shield+2 on next attack vs. foe that triggered Aegis of ShieldingFR0Swordmage0CFAegisofShielding000032990Righteous Rage of TempusUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Tempus (FR)")000032990Ruthless HunterHand crossbow does 1d8 and High CritFR0Drow000032990Scion of the Gods+1 to Fort and WillFR0Tiefling000000032990Sheela Peryroyl's GiftUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Sheela Peryroyl (FR)")000032990Shield of Shadows+2 Ref while within Cloud of DarknessFR0Drow000032990Shield of FallenAdjectent injured allies gain +2 saving throws and defenceFR0Dwarf000032990Stubborn Survivor+2 Saving throws when you have no action points leftFR0Human000032990Student of Sword MagicGain a Spellbook for Swordmage spellsFR0Swordmage0000032990Sun Elf Grace+1 Defence if Fey Step before bloodiedFR0Eladrin0IF(COUNTIF(SelectedFeats,"Moon Elf Resilience"),FALSE,TRUE)000032990Sune's TouchUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Sune (FR)")000032990Torm's JusticeUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Torm (FR)")000032990Tymora's ColnUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Kelemvor (FR)")000032990Versatile ResistanceGain Resist 5 Cold, Fire, and ThunderFR0Genasi000032990Waukeen's Silver TongueUse C.Divinity to invoke diety's powerFR0AND(CFChannelDivinity,Deity="Waukeen (FR)")000032990Wild Elf Luck+1d4 Bonus to Elven AccuracyFR0ElfHalf-elf0IF(COUNTIF(SelectedFeats,"=Wood Elf Agility"),FALSE,TRUE)000032990Wood Elf AgilityAcrobatics/Athletics rolls of 2-7 are automatically 8FR0ElfHalf-elf0IF(COUNTIF(SelectedFeats,"=Wild Elf Luck"),FALSE,TRUE)00Paragon0032990Demonweb SpiralEnemies hit with Darkspiral Aura are immobilizedFR0110Warlock0CFDarkPact000032990Distant SwordbondCall weapon from 1 mile away as minor actionFR0110Swordmage000032990Double AegisMark 2 targets with Aegis powerFR0110Swordmage000032990Improved Darkspiral AuraIncrease damage die of Darkspiral AuraFR0110Warlock0CFDarkPact000032990Master of Fire and DarknessUse both Cloud of Darkness and Darkfire 1/encounterFR0110Drow000032990Merciless Killer+5 damage against with combat advantage against bloodied foeFR0110Drow000032990Moongleam Oath+1 Attack and Damage vs. Shadow creaturesFR011000032990Shocking Flame+2 damage when Fire or Stormsoul (+4 level 21)FR0110Genasi000032990Stoneguard+2 AC vs. Ranged when EarthsoulFR0110Genasi000032990Stormrider+1 Speed when Water or WindsoulFR0110Genasi000032990Venemous HeritageGain resist 5 poisin and +2 save vs. poisonFR0110Drow000032990War Wizardry-5 attack, half damage to spells vs. alliesFR01100Epic0032990Double ManifestationUse 2 elemental manifestations simultaneouslyFR0210Genasi000032990Total AegisMark any number of tagerts in burst with Aegis powerFR0210Swordmage00Start of MP Feats0032990Martial Alacrity+2 Init and shift during your first turnMP0150MartialPowerSource000032990Martial Freedom+5 Save vs Slow and ImmobilizedMP0130AND(endt="X",MartialPowerSource)000032990Bloodied InvigorationInvigoration grants +2 temp HP when bloodiedMP0130DragonbornFighter000032990Bracing BreathDragon Breath gives +1 Attack with Invigorating powersMP0130DragonbornFighter000032990Deep GashEnemy takes -2 to save vs. ongoing damageMP0150Fighter000032990Defensive Resilience+1 to all defense with bloodied second windMP013130Fighter000032990Devoted ChallengeAdd Wis bonus to melee basic attacksMP0DwarfFighter0CFCombatChallenge000032990Dirty Fighting+4 melee damage vs. surprised foeMP0OR(Rogue,Fighter)000032990Dragging FlailSlide enemy 1 square when knocked prone with flailMP0150Fighter000032990Dwarf Stoneblood+2 to Battlerager Vigor temp HPMP0DwarfFighter0CFBattleragerVigor000032990Fey Blades+1 damage with Longsword in each handMP0EladrinFighter0CFTempestTechnique0000032990Group AssaultAllies gain +1 damage vs. your markMP0Half-elfFighter000032990Halfling Stalwart+1 Attack vs. Large or larger foeMP0HalflingFighter000032990Improved VigorInvigorating powers grant +1 temp HPMP0Fighter0endt="X"000032990Keeper of the StormDeal thunder or lighting damage as