CHaraCTer bOOkleT Gullin Oakbreaker - Privateer...
Transcript of CHaraCTer bOOkleT Gullin Oakbreaker - Privateer...
Description: Tall and burly by pygmy troll standards, with tough bluish-green skin webbed with faded battle scars. Wears a worn leather great coat over his armor and a quality hat traded from a human merchant. Has a massive axe he carries on his shoulder and numerous throwing axes hidden in his coat, on his belt, and about his person—basically everywhere. A small pyg whelp called Knuckle, spawned from a hand lopped off in a fight, typically rides on his shoulder. The whelp scampers around on his belts like a rigging rat, fetching items from the pockets on his bandolier—when it’s not getting drunk to the gills on his ale.
Background: You are the chieftain of a small tribe dwelling in the Blackmarsh Valley. As its leader and greatest warrior, in difficult times it falls to you to confront the enemies of your tribe. You’ve had many opportunities to prove your strength in battle, due in part to your tribe’s holdings lying at the fringe of land claimed by a farrow warband led by the powerful warlord Morrg. Your two groups have clashed in minor skirmishes from time to time, but recently Morrg executed a devious nighttime raid into the heart of your village. His bone grinder set homes to the torch, and as your tribe fought to battle the fires the warlord sent in brigands to abduct a dozen of your fellows.
As a pygmy troll, a small but durable breed of full-blood trolls, you have a close connection to all who share the blood of trolls, including the large and impressive trollkin. Trollkin and pygs often work together, but the larger trollkin are often viewed as the dominant partners in such cooperation. Your tribe frequently interacts with the Toborg trollkin kriel, and their kriel warriors may be willing to destroy Morrg’s warband if you were to ask—but to ask is to admit that you aren’t strong enough to defend your people, to say that pygs need the help of their larger cousins when too great a challenge rears its head. Rather than rely on the trollkin to fight your battles, you grabbed your axes and whelp and headed out alone. When you met the others, they didn’t treat you like an inferior but instead were willing to follow you into battle.
Attitude: You take every opportunity to demonstrate your strength and battle prowess, leading others by example both in and out of battle. You are honorable and do not seek underhanded methods to defeat your foes; you are willing to confront any rival head-on, whether through strength of arms or any other test.
Personal Goal: You seek to rescue your tribe mates taken by Morrg’s brigands. You cannot allow the farrow to keep them as prisoners, and you will carve a path to Morrg with your axe to make him answer for his crimes against your people.
Relations with others: Longchops, “The Hunter” – Any chieftain would be happy to have such a powerful ally. He’s tough as a boulder and almost as good a shot as a pyg. It’s wise to make sure he has something to hunt down and devour, though. Too long between meals and he starts to give you and Knuckle a funny look.
Lurk, “The Mystic” – He’s a clever bog trog, and his bone grinder talents make him very useful to you. He turns everything you kill into some kind of crazy paste or necklace that helps either him or you. Too bad about the smell, though.
Zocha, “The Guide” – She’s one of the best guides you’ve ever known, and her blood magic makes her even better to keep around. Her changes to your plans are too complicated to bother with, but once you’re in the thick of it with your axes she’s quick to join the fray.
UNLIKELY HEROESYou moved against Warlord Morgg to recover your kidnapped warriors. Your remaining tribe mates wanted you to lead them out of the valley and to seek the trollkin of the Toborg kriel to solve your problem for you. But how could you call yourself chieftain if you can’t deal with your own troubles?
Fortunately you’ve encountered others with a similar goal. They recognize your leadership talent and are willing to listen to you when needed. Together you might be able to be able to recover your missing tribe. You bring the wisdom of a chieftain and the might of a warrior to the group, leading the charge in battle with your heavy great axe and boldly confronting the mightiest foes.
Gullin Oakbreaker"THE CHIEf"Male Pygmy Troll Chieftain/WarriorThis character is in peak physical condition. He is incredibly resilient
and capable of feats of strength that defy imagination. Mighty characters gain an additional die on their melee damage rolls.
Additionally, a Mighty character begins the game with one of several benefits. Characters gain additional benefits as they accumulate experience points. Gullin has Feat: Back Swing.
