Champions M&M Conversion

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8/13/2019 Champions M&M Conversion

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Conversion: Champions/Hero system to Mutants & Mastermin 

Attributes & Ability Scores 

 by tylrlsaa » Sun May 06, 2007 1:27 pm

Champions has two sets of ability scores: Primary and Secondary.

Primary stats map pretty closely to the Ability scores of M&M.Secondary stats are combat specific, and deal with taking damage, when you go in the round, and how well you heal.

The problem: Champions is more grainy in combat.

Primary Stats map close enough to be used as a 1 to 1 from most stats. The exception will be noted below.

Left is Champions. Right is M&M.

Primary Stats

STR = STR.

(If STR is over 50, consider dropping STR a bit and adding Super-Strength power.)

DEX = DEX.CON = CON.

Body = No equivalent.

(The BODY stat represent a specific "hit point" type that if reduced to a negative, you're dying. Reduced to a negative equivalent of the original numberand you are dead. Dead-dead. Real-dead. At least until your rebirth can be written into the campaign.)INT = INT.

EGO = WIS.

(EGO is actually closer to M&M Will Save. Seeing as the M&M archtypes that involve psi power have huge Wisdom scores, I'm good with this.)PRE = CHA

CHA 16+ = Attractive feat.

Secondary Stats These stats could be ignored without a real problem. Just trying to be relatively complete here.

PD for every 2 points over 8 = 1 level of Protection with the limitations: Non-lethal damage only -1, Physical attacks only -1.

ED for every 2 points over 8 = 1 level of Protection with the limitations: Non-lethal damage only -1, Energy attacks only -1.

SPD for every 4 points over 4 = 1 level Quickness.REC for every point over 10 = 1 level Regeneration (improve the recovery bonus).

END 36 or higher = Endurance feat.STUN for every 10 points over 40 = 1 level of Protection with the limitation Non-lethal damage only.

There are three kinds of lies.Lies, damned lies, and statistics.

-Mark Twain

tylrlsaa 

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Posts: 1292Joined: Tue Jan 11, 2005 4:00 pmLocation: Over Here, Over There

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Abilities Addena 

 by tylrlsaa » Sun May 06, 2007 1:48 pm

The Primary abilities in Champions are:

Strength, Dexterity, Constitution, Body, Intelligence, Ego, Presence, and Charisma.By the rules, Normal Human Maxima is 20, but exception individuals can (and do) go beyond that.

Secondary abilities:Physical Defense, Energy Defense, Speed, Recovery, Endurance, and Stun.

 Normal Human Maxima is 8, 8, 4, 10, 40, and 40, respectively. As above, expetional/super people go beyond that.

Speed as the additional caveat that it cannot go above 12. The combat system uses a combat round with 12 phases. During a phase, you go in order of

Dexterity (highest first, work your way down).