Challenge, Focus, Strike! - Kaze no Shiro · Challenge, Focus, Strike! Adventure Hooks for Legend...

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Challenge, Focus, Strike! Adventure Hooks for Legend of the Five Rings VOLUME IX: CFS OF THE WEEK #100 Written by Isawa Nazomitsu (Scott Stockton) z Compiled & Edited by Pirate Spice (Sean C. Riley) Following is the ninth volume of a series of documents collecting the esteemed Isawa Nazomitsu’s “CFS of the Week” feature in the L5R RPG GMs section of AEG’s gaming forum (www.alderac.com/forum ). You might notice that this volume contains only two installments; one of which is the long-awaited CFS of the Week #100. By the time Nazomitsu-san was finished with this masterpiece, it alone was larger than any previous volume of Challenge, Focus, Strike!, so I felt it deserved a volume all to itself, where it can shine and bring a little spice to your L5R campaign. Okay, #100 doesn’t get this volume entirely to itself. We’re starting this volume off with the exclusive CFS of the Week #B! – Sean C. Riley (a.k.a. Pirate Spice) Exclusive Scenario Living Up to the Legend CHALLENGE The player characters are sent by their respective daimyos to serve a Phoenix scholar. While his true name is Isawa Noshinto, most know him as "the Author," for he is one of the most prolific writers of the day. It seems that he has requested the services of each of the PCs specifically, and even called in a number of favors to secure their commanders’ cooperation. Although no reason for his request was given, it must be something significant for a man of his standing to exert such influence. FOCUS The Author explains that he discovered a number of ancient scrolls while organizing his family’s library. Upon deciphering them, he found that they held a prophecy telling of a group of heroes who would save the Empire from a great crisis. Due to similarities in their deeds and personal histories and those recorded in the scrolls, he believes that the PCs are the heroes the scrolls tell of. He even notes that the titles used to refer to the heroes in the prophecy fit the PCs, such as “the Hero in (target character’s Clan color),” “the (adjective that describes target character) Swordsman,” and “the Prodigy of (target character’s home province).” In order to fulfill the prophecy as it is written, the PCs must undertake a number of tasks. However, the Author only reveals these tasks one at a time, forcing the PCs to return to his home for further information after each stage in their journey toward becoming heroes. First the PCs must defeat an army of bandits that is gathering near the Shinomen Forest. Then they are to recover a blue crystal from the Caverns of Beiden’s Teeth. Next, they have to prove to the Monks of the Seven Fortunes that they are worthy of being allowed to meditate in the Garden of Judgement. After that, the party must travel to the Islands of the Mantis and defeat the strongest jiujutsu master there. Finally, they must venture into the Kuni Wastes and defeat a monster. Once they have done all these things they will be ready to face the danger that threatens the Empire. STRIKE As the PCs are performing these tasks, they may notice that things aren’t exactly as they should be. The bandit army they are supposed to eradicate seems to have already suffered heavy losses. Footprints in the dust show that someone besides them has entered the Caverns recently. Many of the NPCs they meet speak of other groups that approached them about similar matters. And each time they return to the Author for further instruction the servants begin to act strange, whispering amongst themselves and possibly even calling party members by the wrong names. Eventually, the Author finds himself forced to reveal the truth. The PCs are not the first group of “prophesized heroes” he has enlisted the services of. There have been a number of other groups before them, each of which failed to live up to the demands of the prophecy. The Author professes his confidence in the PCs, but reluctantly admits that he has no proof whether or not they are actually the heroes he is searching for. All he really has is faith in their ability to do something great. Winter Court, Part II 100. A Chance for Greatness This adventure marks the 100th week of Challenge-Focus-Strike of the Week (even though it’s a full week late). It is a milestone I have been looking forward to for quite some time, and I hope you will all join me in celebrating with an extra-special, super-sized Winter Court adventure. Let the games begin! CHALLENGE As Winter Court begins, the PCs hear an unusual rumor. It seems that an important guest has arrived unexpectedly, forced to change his travel plans by a sudden storm. While no one but the host has seen the guest or even knows who he is, speculation is rampant, and everyone looks forward to the opening of Court in the evening with great anticipation, eager to rub shoulders with a member of the social elite. Of course, there is much to do in the meantime. Many of the PCs’ friends, allies, contacts, and rivals are also present at Court this winter, and the last hours before the festivities begin are certain to be filled with greetings from old friends, reaffirmations of friendship (and hostility) and no small amount of political maneuvering. Still, the main question on everyone’s lips is the same: Who is the mysterious guest? When the momentous occasion finally arrives, the truth is much more amazing than anyone could have imagined. As the host welcomes everyone to Court in a formal ceremony, the Imperial Seal hangs on a great banner behind him. A majestic throne sits upon the dais, and members of the Imperial Guard stand by it. Whispers of the Empress’ or an Imperial Cousin’s presence run through the court. Finally, amid a collective gasp of surprise and awe, the guest’s identity is revealed when the Emperor himself emerges to address the assembled guests. The Son of Heaven will be staying at the same Winter Court as the player characters. FOCUS The presence of the Emperor is a great honor, but after a few days, two problems become apparent, and both have to do with a lack of preparation. The first lies in the absence of several key members of the Emperor’s entourage. While many (but not all) of his servants and yojimbo were able to accompany him, a great number of his clerks, aides, advisors, and councilors were delayed or prevented from coming. In the absence of proper intermediaries, many guests are hesitant to approach the throne directly, leaving the Emperor sitting idle. The second problem is due to a lack of suitable entertainment for the Emperor. Winter is a boring time of year at best, and it is even longer without some way to pass the time. While several social activities were planned, few of them are fitting for a figure of such stature. To think that the Emperor would be entertained by simple guessing games and performances by a lackluster acting troupe would be a grave insult, and it is better to present nothing at all than to offer such low fare. In order to solve both of these dilemmas, the host announces a contest. Anyone who wishes may come forward and demonstrate a skill or talent before the Court. If anyone else believes they can match or surpass such skill, they are welcome to try. In the end, the person who displays the highest level of ability will be named the winner. All comers are welcome, and any skill (within reason, of course) will be considered. STRIKE Pleased at the host’s proposal, the Emperor takes things one step further. He declares that any person who is able to prove that his or her level of skill is unmatched is welcome to serve him in an appropriate capacity for the duration of Winter Court. Failing that, the winner may ask the Emperor for any one favor, which he will grant. The Court is shocked by this unprecedented announcement. Never before in recent history has the Emperor shown such boundless generosity, and the reaction is overwhelming. Warriors, scholars, artisans, priests, and

Transcript of Challenge, Focus, Strike! - Kaze no Shiro · Challenge, Focus, Strike! Adventure Hooks for Legend...

Challenge, Focus, Strike! Adventure Hooks for Legend of the Five Rings

VOLUME IX: CFS OF THE WEEK #100 Written by Isawa Nazomitsu (Scott Stockton) Compiled & Edited by Pirate Spice (Sean C. Riley)

Following is the ninth volume of a series of documents collecting the esteemed Isawa Nazomitsu’s “CFS of the Week” feature in the L5R RPG GMs section of AEG’s gaming forum (www.alderac.com/forum). You might notice that this volume contains only two installments; one of which is the long-awaited CFS of the Week #100. By the time Nazomitsu-san was finished with this masterpiece, it alone was larger than any previous volume of Challenge, Focus, Strike!, so I felt it deserved a volume all to itself, where it can shine and bring a little spice to your L5R campaign. Okay, #100 doesn’t get this volume entirely to itself. We’re starting this volume off with the exclusive CFS of the Week #B!

– Sean C. Riley (a.k.a. Pirate Spice)

Exclusive Scenario Living Up to the Legend CHALLENGE The player characters are sent by their respective daimyos to serve a Phoenix scholar. While his true name is Isawa Noshinto, most know him as "the Author," for he is one of the most prolific writers of the day. It seems that he has requested the services of each of the PCs specifically, and even called in a number of favors to secure their commanders’ cooperation. Although no reason for his request was given, it must be something significant for a man of his standing to exert such influence.

FOCUS The Author explains that he discovered a number of ancient scrolls while organizing his family’s library. Upon deciphering them, he found that they held a prophecy telling of a group of heroes who would save the Empire from a great crisis. Due to similarities in their deeds and personal histories and those recorded in the scrolls, he believes that the PCs are the heroes the scrolls tell of. He even notes that the titles used to refer to the heroes in the prophecy fit the PCs, such as “the Hero in (target character’s Clan color),” “the (adjective that describes target character) Swordsman,” and “the Prodigy of (target character’s home province).” In order to fulfill the prophecy as it is written, the PCs must undertake a number of tasks. However, the Author only reveals these tasks one at a time, forcing the PCs to return to his home for further information after each stage in their journey toward becoming heroes. First the PCs must defeat an army of bandits that is gathering near the Shinomen Forest. Then they are to recover a blue crystal from the Caverns of Beiden’s Teeth. Next, they have to prove to the Monks of the Seven Fortunes that they are worthy of being allowed to meditate in the Garden of Judgement. After that, the party must travel to the Islands of the Mantis and defeat the strongest jiujutsu master there. Finally, they must venture into the Kuni Wastes and defeat a monster. Once they have done all these things they will be ready to face the danger that threatens the Empire.

STRIKE As the PCs are performing these tasks, they may notice that things aren’t exactly as they should be. The bandit army they are supposed to eradicate seems to have already suffered heavy losses. Footprints in the dust show that someone besides them has entered the Caverns recently. Many of the NPCs they meet speak of other groups that approached them about similar matters. And each time they return to the Author for further instruction the servants begin to act strange, whispering amongst themselves and possibly even calling party members by the wrong names. Eventually, the Author finds himself forced to reveal the truth. The PCs are not the first group of “prophesized heroes” he has enlisted the services of. There have been a number of other groups before them, each of which failed to live up to the demands of the prophecy. The Author professes his confidence in the PCs, but reluctantly admits that he has no proof whether or not they are actually the heroes he is searching for. All he really has is faith in their ability to do something great.

Winter Court, Part II 100. A Chance for Greatness This adventure marks the 100th week of Challenge-Focus-Strike of the Week (even though it’s a full week late). It is a milestone I have been looking forward to for quite some time, and I hope you will all join me in celebrating with an extra-special, super-sized Winter Court adventure. Let the games begin!

CHALLENGE As Winter Court begins, the PCs hear an unusual rumor. It seems that an important guest has arrived unexpectedly, forced to change his travel plans by a sudden storm. While no one but the host has seen the guest or even knows who he is, speculation is rampant, and everyone looks forward to the opening of Court in the evening with great anticipation, eager to rub shoulders with a member of the social elite. Of course, there is much to do in the meantime. Many of the PCs’ friends, allies, contacts, and rivals are also present at Court this winter, and the last hours before the festivities begin are certain to be filled with greetings from old friends, reaffirmations of friendship (and hostility) and no small amount of political maneuvering. Still, the main question on everyone’s lips is the same: Who is the mysterious guest? When the momentous occasion finally arrives, the truth is much more amazing than anyone could have imagined. As the host welcomes everyone to Court in a formal ceremony, the Imperial Seal hangs on a great banner behind him. A majestic throne sits upon the dais, and members of the Imperial Guard stand by it. Whispers of the Empress’ or an Imperial Cousin’s presence run through the court. Finally, amid a collective gasp of surprise and awe, the guest’s identity is revealed when the Emperor himself emerges to address the assembled guests. The Son of Heaven will be staying at the same Winter Court as the player characters.

FOCUS The presence of the Emperor is a great honor, but after a few days, two problems become apparent, and both have to do with a lack of preparation. The first lies in the absence of several key members of the Emperor’s entourage. While many (but not all) of his servants and yojimbo were able to accompany him, a great number of his clerks, aides, advisors, and councilors were delayed or prevented from coming. In the absence of proper intermediaries, many guests are hesitant to approach the throne directly, leaving the Emperor sitting idle. The second problem is due to a lack of suitable entertainment for the Emperor. Winter is a boring time of year at best, and it is even longer without some way to pass the time. While several social activities were planned, few of them are fitting for a figure of such stature. To think that the Emperor would be entertained by simple guessing games and performances by a lackluster acting troupe would be a grave insult, and it is better to present nothing at all than to offer such low fare. In order to solve both of these dilemmas, the host announces a contest. Anyone who wishes may come forward and demonstrate a skill or talent before the Court. If anyone else believes they can match or surpass such skill, they are welcome to try. In the end, the person who displays the highest level of ability will be named the winner. All comers are welcome, and any skill (within reason, of course) will be considered.

STRIKE Pleased at the host’s proposal, the Emperor takes things one step further. He declares that any person who is able to prove that his or her level of skill is unmatched is welcome to serve him in an appropriate capacity for the duration of Winter Court. Failing that, the winner may ask the Emperor for any one favor, which he will grant. The Court is shocked by this unprecedented announcement. Never before in recent history has the Emperor shown such boundless generosity, and the reaction is overwhelming. Warriors, scholars, artisans, priests, and

diplomats all spring forward to claim a chance at greatness. Courtiers and politicians rush about making deals and searching for opportunities. Where moments before the Court was filled with an uneasy silence as people hesitated to speak to the Emperor, now it is bristling with energy and excitement. It is a true once-in-a-lifetime chance, for the PCs could gain almost anything they desired… …if they have the courage to seek it and the skill to take it for their own, that is.

