Chapter 2 Datalink Layer & LAN Protocols
description
Transcript of Chapter 2 Datalink Layer & LAN Protocols
Ch.2: Link Layer &LAN
Chapter 2 Datalink Layer
& LAN Protocols
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Ch.2: Link Layer &LAN
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Physical Media physical link:
transmitted data bit propagates across link
guided media: signals propagate in
solid media: copper, fiber
unguided media: signals propagate
freely, e.g., radio
Twisted Pair (TP) two insulated copper
wires Category 3: traditional
phone wires, 10 Mbps ethernet
Category 5 TP: 100Mbps ethernet
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Physical Media: coax, fiberCoaxial cable: wire (signal carrier)
within a wire (shield) baseband: single
channel on cable broadband: multiple
channel on cable bidirectional common use in
10Mbs Ethernet
Fiber optic cable: glass fiber carrying
light pulses high-speed operation:
100Mbps Ethernet high-speed point-to-
point transmission (eg, 40 Gps)
very low error rate
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Physical media: Wireless signal carried in
electromagnetic spectrum
no physical “wire” bidirectional propagation
environment effects: reflection obstruction by objects interference
Wireless link types: microwave
e.g. up to 45 Mbps channels
LAN (e.g., 802.11b/g) 11/54 Mbps
wide-area (e.g., cellular) e.g. CDPD, 10’s Kbps 3G ~ 2.4 Mbps
satellite up to 50Mbps channel
• multiple smaller channels
270 Msec end-end delay geosynchronous versus
LEOS (low earth orbit)
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Physical link types: Point to point link Shared medium link
- also called: Broadcast link Multi-access link LAN
Shared medium link: Many stations on same
medium segment Intermittent
transmission: only when needed
Qn: WHY? Collisions occur
unless protocol makes special arrangements for co-ordination of transmission
Bit synchronization done per frame
Point to point link Two stations only Continuous
transmission Needed to keep bit
clock synchronization Sends filler when no
data Full duplex
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The Data Link LayerOur goals: understand principles
behind data link layer services: error detection,
correction sharing a broadcast
channel: multiple access
link layer addressing instantiation and
implementation of various link layer technologies
Overview: link layer services error detection, correction multiple access protocols
and LANs link layer addressing specific link layer
technologies: Ethernet
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Link Layer: setting the context
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Recap: The Hourglass Architecture of the Internet
IP
Ethernet FDDIWireless
TCP UDP
Telnet Email FTP WWW
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Link Layer: setting the context two physically connected devices:
host-router, router-router, host-host unit of data: frame
applicationtransportnetwork
linkphysical
networklink
physical
MMMM
HtHtHnHtHnHl MHtHnHl
framephys. link
data linkprotocol
adapter card
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Link layer: Context Data-link layer has
responsibility of transferring datagram from one node to another node over a link
Datagram transferred by different link protocols over different links, e.g., Ethernet on first link, frame relay on
intermediate links 802.11 on last link
transportation analogy
trip from New Haven to San Francisco taxi: home to union
station train: union station
to JFK plane: JFK to San
Francisco airport shuttle: airport to
hotel
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Link Layer Services Framing, link access:
encapsulate datagram into frame, adding header, trailer
implement channel access if shared medium, ‘physical addresses’ used in frame headers to
identify source, destination • different from IP address!
(OPTIONAL) Reliable data delivery: seldom used on low bit-error link
• E.g., fiber, twisted pair wireless links: high error rates
•Qn: why both link-level and end-end reliability?
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Link Layer Services (more) (OPTIONAL) Flow Control:
pacing between sender and receivers Error Detection:
errors caused by signal attenuation, noise. receiver detects presence of errors:
• signals sender for retransmission or drops frame(depending on protocol)
(OPTIONAL) Error Correction: receiver identifies and corrects bit error(s)
without resorting to retransmission
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Adaptors Communicating
link layer implemented in “adaptor” (aka NIC) Ethernet card,
modem, 802.11 card adapter is semi-
autonomous, implementing link & physical layers
sending side: encapsulates datagram in a
frame, delimits frame adds error checking bits, rdt
param’s, flow ctrl, etc. receiving side
recognizes frame start /end checks errors, rdt, flow
ctrl, .. extracts datagram, passes
to L3
sendingnode
frame
receivingnode
datagram
frameadapter adapter
link layer protocol
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Link Layer: Implementation implemented in “adapter”
e.g., PCMCIA card, Ethernet card typically includes: RAM, DSP chips, host bus
interface, and link interface
applicationtransportnetwork
linkphysical
networklink
physical
MMMM
HtHtHnHtHnHl MHtHnHl
framephys. link
data linkprotocol
adapter card
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Error DetectionEDC= Error Detection and Correction bits (redundancy)D = Data protected by error checking, may include header fields
• Error detection not 100% reliable! Qn: why?• protocol may miss some errors, but rarely• larger EDC field yields better detection and correction
ChecksumGenerator
Checksum Generator
EDC”=?