Feat: Back SwingOnce per turn, this character can spend 1 feat point to gain one additional melee attack.
Poison ResistanceThe character gains boosted rolls to resist poisons and toxins.
Spawn WhelpsThe regenerative capability of pygs is so intense that if a large enough piece of one is cut away, it will grow its own body to form a whelp.
If the pyg suffers a lost limb, he spawns a pyg whelp that grows to full size in d6 rounds. Gullin begins the game with Knuckle, a whelp companion.
Pyg WhelpsSpawned from the severed flesh of a pyg, a whelp imitates the personality and mannerisms of its creator, often in an exaggerated fashion. The creature is entirely reliant on its progenitor and will likely starve if not cared for. A pyg whelp on foot has SPD 2, so it often rides on the shoulders of the pyg who spawned it.
Whelps are typically adopted by their creators, who treat them like useful pets. A pyg whelp can be trained to perform simple tasks, though its diminutive size and limited intellect do limit its capabilities somewhat.
A pyg whelp activates on its controller’s turn and can perform one of the following quick actions:
• Draw a small weapon or item (including ammunition)
• Stow a small weapon or item
• Pull the pin on a grenade
• Other fast, simple actions at the Game Master’s discretion
ToughThe character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6 the character heals 1 vitality point, is no longer disabled, and is knocked down.
Battle Plan: Take CoverThe character can spend 1 feat point to use Battle Plan: Take Cover during a surprise round before a battle. Using a battle plan is a quick action. When a character uses this battle plan, each friendly character in his command range can immediately advance up to twelve feet (2˝) and perform a quick action to take cover or go prone.
Fast DrawA character with this ability gains +2 on initiative rolls. He also gains an additional quick action during his first turn of combat each encounter that can be used only to draw a weapon.
Natural LeaderA character with the Natural Leader ability increases his command range by 2 .̋
Roll with ItWhen the character would ordinarily be knocked down, he goes prone instead. The character loses this ability while he is mounted.
Team LeaderWhen this character gains a feat point, instead of keeping it himself he can give it to another character currently in his command range.
CHaraCTer bOOkleT
Gullin OakbreakerarCHeType: MiGHTy ®
™
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
Description: Tall and burly by pygmy troll standards, with tough bluish-green skin webbed with faded battle scars. Wears a worn leather great coat over his armor and a quality hat traded from a human merchant. Has a massive axe he carries on his shoulder and numerous throwing axes hidden in his coat, on his belt, and about his person—basically everywhere. A small pyg whelp called Knuckle, spawned from a hand lopped off in a fight, typically rides on his shoulder. The whelp scampers around on his belts like a rigging rat, fetching items from the pockets on his bandolier—when it’s not getting drunk to the gills on his ale.
Background: You are the chieftain of a small tribe dwelling in the Blackmarsh Valley. As its leader and greatest warrior, in difficult times it falls to you to confront the enemies of your tribe. You’ve had many opportunities to prove your strength in battle, due in part to your tribe’s holdings lying at the fringe of land claimed by a farrow warband led by the powerful warlord Morrg. Your two groups have clashed in minor skirmishes from time to time, but recently Morrg executed a devious nighttime raid into the heart of your village. His bone grinder set homes to the torch, and as your tribe fought to battle the fires the warlord sent in brigands to abduct a dozen of your fellows.
As a pygmy troll, a small but durable breed of full-blood trolls, you have a close connection to all who share the blood of trolls, including the large and impressive trollkin. Trollkin and pygs often work together, but the larger trollkin are often viewed as the dominant partners in such cooperation. Your tribe frequently interacts with the Toborg trollkin kriel, and their kriel warriors may be willing to destroy Morrg’s warband if you were to ask—but to ask is to admit that you aren’t strong enough to defend your people, to say that pygs need the help of their larger cousins when too great a challenge rears its head. Rather than rely on the trollkin to fight your battles, you grabbed your axes and whelp and headed out alone. When you met the others, they didn’t treat you like an inferior but instead were willing to follow you into battle.
Attitude: You take every opportunity to demonstrate your strength and battle prowess, leading others by example both in and out of battle. You are honorable and do not seek underhanded methods to defeat your foes; you are willing to confront any rival head-on, whether through strength of arms or any other test.
