Chapter 5 Concurrency: Mutual Exclusion and Synchronization

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Chapter 5 Concurrency: Mutual Exclusion and Synchronizatio n Operating Systems: Internals and Design Principles Seventh Edition By William Stallings

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Transcript of Chapter 5 Concurrency: Mutual Exclusion and Synchronization

Page 1: Chapter 5 Concurrency: Mutual Exclusion and Synchronization

Chapter 5Concurrency:

Mutual Exclusion and

Synchronization

Operating

Systems:Internals

and Design

Principles

Seventh EditionBy William Stallings

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Operating Systems:Internals and Design Principles

“ Designing correct routines for controlling concurrent activities proved to

be one of the most difficult aspects of systems programming. The ad hoc techniques used by programmers of early multiprogramming and real-time systems were always vulnerable to subtle programming errors whose effects could be observed only when certain relatively rare sequences of actions occurred. The errors are particularly difficult to locate, since the precise conditions under which they appear are very hard to reproduce.”

—THE COMPUTER SCIENCE AND ENGINEERING RESEARCH STUDY,

MIT Press, 1980

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Multiple ProcessesOperating System design is concerned with the management of processes and threads:

MultiprogrammingMultiprocessingDistributed Processing

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ConcurrencyArises in Three Different

Contexts:

Multiple Applications

invented to allow

processing time to be

shared among active

applications

Structured Applications

extension of modular

design and structured

programming

Operating System

Structure

OS themselves

implemented as a set of

processes or threads

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Principles of Concurrency

Interleaving and overlapping can be viewed as examples of concurrent

processing both present the same problems

Uniprocessor – the relative speed of execution of processes cannot be predicted

depends on activities of other processes the way the OS handles interrupts scheduling policies of the OS

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Difficulties of Concurrency

Sharing of global resourcesDifficult for the OS to manage the

allocation of resources optimallyDifficult to locate programming errors

as results are not deterministic and reproducible

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Race Condition Occurs when multiple processes or

threads read and write data items The final result depends on the

order of execution the “loser” of the race is the

process that updates last and will determine the final value of the variable

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Race Condition (Example 1)• Two processes share the global variable a

– P1 and P2, • At some point in its execution,

– P1 updates a to the value 1, – P2 updates a to the value 2.

• Thus, the two tasks are in a race to write variable a . • Results

– the “loser” of the race (the process that updates last) determines the final value of a .

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Race Condition (Example 2)• Two processes share the global variable b, c

– P3 and P4, – b = 1 and c = 2 .

• At some point in its execution, – P3: b= b + c – P4: c = b + c .

• Results– If P3 executes first,

• b = 3 and c = 5 . – If P4 executes first,

• b = 4 and c = 3 .

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Operating System Concerns

Design and management issues raised by the existence of concurrency: The OS must:

be able to keep track of various processes allocate and de-allocate resources for each

active process protect the data and physical resources of

each process against interference by other processes

ensure that the processes and outputs are independent of the processing speed

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Resource Competition

Concurrent processes come into conflict when they are competing for use of the same resource

for example: I/O devices, memory, processor time, clockIn the case of competing processes three control problems must be faced:

• the need for mutual exclusion

• deadlock• starvation

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Mutual Exclusion

Figure 5.1 Illustration of Mutual Exclusion

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The enforcement of mutual exclusion creates two additional control problems.

deadlock . P1 and P2, and two resources, R1 and R2.

Suppose that each process needs access to both resources to perform part of its function. • Situation: R1 to P2, and R2 to P1. • Each process is waiting for one of the two resources.• Neither will release the resource that it already owns until it has acquired

the other resource and performed the function requiring both resources.

starvation . P1, P2, P3 each require periodic access to resource R.

Situation• P1 has R, and both P2 and P3 waiting for R. • When P1 exits its critical section, P3 access to R. • When P3 exits its critical section, P1 access to R.

P2 may indefinitely be denied access to the resource, even though there is no deadlock situation.

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Requirements for Mutual Exclusion

Must be enforced A process that halts must do so without

interfering with other processes No deadlock or starvation A process must not be denied access to a critical

section when there is no other process using it No assumptions are made about relative process

speeds or number of processes A process remains inside its critical section for a

finite time only

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Common Conc

urrency

Mechanis

ms

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Semaphore

There is no way to inspect or

manipulate semaphores other than these three

operations

A variable that has an integer

value upon which only three

operations are defined:

1) May be initialized to a nonnegative integer value

2) The semWait operation decrements the value

3) The semSignal operation increments the value

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Semaphore Principle Two or more processes can cooperate by means of simple

signals a process can be forced to stop at a specified place until it has

received a specific signal. For signaling, special variables called semaphores are

used. To transmit a signal via semaphore s , a process executes the

primitive semSignal(s) . To receive a signal via semaphore s , a process executes the

primitive semWait(s) ; if the corresponding signal has not yet been transmitted, the

process is suspended until the transmission takes place.

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Consequences

There is no way to know before a

process decrements a

semaphore whether it will block or not

There is no way to know which process will

continue immediately on a

uniprocessor system when two

processes are running

concurrently

You don’t know whether another process is waiting so the number of

unblocked processes may be

zero or one

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Semaphore Primitives

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How Semaphore works?• To begin, the semaphore has a zero or positive value (e.g., 5).

– semWait is called 5 times– 5 processes that can issue a wait and immediately continue to execute.

• If the value is zero, either by initialization or because a number of processes equal to the initial semaphore value have issued a wait, the next process to issue a wait is blocked, and the semaphore value goes negative. – Each subsequent wait drives the semaphore value further into minus territory.

