CHANGING TO ROBOT · 1 3 4 INSERT KEY TO ACTIVATE FEATURES! 5 Reverse order of instructions to...
Transcript of CHANGING TO ROBOT · 1 3 4 INSERT KEY TO ACTIVATE FEATURES! 5 Reverse order of instructions to...
![Page 1: CHANGING TO ROBOT · 1 3 4 INSERT KEY TO ACTIVATE FEATURES! 5 Reverse order of instructions to convert back into vehicle. GRINDCORE 8 ATTACK MODECK MODE 1. Insert missile.](https://reader033.fdocuments.us/reader033/viewer/2022050414/5f8b0b6708d6ae62c63b16a1/html5/thumbnails/1.jpg)
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1 3 4
INSERT KEY TOACTIVATE FEATURES!
5
Reverse order of instructions to convert back into vehicle.
GRINDCORE
8
ATTACK MODEATTACK MODE
1. Insert missile.
2. Push to fire.
2
76
Insert and turn Key to reveal spinning saw blades.
1. Insert missile.
2. Push to fire.
22
11
33
P/N
676
3390
000
CHANGING TO ROBOT
Some poses may require hand support. © 2007 DreamWorks LLC and Paramount Pictures Corporation © 2007 Hasbro. All rights reserved. TM & ® denote U.S. trademarks. Manufactured under license from Tomy Company, Ltd.
NOTE: Some parts are made to detach if excessive force is applied and are designed to be reattached if separation occurs. Adult supervision may be necessary for younger children.
AGES 5+83747/15200 Asst.
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ODE
ROBOT M
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