Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program...

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Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved

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Outline – Chapter 6 Software Development Activities Identifying Classes and Objects Static Variables and Methods Class Relationships Interfaces Enumerated Types Revisited Method Design Testing GUI Design and Layout

Transcript of Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program...

Page 1: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Chapter8Inheritance

5TH EDITION

Lewis & Loftus java Software Solutions Foundations of Program Design

© 2007 Pearson Addison-Wesley. All rights reserved

Page 2: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

This week

• Today Review Test 2 Chapter 6.3, 6.4, 6.5 Chapter 8

• Thursday Review HW2 Assign HW3 Finish Chapter 8 Begin Chapter 9

Page 3: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Outline – Chapter 6Software Development Activities

Identifying Classes and Objects

Static Variables and Methods

Class Relationships

Interfaces

Enumerated Types Revisited

Method Design

Testing

GUI Design and Layout

Page 4: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Static Class Members• Recall that a static method is one that can be

invoked through its class name

• For example, the methods of the Math class are static:

result = Math.sqrt(25)

• Variables can be static as well

• Determining if a method or variable should be static is an important design decision

Page 5: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The static Modifier

• We declare static methods and variables using the static modifier

• It associates the method or variable with the class rather than with an object of that class

• Static methods are sometimes called class methods and static variables are sometimes called class variables

• Let's carefully consider the implications of each

Page 6: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Static Variables• Normally, each object has its own data space, but

if a variable is declared as static, only one copy of the variable exists

private static float price;

• Memory space for a static variable is created when the class is first referenced

• All objects instantiated from the class share its static variables

• Changing the value of a static variable in one object changes it for all others

Page 7: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Static Methodsclass Helper{ public static int cube (int num) { return num * num * num; }}

Because it is declared as static, the methodcan be invoked as

value = Helper.cube(5);

Page 8: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Static Class Members

• Recall that the main method is static – it is invoked by the Java interpreter without creating an object

• Static methods cannot reference instance variables because instance variables don't exist until an object exists

• However, a static method can reference static variables or local variables

Page 9: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Static Class Members

• Static methods and static variables often work together

• The following example keeps track of how many Slogan objects have been created using a static variable, and makes that information available using a static method

• See SloganCounter.java (page 299)• See Slogan.java (page 300)

Page 10: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Outline – Chapter 6Software Development Activities

Identifying Classes and Objects

Static Variables and Methods

Class Relationships

Interfaces

Enumerated Types Revisited

Method Design

Testing

GUI Design and Layout

Page 11: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Class Relationships

• Classes in a software system can have various types of relationships to each other

• Three of the most common relationships: Dependency: A uses B Aggregation: A has-a B Inheritance: A is-a B

• Let's discuss dependency and aggregation further

• Inheritance is discussed in detail in Chapter 8

Page 12: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Dependency

• A dependency exists when one class relies on another in some way, usually by invoking the methods of the other

• We've seen dependencies in many previous examples

• We don't want numerous or complex dependencies among classes

• Nor do we want complex classes that don't depend on others – coupling versus cohesion

• A good design strikes the right balance

Page 13: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Aggregation• An aggregate is an object that is made up of other

objects

• Therefore aggregation is a has-a relationship A car has a chassis

• In software, an aggregate object contains references to other objects as instance data

• The aggregate object is defined in part by the objects that make it up

• This is a special kind of dependency – the aggregate usually relies on the objects that compose it

Page 14: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Aggregation

• In the following example, a Student object is composed, in part, of Address objects

• A student has an address (in fact each student has two addresses)

• See StudentBody.java (page 309)• See Student.java (page 311)• See Address.java (page 312)

• An aggregation association is shown in a UML class diagram using an open diamond at the aggregate end

Page 15: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Aggregation in UMLStudentBody

+ main (args : String[]) : void

+ toString() : String

Student- firstName : String- lastName : String- homeAddress : Address- schoolAddress : Address

+ toString() : String

- streetAddress : String- city : String- state : String- zipCode : long

Address

Page 16: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The this Reference• The this reference allows an object to refer to

itself

• That is, the this reference, used inside a method, refers to the object through which the method is being executed

• Suppose the this reference is used in a method called tryMe, which is invoked as follows:

obj1.tryMe();obj2.tryMe();

• In the first invocation, the this reference refers to obj1; in the second it refers to obj2

Page 17: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The this reference

• The this reference can be used to distinguish the instance variables of a class from corresponding method parameters with the same names