StormsoulMP0Fighter0AND(Genasi, CFCombatChallenge)000032990Lingering Wrath+1 to attack rolls after using Infernal Wrath while markedMP0TieflingFighter0CFCombatChallenge000032990Master of Rumbling Earth+1 Attack and Str mod damage to targets of EarthshockMP0Fighter0Genasi000032990Offensive Resilience+1 Attack after using Second Wind when BloodiedMP013130Fighter000032990Opportunistic AccuracyRetain Elven Accuracy when you missMP0130ElfFighter000032990Polearm MomentumKnock pushed or slid foe prone with polearmMP015150Fighter000032990Reaping BladeShift as minor action when you drop foeMP0150Fighter000032990Shield Defense+1 AC and Reflex when power requiring shield hitsMP0130Fighter000032990Sideways DefenseAdjacent allies gain +1 defense vs. marked enemyMP0HumanFighter0CFCombatChallenge000032990Surprising Charge+1[W] on charge with light blade or spearMP0170OR(Rogue,Fighter)000032990Take Measure+2 to all defenses vs. foe you crit, until end of next turnMP0150Fighter000032990Thunder HammerEnemy takes -2 to save vs. conditions delivered with hammer or maceMP0150Fighter000032990Victor's Confidence+1 to saving throws after dropping foeMP0150Fighter000032990Beast GuidanceBeast gains +2 to your trained skillsMP0Ranger0CFBeastMastery000032990Beast ProtectorAttack against beast provokes opportunity attack for youMP0Ranger0CFBeastMastery000032990Beast TrainingBeast gains training in a skillMP0Ranger0CFBeastMastery000032990Breath-Resistant BeastBeast gains resist 5 + half your level to your breath weapon typeMP0DragonbornRanger0CFBeastMastery000032990Brutal AccuracyHit with elven accuracy gains addition 1d6+Wis mod damageMP0ElfRanger0CFHuntersQuarry000032990Camouflage+5 to Stealth outdoors when you have concealmentMP0130Ranger0stet="X"000032990Coordinated Opportunity+2 damage to opporunity attacks if beast is adjectentMP0Ranger0CFHuntersQuarry000032990Darkfire TargetingTarget of your darkfire takes damage equal to Wis mod of Sneak attack or Hunter's QuarryMP0Drow0OR(Rogue,Fighter)000032990Drow Beast MasteryBeast sees through you cloud of DarknessMP0DrowRanger0CFBeastMastery000032990Elven Beast MasteryBeast benefits from Wild Step and Elven AccuracyMP0ElfRanger0CFBeastMastery000032990Expert Tracker+5 Perception to find tracks and to DC to be trackedMP0130Ranger0pert="X"000032990Feyborn CompanionBeast gains Fey origin and other benefitsMP0EladrinRanger0CFBeastMastery000032990Fiendish CompanionBeast gains resist fire 5+half your levelMP0TieflingRanger0CFBeastMastery000032990Group QuarryAllies gain +1 damage vs. your quarryMP0Half-elfRanger000032990Human Beast MasteryBeast gains +1 to all defensesMP0HumanRanger0CFBeastMastery000032990Hunter of Wind and Wave+2 movement with Windwalker/SwiftcurrentMP0Ranger0Genasi000032990Hunter's AlmIgnore quarry's cover/concealmentMP0Ranger0CFHuntersQuarry000032990Lucky SkirmisherEnemies find you harder to hit when you runMP0Halfling0OR(Rogue,Fighter)000032990Nimble CompanionBeast gains +2 AC vs. opportunity attacksMP0HalflingRanger0CFBeastMastery000032990Predatory ActionSpend Action point to deal Hunter's Quarry damage againMP0Ranger0CFHuntersQuarry000032990Prime Strike+1 to melee attack rolls when no others are near your targetMP0Ranger000032990Secure EncampmentAllies gain bonus to Perception and Stealth during extended restMP0Ranger0AND(pert="X", natt="X", stet="X")000032990Thundertusk CompanionYour boar's HP increase by your levelMP0DwarfRanger0CFBeastMastery000032990Vengeful BeastBeast gains +1 attack and damage vs. quarryMP0Ranger0AND(CFBeastMastery,CFHuntersQuarry)000032990Aggressive AssaultSlide targets that have not yet acted 1 squareMP0Rogue0AND(CFBrutalScoundrel,CFFirstStrike)000032990Ankle CutterCause large or larger sneak attack target to be slowedMP0HalflingRogue0CFSneakAttack000032990Brutal Teamwork+2 damage when adjacent to an allyMP0150DragonbornRogue000032990Brutal WoundSneak attack deals ongoing damageMP0Rogue0AND(CFBrutalScoundrel,CFSneakAttack)000032990Cunning AmbusherIf using Infernal Wrath with CA, +0 damageMP0TieflingRogue000032990Dwarf Trapsmith+4 to Perception and Thievery for traps and