Chapter D FLASH LESSON 2: MOTION TWEEN EFFECTS MOTION GUIDE TEXT ANIMATION 1Creating Animations.
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Transcript of Chapter D FLASH LESSON 2: MOTION TWEEN EFFECTS MOTION GUIDE TEXT ANIMATION 1Creating Animations.
Chapter D
FLASH LESSON 2:MOTION TWEEN EFFECTSMOTION GUIDETEXT ANIMATION
1Creating Animations
Chapter D 2Creating Animations
Frame rates lower than 10-12 fps often result in jerky images, while higher frame rates result in a blurred image
Flash uses a default frame rate of 12 fps
Intro to Animation
Chapter D 3Creating Animations
Animation is one of the most powerful features of Flash
Basic animation is a simple process– Move an object around the stage– Change an object’s size, shape, color– Apply Special Effects, such as zooming,
fading, or a combination of effects
Two Animation Methods: Frame Animation, and Tweened Animation
Macromedia Flash Animation
Chapter D 4Creating Animations
Understanding Motion Tweening
Motion tweening is far less tedious than Frame Animation– Create a Start and End frame – Flash creates the “in-between” frames
Flash only stores the attributes that change from frame to frame, thus creating smaller file sizes than Frame Animation
Chapter D 5Creating Animations
Understanding Motion Tweening
Two types of tweening:– Shape tweening - a “morphing” effect– Motion tweening is used to animate
objects which are moved, resized, re-colored, or rotated
Chapter D 6Creating Animations
Motion Tweening requires only a Start and End Frame
Light Blue Backgroundrepresents a Motion Tween
Chapter D 7Creating Animations
Understanding Motion Guides
A path that will guide moving objects around the stage in any direction
Without Motion Guides, animations would always travel in straight lines
Animations are placed on their own layer beneath a motion guide layer
Chapter D 8Creating Animations
Creating Animation with Motion Guides
Two ways to create this relationship– Create a guide layer with a path, then
create a layer of animation an attach– Or, create an animation. Then create a
motion guide layer with a path, and attach
Depending on the type of object you’re animating, you may need to orient the object to the path
Chapter D 9Creating Animations
Creating Animation with Motion Guides
A motion guide layerand its associated
animation
Object oriented to path
Object not oriented to path
Chapter D 10Creating Animations
Working with PropertiesTween - specifies Motion, Shape,or none
Scale - tweens the size of an object
Ease - specifies the rate of change between tweened frames
– Ease values are between -100(slow) and 100(fast)
Rotate - specifies the number of times an object rotates clockwise(CW) or counter clockwise(CCW)
Chapter D 11Creating Animations
Working with PropertiesOrient to path - orients the baseline of the object to the path
Sync - ensures that the object loops properly
Snap - attaches the object to the path by its registration point
Orient to PathFeature enabledin the PropertiesPanel
Chapter D 12Creating Animations
Resizing an Object using a Motion TweenSelect the object in the ending frame and then use the Scale Tool options from the Free Transform tool
Chapter D 13Creating Animations
Rotating an Object using a Motion TweenSelect the object in the start or end frame rotate with different options– Rotate with the Rotate Tool option of the Free Transform tool– Rotate Clockwise or Counter Clockwise a specified number of turns or
degrees through the Properties panel– Use Modify > Transform to specify rotation
Chapter D 14Creating Animations
Rotating an Object using a Motion Tween
Specifying the rotate settings via the Properties Panel
Chapter D 15Creating Animations
Changing an Object’s Color with Motion TweenNumerous ways to change an object’s color over an animation’s time– Change the Tint of the object in the last frame– Change the Alpha of the object in the last frame– Change the Brightness of the object in the last frame– Apply Advanced Effects
Chapter D 16Creating Animations
The Advanced Effect Panel
Onion Skin
Chapter D 17Creating Animations
Animating Text
Like other objects, Text can be animated– The entire text block is animated
unless “Broken Apart”
– Text can be rotated, skewed, scaled, or re-colored
– Motion Tweened Text blocks are automatically saved as Symbols