• The negative value equals the number of processes waiting to be unblocked. – Each signal unblocks one of the waiting processes (In the queue) when the

semaphore value is negative.

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Binary Semaphore Primitives

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Strong/Weak Semaphores

A queue is used to hold processes waiting on the semaphore

• the process that has been blocked the longest is released from the queue first (FIFO)

Strong Semaphores

• the order in which processes are removed from the queue is not specified

Weak Semaphores

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Example of Semaphore Mechanism

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Mutual Exclusion

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Shared Data Protected

by a Semaphore

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Producer/Consumer Problem

General Situation:• one or more

producers are generating data and placing these in a buffer

• a single consumer is taking items out of the buffer one at time

• only one producer or consumer may access the buffer at any one time

The Problem:• ensure that the

producer can’t add data into full buffer and consumer can’t remove data from an empty buffer

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Buffer Structure

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• n = in – out : keep track of the number of items in the buffer, using the integer variable

• The semaphore s is used to enforce mutual exclusion;

• The semaphore n # of item

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Finite Circular Buffer

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Solution

Using

Semaph

oresFigure 5.13 A Solution to the Bounded-Buffer Producer/Consumer Problem Using Semaphores

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Monitors Programming language construct that provides

equivalent functionality to that of semaphores and is easier to control

Implemented in a number of programming languages

including Concurrent Pascal, Pascal-Plus, Modula-2, Modula-3, and Java

Has also been implemented as a program library Software module consisting of one or more

procedures, an initialization sequence, and local data

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Monitor Characteristics

Local data variables are

accessible only by the monitor’s procedures and

not by any external

procedure

Process enters monitor by

invoking one of its procedures

Only one process may be

executing in the monitor at a time

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Synchronization Achieved by the use of condition

variables that are contained within the monitor and accessible only within the monitor

Condition variables are operated on by two functions:

cwait(c): suspend execution of the calling process on condition c

csignal(c): resume execution of some process blocked after a cwait on the same condition

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Structure of a Monitor

Figure 5.15 Structure of a Monitor

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Problem Solution Using a Monitor

Figure 5.16 A Solution to the Bounded-Buffer Producer/Consumer Problem Using a Monitor

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Message Passing When processes interact with one another

two fundamental requirements must be satisfied:

Message Passing is one approach to providing both of these functions

works with distributed systems and shared memory multiprocessor and uniprocessor systems

synchronization• to enforce

mutual exclusion

communication

• to exchange information

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Message Passing The actual function is normally provided in

the form of a pair of primitives:send (destination, message)receive (source, message)

A process sends information in the form of a message to another process designated by a destination

A process receives information by executing the receive primitive, indicating the source and the message

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Message Passing

Table 5.5 Design Characteristics of Message Systems for Interprocess Communication and Synchronization

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Synchronization

Communication of a message between two

processes implies synchronization between the two

When a receive primitive is executed in a process there are two possibilities:

if a message has previously been sent the message is received and execution continues

if there is no waiting message the process is

blocked until a message arrives or the process continues to execute,

abandoning the attempt to receivethe receiver

cannot receive a message until it has been sent by another process

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Blocking Send, Blocking Receive

Both sender and receiver are blocked until the message is delivered

Sometimes referred to as a rendezvous

Allows for tight synchronization between processes

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Nonblocking Send

• sender continues on but receiver is blocked until the requested message arrives

• most useful combination• sends one or more messages to a variety of

destinations as quickly as possible• example -- a service process that exists to

provide a service or resource to other processes

Nonblocking send, blocking receive

• neither party is required to wait

Nonblocking send, nonblocking receive

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Addressing Schemes for specifying processes

in send and receive primitives fall into two categories:

Direct addressi

ng

Indirect addressi

ng

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Direct Addressing Send primitive includes a specific

identifier of the destination process Receive primitive can be handled in

one of two ways: require that the process explicitly

designate a sending process effective for cooperating concurrent processes

implicit addressing source parameter of the receive primitive

possesses a value returned when the receive operation has been performed

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Indirect Addressing

Messages are sent to a shared data

structure consisting of queues that can temporarily hold

messages

Queues are referred to as

mailboxes

One process sends a message to the mailbox and the

other process picks up the message from

the mailbox

Allows for greater

flexibility in the use of messages

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Indirect ProcessCommunication

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General Message Format

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Mutual Exclusion

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Message Passing Example

Figure 5.21 A Solution to the Bounded-Buffer Producer/Consumer Problem Using Messages

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Readers/Writers Problem

A data area is shared among many processes some processes only read the data area, (readers)

and some only write to the data area (writers) Conditions that must be satisfied:

1. any number of readers may simultaneously read the file

2. only one writer at a time may write to the file

3. if a writer is writing to the file, no reader may read it

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Readers Have Priority

Figure 5.22 A Solution to the Readers/Writers Problem Using Semaphore: Readers Have Priority

Solution

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Solution:Writers Have Priority

Figure 5.23 A Solution to the Readers/Writers Problem Using Semaphore: Writers Have Priority

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State of the Process Queues

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Message Passing

Figure 5.24 A Solution to the Readers/Writers Problem Using Message Passing

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SummaryMessages• Useful for the enforcement of mutual exclusion discipline

Operating system themes are:• Multiprogramming, multiprocessing, distributed processing• Fundamental to these themes is concurrency

• issues of conflict resolution and cooperation arise

Mutual Exclusion• Condition in which there is a set of concurrent processes, only one of

which is able to access a given resource or perform a given function at any time

• One approach involves the use of special purpose machine instructions

Semaphores• Used for signaling among processes and can be readily used to

enforce a mutual exclusion discipline