Chapter 3: Process Concept
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Transcript of Chapter 3: Process Concept
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Chapter 3: Process Concept
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3.2
Chapter 3: Process-Concept
Process Concept Process Scheduling Operations on Processes Interprocess Communication Examples of IPC Systems Communication in Client-Server
Systems
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3.3
Objectives
To introduce the notion of a process -- a program in execution, which forms the basis of all computation
To describe the various features of processes, including scheduling, creation and termination, and communication
To describe communication in client-server systems
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3.4
Process Concept An operating system executes a variety of programs:
Batch system – jobs Time-shared systems – user programs or tasks
We use the terms job and process almost interchangeably Process – a program in execution; process execution must
progress in sequential fashion A process includes:
program counter (Address of next instruction to execute) stack data section
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3.5
Process in Memory
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3.6
Process State
As a process executes, it changes state new: The process is being created running: Instructions are being executed waiting: The process is waiting for some event to occur ready: The process is waiting to be assigned to a
processor terminated: The process has finished execution
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3.7
Diagram of Process State
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3.8
Process Control Block (PCB)
Information associated with each process Process state Program counter CPU registers CPU scheduling information Memory-management information Accounting information I/O status information
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3.9
Process Control Block (PCB)
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3.10
CPU Switch From Process to Process
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3.11
Process Scheduling Queues
Job queue – set of all processes in the system Ready queue – set of all processes residing in
main memory, ready and waiting to execute Device queues – set of processes waiting for
an I/O device Processes migrate among the various queues
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3.12
Ready Queue And Various I/O Device Queues
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3.13
Representation of Process Scheduling
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3.14
Schedulers
Long-term scheduler (or job scheduler) – selects which processes should be brought into the ready queue
Short-term scheduler (or CPU scheduler) – selects which process should be executed next and allocates CPU
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3.15
Addition of Medium Term Scheduling
Short-term scheduler Long-term scheduler
Mid-term scheduler
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3.16
Schedulers (Cont)
Short-term scheduler is invoked very frequently (milliseconds) (must be fast)
Long-term scheduler is invoked very infrequently (seconds, minutes) (may be slow)
The long-term scheduler controls the degree of multiprogramming
Processes can be described as either: I/O-bound process – spends more time doing
I/O than computations, many short CPU bursts CPU-bound process – spends more time doing
computations; few very long CPU bursts
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3.17
Context Switch
When CPU switches to another process, the system must save the state of the old process and load the saved state for the new process via a context switch
Context of a process represented in the PCB Context-switch time is overhead; the system does no
useful work while switching Time dependent on hardware support
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3.18
Process Creation Parent process create children processes, which, in
turn create other processes, forming a tree of processes
Generally, process identified and managed via a process identifier (pid)
Resource sharing Parent and children share all resources Children share subset of parent’s resources Parent and child share no resources
Execution Parent and children execute concurrently Parent waits until children terminate
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3.19
Process Creation (Cont)
Address space Child duplicate of parent Child has a program loaded into it
UNIX examples fork system call creates new
process exec system call used after a fork
to replace the process’ memory space with a new program
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3.20
Process Creation
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3.21
C Program Forking Separate Process
int main(){pid_t pid;
/* fork another process */pid = fork();if (pid < 0) { /* error occurred */
fprintf(stderr, "Fork Failed");exit(-1);
}else if (pid == 0) { /* child process */
execlp("/bin/ls", "ls", NULL);}else { /* parent process */
/* parent will wait for the child to complete */
wait (NULL);printf ("Child Complete");exit(0);
}}
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3.22
A tree of processes on a typical Solaris
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3.23
Process Termination Process executes last statement and asks the
operating system to delete it (exit) Output data from child to parent (via wait) Process’ resources are deallocated by OS
Parent may terminate execution of children processes (abort) Child has exceeded allocated resources Task assigned to child is no longer required If parent is exiting
Some operating systems do not allow child to continue if its parent terminates
– All children terminated - cascading termination
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3.24
Interprocess Communication
Processes within a system may be independent or cooperating Independent process cannot affect or be affected by the
execution of another process Cooperating process can affect or be affected by other
processes, including sharing data Reasons for cooperating processes:
Information sharing Computation speedup Modularity Convenience
Cooperating processes need interprocess communication (IPC) Two models of IPC
Shared memory Message passing
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3.25
Communications Models
Message passing Shared memory
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3.26
Producer-Consumer Problem Paradigm for cooperating
processes, producer process produces information that is consumed by a consumer process unbounded-buffer places no
practical limit on the size of the buffer
bounded-buffer assumes that there is a fixed buffer sizeProducerProducer ConsumerConsumer
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3.27
Bounded-Buffer – Shared-Memory Solution
Shared data#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Solution is correct, but can only use BUFFER_SIZE-1 elements
In
out
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3.28
Bounded-Buffer – Producer
while (true) { /* Produce an item */
while (((in = (in + 1) % BUFFER SIZE count) == out)
; /* do nothing -- no free buffers */
buffer[in] = item;
in = (in + 1) % BUFFER SIZE;
}
In
out
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3.29
Bounded Buffer – Consumer
while (true) {
while (in == out)
; // do nothing -- nothing to consume
// remove an item from the buffer
item = buffer[out];
out = (out + 1) % BUFFER SIZE;
return item;
}
In
out
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3.30
Interprocess Communication – Message Passing
Mechanism for processes to communicate and to synchronize their actions
Message system – processes communicate with each other without resorting to shared variables
IPC facility provides two operations: send(message) – message size fixed or variable receive(message)
If P and Q wish to communicate, they need to: establish a communication link between them exchange messages via send/receive
Implementation of communication link physical (e.g., shared memory, hardware bus) logical (e.g., logical properties)
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3.31
Implementation Questions
How are links established? Can a link be associated with more than two
processes? How many links can there be between every
pair of communicating processes? What is the capacity of a link? Is the size of a message that the link can
accommodate fixed or variable? Is a link unidirectional or bi-directional?