locksMP0DwarfRogue000032990Group RattlingAllies gain +1 attack vs. enemy affect by rattling powerMP0Half-elfRogue0intt="X"000032990Into the Fray+1 speed and attack rolls in surprise roundMP0Rogue0CFFirstStrike000032990Longsword FinesseTreat Longsword as light bladeMP0EladrinRogue0000032990Rash Sneak AttackGrant Combat Advantage for +2 Sneak Attack damageMP0HumanRogue0CFSneakAttack000032990Rattling WrathCombine rattling power and Infernal Wrath to increase rattling penalty to -4MP0150TieflingRogue000032990Reckless ScrambleMove further instead of shiftingMP0Rogue0CFArtfulDodger000032990Ruthless InjuryEnemy takes -2 to saves vs. conditions delivers with club or maceMP0Rogue0AND(CFRuthlessRuffian,CFSneakAttack)000032990Slaying ActionSpend Action point to deal Sneak Attack damage againMP0Rogue0CFSneakAttack000032990Sneaky AccuracyRetain Elven Accuracy when you miss if you have combat advantageMP0ElfRogue0CFSneakAttack000032990Speedy ResponseGain speed when hit by an opporunity attackMP0150Rogue000032990Street ThugTreat Mace as light bladeMP013130Rogue0000032990Trap Sense+2 to all defenses against traps, +2 to find trapsMP0130Rogue000032990Tunnel StalkerTreat one-handed axes, hammers and picks as light bladesMP013130DwarfRogue0000032990Two-Fisted ShooterThreat hand crossbow as off-hand weapon, reload free actionMP0Rogue0000032990Wielder of Piercing FlameFirepulse ignores resistance/immunity when you have combat advantageMP0Rogue0Genasi000032990Bold CommandAllies gain +1 attack vs. enemy that misses you with combat advantageMP0HalflingWarlord0CFBravuraPresence000032990Bolstering InspirationSaving throw or additional hp for Inspiring word targetMP0DwarfWarlord000032990Bravura SpiritBloodied ally gains additional bonus from Bravura PresenceMP0DragonbornWarlord0CFBravuraPresence000032990Command the DarknessChange how much cloud of darkness obscures its areaMP0DrowWarlord000032990Fey CommandAlly can teleport before or after attackMP0EladrinWarlord0CFTacticalPresence000032990Improved BravuraAlly gains +1 to attack roll or speed with Bravura PresenceMP0Warlord0CFBravuraPresence000032990Improved InspirationAlly gains +2 HP with Inspiring PresenceMP0Warlord0CFInspiringPresence000032990Improved Inspiring WordAdd Cha mod to Inspiring wordMP0Warlord0000032990Improves ResourcesAlly gains +2 damage and temp HP from Resourceful PresenceMP0Warlord0CFResourcefulPresence000032990Improved TacticsAlly gains +1 to attack roll with Tactical PresenceMP0Warlord0CFTacticalPresence000032990Inspired DefenseAlly gains +1 to all defenses with Inspiring wordMP0HumanWarlord000032990Inspired TacticsAlly gains +1 to attack rolls when spending action pointMP0Half-elfWarlord0CFInspiringPresence000032990Leading FireAllies gain +1 to range attack rolls against targetMP0ElfHalf-elfWarlord0CFCombatLeader000032990Lend Might+1 to attack rolls of attack you grantMP0Warlord000032990Saving InspirationAlly gains saving throw with Inspiring WordMP0Warlord000032990Tactical InspirationAdd 0 to Inspiring WordMP0EladrinWarlord0000032990Unbalanced WrathInfernal Wrath target grants combat advantageMP0TieflingWarlord00Paragon0032990Bloody Tenacity+2 to all defenses when BloodiedMP0110HumanHalf-elf0MartialPowerSource000032990Dragonbreath WarriorExtra damage on melee attack after dreath breathMP0110Dragonborn0MartialPowerSource000032990Agile Tempest+1 damage granted from Tempest Technique when wearing chainmail or light armorMP015110Fighter0CFTempestTechnique000032990Avenging SpiritGain action point when ally is reduced to 0 or fewer HPMP0110Human0OR(Fighter,Warlord)000032990Chainmail AgilityIgnore speed penalty of chainmailMP015110Fighter000032990Combat OpeningEnable Ally to attack you enemyMP0110Half-elfFighter0CFCombatChallenge000032990Daunting ChallengeMarked creatures -3 to attack anyone but youMP0110Fighter0CFCombatChallenge000032990Draconic ArroganceDeal damage to enemies you push or knock proneMP0110DragonbornFighter000032990Elemental GuardianRacial trait improves when you are adjecent to an allyMP015110Fighter0Genasi000032990Enduring WallopDeal 5 ongoing