This adventure is designed to be played in a court that would not normally see the presence of the Emperor for two reasons. The first is the potential difficulty involved in getting the Emperor and the PCs to the same Winter Court. If your party has sufficient social status to secure an invitation to a court that the Emperor is likely to visit on their own merits, so much the better. However, many groups may find themselves relegated to a less glamorous location, where the odds of an Imperial visit are quite low. Thus, it may be necessary to have the Emperor come for reasons that are beyond his control. The second reason is to present a the PCs with an arena that is not automatically dominated by higher-level figures. Unless they are truly epic heroes, your PCs probably won’t be able to defeat Clan Champions and family daimyos in contests of skill. While having some powerful NPCs present is a good thing, you don’t want the PCs to be completely overshadowed by everyone they meet. Of course, you are welcome to change these two points if you so wish. Perhaps the PCs are lucky enough to receive a personal invitation to the palace where the Emperor is holding Court this winter, or are asked to accompany a general or daimyo from their Clan. Maybe the more experienced bushi and shugenja in attendance are specifically asked not to compete, so that talented youngsters have a chance to show their skills. If you want to make things challenging, put the PCs in a position where they will face off against living legends. Or you could scale down the premise completely, placing the adventure in the court of a provincial governor and having inexperienced participants compete for favors from a minor functionary. If your game is set in a time period where there is no Emperor, or one in which the Emperor holds limited power, feel free to change the identity of the Court’s benefactor appropriately. The Otomo and Seppun families hold significant political sway, and their daimyos might be interested in hosting such an event. The Champions of the Crane or Scorpion are also well-connected enough to offer great favors to those who can entertain their courts, even if they do not have as wide-reaching or powerful influence as the Emperor himself. A power behind the throne, such as the Gozoku (in either incarnation) or an imperial chancellor, might also be interested in giving away gifts to sway the opinions of potential allies. If all else fails, it’s entirely possible for different rewards to come from various sources. Generals are always looking for skilled fighters, patrons of the arts often show support to those with talent and vision, and spiritual leaders have been known to give great boons to those who can show they have bettered themselves in some way. Keep in mind political ramifications of such a contest are not insignificant. There is much glory to be had by demonstrating peerless skill in front of the Emperor, but there is even greater glory in being granted a favor by him. Competition is certain to be fierce for exactly this reason. Even those who do not have some specific goal in mind may step forward to show the might of their school’s techniques and the lessons of their sensei. And those who do have a request for the Emperor will work that much harder to ensure that they can claim victory. Keep in mind that there are certain limits to what the Emperor can do. While he may have limitless authority, there are some things that would be beyond the scope of his command, both in terms of practicality and decorum. Asking for a woman to be separated from her husband and made your wife instead is a very bad idea for several reasons. Not only does it make you look bad, but it shames the Emperor as well, as he must either break his promise or carry through with such a distasteful action. Making a request that the Emperor could not possibly fulfill, such as a gift of ten million koku, would be a very foolish idea. There are, however, an almost countless number of favors that the Emperor could grant. As the ruler of the Empire, he can call upon any loyal subject to perform any task desired. As owner of all the land and wealth in Rokugan, he can gain access to just about any gift. And as the most powerful individual in Rokugani society, he can bestow any honor upon an individual. While one should take care in asking for a gift or privilege beyond one’s station, being able to seek a favor from the Emperor is a tremendous opportunity, and no small number of individuals will compete for the right to do so.

Player characters (and NPCs as well) will have a lot of difficult decisions to make if they are able to win a favor from the Emperor. Do they ask for something they desire themselves, or make a request on behalf of their Clan? Characters whose families or superiors are present may find themselves under pressure to ask for things beyond their own wishes. Courtiers are sure to offer various gifts and promises in attempts to buy favors. Some Clans may try to keep their rivals from gaining any favors from the Emperor, and a great deal of political maneuvering is certain to go on as competitors attempt to sell or trade favors in exchange for other gifts. PCs may find themselves asked not to compete against any members of a certain Clan, or even ordered to use their favors towards certain goals. As for the contests themselves, there are numerous areas in which participants might try to show off their skills. High arts, works of craftsmanship, martial skills, scholarly learning, mystic rituals, or any other special ability could potentially be used to show off one’s merit. Players should be able to use traits, skills, school techniques, spells, kiho, kata routines, martial arts maneuvers, advantages, and their own creativity in their attempts to gain favor from the Emperor. A clever samurai might even be able to find a way to show off mastery of a Low skill without losing honor in the attempt. Keep in mind that certain skills may overlap but still be conceptually different. This is especially true for skills that have different emphases. One character may claim the prize for "best storyteller" while another could be known as the "best poet," and yet another as "best playwright" (which would, of course, be different from "best actor.") In some cases a distinction might be less important, but PCs could argue for one if they wished. A bushi who is unable to win the prize for "best swordsman" might claim that using a katana is different from using a wakizashi skillfully and make a case for a second, separate contest. But he would also run the risk of the person who defeated him entering the second contest as well, and possibly winning another favor from the Emperor. Be careful to stay within the bounds of common sense, however. Claiming that "Mirumoto Rising Fire Dragon Style" and "Kakita Western Snow Crane Style" are two different skills is all well and good for theoretical purposes, but it’s more likely that the prize will go to whichever fighter can defeat the other. Likewise, a courtier who has encyclopedic knowledge of the folding fan designs of the Shosuro family during the reign of Hantei XIV but knows little of other styles or time periods will likely be praised for his skill but see the Emperor’s favor awarded to the competitor who shows greater familiarity with the subject matter as a whole. This makes the way in which one demonstrates their skills a point of some consideration as well. Showing a fan and asking other competitors if they know the artist whose painting is featured upon it is very different from asking challengers to bring you painted fans for you to identify. Designing a garden and actually building a garden may fall under the same skill heading, but the two actions are very different, and a clever gardener will try to arrange the contest so that his own strengths come into play more than the strengths of his opponents. One bushi may try to demonstrate his prowess by throwing an apple into the air and cutting it into pieces before it falls to the ground, challenging others to do the same. Another bushi may simply issue an open invitation to any who think they can beat him in single combat. Either method would be valid, and it comes down to which one steps forward to set the terms of the contest first. All in all, there’s a lot to do here. Players who like political adventures will be able to broker deals and apply their influence. Players who enjoy social interaction get to support their allies and oppose their enemies. Players who are into combat and tactics can compete in a number of different contests. Players who like moral dilemmas can be thrown into situations where they must reconcile differing desires. And everyone (hopefully) gets a chance to ask the Emperor for something nice! Being a Game Master can be a difficult job sometimes, but it also offers a great deal of reward and personal fulfillment. You get to take charge of an entire world and all the people in it. You get to tell stories, and set up a stage for your players to tell their stories as well. And, most importantly, you get to provide an evening of fun for your friends. Thus, it is my deepest hope that you and your players will enjoy this special one hundredth installment of CFS of the Week, as well as the possibilities it offers. For there is no greater reward for a GM than to give a feeling of enjoyment to others.

But Wait, There’s More! A competition isn’t much of an adventure unless you have someone to compete against. And what better choices for opponents than the NPCs we’ve met in the past 99 adventures? A few notes before we begin. The information listed below is not set in stone. Your campaign has probably unfolded in a completely different direction. Maybe the PCs failed to stop Satsujinki and Kuni Toshi was eaten by zombies. Maybe they killed Ryota for his crimes. Maybe Saya was betrothed to one of the PCs and they’ve been married for the past six months. The ideas given here are only guidelines to help you get started, and you can use, change, or ignore them as much as you want. Many of the NPCs listed below were not given names or Clan alignments when they originally appeared. I have taken the liberty of providing such information for the purposes of this scenario, but there is no reason why you should feel compelled to use my suggestions if you do not wish to do so. If you think that Kawachi should be a shugenja from the Unicorn Clan, go for it. Likewise, if you have already used a name of your own creation for an NPC which was previously nameless, keeping the established name is much better than introducing a completely new character. I have not, however, given any of the NPCs school ranks, skill ranks, or spell lists. This was a conscious decision on my part in an effort to make this adventure useful for as many different groups as possible. GMs already have too many things to handle without having to adjust Insight Ranks and skill levels to fit the capabilities of their own group. Instead, I have provided some minimal information on the strengths and weaknesses of the NPC competitors using a sliding scale, ranked from C to A. Using these rankings as a guide, you can adjust the exact school, trait, and skill ranks of a given NPC to match the power level of your player characters. “C” stands for “Common,” and means that the NPC is pretty close to average, give or take a little. While not a real weakness, the listed skill or trait is not one in which the NPC can claim any great expertise. A “C” ranking basically means that the NPC is better than unskilled in such areas. “B” stands for “Bright,” and means that the NPC is somewhat better than average when it comes to that skill or trait. Most skills or traits that an NPC uses frequently will have a “B” ranking. “A” stands for “Amazing,” and means that the skill or trait in question is a specialty of the NPC. Only those who have undergone a lot of training should be able to rival the NPC’s performance in such an area. Skills or traits in which the NPC has no special training will not be listed. In addition, skills or traits in which the NPC’s rank is significantly below average (indicated by a “D” for “Dismal”) are also not listed, except in special cases. That said, let’s meet some old friends

ALLIES, RIVALS, AND OTHER COMPETITORS

RAI LI (ORIGINALLY APPEARED IN CFS #A) Monk Historian C: Calligraphy, Etiquette, Investigation, Storytelling, Air kiho, Void kiho B: Awareness, Theology, Meditation, Lore: History, Lore: Heroes, Artisan: Painting A: None Agenda: Rai Li isn’t interested in glory or gaining any favors from the Emperor, but he would like to record the valiant deeds of the competitors. As such, he’ll spend as much time as possible talking to the Emperor and getting his opinion of the proceedings. Those who think to talk to Rai Li will be able to learn much of what the Emperor thinks of those present at Court.

THE AUTHOR (ORIGINALLY APPEARED IN CFS #B) Phoenix Shugenja C: Perception, Spellcraft, Calligraphy, Tea Ceremony, Lore: Literature, Void magic B: Intelligence, Divination, Storytelling (Fiction), Investigation, Air magic A: Lore: Myths Agenda: The Phoenix shugenja known as "The Author" is best known for his stories of fiction. What many people don’t know is that the stories he sets to paper are actually based on old scrolls he discovered—including both historical records and prophecies of the future. If given the chance, he’ll attempt to approach the PCs with advice on how they can use any favors they are granted, as it seems he knows what troubles they might face....

MASTER JIANZHEN (ORIGINALLY APPEARED IN CFS #1, BUT NOT NAMED) Monk Teacher C: Divination, Lore: Geography, Staves, Instruction, Defense, Athletics B: Stamina, Willpower, Theology, Jiujutsu, Earth kiho A: Meditation Agenda: Jianzhen is concerned about a group of cultists that has been active in the area near his home temple. It seems one even went so far as to impersonate him. He would like to gain help through conventional means, but if he has to enter a contest in order to gain the Emperor’s attention he’ll do so without regret.

KINTARO (ORIGINALLY APPEARED IN CFS #3) Ronin Shugenja C: Hunting, Athletics, Defense, Deceit, Heavy Weapons B: Artisan: Sculpting, Craft: Woodworking, Commerce, Traps, Earth magic A: None Agenda: Kintaro has spent the last several months trying to make amends for the crime he committed, donating a large amount of money toward building a new shrine to the kami. If he is able to win a favor (most likely through his sculpting skills) he will ask for aid in the shrine’s completion. Unfortunately, Kintaro gained the money he donated by ambushing and robbing bandits. A group of them have tracked him down, and will try to exact vengeance before the winter is over.

AKUJIKI (ORIGINALLY APPEARED IN CFS #4, BUT NOT NAMED) Imperial Courtier D: Honor Rank C: Intelligence, Knives, Acting, Lore: Politics, Battle B: Awareness, Courtier, Lore: Law, Anatomy (Torture), Perceived Honor A: Etiquette, Deceit Agenda: If the PCs did not eliminate this madman the last time they met him, they’ll find him back to his old tricks. Somehow he managed to convinced some influential friends that the testimony given against him was merely slander, and has been cleared of all wrongdoing. If he secures a favor from the Emperor he’ll ask to be made governor of a small village somewhere remote, so that he can continue his reign of terror.

BANZAEMON (ORIGINALLY APPEARED IN CFS #5, BUT NOT NAMED) Mantis Bushi C: Performance: Singing, Craft: Sailing, Kenjutsu, Kyujutsu, Storytelling (Bragging), Craft: Fishing B: Navigation, Peasant Weapons, Jiujutsu, Performance: Drums, Lore: Food and Drink, Craft: Cooking A: Stamina Agenda: Banzaemon’s primary goal at this year’s Winter Court was simply to relax and have a good time. While the presence of the Emperor means he cannot unwind as completely as he would like, it has also given him an idea. He would like the Emperor to attend Winter Court at his home next year. Naturally, he or another Mantis will have to secure a favor before another Clan can make a similar invitation.

FUMIMARO (ORIGINALLY APPEARED IN CFS #6, BUT NOT NAMED) Crane Courtier C: Courtier, Etiquette, Storytelling (Poetry), Performance: Biwa B: Lore: Romantic Epics, Lore: Myths, Lore: Drama, Artisan: Painting A: None Agenda: Fumimaro has neither the ambition nor the confidence to compete for the Emperor’s favor. He doesn’t have the confidence to tell Miyuki how he feels about her either. Even though he held a flower viewing party in her honor, it took him years to work up the courage to do so. Unless someone does something to encourage him, he’ll likely end up wasting the entire season.

WAKASABURO (ORIGINALLY APPEARED IN CFS #7, BUT NOT NAMED) Unicorn Bushi C: Horsemanship, Animal Handling (Falconry), Artisan: Gardening, Jiujutsu, Craft: Armorsmithing B: Strength, Etiquette, Battle, Kenjutsu, Heavy Weapons, Lore: Bushido, Lore: Drama A: None

Agenda: Wakasaburo is used to having a lot more power and influence than he currently wields. Most of his subordinates, staff members, and servants were sent to other courts for the winter. It is a decision that Wakasaburo has come to regret since the Emperor’s arrival. He’d like to request aid in repairing the damage that a storm did to his family’s holdings, but it is a difficult task to undertake by himself, and he’d be willing to offer a great deal to anyone who could help.

HANA-SAKA-JIJI (ORIGINALLY APPEARED IN CFS #7) Fox Shugenja D: Reflexes, Strength C: Spellcraft, Lore: Spirits, Artisan: Gardening, Water magic B: Craft: Farming, Lore: Plants, Lore: Weather, Earth magic A: Inner Gift: Equivalent to the Speed Growth spell Agenda: Hana-saka-jiji has been ready to retire for many years, but his love of plants and flowers keeps him traveling the Empire. He has heard a lot of news and stories in his travels, and can be an excellent source of information for those who will ask. While he has no pressing request to make of the Emperor he will compete if invited and ask for a small cottage with a garden if he wins.

BARAMUCHA (ORIGINALLY APPEARED IN CFS #8) Ally Courtier D: Courtier, Lore: History, Lore: Heraldry, Lore: Law, Battle, Investigation, Instruction, Commerce, Engineering, any other complex skill C: Etiquette B: Artisan: Gardening A: None Agenda: Baramucha has a highly inflated view of his skills, ans will end up embarrassing himself and his Clan if he is not stopped. He does, however, have a hidden aptitude for landscaping and gardening, which he engages in as a hobby. Unfortunately, persuading him to compete in such an endeavor rather than show off his "talents" in the higher skills will be quite a task. Baramucha’s Clan alignment should be chosen to match one or more of the Player Characters.

SHINICHIRO (ORIGINALLY APPEARED IN CFS #9) Ally Bushi C: Void, Defense, Lore: Ancestors, Lore: Weapons, Meditation, Kata routines B: Reflexes, Agility, Kenjutsu, Iaijutsu, Lore: Bushido A: None Agenda: Depending on which version of Shinichiro the PCs met, he may be either eager or hesitant to use his skills with the sword. Regardless, his family has great confidence in his abilities, and will attempt to trade away the favors they earn from his victories before the contest even begins. If Shinichiro does not win the competitions he enters his family may find themselves unable to uphold their part of the bargain they have made. Shinichiro’s Clan alignment should be chosen to match one or more of the Player Characters.