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3.32
Direct Communication Processes must name each other explicitly:
send (P, message) – send a message to process P receive(Q, message) – receive a message from
process Q Properties of communication link
Links are established automatically A link is associated with exactly one pair of
communicating processes Between each pair there exists exactly one link The link may be unidirectional, but is usually bi-
directional
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3.33
Indirect Communication Messages are directed and received from mailboxes (also
referred to as ports) Each mailbox has a unique id Processes can communicate only if they share a mailbox
Properties of communication link Link established only if processes share a common
mailbox A link may be associated with many processes Each pair of processes may share several
communication links Link may be unidirectional or bi-directional
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3.34
Indirect Communication
Operations create a new mailbox send and receive messages through mailbox destroy a mailbox
Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
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3.35
Indirect Communication
Mailbox sharing
P1, P2, and P3 share mailbox A
P1, sends; P2 and P3 receive
Who gets the message? Solutions
Allow a link to be associated with at most two processes
Allow only one process at a time to execute a receive operation
Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was.
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3.36
Synchronization
Message passing may be either blocking or non-blocking
Blocking is considered synchronous Blocking send has the sender block until the
message is received Blocking receive has the receiver block until a
message is available Non-blocking is considered asynchronous
Non-blocking send has the sender send the message and continue
Non-blocking receive has the receiver receive a valid message or null
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3.37
Buffering
Queue of messages attached to the link; implemented in one of three ways
1. Zero capacity – 0 messagesSender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messagesSender must wait if link full
3. Unbounded capacity – infinite length Sender never waits
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3.38
Examples of IPC Systems - POSIX
POSIX Shared Memory Process first creates shared memory segment
segment id = shmget(IPC PRIVATE, size, S IRUSR | S IWUSR);
Process wanting access to that shared memory must attach to it
shared memory = (char *) shmat(id, NULL, 0);
Now the process could write to the shared memory
sprintf(shared memory, "Writing to shared memory");
When done a process can detach the shared memory from its address space
shmdt(shared memory);
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3.39
C Program illustrating POSIX Shared-memory API
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3.40
Examples of IPC Systems - Mach
Mach communication is message based Even system calls are messages Each task gets two mailboxes at creation-
Kernel and Notify Only three system calls needed for
message transfer
msg_send(), msg_receive(), msg_rpc()
Mailboxes needed for communication, created via
port_allocate()
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3.41
Examples of IPC Systems – Windows XP
Message-passing centric via local procedure call (LPC) facility Only works between processes on the same system Uses ports (like mailboxes) to establish and maintain
communication channels Communication works as follows:
The client opens a handle to the subsystem’s connection port object
The client sends a connection request The server creates two private communication ports and
returns the handle of one of them to the client The client and server use the corresponding port handle
to send messages or callbacks and to listen for replies
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3.42
Local Procedure Calls in Windows XP
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3.43
Communications in Client-Server Systems
Sockets Remote Procedure Calls Pipes
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3.44
Sockets
A socket is defined as an endpoint for communication
Concatenation of IP address and port The socket 161.25.19.8:1625 refers to
port 1625 on host 161.25.19.8 Communication consists between a pair
of sockets
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3.45
Socket Communication
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3.46
Sockets Java provides three different types of sockets.