• The constructor of the Account class (from Chapter 4) could have been written as follows:public Account (Sring name, long acctNumber, double balance){ this.name = name; this.acctNumber = acctNumber; this.balance = balance;}

Page 18: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

OutlineSoftware Development Activities

Identifying Classes and Objects

Static Variables and Methods

Class Relationships

Interfaces

Enumerated Types Revisited

Method Design

Testing

GUI Design and Layout

Page 19: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Interfaces

• A Java interface is a collection of abstract methods and constants

• An abstract method is a method header without a method body

• An abstract method can be declared using the modifier abstract, but because all methods in an interface are abstract, usually it is left off

• An interface is used to establish a set of methods that a class will implement

Page 20: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Interfaces

public interface Doable{ public void doThis(); public int doThat(); public void doThis2 (float value, char ch); public boolean doTheOther (int num);}

interface is a reserved wordNone of the methods inan interface are given

a definition (body)

A semicolon immediatelyfollows each method header

Page 21: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Interfaces

• An interface cannot be instantiated

• Methods in an interface have public visibility by default

• A class formally implements an interface by: stating so in the class header

providing implementations for each abstract method in the interface

• If a class asserts that it implements an interface, it must define all methods in the interface

Page 22: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Interfacespublic class CanDo implements Doable{ public void doThis () { // whatever }

public void doThat () { // whatever }

// etc.}

implements is areserved word

Each method listedin Doable is

given a definition

Page 23: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Interfaces

• A class can implement multiple interfaces

• The interfaces are listed in the implements clause

• The class must implement all methods in all interfaces listed in the header

class ManyThings implements interface1, interface2{ // all methods of both interfaces}

Page 24: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Interfaces

• The Java standard class library contains many helpful interfaces

• The Comparable interface contains one abstract method called compareTo, which is used to compare two objects

• We discussed the compareTo method of the String class in Chapter 5

• The String class implements Comparable, giving us the ability to put strings in lexicographic order

Page 25: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The Comparable Interface

• Any class can implement Comparable to provide a mechanism for comparing objects of that typeif (obj1.compareTo(obj2) < 0) System.out.println ("obj1 is less than obj2");

• The value returned from compareTo should be negative is obj1 is less that obj2, 0 if they are equal, and positive if obj1 is greater than obj2

• When a programmer designs a class that implements the Comparable interface, it should follow this intent

Page 26: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The Comparable Interface

• It's up to the programmer to determine what makes one object less than another

• For example, you may define the compareTo method of an Employee class to order employees by name (alphabetically) or by employee number

• The implementation of the method can be as straightforward or as complex as needed for the situation

Page 27: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Inheritance – Chapter 8• Inheritance is a fundamental object-oriented

design technique used to create and organize reusable classes

• Chapter 8 focuses on: deriving new classes from existing classes the protected modifier creating class hierarchies abstract classes indirect visibility of inherited members designing for inheritance the GUI component class hierarchy extending listener adapter classes the Timer class

Page 28: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Outline

Creating Subclasses

Overriding Methods

Class Hierarchies

Inheritance and Visibility

Designing for Inheritance

Inheritance and GUIs

The Timer Class

Page 29: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Inheritance

• Inheritance allows a software developer to derive a new class from an existing one

• The existing class is called the parent class, or superclass, or base class

• The derived class is called the child class or subclass

• As the name implies, the child inherits characteristics of the parent

• That is, the child class inherits the methods and data defined by the parent class

Page 30: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Inheritance• Inheritance relationships are shown in a UML

class diagram using a solid arrow with an unfilled triangular arrowhead pointing to the parent class

Vehicle

Car

• Proper inheritance creates an is-a relationship, meaning the child is a more specific version of the parent

Page 31: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Inheritance

• A programmer can tailor a derived class as needed by adding new variables or methods, or by modifying the inherited ones

• Software reuse is a fundamental benefit of inheritance

• By using existing software components to create new ones, we capitalize on all the effort that went into the design, implementation, and testing of the existing software

Page 32: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Deriving Subclasses

• In Java, we use the reserved word extends to establish an inheritance relationship

• See Words.java (page 442)• See Book.java (page 443)• See Dictionary.java (page 444)

class Car extends Vehicle{ // class contents}

Page 33: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The protected Modifier

• Visibility modifiers affect the way that class members can be used in a child class

• Variables and methods declared with private visibility cannot be referenced by name in a child class

• They can be referenced in the child class if they are declared with public visibility -- but public variables violate the principle of encapsulation

• There is a third visibility modifier that helps in inheritance situations: protected