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Parity CheckingSingle Bit Parity:Detect all single bit errors
0 0
Parity bit=1 iffNumber of 1’s even
Two dimensional Bit Parity:Correct all single bit errors, Detect all X bit errors X=?
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Internet checksum
Sender: treat segment contents
as sequence of 16-bit integers
checksum: addition (1’s complement sum) of segment contents
sender puts checksum value into UDP checksum field
Receiver: compute checksum of received
segment check if computed checksum
equals checksum field value: NO - error detected YES - no error detected.
But maybe errors nonetheless?
Goal: detect “errors” (e.g., flipped bits) in transmitted segment (note: used at transport layer only)
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Checksumming: Cyclic Redundancy Check choose a (r+1) bit pattern (generator), G
G is fixed, known to Sender & Receiver Sender: Wants to send data bits D Finds r CRC bits, R, such that
(D || R) is exactly divisible by G (viewed as modulo 2 polynomials (*)) Sends D and R Receiver: divides (D || R) by G.
If remainder ≠ 0 : error detected! can detect all burst errors less than r+1 bits
widely used in practice (Ethernet, ATM, HDLC)
(*) This means that addition and subtraction use bitwise XOR
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CRC ExampleWant:
D.2r XOR R = nGequivalently:
D.2r = nG XOR R equivalently: if we divide D.2r by
G, want remainder R
R = remainder[ ]D.2r
G
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Example G(x) 16 bits CRC:
CRC-16: x16+x15+x2+1, CRC-CCITT: x16+x12+x5+1
both can catch • all single or double bit errors• all odd number of bit errors• all burst errors of length 16
or less• >99.99% of the 17 or 18 bits
burst errorsCRC-CCITT hardware implementation
Using shift and XOR registershttp://en.wikipedia.org/wiki/CRC-32#Implementation
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Multiple Access Links and ProtocolsThree types of “links”: point-to-point (single wire, e.g. PPP, SLIP, HDLC) broadcast (shared wire or medium; e.g,
Ethernet, Token Ring, WiFi, WaveLAN, etc.)
switched (e.g., switched Ethernet, ATM etc)
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Multiple Access protocols single shared communication channel two or more simultaneous transmissions by nodes:
interference only one node can send successfully at a time
multiple access protocol: distributed algorithm that determines how stations share
channel, i.e., determine when station can transmit communication about channel sharing must use channel itself! what to look for in multiple access protocols:
• synchronous or asynchronous • information needed about other stations • robustness (e.g., to channel errors) • performance
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Multiple Access protocols claim: humans use multiple access
protocols all the time class can "guess" multiple access
protocols multiaccess protocol 1: multiaccess protocol 2: multiaccess protocol 3: multiaccess protocol 4:
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MAC Protocols: a taxonomyThree broad classes: Channel Partitioning
divide channel into smaller “pieces” (time slots, frequency)
allocate piece to node for exclusive use Random Access
allow collisions “recover” from collisions
“Taking turns” tightly coordinate shared access to avoid collisions
Goal: efficient, fair, simple, decentralized
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MAC Protocols: Measures Channel Rate = R bps Efficient:
Single user: Throughput R Fairness
N usersMin. user throughput R/N
Decentralized Fault tolerance
Simple
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Channel Partitioning MAC protocols: TDMA
TDMA: time division multiple access access to channel in "rounds" each station gets fixed length slot (length = pkt trans time) in each round unused slots go idle example: 6-station LAN, 1,3,4 have pkt, slots 2,5,6 idle
TDM (Time Division Multiplexing): channel divided into N time slots, one per user; inefficient with low duty cycle users and at light load.
FDM (Frequency Division Multiplexing): frequency subdivided.
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Channel Partitioning MAC protocols: FDMA
FDMA: frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go idle example: 6-station LAN, 1,3,4 have pkt, frequency bands 2,5,6 idle
TDM (Time Division Multiplexing): channel divided into N time slots, one per user; inefficient with low duty cycle users and at light load.