Personal Goal: You seek to rescue your tribe mates taken by Morrg’s brigands. You cannot allow the farrow to keep them as prisoners, and you will carve a path to Morrg with your axe to make him answer for his crimes against your people.
Relations with others: Longchops, “The Hunter” – Any chieftain would be happy to have such a powerful ally. He’s tough as a boulder and almost as good a shot as a pyg. It’s wise to make sure he has something to hunt down and devour, though. Too long between meals and he starts to give you and Knuckle a funny look.
Lurk, “The Mystic” – He’s a clever bog trog, and his bone grinder talents make him very useful to you. He turns everything you kill into some kind of crazy paste or necklace that helps either him or you. Too bad about the smell, though.
Zocha, “The Guide” – She’s one of the best guides you’ve ever known, and her blood magic makes her even better to keep around. Her changes to your plans are too complicated to bother with, but once you’re in the thick of it with your axes she’s quick to join the fray.
UNLIKELY HEROESYou moved against Warlord Morgg to recover your kidnapped warriors. Your remaining tribe mates wanted you to lead them out of the valley and to seek the trollkin of the Toborg kriel to solve your problem for you. But how could you call yourself chieftain if you can’t deal with your own troubles?
Fortunately you’ve encountered others with a similar goal. They recognize your leadership talent and are willing to listen to you when needed. Together you might be able to be able to recover your missing tribe. You bring the wisdom of a chieftain and the might of a warrior to the group, leading the charge in battle with your heavy great axe and boldly confronting the mightiest foes.
Gullin Oakbreaker"THE CHIEf"Male Pygmy Troll Chieftain/WarriorThis character is in peak physical condition. He is incredibly resilient
and capable of feats of strength that defy imagination. Mighty characters gain an additional die on their melee damage rolls.
Additionally, a Mighty character begins the game with one of several benefits. Characters gain additional benefits as they accumulate experience points. Gullin has Feat: Back Swing.
Feat: Back SwingOnce per turn, this character can spend 1 feat point to gain one additional melee attack.
Poison ResistanceThe character gains boosted rolls to resist poisons and toxins.
Spawn WhelpsThe regenerative capability of pygs is so intense that if a large enough piece of one is cut away, it will grow its own body to form a whelp.
If the pyg suffers a lost limb, he spawns a pyg whelp that grows to full size in d6 rounds. Gullin begins the game with Knuckle, a whelp companion.
Pyg WhelpsSpawned from the severed flesh of a pyg, a whelp imitates the personality and mannerisms of its creator, often in an exaggerated fashion. The creature is entirely reliant on its progenitor and will likely starve if not cared for. A pyg whelp on foot has SPD 2, so it often rides on the shoulders of the pyg who spawned it.
Whelps are typically adopted by their creators, who treat them like useful pets. A pyg whelp can be trained to perform simple tasks, though its diminutive size and limited intellect do limit its capabilities somewhat.
A pyg whelp activates on its controller’s turn and can perform one of the following quick actions:
• Draw a small weapon or item (including ammunition)
• Stow a small weapon or item
• Pull the pin on a grenade
• Other fast, simple actions at the Game Master’s discretion
ToughThe character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6 the character heals 1 vitality point, is no longer disabled, and is knocked down.
Battle Plan: Take CoverThe character can spend 1 feat point to use Battle Plan: Take Cover during a surprise round before a battle. Using a battle plan is a quick action. When a character uses this battle plan, each friendly character in his command range can immediately advance up to twelve feet (2˝) and perform a quick action to take cover or go prone.
Fast DrawA character with this ability gains +2 on initiative rolls. He also gains an additional quick action during his first turn of combat each encounter that can be used only to draw a weapon.
Natural LeaderA character with the Natural Leader ability increases his command range by 2 .̋
Roll with ItWhen the character would ordinarily be knocked down, he goes prone instead. The character loses this ability while he is mounted.
Team LeaderWhen this character gains a feat point, instead of keeping it himself he can give it to another character currently in his command range.