damage with Fighter dailyMP0110DwarfFighter000032990Fey ChargeUse reliable Fey Step with chargeMP0110EladrinFighter000032990Fiendish DefenderApply Infernal Wrath to enemy that hits your allyMP0110TieflingFighter0CFCombatChallenge000032990GritGain temp HP with healing surgeMP017110Fighter000032990Marked Scourge+0 damage to enemy marked by you once per turnMP0110Fighter0CFCombatChallenge000032990Mighty BattleragerGain increase to Battlerager Vigor damageMP0110Fighter0CFBattleragerVigor000032990Opportunistic ArcherUse a bow for attacks granted by Combat ChallengeMP0110ElfHalf-elfFighter0CFCombatChallenge00Proficiency with light or heavy shield0032990Phalanx WarriorAdjecent allies gain +1 AC when you wield a shieldMP0110OR(Fighter,Warlord)000032990Reckless AttackerMake a follow-up basic attack when you score a criticalMP0110Fighter000032990Stonefoot ReprisalGain Attack of Opportunity when pushed or slidMP0110DwarfFighter000032990Bleeding PrecisionDeal 5 ongoing damage with Ranger dailyMP0110Ranger0CFHuntersQuarry000032990DarkhunterEach enemy in cloud of darkness is your quarryMP0110DrowRanger0CFHuntersQuarry000032990Distracting CompanionQuarry -2 to attack and damage vs. you and your beastMP0110Ranger0AND(CFBeastMastery,CFHuntersQuarry)000032990Halfling Beast MasteryBeast gains second chance 1/encounterMP0110HalflingRanger0CFBeastMastery000032990Hunter's AdvantageDeal +2 damage vs. quarry when you have combat advantageMP0110ElfHalf-elfRanger0CFHuntersQuarry000032990Hunter's ResurgenceUse second wind as free action when you kill quarry, don't gain defense bonusMP0110Ranger0CFHuntersQuarry000032990Preternatural SensesRoll Perception checks twice, take higherMP015110Ranger0pert="X"000032990Prime QuarryBonus from Prime Shot increases to +2 if target is quarryMP015110Ranger0AND(CFHuntersQuarry,CFPrimeShot)000032990Protective BeastGain +1 AC if beast is adjacentMP0110Ranger0CFBeastMastery000032990Sturdy BeastBeast gains healing surge and HPMP0110Ranger0CFBeastMastery000032990Wrathful HunterOn Infernal Wrath against quarry, +3 next attack rollMP0110TieflingRanger0CFHuntersQuarry000032990Avandra's GiftGain Combat Advantage with second chanceMP0110HalflingRogue000032990Bleeding BackstabDeal 5 ongoing damage with Rouge dailyMP0110Rogue0CFSneakAttack000032990Cull the WeakDeal +2 damage in melee to bloodied or weakened foeMP015110Rogue000032990DarkjumperTeleport as free action within your cloud of darknessMP0110DrowRogue000032990Evasive Footwork+1 to AC and Reflex when you shift 2 or more squaresMP01715110Rogue000032990Fey GambitGain Combat Advantage to enemy you Fey Step next toMP0110EladrinRogue000032990Group FlankingAllies gain combat advantage against enemy you flankMP0110Half-elfRogue000032990Infernal Sneak Attack0MP0110TieflingRogue0CFSneakAttack000032990Opportunistic Sneak AttackSneak attack with opportunity attack slows targetMP0110Rogue000032990Prime SlayerDeal +2 damage if you are closest to targetMP0110ElfHalf-elfRogue00Program?0032990Rogue Weapon MasteryTreat daggers and shuriken as high crit weaponsMP0110Rogue0CFRogueWeaponTalent000032990Roundabout ChargeDo not need to move closer on charge, must start at least 3 awayMP0110Rogue0acrt="X"000032990Bloody InspirationSecond ally benefits from Inspiring WordMP0110DragonbornWarlord000032990Defensive SurgeAlly gains defensive bonuses from your second windMP015110Warlord000032990Elemental CompanionAdjacent allies share your racial energy resistanceMP0110Warlord0Genasi000032990Fey TacticsNearby ally can use Fey Step when you doMP0110EladrinWarlord000032990Impetuous ChargerAllies gain Combat Advantage vs. enemy you chargeMP015110Warlord000032990Reliable ResourcesAlly gains temp HP from your Resourceful PresenceMP0110Warlord0CFResourcefulPresence000032990Steadfast TacticsInspiring word reduces effect of push, pull, slideMP0110DwarfWarlord000032990Vital InspirationAllies regain more HP with Second WindMP0110Half-elfWarlord000032990Warlord's FormationAid 2 allies simultaneouslyMP017110Warlord00Epic0032990Darkfire WarriorRegain use of Darkfire after dropping