CHAPTER 7 ATMOSPHERIC MOTIONS CHAPTER 7 ATMOSPHERIC MOTIONS.
Chapter 7
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Transcript of Chapter 7
![Page 1: Chapter 7](https://reader035.fdocuments.us/reader035/viewer/2022081513/5581e35bd8b42a75268b51ed/html5/thumbnails/1.jpg)
Chapter 7
Working with Distortions, Gradient Meshes, Envelopes, and Blends
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Objectives
• Edit colors and distort objects• Work with gradient meshes• Work with envelopes• Create blends
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Edit Colors and Distort Objects
• Illustrator provides a number of effects that you can use to alter the shape of an object.
• The Pucker & Bloat effect adjusts the segments between an object’s anchor points.
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Edit Colors and Distort Objects
Before Pucker effect
After Pucker effect; segments appear curvedinward
Original shape of object is evident by bounding box
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Edit Colors and Distort Objects
• The Bloat effect is achieved by moving the segments outward and the anchor points inward.
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Edit Colors and Distort Objects
Before Bloat effect
After Bloat effect—segments are moved outward
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Edit Colors and Distort Objects
• The Twist effect rotates an object more sharply in the center than it does at the edges, creating a whirlpool effect.
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Edit Colors and Distort Objects
Before Twist effect
After Twist effect; center is rotatedmore than edges
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Edit Colors and Distort Objects
• The Edit Colors commands on the Edit menu are very useful for quickly applying color changes to objects.
• The changes are applied directly to the objects; they are not effects.
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Edit Colors and Distort Objects
• You can saturate colors or desaturate colors in an illustration.
• You can also use the Convert to Grayscale and Blend Front to Back commands.
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Edit Colors and Distort Objects
Blend Colors Front to Back
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Edit Colors and Distort Objects
© 2011 Delmar Cengage Learning
Saturate filter intensifies color
Convert to Grayscale filter removes all chromatic color
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Work with Gradient Meshes
• The Mesh tool and the Create Gradient Mesh command can be used to transform a basic object into a mesh object.
• A mesh object is a single, multicolored object in which colors can flow in different directions, and colors transition gradually from point to point.
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Work with Gradient Meshes
• When you create mesh objects, multiple mesh lines crisscross the object.
• Mesh points are diamond-shaped and work like anchor points.– Can be assigned a color– When assigned, color flows outward from point
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Work with Gradient Meshes• Area between
four mesh points is a mesh patch.
• Apply color to all four mesh points simultaneously by applying color to patch.
Mesh line
Mesh patch
Mesh line
Mesh point
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Work with Gradient Meshes
• You can apply opacity settings to a mesh point on a gradient mesh.
• Select one or more points on the mesh, then drag the slider in the Transparency panel.
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Work with Gradient Meshes
• Mesh points can be added, deleted, and moved along mesh line without altering mesh shape.
• Manipulate anchor points’ direction lines to alter shape of mesh.
![Page 18: Chapter 7](https://reader035.fdocuments.us/reader035/viewer/2022081513/5581e35bd8b42a75268b51ed/html5/thumbnails/18.jpg)
Work with Gradient Meshes
• The shape of the mesh is manipulated by direction lines.
• Mesh points can be moved, just like anchor points.
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Work with Gradient Meshes
• You can create a mesh object from any path.• You cannot create a mesh from compound
paths or text objects.• Use the Mesh tool or apply the Create
Gradient Mesh command.
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Work with Gradient Meshes
• The Create Gradient Mesh command creates a mesh object with regularly spaced mesh lines and mesh points.
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Work with Gradient Meshes
Create Gradient Mesh dialog box
Mesh objectdeselected
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Work with Gradient Meshes
• Once you create a mesh object it can’t be converted back.
• Complex mesh objects are a memory drain and may effect computer performance.– Better to create a few simple mesh objects rather
then a single complex one
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Work with Gradient Meshes
Mesh points at the edge of the objects are filled with black
Three interior mesh points darkened
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Work with Envelopes
• Envelopes are objects used to distort selected objects.
• Objects take on shape of envelope object.
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Work with Envelopes
• Make envelopes with: • Objects you create• Preset wrap shapes • Mesh objects
• Use envelopes with compound paths, text objects, meshes, and blends.
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Work with Envelopes
Object to be distorted
Top object to be used as an envelope
Resulting envelope effect
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Work with Envelopes
• Create envelopes with top objects, meshes, and wraps.
• Create an envelope by using the Envelope Distort command on the Object menu.
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Work with Envelopes
• Make with Warp – 15 premade shapes• Make with Mesh – same as gradient. meshes
made with Mesh Tool.• Make with Top Object – top most selected
object.
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Work with Envelopes
An envelope created using a warp.
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Work with Envelopes
• Envelopes can distort objects with linear gradient fills or pattern fills.
• Click the Distort Linear Gradients or Distort Pattern Fills in Envelope Options dialog box to activate.
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Work with Envelopes
Set options in the Envelope Options dialog box.
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Create Blends
• A blend is a series of intermediate objects and colors between two or more selected objects.
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Create Blends
• Blends are created with:– Blending tool or– Make Blend command
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Create Blends
• Make blends between:– two open paths– two closed paths– objects filled with gradients– blends
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Create Blends
• The fewer the number of steps in a blend, the more distinct each object will be.
• A large number of steps creates the illusion of being continuous or “smooth.”
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Create Blends
• In Blend Options dialog box select– Specified Steps– Specified Distance– Smooth Color – default option
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Create Blends
• You can create a simple blend between open paths.
• You can create color effects with a blend and a mask. Chrome letters
created with a blend and a mask
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Create Blends
You can apply blends to paths.
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Create Blends
• Affect the appearance of a blend by manipulating its spine.
• When blend created, path is drawn between starting and ending objects – referred to as spine and manipulated like a path.
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Create Blends
• Examples:– Add anchor points to spine with Pen tool, then
move them with Direct Selection tool– Spine can be replaced by drawing a path with Pen
tool, then select it along with any blend and apply the Replace Spine command
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Create Blends
Anchor point added and then dragged down to alter blended spine