CHaraCTer bOOkleT
Gullin OakbreakerarCHeType: MiGHTy ®
™
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
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FeA
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W
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this
char
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dis
able
d, ro
ll a
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On a
5 o
r 6,
this
char
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Init
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Frie
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and t
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go p
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FASt
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clud
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this
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BeN
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Na
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/No
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Fea
T Po
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CU
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Fea
T Po
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Feat
poin
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an b
e ea
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• C
riti
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ucce
ss o
n a
ski
ll ro
ll •
Giv
en b
y th
e G
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Des
troy
an
en
emy
Feat
poin
ts c
an b
e sp
ent
to:
INTE
LLECT
AGIL
ITY
PHYSIQU
E12
3 4
65
Gr
eat
Co
at
Sym
bol
of
au
tho
rit
y (f
an
Cy
ha
t)
PyG
my
Wh
elP
Co
mPa
nio
n
See
Note
s
Gea
R
Co
NN
eCTI
oN
S
Na
Me
DeS
CR
IPTI
oN
/No
TeS
PaG
e #
No
TeS
SPeL
LS
Na
Me
Co
ST
RN
G
ao
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W
UP
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Ca
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DIT
IoN
___
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
_
Go
LD
Cop
yrig
ht 2
002-
2014
Priv
atee
r Pre
ss, I
nc. A
ll rig
hts
rese
rved
. Iro
n Ki
ngdo
ms®
, Unl
eash
ed, a
nd it
s lo
go a
re tr
adem
arks
of P
rivat
eer P
ress
, Inc
. Per
mis
sion
is h
ereb
y gr
ante
d to
mak
e ph
otoc
opie
s fo
r per
sona
l, no
n-co
mm
erci
al u
se o
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Wo
RN
aR
Mo
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Na
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CR
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SPD
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M
PeR
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JUR
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IGIo
US
BeLI
eFS
SPo
KeN
La
NG
Ua
GeS
ToTa
L a
RM
Na
Me
BeN
eFIT
®
®
• R
emov
e a
con
tin
uous
eff
ect
• R
ero
ll a
faile
d r
oll
• Pe
rfo
rm a
rel
entl
ess
char
ge
• Pe
rfo
rm a
Run
& G
un•
Perf
orm
a T
wo
-Fis
ter
• Pe
rfo
rm a
Her
oic
Do
dg
e
• Bo
ost
a n
on
-co
mb
at
skill
ro
ll•
Mak
e a
qui
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ctio
n•
Shak
e•
Spri
nt
• Pa
rry
• W
alk
It O
ff
Cri
pp
led
Ph
ysi
que:
–2 S
TR.
Cri
pp
led
ag
ilit
y:
–2 t
o a
ttac
k ro
lls.
Cri
pp
led
In
tellec
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DEF
an
d
can
no
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keep
sp
ells
.
™
™
Gul
lin O
akb
reak
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Mal
e 13
0 lb
s.
Mig
hty
Py
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y Tr
oll
Chie
ftai
n/W
arri
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ian
4‘
6“
Her
o
4
3
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g A
xe
ThR
oW
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Add S
TR t
o
the
POW
of
this
wea
pon
6 -1
9
3366 5 4 4 3—
This
char
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egin
s th
e g
ame
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h a
whel
p
com
pan
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A p
ygm
y tr
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s w
hel
ps
can p
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ke
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viti
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t th
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Mas
ter’
s d
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n.
Pyg
my
whel
ps
are
typ
ical
ly c
arri
ed b
y th
eir
pro
gen
itor, a
nd
are
like
ly t
o d
ie if
left
on t
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n.
