Cgc3
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Transcript of Cgc3
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Gender aspects of !Game Jams culture!
Jammin’ for Change
Ievgeniia Prytula V.N. Karazin Kharkiv National University
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GAMERS
52% 48%
Women Men
DEVELOPERS
30%
70%
Men Women
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Game Jams as a social project
• Open discussion on gender in games in media; • popularize gender equality; • encourage women to work in game industry.
Method: • content analysis; • interview; • case studies
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–Dr. Kimberley Voll
“We organize game jams to bring people together and make a difference in the world! I believe that game jams give us a voice, a chance to come together as
a community around a shared cause and dedicate a weekend to building something we truly believe in.”
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Indie communities Game Jams
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theme restriction/requirements
GAME JAMS TOUCH ON GENDER
media-based originalgender
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•iamgamer Game Jam: July 2013. 85 games, 32 publications;
•Women are Too Hard to Animate Jam: June - July 2014. 25 games, 8 publications;
•Boob Jam: August - September 2013. 17 games, 21 publications.
Media-based Jams
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Original
Super Love Jam: a Game Jam about Gender, Sexual Identity & Relationships: June 2014. 6 games, 4
publications.
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restriction/requirements
!!!
• The XX Game Jam October 2012, there was 40 participants, who created 5 games, and 17 publications. !
• Toronto’s Feb Fatale game jams. There was three such event already since 2013.
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Game Jams can be a powerful instrument to open discussion in media, way to involve players in certain social discourse and make a real change in industry.