foeMP0210Drow0MartialPowerSource000032990Dragon WarriorRegain Breath weapon when first bloodiedMP017210Dragonborn0MartialPowerSource000032990Elemental WarriorRegain racial power after criticalMP0210AND(Genasi,MartialPowerSource)000032990Epic RecoveryUse second wind twice per encounterMP019210MartialPowerSource000032990Feywild WarriorTeleport yourself and target after using daily powerMP017210Eladrin0MartialPowerSource000032990Fortune's WarriorGain combat advantage after using second chanceMP017210Halfling0MartialPowerSource000032990Hawkeye Warrior+1 to attack rolls after using elven accuracyMP017210ElfHalf-elf0MartialPowerSource000032990Infernal WarriorRetaliate against critical with Infernal WrathMP017210Tiefling0MartialPowerSource000032990Invigorating ExploitMartial attack encounter power becomes invigoratingMP0210MartialPowerSource000032990Martial MasteryRegain encounter power when spending action pointMP0210MartialPowerSource000032990Martial ResolveMake save vs. certain conditions at start and end of turnMP015210AND(endt="x",MartialPowerSource)000032990Rattling ExploitMartial attack power becomes rattlingMP0210MartialPowerSource000032990Stoneheart WarriorUse second wind as free actionMP017210Dwarf0MartialPowerSource000032990Timely RevivalMake death saving throw at start of your turnMP0210HumanHalf-elf0MartialPowerSource000032990Channeled BatterageLose temp HP to reroll damageMP017210Fighter000032990Knock-Back SwingAttacks with certain weapons push target 1 squareMP017210Fighter000032990Mobile WarriorShift 1 after attacking with certain weaponsMP017210Fighter000032990Practiced ReliabilityAdd "Reliable" keyword to Fighter encounter powerMP0210Fighter000032990Reaching WhirlwindExpand fighter power burst size with reach weaponMP01515210Fighter000032990Rending TempestOn hit w/ two weapon power, target takes extra 1[W]MP017210OR(Ranger,Fighter)000032990Tactical InsightAllies gain +2 damage vs. marked enemyMP0210Half-elfFighter000032990Unstoppable ChargeYour turn does not automatically end after a chargeMP02117210Fighter000032990Correcting Aim+2 to attack quarry when you missMP0210Ranger0CFHuntersQuarry000032990Improved Prime ShotPrime Shot attack bonus increase to +2MP017210Ranger0CFPrimeShot000032990Peerless HunterDesignate 2 targets as quarryMP017210Ranger0CFHuntersQuarry000032990Prime Hunter+1 to melee attacks against isolated foeMP0210Ranger000032990Quick Beast CommandCommand beast to attack as minor actionMP017210Ranger0CFBeastMastery000032990Staggering ShotSlow quarry instead of dealing Hunter's Quarry damageMP0210Ranger0CFHuntersQuarry000032990Surprise ActionFull round of actions during surprise roundMP017210Ranger000032990Artful ProvocationGain combat advantage when enemy misses you with opportunity attackMP017210Rogue0CFArtfulDodger000032990Brutal AdvantageAdd Str mod to damage when you have combat advantageMP017210Rogue0CFBrutalScoundrel000032990Lasting AdvantageTarget grants combat advantage to you after a critical hitMP0210Rogue000032990One with ShadowMove through enemies spaces while hiddenMP0210Rogue000032990Ruthless TerrorRattling attacks apply -1 penatly on missMP017210Rogue0CFRuthlessRuffian000032990Whirlwind Sneak AttackDeal sneak attack damage to all targets of rouge encounter attack powerMP0210Rogue000032990Action GrantAlly gains one of your action pointsMP01515210Warlord0CFResourcefulPresence000032990Aggressive LeadershipBloodied allies gain +2 damageMP019210Warlord000032990Bold SpiritTemp HP when bloodied or granting combat advantageMP0210Warlord0CFBravuraPresence000032990Call to GloryAlly gainst temp HP when you grant attackMP017210Warlord000032990Protective LeadershipBloodied allies gains +1 to all defensesMP019210Warlord000032990Supreme InspirationHeal one extra target with Inspiring WordMP019210Warlord000032990Tactical CunningAllies you slide gain +2 ACMP017210Warlord00Start of AP feats0032990Accursed CoordinationPlace curse on top of other'sAP0Warlock0CFWarlocksCurse000032990Arcane FirePlace vulnerable 5 cold with fire attackAP0130ArcanePowerSource000032990Arcane FuryApply