FDM (Frequency Division Multiplexing): frequency subdivided.
frequ
ency
ban
ds
time
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TDMA & FDMA: Performance Channel Rate = R bps Single user
Throughput R/N Fairness
Each user gets the same allocationDepends on maximum number of users
Decentralized Requires resource division
Simple
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Random Access protocols When node has packet to send
transmit at full channel data rate R. no a priori coordination among nodes
two or more transmitting nodes -> “collision”, random access MAC protocol specifies:
how to detect collisions how to recover from collisions (e.g., via delayed
retransmissions) Examples of random access MAC protocols:
slotted ALOHA ALOHA CSMA and CSMA/CD
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Slotted Aloha [Norm Abramson]
time is divided into equal size slots (= pkt trans. time)
node with new arriving pkt: transmit at beginning of next slot
if collision: retransmit pkt in future slots with probability p, until successful.
Success (S), Collision (C), Empty (E) slots
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Slotted Aloha efficiencyQ: what is max fraction slots successful?A: Suppose N stations have packets to send
each transmits in slot with probability p prob. successful transmission S is:
by single node: S= p (1-p)(N-1)
by any of N nodes S = Prob (only one of the nodes transmits)
= N p (1-p)(N-1)
… choosing optimum p =1/Nas N -> infinity ...
S≈ 1/e = .37 as N -> infinity
At best: channeluse for useful transmissions 37%of time!
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Goodput vs. Offered LoadS
= th
roug
hpu t
=
“goo
dput
”
(su
c ces
s ra t
e)
G = offered load = Np0.5 1.0 1.5 2.0
Slotted Aloha
when pN < 1, as p (or N) increases probability of empty slots reduces probability of collision is still low, thus goodput increases
when pN > 1, as p (or N) increases, probability of empty slots does not reduce much, but probability of collision increases, thus goodput decreases
goodput is optimal when pN = 1
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Maximum Efficiency vs. n
0
0.05
0.1
0.15
0.2
0.25
0.3
0.35
0.4
2 7 12 17 n
max
imum
effi
cien
cy1/e = 0.37
At best: channeluse for useful transmissions 37%of time!
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Pure (unslotted) ALOHA unslotted Aloha: simpler, no synchronization pkt needs transmission:
send without awaiting for beginning of slot collision probability increases:
pkt sent at t0 collide with other pkts sent in [t0-1, t0+1]
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Pure Aloha (cont.)P(success by given node) = P(node transmits) . P(no other node transmits in [t0-
1,t0] . P(no other node transmits in [t0,t0+1] = p . (1-p)N-1 . (1-p)N-1
P(success by any of N nodes) = N p . (1-p)N-1 . (1-p)N-1 … choosing optimum p=1/(2N-1)
as N -> infty ... S≈ 1/(2e) = .18
S =
thro
ughp
u t =
“g
oodp
ut”
(
suc c
ess r
a te)
G = offered load = Np0.5 1.0 1.5 2.0
0.1
0.2
0.3
0.4
Pure Aloha
Slotted Aloha protocol constrainseffective channelthroughput!
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Aloha: Performance Channel Rate = R bps Single user
Throughput R Fairness
Multiple usersCombined throughput only 0.37*R
Decentralized Slotted Aloha needs slot synchronization
Simple
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CSMA: Carrier Sense Multiple AccessCSMA: listen before transmit: If channel sensed idle: transmit entire pkt If channel sensed busy, defer transmission
Persistent CSMA: retry immediately with probability p when channel becomes idle
Non-persistent CSMA: retry after random interval human analogy: don’t interrupt others!
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CSMA collisionscollisions can occur:propagation delay means two nodes may not yethear each other’s transmissioncollision:entire packet transmission time wasted
spatial layout of nodes along Ethernet
note:role of distance and propagation delay in determining collision prob.
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spatial layout of nodes along EthernetA B C D
time
t0
spatial layout of nodes along EthernetA B C D
time
t0
B detectscollision, aborts
D detectscollision,aborts
CSMA/CD: Collision Detection
instead of wasting the whole packettransmission time, abort after detection.
CSMA CSMA/CD
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CSMA/CD (Collision Detection)CSMA/CD: carrier sensing, deferral as in CSMA
collisions detected within short time colliding transmissions aborted, reducing
channel wastage persistent or non-persistent retransmission
collision detection: easy in wired LANs: measure signal strengths,
compare transmitted, received signals in wireless LAN:
• receiver closed when transmitting• the interfering station may not be heard by contender
human analogy: the polite conversationalist
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CSMA/CD collision detection
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CDMA/CD Channel Rate = R bps Single user
Throughput R Fairness
Multiple usersDepends on Detection Time
Decentralized Completely
Simple Needs collision detection hardware
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“Taking Turns” MAC protocolschannel partitioning MAC protocols:
share channel efficiently at high load inefficient at low load: delay in channel
access, 1/N bandwidth allocated even if only 1 active node!
