Chapter 1
description
Transcript of Chapter 1
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Chapter 1
Overview of Electronic Commerce
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A New Way to Compete
• Dell Company– Critical success factors
• Customer service• Appropriate store inventory system• Efficient supply chain activities
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A New Way to Compete
– The digital era survival depends on the use of information technology in general and electronic commerce in particular
– Electronic commerce (EC, e-commerce)— a process of buying, selling, transferring, or exchanging products, services, and/or information via electronic networks and computers
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Electronic Commerce: Definitions and Concepts
• The Internet has emerged as a major worldwide distribution channel for goods, services, managerial and professional jobs
• This is profoundly changing economics, markets and industry structure, products and services and their flow, consumer segmentation, consumer values, consumer behavior, jobs, and labor markets
• The impact may be even greater on societies and politics, and on the way we see the world and ourselves in it
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Electronic Commerce: Definitions and Concepts (cont.)
• E-commerce defined from the following perspectives:– Communications: delivery of goods, services,
information, or payments over computer networks or any other electronic means
– Commercial (trading): provides capability of buying and selling products, services, and information over the Internet and via other online services
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Electronic Commerce: Definitions and Concepts (cont.)
• Business process: doing business electronically by completing business processes over electronic networks, thereby substituting information for physical business processes
• Service: a tool that addresses the desire of governments, firms, consumers, and management to cut service costs while improving the quality of customer service and increasing the speed of service delivery
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Electronic Commerce: Definitions and Concepts (cont.)
• Learning: an enabler of online training and education in schools, universities, and other organizations, including businesses
• Collaborative: the framework for inter- and intraorganizational collaboration
• Community: provides a gathering place for community members to learn, transact, and collaborate
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Electronic Commerce: Definitions and Concepts (cont.)
• e-business: a broader definition of EC, which includes:– buying and selling of goods and services– servicing customers– collaborating with business partners– conducting electronic transactions within
an organization
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Electronic Commerce: Definitions and Concepts (cont.)
• Pure vs. Partial EC depends upon the degree of digitization (the transformation from physical to digital) of:
1. the product (service) sold;
2. the process; and for
3. the delivery agent (or digital intermediary)
• Brick-and-Mortar organizations are old-economy organizations (corporations) that perform most of their business off-line, selling physical products by means of physical agents
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Electronic Commerce: Definitions and Concepts (cont.)
• Virtual (pure-play) organizations conduct their business activities solely online
• Click-and-mortar organizations conduct some EC activities, but do their primary business in the physical world
• Electronic market (e-marketplace) online marketplace where buyers and sellers meet to exchange goods, services, money, or information
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Electronic Commerce: Definitions and Concepts (cont.)
• Interorganizational information systems (IOSs) allow routine transaction processing and information flow between two or more organizations
• Intraorganizational information systems enable EC activities to go on within individual organizations
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Exhibit 1.1: The Dimensions of Electronic Commerce
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The EC Framework, Classification, and Content
• Two major types of e-commerce:– business-to-consumer (B2C) : online
transactions are made between businesses and individual consumers
– business-to-business (B2B): businesses make online transactions with other businesses
intrabusiness EC: EC conducted inside an organization (e.g., business-to-employees B2E)
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The EC Framework, Classification, and Content (cont.)
• Computer environments– Internet: global networked environment – Intranet: a corporate or government network
that uses Internet tools, such as Web browsers, and Internet protocols
– Extranet: a network that uses the Internet to link multiple intranets
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EC Framework
• EC applications are supported by infrastructure and by five support areas:– People– Public policy– Marketing and advertising– Support services– Business partnerships
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Exhibit 1.2: A Framework for Electronic Commerce
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Classification of EC by Transactions or Interactions
• business-to-consumer (B2C) : online transactions are made between businesses and individual consumers
• business-to-business (B2B): businesses make online transactions with other businesses
• e-tailing: online retailing, usually B2C
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Classification of EC by Transactions or Interactions (cont.)