furious assault to area/close attacksAP0Half-orc0ArcanePowerSource000032990Arcane Implement Proficiency - Holy SymbolUse additional implement typeAP0ArcanePowerSource000032990Arcane Implement Proficiency - Ki FocusUse additional implement typeAP0ArcanePowerSource000032990Arcane Implement Proficiency - OrbUse additional implement typeAP0ArcanePowerSource000032990Arcane Implement Proficiency - RodUse additional implement typeAP0ArcanePowerSource000032990Arcane Implement Proficiency - StaffUse additional implement typeAP0ArcanePowerSource000032990Arcane Implement Proficiency - TomeUse additional implement typeAP0ArcanePowerSource000032990Arcane Implement Proficiency - TotemUse additional implement typeAP0ArcanePowerSource000032990Arcane Implement Proficiency - WandUse additional implement typeAP0ArcanePowerSource000032990Arcane Implement Proficiency - WeaponUse additional implement typeAP0ArcanePowerSource000032990Arcane Reserves+2 with at-will when encounters attacks are spentAP0HumanHalf-elf0ArcanePowerSource000032990Careful Summoner+1 all def on summoned creaturesAP0130Wizard000032990Closing Advantage+1 melee attack after ranged or areaAP0Swordmage000032990Combat CastingRanged/area attacks don't provoke OA after meleeAP0Swordmage000032990Combat VirtuosoUse charisma for multiclass powersAP0Bard000032990Curse of Io's BloodAdd 1 to curse when bloodiedAP0DragonbornWarlock000032990Cursed AdvantageGain CA against bloodied cursed enemiesAP0DrowWarlock000032990Darkfire ImplementDeal damage with darkfireAP0Drow0ArcanePowerSource000032990Destructive Wizardry+2 dmg with hitting 2+ targetsAP0130Wizard000032990Dooming ActionDeal curse damage with action pointAP0Warlock000032990Draconic Spellcaster+1 to attack and damage rolls of same elementAP0Dragonborn0ArcanePowerSource000032990Empowering Shadows+1 to dmg with concealmentAP0Warlock000032990Dual Implement SpellcasterAdd off-hand implements to damageAP0130ArcanePowerSource0000032990Eladrin Sword WizardryUse longsword as implementAP0130EladrinWizard000032990Eladrin Swordmage AdvanceFree melee basic attack with fey stepAP0EladrinSwordmage000032990Elemental Blade Attunement+1 dmg with elementsAP0Swordmage0Genasi000032990Elemental Echo+1 att & +2dmg with elementAP0ArcanePowerSource000032990Elemental Empowerment+0 to element attacksAP0Wizard000032990Elven Arcane PrecisionUse elven accuracy on multiple targetsAP0ElfHalf-elf0ArcanePowerSource000032990Enlarge SpellIncrease burst/blast with -2 dmg/dieAP0130Wizard000032990Extended PrescienceExtend virtue bonus to defense one turnAP0Bard0CFVirtueofPrescience000032990Fanged MagicDeal 2 dmg to adjacent targetAP0Shifter, Longtooth000032990Feyborn Charm+1 to att and dmg with charmAP0EladrinGnomeBard000032990Focusing Spellfury+2 dmg after hitting 2+ targetsAP0Sorcerer000032990Friendly DeceptionApply Words of friendship to bluffAP0Bard000032990Gnome Phantasmist+1 to att and dmg with illusionAP0GnomeWizard000032990Grasping EnsnarementSlow with aegis of ensnarementAP0Swordmage0CFAegisofEnsnarement000032990Immortal WardingWarding active when unconsciousAP0DevaSwordmage000032990Improved Swordmage WardingIncrease AC with light or no armorAP0130Swordmage0000032990Infernal Clamor+1 att to allies with infernal wrathAP0TieflingBard000032990Infuriating EscapeEnemy grants CA with missed second chanceAP0HalflingBard000032990Magic of the Ages+1 with memory of a thousand lifetimesAP0Deva0ArcanePowerSource000032990Magic of the MistsFade away doesn't end on attackAP0Gnome0ArcanePowerSource000032990Mountain Hammer SpellcastingIgnore resistances with stone's enduranceAP0Goliath0ArcanePowerSource000032990Nimble SpellcasterDon't provoke OA from targetsAP0130Halfling0ArcanePowerSource000032990Phantom EchoesGain CA with illusionAP0130Wizard000032990Predatory MagicShift 1 with close attacksAP0Shifter, Razorclaw0ArcanePowerSource000032990Prescient FortificationIncrease virtue bonus by 2AP0Bard0CFVirtueofPrescience000032990Reckless Curse+1 att with curse on both directionsAP0HumanHalf-elfWarlock000032990Remembered WizardryAdd daily and utility to