Page 34: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The protected Modifier• The protected modifier allows a child class to

reference a variable or method directly in the child class

• It provides more encapsulation than public visibility, but is not as tightly encapsulated as private visibility

• A protected variable is visible to any class in the same package as the parent class

• The details of all Java modifiers are discussed in Appendix E

• Protected variables and methods can be shown with a # symbol preceding them in UML diagrams

Page 35: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Class Diagram for Words

Book# pages : int+ pageMessage() : void

Dictionary- definitions : int+ definitionMessage() : void

Words

+ main (args : String[]) : void

Page 36: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The super Reference

• Constructors are not inherited, even though they have public visibility

• Yet we often want to use the parent's constructor to set up the "parent's part" of the object

• The super reference can be used to refer to the parent class, and often is used to invoke the parent's constructor

• See Words2.java (page 447)• See Book2.java (page 448)• See Dictionary2.java (page 449)

Page 37: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The super Reference

• A child’s constructor is responsible for calling the parent’s constructor

• The first line of a child’s constructor should use the super reference to call the parent’s constructor

• The super reference can also be used to reference other variables and methods defined in the parent’s class

Page 38: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Multiple Inheritance• Java supports single inheritance, meaning that a

derived class can have only one parent class

• Multiple inheritance allows a class to be derived from two or more classes, inheriting the members of all parents

• Collisions, such as the same variable name in two parents, have to be resolved

• Java does not support multiple inheritance

• In most cases, the use of interfaces (covered in Chapter 6) gives us aspects of multiple inheritance without the overhead

Page 39: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Outline

Creating Subclasses

Overriding Methods

Class Hierarchies

Inheritance and Visibility

Designing for Inheritance

Inheritance and GUIs

The Timer Class

Page 40: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Overriding Methods

• A child class can override the definition of an inherited method in favor of its own

• The new method must have the same signature as the parent's method, but can have a different body

• The type of the object executing the method determines which version of the method is invoked

• See Messages.java (page 452)• See Thought.java (page 453)• See Advice.java (page 454)

Page 41: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Overriding

• A method in the parent class can be invoked explicitly using the super reference

• If a method is declared with the final modifier, it cannot be overridden

• The concept of overriding can be applied to data and is called shadowing variables

• Shadowing variables should be avoided because it tends to cause unnecessarily confusing code

Page 42: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Overloading vs. Overriding

• Overloading deals with multiple methods with the same name in the same class, but with different signatures

• Overriding deals with two methods, one in a parent class and one in a child class, that have the same signature

• Overloading lets you define a similar operation in different ways for different parameters

• Overriding lets you define a similar operation in different ways for different object types

Page 43: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Outline

Creating Subclasses

Overriding Methods

Class Hierarchies

Inheritance and Visibility

Designing for Inheritance

Inheritance and GUIs

The Timer Class

Page 44: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Class Hierarchies

• A child class of one parent can be the parent of another child, forming a class hierarchy

Business

KMart Macys

ServiceBusiness

Kinkos

RetailBusiness

Page 45: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Class Hierarchies

• Two children of the same parent are called siblings

• Common features should be put as high in the hierarchy as is reasonable

• An inherited member is passed continually down the line

• Therefore, a child class inherits from all its ancestor classes

• There is no single class hierarchy that is appropriate for all situations

Page 46: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The Object Class

• A class called Object is defined in the java.lang package of the Java standard class library

• All classes are derived from the Object class

• If a class is not explicitly defined to be the child of an existing class, it is assumed to be the child of the Object class

• Therefore, the Object class is the ultimate root of all class hierarchies

Page 47: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The Object Class

• The Object class contains a few useful methods, which are inherited by all classes

• For example, the toString method is defined in the Object class

• Every time we define the toString method, we are actually overriding an inherited definition

• The toString method in the Object class is defined to return a string that contains the name of the object’s class along with some other information, including memory address of object

Page 48: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The Object Class• The equals method of the Object class returns

true if two references are aliases

• We can override equals in any class to define equality in some more appropriate way

• As we've seen, the String class defines the equals method to return true if two String objects contain the same characters

• The designers of the String class have overridden the equals method inherited from Object in favor of a more useful version

Page 49: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Abstract Classes

• An abstract class is a placeholder in a class hierarchy that represents a generic concept

• An abstract class cannot be instantiated

• We use the modifier abstract on the class header to declare a class as abstract:

public abstract class Product{ // contents}

Page 50: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Abstract Classes• An abstract class often contains abstract methods

with no definitions (like an interface, Chapter 6)