Random access MAC protocols efficient at low load: single node can fully
utilize channel high load: collision overhead
“taking turns” protocolslook for best of both worlds!
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“Taking Turns” MAC protocolsPolling: master node
“invites” slave nodes to transmit in turn
Request to Send, Clear to Send msgs
concerns: polling overhead latency single point of
failure (master)
Token passing: control token passed
from one node to next sequentially.
token message concerns:
token overhead latency single point of failure
(token)
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Reservation-based protocolsDistributed Polling: time divided into slots begins with N short dedicated reservation slots
reservation slot time equals to channel end-end propagation delay Qn: WHY?
station with message to send posts reservation reservation seen by all stations
after reservation slots, message transmissions ordered by known priority
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Summary of MAC protocols What do you do with a shared media?
Channel Partitioning: by time, frequency or code
• Time Division, Frequency Division, Code Division Random partitioning (dynamic),
• ALOHA, S-ALOHA, CSMA, CSMA/CD• carrier sensing: easy in some technologies (wire),
hard in others (wireless)• CSMA/CD used in Ethernet
Taking Turns• polling from a central cite, token passing• Popular in cellular 3G/4G networks where
base station is the master
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LAN technologiesData link layer so far:
services, error detection/correction, multiple access
Next: LAN technologies addressing Ethernet hubs, bridges, switches 802.11 PPP ATM
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LAN Addresses32-bit IP address: network-layer address used to get datagram to destination networkLAN (or MAC or physical) address: used to get datagram from one interface to
another physically-connected interface (same network)
48 bit MAC address (for most LANs) burned in the adapter ROM at production time
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LAN Address (more) MAC address allocation administered by IEEE manufacturer buys portion of MAC address space
(to assure uniqueness) Analogy: (a) MAC address: like ID number תעודת זהות (b) IP address: like postal address כתובת מגורים MAC flat address => portability
can move LAN card from one LAN to another IP hierarchical address NOT portable
depends on network to which one attaches ARP protocol translates IP address to MAC address
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Comparison of IP address and MAC Address IP address is
hierarchical for routing scalability
IP address needs to be globally unique (if no NAT)
IP address depends on IP network to which an interface is attached NOT portable
MAC address is flat
MAC address: no need for global uniqueness, but in fact is globally unique
MAC address is assigned to a device portable
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LAN Addresses and ARPEach adaptor on LAN has unique MAC address
Broadcast address =FF-FF-FF-FF-FF-FF
= adaptor card (NIC)
1A-2F-BB-76-09-AD
58-23-D7-FA-20-B0
0C-C4-11-6F-E3-98
71-65-F7-2B-08-53
LAN(wired orwireless)
5-52 Ch.2: Link
Layer &LA
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ARP: Address Resolution Protocol
Each IP node (Host, Router) on a LAN has an ARP table
ARP Table: IPMAC addr mapping for LAN nodes
ARP protocol: used to get new entries in ARP table when needed
ARP message has following parameters: Source IP addr + MAC addr. Dest. IP addr + MAC addr. TTL (Time To Live): time after
which address mapping will be discarded (typically 20 min)
ARP Messages: Query, Reply
Question: how to determineMAC address of Bknowing B’s IP address?
1A-2F-BB-76-09-AD
58-23-D7-FA-20-B0
0C-C4-11-6F-E3-98
71-65-F7-2B-08-53 LAN
237.196.7.23
237.196.7.78
237.196.7.14
237.196.7.88
5-53 Ch.2: Link
Layer &LA
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ARP protocol usage node A wants to send datagram
to B, but doesn’t find B’s MAC address in its ARP table.
A broadcasts an ARP query containing B's IP address and asking for B’s MAC address frame dest MAC address =
FF-FF-FF-FF-FF-FF all nodes on LAN receive query only B answers (ARP reply)
reply sent to A’s MAC address only
other nodes ignore query the reply shows B's MAC address see messages in next slide
A caches the (IP,MAC) address pair in its ARP table until TTL expires (timeout) soft state: info deleted
unless refreshed Qn1: Which other node can
update its ARP table? Qn2: What happens if the
ARP query has dest IP = src IP ? Qn3: What happens if A sends
query with My_IP = IP address of C andSrc_MAC=My_MAC= MAC of A ?