A p
ygm
y w
hel
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TaIL
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63
26
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On a
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n a
ddit
ional
dam
age
die
42
6
41
5
*2
*
31
4
31
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©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
Ch
aR
aCTe
R P
oR
TRa
IT
STa
TS
MA
XSP
D
MA
XST
R
MA
XPh
Y
MA
XPR
W
MA
XPo
I
MA
Xa
GI
MA
Xa
RC
MA
XPe
R
MA
XIN
T
WIL
LPo
WeR
(Ph
Y +
IN
T)
IRo
N K
ING
Do
MS
UN
Lea
SheD
aD
VeN
TUR
e K
IT C
ha
Ra
CTe
R S
hee
T
aR
Ch
eTY
PeR
aCe
Ca
Ree
RS
PLa
YeR
Na
Me
heI
Gh
T
Ch
aR
aCTe
R N
aM
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hT
Sex
DeF
ININ
G C
ha
Ra
CTe
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TIC(S
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FaIT
h
LeV
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ToTa
L x
P ea
RN
eD
Ra
NG
eD W
eaPo
NS
Na
Me
No
TeS
aM
Mo
PoW
RN
GR
aT
Na
Me
No
TeS
aM
Mo
PoW
RN
GR
aT
MeL
ee W
eaPo
NS
Na
Me
No
TeS
P+S
Ma
T
Na
Me
No
TeS
P+S
Ma
T
aD
DIT
IoN
aL
Wea
PoN
Na
Me
No
TeS
SKIL
LS
GR
EAT
WEA
PON
(PR
W)
THR
OW
N W
EAPO
N (P
RW
)
UN
AR
MED
CO
MBA
T (P
RW
)
CO
MM
AN
D (S
OC)
DET
ECTI
ON
(PER
)
LOR
E: T
RIB
AL
(INT)
OR
ATO
RY
(SO
C)
SUR
VIV
AL
(PER
)
PaR
eNT
SeT
Va
LUe
SKIL
L Le
VeL
ToTa
L
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
Da
Ma
Ge
Ca
PaCIT
Y
DeF SP
D
STa
Ta
GL
STa
TPe
R
STa
T+
++
+=
eqU
IPM
eNT
Mo
DIF
IeRS
Ra
CIa
L M
oD
IFIe
RTo
TaL
DeF
aR
M PhY
ST
aT
++
=o
TheR
M
oD
IFIe
RSSh
IeLD
M
oD
IFIe
R+
aRM
oR
Mo
DIF
IeRS
INIT
IaTI
Ve
SPD
ST
aT
PRW
ST
aT
PeR
ST
aT
++
++
=a
DD
ITIo
Na
L M
oD
IFIe
RSeq
UIP
MeN
T M
oD
IFIe
RSTo
TaL
INIT
IaIV
e
Co
MM
aN
D R
aN
Ge
INT
STa
T+
+=
aBI
LITY
M
oD
IFIe
RSC
oM
Ma
ND
SK
ILL
ToTa
L CM
D
RaN
Ge
Ar
ch
ety
pe: M
igh
ty
Gai
n a
n a
ddit
ional
die
on m
elee
dam
age
rolls
FeA
t: B
Ack
Sw
ing
O
nce
per
tur
n, sp
end 1
fea
t p
oin
t to
g
ain 1
addit
ional
mel
ee a
ttac
k
poiS
on
reS
iStA
nce
Boost
ed P
HY r
olls
to r
esis
t p
ois
ons
SpA
wn
wh
elpS
Se
e N
ote
s bel
ow
tou
gh
W
hen
this
char
acte
r is
dis
able
d, ro
ll a
d6.
On a
5 o
r 6,
this
char
acte
r hea
ls 1
vi
talit
y p
oin
t, is
no lo
ng
er d
isab
led, an
d
is k
nock
ed d
own
BAtt
le p
lAn
: tA
ke c
ov
er S
pen
d a
qui
ck a
ctio
n a
nd 1
fea
t p
oin
t dur
ing
sur
pri
se r
oun
d b
efore
Init
iati
ve.
Frie
ndlie
s in
CM
D r
ang
e ca
n m
ove
2˝
and t
ake
cove
r or
go p
rone
FASt
Dr
Aw
G
ain +
2 on Init
iati
ve (in
clud
ed) an
d
free
qui
ck a
ctio
n t
o d
raw
a w
eap
on
NA
tur
Al
leA
Der
C
MD
ran
ge
exte
nded
by
2˝ (in
clud
ed)
ro
ll w
ith
it
When
knock
ed d
own g
o p
rone
inst
ead
teA
M l
eAD
er
When
this
char
acte
r g
ains
a fe
at p
oin
t he
can g
ive
it t
o a
noth
er c
har
acte
r in
his
com
man
d r
ang
e.