NOBUISA (ORIGINALLY APPEARED IN CFS #10, BUT NOT NAMED) Crab Bushi C: Willpower, Strength, Athletics, Defense, Craft: Cooking, Shadowlands Lore, Traps B: Battle, Kenjutsu, Heavy Weapons, Engineering, Craft: Masonry, Lore: Superstitions A: None Agenda: Nobuisa has spent the last year rebuilding the damage that an oni did to his family home. In the process, he has devised some new ideas for siege engines and fortifications that he would like to develop. If possible, he’ll ask the Emperor to provide someone to take over his duties to his daimyo so that he can have free time to confer with learned Kaiu Engineers about what he has designed.

KITSU RURIKO (ORIGINALLY APPEARED IN CFS #11 AND CFS #23, BUT NOT NAMED) Lion Shugenja C: Calligraphy, Divination, Theology, Lore: Spirit Realms, Lore: Heraldry B: Lore: History, Lore: Ancestors, Spellcraft, Meditation, Water magic A: Ancestor magic

Agenda: If the PCs have dealt with a sodan-senzo at some point in their travels, odds are it was Ruriko. Her travels have taken her to various corners of the Empire, and she’s talked to countless scholars—both living and dead—about the genealogies of various families. Now, she’d like to invite the Emperor to view her completed work. But first she has to win a favor before someone else can invite him.

IEMITSU (ORIGINALLY APPEARED IN CFS #11, BUT NOT NAMED) Rival Bushi C: Reflexes, Battle, Courtier, Games: Dice, Spears, Performance: Drums B: Agility, Kenjutsu, Athletics (Kemari), Kyujutsu, Defense, Artisan: Origami A: None Agenda: Many years ago Iemitsu’s ancestor was defeated by the ancestor of one of the PCs. The insult was not forgotten, and Iemitsu’s ancestor has guided him to thwart and oppose the PC in retribution. Although he does not hate the PC enough to wish him dead, he will do everything he can to see his rival’s efforts fail miserably. Iemitsu’s Clan alignment should be selected with the PC he will serve as a rival to in mind.

OTOMO AYAKO (ORIGINALLY APPEARED IN CFS #12, BUT NOT NAMED) Imperial Courtier C: Awareness, Intelligence, Calligraphy, Investigation, Lore: Art B: Etiquette, Lore: Law, Lore: Geography, Lore: Heraldry, Games: Go A: Courtier Agenda: As a personal friend of the host, Ayako has a vested interest in seeing that the winter passes without serious incident. After all, one doesn’t get a second chance to impress the Emperor. To that end, she will do her best to smooth over disagreements between Clans and settle disagreements without undue trouble. What she’d really like for herself is a gift from the Emperor to remember this special event by, but such wishes will have to wait.

TAKEDA EICHI (INSPIRED BY CFS #12) Ronin Bushi C: Lore: Takeda Family, Craft: Farming, Hunting, Battle, Meditation B: Agility, Void, Iaijutsu, Defense, Animal Handling (Horses), Kata routines A: Kenjutsu Agenda: Claiming to be a descendant of the legendary ronin Takeda Fujimu, Eichi seeks to reclaim his family’s lost lands and title. The lands he claims are not that vast, and parting with them would be no great consequence for the Clan that currently holds them. Unfortunately, Eichi has no proof that he really is who he says he is. As such, he’ll attempt to show the truth of his claim the only way he can: by using his family’s kenjutsu style to defeat all challengers.

OTOMO NAGASUNEHIKO (ORIGINALLY APPEARED IN CFS #13) Imperial Courtier C: Tea Ceremony, Investigation, Lore: Politics, Lore: Economics, Artisan: Bonsai B: Courtier, Calligraphy, Lore: Heraldry, Lore: Law, Lore: Gifts A: Etiquette Agenda: Fate has not been kind to Nagasunehiko. It all began when he turned away a young cook from the palace gates. Soon afterward he learned that the young man had been Sapphire Chef Kawachi, and that he’d come at the invitation of the Otomo daimyo’s cousin. Since that time he’s found himself relegated to increasingly less important duties. Nagasunehiko has long rued that day, and his hatred for the Sapphire Chef is almost at the boiling point.

ENDOU (INSPIRED BY CFS #14) Mantis Bushi C: Commerce, Forgery, Locksmith, Knives, Deceit, Acting (Disguise), Read Lips B: Courtier, Underworld, Stealth, Kenjutsu, Jiujutsu, Know the School (various bushi schools) A: None Agenda: Whether or not they know it, Endou has been searching for the PCs for quite some time. At some point in their travels, they came across an item that his employers would like returned, and it’s Endou’s job to find it and get it back. Unless they no longer have the item. In that case, it becomes his job to convince them that it is in their best interest to recover the missing item. Either that or make their deaths look like an accident.

YAMAZAKI (ORIGINALLY APPEARED IN CFS #15, BUT NOT NAMED) Rival Shugenja C: Agility, Intelligence, Artisan: Tattooing, Kyujutsu, Lore: Law, Courtier (Gossip) B: Spellcraft, Meditation, Lore: Maho, Polearms, Fire magic A: None Agenda: Having been accused of being a maho-tsukai and almost executed has done little to improve Yamazaki’s outlook on life. If anything, it has only served to make him more bitter and hateful toward others. Yamazaki will do his best to encourage others to compete against members of his rival’s Clan, even offering additional favors from his own Clan. He doesn’t care who wins, as long as the PC and his family loses. Yamazaki’s Clan alignment should be selected with the PC he will serve as a rival to in mind.

SHIBA TOSHIHISA (ORIGINALLY APPEARED IN CFS #17) Phoenix Courtier C: Perception, Commerce, Performance: Flute, Kenjutsu, Engineering B: Etiquette, Courtier, Games: Go, Lore: Geography A: None Agenda: Toshihisa has never been happier than since he married Hikaru. Not only does she manage their home well, but she has also proven herself to be quite resourceful. Though it is difficult for him to say to her directly, he is very proud of her and glad to have such a strong woman for a wife. He is even considering putting her name forth for consideration as a teacher of kenjutsu at the dojo near their home.

SHIBA HIKARU (ORIGINALLY APPEARED IN CFS #17) Phoenix Bushi (formerly Crane Bushi) C: Reflexes, Performance: Dance, Storytelling, Artisan: Painting, Etiquette, Courtier, Tea Ceremony B: Agility, Kenjutsu, Iaijutsu, Defense, Athletics, Kata routines A: None Agenda: Hikaru’s life has been a lot quieter since she married Toshihisa. There are times when she misses life on the road, but she has gotten used to being in charge of the household and does a fine job of managing the family’s affairs. Nonetheless, there are times when she wonders if Toshihisa is truly happy with the woman she has become. Does he long for a more cultured and demure wife, like her sister? Perhaps if she was able to best Mizuho in a contest of courtly arts, instead of martial skill, she would be the woman Toshihisa has always dreamed of.

DOJI MIZUHO (ORIGINALLY APPEARED IN CFS #17) Crane Courtier C: Storytelling, Lore: Heraldry, Calligraphy, Performance: Flute B: Tea Ceremony, Courtier, Etiquette, Performance: Dance A: Artisan: Painting Agenda: Mizuho cannot help but feel a twinge of envy when she looks upon her sister. Hikaru and Toshihisa have settled into married life quite comfortably, while she and Den’yu have yet to set an official date for their marriage. Mizuho has no intention of stealing her sister’s husband, but she figures that if she can show Den’yu that others appreciate her womanly charms he just might get jealous and pay more attention to her instead of his work.

KAKITA DEN’YU (ORIGINALLY APPEARED IN CFS #17, BUT NOT NAMED) Crane Artisan C: Acting, Lore: Fashion, Tea Ceremony, Performance: Puppeteering, Etiquette B: Awareness, Artisan: Origami, Artisan: Ikebana, Craft: Cooking, Storytelling (Poetry) A: Lore: Art Agenda: Den’yu takes pride in his skills as an artist, and is eager to show off for the assembled members of Court in the Emperor’s competition. But there is another reason why he competes as well. The Crane are attempting to curry favor with another Clan, and any favors Den’yu acquires will be used on behalf of members of that Clan. Den’yu might even give the favors themselves away as gifts. But after the Crane have given so much, they’re sure to expect something in return.

KUMA (ORIGINALLY APPEARED IN CFS #18) Lion Bushi C: Strength, Lore: Law, Courtier, Etiquette, Horsemanship B: Jiujutsu, Battle, Kenjutsu, Defense, Hunting A: None Agenda: Kuma will not be at Winter Court unless his brother’s crimes were revealed. If so, ignore the events listed in Washi’s write-up. Kuma has seen too many members of his family pass away in the past two years. His children were murdered. His father, Lord Takanobu, died soon after. And now he is forced to hunt down his own brother. Even in exile, Washi retains the loyalty of his followers, and has been able to escape justice time and time again. But Kuma will call upon every ally he has if necessary. The ghosts of his children demand it.

WASHI (ORIGINALLY APPEARED IN CFS #18) Lion Bushi C: Strength, Jiujutsu, Etiquette, Lore: Superstition, Battle B: Deceit, Kenjutsu, Defense, Horsemanship, Hunting A: None Agenda: Washi will not be present at Winter Court unless he was able to somehow pin the blame for his own crimes on his brother. If so, ignore the events listed in Kuma’s write-up. Lord Takanobu named Washi his successor only hours before he died. Before he was choked to death. Guards came forward with testimony implicating Washi’s own brother. The fact that Kuma fled from the house when Washi tried to apprehend him only confirmed his guilt. Now, Washi seeks help in hunting down and executing his brother, for once he does his perfect crime will be complete.

KEISUKE (ORIGINALLY APPEARED IN CFS #26) Ronin Bushi C: Willpower, Underworld, Hunting, Stealth, Knives, Lore: Merchants B: Reflexes, Athletics, Kenjutsu, Jiujutsu, Defense, Peasant Weapons A: None Agenda: Having left his life in Kurushii’s band of robbers behind, Keisuke is trying to make a new start in life. He has tracked down the family his father was from, and learned that he has an uncle named Wakasaburo. It took every bit of luck he had, but Keisuke was able to find out which castle Wakasaburo would be attending Court at and get himself invited as well. He has yet to approach his uncle about his heritage, but he hopes that if he can distinguish himself well in the contests that have been announced he will be accepted into the Clan of his father’s birth.

KIREKAZU-YA NO OCHAKU (ORIGINALLY APPEARED IN CFS #27, BUT NOT NAMED) Tortoise Merchant C: Awareness, Reflexes, Navigation, Etiquette, Forgery, Underworld B: Games: Dice, Deceit, Craft: Silk Weaving, Craft: Tailor, Lore: Trading Houses, Lore: Fashion A: Commerce Agenda: Ochaku has managed to save the Kirekazu Silk Works from ruin by hitting upon the unique idea of cutting up bolts of silk for use as ribbons, enabling him to make more money for less product. Due to his poor reputation, it would be quite difficult for him to compete in the Emperor’s contest. But Ochaku is not concerned with such things anyway. He’s more interested in betting on the outcome of each game, and will approach anyone who looks like they might be tempted to join in the gambling.

MIYA HORIKAWA (ORIGINALLY APPEARED IN CFS #28) Imperial Courtier C: Etiquette, Lore: History, Lore: City Planning, Way of the Land (Various) B: Navigation, Horsemanship, Lore: Heraldry, Calligraphy A: Lore: Geography Agenda: Despite his brush with death at the hands of bandits, Horikawa remains devoted to his mission of mapping the Empire. He has noticed that several villages have expanded since the last road maps were made, and significant revisions are required in order to bring them up to date. He would never dream of saying that the Emperor’s maps were inaccurate. Rather, the villagers have failed to keep the governors notified of new construction. Luckily, Horikawa himself is willing to make the necessary inspections and adjustments to update the maps. He just needs permission to requisition supplies, and maybe the services of a few bodyguards to protect him while he travels.

RYOTA (ORIGINALLY APPEARED IN CFS #31) Ronin Bushi C: Commerce, Defense, Jiujutsu, Knives, Animal Handling (Horses), Underworld B: Kenjutsu, Athletics, Craft: Carpentry, Lore: Crab Lands A: None Agenda: If the PCs encountered Ryota and let him live, they’ll find he has managed to turn his life around almost completely. He has found steady employment with the Crab Clan protecting shipments of iron ore and weapons going to and from the Kaiu smiths. It’s safe work, and he is able to support his family without trouble. However, he lives in constant fear that someone will learn of his past as a bandit, for while such news would not end his relationship with the Crab, it would probably get him reassigned to a less desirable and much more dangerous position.

KUNI TOSHI (ORIGINALLY APPEARED IN CFS #35) Crab Shugenja C: Courtier, Lore: Law, Kenjutsu, Meditation, Theology, Lore: Nemuranai B: Perception, Willpower, Spellcraft, Shadowlands Lore, Earth magic A: Investigation Agenda: With the defeat of Satsujinki and the destruction of the Bloodscrolls, Kuni Toshi has turned his attentions to other artifacts that pose a threat to the Empire. His most recent target is the Horn of Saisei, last seen in the possession of Lady Osumi of the Phoenix. Believing that the Horn would be much safer in the custody of the Crab, Toshi has begun petitioning Osumi to turn the item over to him. So far the disagreement has been a personal matter between the two of them, but Toshi is prepared to cause a scene and reveal the matter to the entire Court if Osumi continues to resist.

SAYA (ORIGINALLY APPEARED IN CFS #36) Ally Courtier C: Tea Ceremony, Performance: Singing, Artisan: Ikebana, Artisan: Painting, Lore: Fashion B: Awareness, Etiquette, Courtier, Storytelling (Oratory), Lore: Gifts A: None Agenda: Things have gone smoothly for Saya since Kouji was reassigned to aid another diplomat. She has dealt with many of the skeletons in her closet, and made several beneficial deals for her Clan. Now, with the chance to win even greater favors, she is determined to do even more for her people, starting with inviting the Emperor to visit her family’s estate next year. Saya’s Clan alignment should be chosen to match one or more of the Player Characters.

KOUJI (ORIGINALLY APPEARED IN CFS #36) Ally Courtier C: Intelligence, Perception, Etiquette, Courtier, Investigation B: Calligraphy, Commerce, Lore: Logistics, Lore: Law, Games: Shogi A: None Agenda: Even though he may be a member of the same Clan, Kouji bears no love for Saya and the PCs. He has yet to recive any promotions or recognition for his efforts, and he blames their meddling for his failure to advance. But he has a plan to change all that. When he served under Saya she was always the one to win allies with her charming smile, while it fell to him to take care of the actual paperwork. If he can goad her into entering a competition in one of his strong areas, he will finally be able to show that his skills are superior to hers. Kouji’s Clan alignment should be chosen to match Saya’s.