spellbookAP0130DevaWizard000032990Rising Spellfury+1 att with area/close after hit 1 targetAP0Sorcerer000032990Risky Aegis+2 att/dmg and grant CA with aegisAP0HumanHalf-elfSwordmage000032990Rousing VoiceAdd 0 to ally's second windAP0HumanHalf-elfBard000032990Rune-scribed Soul+1 att & +0 dmg with second windAP0Dwarf0ArcanePowerSource000032990Sorcerous Assassin+2 dmg with CAAP0DrowSorcerer00000032990Student of the CosmosAdditional phase benefitsAP0Sorcerer0CFCosmicMagic000032990Tempest Magic+1 dmg with lightning/thunderAP013130Sorcerer0CFStormMagic000032990Triggered ChaosAdditional benefits to second chanceAP0HalflingSorcerer0CFWildMagic000032990True Dragon's Soul+1 fort, ref, will when bloodiedAP0DragonbornSorcerer0CFDragonMagic000032990Twist the Arcane FabricUse fey step to teleport allyAP0Eladrin0ArcanePowerSource000032990Vengeful CurseUse curse as immediate reactionAP0TieflingWarlock000032990Vestige AdeptChange vestige with pact boonAP0Warlock0CFVestigePact000032990Warding SoulAdjacent allies gain resistancesAP0Half-elfSorcerer000032990Wrathful MagicUse Infernal Wrath on a missAP0Tiefling0ArcanePowerSource00Start of paragon AP0032990Arcane AdmixtureAdd element to powerAP0110ArcanePowerSource000032990Arcane RitualistChange ritual skill to arcana and gain +2AP0110ArcanePowerSource000032990Cosmic SpellfuryGain phase benefits with at-willsAP0110Sorcerer0CFCosmicMagic000032990Disheartening Presence-1 penalty to adjacent bloodied enemiesAP0110Bard000032990Ensnaring Flourish+5 dmg with aegis of ensnarementAP0110Swordmage0CFAegisofEnsnarement000032990Greater Aegis of ShieldingAdd 5 to the damage reduction of the aegisAP0110Swordmage0CFAegisofShielding000032990Greater Swordmage Warding+0 all def with wardingAP01313110Swordmage0000000032990Improved Orb of DeceptionEnemy grants CA to ally with illusion attackAP015110Wizard0CFOrbofDeception000032990Improved Orb of ImpositionTarget of your imposition takes 5 on a failAP015110Wizard0CFOrbofImposition000032990Improved Staff of Defense+1 fort, ref, will with staffAP01313110Wizard0CFStaffofDefense0000032990Improved Tome of BindingSummoned creatures have 10 temp HPAP015110Wizard0CFTomeofBinding000032990Improved Tome of ReadinessStore extra power on your tomeAP01313110Wizard0CFTomeofReadiness000032990Improved Wand of AccuracyIgnore cover with wand attacksAP015110Wizard0CFWandofAccuracy000032990Majestic RescueGrant saving throw with Majestic wordAP0110Bard000032990Prescient AidUse virtue of prescience on attacksAP0110Bard0CFVirtueofPrescience000032990Relentless CurseUse curse as free when enemy is killedAP0110Warlock000032990Shared PactTransfer pact boon to allyAP0110Warlock000032990Song of InspirationGain temp HP after rest spending surgeAP0110Bard000032990Sorcerous Reserves+1 att with at-wills and no dailiesAP0110Sorcerer000032990Sorcerous VisionUse arcana instead of perception or insightAP0110Sorcerer000032990Storm SpellfuryFly 2 squares after at-will hits 2+ targetsAP0110Sorcerer0CFStormMagic000032990Vestige VersatilityChoose two vestiges on changeAP0110Warlock0CFVestigePact000032990Vigorous AssaultGain 3 temp HP with aegis of assaultAP0110Swordmage0CFAegisofAssault00Start of Epic AP0032990Bard Implement ExpertiseCritical hits with 19-20AP0151521210Bard000032990Binding EnsnarementImmobilize enemy with aegis of ensnarementAP0210Swordmage0CFAegisofEnsnarement000032990Charging AegisMark enemy after chargeAP0210Swordmage000032990Curse of Doom EnsuredCursed nemy grants CA to ally after attackAP0210Warlock000032990Ephemeral StrideExtra benefits with Shadow WalkAP0210Warlock000032990Explosive SpellcastingChoose target of critical damage on area/closeAP0210ArcanePowerSource000032990Extended AegisExtend ageis to 20 squaresAP0210Swordmage000032990Focused Wizardry+2 to attack on burst/blast for 1 targetAP0210Wizard000032990Fury of the StormMaximum damage on crit damageAP0210Sorcerer0CFStormMagic000032990Master of the Cosmic CycleChoose cosmic phase when changingAP0210Sorcerer0CFCosmicMagic000032990Multiclass MasteryGain two multiclass featsAP0210Bard000032990Nightmare WizardryDazed