Chapter 1 Design Composition Permission granted to reproduce for educational use only.©...

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Transcript of Chapter 1 Design Composition Permission granted to reproduce for educational use only.©...

Page 1: Chapter 1 Design Composition Permission granted to reproduce for educational use only.© Goodheart-Willcox Co., Inc. Objectives Detail the components.
Page 2: Chapter 1 Design Composition Permission granted to reproduce for educational use only.© Goodheart-Willcox Co., Inc. Objectives Detail the components.

Chapter 1

Design Composition

Page 3: Chapter 1 Design Composition Permission granted to reproduce for educational use only.© Goodheart-Willcox Co., Inc. Objectives Detail the components.

Permission granted to reproduce for educational use only.© Goodheart-Willcox Co., Inc.

Objectives

• Detail the components of a game and differentiate between a game and a toy.

• List the roles and responsibilities of the specialists within a video game design team.

• Explain what is meant by the scope, or life cycle, or a video game.

• Outline the five Ps that guide the development of most video games.

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Objectives (Continued)

• Define piracy and explain how it impacts the video game industry.

• Describe the four major types of business ownership.

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Permission granted to reproduce for educational use only.© Goodheart-Willcox Co., Inc.

Game Composition

• A game is a specific type of activity with three parts– Game environment is an area that enables gameplay– Rules state how a game is to be played– A victory condition is what it takes to win the game

• Toys do not have all three parts and are not games

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Video Game Classification

• Gameplay is what the player does• Core mechanics is the computer programming

used to enforce the rules• Genre is a major category of video game

gameplay• Genres are further broken down into themes• Examples include action, fighting, and puzzle

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Examples of Genres and Themes

ActionAdventureBat and BallCrimeFlightHorrorPlatformTactical

Board Games, Card Games, Game Show

Educational/Edutainment

FightingMartial ArtsOther

Music and PartyDance MusicParty Singing

PuzzleGuessing game Logic puzzleTransport puzzleWord puzzle

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Examples of Genres and Themes(Continued)

Role Playing (RPG)Single/ multiplayerMassive multiplayer

ShooterFirst PersonSide Scrolling (shoot ‘em)Third person

SimulationA-lifeFlightSimTycoon

SportsBaseballBasketballBowlingFishingFootballGolfHockeyHunting RacingSkateboardingTennisWrestling

StrategyTurn based

ToysAl petsScreen savers

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Video Game Design Team

• A design team is a group of people who bring the idea of a video game into a playable version

• A design team is made up of specialists who have the right skills for a project

• Examples include artists, programmers, and game writers

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Video Game Scope

• Video games have a life cycle • Video game publishers fund most major video

games• The publisher manufactures, markets, and

supports each video game, or title• To finance your game, you need to convince a

publisher to take on your game project

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Project Composition

• Video games are developed following the five Ps of video game publishing– Pitch– Preproduction– Production– Post production– Patch and return distribution

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Pitch

• A pitch document is used to sell the game idea to the video game publisher– The high-concept document is a one-page overview of

the basic idea for a game– The game-treatment document explains the vision of

the game in greater detail– A game-treatment document should be designed as a

leave-behind document

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Preproduction

• Preproduction includes concept elaboration and prototyping

• Design documents contain all of the decisions used to make the game

• The proof of concept shows that the concept can work

• Provisional approval means approval has been given to start the project

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Preproduction (Continued)

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Production

• Production is the stage where specialists build all the parts for the game

• The art bible contains a drawing or mock-up for every asset that needs to be created

• The technical bible is a binder filled with all the programming structure for the game

• The first playable level is the first iteration of the game’s first level that can be tested

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Production (Continued)

• The design team discusses progress and issues with the game project

• All changes are recorded on the design history• Major changes result in a new version• The project is broken down into tasks • A length of time is assigned to each task• Using the critical path method (CPM), all tasks

are prioritized

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Post Production

• Post production includes testing, tuning, and distribution– Games are tested for functionality and playability– Tuning is polishing the game to perfection– Porting is converting a game from one platform to

another– Distribution is how the game is sent to the customer

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Post Production (Continued)

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Patches and Return Distribution

• When a customer purchases a game and it does not work, the game has to be fixed or refunded

• A patch is a software installation program that fixes known bugs or damaged programming

• The publisher will try to put a positive spin on patches

• The patch may be called an upgrade

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Five Ps of Video Game Publishing

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Piracy

• The video game design process is threatened by piracy

• Piracy is the illegal copying or distribution of copyrighted material, such as a video game

• Piracy is a form of theft• If the companies that make games do not receive

money for their work, they may stop creating new games

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Types of Business Ownership

• In the game industry, there are many of each type of business organization

• An indie company is small and considered to be independent

• A corporation is a legal entity that limits the personal liabilities of its owners– Corporations are owned by stockholders– Corporations may pay dividends to stockholders

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Types of Business Ownership (Continued)

• A partnership is owned by two or more people– Partners may share ownership equally or unequally– A limited partner does not take part in running the

company

• A limited partnership or company limits the personal liability for its owners

• A sole proprietorship is owned by a single person

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Review Your Knowledge

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• Which genre of video games do you find most interesting or challenging? Why?

• Consider the various jobs of specialists on a game design team, such as game writer and creative director. Which job appeals most to you as a possible career choice?