TATSU (ORIGINALLY APPEARED IN CFS #37 AND CFS #92) Ally Bushi C: Medicine, Lore: Literature, Sleight of Hand, Chains, Peasant Weapons B: Storytelling (Poetry), Athletics (Kemari), Precise Memory A: None (But using Yukishima’s poems give him Storytelling at this rank) Agenda: Tatsu wants to be a great poet, but he just can’t organize words as well as the great masters. The fact that he lacks the patience to practice and perfect his art doesn’t help. He wants to get famous quickly and make his aunt Junko proud without going through any hard work. That’s why he has copied several poems from the notebook of the great poet Yukishima. He knows what he has done is wrong, but he just can’t

help himself. He figures that maybe, just maybe, if he uses them as a basis for his own poems he’ll be able to write something great. But the contest is approaching quickly, and he’s becoming more and more desperate. Tatsu’s Clan alignment should be chosen to match one or more of the Player Characters.

KAWACHI (ORIGINALLY APPEARED IN CFS #39 AND CFS #66) Sparrow Bushi C: Athletics, Etiquette, Medicine, Instruction, Craft: Fishing, Lore: Regional Products B: Tea Ceremony, Knives, Lore: Food and Drink, Lore: Animals A: Craft: Cooking Agenda: Anyone who knows Kawachi knows his biggest wish is to become the Emerald Chef. It has been his single biggest goal for the past year, and if he can impress the Emperor with his cooking, he stands a chance at earning a place among the Imperial Kitchen staff. His dream has never been closer. But recently another dream has entered Kawachi’s thoughts—having dinner with the sweet maiden Eriko. With two precious dreams, could he bear to choose between them?

OTOMO AMATO (ORIGINALLY APPEARED IN CFS #39.5) Imperial Courtier C: Lore: Food and Drink, Lore: Law, Lore: Heraldry, Calligraphy B: Courtier, Etiquette, Lore: Politics, Lore: Art A: None Agenda: Ever since tasting Kawachi’s cooking at last year’s Winter Court, Amato has been a devout supporter of the aspiring chef. Amato was the one who recommended Kawachi to the Otomo daimyo, and he still regrets the fact that Kawachi was turned away. The entire incident has become somewhat of a sore point between him and his estranged cousin Nagasunehiko. So great is his faith in Kawachi’s abilities that he is even considering betting on the outcome of the contest, wagering his precious tapestry collection against Ensaku’s prized vase.

YOTSU KARAMI (ORIGINALLY APPEARED IN CFS #39.5) Imperial Bushi C: Kyujutsu, Battle, Horsemanship, Athletics, Spears B: Reflexes, Agility, Kenjutsu, Iaijutsu, Kata routines A: Defense Agenda: Karami has a secret shame, of which even Amato is unaware. One of his brothers was mistakenly charged with a crime and executed. And while his family was later cleared of any guilt, there is still no official record of his brother’s innocence. The stain on his family’s honor weighs on Karami heavily, and he would desperately like to put right this oversight.

ABBOT NIGASA (ORIGINALLY APPEARED IN CFS #39.5) Monk C: Storytelling, Lore: Food and Drink, Water kiho, Earth kiho B: Void, Meditation, Theology, Lore: History, Lore: Myths A: None Agenda: There are many things that Nigasa would like the call upon the Emperor’s favor for. There is a village in the North that needs a skilled healer. There are bandits roaming the land, preying upon the helpless. There are peasants whose homes have been destroyed by storms. All of these problems could be solved with the Emperor’s influence. But, alas, Nigasa has no way to win a favor from the Emperor. If only someone else could help him do so....

MUKACHI (ORIGINALLY APPEARED IN CFS #40 AND CFS #90) Phoenix Shugenja D: Agility, Reflexes C: Perception, Medicine, Tea Ceremony, Lore: Shugenja, Water magic, Air magic B: Calligraphy, Meditation, Spellcraft, Lore: Oracles, Lore: Superstitions A: Divination Agenda: Mukachi wants to organize a meeting of shugenja, scholars, and specialists in fortune telling to discuss new developments in spellcraft. He even approached his daimyo about the idea, but was dismissed before he could convince him of its benefits. So he hopes the Emperor will be more receptive. But the presence of seers like Zeshin and The Author have eroded Mukachi’s hopes of winning a divination contest. Even though his own skills are formidable, his lack of confidence may lead him to try his luck in other competitions first.

YUKIO (ORIGINALLY APPEARED IN CFS #41 AND CFS #88) Crane Courtier C: Etiquette, Performance: Jesting, Investigation, Lore: Heraldry B: Awareness, Storytelling, Games: Sadane, Lore: Current Events A: Courtier (Gossip) Agenda: It’s possible that Yukio could win a favor from the Emperor on his own merits. If he did he’d be sure to use it to gain a position in the Emperor’s staff. It’s more likely, however, that he’ll simply latch on to anyone who distinguishes themselves as a favorite of the Court and follow him or her around simply for the sake of being seen with someone popular and famous.

TOSHIHIDE (ORIGINALLY APPEARED IN CFS #42) Scorpion Bushi C: Kenjutsu, Polearms, Spears, Games: Sadane, Knives, Athletics (Kemari), Performance: Dance, War Fans B: Deceit (Seduction), Know the School (Core Bushi schools), Defense, Chains, Kyujutsu A: Agility Agenda: Toshihide has been charged with a special mission in order to maximize the number of Scorpion Clan members who can gain favors from the Emperor. His job to enter as many martial contests as he can. And while he’ll do his best to win, it’s not actually required of him. All he really needs to do is injure as many of his opponents as possible, preventing them from competing in any further games. The fact that he enjoys hurting people is simply a bonus.

OTOMO SHIGEKI (ORIGINALLY APPEARED IN CFS #44) Imperial Courtier C: Commerce, Lore: Heraldry, Lore: History, Battle, Investigation, Artisan: Painting B: Meditation, Artisan: Bonsai, Courtier, Etiquette, Lore: Politics, Tea Ceremony A: None Agenda: Shigeki has managed to work through the difficult times he was facing last year and regain a feeling of inner peace. He has balanced his duties to the Empire with his personal life, and taken up a number of hobbies to help him relax. But while this helps him deal with the difficult decisions he must make in his job, it does not make those choices any less unpleasant for others. Someone is very upset with the way Shigeki has reorganized the men under his control, and has hired an assassin to kill him. In his relaxed state of mind, however, Shigeki may not realize the danger he is in until it is too late.

JOTARO (ORIGINALLY APPEARED IN CFS #46, BUT NOT NAMED) Mantis Bushi C: Commerce, Kenjutsu, Performance: Biwa, Defense, Lore: The Sea B: Craft: Sailing, Navigation, Peasant Weapons, Kyujutsu, Games: Dice A: Deceit (Seduction) Agenda: The recent birth of a healthy son has put Jotaro in a good mood, even despite the shame he has suffered for his indiscretions with the serving girl who bore his child. With the announcement of the contest, he hopes to win the right to request governorship of a thriving fishing village, so that he might one day pass it on to his son. But he may find himself father to another son if he does not curb his womanizing ways.

ENSAKU (ORIGINALLY APPEARED IN CFS #47, BUT NOT NAMED) Lion Courtier C: Courtier, Commerce, Storytelling, Artisan: Porcelain Pottery, Calligraphy B: Etiquette, Games: Go, Athletics (Kemari), Lore: History, Lore: Art (Porcelain Vases) A: None Agenda: Last year Onohisa brought a treasured vase to Ensaku’s home, where it was accidentally destroyed. In a surprising show of good faith, Ensaku has brought one of his own vases to Court this year to show Onohisa. Despite the problems last year, he’s not worried about anything happening. That’s because the vase is a fake. He’s still debating whether to give the vase to Onohisa, barter it away, or stage an accident where it is broken (although he favors the last choice, because it would give Onohisa a chance to see what it feels like to be put in such a situation).

ONOHISA (ORIGINALLY APPEARED IN CFS #47, BUT NOT NAMED) Scorpion Bushi C: Etiquette, Tea Ceremony, Acting (Noh), Lore: Heraldry, Artisan: Porcelain Pottery B: Courtier, Commerce, Lore: Law, Calligraphy, Lore: Art (Porcelain Vases) A: None Agenda: While decorum has forced Onohisa to let the matter of his broken vase drop, his anger at Ensaku has not faded. To make matters worse, recent events have left his family in debt. He could part with more items from his extensive collection, or even arrange a marriage for his daughter into a rich family. But his daughter and his vases are both precious, and he’d rather find some other way to get the money he needs.

CHOHEI (ORIGINALLY APPEARED IN CFS #47, BUT NOT NAMED) Unicorn Courtier D: Strength C: Horsemanship, Animal Handling (Horses), Etiquette, Courtier B: Calligrapy, Theology, Staves, Lore: Geography A: None Agenda: Chohei’s given a lot of thought to his future since he broke Onohisa’s vase last year. He’s not sure if he’s cut out to be a courtier, and he knows he could never pass the training required to become a bushi. The only real option left to him is to seek training as a shugenja. Luckily for him, his superiors have granted him permission to transfer to a new school—provided he wins a favor on behalf of his Clan first.

AKODO MINORU (ORIGINALLY APPEARED IN CFS #48 AND CFS #91) Lion Bushi C: Lore: Heraldry, War Fans, Tea Ceremony, Defense, Kyujutsu, Kata routines B: Lore: History, Acting, Storytelling, Kenjutsu, Iaijutsu, Battle A: Lore: Drama Agenda: Minoru has always dreamed of presenting a full list of his heroic ancestors and their great deeds to the Emperor. If he manages to win a favor he’ll do exactly that. And with the next favor he wins he’ll commission a great work of art in their honor. And then a temple. He won’t be satisfied until he’s claimed as many favors as he possibly can, making him a relentless competitor.

ASAHINA SADAHIRO OF HOUSE INOUE (ORIGINALLY APPEARED IN CFS #49) Crane Shugenja C: Etiquette, Courtier, Lore: History, Divination, Air magic B: Shadowlands Lore (Oni), Spellcraft, Craft: Talismans A: None Agenda: After his last encounter with an oni, Sadahiro has been researching other incidents of Shadowlands activity within the Empire. While he has turned up little more than rumors and hearsay, it is still enough to worry him, and he intends to ask the Emperor to station a Jade Magistrate in the area near his home. Even if he does not win a favor to use for this purpose, he will be quite outspoken in stating the threat that such attacks present.

LORD UESHIMA (ORIGINALLY APPEARED IN CFS #50) Dragon Courtier C: Lore: Law, Lore: Heraldry, Games: Shogi, Athletics, Jiujutsu, Horsemanship B: Stamina, Courtier, Etiquette, Spellcraft, Kenjutsu, Defense, Hunting A: None Agenda: Last year’s attack by Oni no Kyohaku left Ueshima’s forces severely depleted. Several dozen of his best men were killed, and most of his remaining troops are unskilled. More than anything, he needs support, either in the form of troops or rice, if he is to maintain his defenses. Unfortunately, his pride has kept him from telling either Akamaru or Shouichiro of the dilemma that they all face, and any efforts made to solve this problem will be his alone.

AKAMARU (ORIGINALLY APPEARED IN CFS #50) Dragon Bushi C: Storytelling (Oratory), Medicine, Spellcraft, Lore: Shugenja, Lore: Oni B: Etiquette, Kenjutsu, Lore: Heraldry, Theology, Acting A: None Agenda: Akamaru is a troubled young man. His beloved bride Moemi has fallen ill, and his search for a shugenja capable of curing her has

turned up no leads. He’s willing to do anything to save her, but he has no idea who to turn to, and is becoming increasingly desperate. If Oni no Kyohaku is present in the Court, Akamaru will automatically be able to see through his disguise. Rather than expose the oni for what he is, however, Akamaru will attempt to make a deal. He knows the oni is bound to keep any promise it makes. If it promises to save Moemi, there’s no telling what Akamaru might offer in return.

SHOUICHIRO (ORIGINALLY APPEARED IN CFS #50) Crab Bushi C: Athletics, Horsemanship, Engineering, Battle, Kyujutsu, Heavy Weapons, Craft: Weaponsmithing B: Reflexes, Agility, Defense, Kenjutsu, Iaijutsu, Spears, Knives A: None Agenda: Although he is employed as a yojimbo to Lord Ueshima, Shouichiro sees no reason why he should dedicate himself to gaining favors for another. He has already promised Ueshima’s family his life and his loyalty. Isn’t that enough? While it would be imprudent of him to make such an announcement publicly, Shouichiro does his best to make it known that anyone who needs a champion in their quest to get a favor from the Emperor need only turn to him. So long as they bring ample payment, he will do his best.

LADY OSUMI (ORIGINALLY APPEARED IN CFS #51, BUT NOT NAMED) Phoenix Shugenja C: Investigation, Medicine, Etiquette, Tea Ceremony, Lore: History B: Intelligence, Shadowlands Lore, Lore: Law, Spellcraft, Calligaphy, Fire magic A: Lore: Nemuranai Agenda: Life has made a number of demands on Osumi lately. Her yoriki report that maho-tsukai and bandit activity has been on the rise, the horn of Oni no Saisei continues to deteriorate, and, to top it all off, Kuni Toshi has gotten involved in her private affairs. There are too many problems to deal with everything at once, and Osumi is seriously considering using some of the less conventional resources at her disposal to solve some of her problems.

CHIKAYASU (ORIGINALLY APPEARED IN CFS #54, BUT NOT NAMED) Dragon Bushi C: Agility, Intelligence, Void, Etiquette, Lore: History, Meditation, Games: Shogi B: Reflexes, Kenjutsu, Iaijutsu, Kyujutsu, Craft: Bowyer, Lore: Naga Culture A: None Agenda: Since his meeting with Shishya, Chikayasu has put considerable time and effort toward ensuring good relations with the Naga. Many within his Clan have scoffed at the amount of resources he has used in what they believe to be a foolish endeavor. But Chikayasu sincerely believes that the Naga are worth having as allies. His current plan is to ask the Emperor to give him the resources to build a library of Rokugani scrolls within a Naga city, so that they might learn more about human society. But he will have to overcome the negative influences of his Clansmen first.

TOKUKO (ORIGINALLY APPEARED IN CFS #54) Dragonfly Courtier C: Commerce, Meditation, Theology, Tea Ceremony, Lore: Naga B: Etiquette, Courtier, Artisan: Gardening, Lore: Politics A: None Agenda: Every time Chikayasu praises Tokuko for her fine service she feels worse about what she must do. Unless she can come up with one hundred koku, the truth about her brother’s involvement in the opium trade will be revealed. With no idea who the blackmailer is, she has no choice but to pay the money and hope he will leave her alone. But what other way can she get that much money besides diverting it from Chikayasu’s coffers?

FUSANORI (ORIGINALLY APPEARED IN CFS #60, BUT NOT NAMED) Crab Bushi C: Strength, Courtier, Lore: Ratlings, Defense, Kyujutsu, Horsemanship B: Etiquette, Kenjutsu, Polearms, Games: Go, Acting (Noh) A: None Agenda: Fusanori has had to put up with some unkind rumors being spread about him since his son was rescued by a ratling. He really wishes people would stop talking about his decision to make Ik’rik’uk one of his

retainers, or young Fusahiro’s interest in nezumi culture. He hopes that by showing off his skills in other areas and giving gifts to the other members of Court that he can make a name for himself other than “the Lord of Ratlings.”