on crit with illusionsAP017210Wizard000032990Prescient ResurgenceRegain virtue of prescience with APAP0210Bard0CFVirtueofPrescience000032990Quickened SpellcastingUse at-will as minor action 1/encounterAP0210ArcanePowerSource000032990Ruthless SpellfuryUse ranged basic free after critAP0210Sorcerer000032990Shared WardingGrant +1 AC to adjancent alliesAP0210Swordmage000032990Sorcerer Implement ExpertiseCritical hits with 19-20AP0151521210Sorcerer000032990Supreme MajestyAffect two targets with Magestic wordAP019210Bard000032990Trusted SpellcastingEncounter power deals half dmg on missAP0210ArcanePowerSource000032990Vengeful SummonerCreatures deal 2d10+0 when dyingAP017210Wizard000032990Vestige MasteryAdd vestige from dailyAP0210Warlock0CFVestigePact000032990Warding Curse+2 all defenses against cursed enemiesAP0210Warlock000032990Warlock Implement ExpertiseCritical hits with 19-20AP01717210Warlock000032990Wizard Implement ExpertiseCritical hits with 19-20AP0152115210Wizard000032990Arcane FamiliarYou gain a familiarAP00ArcanePowerSource000032990Bonded FamiliarCommunicate telepathically with your familiarAP00ArcanePowerSource000032990Shielding FamiliarTrade utility power for Shielding Familiar powerAP060ArcanePowerSource000032990Spellseer FamiliarTrade utility power for Spellseer Familiar powerAP060ArcanePowerSource00Multiclass0032990Battle AcumenFighter: Combat SuperiorityMP0110AND(MClass="Fighter",ParagonPath="Paragon Multiclass")000032990Battle AwarenessFighter: training in one skill, immediate interrupt basicattack once per encounterMP01313000032990Battle InstructorWarlord: Combat LeaderMP0110AND(MClass="Warlord",ParagonPath="Paragon Multiclass")000032990Courageous ShooterRanger: Prime ShotMP0110AND(MClass="Ranger",ParagonPath="Paragon Multiclass")000032990First InRouge: First StrikeMP0110AND(MClass="Rogue",ParagonPath="Paragon Multiclass")000032990Inspiring LeaderWarlord: training in one skill, ally gains action pointbenefit once per encounterMP01313000032990Ruthless EfficiencyRogue: training in Stealth skill, Ruthless RuffianMP01313000032990Sly DodgeRogue: training in Bluff skill or Intimidate skill,add Cha modifier to AC once per encounterMP01313000032990Tactical LeaderWarlord: training in one skill, ally gains +1 to attack rollonce per encounterMP01313000032990Two-Blade WarriorRanger: training in one skill, wield one-handed weapon asoff-hand weaponMP01313000032990Arcane AegisUse aegis power 1/encounterAP0110AND(MClass="Swordmage",ParagonPath="Paragon Multiclass")000032990Bardic RitualistMulticlass bardAP01313000032990Healing SongGain Song of Rest and Skill VersatilityAP0110AND(MClass="Bard",ParagonPath="Paragon Multiclass")000032990Heart of the BladeMulticlass SwordmageAP01313000032990Implement MasterGain Arcane Implement MasteryAP0110AND(MClass="Wizard",ParagonPath="Paragon Multiclass")000032990Learned SpellcasterMulticlass WizardAP01313000032990Sorcerous PowerBonus to damage rollsAP0110AND(MClass="Sorcerer",ParagonPath="Paragon Multiclass")000032990Soul of SorceryMulticlass SorcererAP01313000032990Student of MaledictionMulticlass WarlockAP01313000032990Walker in GloomGain Shadow WalkAP0110AND(MClass="Warlock",ParagonPath="Paragon Multiclass")00Dragon 3640032990Favor of TymoraUse C. Divinity to invoke Favor of TymoraDRMZ0AND(CFChannelDivinity,Deity="Tymora")00Dragon 3650032990Adaptable BreathChoose additional damage type for Dragon BreathDRMZ0Dragonborn000032990Hurl BreathUse Dragon Breath as burst 2 in 10 squaresDRMZ0Dragonborn000032990Admixture BreathMix two damage typesDRMZ0110Dragonborn0IF(COUNTIF(SelectedFeats,"Adaptable Breath"),TRUE,FALSE)000032990Dragonborn ZealReplace utility power with Dragonborn ZealDRMZ0110Dragonborn0IF(AND(COUNTIF(SelectedFeats,"=Dragonborn Frenzy"),COUNTIF(SelectedFeats,"=Great Fortitude"),COUNTIF(SelectedFeats,"=Toughness")),TRUE,FALSE)00Dragon 3660032990Fey Step TrailblazerTake adjacent ally when you use Fey StepDRMZ0110Eladrin000032990Reactive Fey StepUse Fey Step as immeadiate interupt when forced to moveDRMZ0110Eladrin000032990Sacrifice to CaiphonDamage self a