• business-to-business-to-consumer (B2B2C): e-commerce model in which a business provides some product or service to a client business that maintains its own customers
• consumer-to-business (C2B):
e-commerce model in which individuals use the Internet to sell products or services to organizations or individuals seek sellers to bid on products or services they need
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Classification of EC by Transactions or Interactions (cont.)
• consumer-to-consumer (C2C):
e-commerce model in which consumers sell directly to other consumers
• peer-to-peer (P2P): technology that enables networked peer computers to share data and processing with each other directly; can be used in C2C, B2B, and B2C e-commerce
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Classification of EC by Transactions or Interactions (cont.)
• mobile commerce ((m-commerce):
e-commerce transactions and activities conducted in a wireless environment
• location-based commerce (l-commerce): m-commerce transactions targeted to individuals in specific locations, at specific times
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Classification of EC by Transactions or Interactions (cont.)
• intrabusiness EC: e-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization
• business-to-employees (B2E): e-commerce model in which an organization delivers services, information, or products to its individual employees
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Classification of EC by Transactions or Interactions (cont.)
• collaborative commerce (c-commerce):
e-commerce model in which individuals or groups communicate or collaborate online
• e-learning: the online delivery of information for purposes of training or education
• exchange (electronic): a public electronic market with many buyers and sellers
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Classification of EC by Transactions or Interactions (cont.)
• exchange-to-exchange (E2E): e-commerce model in which electronic exchanges formally connect to one another the purpose of exchanging information
• e-government: e-commerce model in which a government entity buys or provides goods, services, or information to businesses or individual citizens
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The Interdisciplinary Nature of EC
• Major EC disciplines – Computer science– Marketing– Consumer behavior– Finance– Economics– Management information systems
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A Brief History of EC
• 1970s: innovations like electronic funds transfer (EFT)—funds routed electronically from one organization to another (limited to large corporations)
• electronic data interchange (EDI)— electronically transfer routine documents (application enlarged pool of participating companies to include manufacturers, retailers, services)
• interorganizational system (IOS)—travel reservation systems and stock trading
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A Brief History of EC (cont.)
• 1969 U.S. government experiment—the Internet came into being initially used by technical audience of government agencies, academic researchers, and scientists
• 1990s the Internet commercialized and users flocked to participate in the form of dot-coms, or Internet start-ups
• Innovative applications ranging from online direct sales to e-learning experiences
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A Brief History of EC (cont.)
• Most medium- and large-sized organizations have a Web site
• Most large U.S. corporations have comprehensive portals
• 1999 the emphasis of EC shifted from B2C to B2B• 2001 the emphasis shifted from B2B to B2E,
c-commerce, e-government, e-learning, and m-commerce
• EC will undoubtedly continue to shift and change
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A Brief History of EC (cont.)
• EC successes– Virtual EC companies
• eBay• VeriSign• AOL• Checkpoint
– Click-and-mortar• Cisco• General Electric• IBM• Intel• Schwab
• EC failures– 1999, a large number of EC-
dedicated companies began to fail
– EC’s days are not numbered! • dot-com failure rate is
declining sharply• EC field is experiencing
consolidation • most pure EC companies,
are expanding operations and generating increasing sales (Amazon.com)
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H.W
• Page 6. Section 1.1 Review Questions
• Page 12. Case 1.3 Questions
• Page 12. Section 1.2 Review Questions
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The Success Story of Campusfood.Com
• Provide interactive menus to college students, using the power of the Internet to replace and/or facilitate the traditional telephone ordering of meals
• Built the company’s customer base– expanding to other universities– attracting students– generating a list of restaurants from which students
could order food for delivery
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The Success Story of Campusfood.Com (cont.)
• Now some of these activities are outsourced to a marketing firm, enabling the addition of dozens of schools nationwide
• Financed through private investors, friends, and family members, the site was built on an investment of less than $1 million
• Campusfood.com’s revenue is generated through transaction fees—the site takes a 5 % commission on each order from the sellers
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The Success Story of Campusfood.Com (cont.)
• At campusfood.com you can:– Navigate through a list of local restaurants,
their hours of operation, addresses, phone numbers, etc.
