Chapter 5 Creating Basic Features
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Transcript of Chapter 5 Creating Basic Features
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Chapter 5Creating Basic Features
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Features covered• Extrude Boss/Base Feature• Extruded Cut Feature• Revolve Boss/Base Feature• Revolved Cut Feature• Rib Feature• Fillet, FilletXpert, Chamfer• Sketch Text• Dome Feature
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Extrude Boss/Base Feature
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Where to start the extrusion
Where to end the extrusion
Can extrude in a second direction
Can extrude from a thin feature or a contour
Add a draft to the part
Can choose the angle of extrusion
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From• Sketch Plane
– The plane of the sketch• Surface/Face/Plane
– Can choose any face• Vertex
– Can choose a point for reference to start
• Offset– Can enter a quantity to offset from
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Direction 1/Direction 2• Blind
• Extrudes a specified distance• Through All
• Goes through all bodies• Up To Next
• Extrudes to the nearest feature• Up to Vertex
• Up to a specified point• Up to Surface
• Can choose a surface to extrude to• Offset from Surface
• Can set a distance from a selected surface
• Up to Body• Similar to surface, but can choose a whole object (body)
• Midplane• Extrude in two directions with the current plane set as center
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Draft• You can use a draft to add an angle
to the extrusion
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Contours vs. Thin Feature• 2 Contours
• 3 Contours
• Thin Feature
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Thin Feature• One direction• Midplane• Two-direction
– Sets the thickness of the extruded feature
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Extrude Cut Feature
• All options are similar to extruded boss/base
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Revolve Boss/Base Feature
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Axis of revolution
Where to end the extrusion
Can extrude in a second direction
Can revolve from a thin feature or a contour
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Revolve Cut Feature
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Rib Feature
• 1st make a new plane• Make either an open or closed
sketch
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Fillet/FilletXpert
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Fillet Types• Constant Radius
– Entire fillet has a constant radius• Variable Radius
– Radius varies• Face fillet• Full round fillet
– Rounds off bosses or ribs
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Chamfer
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Dome Feature
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