YASUKI JIROKICHI (ORIGINALLY APPEARED IN CFS #63) Crab Courtier C: Instruction, Stealth, Sleight of Hand, Etiquette (Sincerity), Courtier, Locksmith B: Commerce, Lore: Merchants, Games: Dice, Animal Handling (Goblins), Shadowlands Lore (Goblins) A: None Agenda: Jirokichi hopes to win a hunting contest by sending a pack of dogs into the woods to catch game. In reality, the actual hunting and killing will be done by his goblin servants, with the dogs merely carrying the spoils back out to their "master trainer." Hopefully, this will gain Jirokichi a chance to ask the Emperor to let his caravans bypass certain inspections, and let him smuggle more goblins across the Empire. If Uulhan is present in the Court Jirokichi will become one of the goblin’s chief supporters, even offering to donate significant resources to civilizing his tribe of wayward goblins. It is, of course, just a ruse to help him get more followers.

ERIKO & HANA (ORIGINALLY APPEARED IN CFS #67 AND CFS #70) Mantis Courtier (and pet) C: Awareness, Horsemanship, Artisan: Ikebana, Artisan: Origami, Lore: Foreign Lands, Games: Animal Tricks B: Animal Handling (Several Types), Lore: Geography, Courtier, Etiquette, Lore: Fashion A: Lore: Animals Agenda: Eriko has two wishes this winter. One is to have a giant salamander brought from the Ivory Kingdoms for her menagerie. But the other is that she might have the chance to become better acquainted with Kawachi. Although she has only talked to the young chef a few times she feels a deep connection with him already, and wonders what it would be like to eat his cooking, or if he would get along well with her beloved Hana.

CHINUA, THE HUNTER (ORIGINALLY APPEARED IN CFS #68, BUT NOT NAMED) Unicorn Bushi C: Defense, Battle, Kyujutsu, Animal Handling (Dogs), Lore: Barbarian Culture B: Strength, Stamina, Hunting, Kenjutsu, Athletics, Polearms, Heavy Weapons A: Horsemanship Agenda: No one dares speak of Chinua’s reputation for cruelty openly. The fighting dogs he pits against one another are as ill-tempered and vicious as he is. His long-standing feud with General Shutaro is well known, and many believe that the only favor he could possibly want from the Emperor is permission to duel his hated rival.

GENSHIRO & CHIBI (ORIGINALLY APPEARED IN CFS #68, BUT NOT NAMED) Unicorn Bushi (and pet) C: Spears, Chains, Battle, Performance: Drums, Medicine, Athletics, Craft: Cooking B: Horsemanship, Animal Handling (Dogs), Hunting, Kenjutsu, Jiujutsu, Kata routines A: None Agenda: Having found that Chibi makes up for what he lacks in strength and size with intelligence, Genshiro decided to keep and train the small dog. Since that time, the two have perfected a number of tricks, which Genshiro will use in an attempt to gain the Emperor’s favor. Unfortunately, he plans to ask the Emperor for permission to serve in the Imperial Legions, which will likely mean that he will have to part from Chibi once again.

MASAAKI (ORIGINALLY APPEARED IN CFS #72, BUT NOT NAMED) Ronin Bushi C: Stamina, Hunting, Craft: Weaponsmithing, Knives, Defense B: Willpower, Shadowlands Lore, Heavy Weapons, Kenjutsu A: None Agenda: If the PCs helped Masaaki they’ll find him very, very grateful. But life has been difficult for him since losing his leg in the Shadowlands. He managed to avoid the Taint, but his handicap and the lingering fear that he may be infected by the Dark Lord’s touch make it extremely

difficult for him to find employment. His deepest wish is to be given stewardship over a quiet village where he can life out his life peacefully, and he would do anything for someone who could make that happen.

KUNI KUROSHIGE (ORIGINALLY APPEARED IN CFS #73 AND CFS #74) Crab Shugenja C: Stamina, Strength, Anatomy, Kenjutsu, Athletics, Spellcraft, Defense B: Willpower, Heavy Weapons, Jiujutsu, Battle, Medicine, Earth magic A: Shadowlands Lore Agenda: Even after his disastrous march into the Shadowlands, Kuroshige remains convinced that the only way to defend against the Horde is to present a strong offense. He plans to lead another group of samurai on a hunt for trolls and ogres in the spring, and will do his best to secure any logistic support or supplies he can find.

CHASUMI (ORIGINALLY APPEARED IN CFS #75, BUT NOT NAMED) Unicorn Artisan C: Awareness, Etiquette, Lore: Art, Lore: Gifts, B: Artisan: Bonsai, Artisan: Gardening, Lore: Plants A: Artisan: Ikebana Agenda: Flowers are Chasumi’s art, and her life. She has spent years perfecting her skills, and acquired a reputation as one of the best artisans in the area. She’d like nothing more than the chance to assist the caretakers of the gardens in the Imperial Palace. But she knows the competition will be fierce, and worries that her skills outside of gardening are too limited.

GENERAL SHUTARO (ORIGINALLY APPEARED IN CFS #76) Lion Bushi C: Perception, Strength, Spears, Lore: History, Instruction, Athletics, Craft: Armorsmithing B: Agility, Battle, Kenjutsu, Defense, Kyujutsu, Horsemanship, Kata routines A: Games: Shogi Agenda: Despite having finished his maneuvers for the year, Shutaro remains troubled. Civilian losses were heavy, and a number of defensive structures in the area he patrolled were damaged. Believing that he could do more to protect the region if given more authority, Shutaro intends to ask the Emperor to name him the new governor.

ABBOT OSHO (ORIGINALLY APPEARED IN CFS #76) Monk Teacher C: Intelligence, Investigation, Medicine, Staves, Lore: History, Craft: Sculpture B: Perception, Void, Theology, Meditation, Instruction, Water kiho A: None Agenda: Osho’s main concern during Court will be to see that his pupils, Yuta and Niimai, don’t cause any trouble. Even though he is not from their Clan, he takes his responsibility as their mentor very seriously, especially seeing as their behavior reflects on his ability to teach them proper etiquette. But Osho would also like the chance to show off his skills as a teacher. A good enough presentation might gain him more students, or even a chance to teach the children of the Imperial families.

TOZAI (ORIGINALLY APPEARED IN CFS #77) Scorpion Bushi C: Battle, Lore: Heraldry, Lore: Economics, Courtier, Defense B: Polearms, Etiquette, Kenjutsu, Iaijutsu, Games: Shogi A: None Agenda: Tozai has three big problems this winter. He’s supposed to request Imperial aid for his province with Otomo Ayako. But the presence of Hideko and Satsuko make it difficult for him to present his case in a sympathetic manner. And to make matters worse some "Judge" keeps sending him letters threatening to "reveal his lies to the Court." Suffice it to say, his patience is running extremely thin, and it is all he can do to keep from lashing out at those around him.

HIDEKO & SATSUKO (ORIGINALLY APPEARED IN CFS #77) Scorpion Courtiers C: Intelligence, Deceit, Lore: Fashion, Calligraphy, Tea Ceremony, Investigation B: Awareness, Etiquette, Courtier (Manipulation), Craft: Cooking, Knives, Performance: Dance A: None Agenda: After the incident that nearly tore his family apart, Tozai decided that it was impossible to keep his wife and his lover under the same roof. One of the two women was sent away to serve as a liaison to the Imperial Clerks. The other was allowed to stay, and used the opportunity to regain Tozai’s good graces. As it stands now, the woman who was allowed to stay holds Tozai’s full affections. Depending on how things turned out, either Hideko or Satsuko could have been forced to leave Tozai’s home. Whichever lady was sent away will be sure to bear the other quite a bit of ill will, and the friction between them is certain to make things difficult for Tozai. The fact that these two women share many of the same skills is not accidental. They are meant to be perfect rivals for each other.

REI (INSPIRED BY CFS #79-B) Dragon Shugenja C: Intelligence, Perception, Kyujutsu, Theology, Calligraphy, Fire magic B: Meditation, Investigation, Spellcraft, Lore: Riddles, Void magic A: None Agenda: Rei was once the student of Anaume, and dreamed of following in her master’s footsteps to become a magistrate. Since her teacher’s death, however, she has been seeking a new purpose in life, and wonders if she can’t serve her Clan better by recovering lost wisdom. She’s heard rumors of secret records kept in the Shosuro Libraries, but would need a sponsor as powerful as the Emperor himself to have any hope of being granted entry.

UMIKARO (ORIGINALLY APPEARED IN CFS #79-C) Mantis Bushi C: Reflexes, Navigation, Investigation, Craft: Sailing, Performance: Flute, Medicine B: Agility, Kenjutsu, Kyujutsu, Lore: Law, Hunting, Craft: Fishing A: None Agenda: Umikaro is still feeling the sorrow of having failed to protect the city he was assigned to guard from the predations of the bandit lord Kurushii. Seeing no way to escape his shame, he’d like to join a Deathseeker unit, and hopes for permission to join one. He’ll join any contest he possibly can to gain a favor to use to this end.

LADY MOMOYO (ORIGINALLY APPEARED IN CFS #80) Unicorn Courtier C: Awareness, Theology, Horsemanship, Artisan: Fashion, Lore: Food and Drink B: Tea Ceremony, Courtier, Etiquette, Lore: Music, Artisan: Bonsai A: None Agenda: This winter has brought a number of surprises for Momoyo. It was her husband’s intention to punish her by sending her to a minor Court while he basked in luxury. Instead, she has found herself brushing shoulders with the Emperor. And, even more surprisingly, her old lover Tousuke somehow managed to find an invitation to the same Court despite her husband’s best efforts. As long as she is careful not to let anyone see the two of them together, the season promises to be quite enjoyable.

TOUSUKE (ORIGINALLY APPEARED IN CFS #80) Tortoise Courtier D: Reflexes C: Deceit (Seduction), Commerce, Performance: Jesting, Storytelling (Poetry), Lore: Fashion, Lore: Gifts, Calligraphy B: Courtier, Etiquette, Performance: Shamisen, Performance: Singing, Lore: Romantic Epics A: None Agenda: Tousuke’s standing orders are to secure gifts of fine steel and grain from the Emperor in order to build the financial might of his Clan. His first priority, however, is to spend as much time in the company of Lady Momoyo as possible, recreating their childhood romance. If he is not careful, he may find himself with nothing to show for the winter once it has ended.

SHIORI (ORIGINALLY APPEARED IN CFS #81) Ally Courtier C: Perception, Awareness, Calligraphy, Lore: Gifts, Performance: Biwa, Tea Ceremony B: Intelligence, Courtier, Etiquette, Lore: (Hirohisa’s Clan), Storytelling (Poetry) A: None Agenda: Depending on her feelings for Hirohisa, the players might find Shiori overjoyed, or dismal. At the behest of Otomo Ayako, the two are to be wed in a ceremony that will bring their respective Clans closer together. As such, Shiori would be very interested in ensuring that Hirohisa sees her in a positive light, so that she might enjoy a relatively peaceful marriage. The only problem is that she doesn’t know how to gain his friendship. Shiroi’s Clan alignment should be chosen to match one or more of the Player Characters.

HIROHISA (ORIGINALLY APPEARED IN CFS #81) Rival Bushi C: Reflexes, Agility, Battle, Lore: (Shiori’s Clan), Kyujutsu, Meditation B: Kenjutsu, Iaijutsu, Defense, Lore: Bushido, Animal Handling (Falconry), Kata routines A: None Agenda: No matter what his feelings for Shiori, Hirohisa will accept his betrothal without complaint. Likewise, any favors he wins will be used for the benefit of his Clan. Such is the duty of a samurai—to serve without complaint. There is however, one thing he would like for himself, even if he could never bring himself to request it. He dreams of having a hawk from the Emperor’s own aviary, and anyone who could get one for him would certainly earn his undying gratitude. Hirohisa’s Clan alignment should be selected with his rivalry to Shiori’s Clan in mind.

TAKUYA (ORIGINALLY APPEARED IN CFS #82) Ally Bushi C: Perception, Kyujutsu, Battle, Games: Shogi, Lore: Heraldry, Iaijutsu, Kata routines B: Kenjutsu, Spears, Athletics, Lore: History, Artisan: Origami A: None Agenda: Takuya hasn’t given up on his dreams of glory. He hopes to ask the Emperor for a chance to serve in the Imperial Legions, or even the Imperial House Guard. In order to do so he’ll first have to prove his skills, and he’s certain to enter any contest he stands even the slightest chance at winning in hopes of doing so. The fact that Miki is likely to request the same thing only makes him more desperate to win a favor as quickly as possible. Takuya’s Clan alignment should be chosen to match one or more of the Player Characters.

MIKI (ORIGINALLY APPEARED IN CFS #82) Ally Bushi C: Agility, Kenjutsu, Lore: Ancestors, Performance: Dance, Athletics, Animal Handling (Falconry), Kata routines B: Kyujutsu, Battle, Games: Shogi, War Fans, Horsemanship A: None Agenda: Like Takuya, Miki also continues to strive for a position in the Imperial Guard. And while their rivalry remains friendly, they both know that they will need to put forth their best efforts in order to win such a prestigious appointment. Every contest Takuya enters is a chance for him to achieve his goal before Miki does, and vice versa. So if one of them enters a specific competition, the other one is sure to follow. Miki’s Clan alignment should be chosen to match Tatsuya’s.

RYUKEN (ORIGINALLY APPEARED IN CFS #83) Ronin Bushi C: Willpower, Underworld, Kenjutsu, Iaijutsu, Games: Dice, Peasant Weapons, Animal Handling (Dogs) B: Reflexes, Jiujutsu, Athletics, Commerce, Lore: Ryoko Owari (or other relevant city), Defense A: None Agenda: This is the biggest social gathering young Ryuken has ever been to, and he has no clue how to handle himself. His brash nature makes

him an excellent target for more skilled manipulators, and he’ll need help if he’s to get through the winter unscathed. Likewise, he’ll also require guidance if he manages to win a favor from the Emperor. Without someone to suggest a better use, he’ll waste his favor asking for a relatively minor amount of koku, which he’ll go through all too quickly.

ASAKO FUJIKO (ORIGINALLY APPEARED IN CFS #84) Phoenix Shugenja C: Calligraphy, Theology, Lore: Ninja, Games: Go, Air magic B: Meditation, Spellcraft, Investigation, Lore: Law, Deceit (Intimidation), Fire magic A: None Agenda: Never one to seek out glory for herself, Fujiko would rather leave direct competition to others. Instead, she has devised another way to help her Clan win the favors that the Emperor offers. Just as bandits can often be scared away simply with a show of force, she intends to convince others that it would be in their best interests not to oppose her Clansmen. Some may be deterred by rumors of great skill, while others might be bought off with promises of help in return. Either way, she reasons that the best way to win is to be the only one playing.