Connection-oriented (TCP) sockets are implemented with socket class.
Connectionless (UDP) sockets use the DatagramSocket class.
The MulticastSocket class is a subclass of the DatagramSocket class. A multicast socket allows data to be sent to multiple recipients.
Example: a data server uses connection-oriented TCP sockets. Allows clients to request the current date and time
from the server.
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3.47
Date Server
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3.48
Date Client
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3.49
Date Client The client creates a Socket and requests a
connection with the server at IP address 127.0.0.1 on port 6013.
The IP address 127.0.0.1 is a special address known as the loopback, it is referring to itself. It allows a client and server on the same host to communicate using TCP/IP protocol.
Socket is a low level form of communications, allows only an unstructured stream of bytes to be exchanged.
Two higher-level methods: RPCs and Pipes
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3.50
Remote Procedure Calls
Remote procedure call (RPC) abstracts procedure calls between processes on networked systems
Stubs – client-side proxy for the actual procedure on the server
The client-side stub locates the server and marshalls the parameters
The server-side stub receives this message, unpacks the marshalled parameters, and performs the procedure on the server
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3.51
Marshalling Parameters
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3.52
Execution of RPC
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3.53
Pipes A pipe allows two processes to communicate. One of the first IPC mechanism in early UNIX. Four issues must be considered to implement a pipe:
Unidirectional or bidirectional communication ? If two-way, half duplex or full duplex ? Must a relationship (such as parent – child) exist between
the communicating processes ? Can the pipes communicate over a network, or just reside
on the same machine ?
Two types of pipes Ordinary Pipes Named Pipes
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3.54
Ordinary Pipes Ordinary pipes allow two processes to
communicate in producer-consumer fashion. The producer writes to one end of the pipe (write-
end), and the consumer reads from the other end of the pipe (read-end).
It’s unidirectional (one way) On UNIX systems, ordinary pipes are constructed
using
pipe (int fd[]) fd[]: file descriptor, fd[0]:read-end of the pipe Fd[1]: write-end of the pipe
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3.55
Ordinary Pipes
File descriptors for an ordinary pipe
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3.56
Ordinary Pipes UNIX treats a pipe as a special type of
file. Pipes can be accessed using read() and write() system calls.
An ordinary pipe can not be accessed from outside the process that creates it.
A parent process creates a pipe and uses it to communicate with a child process it creates via fork().
A child process inherits open files (also pipes) from its parent.
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3.57
Ordinary Pipes in UNIX
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3.58
Ordinary Pipes in UNIX
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3.59
Windows anonymous pipes Ordinary pipes on Windows systems are termed
anonymous pipes. Unidirectional, employ parent-child relationships. Win 32 API to create a pipe
CreatePipe() ReadFile() and WriteFile() to read and to write
Four parameters for CreatePipe() Separate handles for reading and writing A STARTUPINFO structure instance (to specify the child
process is to inherit the handles of the pipe) Pipe size (in bytes)
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3.60
Windows anonymous pipes (parent process)
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3.61
Windows anonymous pipes (parent process)
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3.62
Windows anonymous pipes (child process)
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3.63
Named Pipes Ordinary pipes exist only while the processes are
communicating with one another. On both UNIX and Windows systems, once the
processes have finished communicating and terminated, the ordinary pipes ceases to exist.
Named pipes provide bidirectional communication and no parent-child relationship.
Once a named pipe is established, several processes can use it for communication. Thus, a named pipe may have several writers.
Named pipes continue to exist after communicating processes have finished.
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3.64
Named Pipes on UNIX Systems
Named pipes are referred to as FIFOs in UNIX. Once created, they appear as typical files in the
file system. A FIFO is created with mkfifo() system call and
manipulated with open(), read(), write(), and close() system calls.
FIFOs are bidirectional with half-duplex transmission. But only byte-oriented data may be transmitted.
The communicating processes must on the same machine. Sockets must be used if intermachine communication is required.
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3.65
Named Pipes on Windows Systems
Named pipes on Windows systems provide a richer communication mechanism.
Full duplex communication is allowed, and the communicating processes may reside on different machines.
Byte- or message-oriented data can be transmitted.
Named pipes are created with CreateNamePipe() function, a client can connect to a pipe using ConnectNamePipe().
Communication over named pipe: ReadFile() and WriteFile() funcitons.
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3.66
Pipes in Practice Pipes are used quite open in UNIX command
line environment. Setup a pipe between ls and more commands
(which are running as individual processes) allows the output of ls to be delivered as the input of more.
A pipe can be constructed on the command line using the “|” character.
ls | more Windows systems
dir | more
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End of Chapter 3
摘錄自商業週刊 1297