ARP is “plug-and-play”: i.e. nodes create their ARP
tables without action of network administrator
5-54
Ch.2: Link Layer &LAN
ARP Messages A (a, α ) knows B’s IP addr. (b) & wants to know B’s MAC
addr (β) 1. A sends ARP Query Message for B’s MAC address:
message sent as broadcast frame on Ethernet
2. B reads the message and sends ARP reply to A reply sent as a unicast frame to A’s MAC address
Src MAC Dest MAC Type Source IP Src MAC Dest IP Dest MACα FF-…-FF Query a α b ?
Src MAC Dest MAC Type Source IP Src MAC Dest IP Dest MACβ α Query b β a α
ARP MessageEthernet Header
ARP MessageEthernet Header
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Ethernet“dominant” LAN technology: cheap $5-10 for 10/100/1000 Mbs! first widely used LAN technology Simpler, cheaper than token LANs and ATM Kept up with speed race: 1, 10, 100, 1000 Mbps
Metcalfe’s Etheretsketch
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Ethernet Frame StructureSending adapter encapsulates IP datagram (or
other network layer protocol packet) in Ethernet frame
Preamble: 7 bytes with pattern 10101010 followed by one
byte with pattern 10101011 used to synchronize receiver, sender clock rates
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Ethernet Frame Structure (more) Addresses: 6 bytes, frame is received by all
adapters on a LAN and dropped if address does not match
Type: indicates the higher layer protocol mostly IP but others may be supported (such as
Novell IPX and AppleTalk) CRC: checked at receiver, if error is detected,
the frame is simply dropped
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Ethernet: uses CSMA/CDA: sense channel, if idle
then { transmit and monitor the channel;
If detect another transmission then { abort and send jam signal;
update # collisions; delay as required by exponential backoff algorithm; goto A}
else {done with the frame; set collisions to zero}}
else {wait until ongoing transmission is over and goto A}
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Ethernet’s CSMA/CD (more)Jam Signal: make sure all other transmitters are
aware of collision; 48 bits; Exponential Backoff: Goal: adapt retransmission attempts to
estimated current load heavy load: random wait will be longer
first collision: choose K from {0,1}; delay is K x 512 bit transmission times
after n-th collision: choose K from {0,1,…, 2n-1} after ten or more collisions, choose K from
{0,1,2,3,4,…,1023}
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Exponential Backoff (simplified) N users Interval of size 2n
Prob Node/slot is 1/2n
Prob of success N(1/2n)(1 – 1/2n)N-1
Average slot success N(1 – 1/2n)N-1
Intervals size: 1, 2, 4, 8, 16 … Fraction (out of N) of success:
2n = N/8 -> 0.03 % 2n = N/4 -> 2% 2n = N/2 -> 15% 2n = N -> 37 % 2n = 2N -> 60%
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Ethernet Technologies: 10Base2 10: 10Mbps; 2: under 200 meters max cable length thin coaxial cable in a bus topology
repeaters used to connect up to multiple segments repeater repeats bits it hears on one interface to its other interfaces: physical layer device only!
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10BaseT and 100BaseT 10/100 Mbps rate; latter called “fast ethernet” T stands for Twisted Pair Hub to which nodes are connected by twisted
pair, thus “star topology” (multi-port repeater) Hub acts as a multi-legged (broadcast)
repeater Effectively same as a single segment
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10BaseT and 100BaseT (more) Max distance from node to Hub is 100 meters Hub can disconnect “jabbering” adapter Hub can gather monitoring information,
statistics for display to LAN administrators
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Gbit Ethernet use standard Ethernet frame format allows for point-to-point links and shared
broadcast channels in shared mode, CSMA/CD is used; short
distances between nodes to be efficient uses hubs, called here “Buffered Distributors” Full-Duplex at 1 Gbps for point-to-point links
Wide area networks
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Token Rings (IEEE 802.5) A ring topology is a single
unidirectional loop connecting a series of stations in sequence
Each bit is stored and forwarded by each station’s network interface
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Token Ring: IEEE802.5 standard 4 Mbps (also 16 Mbps) max token holding time: 10 ms, limiting frame
length
SD, ED mark start, end of packet AC: access control byte:
token bit: value 0 means token can be seized, value 1 means data follows FC
priority bits: priority of packet reservation bits: station can write these bits to prevent
stations with lower priority packet from seizing token after token becomes free
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Token Ring: IEEE802.5 standard
FC: frame control used for monitoring and maintenance
source, destination address: 48 bit physical address, as in Ethernet
data: packet from network layer checksum: CRC FS: frame status: set by dest., read by sender
set to indicate destination up, frame copied OK from ring
DLC-level ACKing