NORITADA (ORIGINALLY APPEARED IN CFS #85) Dragon Bushi C: Artisan: Painting, Meditation, Tea Ceremony, Lore: Bushido, Kyujutsu B: Agility, Kenjutsu, Horsemanship, Hunting, Battle, Lore: History A: None Agenda: Until recently, there was nothing suspicious about Noritada’s behavior. Upon coming to Winter Court, however, he has been quite tense and agitated. Noritada’s daughter has been kidnapped by the bandit lord Kurushii. If he wins a favor and uses it to present testimony that Kurushii is innocent of any wrongdoing, his daughter will be returned unharmed. Of course, he cannot explain his strange behavior to anyone, and he’s sure to become unpopular by claiming that Kurushii was framed, but he cares only for the safety of his beloved daughter. Those who know of Noritada’s recent conflict with faceless shapeshifters may be especially suspicious of his strange and secretive actions.

ITSUKO (ORIGINALLY APPEARED IN CFS #93) Crane Courtier D: Gullible C: Courtier, Acting, Games: Children’s Games, Lore: Fashion, Craft: Cooking B: Tea Ceremony, Etiquette, Artisan: Origami, Performance: Singing A: None Agenda: If the PCs can count on one person to help them this winter, it’s Itsuko. While she does not command a great deal of influence, she is genuinely friendly and wishes to be helpful. And she doesn’t even want anything in return, as the only favor she could want is to see the Empire, which she already plans to do in the spring. As such, she may be the best friend the party could possibly have.

NATSUMI (ORIGINALLY APPEARED IN CFS #94) Mantis Courtier C: Performance: Shamisen, Tea Ceremony, Calligraphy, War Fans, Artisan: Ikebana, Storytelling (Poetry) B: Awareness, Commerce, Etiquette, Courtier, Lore: Fashion A: Deceit (Seduction) Agenda: Natsumi has no intention of competing in the Emperor’s game if she doesn’t have to. While she might want to ask him for permission to send a ship to trade with Yobanjin, she sees no reason to compete when she can simply ask some lovestruck fool to win the favor for her. After all, isn’t that why she was given such beauty in the first place?

KATAKI (ORIGINALLY APPEARED IN CFS #94, BUT NOT NAMED) Rival Courtier C: Investigation, Acting, Lore: (Rival Clan), Deceit B: Intelligence, Etiquette, Storytelling (Oratory), Courtier, Games: Sadane, Lore: Literature, Lore: Insults A: None Agenda: Kataki deeply regrets ever helping the PCs. She only told her hated rival that Natsumi was playing with his heart because her honor demanded it. But now people are whispering that she did it out of unrequited love. The very idea would be ridiculous if it were not so

appalling. Kataki’s hate for the PCs has never been stronger, and she won’t mince words in telling him how she really feels. Kataki’s Clan alignment should be selected with the PC she will serve as a rival to in mind.

KAZARI-HIME (ORIGINALLY APPEARED IN CFS #95) Imperial Shugenja C: Perception, Void, Calligraphy, Meditation, Storytelling, Theology, Kyujutsu, Defense, War Fans, Fire magic, Water magic B: Awareness, Intelligence, Spellcraft, Kenjutsu, Courtier, Etiquette, Artisan: Ikebana, Tea Ceremony, Performance: Biwa, Air magic A: Lore: Riddles Agenda: If no one has yet managed to solve the riddles which Kazari-hime posed to her suitors, she will offer a new challenge, open to anyone who first beats her in a contest of skill. On the walls of her chambers hang tools of every variety, from chopsticks and brushes to hammers and spears. Whoever can find "the tool that is the most useful and important" will be able to claim her hand in marriage (or gain a favor from her if she is already married). Answer Follows: The question is a trick. The "most useful and important tool" is actually the challenger’s own hands, or possibly his brain. Any other answer will be dismissed, regardless of its merit.

REIKA (ORIGINALLY APPEARED IN CFS #96) Lion Bushi C: Strength, Lore: History, Lore: Drama, Battle, Etiquette B: Athletics (Kemari), War Fans, Kenjutsu, Jiujutsu, Lore: Literature, Lore: Romantic Epics A: None Agenda: The one thing Reika truly wants is something that no noble or Emperor can give. She dreams of marrying for love, but she is betrothed to a man she barely knows. The last few months have been filled with despair. But recently she has met a man who seems to understand her feelings of loneliness, and can speak to her as a kindred spirit. His name is Sunechi, and though she is not attracted to him, she trusts him completely.

ZESHIN (ORIGINALLY APPEARED IN CFS #97) Scorpion Shugenja C: Intelligence, Etiquette, Lore: Law, Spellcraft, Lore: Shugenja B: Awareness, Perception, Divination, Courtier, Investigation, Meditation, Air magic A: Inner Gift: Empathy Agenda: Zeshin’s divination abilities are limited to learning the secrets of other people, so he’ll try to arrange any contest of skill toward so that it involves such a demonstration. If his power becomes known to the Court at large, however, he’ll soon find himself the target of assassination attempts by every bloodspeaker, ninja, monster, and bandit in the Court. Such villains won’t care that he is unable to tell which secret belongs to which person—they’ll just kill him and be done with it.

GONBEI (ORIGINALLY APPEARED IN CFS #98) Heimin Servant C: Awareness, Stealth, Etiquette (Sincerity), Animal Handling (Horses), Lore: Samurai B: Intelligence, Peasant Weapons, Craft: Housekeeping, Craft: Cooking, Deceit A: None Agenda: Gonbei has his heart set on becoming a samurai and escaping the life of a servant. If he can secure permission to compete, he’ll do everything he can to win a favor from the Emperor, including sabotaging other competitors. Of course, he can’t ask to be made a samurai, but he figures that using his favor on behalf of the family he serves will garner him the last bit of respect and admiration needed to be nominated for elevation to samurai status.

NON-COMPETITORS The following characters are not likely to participate in the games that the host of Winter Court has organized, but may influence the events that go on in some other way. At the very least, they can provide alternate avenues of help or information for the PCs.

YOSHIMOTO-SENSEI (ORIGINALLY APPEARED IN CFS #21 AND CFS #89) Monk (formerly Dragon Bushi) C: Meditation, Theology, Instruction, Lore: Weapons, Kata routines, Fire kiho B: Agility, Reflexes, Void, Craft: Weaponsmithing, Kenjutsu, Iaijutsu A: None (but Craft: Weaponsmithing was formerly at this rank) Agenda: Yoshimoto is still trying to adjust to retirement. On one hand, the fact that he is considered a living legend for both his swordplay and his skill in forging weapons brings him great satisfaction. On the other hand, it also means that his slow descent into old age is that much more devastating. While Yoshimoto does not wish to compete for himself, there are sure to be those who pester him to display his skills, and the more they ask the harder it will be to refuse politely.

JUNPEI (ORIGINALLY APPEARED IN CFS #30) Heimin Child C: Animal Handling (Horses), Lore: Animals B: Games: Children’s Games, Craft: Farming A: None Agenda: After his father died in an accident, Junpei was sent to study with his grandfather, a stable-hand for the Unicorn. It was there that he met Mari. Although they came from completely different worlds, Junpei became smitten on her, and began doing whatever he could to get her attention. Now that she has begun spying on Tozai, he has expressed a desire to help her and get involved. But if he was caught interfering in the business of a samurai there would be dire consequences.

LADY JUNKO (ORIGINALLY APPEARED IN CFS #37, BUT NOT NAMED) Ally Courtier D: Stamina, Strength, Reflexes, Agility C: Courtier, Etiquette, Lore: Ancestors B: Storytelling, Lore: History, Theology A: None Agenda: Once Junko was a beautiful and respected courtier. But that was long ago, before her body began to fail her. Now, it is all she can do to get out of bed by herself. She has made her peace with the world and is ready to meet her ancestors, but there is one lingering regret that troubles her. She worries about her grandson, Tatsu, and what will become of him once she is gone. Junko’s Clan alignment should be chosen to match Tatsu’s.

MARI (ORIGINALLY APPEARED IN CFS #42) Unicorn Child C: Calligraphy, Etiquette, Courtier, Lore: Law B: Perception, Forgery, Deception, Games: Children’s Games A: Investigation Agenda: At the request of her friend Chifune, Mari has taken up her "Judge" persona once again. Sometimes she spies on Tozai directly. Sometimes she lets Junpei do it for her. She knows she is playing a dangerous game, but it’s so much more exciting than the boring routines of Court, and she honestly wants to help Chifune. But Tozai is much more respected than Toshihide ever was, and angering him would be very dangerous.

YUKISHIMA (ORIGINALLY APPEARED IN CFS #43) Monk Poet (formerly Unicorn Poet) C: Intelligence, Lore: Art, Lore: History, Meditation, Theology, Courtier B: Awareness, Calligraphy, Lore: Literature, Lore: Famous Places in the Empire, Etiquette A: Storytelling (Poetry) Agenda: Yukishima does his best to avoid the Courts since his retirement. People still approach him at times and ask for recitals, to which he responds politely with a poem or two before returning to his duties. As a member of the local temple, he still hears a lot of what goes on in the Court however, and will be interested in news about anyone who shows an aptitude for poetry.

YUMI (ORIGINALLY APPEARED IN CFS #45) Geisha C: Investigation, Courtier, Calligraphy, Craft: Cooking, Performance: Shamisen, Lore: Fashion, Lore: Art B: Awareness, Artisan: Ikebana, Artisan: Origami, Etiquette, Instruction, Many different Lore skills, Performance: Singing, Performance: Dance, Storytelling, Tea Ceremony A: None Agenda: As a geisha, Yumi has less chance of being allowed to compete in the Emperor’s contest than many of the non-Rokugani guests. If approached, she could give useful advice on a wide range of subjects that would be a big help to anyone who listened. But the only way her skills would truly shine is if she there was some way she could participate directly.

IKUE (ORIGINALLY APPEARED IN CFS #46, BUT NOT NAMED) Heimin Servant C: Craft: Cooking, Performance: Singing B: Craft: Housekeeping, Craft: Tailor A: None Agenda: Life has taken a wonderful turn for Ikue, and she has the PCs to thank for it. After acknowledging her child as his own son, Jotaro took her on as a concubine. While she will probably never advance beyond her current station, her son will grow up to be a samurai. As a mother, it is more than she could hope for. If Ikue’s father is still working as a servant for one of the PCs, he will also be very glad for this good news.

MOEMI (ORIGINALLY APPEARED IN CFS #50) Phoenix Courtier C: Awareness, Lore: Fashion, Storytelling, Tea Ceremony B: Performance: Singing, Artisan: Ikebana, Etiquette, Courtier A: None Agenda: Moemi is barely well enough to get out of bed these days. The grave illness that has befallen her defies all attempts at conventional healing, and even magical cures are of limited effectiveness. Despite this, however, her main concern is for her beloved Akamaru. As long as some kind soul remained to comfort him in his time of need, Moemi would be able to pass on without regrets.

FUSAHIRO (ORIGINALLY APPEARED IN CFS #60, BUT NOT NAMED) Crab Child C: Lore: Nature, Games: Children’s Games B: Lore: Ratlings, Ratling Language A: None Agenda: Despite his young age, Fusahiro knows more about the nezumi than most adults. Since he was rescued from the woods by Ik’rik’uk, he has looked up to the ratling scout with great admiration. The two are often found together, and Fusahiro’s greatest wish is to someday become a master hunter, like the nezumi. Fusanori hopes this is simply a stage that the boy is going through, for while he is glad to have allies among the nezumi, he would rather his son behaved more like a samurai.

SONODA (ORIGINALLY APPEARED IN CFS #76) Heimin Servant C: Shadowlands Lore, Lore: Law, Etiquette, Spears B: Instruction, Craft: Carpenter, Lore: Local Villages A: Lore: History Agenda: Sonoda has seen many things in his time. He’s served in the armies of the Crab. He’s worked as an assistant to traveling local magistrate. He’s even been to the Imperial Court as a guard. And while he knows it is not an old man’s place to offer advice on important matters, he prides himself on being an excellent listener.

HARUHIDE & HARUKI (ORIGINALLY APPEARED IN CFS #76) Ashigaru Soldiers C: Defense, Athletics, Peasant Weapons B: Spears, Lore: Samurai, Craft: Farming A: None Agenda: This summer saw Haruki get his first taste of battle as an ashigaru under the command of General Shutaro. Following his wayward son to the general’s camp, Haruhide found that Haruki had already

joined the army. His only recourse was to join himself as well. His experience as a skirmisher in his youth probably ended up saving his son’s life in the battle that followed. Both father and son would like to return home, but as long as Shutaro remains on his campaign they must march with him.

YUTA & NIIMAI (ORIGINALLY APPEARED IN CFS #76) Dragon Students C: Theology, Etiquette, Spellcraft, Medicine, Water magic B: Meditation, Lore: Local Villages, Craft: Temple Cleaning A: None Agenda: Yuta and Niimai are nearing their gempukku, and will likely leave Abbot Osho’s training in the spring. Though they are not yet fully recognized as adults, they are no longer children either, and may be admitted to Court functions if they are quiet and behave themselves. For Niimai, this is no problem. Yuta, on the other hand, would much rather slip away to spend time with Ai.

AI (ORIGINALLY APPEARED IN CFS #76) Crane Student C: Courtier, Etiquette, Calligraphy, Tea Ceremony B: Lore: Gifts, Craft: Gardening, Performance: Singing A: None Agenda: Ai’s training is also nearing its completion, and her family has said they will send her to serve in a distant court once she has completed her gempukku. To a girl in love, however, such news is like a death sentence. She cannot bear the thought of saying goodbye to Yuta, and is afraid to even tell him, for she dreams of staying by his side forever.

HIROSHI & DAISUKE (ORIGINALLY APPEARED IN CFS #76) Heimin Laborers C: Lore: Superstitions, Animal Handling (Horses) B: Games: Dice, Craft: Farming A: Luck (for Hiroshi), Unluck (for Daisuke) Agenda: Life is difficult for unskilled workers like Hiroshi and Daisuke. Lacking any special skills with which to serve their samurai lords, the only way they can earn a living is by performing simple jobs. The most common is hauling heavy boxes or bushels of rice from place to place. Hiroshi doesn’t mind so much, as good fortune seems to come easy for him no matter what he does or where he goes. For Daisuke, however, every day brings some new problem or trouble for his wife to pester him about.

TACHIKO (ORIGINALLY APPEARED IN CFS #76) Heimin Servant C: Craft: Farming, Lore: Rumors B: Craft: Housekeeping, Craft: Cooking A: None Agenda: Tachiko’s life would be perfect if it weren’t for her husband’s gambling. She can’t count high enough to keep track of how many times he’s lost their savings to Hiroshi in a dice game. When she heard that the two layabouts would be going to Court she made sure that she would be brought along as well, lest they continue their gambling all winter.

