Cgc3

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Gender aspects of Game Jams culture Jammin’ for Change Ievgeniia Prytula V.N. Karazin Kharkiv National University

Transcript of Cgc3

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Gender aspects of !Game Jams culture!

Jammin’ for Change

Ievgeniia Prytula V.N. Karazin Kharkiv National University

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GAMERS

52% 48%

Women Men

DEVELOPERS

30%

70%

Men Women

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Game Jams as a social project

• Open discussion on gender in games in media; • popularize gender equality; • encourage women to work in game industry.

Method: • content analysis; • interview; • case studies

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–Dr. Kimberley Voll

“We organize game jams to bring people together and make a difference in the world! I believe that game jams give us a voice, a chance to come together as

a community around a shared cause and dedicate a weekend to building something we truly believe in.”

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Indie communities Game Jams

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theme restriction/requirements

GAME JAMS TOUCH ON GENDER

media-based originalgender

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•iamgamer Game Jam: July 2013. 85 games, 32 publications;

•Women are Too Hard to Animate Jam: June - July 2014. 25 games, 8 publications;

•Boob Jam: August - September 2013. 17 games, 21 publications.

Media-based Jams

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Original

Super Love Jam: a Game Jam about Gender, Sexual Identity & Relationships: June 2014. 6 games, 4

publications.

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restriction/requirements

!!!

• The XX Game Jam October 2012, there was 40 participants, who created 5 games, and 17 publications. !

• Toronto’s Feb Fatale game jams. There was three such event already since 2013.

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Game Jams can be a powerful instrument to open discussion in media, way to involve players in certain social discourse and make a real change in industry.

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Thanks! [email protected]

https://www.facebook.com/ievgeniia.prytula