BeN
eFIT
S &
aBI
LITI
eS
Na
Me
DeS
CR
IPTI
oN
/No
TeS
Fea
T Po
INTS
CU
RR
eNT
Fea
T Po
INTS
Feat
poin
ts c
an b
e ea
rned
by:
• C
riti
cal s
ucce
ss o
n a
ski
ll ro
ll •
Giv
en b
y th
e G
M•
Des
troy
an
en
emy
Feat
poin
ts c
an b
e sp
ent
to:
INTE
LLECT
AGIL
ITY
PHYSIQU
E12
3 4
65
Gr
eat
Co
at
Sym
bol
of
au
tho
rit
y (f
an
Cy
ha
t)
PyG
my
Wh
elP
Co
mPa
nio
n
See
Note
s
Gea
R
Co
NN
eCTI
oN
S
Na
Me
DeS
CR
IPTI
oN
/No
TeS
PaG
e #
No
TeS
SPeL
LS
Na
Me
Co
ST
RN
G
ao
e Po
W
UP
oFF
aR
Ca
Ne
TRa
DIT
IoN
___
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
_
Go
LD
Cop
yrig
ht 2
002-
2014
Priv
atee
r Pre
ss, I
nc. A
ll rig
hts
rese
rved
. Iro
n Ki
ngdo
ms®
, Unl
eash
ed, a
nd it
s lo
go a
re tr
adem
arks
of P
rivat
eer P
ress
, Inc
. Per
mis
sion
is h
ereb
y gr
ante
d to
mak
e ph
otoc
opie
s fo
r per
sona
l, no
n-co
mm
erci
al u
se o
nly.
Wo
RN
aR
Mo
R
Na
Me
DeS
CR
IPTI
oN
/No
TeS
SPD
D
eF
aR
M
PeR
Ma
NeN
T IN
JUR
IeS
ReL
IGIo
US
BeLI
eFS
SPo
KeN
La
NG
Ua
GeS
ToTa
L a
RM
Na
Me
BeN
eFIT
®
®
• R
emov
e a
con
tin
uous
eff
ect
• R
ero
ll a
faile
d r
oll
• Pe
rfo
rm a
rel
entl
ess
char
ge
• Pe
rfo
rm a
Run
& G
un•
Perf
orm
a T
wo
-Fis
ter
• Pe
rfo
rm a
Her
oic
Do
dg
e
• Bo
ost
a n
on
-co
mb
at
skill
ro
ll•
Mak
e a
qui
ck a
ctio
n•
Shak
e•
Spri
nt
• Pa
rry
• W
alk
It O
ff
Cri
pp
led
Ph
ysi
que:
–2 S
TR.
Cri
pp
led
ag
ilit
y:
–2 t
o a
ttac
k ro
lls.
Cri
pp
led
In
tellec
t:–2
DEF
an
d
can
no
t up
keep
sp
ells
.
™
™
Gul
lin O
akb
reak
er
Mal
e 13
0 lb
s.
Mig
hty
Py
gm
y Tr
oll
Chie
ftai
n/W
arri
or
Dhun
ian
4‘
6“
Her
o
4
3
611
Thro
win
g A
xe
ThR
oW
N –
Add S
TR t
o
the
POW
of
this
wea
pon
6 -1
9
3366 5 4 4 3—
This
char
acte
r b
egin
s th
e g
ame
wit
h a
whel
p
com
pan
ion.
A p
ygm
y tr
oll’
s w
hel
ps
can p
erfo
rm q
uick
act
ions,
ke
ep w
atch
, an
d o
ther
min
or
acti
viti
es a
t th
e G
ame
Mas
ter’
s d
iscr
etio
n.
Pyg
my
whel
ps
are
typ
ical
ly c
arri
ed b
y th
eir
pro
gen
itor, a
nd
are
like
ly t
o d
ie if
left
on t
hei
r ow
n.
A p
ygm
y w
hel
p o
n f
oot
has
a S
PD o
f 2.
TaIL
oR
eD a
RM
oR
TaIL
oR
eD a
RM
oR
63
26
-17
11
713
215
22
7
Gre
at A
xe
On a
cri
tica
l hit
gai
n a
ddit
ional
dam
age
die
42
6
41
5
*2
*
31
4
31
4
31
*
31
4
fAR
RO
W
MO
LGU
R-T
RU
L
5
DH
UN
IA
16 G
C
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