KERO (ORIGINALLY APPEARED IN CFS #76) Monk D: Perception C: Meditation, Theology, Navigation, Staves B: Storytelling, Lore: Vegetables A: None Agenda: Kero continues to wander the countryside, drinking heavily and rambling incoherently. His two favorite topics are the many injustices he has suffered ("I used to be a great temple master!") and the virtues of domestic plants ("Consider the noble turnip..."), which he will speak about in great detail to anyone who listens. Despite his disheveled appearance, he does seem to be a monk, and is thus regarded with some leniency, if not respect.

CHIFUNE (ORIGINALLY APPEARED IN CFS #77) Scorpion Shugenja C: Etiquette, Meditation, Calligraphy, Artisan: Painting

B: Awareness, Stealth, Spellcraft, Air magic A: Lore: Insults Agenda: Despite being three years older, Chifune hit it off with Mari as soon as the two girls met. Both had been forced to face unpleasant situations at an early age, and had grown up quickly. And both had an intense dislike of liars and hypocrites. So when Mari told Chifune of how she’d gotten her revenge on Toshihide, Chifune’s first reaction was to use a similar trick on her father, in the hopes that being shamed in public will make him change his ways.

SPECIAL GUESTS & PARTY CRASHERS Keep in mind that the following characters are provided only for the sake of completeness, and should be used sparingly. Including them all would make for a very chaotic Winter Court. If that’s the kind of thing you like, however, feel free. It might be interesting to try a Winter Court where everyone is a secret assassin....

GIMEI (ORIGINALLY APPEARED IN CFS #1.5, BUT NOT NAMED) Monk (actually Tainted Shugenja) C: Meditation, Spellcraft, Juijutsu, Poison, Anatomy, Shadowlands Lore B: Willpower, Acting, Calligraphy, Theology, Knife, Maho magic A: None Agenda: Gimei is the bloodspeaker who impersonated Master Jianzhen in an attempt to find a pure soul to sacrifice in a dark ritual. It’s been some time since he used that name, however, and he’s banking on no one recognizing him. His current plan is to collect donations on behalf of his temple (actually a front for cultists), but he’s not adverse to inviting pilgrims to visit him in the spring, and would invite the Emperor himself if given the chance.

SHOSURO RENSUKE (ORIGINALLY APPEARED IN CFS #2 AND CFS #85) Scorpion Bushi (actually Ninja) C: Perception, Poison, Knives, Kyujutsu, Kenjutsu, Athletics B: Agility, Reflexes, Defense, Acting, Deceit, Ninja Ranged A: Stealth Agenda: Shosuro Rensuke is actually the ninja shapeshifter Goju Ryosuke (who also appeared as Matsu Ryosuke). His mission is to disrupt the Court, sow distrust, and cause unease and suspicion in the Clans. As Rensuke, he will claim to seek a blood feud against another member of the Court to avenge the sullied honor of his sister. It’s all a lie, of course, but a lie can be accepted as truth if enough people believe it. All he needs is a suitable victim.

MIYUKI (ORIGINALLY APPEARED IN CFS #6, BUT NOT NAMED) Snow Maiden Shugenja C: Performance: Flute, Medicine, Etiquette, Artisan: Sculpting (Ice), Air magic B: Meditation, Theology, Lore: Spirits, Lore: Shugenja, Water magic A: Special Ability: Weather Control Agenda: Miyuki is attending Court at the insistence of her old friend Fumimaro, and is less than comfortable about being in such a dynamic social situation. While she has gained some control over her Snow Maiden abilities, she is still wary of causing a scene. If Fumimaro gives her proper encouragement, however, she could be convinced to display her power over ice and snow. Her only wish, besides Fumimaro’s happiness is a small flower garden for her shrine. Finding a way to sustain flowers in such a frigid environment would be a major challenge.

XUP, XOWN, XRANGE, XHARM, XOTTOM, & XOP (ORIGINALLY APPEARED IN CFS #7 AND CFS #79-C, BUT NOT NAMED) Mujina C: Lore: Food and Drink, Performance: Belching, Locksmith, Air magic B: Athletics, Defense, Stealth, Sleight of Hand, Games: Pranks A: Lore: Insults Agenda: This pack of mujina just want to have fun. Is that so wrong? If they’ve crossed paths with the PCs before they’ll be sure to single them out for special attention, but they’re just as likely to torment servants or courtiers as well. They only individuals who seem immune from their games are shugenja (and Shadowlands creatures or Ninja who are attending Court under an assumed guise).

WAKANAI, THE WHISPERER (ORIGINALLY APPEARED IN CFS #10, BUT NOT NAMED) Phoenix Shugenja C: Courtier (Gossip), Deceit (Seduction), Investigation, Air magic B: Willpower, Knife, Stealth, Shadowlands Lore, Maho magic A: Special Ability: Silent Casting Agenda: If the PCs managed to defeat The Whisperer the first time they encountered him, they will find that his mantle has been taken up by one of his students. Named for his unusual ability to cast spells and command oni without raising his voice above a whisper, he has returned to take vengeance on Nobuisa, the PCs, and anyone else who may have wronged him. His main goal is to summon kansen or minor oni servants into the palace and cause chaos, but he will take any chance at revenge he can get.

GEMPACHI (ORIGINALLY APPEARED IN CFS #15, BUT NOT NAMED) Rival Shugenja C: Perception, Intelligence, Kenjutsu, Calligraphy, Maho magic B: Acting, Deceit, Spellcraft, Investigation, Knives, Peasant Weapons, Lore: Law A: None Agenda: Gempachi’s attempt to frame others for the use of maho may have failed, but in the short time he was able to pose as a magistrate he was able to uncover some very potent secrets. Such as Tokuko’s brother’s involvement in the opium trade. And she’s only the first of his intended blackmail victims. Once she gives him the money he needs, he’ll start bribing servants to give him even more dirty secrets about the members of Court. Gempachi’s Clan alignment should be selected with the PC he will serve as a rival to in mind.

NURARI-HYON (ORIGINALLY APPEARED IN CFS #24, BUT NOT NAMED) Gaki Spirit D: Willpower C: Lore: Food and Drink, Investigation, Theology B: Deceit (Seduction), Courtier, Lore: Spirit Realms A: None Agenda: It took Nurari several months to return to the human world after the last time he was exorcised. Now that he has made his way back, however, he’s eager to continue feeding. The more feelings of arousal and desire he can consume the sooner he will be able to be reborn and move on in the kharmic cycle. Unfortunately, he has a bad habit of possessing people without their permission, and will probably have to be driven off once more. Nurari’s Clan allegiance should be selected with his former relationship to the PCs in mind.

KURUSHII (ORIGINALLY APPEARED IN CFS #26) Ronin Bushi C: Reflexes, Knives, Battle (Ambush), Deceit (Intimidation), Athletics, Horsemanship B: Strength, Agility, Stealth, Hunting, Kenjutsu, Defense A: Underworld Agenda: Although there is no way Kurushii could gain entry into Winter Court, he will still be able to have some influence in it. Upon learning of the Emperor’s announcement, he managed to kidnap the young daughter of Lord Noritada. His demands are quite simple. If Noritada wins a favor from the Emperor and uses it to clear Kurushii’s name of any wrongdoing, his daughter will be returned safely. Otherwise, the bandit’s rage will be terrible indeed.

ABE, GUNJI, & IZO (ORIGINALLY APPEARED IN CFS #29, BUT NOT NAMED) Ronin Bushi x 2, Ronin Shugenja x 1 C: Athletics, Defense, Knives, Kenjutsu, Battle (Ambush) B: Underworld, Hunting, Traps, Deceit, Air magic (Izo only) A: None Agenda: There used to be several more members of this resourceful bandit gang, but Abe, Gunji, and Izo are the only ones who haven’t been caught yet. Being repeatedly ambushed and robbed by a heroic ronin named Kintaro didn’t help matters much either. But they’ve managed to track their adversary to the castle where he’ll be spending the winter. All they need to do now is find some way into the castle and get their revenge. And possibly make off with some fine treasures in the process.

BOUTAI (ORIGINALLY APPEARED IN CFS #32, BUT NOT NAMED) Rival Bushi (actually Undead) D: Defense C: Reflexes, Spears, Chains, Peasant Weapons, Jiujutsu B: Strength, Stamina, Kenjutsu, Heavy Weapons, Knives, Polearms A: Shadowlands Power: Thy Master’s Will Agenda: Boutai wishes only to die at the hands of his rival. Everything else is meaningless. Even though the curse that animates him hides his undead nature, he will avoid all contact with other individuals, biding his time until the PC has entered a contest of martial skill. Only then will he step forward and engage his hated rival in combat. For the only two options open to Boutai are kill or be killed. Boutai’s Clan alignment should be selected with the PC he will serve as a rival to in mind.

WU TIEN (INSPIRED BY CFS #34 AND CFS #35) Unicorn Shugenja (actually Tainted) C: Sleight of Hand, Shadowlands Lore, Acting, Calligraphy, Divination B: Awareness, Deceit (Seduction), Knife, Anatomy, Water magic, Maho magic A: Performance: Dance Agenda: As the last surviving student of Satsujinki, WuTien has remained hidden for quite some time, waiting for he perfect chance to strike. Now that the Emperor is almost within her reach, she is confident that she will be able to avenge her fallen master. First, she will attempt to win a favor through either her dancing or her magic. Then, she will ask the Emperor for a private audience. And then she will plunge a knife straight into his eye.

KAI (ORIGINALLY APPEARED IN CFS #50) Crab Courtier (actually an Oni) C: Investigation, Lore: Law, Jiujutsu, Defense, Etiquette B: Reflexes, Intelligence, Awareness, Acting (Disguise), Games: Shogi, Shadowlands Lore A: Courtier (Manipulation), Deceit (Seduction) Agenda: The ronin courtier who calls himself Kai is never seen without his cloak and hood. He says it is to cover the hideous burns he suffered as a child. In reality, it is to hide his true identity. Kai is really Oni no Kyohaku, returned from Jigoku to claim more slaves! And what better opportunity could there be than a Winter Court where people trade promises and favors about like copper coins.

GINJO (ORIGINALLY APPEARED IN CFS #52, BUT NOT NAMED) Crane Shugenja (actually an Oni) C: Etiquette, Games: Children’s Games, Commerce, Deceit, Maho magic B: Craft: Dolls, Lore: Toys, Shadowlands Lore A: Acting Agenda: Ginjo is also an oni, albeit one of a much subtler type. She is a Pekkle no Oni, and the dolls she creates serve as incubators for her babies. Of course, she is clever enough not to use the same trick twice in a row. The dolls she sells now are crafted in a completely different style, and no longer contain her spawn. But once she has found a patron to help her set up a shop, she’ll resume her old tricks soon enough.

DUTA (ORIGINALLY APPEARED IN CFS #53, BUT NOT NAMED) Naga Bushi C: Stamina, Spears, Medicine, Lore: Rokugani Culture, Rokugani Language B: Hunting, Navigation, Theology (Moksha), Lore: Naga Culture, Lore: Shinomen Woods A: None Agenda: If the PCs met the wounded Duta in the woods and helped him in his hour of need, they’ll find him very grateful. He has learned some of the Rokugani language since they last met, and is somewhat more comfortable dealing with humans. But the memory of his ordeal has left him uneasy. If the people of Rokugan are not capable of dealing with the Foul then perhaps they are not worthy of his gratitude.

PATHIKA (INSPIRED BY CFS #53) Naga Courtier C: Awareness, Lore: Astrology, Lore: Naga Law, Courtier, Etiquette, Hunting, Pearl Carving B: Lore: Naga Culture, Theology (Moksha), Investigation, Lore: Rokugani Culture, Rokugani Language

A: Lore: Naga History Agenda: Pathika will also treat anyone who has helped the Naga with courtesy and friendship. Those who saved her clutch-mate, Duta, from a slow death in the wilderness will have her undying loyalty.

SHISHYA (ORIGINALLY APPEARED IN CFS #54 AND CFS #56) Naga Bushi C: Defense, Spears, Knives, Theology (Moksha), Lore: Rokugani Law, Kenjutsu B: Reflexes, Hunting, Lore: Naga Culture, Lore: Rokugani Culture, Lore: Bushido, Rokugani Language, Etiquette (Rokugani) A: Kyujutsu Agenda: This is Shishya’s first trip to Winter Court as a samurai, and he is glad for the opportunity to meet so many different people. Not only does he wish to make a good impression for the Naga, but he is also eager to learn more about Rokugani society. If things go favorably he would like to establish a Naga Embassy in a major human city. But first he will have to find allies to support his proposal.

MATTCHEK (INSPIRED BY CFS #59) Ratling Thief C: Stealth, Hunting, Lore: Rokugani Items, Chains, Knives, Performance: Ratling Dance B: Reflexes, Agility, Investigation (Scrounging), Lore: Ratling Tribes, Athletics (Running) A: Sleight of Hand Agenda: As the leader of his pack, it is Mattchek’s responsibility to provide for his followers in the lean times of winter. Whether he has been officially invited or not, the vast number of treasures and usable supplies in the Court is a temptation Mattchek cannot pass up. He will make off with as many items as he possibly can, sneaking back and forth between the castle and his camp several times in the course of the winter.

IK’RIK’UK (ORIGINALLY APPEARED IN CFS #60) Ratling Bushi C: Investigation (Scrounging), Etiquette (Rokugani), Knives, Lore: Bushido, Medicine, Craft: Item Repair B: Agility, Athletics (Running), Defense, Kyujutsu, Lore: Nezumi Culture, Lore: Rokugani Culture A: Hunting Agenda: Ik’rik’uk joined Rokugani society in order to secure a better life for his pack-mates. Since accepting a position with Fusanori he has been able to bring back much knowledge and useful supplies to his people. And he has also taught young Fusahiro the ways of the nezumi. It has given him hope that humans and nezumi may one day be able to work together, and he hopes that it may even be possible to secure an agreement allowing his tribe to travel through the area freely.

RAOSHU (ORIGINALLY APPEARED IN CFS #61) Ratling Monk C: Void, Lore: Ratlings, Craft: Farming, Craft: Weaving, Staves, Sleight of Hand B: Athletics, Theology, Meditation, Jiujutsu, Lore: Monks, Storytelling A: None Agenda: Raoshu knows he is not human. There is no way he could ever forget. But neither does he feel any special kinship with the nezumi. He is caught between two different worlds, and is unable to find his place in either one of them. Recently he has started to believe that a visit to the Temple of the Seven Thunders will give him an idea of what he should do, and he longs for permission to make the pilgrimage.

ROTFANG UULHAN (ORIGINALLY APPEARED IN CFS #64) Goblin Courtier C: Engineering, Instruction, Craft: Carpentry, Medicine, Hunting, Calligraphy, Knives B: Athletics, Deceit, Etiquette (Sincerity), Shadowlands Lore A: Defense Agenda: Uulhan has continued his efforts to "civilize" his pack of goblins. Depending on how much he has succeeded, it is potentially possible that he could be allowed to enter Winter Court. It’s not very probable, but it is possible. If he is present, he will try to find others who will believe his stories and ask them to become patrons of his motley band. If Uulhan and Yasuki Jirokichi should cross paths, things will be very interesting.