• Unlike an interface, the abstract modifier must be applied to each abstract method

• Also, an abstract class typically contains non-abstract methods with full definitions

• A class declared as abstract does not have to contain abstract methods -- simply declaring it as abstract makes it so

Page 51: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Abstract Classes

• The child of an abstract class must override the abstract methods of the parent, or it too will be considered abstract

• An abstract method cannot be defined as final or static

• The use of abstract classes is an important element of software design – it allows us to establish common elements in a hierarchy that are too generic to instantiate

Page 52: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Interface Hierarchies• Inheritance can be applied to interfaces as well as

classes

• That is, one interface can be derived from another interface

• The child interface inherits all abstract methods of the parent

• A class implementing the child interface must define all methods from both the ancestor and child interfaces

• Note that class hierarchies and interface hierarchies are distinct (they do not overlap)

Page 53: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Outline

Creating Subclasses

Overriding Methods

Class Hierarchies

Inheritance and Visibility

Designing for Inheritance

Inheritance and GUIs

The Timer Class

Page 54: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Visibility Revisited

• It's important to understand one subtle issue related to inheritance and visibility

• All variables and methods of a parent class, even private members, are inherited by its children

• As we've mentioned, private members cannot be referenced by name in the child class

• However, private members inherited by child classes exist and can be referenced indirectly

Page 55: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Visibility Revisited

• Because the parent can refer to the private member, the child can reference it indirectly using its parent's methods

• The super reference can be used to refer to the parent class, even if no object of the parent exists

• See FoodAnalyzer.java (page 460)• See FoodItem.java (page 461)• See Pizza.java (page 462)

Page 56: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Outline

Creating Subclasses

Overriding Methods

Class Hierarchies

Inheritance and Visibility

Designing for Inheritance

Inheritance and GUIs

The Timer Class

Page 57: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Designing for Inheritance

• As we've discussed, taking the time to create a good software design reaps long-term benefits

• Inheritance issues are an important part of an object-oriented design

• Properly designed inheritance relationships can contribute greatly to the elegance, maintainabilty, and reuse of the software

• Let's summarize some of the issues regarding inheritance that relate to a good software design

Page 58: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Inheritance Design Issues• Every derivation should be an is-a relationship

• Think about the potential future of a class hierarchy, and design classes to be reusable and flexible

• Find common characteristics of classes and push them as high in the class hierarchy as appropriate

• Override methods as appropriate to tailor or change the functionality of a child

• Add new variables to children, but don't redefine (shadow) inherited variables

Page 59: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Inheritance Design Issues

• Allow each class to manage its own data; use the super reference to invoke the parent's constructor to set up its data

• Even if there are no current uses for them, override general methods such as toString and equals with appropriate definitions

• Use abstract classes to represent general concepts that lower classes have in common

• Use visibility modifiers carefully to provide needed access without violating encapsulation

Page 60: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Restricting Inheritance• The final modifier can be used to curtail

inheritance

• If the final modifier is applied to a method, then that method cannot be overridden in any descendent classes

• If the final modifier is applied to an entire class, then that class cannot be used to derive any children at all Thus, an abstract class cannot be declared as final

• These are key design decisions, establishing that a method or class should be used as is

Page 61: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Outline

Creating Subclasses

Overriding Methods

Class Hierarchies

Inheritance and Visibility

Designing for Inheritance

Inheritance and GUIs

The Timer Class

Page 62: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Outline

Creating Subclasses

Overriding Methods

Class Hierarchies

Inheritance and Visibility

Designing for Inheritance

Inheritance and GUIs

The Timer Class

Page 63: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The Timer Class

• The Timer class of the javax.swing package is a GUI component, but it has no visual representation

• A Timer object generates an action event at specified intervals

• Timers can be used to manage any events that are based on a timed interval, such as an animation

• To create the illusion of movement, we use a timer to change the scene after an appropriate delay

Page 64: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

The Timer Class

• The start and stop methods of the Timer class start and stop the timer

• The delay can be set using the Timer constructor or using the setDelay method

• See Rebound.java (page 472)• See ReboundPanel.java (page 473)

Page 65: Chapter 8 Inheritance 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design © 2007 Pearson Addison-Wesley. All rights reserved.

Summary

• Chapter 8 focused on: deriving new classes from existing classes the protected modifier creating class hierarchies abstract classes indirect visibility of inherited members designing for inheritance the GUI component class hierarchy extending listener adapter classes the Timer class