Character Modeling - Head - 02 - Head Neck
Transcript of Character Modeling - Head - 02 - Head Neck
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1. Insert Edge Loop just above ear
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2. Select top edges > extrude > move tool in side view > rotate
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3. Extrude twice more while rotating, moving, and scaling to t sketch
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4. Use Edit Mesh > Append Polygon Tool to select the two edges below ear to ll thehole.
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5. Select edges along neck > Extrude > Use move tool to position in side view > Scalealong the x-axis
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6. Move verts in front view to match with neck
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7. Double-click outer edge > use ctrl-click to deselect edges > turn off retain componentspacing in move settings > hold x while moving edges along x-axis only to the centerline
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8. Select Object > Mesh > Mirror Geometry- change polyMirror Merge Threshold to 0.01
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9. Smooth Object
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10.Tweak individual verts according to sketch
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