DARKCLAW SAMANG (ORIGINALLY APPEARED IN CFS #65) Goblin Warlord C: Intelligence, Defense, Athletics, Hunting, Shadowlands Lore B: Strength, Stamina, Reflexes, Battle, Kenjutsu, Heavy Weapons A: None Agenda: Assuming he was not killed by the player characters, Samang will only be present at Winter Court if Uulhan has managed to make major inroads in getting goblin refugees accepted into Rokugan. Taking advantage of the favorable situation to smuggle several dozen goblin berserkers into the Empire, Samang seeks to claim undefended territory and use it to build his power base.

BAYUSHI NAYAMI (ORIGINALLY APPEARED IN CFS #71 AND CFS #74) Scorpion Bushi (actually Tainted) C: Ninja Ranged, Shadowlands Lore, Lore: Scorpion Clan, Craft: Jewelry, Locksmith B: Agility, Traps, Poison, Explosives, Stealth, Knives A: Reflexes Agenda: While Nayami retains the Bayushi name she no longer considers herself a member of the Scorpion Clan, or even a citizen of the Empire. Her Taint has robbed her of such allegiances, and all that remains now is her insatiable hatred for those who enjoy the life she can no longer live. So she hopes to spread her Taint to as many victims as she possibly can, destroying their lives just as hers was destroyed.

GODO (ORIGINALLY APPEARED IN CFS #76) Ally Spy C: Reflexes, Etiquette, Calligraphy, Athletics, Lore: Drama, Lore: Ninja B: Awareness, Stealth, Investigation, Courtier, Defense, Staves, Lore: Literature A: Acting (Disguise) Agenda: Godo is not officially at Court this winter, and there is no record of his arrival. Once he received word of the Emperor’s arrival, he rushed to the palace as fast as he could. Disguised as a scribe, he is able to attend the Emperor at most official functions, and he passes along the secrets he hears to the PCs’ superiors. The only flaw in his plan is that it prevents him from taking action in the case of a crisis. If his true identity were revealed it would mean his death. But there is nothing that says he cannot call upon the PCs to act in his stead.... Godo’s Clan alignment should be selected to match one or more of the Player Characters.

RYOKO (ORIGINALLY APPEARED IN CFS #76) Mantis Bushi (actually Ronin Assassin) C: Tea Ceremony, Craft: Cooking, Acting (Disguise), Navigation, Underworld B: Poison, Medicine, Sleight of Hand, Stealth, Knives, Deceit A: None Agenda: Better known as "The Black Scorpion," Ryoko makes her living as a hired assassin. Her last target was a member of General Shutaro’s command staff. Now she’s under orders to kill Otomo Shigeki. She’s already gained entrance to the Court by disguising herself as a member of the Mantis Clan. Her plan is to plant a mild poison in something that several people will eat or drink, such as the tea at a tea ceremony or some special food. When everyone gets sick, she’ll offer some medicine to ease the victim’s pain. Except for a few doses, which will go to Shigeki and a few others. They’ll get a second helping of poison, making it appear as if they all succumbed to their illness. And no one will be the wiser.

SUNECHI (ORIGINALLY APPEARED IN CFS #79-C) Lion Bushi (actually a Pennaggolan) C: Etiquette, Investigation, Meditation (Fasting), Defense, Chains B: Kenjutsu, Spears, Deceit, Lore: Spirits, Shadowlands Lore A: None Agenda: Sunechi is yet another monster in disguise. A pennaggolan to be exact, masquerading as a Lion magistrate. Unlike the other Tainted creatures in the Court, however, he has no great aims or master plan. He only seeks to find enough victims to sate his driving hunger. The fact that everyone’s attention is on the contests only makes his job easier, and is an unexpected bonus.

AYA OF THE MORNING MIST (ORIGINALLY APPEARED IN CFS #86) Dragon Monk (actually Ninja) C: Reflexes, Theology, Games: Dice, Knives, Acting (Kabuki), Courtier (Manipulation) B: Awareness, Willpower, Stealth, Deceit (Seduction), Peasant Weapons, Storytelling A: None

Agenda: The tattooed woman known as Asamoya no Aya is another ninja shapeshifter. The creature’s real name is Goju Ayashiku, and it continues to seek out weak-willed individuals in hopes of converting them to the cause of the Living Shadow. Of course, the greatest target of all would be the Emperor himself, and winning the right to serve as his personal advisor would give Ayashiku plenty of time to turn him to the Darkness.

ORIGINAL CHARACTERS Editor’s Note: Nazomitsu put out the call for his readers’ characters to be immortalized in this installment of CFS of the Week, and there was a fantastic response! What follows are those characters that were submitted (edited for brevity, with apologies to the authors).

BEIYUU (SUBMITTED BY ISAWA NAZOMITSU) Hare Samurai C: Kenjutsu, Investigation, Stealth, Hunting, Knives, Lore: Nature B: Reflexes, Athletics, Defense, Kyujutsu A: None Agenda: Beiyuu has come to Court searching for the man who killed his older brother. Deep shadows prevented him from getting a good look at the murderer’s face, but he remembers the strange manner in which the culprit held his knife. Beiyuu will be sure to enter or watch every martial event, looking for someone who holds his weapon with his little finger resting on the pommel. And when he finds the killer he is determined to let nothing stand in his way.

BAYUSHI MIFUNE (SUBMITTED BY BAYUSHI MIFUNE) Courtly Scorpion Bushi C: Awareness, Oratory, Lore: History, Etiquette, Stealth B: Agility, Intelligence, Courtier, Iaijutsu, Kenjutsu, Lore: Drama A: Deceit Agenda: Mifune was originally unhappy to be at such a low quality Winter Court, but the arrival of the Son of Heaven has changed that. His original intent was to cause arguments between the various diplomats at the Court, then to arbitrate settlements between the feuding factions. With the Emperor present, this has taken on a whole new depth of meaning. He will do whatever he can to make his fellow competitors for the Emperor’s favor look bad, but won’t risk exposing himself in these manipulations.

MIRUMOTO KURO (SUBMITTED BY MIRUMOTO KURO) Dragon Bushi C: Kenjutsu, Iaijutsu, Courtier, Investigation, Navigation (Land Holdings) B: Etiquette, Kyujutsu, Intelligence, Awareness, Lore: Drama, Lore: Geography A: Lore: History Agenda: An undistinguished student of the Mirumoto school, Kuro’s level-headedness and courteous behavior has granted him frequent service as a diplomat to mid/low-rank courts where he is supposed to observe its goings-on, and broker the occasional trade agreement (usually food for Dragon gold or iron). He sees the arrival of the Emperor as opportunity, but he is not quite sure how to take it. Kuro knows "The Author."

AGASHA NARUTEN (SUBMITTED BY JADEFORM) Fire Shugenja C: Kenjutsu (wakizashi), Air magic, Etiquette, Agility, Theology B: Investigation, Kagaku, Earth magic, Spellcraft A: Fire magic Agenda: A battle shugenja who is as at home investigating a crime as he is fighting the perpetrators. He always carries a bandolier of potions ranging from Bayushi’s Bane to Liquid Fire.

KITSUKI ARASAKI (SUBMITTED BY JADEFORM) Magistrate C: Etiquette, Lore: History, Reflexes, Stamina, Courtier B: Kenjutsu (Katana), Investigation, Iaijutsu, Theology (Unorthodox Views) A: Perception Agenda: In court, Arasaki is best described as a carefully-applied blunt instrument. He is deployed when his lord needs to prevent an enemy from achieving their goal. His standard method is to dig up enough information to make a detailed picture of the target’s weaknesses. A well-placed comment then forces them to either back down or challenge him. If they challenge him, he wins....

KITSUKI MARIME (SUBMITTED BY FNOR) Depressed Emerald Magistrate C: Courtier, Storytelling, Shadowlands Lore, Deceit B: Lore: Law, Lore: Ninja, Lore: Kolat, Lore: Bushido, Kenjutsu, Etiquette, Hunting, Stealth A: Perception, Investigation Agenda: Marime is currently attempting to root out an underworld boss who’s organization she has been tracking. Following up the chain has lead her to this point, but the problem is that this particular group’s leader is a former budoka (made ronin due to one of her previous investigations), and his ridiculous skill at disguise and assassination means he could have replaced anyone. Other magistrates know her as a somewhat-batty loose cannon due to her constant bickering with her judgmental ancestor, but recognize the effectiveness of her clandestine and often unorthodox investigations.

BAYUSHI SHOGO (SUBMITTED BY BAYUSHI SHOGO) Ronin Yojimbo/Bayushi Courtier C: Courtier, Etiquette, Kenjutsu, Iaijutsu B: Spears (Naginata), Investigation (Notice) A: Craft: Weaponsmithing Agenda: Shogo has spent many hard years as a ronin, hiring himself out as a yojimbo throughout northern Rokugan. At the end of his last assignment, Shogo suddenly found himself welcomed by the Bayushi daimyo he was working for as a long-lost son, officially adopted and installed as heir. Is the daimyo playing an elaborate joke on other daimyos? Is he protecting the real heir with a kagemusha? Is he genuine? Shogo has a huge natural talent for weaponsmithing. He’s made a few very loyal followers already by personally making their daisho for them. It is likely he will make a bid for a weaponsmithing contest, and use the favor to secure himself. After all, no matter what game the Scorpion play, throwing away a tool with the Emperor’s favor would be...wasteful.

BAYUSHI AMYEKO AND BAYUSHI AMYAKO (SUBMITTED BY BAYUSHI SHOGO) Bayushi Amyeko, Bayushi Courtier C: Kenjutsu, Tea Ceremony, Luck, Investigation B: Poetry, Courtier, Etiquette, Deceit, Origami. A: None

Bayushi Amyako, Bitter Lies Swordsman D: Common Sense C: Etiquette, Iaijutsu B: Kenjutsu, Jiujutsu, Lore: Sake, Athletics A: Luck Agenda: Amyeko and Amyako are identical twin sisters, equally gorgeous. They can possibly serve as Shogo’s advisor and yojimbo, respectively. The two are identical to the degree that their own parents occasionally fail to distinguish between them. They are both very skilled at impersonating the other, and it’s a fair bet that you’ll be talking to whichever would be most convenient (for them). Amyeko is a courtier through and through, with the conscience of a pit viper but a carefully maintained reputation. Amyako is an absolute wild child, determined to try everything once before the Fortunes no longer find her entertaining. Amyeko might enter the contest with her origami skills. Should she win, she’ll ask for help locating her lost love—a fiancé she is absolutely faithful to in his absence. Amyako might enter anything on a whim, though she has a remarkable knowledge of sake and an ambition to sample the brew of every village in Rokugan. She’d likely ask for aid locating her sister’s fiancé, as well. The two sisters are absolutely devoted to each other. Possibly even beyond their loyalty to the Scorpion.

AKODO AKIRA (SUBMITTED BY AKODO AKIRA) Lion Clan Tactician C: Investigation, Bugei Skills B: Lore: History, Lore: Heraldry, Courtier, Etiquette A: Battle, Games: Go Agenda: Akodo Akira’s goal is quite simple: see the winter through with little or no involvement with the Scorpion Clan. Seeing as how his wife is Scorpion, makes this a very tricky proposition. He plans to spend as much time playing Go and discussing matters of import with other battle masters, and to avoid court as much as he can.

SOSHI ANZAI (SUBMITTED BY AKODO AKIRA) Scorpion Poet/Duelist C: Deceit, Stealth B: Courtier, Etiquette A: Storytelling (Poetry), Kenjutsu, Iaijutsu Special: High Honor Agenda: Advance the power of the Scorpion Clan, and specifically the Soshi family. While Anzai is not above evil or dishonorable actions, he avoids them because an honorable Scorpion is an asset to the clan. Because of this, he is often sent places to show the “good” side of the clan and to play down the darker aspects. He will try to foster good relations with the Crane, continuing to build his connections with them through his wife and best friend, both born of the Crane Clan.

DOJI RYOKU (SUBMITTED BY DOJI RYOKU) Crane Bushi C: Iaijutsu, Kyujutsu (Hankyu), Etiquette (Conversation, Sincerity), Artisan: Origami B: Poetry, Kenjutsu A: Spellcraft Agenda: Doji Ryoku has appeared in court on order of his mother. However, while he wishes to learn the ways of court, he has no idea what he would do with Imperial favor.

DOJI ISUMA (SUBMITTED BY DOJI RYOKU) Doji Courtier (formerly Bayushi, actually maho-tsukai) C: Etiquette (Sincerity), Calligraphy (Crane Cipher, Scorpion Cipher) B: Courtier (Political Maneuvering), Deceit (Seduction), Maho A: Underworld Agenda: Isuma, wife of Doji Ryoku, is here on Ryoku’s mother’s behalf, teaching him the ways of court and the art of deceit. She secretly plans to manipulate him to attempt a coup, taking over both the Crane and Scorpion Clans at once. PCs who approach will be met with a suspicious eye, especially if they are Imperial. She will attempt to garner as many followers as she can, although she will not go against Ryoku. After all, who can she trust to protect her?

DAIDOJI TOGAI (SUBMITTED BY TAMERLAN) Kakita Bushi C: Courtier, Deceit, Etiquette, Meditation, Storytelling, Tea Ceremony B: Earth Ring, Athletics, Dodge, Katana, Seduction A: Agility, Reflexes, Iaijutsu Agenda: An Imperial Magistrate who also held a position in the Imperial Guard. Before he entered active service, however, his unit’s charge was slain. He only partially escaped dishonor, as he was still in training and not present. Since then, he has set out to make a name for himself and overcome the shame of his comrades’ failure. For now he has to search his path to greatness through the simple errands he is asked to undertake. One other thing drives Togai like nothing else. He is tragically in love with a young woman who is already betrothed to another man. The only thing that stops him from grieving constantly are the letters they frequently exchange, and the fact that he can find something that reminds him of his love in almost every woman. Being with them is only a shadow of what he is longing for, but it is all that he can hope for.

KOUJI (SUBMITTED BY TAMERLAN) Ronin Duelist D: Honor, Etiquette C: Void Ring, Athletics, Hunting, Knifes, Kyujutsu, Stealth B: Agility, Reflexes, Deceit, Kenjutsu, Storytelling, Underworld A: Iaijutsu Agenda: Kouji is a thug and a murderer for hire. He is content to serve his desire for power by mistreating peasants and has no more use for wealth beyond his need for equipment and weapons. The one thing that drives him, however is the desire for recognition. That’s why he challenges every worthy opponent he meets. He is not above dishonorable methods to acquire fame; such as cheating in a duel, bragging about deeds he didn’t perform himself, and secretly robbing all the shrines in an area, only to give his loot to another temple.