– Browse an interactive menu– Bypass “busy” telephone signals to place an
order online– Access special foods, promotions, and
restaurant giveaways – Arrange electronic payment of your order
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The Future of EC
• 2004—total online shopping and B2B transactions in the US between $3 to $7 trillion by 2008:– number of Internet users worldwide should reach 750
million – 50 percent of Internet users will shop – EC growth will come from:
• B2C• B2B • e-government• e-learning• B2E• c-commerce
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E-commerce Business Models
• Business models—a method of doing business by which a company can generate revenue to sustain itself
• Examples:– Name your pricebuyer sets the price he or she is willing to pay
– Find the best price– Dynamic brokering– Affiliate marketing
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E-commerce Business Plans and Cases
• Business plan: a written document that identifies the business goals and outlines the plan of how to achieve them
• Business case: a written document that is used by managers to garner funding for specific applications or projects; its major emphasis is the justification for a specific investment
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Structure of Business Models
• Business model: A method of doing business by which a company can generate revenue to sustain itself
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Structure of Business Models (cont.)
• Revenue model: description of how the company or an EC project will earn revenue– Sales– Transaction fees – Subscription fees– Advertising – Affiliate fees– Other revenue sources
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Structure of Business Models (cont.)
• Value proposition: The benefits a company can derive from using EC
Four sets values that are created by e-business:1. search and transaction cost efficiency:
enabled faster and more informed decision making
2. Complementarities: Involve bundling some goods and service together.
3. lock-in: is attributable to high switching cost that ties customers to particular suppliers.
4. Novelty: creates value through innovative ways for structuring transactions, connecting partners, and fostering new markets.
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Exhibit 1.4: Common Revenue Models
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Typical Business Modelsin EC
1. Online direct marketing: selling products and services online.
2. Electronic tendering systemstendering (reverse auction): model in which a buyer requests would-be sellers to submit bids, and the lowest bidder wins
3. Name your own price: a model in which a buyer sets the price he or she is willing to pay and invites sellers to supply the good or service at that price
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Typical Business Models in EC (cont.)
4. Affiliate marketing: an arrangement whereby a marketing partner (a business, an organization, or even an individual) refers consumers to the selling company’s Web site
5. Viral marketing: word-of-mouth marketing in which customers promote a product or service to friends or other people
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Typical Business Models in EC (cont.)
6. Group purchasing: quantity purchasing that enables groups of purchasers to obtain a discount price on the products purchased
7. Online auctions: eBay
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Typical Business Models in EC (cont.)
8. Product and service customization: creation of a product or service according to the buyer’s specifications
9. Electronic marketplaces and exchanges
10.Value-chain integrators: Ex, Car-buying-related services
11. Value-chain service providers
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Typical Business Models in EC (cont.)
12. Information brokers
13.Bartering: Exchange goods
14.Deep discounting
15.Membership: Members get discount
16.Supply chain improvers
Business models can be independent or they can be combined amongst themselves or with traditional business models
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Benefits of EC
• Global reach• Cost reduction• Supply chain
improvements• Extended hours: 24/7/365• Customization• New business models• Vendors’ specialization
• Rapid time-to-market• Lower communication
costs• Efficient procurement• Improved customer
relations• Up-to-date company
material• No city business permits
and fees• Other benefits
Benefits to organizationsBenefits to organizations
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Benefits of EC (cont.)
• Ubiquity• More products and
services• Cheaper products
and services• Instant delivery• Information
availability
• Participation in auctions
• Electronic communities
• “Get it your way” • No sales tax
Benefits to consumers
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Benefits of EC (cont.)
• Benefits to society– Telecommuting– Higher standard of living– Hope for the poor– Availability of public
services
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Limitations of EC
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Barriers of EC
• Security • Trust and risk• Lack of qualified
personnel• Lack of business
models• Culture
• User authentication and lack of public key infrastructure
• Organization • Fraud • Slow navigation on
the Internet• Legal issues
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Exhibit 1.8: The Networked Organization